Chaos-Mode Mysterium is just using Dixit cards for it instead, it's great.
(Dixit cards are more... fanciful than Mysterium. At least by a little bit.)
Search found 5597 matches
- Sat Jan 12, 2019 12:04 am UTC
- Forum: Gaming
- Topic: Board games anyone?
- Replies: 962
- Views: 232670
- Fri Jan 11, 2019 6:56 pm UTC
- Forum: Mathematics
- Topic: Math: Fleeting Thoughts
- Replies: 408
- Views: 136443
Re: Math: Fleeting Thoughts
↶ ↶ One degree is approximately 1.75 percent In what way? It's not 1.75 percent of a circle, or even of a quarter-arc. (Vaguely related, 1px in CSS is about 1.25 arcminutes - the CSS length units are technically angle units, since they scale by viewing distance to subtend the same fraction of your ...
- Wed Jan 09, 2019 11:14 pm UTC
- Forum: Science
- Topic: quarkcosh1's miscellaneous science posts
- Replies: 73
- Views: 6993
Re: quarkcosh1's miscellaneous science posts
↶ ²Umm, except for if they're entirely irrational and don't conveniently overlap-to-infinity with everything else, I suppose. But to arbitrary precision well beyond any usefulness they pretty much will. Eh, I'm sure you can just come up with some arithmetic progression dictating the digits you need...
- Tue Jan 08, 2019 5:22 pm UTC
- Forum: Gaming
- Topic: Good forum for Dice/Boardgame/RPG mathematics?
- Replies: 3
- Views: 614
Re: Good forum for Dice/Boardgame/RPG mathematics?
The Math subforum should do just fine, actually. We've gotten those sorts of questions before.
- Tue Jan 08, 2019 5:21 pm UTC
- Forum: Gaming
- Topic: Stellaris - MOO3 the bettering
- Replies: 25
- Views: 6237
Re: Stellaris - MOO3 the bettering
Sure. Once. If you care about steam cheevos (which, I'll admit, I do too), you can cheese it with a fast easy game and then never worry about it ever again.
- Tue Jan 08, 2019 4:06 am UTC
- Forum: Gaming
- Topic: Stellaris - MOO3 the bettering
- Replies: 25
- Views: 6237
Re: Stellaris - MOO3 the bettering
In other news, today's game saw the two mercenary clans spawn next to each other, and wedged between the two fallen empires. When the Khan spawned, they drove their fleet right into the remaining mercenaries, and immediately lost. Built the second fleet, drove it at the other mercenaries again, imme...
- Tue Jan 08, 2019 4:01 am UTC
- Forum: Gaming
- Topic: Stellaris - MOO3 the bettering
- Replies: 25
- Views: 6237
Re: Stellaris - MOO3 the bettering
↶ Yeah, just... don't give a shit about the "score" at the end. It's a meaningless point counter. Did you have a satisfying game that ended nicely? If so, you won. Which is fine for games that only display the final "score"; games that have some additional benefit to "winni...
- Mon Jan 07, 2019 5:11 am UTC
- Forum: Gaming
- Topic: Stellaris - MOO3 the bettering
- Replies: 25
- Views: 6237
Re: Stellaris - MOO3 the bettering
Yeah, just... don't give a shit about the "score" at the end. It's a meaningless point counter. Did you have a satisfying game that ended nicely? If so, you won.
- Sat Jan 05, 2019 11:34 pm UTC
- Forum: Gaming
- Topic: Stellaris - MOO3 the bettering
- Replies: 25
- Views: 6237
Re: Stellaris - MOO3 the bettering
Yes, the Crisises are generally bugged at the moment. Basically 2.2 put together a lot of really great new systems, that need significant twerking and bugfixing before they're really properly usable.
- Fri Jan 04, 2019 7:13 pm UTC
- Forum: Gaming
- Topic: Stellaris - MOO3 the bettering
- Replies: 25
- Views: 6237
Re: Stellaris - MOO3 the bettering
More lessons from me, the apparently devoted Rogue-Servitor player now: ⋅ robots *need* the +mineral and +energy trait. Most important things in the game for them. The +minerals civic is also *really* nice for ensuring you'll never have mineral problems ever. ⋅ biopets don't do...
- Fri Jan 04, 2019 6:57 pm UTC
- Forum: Computer Science
- Topic: What to learn to be able to make some money?
- Replies: 23
- Views: 10322
Re: What to learn to be able to make some money?
I am also dreaming about making a compiled LISP-like language in which you could write arithmetic expressions in both S-expressions and infix-expressions, but be able to use only S-expressions elsewhere (since they come very handy in string and array-manipulation). However, I probably won't have ti...
- Wed Jan 02, 2019 4:55 am UTC
- Forum: Gaming
- Topic: Stellaris - MOO3 the bettering
- Replies: 25
- Views: 6237
Re: Stellaris - MOO3 the bettering
Aaaaaand there went the game. Lessons for the future: if you're Rogue Servitor, don't take over planets without either bombing out as much of the population as possible, or making sure you have plenty of food, goods, and biopet space elsewhere in your empire to absorb them all. This one hurt real ba...
- Tue Jan 01, 2019 3:56 pm UTC
- Forum: Gaming
- Topic: Stellaris - MOO3 the bettering
- Replies: 25
- Views: 6237
Re: Stellaris - MOO3 the bettering
Don't sprawl *unnecessarily*, but yeah, if it helps you grab a wormhole, a strategic resource, or some planets, feel free and don't worry about the penalty. I also grab good chokepoints if another empire is edging close, even if they're worthless otherwise. And if you've got the starbase capacity to...
- Mon Dec 31, 2018 5:12 am UTC
- Forum: Gaming
- Topic: Stellaris - MOO3 the bettering
- Replies: 25
- Views: 6237
Re: Stellaris - MOO3 the bettering
I finally bought this, right when they happened to push a huge economy rejigger in the 2.2 update. Luckily I like it a lot, and they're actively working on the few bits that still feel bad! After playing my "tutorial" game thru to the end, I loaded up a fresh game with a Servitor machine e...
- Sat Dec 29, 2018 3:42 am UTC
- Forum: Science
- Topic: Miscellaneous Science Questions
- Replies: 2904
- Views: 676577
Re: Miscellaneous Science Questions
To expand on why doogly is saying this is nonsense: The argument rests on "every moment follows another", and then noting that an infinite past implies an infinite number of applications of the first rule to reach the present day. But if every moment follows another, then every moment *pre...
- Sat Dec 22, 2018 7:42 pm UTC
- Forum: Mathematics
- Topic: Favorite Mathematical Equation
- Replies: 87
- Views: 13237
Re: Favorite Mathematical Equation
I think at this point mine is just iⁱ≈⅕
It's so surprising! Raise i to anything real, get a complex number with magnitude 1. Raise anything real to i, get a complex number with magnitude 1. Raise i to itself, you just get about a fifth.
It's so surprising! Raise i to anything real, get a complex number with magnitude 1. Raise anything real to i, get a complex number with magnitude 1. Raise i to itself, you just get about a fifth.
- Sat Dec 22, 2018 5:26 am UTC
- Forum: Science
- Topic: quarkcosh1's miscellaneous science posts
- Replies: 73
- Views: 6993
Re: quarkcosh1's miscellaneous science posts
None of what you just said is even remotely connected to reality.
- Thu Dec 20, 2018 10:42 pm UTC
- Forum: Science
- Topic: quarkcosh1's miscellaneous science posts
- Replies: 73
- Views: 6993
Re: quarkcosh1's miscellaneous science posts
Good god, that's the most garbage "derivation" they've performed yet. Every single step is spectacularly unmotivated by anything even remotely resembling a good reason.
- Thu Dec 20, 2018 10:36 pm UTC
- Forum: Mathematics
- Topic: Average Difference between 2 Dice
- Replies: 14
- Views: 1725
Re: Average Difference between 2 Dice
Advantage not "stacking" is also *intentional*. Previous editions, 3e in particular, often got bogged down by players seeking to maximize their bonus by getting lots of small bonuses from multiple sources. It made it frustrating to try to give circumstance bonuses from combat positioning/e...
- Mon Dec 17, 2018 11:51 pm UTC
- Forum: Mathematics
- Topic: Average Difference between 2 Dice
- Replies: 14
- Views: 1725
Re: Average Difference between 2 Dice
Ah, indeed. Yes, D&D's advantage/disadvantage system *does* purposely skew heavier to the extremes, because that's the point - it's not used for average rolls (those are just a flat d20), but rather to represent situations where you are at a particular advantage or disadvantage, and thus are muc...
- Mon Dec 17, 2018 11:26 pm UTC
- Forum: Mathematics
- Topic: Average Difference between 2 Dice
- Replies: 14
- Views: 1725
Re: Average Difference between 2 Dice
So rolling a green 5/red 6 gives a +5 result?
- Mon Dec 17, 2018 8:54 pm UTC
- Forum: Mathematics
- Topic: Average Difference between 2 Dice
- Replies: 14
- Views: 1725
Re: Average Difference between 2 Dice
jewishscientist did not state in their OP that the dice in question are d20s, but you can assume that to be the case, as they're referring to the advantage mechanic from D&D. As always with dice, it's easier to just throw some simulation at the problem than it is to figure out the exact answer. ...
- Fri Dec 07, 2018 5:44 pm UTC
- Forum: Science
- Topic: disproof of boltzman brain?
- Replies: 55
- Views: 6029
Re: disproof of boltzman brain?
↶ ↶ Is it? It is, by virtue of the simple fact that it's a *much* smaller amount of energy that had to locally-entropy-reverse into that tiny inflationary point, versus *all* the energy that had to do the same to form our full universe But also the bigger the universe that is created, the more like...
- Fri Dec 07, 2018 3:46 pm UTC
- Forum: Science
- Topic: disproof of boltzman brain?
- Replies: 55
- Views: 6029
Re: disproof of boltzman brain?
↶ I mean that a large universe which develops into a vacuum with a surprise brain in the middle is still more likely than a large universe with such low entropy that not only do you get a brain, but also planets and stars and stuff. Because the former is far higher entropy. Is it? It is, by virtue ...
- Mon Nov 19, 2018 9:32 pm UTC
- Forum: Gaming
- Topic: Board games anyone?
- Replies: 962
- Views: 232670
Re: Board games anyone?
↶ I guess my end goal is to get my kids playing dungeons and dragons properly. I want to get them something more Heroscape like. Should I just get heroscape? Apparently the D&D themed starter set is $300?!?! Hmm, maybe it's worth it. Has somebody made a better heroscape game yet that kids can g...
- Mon Nov 19, 2018 9:29 pm UTC
- Forum: Coding
- Topic: New to Coding
- Replies: 107
- Views: 145216
Re: New to Coding
Plus you can do a *ton* of fun and useful things with hobbyist-level coding skills, without having to train yourself into a professional software dev and switch your entire career track. I'm with doogly - if coding is fun, learn enough to understand what the professional devs are doing, and to do fu...
- Mon Nov 19, 2018 9:27 pm UTC
- Forum: Science
- Topic: Science fleeting thoughts
- Replies: 191
- Views: 30575
Re: Science fleeting thoughts
↶ The only alternative I can find apart from CGS and MKS, though, is a rather shitty paper ( https://arxiv.org/abs/0710.3483 ) that brings it down to 3 quantities: length, time and "chakr". But I don't understand from the text how the author got to 3 dimensions, much less guarantees that ...
- Fri Nov 16, 2018 6:52 pm UTC
- Forum: Gaming
- Topic: Pokemon Go
- Replies: 127
- Views: 30338
Re: Pokemon Go
The Google campus, thankfully, still has a *very* large and vibrant raiding scene, so I'm pretty much assured of being able to raid a 5* whenever I want just by showing up at its hatch time. ^_^
- Fri Nov 16, 2018 6:51 pm UTC
- Forum: Science
- Topic: Science fleeting thoughts
- Replies: 191
- Views: 30575
Re: Science fleeting thoughts
Yeah, this is all a good thing. The kg was the last artifact-based physical unit; all the rest have already been redefined in terms of physical constants. Artifacts suck because they *change* (and there's evidence that the reference kg *has* been getting, very slightly, lighter over the 130ish years...
- Fri Nov 16, 2018 6:49 pm UTC
- Forum: Mathematics
- Topic: Digging away at numbers.
- Replies: 1
- Views: 1339
Re: Digging away at numbers.
I think you want to order the diggings in increasing order of commonness; that is, assuming Benford's law (+zero padding) holds, you want to go from 9 to 0. This is because, regardless of ordering, you're guaranteed to remove one digit. But once you've done so, what's the most likely next digit? The...
- Tue Nov 13, 2018 10:20 pm UTC
- Forum: Coding
- Topic: Coding: Fleeting Thoughts
- Replies: 9924
- Views: 1884190
Re: Coding: Fleeting Thoughts
↶ I asked my friend on the C++ standards committee, and here's his answer : IIRC (@wakomeup / @LouisDionne can correct me) libstdc++ needs -pthread -lpthread, and libc++ needs nothing special to use std::thread from C++11. A concrete repro is necessary to really get what they're trying to do. Feel ...
- Tue Nov 13, 2018 10:10 pm UTC
- Forum: Gaming
- Topic: Board games anyone?
- Replies: 962
- Views: 232670
Re: Board games anyone?
Sushi Go (especially the Party edition, *way* worth it) is one of my favorite games for people who aren't into advanced stuff but want to go past the kmart trash.
Re: Undertale
Regardless of it being a sequel or not, there are *so many* callbacks and references to Undertale that you really need to have played it thru before Deltarune.
- Mon Oct 22, 2018 12:22 pm UTC
- Forum: Coding
- Topic: avoiding coding "representation errors"
- Replies: 20
- Views: 9667
Re: avoiding coding "representation errors"
I also often name functions that *take* a particular value and convert it into another value to encode that information; `fooFromRadians()`, for example, is much harder to accidentally pass degrees to. ^_^
- Mon Oct 22, 2018 12:21 pm UTC
- Forum: Coding
- Topic: Tree diagrams
- Replies: 2
- Views: 3394
Re: Tree diagrams
If HTML is fine, a nice simple CSS-based solution that still makes it easy to spot child relationships (even when a child is very large, so the next child is much further down), then check out the source of http://software.hixie.ch/utilities/js/live-dom-viewer/ ; in particular the "#dom" C...
- Mon Oct 22, 2018 12:13 pm UTC
- Forum: Science
- Topic: Childhood (not so) crackpot theories
- Replies: 435
- Views: 58258
Re: Childhood (not so) crackpot theories
Heartbeat-lifespan isn't *strictly* true, but there is a reasonable inter-species correlation between resting heart rate and average lifespan, so the product of the two is *very roughly* constant across species. Similarly, size vs time perception is reasonable; at minimum, smaller things have shorte...
- Fri Oct 12, 2018 5:33 pm UTC
- Forum: Gaming
- Topic: Board games anyone?
- Replies: 962
- Views: 232670
Re: Board games anyone?
The "open-ended"ness of the Legacy play has no relation to Risk's "whatever, it's just upgrades" style. It's just that you have more visible objectives to aim for, and looser direction on what to do when.
- Thu Oct 11, 2018 8:10 pm UTC
- Forum: Gaming
- Topic: Board games anyone?
- Replies: 962
- Views: 232670
Re: Board games anyone?
Yeah, I've got Near and Far waiting on deck to play with my other boardgaming couple. We're still playing thru our Time Stories scenarios right now.
- Wed Oct 10, 2018 7:01 pm UTC
- Forum: Science
- Topic: Is the universe a black hole? No
- Replies: 26
- Views: 5761
Re: Is the universe a black hole? No
Yes, that's correct. A black hole is time-space.
- Sun Oct 07, 2018 6:04 pm UTC
- Forum: Science
- Topic: Is the universe a black hole? No
- Replies: 26
- Views: 5761
Re: Is the universe a black hole? No
A black hole is not the "absence of space-time".