I took x86 assembly as a hobby this past january so I could make games that would work on old 8086-powered computers like the PCj and Tandy 1000, but the ASM books I managed to obtain don't exactly teach much on that specific topic. While some dos and bios interrupts kind of do the job, they're far from perfect.
My main issue is reading the keyboard status for pressed keys without halting the program. I found a few methods, but they're very limited. INT 21h, AH 0Ch reads the last pressed key, but in a text-edition fashion. Not only does it read only one key at a time, but the notepad-like hit detection makes it impossible to know how long the key has been held. I've also seen references to the ports 60h to 64h during my Google travels, but it's just that, references. Actual explanations and working code is virtually non-existent. Or maybe I'm just that bad at using search engines.
What I need to know is whether a key is held down or not. The best solution would be to have a buffer/array of all the keyboard keys and read its state; 1 means it's down, 0 means it's not. Or just having access to a list of the last keys to have been hit and released would be nice (with a way to clear that buffer, of course). Can anyone point me in the right direction?
