## Search found 1390 matches

- Sun Mar 26, 2017 1:23 am UTC
- Forum: Forum Games
- Topic: Count up with recursive prime factorization
- Replies:
**698** - Views:
**69829**

### Re: Count up with recursive prime factorization

684 <><><<>><<>><<><><>> aabb<aaa> ppddP(ppp) 11112222211112 Mystery: 176949 * * * * ***** * * * * * http://latex.codecogs.com/gif.latex?%5Cmathfrak%7Bp%7D%28%5Comega%5E%7B3%7D%2B%5Comega2%2B2%29 bisprīmus et bissecundus et prīmus terprīmī 684l.png http://fora.xkcd.com/download/file.php?mode=view&am...

- Sat Mar 25, 2017 1:33 am UTC
- Forum: Forum Games
- Topic: Count up with recursive prime factorization
- Replies:
**698** - Views:
**69829**

### Re: Count up with recursive prime factorization

680 <><><><<<>>><<<><>>> aaac<<aa>> pppfD(pp) 111111333113 Mystery: 94677 * * * * *** * *** * * * http://latex.codecogs.com/gif.latex?%5Cmathfrak%7Bp%7D%28%5Comega%5E%7B%5Comega%5E%7B2%7D%7D%2B%5Comega%5E%7B%5Comega%7D%2B3%29 terprīmus et tertius et secundus bisprīmī 680l6.png 680l2.png Composite As...

- Fri Mar 24, 2017 3:34 am UTC
- Forum: Forum Games
- Topic: Count up with recursive prime factorization
- Replies:
**698** - Views:
**69829**

### Re: Count up with recursive prime factorization

677 <<<>><<<><<>>>>> <b<<ab>>> P(dD(pd)) 323125 ***** * *** * *** * * * http://latex.codecogs.com/gif.latex?%5Cmathfrak%7Bp%7D%28%5Comega%5E%7B%5Comega%5E%7B%5Comega%5E%7B%5Comega%2B1%7D%7D%2B%5Comega%7D%29 prīmus (secundī et secundī (prīmī et secundī)) 677l.png Prime Asymmetric Not Alphabetic Squar...

- Wed Mar 22, 2017 9:10 pm UTC
- Forum: Forum Games
- Topic: Count up with recursive prime factorization
- Replies:
**698** - Views:
**69829**

### Re: Count up with recursive prime factorization

674 <><<><><<<><>>>> it occurs to me i'm measuring efficiency wrong. i should be measuring it based on e, rather than 10. 81.42% efficiency. Unless you changed your definition of efficiency, I do not believe your definition required a specific base. (Old definition was 1 - log(half-length)/log(n)) ...

- Tue Mar 21, 2017 1:59 am UTC
- Forum: Forum Games
- Topic: Count up with recursive prime factorization
- Replies:
**698** - Views:
**69829**

### Re: Count up with recursive prime factorization

672 <><><><><><<>><<><>> aaaaab<aa> pppppdP(pp) 1111111111222112 * * * * * * *** * * * http://latex.codecogs.com/gif.latex?%5Cmathfrak%7Bp%7D%28%5Comega%5E%7B2%7D%2B%5Comega%2B5%29 (hey! a bug! fixed.(?) (Edit:.. this is a magic bug - it only occurs half the time, randomly...) quīnquiēnsprīmus et pr...

- Wed Mar 15, 2017 5:08 am UTC
- Forum: Forum Games
- Topic: Every hour, on the hour
- Replies:
**19070** - Views:
**1203136**

### Re: Every hour, on the hour

228 (from page 194) + 4 =

232

232

- Wed Mar 15, 2017 4:47 am UTC
- Forum: Forum Games
- Topic: Count up with recursive prime factorization
- Replies:
**698** - Views:
**69829**

### Re: Count up with recursive prime factorization

668 <><><<<>><<><<>>>> aa<b<ab>> ppP(dP(pd)) 1111322124 * * ***** * *** * * * * http://latex.codecogs.com/gif.latex?%5Cmathfrak%7Bp%7D%28%5Comega%5E%7B%5Comega%5E%7B%5Comega%2B1%7D%2B%5Comega%7D%2B2%29 bisprīmus et prīmus (secundī et prīmī (prīmī et secundī)) 668ld.png Composite Asymmetric Not Alpha...

- Mon Mar 13, 2017 10:03 pm UTC
- Forum: Forum Games
- Topic: Count up with recursive prime factorization
- Replies:
**698** - Views:
**69829**

### Re: Count up with recursive prime factorization

Some people might call this number... a lot of sixes. 666 <><<>><<>><<><><<>>> abb<aab> pddP(ppd) 112222211123 * * * ***** * * * * * * http://latex.codecogs.com/gif.latex?%5Cmathfrak%7Bp%7D%28%5Comega%5E%7B%5Comega%2B2%7D%2B%5Comega2%2B1%29 primus et bissecundus et primus (bisprimi et secundi) 666l....

- Wed Mar 01, 2017 12:45 am UTC
- Forum: Forum Games
- Topic: Count that resets after an hour of inactivity
- Replies:
**4114** - Views:
**148613**

### Re: Count that resets after an hour of inactivity

35

(oh no, i think im the only one online- hopefully someone's online in an hour, as ill be waiting)

(oh no, i think im the only one online- hopefully someone's online in an hour, as ill be waiting)

- Tue Feb 28, 2017 11:53 pm UTC
- Forum: Forum Games
- Topic: Count that resets after an hour of inactivity
- Replies:
**4114** - Views:
**148613**

- Tue Feb 28, 2017 11:43 pm UTC
- Forum: Forum Games
- Topic: My number is bigger!
- Replies:
**1590** - Views:
**391311**

### Re: My number is bigger!

The busy beaver function is uncomputable - there is no algorithm to compute it, and there cannot be an algorithm to compute it- as discussed above, BB(1919) is so large that if you have it, you can prove whether or not Peano Arithmetic ZFC is consistent, which is impossible* *according to my underst...

- Tue Feb 28, 2017 11:35 pm UTC
- Forum: Forum Games
- Topic: Count that resets after an hour of inactivity
- Replies:
**4114** - Views:
**148613**

### Re: Count that resets after an hour of inactivity

30

(I post ASAP if at least two other posters are active and online.)

(If I get ninjad, so much the better. )

(I post ASAP if at least two other posters are active and online.)

(If I get ninjad, so much the better. )

- Tue Feb 28, 2017 11:34 pm UTC
- Forum: Forum Games
- Topic: Every hour, on the hour
- Replies:
**19070** - Views:
**1203136**

### Re: Every hour, on the hour

227 + 1 = 228

- Tue Feb 28, 2017 11:24 pm UTC
- Forum: Forum Games
- Topic: Count that resets after an hour of inactivity
- Replies:
**4114** - Views:
**148613**

### Re: Count that resets after an hour of inactivity

27

(I would like to see when there is more activity and when there is less- when there is less, I've assumed it is probably better to wait the full hour, while if people are active, I post anyways)

(In short, I should try to wait about as long as the previous poster waited.)

(I would like to see when there is more activity and when there is less- when there is less, I've assumed it is probably better to wait the full hour, while if people are active, I post anyways)

(In short, I should try to wait about as long as the previous poster waited.)

- Tue Feb 28, 2017 11:20 pm UTC
- Forum: Forum Games
- Topic: Generic Game
- Replies:
**744** - Views:
**53188**

### Re: Generic Game

This post makes a few puns about buoyancy, before suddenly digressing into an unintelligible rant on snakes and planes.

- Tue Feb 28, 2017 11:13 pm UTC
- Forum: Forum Games
- Topic: Count that resets after an hour of inactivity
- Replies:
**4114** - Views:
**148613**

### Re: Count that resets after an hour of inactivity

25

~~(why am i always pope)~~

(i cant count - pages have forty posts, and the last two times, i was underpope)

(i cant count - pages have forty posts, and the last two times, i was underpope)

- Tue Feb 28, 2017 11:10 pm UTC
- Forum: Forum Games
- Topic: You are looking for the thread below this one
- Replies:
**321** - Views:
**24673**

### Re: You are looking for the thread below this one

I post next. Thus, neither Brian nor flicky can be the next poster, for it is ME, thus foiling your plans. Also, I locked them both in the room with the elephant, cat, mouse, and stopmadnessnow.

- Tue Feb 28, 2017 11:01 pm UTC
- Forum: Forum Games
- Topic: Count that resets after an hour of inactivity
- Replies:
**4114** - Views:
**148613**

### Re: Count that resets after an hour of inactivity

23

(18 minutes in- I normally wait longer than that. )

(18 minutes in- I normally wait longer than that. )

- Tue Feb 28, 2017 10:56 pm UTC
- Forum: Science
- Topic: What is the Biggest Non-Repeating Molecule?
- Replies:
**39** - Views:
**9312**

### Re: What is the Biggest Non-Repeating Molecule?

I am not sure if I even have a consistent definition. Edit: The definition I was intending to use was how many bits it takes to represent the molecule - I do not know how to make this exact except for sufficiently large repeating molecules. This should be roughly equal to the length of the shortest ...

- Tue Feb 28, 2017 8:36 pm UTC
- Forum: Forum Games
- Topic: Hurt and Heal
- Replies:
**3688** - Views:
**166611**

### Re: Hurt and Heal

After flicky

Charizard: 6 --

Incineroar: 6 ++

Charizard: 6 --

Incineroar: 6 ++

- Tue Feb 28, 2017 8:26 pm UTC
- Forum: Forum Games
- Topic: Hurt and Heal
- Replies:
**3688** - Views:
**166611**

### Re: Hurt and Heal

After tim:

Charizard: 9 ++

Incineroar: 6 --

Charizard: 9 ++

Incineroar: 6 --

- Tue Feb 28, 2017 8:19 pm UTC
- Forum: Science
- Topic: What is the Biggest Non-Repeating Molecule?
- Replies:
**39** - Views:
**9312**

### Re: What is the Biggest Non-Repeating Molecule?

My use of "information" was only dealing with the structure of the molecule - that is, the bonds between atoms - not including position/momentum, flexing, etc. Thus, I believe I would measure a monatomic gas as having 0 bits/atom (plus a header saying that all molecules are atoms). Alterna...

- Tue Feb 28, 2017 7:57 pm UTC
- Forum: Forum Games
- Topic: Count that resets after an hour of inactivity
- Replies:
**4114** - Views:
**148613**

### Re: Count that resets after an hour of inactivity

5

(cutting it close there - 12 minutes remaining)

(cutting it close there - 12 minutes remaining)

- Tue Feb 28, 2017 4:24 pm UTC
- Forum: Science
- Topic: What is the Biggest Non-Repeating Molecule?
- Replies:
**39** - Views:
**9312**

### Re: What is the Biggest Non-Repeating Molecule?

As other people have mentioned, non-repeating isn't well defined yet; nevertheless, the hydrocarbon mentioned in my last post is not a carbon chain. I propose that a metric you want is information per unit mass or information per atom. Although this molecule has multiple (CH3-)s and probably many (C...

- Tue Feb 28, 2017 7:53 am UTC
- Forum: Forum Games
- Topic: Count that resets after an hour of inactivity
- Replies:
**4114** - Views:
**148613**

- Tue Feb 28, 2017 7:49 am UTC
- Forum: Forum Games
- Topic: Hurt and Heal
- Replies:
**3688** - Views:
**166611**

### Re: Hurt and Heal

After Flicky

Charizard - 12

Blaziken - 11

Delphox - 6 --

Incineroar - 11 ++

Charizard - 12

Blaziken - 11

Delphox - 6 --

Incineroar - 11 ++

- Tue Feb 28, 2017 7:44 am UTC
- Forum: Forum Games
- Topic: Count that resets after an hour of inactivity
- Replies:
**4114** - Views:
**148613**

- Tue Feb 28, 2017 6:09 am UTC
- Forum: Forum Games
- Topic: Every hour, on the hour
- Replies:
**19070** - Views:
**1203136**

### Re: Every hour, on the hour

225 + 2 = 227

(previous post on page 130, where I counted one extra hour because of bad subtraction.)

(or maybe because of Daylight Savings Time.)

(previous post on page 130, where I counted one extra hour because of bad subtraction.)

(or maybe because of Daylight Savings Time.)

- Tue Feb 28, 2017 5:26 am UTC
- Forum: Science
- Topic: What is the Biggest Non-Repeating Molecule?
- Replies:
**39** - Views:
**9312**

### Re: What is the Biggest Non-Repeating Molecule?

I agree that DNA has more information; I disagree that it can't be compressed well. EDIT: Now I think I disagree - the difference is that DNA/RNA/proteins tend to be larger. Given a single strand of DNA, you need some number of bits to explain ATCG, and then you just need less than* 2 bits/325 amu, ...

- Tue Feb 28, 2017 4:31 am UTC
- Forum: Forum Games
- Topic: Count that resets after an hour of inactivity
- Replies:
**4114** - Views:
**148613**

### Re: Count that resets after an hour of inactivity

9

This is getting a bit late...

This is getting a bit late...

- Mon Feb 27, 2017 3:28 am UTC
- Forum: Forum Games
- Topic: Count that resets after an hour of inactivity
- Replies:
**4114** - Views:
**148613**

- Sun Feb 26, 2017 10:02 pm UTC
- Forum: Forum Games
- Topic: Count that resets after an hour of inactivity
- Replies:
**4114** - Views:
**148613**

- Sun Feb 26, 2017 7:54 pm UTC
- Forum: Forum Games
- Topic: Count that resets after an hour of inactivity
- Replies:
**4114** - Views:
**148613**

### Re: Count that resets after an hour of inactivity

10

(saw we were down to 30 minutes left(!))

(saw we were down to 30 minutes left(!))

- Sun Feb 26, 2017 7:02 pm UTC
- Forum: Forum Games
- Topic: Count up with recursive prime factorization
- Replies:
**698** - Views:
**69829**

### Re: Count up with recursive prime factorization

664 <><><><<<<>><<>>>> aaa<<bb>> 1 pppd(dd) 2 1111114224 * * * *** *** * * * * http://latex.codecogs.com/gif.latex?%5Cmathfrak%7Bp%7D%28%5Comega%5E%7B%5Comega%5E%7B%5Comega2%7D%7D%2B3%29 terprimus et secundus bissecundi 664l.png 11 x 13 // 9 x 11 size - closest to square (minimum square is 13 x 13 /...

- Thu Feb 23, 2017 10:38 pm UTC
- Forum: Forum Games
- Topic: Count up with recursive prime factorization
- Replies:
**698** - Views:
**69829**

### Re: Count up with recursive prime factorization

662 <><<<<><><>>>> a<<<aaa>>> pf<ppp> 11411114 * ***** ***** ***** * * * http://latex.codecogs.com/gif.latex?%5Cmathfrak%7Bp%7D%28%5Comega%5E%7B%5Comega%5E%7B%5Comega%5E%7B3%7D%7D%7D%2B1%29 Prime: No Prime Power: No Symmetrical: No Alphabetical: No Square-free, but recursively only tetrad-free biqua...

- Thu Feb 23, 2017 9:19 pm UTC
- Forum: Forum Games
- Topic: Count up with recursive prime factorization
- Replies:
**698** - Views:
**69829**

### Re: Count up with recursive prime factorization

655 http://latex.codecogs.com/gif.latex?%5Cmathfrak%7Bp%7D%28%5Comega%5E%7B5%7D%2B%5Comega%5E%7B%5Comega%7D%29 There's a bug in your code; you want ω ω + ω 5 because ordinal arithmetic. 660 = 2 3 3 5 11 = abbcd <><<>><<>><<<>>><<<<>>>> ω⬆️⬆️4 + ω⬆️⬆️3 + ω⬆️⬆️2 2 + ω⬆️⬆️1 * * * * * * * * * * * * Com...

- Thu Feb 23, 2017 12:21 am UTC
- Forum: Forum Games
- Topic: Count up with recursive prime factorization
- Replies:
**698** - Views:
**69829**

### Re: Count up with recursive prime factorization

658

2<1>7<2<1>2<1>>47<3<2<1>>>5<3<2<1>>>>>

<><<><>><<<>><<<>>>>

<><aa><bc>

some cool information

2<1>7<2<1>2<1>>47<3<2<1>>>5<3<2<1>>>>>

<><<><>><<<>><<<>>>>

<><aa><bc>

some cool information

_{ωω}^{ω}_{+ω+ω2+1}- Fri Feb 17, 2017 9:10 pm UTC
- Forum: Forum Games
- Topic: Count up with recursive prime factorization
- Replies:
**698** - Views:
**69829**

### Re: Count up with recursive prime factorization

Λ O V ΛΛ O ΛΛ O VV VV 327 *2 is 654. For those who don't recognize this type of notation, although it appears to have a two-dimensional structure, you read it from left to right, top to bottom, so this should read as OPEN (or <), OH (or <>), CLOSE (or >), OPEN OPEN, OH, OPEN OPEN, OH, CLOSE CLOSE, ...

- Fri Feb 17, 2017 8:59 pm UTC
- Forum: Forum Games
- Topic: Count that resets after an hour of inactivity
- Replies:
**4114** - Views:
**148613**

### Re: Count that resets after an hour of inactivity

70

(I'd be interested to see some scoreboards on this game, similar to the duck game.)

(I'd be interested to see some scoreboards on this game, similar to the duck game.)

- Sun Dec 04, 2016 1:50 am UTC
- Forum: Mathematics
- Topic: Patient Probability Problem
- Replies:
**7** - Views:
**2727**

### Re: Patient Probability Problem

I feel like you could do induction on x and use generating functions. I started writing a potential solution, but due to writing it on a phone, confused myself. I was originally going to use induction, but then tricked myself into not. That is, define P(n,q) to be the probability of having &...