I want to try GMing this again, but if someone else (someone committed, with time to spare for posting here) wants to give it a go I'm fine to play as a PC.
Here's the rulebook.
EDIT: There's something missing from the rulebook. Level 0 spells may be cast once per encounter, not once per day. Otherwise they'd be pathetic and actually worthless.
P.S. This system was originally created by Chrismclegless. I am his reincarnation. I have risen from the fires of hell to attempt this. If you're confused, click the "Never forget" link in my sig. It's not to do with nazis, honest.
Urist, Dwarven Barbarian, level 1.
Axe of rage, Amulet of health.
(+5 damage to 2 attacks per round, +5 energy)
Drensan, Human Rogue, level 1.
Magic rapier, Armour of darkness, Elixir of health, 1 gold.
(+5 flanking bonus, Sneak attack deals +10 unavoidable, Regain 15 energy once)
Clonk, Warforged Sorceror, level 1.
Ring of Protection.
(All attacks against bearer at -5)
Colour Spray, Daze.
(Two enemies recieve -20 atk next round, Target cannot spend 10 of his energy next round)
Yarvik Bardson, Human Fighter, level 1.
Blade of flame, Blade of teaching.
(+10 damage once per round, +10*(level)^2 exp per encounter)
Damascus the Madman, Northlander Ranger, level 1.
Bracers of archery.
(+15 to one attack pr round)
Andreus Papanikolaou, Half-elf Monk, level 1.
Gloves of power, Simple fighting boots, 3 gold.
(Gain +5 attack or +10 defence each round, Gain +5 attack)
Character currently unknown.