cesium14 wrote:well, a strategy doesn't hurt, does it?
ameretrifle wrote:Magic space feudalism is therefore a viable idea.
philip1201 wrote:Not everything which maps countable infinities onto finite areas is a Lovecraft reference.
Quizatzhaderac wrote:"calculate the expectation(is this the right term?) of each strategy"
"Expected utility" is what you are calculating. The "Utility function" is how you calculate it.
On interesting thing you can consider is that since you don't have all of the information on your opponent's decision, and your opponent is attempting to predict your actions, information on your next move has predictive power for your opponent's next move.
For example your data says: given the last throws, if I throw rock, my opponent will 30% rock, 40% paper, and 30% scissors. If I throw paper, my opponent will 40% rock, 22% paper, 38% scissors. You calculate the utility of each throw and of a random throw, and select the throw with the highest utility.
So if you have an opponent like yacc, who simply outclasses you, you can resort to a random move to at least make sure you're not systemically beaten. Also if the the "What is the computer thinking" section you just display the averages without accounting for your next move (which it does now), it will be possible to beat people who "cheat" by knowing what the computer's data seems to predict.
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