Rule Creating Game

For all your silly time-killing forum games.

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alemagno1250
Posts: 5
Joined: Fri Nov 14, 2014 3:51 pm UTC

Rule Creating Game

Postby alemagno1250 » Fri Nov 21, 2014 7:52 pm UTC

This was based on one of Aarex's posts.
Rules:
1. Do not change any rules. Your rules cannot change other rules.
2. You must add a rule at every post you make.
3. You get 1 score when posting (adding a rule).
Have fun!
Added Rules
4. No double, triple, quadruple,... posts.
5. There is a changing value for every user, if his score is even the value is 0, if his score is odd the value is 1.
6. Game ends at 20 rules.
7. There is another value which is the sum of the values of the first value (the 0 or 1 binary value defined by me at rule 5) through time it changes.
8. There is yet another value, which is the sum of all scores of the users.
9. Every rule that has a mathematical operation must define the mathematical operation, if the operation is not an elementary operation (addition, substraction, multiplication, division, exponentiation)
Score Stats
alemagno1250: 3 score
AarexTiaokhiao: 4 score
marzis: 2 score
philip1882: 1 score
Value Stats (1)
alemagno1250: value of 1
AarexTiaokhiao: value of 0
marzis: value of 0
philip1882: value of 1
Value stats (2)
alemagno1250: value of 2
AarexTiaokhiao: value of 2
marzis: value of 1
phillip1882: value of 1
Value stats (3)
Value = 10
Last edited by alemagno1250 on Sat Nov 22, 2014 12:43 am UTC, edited 4 times in total.

AarexTiaokhiao
Posts: 35
Joined: Mon Nov 03, 2014 9:33 pm UTC

Re: Rule Creating Game

Postby AarexTiaokhiao » Fri Nov 21, 2014 7:59 pm UTC

Posted.

4. No double, triple, quadruple, ... post.
I QUIT

alemagno1250
Posts: 5
Joined: Fri Nov 14, 2014 3:51 pm UTC

Re: Rule Creating Game

Postby alemagno1250 » Fri Nov 21, 2014 8:32 pm UTC

Post.
5. There is a changing value for every user, if his score is even the value is 0, if his score is odd the value is 1.

AarexTiaokhiao
Posts: 35
Joined: Mon Nov 03, 2014 9:33 pm UTC

Re: Rule Creating Game

Postby AarexTiaokhiao » Fri Nov 21, 2014 8:42 pm UTC

Post.

6. This game has limit of 20 rules.
I QUIT

marzis
Posts: 29
Joined: Fri Oct 17, 2014 5:19 pm UTC

Re: Rule Creating Game

Postby marzis » Fri Nov 21, 2014 8:46 pm UTC

Post
7. There is a secondary value for each user which is the sum of his changing 0/1 value (inclusive of the current post score (i.e., as this is my first post, my score is 1, which is odd, therefore my changing value is 1, and my secondary value is 1. If this were my second post, my changing value would be 0, my secondary value would be 1. If this were my third post, my changing value would be 1, my secondary value would be 2). Highest , odd, secondary value score wins.

AarexTiaokhiao
Posts: 35
Joined: Mon Nov 03, 2014 9:33 pm UTC

Re: Rule Creating Game

Postby AarexTiaokhiao » Fri Nov 21, 2014 8:49 pm UTC

8. Posts without "Post." with first line didn't count and that rule don't added on this game.
I QUIT

marzis
Posts: 29
Joined: Fri Oct 17, 2014 5:19 pm UTC

Re: Rule Creating Game

Postby marzis » Fri Nov 21, 2014 8:50 pm UTC

AarexTiaokhiao wrote:8. Posts without "Post." with first line didn't count and that rule don't added on this game.


AarexTiaokhiao wrote:Posted.

4. No double, triple, quadruple, ... post.


That breaks your rule #4 which was already added.

*edit: Also your rule itself isn't valid by it's own rule.

alemagno1250
Posts: 5
Joined: Fri Nov 14, 2014 3:51 pm UTC

Re: Rule Creating Game

Postby alemagno1250 » Fri Nov 21, 2014 9:52 pm UTC

8. There is, once again, a value, which is the sum of all scores of the users.

User avatar
phillip1882
Posts: 141
Joined: Fri Jun 14, 2013 9:11 pm UTC
Location: geogia
Contact:

Re: Rule Creating Game

Postby phillip1882 » Fri Nov 21, 2014 11:24 pm UTC

post
9. The efficiency of a rule is calculated as 1 -ln(number of words)/ln(number of letters). this number is multiplied by players current score and added to his value every time he posts a rule.
good luck have fun

alemagno1250
Posts: 5
Joined: Fri Nov 14, 2014 3:51 pm UTC

Re: Rule Creating Game

Postby alemagno1250 » Fri Nov 21, 2014 11:32 pm UTC

phillip1882 wrote:post
9. The efficiency of a rule is calculated as 1 -ln(number of words)/ln(number of letters). this number is multiplied by players current score and added to his value every time he posts a rule.

10. Every rule that has a mathematical operation must define the mathematical operation, if the operation is not an elementary operation (addition, substraction, multiplication, division, exponentiation)
So rule 9 is terminated.

AarexTiaokhiao
Posts: 35
Joined: Mon Nov 03, 2014 9:33 pm UTC

Re: Rule Creating Game

Postby AarexTiaokhiao » Sat Nov 22, 2014 12:19 am UTC

10. Rule 6 is no longer used.
I QUIT

User avatar
phillip1882
Posts: 141
Joined: Fri Jun 14, 2013 9:11 pm UTC
Location: geogia
Contact:

Re: Rule Creating Game

Postby phillip1882 » Sat Nov 22, 2014 4:46 am UTC

rule #1: you cannot change other rules. so rule #6 and rule #9 is still in effect.
good luck have fun

alemagno1250
Posts: 5
Joined: Fri Nov 14, 2014 3:51 pm UTC

Re: Rule Creating Game

Postby alemagno1250 » Sat Nov 22, 2014 2:01 pm UTC

It's not changing, it's making a rule not valid.
I did not said anything about that, did i?


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