Search found 132 matches

by Sprocklem
Mon Aug 03, 2015 6:17 am UTC
Forum: Forum Games
Topic: Nomic 26
Replies: 27
Views: 2439

Re: Nomic 26

Here you go.

I vote for username5243's proposal.

Edit: I didn't count SirGabriel's post that passed the post-coin rule. I don't know if I should. Also, I haven't added the rules to the wiki, and don't have the time right now. Tomorrow maybe, if none of you get around to it.
by Sprocklem
Wed Nov 12, 2014 7:30 pm UTC
Forum: Forum Games
Topic: Nomic 25
Replies: 47
Views: 6867

Re: Nomic 25

I agree with 8c1 and 9.
by Sprocklem
Wed Nov 12, 2014 6:01 pm UTC
Forum: Forum Games
Topic: Nomic 25
Replies: 47
Views: 6867

Re: Nomic 25

AarexTiaokhiao wrote:I disagree with A (rr7).

May I ask why? (Also, what's with the A?)
by Sprocklem
Wed Nov 12, 2014 5:36 pm UTC
Forum: Forum Games
Topic: Nomic 25
Replies: 47
Views: 6867

Re: Nomic 25

8c1. Proposing a rule costs 2 coins. If we're doing something like this, we should remove 7. There needn't be two way of regulating rule proposals, and I prefer this one. rr7. Repeal rule 7 if rule 8 or a rule starting with 8c passes. Repeal this rule once all the aforementioned rules (8 and 8c*) p...
by Sprocklem
Sun Nov 09, 2014 7:27 pm UTC
Forum: Forum Games
Topic: Nomic 25
Replies: 47
Views: 6867

Re: Nomic 25

I agree with 3.

Reecer6 wrote:Wait, wasn't Ypsilon supposed to start this since they won?

Yes, but it hardly matters for these Nomics.
by Sprocklem
Sat Nov 08, 2014 9:11 pm UTC
Forum: Forum Games
Topic: "Make this longer."
Replies: 164
Views: 18914

Re: "Make this longer."

Exasperated, begruntled long, deep, audible breath expressing sadness, relief, tiredness, or a similar feeling. Let make an new, awesome, long sentence right now, because the earlier one was getting to be too hard to parse and edit due to it being of a greater size than what is generally considered...
by Sprocklem
Sat Nov 08, 2014 3:45 am UTC
Forum: Forum Games
Topic: "Make this longer."
Replies: 164
Views: 18914

Re: "Make this longer."

Exasperated, begruntled sigh. Let make an new sentence right now, because the earlier one was getting to be too long.
by Sprocklem
Sat Nov 08, 2014 1:19 am UTC
Forum: Forum Games
Topic: Nomic 25
Replies: 47
Views: 6867

Nomic 25

Might as well start another one of these.

1. Changes to the game state should be added to this wiki, by everyone who has the time/wants to.
2. Rules are proposed in bold text and pass if three players agree with them.
by Sprocklem
Thu Nov 06, 2014 12:43 am UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24: Bringing magic and Wall St. together since 201

I agree with 58 and 59c1. They both pass.
I disagree with 57. It fails.
by Sprocklem
Thu Oct 30, 2014 3:32 pm UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24: Bringing magic and Wall St. together since 201

I agree with 50 and 15r1. The latter passes.
I disagree with 44r1 and 49. The latter fails.

I try to buy a stock of RSI.

new = (9 * 7 + 2) / 10 = 6.5

I'll buy 3.
by Sprocklem
Tue Oct 28, 2014 2:51 pm UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

Rosewinsall wrote:Also I buy 3 shares of stock in QNI.

At what price?
by Sprocklem
Mon Oct 27, 2014 7:43 pm UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

I vote for 40c3, 38r1, and 43. They all pass. 40 and 40c1 fail.
I vote for 37r2 and 44.
I vote against 37r1.
by Sprocklem
Sun Oct 26, 2014 7:56 pm UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

I agree with 38, it passes, and disagree with 40, as I don't think it's a good idea to discourage posting.

I work.
by Sprocklem
Sun Oct 26, 2014 5:21 am UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

I agree with 36 and 37.

Reecer6 wrote:And anyways, I don't see how 9r2 helps, since you can just edit the original rule if it was a double post.

The idea with 9r2 was that you could suggest changes to preexisting rules to make use of or fit better with the new rule, not that you could change your own proposal.
by Sprocklem
Sat Oct 25, 2014 4:59 pm UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

I vote against 9r1. 9r2. A player may make at most 1 main proposal per post or series of double posts, followed by at most 3 rule revisions that make sense with the main proposal. These side proposals fail if the main proposal fails and can only take effect once the main proposal passes. (I don't kn...
by Sprocklem
Sat Oct 25, 2014 4:56 pm UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

I realise that a work principle overrides manual selection (which perhaps it shouldn't), so:
I set my work principle to "I work when my mana is at its refresh cap, when my HP is 0, or when I have said ``I work'' since the last time I gained something by rule 7."
by Sprocklem
Sat Oct 25, 2014 4:42 pm UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

I agree with 35.

9r1. A player may make at most 1 main proposal per post or series of double posts, followed by at most 3 rule revisions that make sense with the main proposal. These side-proposals fail if the main proposal fails.
by Sprocklem
Sat Oct 25, 2014 4:29 am UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

Also, your proposal 34 is invalid due to rule 9. Oops. 34. A player can cast a revival spell on a player with 0 HP for the lower one of 200 mana and the revived player's mana refresh cap. This sets the revived player's health to half their maximum health. I work. I invent a company Quince Inc., a c...
by Sprocklem
Sat Oct 25, 2014 3:50 am UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

I agree with 24, 25, and 12r1. They all pass. I agree with 33c1 and 30r1. I set my work principle to "I work when my mana is at its refresh cap or when my HP is 0." On that note: 12r2. You cannot gain or use mana or money while at 0 HP, except in making a legally binding promise to pay mon...
by Sprocklem
Wed Oct 22, 2014 3:06 pm UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

I vote for 18.
by Sprocklem
Tue Oct 21, 2014 6:52 pm UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

[Double post]
by Sprocklem
Tue Oct 21, 2014 6:39 pm UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

The counter-proposal amendment was, to prevent awkwordness of wording, written such that it functions at the time a rule is passed. As such, there are (AFAICT) 2 rules that need to be voted to failure: 13c1 and 16.

I disagree with 16.

As of now, 13c1 needs one vote against and 16 needs two.
by Sprocklem
Tue Oct 21, 2014 6:26 pm UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

Also, I agree with 17c2.
by Sprocklem
Tue Oct 21, 2014 6:06 pm UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

11r1. An amendment or replacement proposal for an existing rule is numbered in the form #r§, where # is the number of the rule to be amended / replaced and § is the next available integer so that #r§ is unique, starting from 1. A counter-proposal to a proposed, but not yet passed rule is numbered i...
by Sprocklem
Tue Oct 21, 2014 3:55 pm UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

orangedragonfire wrote:...must be a positive real number smaller than y...

I don't know about the rest of you, but to me "smaller than" seems to prevent x from being equal to y.
by Sprocklem
Tue Oct 21, 2014 4:11 am UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

Don't want to discourage newbies! 16. A player who has joined the game at a point where a familiar exists with at least 3 ATK begins with 50 mana. This seems to me like it would need to be constantly updated or it could quickly become unfair again. 16c1. Any player who joins the game gets 50 mana f...
by Sprocklem
Tue Oct 21, 2014 2:05 am UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

Agree with 15.
by Sprocklem
Mon Oct 20, 2014 3:32 pm UTC
Forum: Forum Games
Topic: Nomic 24: Bringing magic and Wall St. together since 2014.
Replies: 177
Views: 23300

Re: Nomic 24

Agree with 13 (passes) and 14.
Disagree with 13c1.

Edit: Oops, I lost 5 mana. 14 passed. The rules are unclear about going below 0 mana (which I assume a new player has), so, despite the fact that mana usually has only positive values in most things, I set my mana to -5.
by Sprocklem
Thu May 29, 2014 2:46 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1374: "Urn"
Replies: 91
Views: 17416

Re: 1374: "Urn"

If you're a native English speaker, you should be able to distinguish unvoiced "s" from voiced "z". Hold your throat and say the S sound, all by itself. There should be no vibrations in your throat, just air passing through to your mouth-you're hissing. Now say the Z sound, agai...
by Sprocklem
Thu Feb 20, 2014 3:58 am UTC
Forum: Forum Games
Topic: Nomic 19.0
Replies: 342
Views: 54292

Re: Nomic 19.0

firesoul31 wrote:Technically it already passed - all active players were voting for it and everyone else is assumed to have abstained

If this is a response to patzer's vote, then it didn't pass till patzer voted because of rule 54.
by Sprocklem
Fri Jan 31, 2014 7:29 am UTC
Forum: Fictional Science
Topic: Is an intelligent egg-laying alien race possible?
Replies: 115
Views: 27736

Re: Is an intelligent egg-laying alien race possible?

That aside, now you've got me curious. Octopus are very much r-type (previously known as "have lots of offspring"), and their intelligence is, I assume, used almost entirely as a predatory tool rather than a social one. In other words, they don't use it to learn from their parents/social ...
by Sprocklem
Thu Jan 30, 2014 10:16 pm UTC
Forum: Science
Topic: FIRST polar vortex? Oo
Replies: 29
Views: 4075

Re: FIRST polar vortex? Oo

These days my assumption that "anyone wanting others to change their behavior or we're all doomed is just chicken little-ing to gain political power" is so strong that I can't take the climate change guys seriously regardless of how good the science may be. The line of people telling me h...
by Sprocklem
Thu Jan 30, 2014 6:50 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1322: Winter
Replies: 125
Views: 27926

Re: 1322: Winter

keldor wrote:I'm surprised no one's brought this up yet:

http://xkcd.com/191/


Oddly enough, I just started learning Lojban completely unrelated to xkcd and that strip.
by Sprocklem
Mon Jan 06, 2014 7:16 pm UTC
Forum: Forum Games
Topic: Nomic 19.0
Replies: 342
Views: 54292

Re: Nomic 19.0

Posting to be active.

I've been rather busy recently, but I'll start looking at what can be removed/cleaned up soon.
by Sprocklem
Mon Dec 30, 2013 7:02 am UTC
Forum: Forum Games
Topic: Nomic 19.0
Replies: 342
Views: 54292

Re: Nomic 19.0

Posting to be active.

Also: As this nomic has seen little to no activity in a while, would anyone object to removing a large number of rules and working with a smaller, perhaps more easily manageable, ruleset?
by Sprocklem
Sat Dec 21, 2013 8:32 pm UTC
Forum: Forum Games
Topic: Nomic 19.0
Replies: 342
Views: 54292

Re: Nomic 19.0

Posting to be active
by Sprocklem
Fri Dec 13, 2013 5:10 am UTC
Forum: Forum Games
Topic: Nomic 19.0
Replies: 342
Views: 54292

Re: Nomic 19.0

Posting to be active.
by Sprocklem
Sun Dec 08, 2013 8:44 pm UTC
Forum: Forum Games
Topic: DFTM: Spring 02 (Replacement England wanted)
Replies: 137
Views: 17151

Re: Diplomacy For The Masses: Spring '01

I'm ready for ordery type stuff.
by Sprocklem
Sun Dec 08, 2013 3:34 am UTC
Forum: Forum Games
Topic: Count up in a somewhat complex way
Replies: 2547
Views: 256174

Re: Count up in a somewhat complex way

204310 (1556)
by Sprocklem
Sat Dec 07, 2013 2:10 am UTC
Forum: Forum Games
Topic: Nomic 19.0
Replies: 342
Views: 54292

Re: Nomic 19.0

I vote for dudiobugtron's motion to make it a bit easier to stay active.

@dimitriye98: When will you get around to updating the wiki?

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