Kingdom Control 2.0 - Game Over

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Snark
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Re: Kingdom Control 2.0 [Year 2, Fall Market]

Postby Snark » Wed Oct 30, 2013 10:39 pm UTC

Fall Harvest Purchases:
Spoiler:
Buy 74 Peasants, 24 Wheat (-392 Gold)
124 Peasants + 124 Wheat = 124 Food
Buy 23 Logs, 7 Metal, 200 Peasants (-920 Gold)
70 Metal + 140 Peasants = 70 Soldiers
30 Logs + 60 Peasants = 30 Citizens
Buy 100 Wheat and 100 Peasants (-800 Gold)
100 Wheat + 100 Peasants = 100 Food
Trade in 42 Stone for 21 Wheat
Buy 40 Wheat (-160 Gold)


Lock
Dashboard Confessional wrote:I want to give you whatever you need. What is it you need? Is it within me?


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Adam H
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Re: Kingdom Control 2.0 [Year 2, Fall Market]

Postby Adam H » Fri Nov 01, 2013 8:07 pm UTC

Deadline is in 2 days, and I hope everyone misses it. :D
-Adam

Elmach
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Re: Kingdom Control 2.0 [Year 2, Fall Market]

Postby Elmach » Sat Nov 02, 2013 6:19 am UTC

Fall Market Year 2 Purchases Pt. 1
ECONOMICS IS THE ART OF MAKING IT SEEM LIKE YOU HAVE ENOUGH MONEY
EBWOE
Fall Market Year 2 Purchases Pt. 2
IF YOU DON'T, IT REALLY SUCKS
Last edited by Elmach on Sat Nov 02, 2013 6:54 am UTC, edited 4 times in total.

Elmach
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Re: Kingdom Control 2.0 [Year 2, Fall Harvest]

Postby Elmach » Sat Nov 02, 2013 6:35 am UTC

Adam H wrote:
You may chat in spoilers, but trading, crafting, and buying are done in public.


...

@Mod: Can I get a clarification on this?
Basically, is putting our trades inside to-be-read-when-end-of-season-spoilers legal?

Elmach
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Re: Kingdom Control 2.0 [Year 2, Fall Market]

Postby Elmach » Sat Nov 02, 2013 6:37 am UTC

@bluebambue
Spoiler:
If you post your trades publicly and lock, I will do so too and those two will be screwed.

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Re: Kingdom Control 2.0 [Year 2, Fall Market]

Postby Elmach » Sat Nov 02, 2013 6:46 am UTC


Unlock.
UNLOCK.

UNLOCK, UNLOCK, UNLOCK, UNLOCK

Wait, I never even locked.

Yeah, a quick review of my math made me notice something.

It doesn't check out. At all.
@Elmach, for purposes of mathiness and spectators
Spoiler:
This is an explanation of the insanity in my spending spree.
Wait, you mean the ones I redacted? I'm not showing them.
Buy 201 wheat with 804 gold
Buy 32 metal with 128 gold
Buy 169 peasants with 676 golds

They are redacted with good reason.
Buy 147 peasants with 588 gold
Buy 1 log with 4 gold


Seriously, you don't want to see them. Here is my new shopping list.

Code: Select all

 552u <- 2210g (u is how much resources I can buy)
-168w  pop=167 for roundish 80 spare w.
 384u  remainder
-168p too, you never know what you might need
 216u  -ugh... that feels low
-110p for cits. (55pep, thus)
  -1l for 5nobs.(leaving 25f)
 105u left
rest for soldiers/food? 21 reps.
 -63p
 -21w
 -21m
no more

w:168+21=189
p:168+110+63=278+63=341
m: 21
l: 1

Practice spoiler:
Buy 189 wheat for 756 gold
Buy 341 peasants for 1364 gold <- :?
Buy 21 metal for 84 gold
Buy 1 log for 4 gold

2208 sum
good, works.

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Adam H
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Re: Kingdom Control 2.0 [Year 2, Fall Harvest]

Postby Adam H » Sat Nov 02, 2013 3:13 pm UTC

Elmach wrote:
Adam H wrote:
You may chat in spoilers, but trading, crafting, and buying are done in public.


...

@Mod: Can I get a clarification on this?
Basically, is putting our trades inside to-be-read-when-end-of-season-spoilers legal?

I was thinking that you can do what I did and put trades inside spoilers, but the rules don't seem to say that... So I'm fine with whatever. If you put your actions inside properly labeled spoilers they'll be official, and if players decide they should be able to read them then they can just open the spoilers.
-Adam

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Re: Kingdom Control 2.0 [Year 2, Fall Market]

Postby Elmach » Sun Nov 03, 2013 4:16 am UTC

Very well.

Fall Market (Year 2) Trades
Spoiler:
Buy 189 wheat for 756 gold
Buy 341 peasants for 1364 gold
Buy 21 metal for 84 gold
Buy 1 log for 4 gold

lock

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Adam H
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Re: Kingdom Control 2.0 [Year 2, Fall Market]

Postby Adam H » Mon Nov 04, 2013 3:16 pm UTC

Year 2, Winter Harvest

Image

Kingdom Stats:
Spoiler:

Code: Select all

Year 2, Winter Harvest

        Blue - Snark- Adam -Elmach
-----------------------------------------
Gold  - 2079 -  201 -    3 -    2
-----------------------------------------
Wheat -   79 -   61 -  254 -  268
Logs  -  144 -    0 -    4 -   60
Metal -   82 -    0 -  151 -   23
Stone -  243 -    1 -  121 -  141
Psnts -   72 -    0 -  582 -  383
-----------------------------------------
Food  -   13 -  276 -   72 -    2
Walls -    3 -    0 -    5 -   17
Trbch -   11 -    0 -   44 -   36
-----------------------------------------
Raidr -    0 -    0 -    0 -    0
Soldr -   66 -  147 -   56 -   52
Citzn -  111 -  129 -  121 -  105
Noble -    7 -    6 -    1 -    7
Offcr -    0 -    0 -    0 -    3

Winter Regions:
Spoiler:
R1A1: 61 Food – 33 BANDITS
R1A2: 56 Logs
R1A3: 41 Food

R2A1: 84 Logs, 42 Metal – 106 BANDITS
R2A2: 63 Logs
R2A3: 91 Peasants
R2A4: 59 Peasants

R3A1: 6 Trebuchets – 28 BANDITS
R3A2: 40 Stone
R3A3: 14 Trebuchet
R3A4: 19 Soldiers
R3A5: 82 Stone, 13 Citizens

The underlined areas are "Dangerous Areas". The sum of your Soldiers and Raiders must be at least the number of Bandits in that area for you to be able to claim the dangerous area.

Choose one Area within each of the 3 Regions. Submit your moves in spoilers (the spoiler part is mandatory). A valid move submission might look like:
Year 1, Spring Harvest:
Spoiler:
R1A2, R2A3, R3A1


Feel free to chat and strategize with other players using spoiler tags directed at other players like this:
@Other player(s)
Spoiler:
What are you picking? Cuz whatever you pick, I'm totally picking. :twisted:
You may not PM.

You have exactly 7 days from this post to make your choices. NO EXTENSIONS WILL BE GIVEN. Please "lock in" your actions when you are ready so that we can begin early.

Note that crafting and trading with other players takes place right after the Harvest - not during the Harvest phase.
-Adam

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Snark
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Re: Kingdom Control 2.0 [Year 2, Fall Market]

Postby Snark » Mon Nov 04, 2013 3:26 pm UTC

3/1/1

Harvest:
Spoiler:
3/1/1
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Adam H
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Re: Kingdom Control 2.0 [Year 2, Fall Market]

Postby Adam H » Mon Nov 04, 2013 3:31 pm UTC

Would anyone object to me changing the number of bandits in dangerous areas from now on? The new logic would be [Random number from N+1 to M-1, where N = number of sold+raid of the player with the fewest sold+raid, and M = number of sold+raid of the player with the most sold+raid]. This has a few advantages: the player with most soldiers can always get resources, the player with fewest soldiers can never get resources, and all players have more incentive to increase their soldiers. /mod-voice


Bwahaha at blue. Let's gang up on her this war and take all her sweet sweet gold.

Obviously I'd prefer 1 or 3 in R1. I'll refrain from claiming in R1 (or I'll block blue, whatever you prefer) if someone will give me some food from either of those areas.

R3 is pretty weak and I might just block blue if she goes for one of the good spots there. :D

Tentative claim: 1/4/4
-Adam

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Snark
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Re: Kingdom Control 2.0 [Year 2, Fall Market]

Postby Snark » Mon Nov 04, 2013 3:43 pm UTC

That change to the raiders formula is fine by me.
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bluebambue
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Re: Kingdom Control 2.0 [Year 2, Fall Market]

Postby bluebambue » Mon Nov 04, 2013 4:33 pm UTC

::head desk::

I thought I had already done this and then didn't check forum games all weekend.

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Re: Kingdom Control 2.0 [Year 2, Fall Market]

Postby Elmach » Wed Nov 06, 2013 12:46 am UTC

Tentative ?/?/?

@Snark
Spoiler:
Totally willing to vytron r2 with anything

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Re: Kingdom Control 2.0 [Year 2, Fall Market]

Postby Snark » Wed Nov 06, 2013 1:54 am UTC

@Elmach:
Spoiler:
Willing but only with R2, A3 or A4. AND I'd want to Vytron R3 with you simultaneously.
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Re: Kingdom Control 2.0 [Year 2, Fall Market]

Postby Elmach » Wed Nov 06, 2013 2:50 am UTC

Adam H wrote:Would anyone object to me changing the number of bandits in dangerous areas from now on? The new logic would be [Random number from N+1 to M-1, where N = number of sold+raid of the player with the fewest sold+raid, and M = number of sold+raid of the player with the most sold+raid]. This has a few advantages: the player with most soldiers can always get resources, the player with fewest soldiers can never get resources, and all players have more incentive to increase their soldiers. /mod-voice

As a hobbyist programmer, I must ask: What happens if everyone has the same sold+raid?

@Snark
Spoiler:
Very well, I'll give you half of R2A3 for R2A1, and half of whatever I choose for R3 for half of your R3A1.

If that is what you end up getting; if you don't get anything from those areas, then no deal.

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Adam H
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Re: Kingdom Control 2.0 [Year 2, Fall Market]

Postby Adam H » Wed Nov 06, 2013 4:20 pm UTC

Elmach wrote:As a hobbyist programmer, I must ask: What happens if everyone has the same sold+raid?
Ha, good point. OK then: [Random number from N+roundup((M-N)/M) to M-roundup((M-N)/M)], because THAT'S the easiest way to say that if everyone has the same sold+raid then there are no bandits. :D
-Adam

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Adam H
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Re: Kingdom Control 2.0 [Year 2, Fall Market]

Postby Adam H » Thu Nov 07, 2013 3:33 pm UTC

Damn I'm bad at changing the title.

OK, taking 1/4/4 since no one has said I shouldn't.

Year 2 Winter Harvest:
Spoiler:
R1A1, R2A4, R3A4


Snark and Elmach, you've convinced me that I should probably not attack blue because you're going to gang up on me. I suppose now that leaves you free to attack blue and take all her loot. So maybe that was your plan all along. Curses! :?
-Adam

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bluebambue
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Re: Kingdom Control 2.0 [Year 2, Winter Harvest]

Postby bluebambue » Thu Nov 07, 2013 5:55 pm UTC

Harvest
Spoiler:
R1A3, R2A4, R3A4

Elmach
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Re: Kingdom Control 2.0 [Year 2, Winter Harvest]

Postby Elmach » Fri Nov 08, 2013 1:33 am UTC

@Adam
Spoiler:
What if i said that we were discussing something who gets the resources?

Also, I'm willing to pay for you to attack Snark.

Tentative x/3/3
year 2 winter harvest
Spoiler:
x/3/3

lock unless someone posts something other than a lock. A spoiler, any text, etc.

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Adam H
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Re: Kingdom Control 2.0 [Year 2, Winter Harvest]

Postby Adam H » Tue Nov 12, 2013 9:32 pm UTC

Winter Regions:
Spoiler:
R1A1: 61 Food – 33 BANDITS
R1A2: 56 Logs
R1A3: 41 Food

R2A1: 84 Logs, 42 Metal – 106 BANDITS
R2A2: 63 Logs
R2A3: 91 Peasants
R2A4: 59 Peasants

R3A1: 6 Trebuchets – 28 BANDITS
R3A2: 40 Stone
R3A3: 14 Trebuchet
R3A4: 19 Soldiers
R3A5: 82 Stone, 13 Citizens
Results of Winter Harvest:
Spoiler:

Code: Select all

bluebambue  -  R1A3, R2A4, R3A4
Snark       -  R1A3, R2A1, R3A1
Adam H      -  R1A1, R2A4, R3A4
Elmach      -  NONE, R2A3, R3A3


There were conflicts in R1A3 (Snark/blue), R2A4 (Adam/blue), and R3A4 (Adam/blue).

Bluebambue receives nothing.
Snark receives 84 Logs, 42 Metal, and 6 Trebuchets
Adam receives 61 Food.
Elmach receives 91 Peasants and 14 Trebuchets.

Kingdom Stats:
Spoiler:

Code: Select all

        Blue - Snark- Adam -Elmach
-----------------------------------------
Gold  - 2079 -  201 -    3 -    2
-----------------------------------------
Wheat -   79 -   61 -  254 -  268
Logs  -  144 -   84 -    4 -   60
Metal -   82 -   42 -  151 -   23
Stone -  243 -    1 -  121 -  141
Psnts -   72 -    0 -  582 -  474
-----------------------------------------
Food  -   13 -  276 -  133 -    2
Walls -    3 -    0 -    5 -   17
Trbch -   11 -    6 -   44 -   50
-----------------------------------------
Raidr -    0 -    0 -    0 -    0
Soldr -   66 -  147 -   56 -   52
Citzn -  111 -  129 -  121 -  105
Noble -    7 -    6 -    1 -    7
Offcr -    0 -    0 -    0 -    3

Year 2, Winter Feast

Image

You have 96 hours (4 days) to craft and trade before the end of the Winter Feast. You may craft and trade as much as you like within that time. NO EXTENSIONS WILL BE GIVEN. Please "lock in" your actions when you are ready so that we can begin early.

Trade by doing this:
Offer <Certain player name(s)> <Stuff you're offering> for <Stuff you want>
Accept offer from <Certain player name> of <Stuff they're offering> for <Stuff you're giving>
OR
Trading Post: <Stuff you're offering> for <Stuff you want>


Craft like this:
Make 10 Food with 10 Citizens and 10 Wheat.


You may trade or craft in spoilers but completed trades/crafts will be announced.
-Adam

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Adam H
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Re: Kingdom Control 2.0 [Year 2, Winter Harvest]

Postby Adam H » Tue Nov 12, 2013 9:38 pm UTC

I totally forgot about this game btw. :P

@Snark and Elmach:
Spoiler:
Looks like blue's just going to block us into oblivion! :) I propose we stop claiming our harvest spots publicly and only claim them in spoilers between us.
-Adam

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Adam H
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Re: Kingdom Control 2.0 [Year 2, Winter Harvest]

Postby Adam H » Tue Nov 12, 2013 9:43 pm UTC

Offer Snark 18 Stone for 9 Metal
-Adam

Elmach
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Re: Kingdom Control 2.0 [Year 2, Winter Feast]

Postby Elmach » Wed Nov 13, 2013 1:32 am UTC

Offer Snark 46 Peasants and 4 Trebuchet for 42 Log and 21 Metal.

Elmach
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Re: Kingdom Control 2.0 [Year 2, Fall Market]

Postby Elmach » Wed Nov 13, 2013 1:35 am UTC

Elmach wrote:Mathiness and Spectators Spoiler from Earlier
<I accidentally half of the spoiler, including the original text.>
Players may NOT read unless they are Elmach or dead.
Spoiler:
552u <- 2210g (u is how much resources I can buy)
-168w pop=167 for roundish 80 spare w.
384u remainder
-168p too, you never know what you might need
216u -ugh... that feels low
-110p for cits. (55pep, thus)
-1l for 5nobs.(leaving 25f)
105u left
rest for soldiers/food? 21 reps.
-63p
-21w
-21m
no more

Eurgh, I forgot to put important stuff like what my intentions were in that spoiler.

Note to past Elmach: WRITE DOWN YOUR INTENTIONS.

Also, Note to future Elmach: Remember what happened here.

I'm just guessing, but

Craft 268 Peasants and 268 Wheat into 268 Food

@Blue
Spoiler:
Want soldiers, will give food. Propose trade [YES]/[NO]?

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Snark
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Re: Kingdom Control 2.0 [Year 2, Winter Harvest]

Postby Snark » Wed Nov 13, 2013 2:11 am UTC

Adam H wrote:Offer Snark 18 Stone for 9 Metal
Accept.

Elmach wrote:Offer Snark 46 Peasants and 4 Trebuchet for 42 Log and 21 Metal.
Accept.

Use 46 Wheat with 46 Peasants to make 46 Food.
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Re: Kingdom Control 2.0 [Year 2, Winter Feast]

Postby Elmach » Wed Nov 13, 2013 3:17 am UTC

I just found one of my errors.

Apparently, I had an off-by-101 error on my count of people and/or food. Grrr.

Auctioning 100 foods using the same logic as I did last time.

Elmach
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Re: Kingdom Control 2.0 [Year 2, Winter Feast]

Postby Elmach » Wed Nov 13, 2013 3:19 am UTC

EBWOP:

Haha, no; I need all that food, now I realise what I did.

Craft 55 Logs and 110 Peasants into 55 Citizens
Craft 5 Logs and 10 Stones and 5 Citizens into 5 Nobles
Craft 44 Metal and 88 Peasants into 44 Soldiers
(thanks, Snark!)

@Elmach, but anyone can read, really.
Spoiler:
151 p - 8 p left

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Re: Kingdom Control 2.0 [Year 2, Winter Feast]

Postby Elmach » Wed Nov 13, 2013 3:29 am UTC

EBWOP: If my calculations are correct, I literally have exactly enough food to feed all my people, including the amount of peasants I have left. And somehow, I bought all of this before the harvest. I do not understand; PAST ME: HOW YOU DO THIS?

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bluebambue
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Re: Kingdom Control 2.0 [Year 2, Winter Feast]

Postby bluebambue » Wed Nov 13, 2013 4:02 am UTC

Use 72 Wheat and 72 Psnt to make 72 Food

Trade 243 Stone for 37 Wheat and 44 Psnt

Use 44 Wheat and 44 Psnt to make 44 Food


Anyone want to give me better than 3:1 for my Logs/Metal?

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bluebambue
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Re: Kingdom Control 2.0 [Year 2, Winter Feast]

Postby bluebambue » Wed Nov 13, 2013 4:04 am UTC

Offer Elmach 111 Logs for 55 Food

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Re: Kingdom Control 2.0 [Year 2, Winter Feast]

Postby Elmach » Wed Nov 13, 2013 4:47 am UTC

bluebambue wrote:Offer Elmach 111 Logs for 55 Food

Decline Offer
I have no need for logs.
I have only 5 spare foods.

Actually, hang on, I might be willing to do a smaller version of this trade.

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Adam H
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Re: Kingdom Control 2.0 [Year 2, Winter Feast]

Postby Adam H » Wed Nov 13, 2013 5:08 pm UTC

Offer bluebambue 6 Food for 13 Logs
-Adam

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Adam H
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Re: Kingdom Control 2.0 [Year 2, Winter Feast]

Postby Adam H » Fri Nov 15, 2013 5:16 pm UTC

Adam H wrote:Offer bluebambue 6 Food for 13 Logs
Retract offer

Craft 232 Food, 160 Soldiers, and 4 Citizens
-Adam

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Adam H
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Re: Kingdom Control 2.0 [Year 2, Winter Feast]

Postby Adam H » Mon Nov 18, 2013 3:45 pm UTC

Elmach, you don't have enough peasants for everything. 474-46-268-110-88<0. You can only craft 25 soldiers, so that's what you'll do unless you get on in the next ten minutes or so and change it.
-Adam

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Adam H
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Re: Kingdom Control 2.0 [Year 2, Spring Harvest]

Postby Adam H » Mon Nov 18, 2013 4:05 pm UTC

Year 1, Spring Harvest

Image

Results of Winter Feast:
Spoiler:
Blue: 7 Nobles, 66 Soldiers, and 56 Citizens consumed 129 Food. 55 Citizens died of starvation.
Snark: 6 Nobles, 147 Soldiers, and 129 Citizens consumed 282 Food.
Adam: 1 Noble, 216 Soldiers, 125 Citizens, and 22 Peasants consumed 364 Food.
Elmach: 3 Officers, 12 Nobles, 77 Soldiers, and 155 Citizens consumed 247 Food.
Kingdom Stats:
Spoiler:

Code: Select all

        Blue - Snark- Adam -Elmach
----------------------------------
Gold  - 2079 -  201 -    3 -    2
----------------------------------
Wheat -    0 -   15 -   22 -    0
Logs  -  144 -   42 -    0 -   42
Metal -   82 -   12 -    0 -   19
Stone -    0 -   19 -  103 -  131
Psnts -    0 -    0 -   22 -    0
----------------------------------
Food  -    0 -   40 -    1 -   23
Walls -    3 -    0 -    5 -   17
Trbch -   11 -   10 -   44 -   46
----------------------------------
Raidr -    0 -    0 -    0 -    0
Soldr -   66 -  147 -  216 -   77
Citzn -  111 -  129 -  125 -  155
Noble -    7 -    6 -    1 -   12
Offcr -    0 -    0 -    0 -    3
Fall Regions:
Spoiler:
R1A1: 119 Logs – 100 BANDITS
R1A2: 45 Stone, 25 Peasants
R1A3: 66 Stone

R2A1: 63 Peasants – 151 BANDITS
R2A2: 41 Wheat
R2A3: 131 Metal, 58 Stone
R2A4: 17 Trebuchet, 13 Soldiers

R3A1: 70 Stone, 12 Peasants – 125 BANDITS
R3A2: 89 Peasants
R3A3: 120 Stone
R3A4: 47 Metal
R3A5: 38 Logs


The underlined areas are "Dangerous Areas". The sum of your Soldiers and Raiders must be at least the number of Bandits in that area for you to be able to claim the dangerous area.

Choose one Area within each of the 3 Regions. Submit your moves in spoilers (the spoiler part is mandatory). A valid move submission might look like:
Year 1, Spring Harvest:
Spoiler:
R1A2, R2A3, R3A1


Feel free to chat and strategize with other players using spoiler tags directed at other players like this:
@Other player(s)
Spoiler:
What are you picking? Cuz whatever you pick, I'm totally picking. :twisted:
You may not PM.

You have exactly 7 days from this post to make your choices. NO EXTENSIONS WILL BE GIVEN. Please "lock in" your actions when you are ready so that we can begin early.

Note that crafting and trading with other players takes place right after the Harvest - not during the Harvest phase.
-Adam

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Adam H
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Re: Kingdom Control 2.0 [Year 2, Winter Feast]

Postby Adam H » Mon Nov 18, 2013 4:06 pm UTC

Claiming 1/1/1. Suck on that, blue! :P
-Adam

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Snark
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Re: Kingdom Control 2.0 [Year 2, Winter Feast]

Postby Snark » Mon Nov 18, 2013 7:41 pm UTC

@Adam and Elmach:
Spoiler:
2/4/2

Harvest:
Spoiler:
2/4/2

Lock unless someone posts an @Snark(+others optional) spoiler.
Dashboard Confessional wrote:I want to give you whatever you need. What is it you need? Is it within me?


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Re: Kingdom Control 2.0 [Year 2, Winter Feast]

Postby Elmach » Wed Nov 20, 2013 5:52 am UTC

@Snark
Spoiler:
I'd really like R3A2 or R1A2...
By the pigeonhole principle, blue will either block R1A2 or R1A3. I suggest that I take the other one, and we Vytron what we get from R1.

@Snark and Adam
Spoiler:
Until negotiations are complete, I will be claiming 3/4/2.

Year 2 Spring Harvest
Spoiler:
3/4/3

lock until anyone posts anything

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Snark
Posts: 425
Joined: Mon Feb 27, 2012 3:22 pm UTC

Re: Kingdom Control 2.0 [Year 2, Winter Feast]

Postby Snark » Wed Nov 20, 2013 1:40 pm UTC

Sticking with 2/4/2 and will cause problems for whoever blocks me.

Lock.
Dashboard Confessional wrote:I want to give you whatever you need. What is it you need? Is it within me?


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