Search found 2203 matches

by balthasar_s
Tue Apr 24, 2018 8:01 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time: LEML! LOOK AT THE THE SIZE OF THAT GOAT!

See the posts with the yellow and black chequered patterns? Two of them mark the edges of a portal to the past (or future) like that in the Takie Czasy . You go through the portal to a time when the buildings had not yet been built. There is another portal "inside" the building so you can...
by balthasar_s
Mon Apr 23, 2018 1:48 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time: Wasn't there just a hole in the ground?

the Two Words game Recently, I played a two words game while going by car with my family. We not only made the words match the first letters but we also made them rhyme. Instead of a silly story - a silly poem. All right, so, BSTA fans, we have a bit of a puzzle maybe. Or maybe not. I'll give you s...
by balthasar_s
Mon Apr 23, 2018 4:11 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

bOTTeriada goes ONG

the mr*bdex story cONGtinues. where the phenomenon was generated." "Riiiight." Mrorl paused, holding his chin. "So, back to the original question. How does this help us?" lifting his Molpénet, in which a small and rather contented orange-brown scaly creature was curled up, s...
by balthasar_s
Tue Apr 17, 2018 8:01 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time: I DON'T KNOW WHAT YOU JUST SAID BECAUSE I WAS THINKING ABOUT THE BOTCASTLE.

BSTA : Wow, that suddenly got a lot more meta. Perhaps Hofstadter will know. Will know what? I added an extra rule that you "win" if your two words make it a complete story. Then you can say "K*niec!" to declare yourself the winner. It's K*niec, not Koniec, because that word mea...
by balthasar_s
Tue Apr 17, 2018 12:44 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time"

taixzo wrote:Ah, now I see the "person sitting at laptop". I was trying to orient it the wrong way in my mind.
Like "laptop sitting at person"?
by balthasar_s
Tue Apr 10, 2018 6:33 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time"

New Othercomic. Marginally Related for having Megan, Cueball and a tree (which may or may not know what it's doing). Neat. Squirpy alert! http://fora.xkcd.com/download/file.php?id=56661 For better molpy-hunting, I removed the dialogue, and reframed the last panel. There's still some minor earth...
by balthasar_s
Mon Apr 09, 2018 8:34 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time"

lmjb1964 wrote:Now where did taixzo put those Mac instructions?
http://forums.xkcd.com/viewtopic.php?f=7&t=101043&p=4331564#p4331564
by balthasar_s
Wed Apr 04, 2018 7:09 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time; Everything is a CTRL now.

Molpy Up date: http://www.peter.gerwinski.de/ott/MolpyUp-screenshot-tiny.png I made a small change in the game. When playing Molpy Up, if I jump into the trebuchet it will lounch my molpy high into the sky and it will be outside the game window. If this happens then I don't see the molpy's horizont...
by balthasar_s
Tue Apr 03, 2018 6:13 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time; Everything is a CTRL now.

For some unknown reason, on my machine it thinks the "CTRL" key is always being pressed, regardless of reality. I also noticed this but only when I had num lock turned on. The reason is not unknown any more. The problem is here: pygame.key.get_mods() and KMOD_CTRL "and" is a log...
by balthasar_s
Mon Apr 02, 2018 8:55 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time"; mustard in the sky!

What's a little **dish about this is that the artwork is not under a Free license (GLR released it under a non-commercial license, which is a different thing), so I won't be able to use this hotdog in my FFS smartphone project. This made me think again: Things drawn by me here like ...
by balthasar_s
Mon Apr 02, 2018 2:58 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time"; mustard in the sky!

I'm now in a place where I don't have any my own computer. I wanted to try Molpy Up on my sister's computer, with Windows XP. While installing pygame I received this nice greeting: [...] I don't really know what went wrong here. Did not try to find out. I like the new something . On the same comput...
by balthasar_s
Fri Mar 30, 2018 6:27 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time"

I'm now in a place where I don't have any my own computer. I wanted to try Molpy Up on my sister's computer, with Windows XP. While installing pygame I received this nice greeting: F:\Documents and Settings\Balthasar>py -m pip install -U pygame --user Collecting pygame Downloading pygame-1.9.3.tar.g...
by balthasar_s
Wed Mar 28, 2018 7:43 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time"

t might be something like this, although the player shown in bsta certainly looks more like an audio cassette player, so the images might be a separate slideshow, with the text underneath being audio from the tape. Or it might also be magic. I can never tell. "Audio cassetes" can also be ...
by balthasar_s
Wed Mar 28, 2018 4:04 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time: BEARDO IS A CUTE BEARDOO

⋅ What am I supposed to be doing? Just bash randomly on keys hoping something changes? This is the best method of finding out what to do with a game, as recommended by bsta 193 :) ⋅ The molpy randomly faces left and/or right at quasi-random times. Is that a clue for something? T...
by balthasar_s
Mon Mar 26, 2018 6:21 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time: E6: *AUFMOLP*ISATION ĘNAP / (OK) . . . (NOT OK)

[I thought it would be fun to play with the tape machine, like the other people were able to do (perhaps?) but it's not that important, so don't worry about it. There is a possibility, actually. I have a redundant copy of bsta o[...] Me, me, I want to play with the tape recorder too! Actually, I ha...
by balthasar_s
Sun Mar 25, 2018 8:54 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 2013: "Time"

In the beginning of 2013 I made a video with the title "Co to będzie, co to będzie? 2013". "Co to będzie?" means something like "what will be?" "what is going to happen?" "what will the future bring?". I had no idea that 2013 would bring us Time and ...
by balthasar_s
Sun Mar 25, 2018 7:22 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time"; ENOUGH OF THIS SCHIZOBLITZING. TIME TO MOLPY UP AND START NERDSNIPING REDUNDABIKES!

In celebration of this, I blitz-wrote a riverish Hotdog: ! Sustainabilizer made a game! Just like that. Apparently, you can just write 168 lines to achieve a simple but playable game. Interesting coincidence. This week I was thinking about trying to start finding out what I need for making a game. ...
by balthasar_s
Tue Mar 20, 2018 7:25 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time: E6: *AUFMOLP*ISATION ĘNAP / (OK) . . . (NOT OK)

[I thought it would be fun to play with the tape machine, like the other people were able to do (perhaps?) but it's not that important, so don't worry about it. There is a possibility, actually. I have a redundant copy of bsta on which I'm testing changes so I don't break the actual thing. I made i...
by balthasar_s
Tue Mar 20, 2018 6:58 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time: NOW I AM BECOME EPILOGUE, THE UNBASEMENTER OF EPSILONITY

Is there any way to see that tape player thing again? (I mean, not just the image you just showed us! I mean, the actual web page, that has buttons that get clicked, or whatever it was they were doing.) This is not easy to organise. Behind the tape interface is a state machine. This is not the stat...
by balthasar_s
Mon Mar 19, 2018 5:58 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time: "WAIT FOR IT IN YOUR PUNDRAGON" SOUNDS LIKE SLANG FOR TELLING SOMEONE TO CH**RP.

Oh, and the cassette doesn't have a window through which the spools of tape can be seen. There are cassettes like that, of course. In this case, it prevents us from knowing how far through BSTA we've "played". Or maybe the level of detail in this frame is too low to see through transparen...
by balthasar_s
Fri Mar 16, 2018 10:20 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time"

The bsta server is down again. ⋅ It stopped behaving correctly because it ran out of diskspace. ⋅ Actually sd card space. disk was ok. ⋅ It filled everything with log files. ⋅ The log files full of complaints that there are incorrect files of some at jobs, gr...
by balthasar_s
Thu Mar 15, 2018 7:05 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time"

every number is an interesting number Of course. https://en.wikipedia.org/wiki/Interesting_number_paradox Is this photograph something that existed already, or do we now have proof (well, strong evidence at least. It could have been made in Photoshop rather than being a photograph of a real thing) ...
by balthasar_s
Wed Mar 14, 2018 10:22 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time"

lmjb1964 wrote:Wait, who's Chester? I thought I knew, but then I realized it was an OtherOtherComic that I was blitzing.
See here: http://forums.xkcd.com/viewtopic.php?f=7&t=101043&p=4231774#p4231774
by balthasar_s
Fri Mar 09, 2018 8:55 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1965: "Background Apps"
Replies: 33
Views: 7105

Re: 1965: "Background Apes"

fibonacci wrote:It was all fun and games until the aerial banner SQL injections began.
Forget about dropping tables.
Now you can drop planes from the sky!
by balthasar_s
Mon Mar 05, 2018 5:50 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time"; ENOUGH OF THIS BLITZPOSTING. TIME TO MOLPY UP AND START DEMUSTARDING BOTCASTLES!

tHE bicyclesonthemoon.info server is running again.
Somehow it got disconnected from power.
It happened on Friday when i was in FFS already.
I couldn't fix it now because I spent the weekend not here.
by balthasar_s
Sat Mar 03, 2018 9:50 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time"

Good to see Sustainabilizer here again.

Even if it's not easy reading text separated by bricks...
Image

Redundant
Spoiler:
brickrocket.PNG


Sustainabilizer wrote:I'll tell you in a few seconds … Wait for it …
Few seconds in our or your time?
by balthasar_s
Tue Feb 27, 2018 8:55 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time: ENOUGH OF THIS BLUENHANCING. TIME TO MOLPY UP AND START OTTIFYING GAZEBOES!

mrob27 wrote:Enough of this computering.
Time to get up and start performing actions!

GnomeAnne wrote:interesting capitalisation there.
We have already seen the the.

mrob27 wrote:KONIEC? T** **D?!? :shock:
Isnt't this the expected behavior of a game when you end it?
by balthasar_s
Sun Feb 25, 2018 10:04 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "TIIIIIIIIIIIIIIIme"

So the dialogue colors in bsta are an indication of point of view, basically. Very clever! And not only bsta itself is doing this. On the 2 words game the words's colors are alternating. But in such a way that if the last 2 words were written by you then you'll see them as blue. On the Coincidence ...
by balthasar_s
Sun Feb 25, 2018 8:24 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time: SPOILER KALINIAM, NOT OTCOLOURISATION

mrob27 wrote:I haven't worked out a good way to add an unnecessary ogonek to a randomly chosen letter in the final word
but why?
by balthasar_s
Sun Feb 25, 2018 7:33 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time: E163: BLUENHANCISATION ERROR

They are 553×395 pixels, the Time-honoured size of a newpix . I did some things related to video signals so naturally I would divida images into rows and rows into pixels. So when I followed the link to see: Simple: 1 TimeFrame = 395 TimeLines and 1 TimeLine = 553 TimePoints. I think you misunderst...
by balthasar_s
Fri Feb 23, 2018 12:31 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time"

Yes, this is what I saw in the morning.
Good to know that this was not just a dream.

Ths size of the picture was different, I think.
timeframe size?

Thank you.
by balthasar_s
Fri Feb 23, 2018 7:22 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time"

Today early morning
I saw a new post here

With a colourless picture of a beach
and some words in a spoiler.

Now
It's gone
why?
by balthasar_s
Wed Feb 21, 2018 1:56 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time: Now a different world full of mustard.

ĘRROR ęrror :shock: ! I guess our internet must have rotated MusTARDISed away. internet, really? the address of the server in this game was 192.168.80.236 which means it was on a local network, and not on the internet. bad news. The laptop on which I'm preparing BSTA doesn't want to cooperate any m...
by balthasar_s
Sun Feb 18, 2018 6:23 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time" OH GLR HOW DID THIS GET HERE I AM NOT GOOD WITH COLOURS

Doesn't 4+5=9? it is. :oops: Is this using octadecimal because of the 8bit colour depth? octadecimal would be base 18. he showed us #2, #5, #7 in OTT:2053:24 this is a better post to link to: http://forums.xkcd.com/viewtopic.php?p=3752564#p3752564 MINY I just got mrobsniped into re-reading the PMs ...
by balthasar_s
Sun Feb 18, 2018 1:11 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time: INSTANT PRICKLYMOLP, JUST ADD TARDISES

I did a little more work on my GIF file palette decoder. so the palettes seen so far are: 4: 000000 AAAAAA BB6622 FFFFFF 5: 000000 0057AF BB6622 FFFFFF 10: 000000 08B000 AA22BB FFFFFF 11: 000000 bb6622 AAAAAA 0057AF FFFFFF Interesting coincidence that I just noticed: Palette 11 was created by combi...
by balthasar_s
Sat Feb 17, 2018 6:07 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time"

ucim wrote:(Wait a minute... is it really "waiting for it" if xe's doing something else while waiting?
if doing something else and waiting then yes, if doing something else and not waiting then no.
by balthasar_s
Fri Feb 16, 2018 8:53 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time: GREAT LORD RANDALL IT'S A FIRSTPOST GET IN THE BUNGALOW

Perhaps slightly more surprising, the FFFFFF is repeated 4 more times (for a total of 8 possible pixel values). So the white pixels in the GIFs might "hide" something :twisted: I'll try to explain this. A GIF can have 2, 4, 8, 16, 32, 64, 128, or 256 colours. So why 8 and not 4? The gif b...
by balthasar_s
Fri Feb 16, 2018 7:09 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time: I can't sleep because I'm ottifying my mustardis.

(I do not know how to get palettes from the GIFs) and found four: I use libdevil Also here is the GIF format specification if you want to do it by yourself: http://www.w3.org/Graphics/GIF/spec-gif89a.txt 000000 aaaaaa bb6622 ffffff (first seen in bsta-000001.png) what about bsta-000000.png? The int...
by balthasar_s
Wed Feb 14, 2018 7:30 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: Time: IF B IS THE BFTF REPRESENTATION OF B THEN WHO IS THE BSTA EQUIVALENT OF MRORL?

None of those are easy to answer. I thought the second one is. And you answered it: The colours [...] seem to be there to disambiguate one speaker, narrator, and/or voice from another. And that's all. Or almost all: The colours seem to be chosen arbitrarily Actually, no. The blue: 12: B the guy and...
by balthasar_s
Tue Feb 13, 2018 7:30 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106061
Views: 36749631

Re: 1190: "Time"

I want to read through balthapuzzler's clues about colors and see what he's getting at But this is not supposed to be a puzzle. I just used color to make the change more clear. Look at this part, when the text changed, especially at the black words. Also look at any frame with dialogue (they also h...

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