Search found 7106 matches

by Vieto
Fri Sep 20, 2013 5:27 pm UTC
Forum: Forum Games
Topic: Snakes & Ladders Monopoly! Replacement needed!
Replies: 408
Views: 71206

Re: Snakes & Ladders Monopoly!

I pick Phillip's E... which is a 2, landing me on the utilities of square '95'. I subsequently purchase this for $150. Vieto (Space 95) Money Left: $1473 22 - Vermont Avenue: $120. Rent: $8. M: $16. Houses: 40/100/300/450. Hotel: $600 Mortage: 50. Cost to build House/Hotel: $50. 26 - Blue Railroad->...
by Vieto
Fri Sep 20, 2013 5:08 pm UTC
Forum: Forum Games
Topic: Tel Balok RPG - Game Over
Replies: 780
Views: 148833

Re: Tel Balok RPG [Episode III: Infiltration]

Strength: 26 + 4 = 40
Agility: 4 + 1 = 5
Intelligence: 39 + 1 = 40
Charisma: 4 + 1 = 5
Magic: 27 + 3 = 30
Luck: 10 + 0 = 10

There we go. Nice round numbers.
by Vieto
Fri Sep 20, 2013 4:58 am UTC
Forum: Forum Games
Topic: Snakes & Ladders Monopoly! Replacement needed!
Replies: 408
Views: 71206

Re: Snakes & Ladders Monopoly!

Yeah, I would be a little surprised if Snark didn't win. In normal monopoly, it is usually a huge advantage to be the first player to have a half-decent monopoly in the orange/yellow/red region (and almost game-ending to have it in the green/blue region, in the unlikely event someone happens to land...
by Vieto
Thu Sep 19, 2013 5:36 am UTC
Forum: Forum Games
Topic: Tel Balok RPG - Game Over
Replies: 780
Views: 148833

Re: Tel Balok RPG [Episode II: Orientation]

((Rathrast sort of cares not for the wizard or the queen. He's sort of an honour/revenge driven capitalist, although I haven't properly gotten to the capitalist part)) Taking the letter (and glaring at Saum for provoking the situation further), Rathrast figured that since Kar had already read it, it...
by Vieto
Wed Sep 18, 2013 9:25 pm UTC
Forum: Mafia
Topic: Sign-ups (for PLAYERS)
Replies: 7506
Views: 850674

Re: Sign-ups (for PLAYERS)

Ender's Mafia We needed a commander to lead the Third Invasion. We took the world's sixteen brightest minds and taught them how to command. As expected, they began to plot against each other and behaved like men of power. We never expected to lose control. Mod: Vieto Size: 16, maybe 17 if I give 'D...
by Vieto
Wed Sep 18, 2013 9:24 pm UTC
Forum: Mafia
Topic: The Gojoe Memorial Mafia Discussion Thread
Replies: 32951
Views: 2677907

Re: The Gojoe Memorial Mafia Discussion Thread

You know what? I think I can run the game with 12/13 players. It will require a bit of modification, but the game will run virtually identical, albeit with perhaps 1 less cult :P


I will begin making preparations to begin on the 23rd or so.
by Vieto
Wed Sep 18, 2013 9:05 pm UTC
Forum: Forum Games
Topic: Tel Balok RPG - Game Over
Replies: 780
Views: 148833

Re: Tel Balok RPG [Episode II: Orientation]

((It should be noted that I'm waiting for either Saum to pass me the letter (or refuse, I suppose), or for the more charismatic Blackbeard to speak before continuing))
((Also, calling it right now: The Queen is totally evil, and the wizard is secretly a good character))
by Vieto
Wed Sep 18, 2013 8:39 pm UTC
Forum: Forum Games
Topic: Super Alien Rumble (Game Over)
Replies: 253
Views: 30940

Re: Super Alien Rumble (Round 1 and Character Intros)

Moves:
Spoiler:
Defend for 203. I want to see how this plays out first before doing anything that would make me any enemies.
by Vieto
Wed Sep 18, 2013 3:56 pm UTC
Forum: Forum Games
Topic: Super Alien Rumble (Game Over)
Replies: 253
Views: 30940

Re: Super Alien Rumble (Round 1 and Character Intros)

The Forerunners http://images3.wikia.nocookie.net/__cb20110125035804/halo/images/thumb/4/41/Ih_promethean_bullet.jpg/180px-Ih_promethean_bullet.jpg "Under our rule, the galaxy prospered, until the enemy came. We took drastic measures, and will take them again if necessary. Halo Rings: See &quo...
by Vieto
Wed Sep 18, 2013 3:07 pm UTC
Forum: Forum Games
Topic: Tel Balok RPG - Game Over
Replies: 780
Views: 148833

Re: Tel Balok RPG [Episode II: Orientation]

((Wait, what just happened? I was just waiting for everyone to finish up their apparently urgent last-minute shopping spree... ah, I see.)) Rathrast was surprised, and quite angry at the way things had turned out. He had just been waiting for his party members to return, and suddenly Kar bursts in w...
by Vieto
Wed Sep 18, 2013 2:18 pm UTC
Forum: Forum Games
Topic: POKEMON V - ARENA 1 - SNARK VS FIRESOUL - Turn 5
Replies: 27
Views: 4580

Re: POKEMON V - ARENA 1 - SNARK VS FIRESOUL - Turn 3

Sorry, combination of being busy IRL, and my recent aquisition of the Kerbal Space Program. Those giant moon rovers won't land themselves! The ref peaked over the edge of the dam. "And now, Negascott appears to be laying down a layer of stealth rocks, while 2 more of him are laying down 2 layer...
by Vieto
Wed Sep 18, 2013 1:03 pm UTC
Forum: Forum Games
Topic: POKEMON V - ARENA 2 - VYTRON VS CAMONINJA - TURN 4
Replies: 16
Views: 2404

Re: POKEMON V - ARENA 2 - VYTRON VS CAMONINJA - TURN 1

Again, sorry for the delay. IRL + recent aquisition of KSP... Batman ducked out of the way as the battle began. Blanka, superior in speed, unleashed a might spore upon Quartzalquoatl, putting him to sleep. He then followed up with a mighty Power Whip, taking out a chunk of his lifebar. Quartzalquoat...
by Vieto
Wed Sep 18, 2013 5:16 am UTC
Forum: Forum Games
Topic: The Forum Games Discussion Thread - Farming RPG Coming Soon
Replies: 957
Views: 165217

Re: The Forum Games Discussion Thread

Hey guys, just posting to tell you guys that I've been busy IRL, and will update everything I am late in within 12 hours. Thanks for your patience and for not storming my house with torches and pitchforks. :D
by Vieto
Mon Sep 16, 2013 1:59 am UTC
Forum: Forum Games
Topic: Super Alien Rumble (Game Over)
Replies: 253
Views: 30940

Re: Super Alien Rumble (Bidding!)

Bids: Morphic Ooze = 0 Specialist = 41 Meta Laser Cannon = 0 Meta Spaceship Shield = 0 Timebots = 42 Confusing Base Layout = 0 Space Gerbals = 0 Energy Lifeforms = 0 Thanks for healing me! = 26 Persistent Illusion = 0 Perfect Shield = 21 Infection Spores = 0 Vulcan nerve pinch = 0 Replicator malfunc...
by Vieto
Sun Sep 15, 2013 1:18 am UTC
Forum: Forum Games
Topic: Snakes & Ladders Monopoly! Replacement needed!
Replies: 408
Views: 71206

Re: Snakes & Ladders Monopoly! 3 Hotels of Doom!

I pick Snark A... Which is a 3. That puts me on '71', which is a blue railroad to 93, which nobody owns, so I'm buying it. Vieto (Space 93) Money Left: $1623 22 - Vermont Avenue: $120. Rent: $8. M: $16. Houses: 40/100/300/450. Hotel: $600 Mortage: 50. Cost to build House/Hotel: $50. 26 - Blue Railro...
by Vieto
Sun Sep 15, 2013 12:38 am UTC
Forum: Forum Games
Topic: POKEMON V - ARENA 2 - VYTRON VS CAMONINJA - TURN 4
Replies: 16
Views: 2404

Re: POKEMON V - ARENA 2 - VYTRON VS CAMONINJA

Out of the shadows, Batman appeared to act as referee for the battle. "Welcome, people of Gotham, to the pokemon battle between Vytron and Camoninja. The trainers may now release their pokemon." Camoninja sent out his pokemon first, and suddenly a giant crystal dragon eminating electricit...
by Vieto
Sat Sep 14, 2013 6:11 pm UTC
Forum: Forum Games
Topic: POKEMON V - ARENA 1 - SNARK VS FIRESOUL - Turn 5
Replies: 27
Views: 4580

Re: POKEMON V - ARENA 1 - SNARK VS FIRESOUL - Turn 2

The twins soon start playing some sick notes on their keyboard, and as they play their simple tune, more of them appear. First there were 4 twins, then 6, and then 8! 3 double-teams! And soon, they began to run around, using agility twice more, before they hit a big red button on their keyboard, an...
by Vieto
Fri Sep 13, 2013 2:13 am UTC
Forum: Forum Games
Topic: POKEMON V - ARENA 1 - SNARK VS FIRESOUL - Turn 5
Replies: 27
Views: 4580

Re: POKEMON V - ARENA 1 - SNARK VS FIRESOUL - Turn 2

Sorry guys, I goofed.

It's actually:

The Twins * 5 -> Quagsire -> The Twins

So Firesoul, can you send me 2 more moves?
by Vieto
Fri Sep 13, 2013 1:42 am UTC
Forum: Forum Games
Topic: POKEMON V - ARENA 1 - SNARK VS FIRESOUL - Turn 5
Replies: 27
Views: 4580

Re: POKEMON V - ARENA 1 - SNARK VS FIRESOUL - Turn 1

"And the Twins go first, and they have used... agility! Incredably, this has gained them 4 stages of speed, due to the fact that deep down inside, they are quite simple. Of course, their speed doesn't stop Quagsire from making a move. Quagsire hit them with an earthquake! Cracks have begun to ...
by Vieto
Thu Sep 12, 2013 10:48 pm UTC
Forum: Forum Games
Topic: Super Alien Rumble (Game Over)
Replies: 253
Views: 30940

Re: Super Alien Rumble (Sign-ups closed)

no, camo, join and add a Kerbal Space Program power!
by Vieto
Thu Sep 12, 2013 9:12 pm UTC
Forum: Forum Games
Topic: POKEMON V - ARENA 1 - SNARK VS FIRESOUL - Turn 5
Replies: 27
Views: 4580

Re: POKEMON V - ARENA 1 - SNARK VS FIRESOUL

Suddenly, out of the sky, a meowth in a trenchcoat falls and lands on the edge of the dam, creating a shockwave upon impact. Getting up, he adjusts his shades, and stands between the two trainers, maintaining the appearance of coolness. "Hello trainers, audience, and viewers at home! Today we ...
by Vieto
Thu Sep 12, 2013 5:11 pm UTC
Forum: Forum Games
Topic: POKEMON V - Battle Lounge
Replies: 78
Views: 15364

Re: POKEMON V - Battle Lounge

Ok, I've removed the speed limitation. Lets see how this plays out.
by Vieto
Thu Sep 12, 2013 4:59 pm UTC
Forum: Forum Games
Topic: Super Alien Rumble (Game Over)
Replies: 253
Views: 30940

Re: Super Alien Rumble (1 spot left!)

8 I think specialist is fine, especially since if they focus on 'powers', this included tinfoil hat, making this balanced. Sorry, I don't understand what you mean here by "specialist is fine." 'Tinfoil hat', if it is used by specialist, negates the risk of dubstep, sin...
by Vieto
Thu Sep 12, 2013 4:28 pm UTC
Forum: Forum Games
Topic: Super Alien Rumble (Game Over)
Replies: 253
Views: 30940

Re: Super Alien Rumble (1 spot left!)

3&5 Actually, you are right. Since tinfoil hats is a public power anyways, that completely balanced this power. 7 No, I didn't intend for it to work after death. 8 I think specialist is fine, especially since if they focus on 'powers', this included tinfoil hat, making this balanced....
by Vieto
Thu Sep 12, 2013 3:46 pm UTC
Forum: Forum Games
Topic: Super Alien Rumble (Game Over)
Replies: 253
Views: 30940

Re: Super Alien Rumble (1 spot left!)

@Issue 3 and 5
Spoiler:
I'm fine with Tinfoil hat superceding the dubstep artifact.

Also, I'm willing to change the ability to effect any 1 ability (public or not) instead of all of them, in light of properly understanding public powers.
by Vieto
Thu Sep 12, 2013 12:52 pm UTC
Forum: Forum Games
Topic: Super Alien Rumble (Game Over)
Replies: 253
Views: 30940

Re: Super Alien Rumble (Sign-ups open)

DBT
Spoiler:
I was under the impression that each public power could only be purchased once, and it would only last for that turn, where purchased is equivalent to sacrificing your aliens (just like for winning powers you bid on)
by Vieto
Thu Sep 12, 2013 12:52 pm UTC
Forum: Forum Games
Topic: Super Alien Rumble (Game Over)
Replies: 253
Views: 30940

Re: Super Alien Rumble (Sign-ups open)

DBT
Spoiler:
I was under the impression that each public power could only be purchased once, and it would only last for that turn, where purchased is equivalent to sacrificing your aliens (just like for winning powers you bid on)
by Vieto
Thu Sep 12, 2013 5:09 am UTC
Forum: Forum Games
Topic: POKEMON V - Battle Lounge
Replies: 78
Views: 15364

Re: POKEMON V - Battle Lounge

Maybe I don't need to do anything, or maybe I'll try firesoul's suggestion. I'll think on it.
by Vieto
Thu Sep 12, 2013 4:29 am UTC
Forum: Forum Games
Topic: Super Alien Rumble (Game Over)
Replies: 253
Views: 30940

Re: Super Alien Rumble (Sign-ups open)

/Locked
by Vieto
Thu Sep 12, 2013 4:18 am UTC
Forum: Forum Games
Topic: Super Alien Rumble (Game Over)
Replies: 253
Views: 30940

Re: Super Alien Rumble (Sign-ups open)

/in Powers Space Gerbals - Each of your aliens is actually composed of 3 Gerbals in a mechanical suit. Each turn, only take 1/3 the damage you would normally take, rounded up. Energy Lifeforms - When any one of your aliens is killed (not sacrificed or spent), they will be returned to life at...
by Vieto
Thu Sep 12, 2013 3:47 am UTC
Forum: Forum Games
Topic: POKEMON V - ARENA 2 - VYTRON VS CAMONINJA - TURN 4
Replies: 16
Views: 2404

POKEMON V - ARENA 2 - VYTRON VS CAMONINJA - TURN 4

Arena 2 appeared on a televised screen, far from the actual location, with two seperate cameras each looking at the trainers... and the dense jungle ruins before them. Situated at an ancient jungle temple, the trainers prepare for the terrain, hoping for the advantage... or disadvantage. The first ...
by Vieto
Thu Sep 12, 2013 3:40 am UTC
Forum: Forum Games
Topic: POKEMON V - ARENA 1 - SNARK VS FIRESOUL - Turn 5
Replies: 27
Views: 4580

POKEMON V - ARENA 1 - SNARK VS FIRESOUL - Turn 5

The crowds waited eagerly for the battle to begin in Arena 1, which was situated atop a hydroelectric dam, with a lake (and floating bleachers) upstream and a few floating platforms over the edge, and the trainers on each side. Two spectators and a cat watched eagerly from the sidelines, wondering ...
by Vieto
Thu Sep 12, 2013 3:27 am UTC
Forum: Forum Games
Topic: POKEMON V - Battle Lounge
Replies: 78
Views: 15364

Re: POKEMON V - Battle Signups

sorry for the delay; real life got in the way. I've sent camo his team, and am now waiting on him to send me who he wants out first, or any changes. Otherwise, we can begin. I've noticed two things of concern: - I have not properly handled the case of 2 differing priority moves being used at once. T...
by Vieto
Tue Sep 10, 2013 4:29 am UTC
Forum: Forum Games
Topic: Snakes & Ladders Monopoly! Replacement needed!
Replies: 408
Views: 71206

Re: Snakes & Ladders Monopoly! 12 Houses of Doom!

Snark F = 7... 68... is free parking. I get $50.

Vieto (Space 68)
Money Left: $1823
22 - Vermont Avenue: $120. Rent: $8. M: $16. Houses: 40/100/300/450. Hotel: $600
Mortage: 50. Cost to build House/Hotel: $50.
26 - Blue Railroad->51 - Rent: $25
Mortage: $100
by Vieto
Mon Sep 09, 2013 10:19 pm UTC
Forum: Forum Games
Topic: POKEMON V - Battle Lounge
Replies: 78
Views: 15364

Re: POKEMON V - Battle Signups

thecamoninja wrote:Gah, sorry, I kept putting off responding to this. I can have a team of Vietos premade pokemon picked out within a couple of hours if it's not too late.

Nope, it's not too late.
by Vieto
Mon Sep 09, 2013 9:16 pm UTC
Forum: Forum Games
Topic: POKEMON V - Battle Lounge
Replies: 78
Views: 15364

Re: POKEMON V - Battle Signups

Hey, I volunteered as mod, so I'm perfectly good.

In any case, I like Vytron's plan (V vs S, V vs F, then S vs F). Lets wait for Firesoul to reply before I open up the new threads first.

edit: Or, I could be the final boss, or more likely, I'll probably save my team for later.
by Vieto
Mon Sep 09, 2013 8:15 pm UTC
Forum: Forum Games
Topic: POKEMON V - Battle Lounge
Replies: 78
Views: 15364

Re: POKEMON V - Battle Signups

Yeah, no. That won't work.
by Vieto
Mon Sep 09, 2013 7:35 pm UTC
Forum: Forum Games
Topic: POKEMON V - Battle Lounge
Replies: 78
Views: 15364

Re: POKEMON V - Battle Signups

Yes I did have 6 pokemon in mind. I'm willing to work with a third party to ensure that their moves/stats are unique and not biased, but their movesets are mostly self-evident. That said, I would still be at an advantage in battles because I know all of your moves; there would be no/few surprises on...
by Vieto
Mon Sep 09, 2013 7:12 pm UTC
Forum: Forum Games
Topic: POKEMON V - Battle Lounge
Replies: 78
Views: 15364

Re: POKEMON V - Battle Signups

Yes, I have read your PMs, and no I didn't actually make movesets for the pokemon I made, partially because I was short on time, and partially because I wanted to ensure each one had a unique and balanced moveset. I do, however, have a good idea about what the moves for each, so either I pick 6 and ...
by Vieto
Mon Sep 09, 2013 4:11 pm UTC
Forum: Forum Games
Topic: POKEMON V - Battle Lounge
Replies: 78
Views: 15364

Re: POKEMON V - Battle Signups

Ok, so my verdict on speed rules, which I am open to dispute and debate, but here they are: 1. The speed counter goes up to a maximum of 1200, and everyone starts at 0. 2. Each 'tick', your pokemon's speed is added to your speed counter. When it reaches or passes 1200, 1200 is subtracted and the res...

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