Search found 6 matches

by nharding
Tue Apr 26, 2016 6:59 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1672: "Women on 20s"
Replies: 218
Views: 38463

Re: 1672: "Women on 20s"

Why would you want to honor Rachel Carson, she is responsible for millions of dead due to her efforts to ban DDT. I'm glad Harriet is on the $20 but Jackson should be removed entirely (but since he was the first Democrat president I guess replacing him with a Republican and removing him was too much).
by nharding
Sat Feb 14, 2015 12:19 am UTC
Forum: What If?
Topic: What-If 0129: "Black Hole Moon"
Replies: 63
Views: 24280

Re: What-If 129: "Black Hole Moon"

If global warning does turn out to be a problem in the future, we could cut down the amount of radiant solar energy with those giant sunglasses, you should file a patent just in case ;)
by nharding
Sun Jan 26, 2014 11:59 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 0887: "Future Timeline"
Replies: 192
Views: 56109

Re: 0887: "Future Timeline"

The BBC had an interesting future timeline covering 1000 years in the future to 100 quantillion years.
by nharding
Sat Dec 08, 2012 12:11 am UTC
Forum: Coding
Topic: Roller Coaster Tycoon in... Assembly?
Replies: 39
Views: 37771

Re: Roller Coaster Tycoon in... Assembly?

mov 0, eax (or xor eax, eax) loop: ... inc eax cmp eax, 10 jle loop mov 9, eax loop: ... dec eax cmp eax jge loop The cmp eax instruction is not needed in some architectures (the dec instructions sets the condition code variable), so you eliminate an instruction. It is still worth knowing these sor...
by nharding
Thu Nov 29, 2012 8:57 pm UTC
Forum: Coding
Topic: Roller Coaster Tycoon in... Assembly?
Replies: 39
Views: 37771

Re: Roller Coaster Tycoon in... Assembly?

When writing code for PC's I never use the backward counting loop, unless the logic counts for it (say you are trying to reverse a string) since it is harder to read, and therefore more likely to have an error. The backward count loop, is efficient because of the removal of an instruction, so it no ...
by nharding
Fri Nov 23, 2012 5:59 pm UTC
Forum: Coding
Topic: Roller Coaster Tycoon in... Assembly?
Replies: 39
Views: 37771

Re: Roller Coaster Tycoon in... Assembly?

I've been programming games for over 30 years, when I started programming commercial games, they were entirely in assembly language. The average development for a game was 16 weeks (for Atari ST), and then I ported to Amiga (another 4 weeks, to take advantage of some of the Amiga hardware and improv...

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