Search found 5355 matches

by Xanthir
Sat Nov 05, 2016 2:56 am UTC
Forum: Gaming
Topic: Dungeons and Dragons Math (5th edition)
Replies: 23
Views: 5404

Re: Dungeons and Dragons Math (5th edition)

Chargen is also the time when you are *actively looking at tables*, so just looking up the bonus is barely noticeable in all the other table-lookups you're performing. One of the issues D&D faces is one of power-creep - 20 years ago, when I started playing (2nd Edition AD&D), character gener...
by Xanthir
Fri Nov 04, 2016 7:26 pm UTC
Forum: Gaming
Topic: Dungeons and Dragons Math (5th edition)
Replies: 23
Views: 5404

Re: Dungeons and Dragons Math (5th edition)

No one actually gets proficiency in strength checks by default do they? Strength saves yes, but the actual checks I presume you'd need a feat or special class ability (if it even exists) to get. No, when we're talking about "strength proficiency" or what have you, we mean proficiency in s...
by Xanthir
Thu Nov 03, 2016 9:51 pm UTC
Forum: Gaming
Topic: Dungeons and Dragons Math (5th edition)
Replies: 23
Views: 5404

Re: Dungeons and Dragons Math (5th edition)

I don't get why they stuck with the clunky ability score bonus formula, though. (Ability Score - 10) / 2 -- rounded down? Why not just half your Ability Score, rounded down? No more negative ability bonuses; on top of that, it's much easier to calculate ability bonuses on the fly. Sure, it means ad...
by Xanthir
Wed Nov 02, 2016 5:37 pm UTC
Forum: Religious Wars
Topic: Pi vs Tau
Replies: 19
Views: 6226

Re: Pi vs Tau

*in areas where the latin alphabet is the default. Π often loses its curves after the person gets familiar with one dash + two legs, whereas τ must keep its curved leg to tell it apart from T. That's not relevant for it's use in mathematics, where we always use the lowercase letters. Lowercase τ do...
by Xanthir
Wed Nov 02, 2016 5:12 pm UTC
Forum: Gaming
Topic: Gaming fleeting thoughts
Replies: 587
Views: 69253

Re: Gaming fleeting thoughts

I'm still having v easy time with conquests, on King difficulty. Combat AI is apparently still too hard.
by Xanthir
Sun Oct 30, 2016 4:42 am UTC
Forum: Science
Topic: Weakening evidence for dark energy
Replies: 12
Views: 2923

Re: Weakening evidence for dark energy

doogly wrote:Double false! The claims in the paper were not so legit, but we aren't likely to head for a rip even with the currently understood acceleration.

IIRC, we're currently theorized to be headed for the Big Freeze (infinite expansion, but not at an infinitely accelerating rate), right?
by Xanthir
Fri Oct 28, 2016 11:00 pm UTC
Forum: Computer Science
Topic: Encryption for the Lich Queen's spys?
Replies: 17
Views: 7369

Re: Encryption for the Lich Queen's spys?

I'll leave it to you to look up the details, but Cryptonomicon describes a pretty decent encryption algorithm implemented with modular addition and a pack of cards. It does require some form of coordination to allow the sender and receiver to agree on the deck setup before starting; in the book, it'...
by Xanthir
Fri Oct 28, 2016 12:35 am UTC
Forum: Gaming
Topic: Gaming fleeting thoughts
Replies: 587
Views: 69253

Re: Gaming fleeting thoughts

Yeah, I've definitely accidentally skipped attacking sieging units with the city defenses before, because it doesn't show up in the "next thing to do" rotation. And the loss of an "Alert" action is keenly felt at times for similar reasons.
by Xanthir
Thu Oct 27, 2016 9:35 pm UTC
Forum: Gaming
Topic: Gaming fleeting thoughts
Replies: 587
Views: 69253

Re: Gaming fleeting thoughts

Since my first Prince game was super easy (accidental culture victory in 1910?!?), I turned off culture victory and went up to King for this game. WOOF, that's a noticeable difficulty curve. I'm holding my own as a middling power, but my neighbors on my continent are all better than me. I finally go...
by Xanthir
Thu Oct 27, 2016 12:10 am UTC
Forum: Fictional Science
Topic: Fiction Idea: Breaking out of the simulation
Replies: 12
Views: 4966

Re: Fiction Idea: Breaking out of the simulation

Already described in the OP: print a robot body, run the character's mind on it, feeding them input from the robot's sensors.
by Xanthir
Thu Oct 27, 2016 12:06 am UTC
Forum: Mathematics
Topic: Three externally tangent circles sharing a single point of tangency
Replies: 19
Views: 4237

Re: Three externally tangent circles sharing a single point of tangency

Why, that's hardly a circle at all then.
by Xanthir
Thu Oct 27, 2016 12:00 am UTC
Forum: Coding
Topic: Coding: Fleeting Thoughts
Replies: 9775
Views: 1575180

Re: Coding: Fleeting Thoughts

This is also why, the *moment* I start getting confused, I print something to verify that execution is actually running thru the code I'm writing. This instinct has saved me hours of debugging time. I often do it even before I start getting confused, just to make sure I'm looking at the right code i...
by Xanthir
Wed Oct 26, 2016 11:53 pm UTC
Forum: Gaming
Topic: Gaming fleeting thoughts
Replies: 587
Views: 69253

Re: Gaming fleeting thoughts

The magic of "luxuries get automatically spread out to your cities as needed" and the non-obvious sources of amenities still have me a little hinky. I get around it by just putting in some entertainment districts, but still don't really know how things work there. (In general, there's seve...
by Xanthir
Mon Oct 24, 2016 10:41 pm UTC
Forum: Gaming
Topic: Nintendo Topic
Replies: 56
Views: 13347

Re: Nintendo Topic

No, capitalism guilt-washes the items as long as all the people-you-know in the ownership chain tracing back from you weren't aware of the stolen nature of the goods.
by Xanthir
Mon Oct 24, 2016 10:36 pm UTC
Forum: Mathematics
Topic: Primes under different moduli
Replies: 4
Views: 1933

Re: Primes under different moduli

Yeah, each one decreases the number of candidates to check by 1/n, where n is the prime you're adding - adding 5 reduces by 1/5th, adding 7 reduces by 1/7th, etc. I used the 2*3*5 wheel back when I was working with primes for Project Euler, but I didn't do any real tests to see if a larger wheel wou...
by Xanthir
Fri Oct 21, 2016 7:54 pm UTC
Forum: Science
Topic: Has any other species ever rendered another extinct?
Replies: 5
Views: 2174

Re: Has any other species ever rendered another extinct?

For a big example, there was the changeover from a reducing atmosphere to an oxygen atmosphere, caused by the rise of blue-green algae, which caused the extinction of most other life on earth at the time. There's probably several other examples of "species A changes the environment in some sign...
by Xanthir
Wed Oct 19, 2016 12:18 am UTC
Forum: Mathematics
Topic: 1 is Not Prime
Replies: 17
Views: 3965

Re: 1 is Not Prime

None of that made a lick of sense. I'll repeat myself from before: "Prime" isn't a natural quality that we can just recognize in the universe, it's a definition we created to label a particular subset of the integers that have some useful properties. And it so happens that, for most purpos...
by Xanthir
Mon Oct 17, 2016 5:17 am UTC
Forum: Gaming
Topic: Nintendo Topic
Replies: 56
Views: 13347

Re: Nintendo Topic

And then also take the Sega route of developing for the other consoles; then we'll get Splatoon VR on the PlayStation. <3 On that note, I spent last night playing Splatoon, first time in a while. Still such a great game, and my skills are pretty decent now (I'm almost always the top-performer on my ...
by Xanthir
Sat Oct 15, 2016 6:13 pm UTC
Forum: Science
Topic: Science-based what-if questions
Replies: 441
Views: 39850

Re: Science-based what-if questions

gmalivuk wrote:If you put it in one place, the damage will be extreme but localized.


And not even *that* extreme. Assuming p1t1o's math was correct, 10kg of antimatter, fully annihilating, will only deliver 430MT. Larger than any bomb ever detonated, but still just a city-flattener.
by Xanthir
Sat Oct 15, 2016 5:58 pm UTC
Forum: Gaming
Topic: Gaming fleeting thoughts
Replies: 587
Views: 69253

Re: Gaming fleeting thoughts

So you played Civ 2 two decades ago and aren't familiar with the mechanics and improvements of 3, 4, 5, or the upcoming 6, don't understand the level of abstraction/metaphor that Civ employs, and prefer games with an actual battle-simulation focus. Cool, but none of that has anything to do with Civ ...
by Xanthir
Fri Oct 14, 2016 8:45 pm UTC
Forum: Gaming
Topic: Gaming fleeting thoughts
Replies: 587
Views: 69253

Re: Gaming fleeting thoughts

Prefers Civilization 5's diplomacy over 4's. Revolved heavily around religion in 4. Defined relationships more than anything. Acknowledges 5's warmongering penalty issues. (Hates you for every city you capture. Applies even in wars you did not start. Becomes a pariah after completely conquering one...
by Xanthir
Fri Oct 14, 2016 8:40 pm UTC
Forum: Gaming
Topic: Gaming fleeting thoughts
Replies: 587
Views: 69253

Re: Gaming fleeting thoughts

Minimum ten miles to a side? That's "at least all of modern Leeds" to a map square. London's 30 miles wide now , sure. If you zoom in on Leeds , you can see towns that pre-date the city. Anywhere ending in "ley" is named for a waterside pasture. Zoom far enough in and yo...
by Xanthir
Thu Oct 13, 2016 8:31 pm UTC
Forum: Gaming
Topic: Gaming fleeting thoughts
Replies: 587
Views: 69253

Re: Gaming fleeting thoughts

I would have thought siege towers and battering rams were the less stackable units. Archers can huddle pretty close together to get through a canyon or something, and swap places back and forth to increase the rate of shooting from the same length of wall, but a ram has a pretty fixed footprint. A ...
by Xanthir
Thu Oct 13, 2016 6:19 pm UTC
Forum: Gaming
Topic: Gaming fleeting thoughts
Replies: 587
Views: 69253

Re: Gaming fleeting thoughts

Yeah, Civ 6 "stacking" is really just upgrading units with extra abilities. Same as being able to merge several of the same unit together into a super-unit variant.
by Xanthir
Thu Oct 13, 2016 6:16 pm UTC
Forum: Science
Topic: Science-based what-if questions
Replies: 441
Views: 39850

Re: Science-based what-if questions

Basically nothing would happen. The earth is gigantic, 10kg of antimatter is comparitively miniscule. Check the Geocide Guide (#6 for exploding the Earth) for more details.
by Xanthir
Wed Oct 12, 2016 11:05 pm UTC
Forum: Gaming
Topic: Pokemon Go
Replies: 117
Views: 18634

Re: Pokemon Go

I'm angry about how ugly that car is. Why can't it be adorable, like the Google koala-cars.

ETA: It looks like a fat Transformer.
by Xanthir
Wed Oct 12, 2016 12:00 am UTC
Forum: Gaming
Topic: Pokemon Go
Replies: 117
Views: 18634

Re: Pokemon Go

No, I definitely still play. My battery woes were helped by the introduction of the PoGo Plus; when I'm out walking or at my desk, I just have that synced up and I can catch pokemon and hit up pokestops without much trouble at all, and it drains the battery much slower.
by Xanthir
Tue Oct 11, 2016 4:51 pm UTC
Forum: Gaming
Topic: Gaming fleeting thoughts
Replies: 587
Views: 69253

Re: Gaming fleeting thoughts

Hallelujah, yes, 5's treatment of unit combat was miles better than any previous, once you got over the changes. Not to mention one of the worst part of earlier stack-based combat - you have a nice peaceful border with someone, everything's going great, then SUDDENLY WAR + NIGHTMARE-STACK. You can't...
by Xanthir
Mon Oct 10, 2016 4:19 am UTC
Forum: Science
Topic: Question about the law of entropy
Replies: 4
Views: 1390

Re: Question about the law of entropy

You'd convert one part of the matter in the universe to computer and another part is used up as work to make that computer and run computations on it. Or to put it even more plainly: the conversion process will produce waste heat and other waste products, and that waste will carry far more entropy ...
by Xanthir
Tue Oct 04, 2016 7:28 pm UTC
Forum: Science
Topic: Science fleeting thoughts
Replies: 76
Views: 11202

Re: Science fleeting thoughts

P sure their "no idea" was sarcastic; hydroelectric dams are clearly the existing solution to harvesting energy from melted water atop mountains. ^_^
by Xanthir
Tue Oct 04, 2016 6:10 am UTC
Forum: Computer Science
Topic: Deliberately bad algorithms
Replies: 120
Views: 34485

Re: Deliberately bad algorithms

But the bound on which the mathematician certainly cannot calculate BB_k is pretty high. What bound do you mean? For any k, there's at least one TM (or mathematician) which outputs BB_k, so there's no theoretical upper bound k for which BB_k cannot be known. The upper bound of possible knowability ...
by Xanthir
Fri Sep 16, 2016 12:05 am UTC
Forum: Coding
Topic: Coding: Fleeting Thoughts
Replies: 9775
Views: 1575180

Re: Coding: Fleeting Thoughts

This is nonsensical. The "leftPad" thing was a problem with NPM's policies. NPM is the primary package repository for Node; it has nothing to do with Node itself. NPM has since updated their unpublishing policies to be saner in the face of malice. No, the problem has to do with a develope...
by Xanthir
Thu Sep 15, 2016 10:56 pm UTC
Forum: Coding
Topic: Coding: Fleeting Thoughts
Replies: 9775
Views: 1575180

Re: Coding: Fleeting Thoughts

Suffice to say, the first time I heard of Node was the Great leftpad Debacle. That pretty well encapsulated everything I needed to know about it. This is nonsensical. The "leftPad" thing was a problem with NPM's policies. NPM is the primary package repository for Node; it has nothing to d...
by Xanthir
Sun Sep 11, 2016 6:37 am UTC
Forum: Science
Topic: Science-based what-if questions
Replies: 441
Views: 39850

Re: Core orbiting planet.

Well, depends on the damage. If it's totally destroyed, the game won't work at all anymore. If it's just really wonky, it might flicker you around too fast; it'll always be convinced you're driving (so no egg progress) and you won't stay near a Pokestop long enough to collect anything, so you'll run...
by Xanthir
Thu Sep 08, 2016 5:07 pm UTC
Forum: Coding
Topic: Coding: Fleeting Thoughts
Replies: 9775
Views: 1575180

Re: Coding: Fleeting Thoughts

Correct, Selectors does not have that functionality. (It's far too expensive of an operation to be reasonable exposed as part of CSS, and browsers have been slow/reluctant to support Selectors features for non-CSS contexts. So far we've only got one - the "deep" combinator that reaches thr...
by Xanthir
Wed Sep 07, 2016 11:55 pm UTC
Forum: Gaming
Topic: Pokemon Go
Replies: 117
Views: 18634

Re: Pokemon Go

Works for me. Point is just that your starters, and other "rare" pokemon you've caught that don't often show up in your area can finally actually be *worth* something. Right now you're limited to whatever shows up often enough in your normal catching area for you to have sufficient candies...
by Xanthir
Wed Sep 07, 2016 11:52 pm UTC
Forum: Language/Linguistics
Topic: Regional Dialect and Idiolect Oddities (pronunciation)
Replies: 851
Views: 187957

Re: Regional Dialect and Idiolect Oddities (pronunciation)

As a southerner (Texan), I use it in my everyday speech.
by Xanthir
Wed Sep 07, 2016 11:50 pm UTC
Forum: Language/Linguistics
Topic: Hofstadter's "Person Paper"?
Replies: 16
Views: 4736

Re: Hofstadter's "Person Paper"?

Related to this! (And the side discussion that temporarily flared up here.) I've been attempting to intentionally degender my language for a little bit, and one part of that is using "they" for everyone. However, a few people have objected, for an unexpected reason - they're gendering &quo...
by Xanthir
Wed Sep 07, 2016 11:34 pm UTC
Forum: Coding
Topic: Coding: Fleeting Thoughts
Replies: 9775
Views: 1575180

Re: Coding: Fleeting Thoughts

Yeah, `foo.querySelector(".bar")` finds the descendants. If you want children specifically, `foo.querySelector(":scope > .bar")` (the :scope pseudo matches the element the method is called on). Unfortunately you can't use + or ~ with this, because querySelector was misdesigned an...
by Xanthir
Wed Sep 07, 2016 2:19 pm UTC
Forum: Gaming
Topic: Board games anyone?
Replies: 856
Views: 179595

Re: Board games anyone?

Just picked up Time Stories to play with our best board-gaming couple friends. We did a Pandemic Legacy campaign with them, and wanted something else to get us together regularly for. ^_^

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