19xx - An ever-evolving wargame - Fall 1917 (Final showdown)

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Vytron
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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby Vytron » Wed Mar 25, 2015 6:37 pm UTC

Okay, I guess it's weird to drop getting too close to the end, but the way orangedragonfire gently took over all of the world, and I have no idea how it did it is too much to handle for me.

Turns out the game's broken, as it allows such a broken move to be hidden by the complexity of the game. A game should have equal chances to everyone, here it's unfair, because had I been in orangedragonfire's shoes, I'd not have known that I could have played that move to take gently everything.

It's like getting checkmated in a chessboard because your opponent makes a move with the queen that you had no idea could be done.

I just can't get over it, see ya.

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Reecer6
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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby Reecer6 » Wed Mar 25, 2015 6:37 pm UTC

Lawrencelot wrote:but only the nations who voted 'yes' will be involved.


Oh, okay. Phew. Abstaining, then.

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Carlington
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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby Carlington » Wed Mar 25, 2015 8:03 pm UTC

Not sure if you're still around, Vytron, reading this thread, but my understanding (or assumption is a better word) is that Sardinia has spent most of the game saving money and building only trade buildings and master spies, and been spreading the master spies all over the map in order to pull this move as a last resort or whenever necessary. I don't think the game's broken, just that odf took what they had to work with and made it work. (And boy did they ever make it work!) Solid play, I'd say, and I'm only a little bit bitter about my tumultuous war against Spain being completely overshadowed and made irrelevant by the economic vs military power pan-European showdown that Spain and Sardinia have built.
Props to the Constantine Empire for building such a solid power to the East, given a few more years they likely could've rolled right across Europe I think.

@Lawrencelot:
Spoiler:
I assume me submitting a resolution counts as a vote for, if not I'll vote for the sanction on Spain, although at this point it's mainly for show.
I'll also vote for Sardinia's Pan-European accord, and against Spain's.
Kewangji: Posdy zwei tosdy osdy oady. Bork bork bork, hoppity syphilis bork.

Eebster the Great: What specifically is moving faster than light in these examples?
doogly: Hands waving furiously.

Please use he/him/his pronouns when referring to me.

xelada
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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby xelada » Wed Mar 25, 2015 10:57 pm UTC

I shall vote for the first and third, and against the second.
Also the intention of the original writing was in line with your change Sardinia, unfortunately the update to the precise wording wasn't made in time.

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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby brenok » Wed Mar 25, 2015 11:07 pm UTC

What happened while I was away? Did the world go mad?

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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby Reecer6 » Thu Mar 26, 2015 12:11 pm UTC

To be honest, I've basically avoided all the spy stuff and even the trade stuff all game in exchange for military. Primarily artillery.
I have so many cool cannons, guys.
So, I have no idea how Sardinia became basically the anti-Rome in the territory they owned, but espionage should be nerfed. Maybe make a limit for election rigging.
But the game isn't over yet!!

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Lawrencelot
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Re: 19xx - An ever-evolving wargame - Fall 1905

Postby Lawrencelot » Sat Mar 28, 2015 12:06 am UTC

Well Vytron, I understand you feel this way, and in fact I was wondering how fun the game is for players since so much is spoilered for all of you. But the complexity is determined largely by the players because they make the units. Most of the units in this game were stealthy espionage units, so that says something about the players. I wouldn't call it broken though: everything in this game has a cost.

Only one player bid for the alloy, so it was not accepted.

Passed sanctions:
United Europe: Sardinia, France, Spain
Spanish Unification: Spain
Spanish agression: 2 votes (not passed)


Since only Spain is part of the Spanish unification, the Spanish Unification will not have any effect.
Sardinia, France and Spain are now joined together as the nation of United Europe. You may choose a flag together that will be shown in the map. Any decision about this nation has to be taken unanimously by the three players involved.

Image

@United Europe (orangedragonfire, Carlington, xelada):
Spoiler:
You have access to Negotiators, Civilian, Secret Agent, Mercenary Cavalry, Bank, University, Spy Networker, Diplomat, Trench Digger, Early Artillery, Civilian Spy, Convoy monitor, Combat Medical Technician, Basic Spy, Technology Thief, Teleporter, Trade Company, Master Spy, Time Machine, Stock Market, Colonist, Colonial Office, Explorer, Combat Medical Technician, Specialist, Military Underwriter, Speedy Trench Digger, Light Flanker, Privateer, Rocky outcroppings, Barracks, Demagogue, Education and Training Centre, Real Estate Agent, Architect, Mercenary Commander, Underground Newspaper, International Council.

You have 123558 gold and 1 stock market, 1 international council, 1 bank, 1 negotiator, 1 university, 1 explorer, 1 teleporter in Sardinia, 6 colonies, trade companies in Scotland, Netherlands, France, Sweden, Switzerland, Armenia, Spain, Austria, Constantinople, Greece, Berlin, Bohemia, Portugal, Algeria, Marseilles, Iraq, England, Bavaria, Belarus, Yekaterinburg, Belgium, Luxembourg, Ruhr.
2 networkers, 20 light, 11 heavy, 11 specialist, 1 medic, 10 mercenary
cavalry, 1 mercenary commander, 10 speedy trench diggers, 10 light
flankers, 1 military underwriter, a bank, 10 rocky outcroppings, 1
barracks, 10 speedy trench diggers in Venice. 1 networker, 1 military
underwriter, 10 rocky outcroppings, 1 barracks, in Spain. 1 networker in France. 1 networker, 1 military underwriter, 10 rocky outcropping, 1
barracks in Marseille. 10
rocky outcroppings in Portugal. 10 rocky outcroppings in Rome. 120 light, 100 heavy, 2 mercenary commanders, 111 speedy trench diggers, 1
newspaper, 1 bank, 1 barracks, 1 stock market, 1 propagandist, 1 Education and Training Centre in France.
1 bank, 30 heavy in Belgium. 1 bank, 20 heavy in Luxembourg. Blimp, personal aquatic transport in England.


@Reecer6:
Spoiler:
You have access to Trench Digger, Early artillery, Convoy monitor, Secret Agent, Short-Range Radio Tower, Speedy Trench Digger, Combat Medical Technician, Basic Spy, Spy Networker, Basic Recruitment Center, Light Flanker, Military Underwriter, Mass-produced plate armor, Colonist, Propagandist.

You have 10860 gold and 2 radio towers in Greece, Constantinople, Albania, Bulgaria. 10 recruitment centers in Constantinople. 15 early artillery, 18 heavy with plate armor Smyrna. 5 early artillery, 5 heavy with plate armor in Albania. 27 artillery in Rumania.


@Carlington:
Spoiler:
I added something to your latest status (see my previous update post), something about time travelling. Since I added it later, you might not have seen it, but please address it.


It is now Spring 1917!

Deadline for actions in 24 hours!

Please note: since this is the last game year, at least 1 sanction has to be proposed this turn that includes a win condition for this game. The sanction that gets the most votes in this year's bidding phase, becomes the win condition.

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Vytron
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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby Vytron » Sat Mar 28, 2015 12:28 am UTC

@Lawrencelot
Spoiler:
Forgot to do this:

Send all my Gold, territories and technologies to xelada, and allow them control of all my units.

Also, auto-vote in the same way that xelada votes (i.e. xelada votes count like xelada+Vytron votes)

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Reecer6
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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby Reecer6 » Sat Mar 28, 2015 7:51 am UTC

@Lawrencelot:
Spoiler:
From what I can see, 5 Sardinian provinces border me by land. I will send 8 artillery to each location to siege the province.

Proposing sanction:
The winner of the game is the player with the largest percentage of successful battles and sieges out of all battles and sieges they have participated in. If two or more players have the same percentage, the player placing higher will be the one with the most currently owned money.


@Brenok:
Spoiler:
As the two main powers left sovereign, I feel we should REALLY team up here. Like technically we're still in the Axis, but that stopped feeling like an alliance when Vytron became a... nation state, I guess? Merchant republic? I have no idea what that would really be. So, the sanction I'm currently proposing looks like this:

The winner of the game is the player with the largest percentage of successful battles and sieges out of all battles and sieges they have participated in. If two or more players have the same percentage, the player placing higher will be the one with the most currently owned money.

I would of course prefer to win myself, but as long as the United States of Damn Near All of Europe doesn't win, the Constantine Empire will be happy. Just make sure not to vote for anything based on sheer land ownership.

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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby Carlington » Sat Mar 28, 2015 8:13 am UTC

@Lawrencelot:
Spoiler:
I'm not sure that it makes a difference whether I do anything in England or not at this point. You said I could change all of my past actions, so I'll make it so that they never took place, because I think that means I save the Master Spy and the Blimp. I don't really have anything more to do this turn.
Kewangji: Posdy zwei tosdy osdy oady. Bork bork bork, hoppity syphilis bork.

Eebster the Great: What specifically is moving faster than light in these examples?
doogly: Hands waving furiously.

Please use he/him/his pronouns when referring to me.

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orangedragonfire
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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby orangedragonfire » Sat Mar 28, 2015 11:00 pm UTC

@Other United Europe Members:
Spoiler:
Well, we should be fairly easily leading in money, territory and probably troops. Not sure what they could come up with that they'd win, other than proposing "Switzerland wins" or something like that. Still, I'd like to go for a diplomatic victory, offer the other players a chance to join the union and win with us.

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Lawrencelot
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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby Lawrencelot » Thu Apr 02, 2015 6:32 pm UTC

Bump for xelada.

Planning to update tomorrow. Let me know if you need more time.

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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby orangedragonfire » Thu Apr 02, 2015 7:03 pm UTC

I propose this flag for United Europe.

xelada
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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby xelada » Sat Apr 04, 2015 1:18 am UTC

Honestly there isn't much left to do but wait for the end...
Also I feel this fits this Franco-Moorish alliance we have, a testament to the founding nations

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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby orangedragonfire » Sat Apr 04, 2015 11:09 am UTC

I approve of that flag.


But we do have to actually propose a way to figure out who wins the game. There is that to do.

xelada
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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby xelada » Sat Apr 04, 2015 1:40 pm UTC

@mod and other United Europe Members
Spoiler:
I submit:
United European Alliance Victory Treaty:
Any member within United Europe at the time of ratification may invite one (1) person to join United Europe.
Once every member has either sent an invitation or abstained from doing so and all prospective members have either declined or accepted then everyone within United Europe wins

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orangedragonfire
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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby orangedragonfire » Sat Apr 04, 2015 4:52 pm UTC

@Mod and United Europe Members:
Spoiler:
I support the United European Alliance Victory Treaty.

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Lawrencelot
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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby Lawrencelot » Sat Apr 04, 2015 8:16 pm UTC

Updating tomorrow! Happy easter everyone

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Lawrencelot
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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby Lawrencelot » Sun Apr 05, 2015 10:56 pm UTC

@Reecer:
Spoiler:
You don't have an international council, which is needed to propose sanctions like the win condition. You could decide not to buy that much artillery and spend it on this technology and unit instead. Let me know what you decide.

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Carlington
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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby Carlington » Mon Apr 06, 2015 10:33 am UTC

@Mod and other UE members:
Spoiler:
I third this motion, and I like xelada's flag
Kewangji: Posdy zwei tosdy osdy oady. Bork bork bork, hoppity syphilis bork.

Eebster the Great: What specifically is moving faster than light in these examples?
doogly: Hands waving furiously.

Please use he/him/his pronouns when referring to me.

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Reecer6
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Re: 19xx - An ever-evolving wargame - Fall 1916 (United Euro

Postby Reecer6 » Mon Apr 06, 2015 6:27 pm UTC

@Lawrencelot:
Spoiler:
Oh, yeah...
I guess I'll invent and build that for six or seven grand, build five artillery, and then equally move all the artillery out to the five regions.

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Lawrencelot
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Re: 19xx - An Look out for the God of Evolution, he's probab

Postby Lawrencelot » Mon Apr 06, 2015 8:45 pm UTC

Waiting till mod madness is over, then I will update

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Reecer6
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Re: 19xx - An Look out for the God of Evolution, he's probab

Postby Reecer6 » Tue Apr 07, 2015 12:17 am UTC

Kind of weird that they would specifically choose the word "ever evolving" to change into this. Were the mods looking at this exact thread and were like "This needs to break the forum?"

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Lawrencelot
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Re: 19xx - An ever-evolving wargame - Fall 1905

Postby Lawrencelot » Sat Apr 11, 2015 3:42 pm UTC

This voting round will be the final round of the game!

31-12-1917, MINSK - BELARUS REMAINS BEACON OF PEACE - As chaos reigns in the whole continent and the islands of Europe, the nation of Belarus remains stable. Not suffering from the political influence of any of the European superpowers, the...

Proposed sanctions:
-United European Alliance Victory Treaty:
Any member within United Europe at the time of ratification may invite one (1) person to join United Europe.
Once every member has either sent an invitation or abstained from doing so and all prospective members have either declined or accepted then everyone within United Europe wins
-The winner of the game is the player with the largest percentage of successful battles and sieges out of all battles and sieges they have participated in. If two or more players have the same percentage, the player placing higher will be the one with the most currently owned money.

All nations can vote yes or no on both sanctions. The sanction with the most votes passes, and if votes are tied, both sanctions pass!
Note that United Europe is now one nation! So their vote will count for 1.

The timeline has been changed! England has now never been conquered by France, but it has been conquered by the Netherlands. But this does not matter, because...

Image
The Ottoman Empire has conquered Sevastopol, Serbia, Montenegro, Ankara, and Syria.

The former Dutch territories are now part of United Europe.

@United Europe (orangedragonfire, Carlington, xelada):
Spoiler:
The Netherlands has given all territories, gold and units to Spain, which means they are now under your collective control.
The Netherlands has now conquered England in the changed past, so it is currently under your collective control as well.
France has never conquered England. The gold for the blimp and master spy have been restored, and the blimp is gone as it has never been bought.

The Ottoman Empire has attacked the following nations with 1 artillery each: Sevastopol, Serbia, Montenegro, Ankara, Syria. Having no army there, you have lost each of these battles.

You have access to Negotiators, Civilian, Secret Agent, Mercenary Cavalry, Bank, University, Spy Networker, Diplomat, Trench Digger, Early Artillery, Civilian Spy, Convoy monitor, Combat Medical Technician, Basic Spy, Technology Thief, Teleporter, Trade Company, marthter Spy, Time Machine, Stock Market, Colonist, Colonial Office, Explorer, Combat Medical Technician, Specialist, Military Underwriter, Speedy Trench Digger, Light Flanker, Privateer, Rocky outcroppings, Barracks, Demagogue, Education and Training Centre, Real Estate Agent, Architect, Mercenary Commander, Underground Newspaper, International Council.

You have 239010 gold and 1 stock market, 1 international council, 1 bank, 1 negotiator, 1 university, 1 explorer, 1 teleporter in Sardinia, 6 colonies, trade companies in Scotland, Netherlands, France, Sweden, Switzerland, Armenia, Spain, Austria, Constantinople, Ephebe, Berlin, Bohemia, Portugal, Algeria, Marseilles, Iraq, England, Bavaria, Belarus, Yekaterinburg, Belgium, Luxembourg, Ruhr.
2 networkers, 20 light, 11 heavy, 11 specialist, 1 medic, 10 mercenary
cavalry, 1 mercenary commander, 10 speedy trench diggers, 10 light
flankers, 1 military underwriter, a bank, 10 rocky outcroppings, 1
barracks, 10 speedy trench diggers in Venice. 1 networker, 1 military
underwriter, 10 rocky outcroppings, 1 barracks, in Spain. 1 networker in France. 1 networker, 1 military underwriter, 10 rocky outcropping, 1
barracks in Marseille. 10
rocky outcroppings in Portugal. 10 rocky outcroppings in Rome. 120 light, 100 heavy, 2 mercenary commanders, 111 speedy trench diggers, 1
newspaper, 1 bank, 1 barracks, 1 stock market, 1 propagandist, 1 Education and Training Centre in France.
1 bank, 30 heavy in Belgium. 1 bank, 20 heavy in Luxembourg. Personal aquatic transport in England.


@Reecer6:
Spoiler:
You have attacked the following nations with 1 artillery each: Sevastopol, Serbia, Montenegro, Ankara, Syria. Having no army there, United Europe has lost each of these battles.

You have access to Trench Digger, Early artillery, Convoy monitor, Secret Agent, Short-Range Radio Tower, Speedy Trench Digger, Combat Medical Technician, Basic Spy, Spy Networker, Basic Recruitment Center, Light Flanker, Military Underwriter, Mass-produced plate armor, Colonist, Propagandist.

You have 12277 gold and 2 radio towers in Greece, Constantinople, Albania, Bulgaria. 10 recruitment centers in Constantinople. 15 early artillery, 18 heavy with plate armor Smyrna. 5 early artillery, 5 heavy with plate armor in Albania. 27 artillery in Rumania, 1 artillery in Sevastopol, Serbia, Montenegro, Ankara, Syria.


It is now Fall 1917! This is the final round! Your votes will determine who is the winner of 19xx!

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orangedragonfire
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Re: 19xx - An ever-evolving wargame - Fall 1917 (Final showd

Postby orangedragonfire » Sat Apr 11, 2015 5:58 pm UTC

@Lawrencelot and United Europe:
Spoiler:
Obviously, I propose that we vote YES on the United European Alliance Victory Treaty and NO on the other proposition.

xelada
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Re: 19xx - An ever-evolving wargame - Fall 1917 (Final showd

Postby xelada » Sat Apr 11, 2015 7:49 pm UTC

@mod and UE
Spoiler:
Yes to the first, no to the second

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Re: 19xx - An ever-evolving wargame - Fall 1917 (Final showd

Postby Carlington » Sun Apr 12, 2015 1:32 am UTC

@mod and UE
Spoiler:
Agreed, yes to first and no to second. It's a shame this union wasn't a part of the game for longer, it would be interesting to work out the specifics of how decision making is handled internally.
Kewangji: Posdy zwei tosdy osdy oady. Bork bork bork, hoppity syphilis bork.

Eebster the Great: What specifically is moving faster than light in these examples?
doogly: Hands waving furiously.

Please use he/him/his pronouns when referring to me.

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Reecer6
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Re: 19xx - An ever-evolving wargame - Fall 1917 (Final showd

Postby Reecer6 » Sun Apr 12, 2015 1:48 pm UTC

@Lawrencelot:
Spoiler:
Obviously, no to the UE treaty and yes to my proposal.

Alright, I have 48 artillery, and if I spend all my gold on them, I'll then have 84. I'll send 10 artillery to each province I have just sieged, and send the other 34 evenly out to the 6 (correct?) UE provinces bordering me to take them over.


A VERY LOUD SCREECHING RADIO ANNOUNCEMENT TO THE REST OF THE WORLD:

Do YOU like United Europe? Of course you don't! These annoying ugly Western Europeans have invaded your country, and you never asked for this! Well, then, they are only one country, and can only vote for one proposal! You can guess which proposal they'll be voting for, eh? It's the one which ensures only they can win! What selfish *radio edit censor*s! Now, you don't want that, right? You don't. That's exactly why you should vote for the second proposal; A country should win not solely based on being a certain, but on its own merits! Thank you for listening, please buy our doner kebabs.

[Then it is repeated in Turkish, German, Swedish, and whatever the language the pink region has.]

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Lawrencelot
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Re: 19xx - An ever-evolving wargame - Fall 1917 (Final showd

Postby Lawrencelot » Sun Apr 12, 2015 7:43 pm UTC

@United Europe:
Spoiler:
Please include the players you wish to invite to United Europe, or if you don't want to invite anyone, please say so.


@Reecer:
Spoiler:
Sorry this voting round is the last part of the game, you can't attack anymore. I assume you will still vote the same way?

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Reecer6
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Re: 19xx - An ever-evolving wargame - Fall 1917 (Final showd

Postby Reecer6 » Sun Apr 12, 2015 9:19 pm UTC

@Lawrencelot:
Spoiler:
Oh, yeah, I forgot you can't even attack during this period.
Still voting the same way.

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orangedragonfire
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Re: 19xx - An ever-evolving wargame - Fall 1917 (Final showd

Postby orangedragonfire » Mon Apr 13, 2015 7:10 am UTC

@UE & Mod:
Spoiler:
I'd like to invite Sweden. No diplomatic victory is complete without Sweden.

xelada
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Re: 19xx - An ever-evolving wargame - Fall 1917 (Final showd

Postby xelada » Mon Apr 13, 2015 11:20 pm UTC

@mod
Spoiler:
i'm not inviting anyone, the only I'd want to invite have either already joined, have voiced that they don't want to win or are already being invited

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Carlington
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Re: 19xx - An ever-evolving wargame - Fall 1917 (Final showd

Postby Carlington » Tue Apr 14, 2015 12:29 am UTC

@UE and mod:
Spoiler:
I'll allow other players in the UE to veto this, but I'm willing to extend my invitation to the Constantine Empire.
Kewangji: Posdy zwei tosdy osdy oady. Bork bork bork, hoppity syphilis bork.

Eebster the Great: What specifically is moving faster than light in these examples?
doogly: Hands waving furiously.

Please use he/him/his pronouns when referring to me.

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Lawrencelot
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Re: 19xx - An ever-evolving wargame - Fall 1917 (Final showd

Postby Lawrencelot » Fri Apr 17, 2015 6:46 am UTC

Okay I'm making the invitations thing a bit more complicated than necessary right now. Please pretend that the first win condition sanction will pass, and discuss the invitations to United Europe in this thread (either spoilered or publicly). When that is finished I will let you know which win condition sanctions have passed.

The deadline for this is Tuesday, April 21, 19:00 GMT!

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Lawrencelot
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Re: 19xx - An ever-evolving wargame - Fall 1917 (Final showd

Postby Lawrencelot » Sat Apr 25, 2015 12:32 am UTC

Huh, forgot about this deadline. Sorry guys! Now, as for the final update...

Passed sanctions:
-United European Alliance Victory Treaty passed with 1 vote
-largest percentage of successful battles and sieges passed with 1 vote

This means that both victory conditions will be in effect, and there can be multiple winners!

United Europe has invited two players, Djehutynakht and Reecer6, but they did not accept the invitation.

United Europe (orangedragonfire, Carlington, xelada) wins the game!

But, who has the largest percentage of successful battles and sieges? Let's see...

Battles won / total # of battles
  • Adam H: 0/1 = 0%
  • Orangedragonfire: 0/0 = 0%
  • Brenok: 4/5 = 80%
  • Reecer6: 9/10 = 90%
  • xelada: 5/14 = 36%
  • Dje: 0/0 = 0%
  • Carlington: 1/3 = 33%
  • firesoul31: 0/0 = 0%
  • Cataclysm: 0/1 = 0%

The Ottoman Empire (Reecer6) also won the game!

Congratulations to all players who survived till the end, it seems you have all won!

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Reecer6
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Re: 19xx - An ever-evolving wargame - Fall 1917 (Final showd

Postby Reecer6 » Mon Apr 27, 2015 4:30 am UTC

Dang, I thought by abstaining on the invitation, I could prevent you guys from achieving your victory, since I'd have neither rejected or accepted it.
Regardless, at least I won as well!

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orangedragonfire
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Re: 19xx - An ever-evolving wargame - Fall 1917 (Final showd

Postby orangedragonfire » Mon Apr 27, 2015 7:30 am UTC

Victory is mine, and made much sweeter by sharing it with others. Yay cooperation!

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Djehutynakht
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Re: 19xx - An ever-evolving wargame - Fall 1917 (Final showd

Postby Djehutynakht » Sat May 02, 2015 4:17 pm UTC

Sweden survived! Yay!

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Lawrencelot
Posts: 23
Joined: Sun Oct 13, 2013 8:10 am UTC

Re: 19xx - An ever-evolving wargame - Fall 1917 (Final showd

Postby Lawrencelot » Sun May 03, 2015 10:57 am UTC

I hope you guys enjoyed the game. I would like to thank you for making the game possible and staying active, even when I could not give this game the attention it deserved.

I've learned from this game that games where the players can invent things can be really fun, but they do tend to make the game more chaotic. They should be combined with something that keeps the game balanced, somehow. I also learned that battles/simulations should be made automatic, or else it's too much work for the mod. And that role-playing is possible even in games that are not an RPG.

Again, thanks for playing!

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Reecer6
Posts: 101
Joined: Fri Nov 30, 2012 12:59 am UTC

Re: 19xx - An ever-evolving wargame - Fall 1917 (Final showd

Postby Reecer6 » Mon May 04, 2015 3:47 am UTC

Well, yeah, role-playing is possible even when there isn't a game at all. You can really put role-playing into any sort of game playable on forum.


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