Create a Card: MTG

For all your silly time-killing forum games.

Moderators: jestingrabbit, Moderators General, Prelates

Gypped
Posts: 42
Joined: Tue Nov 17, 2009 6:12 am UTC

Re: Create a Card: MTG

Postby Gypped » Sat Jan 09, 2010 7:20 am UTC

Suspect the Faithful
1B
Enchantment - Aura
Enchant Creature
May only target white creatures. Enchanted Creature cannot block and owner must pay 2 upkeep. If Enchanted Creature is Knight type it gains +4/-2.

"So, you were smart enough to suspect the inquisition?"


Next Card: Kick Them While They're Down

nowfocus
Posts: 948
Joined: Wed Apr 09, 2008 1:34 am UTC

Re: Create a Card: MTG

Postby nowfocus » Tue Jan 12, 2010 7:23 am UTC

Kick Them While They're Down
RR
Instant
All enemy creatures that have been damaged this turn take X additional damage, where X is the number of creatures you control

Next: Puddles.
Jahoclave wrote:Besides if you observe romance, you change the outcome. Especially if you put his/her friend Catherine in a box.

Menacing Spike wrote:Was it the copper hammer or the children part that caused censoring?

User avatar
Esperite
Posts: 447
Joined: Tue Aug 18, 2009 1:35 am UTC
Location: The Internet

Re: Create a Card: MTG

Postby Esperite » Wed Jan 13, 2010 2:23 am UTC

Puddles - U
Instant
Remove up to 2 target creatures from combat.
Watch out! You almost stepped in that puddle. You have to be careful, some of the puddles around here can be really de-*bubble*.

Next Card: Lava Cauldron
"A thing is not necessarily true because a man dies for it."
— Oscar Wilde

Kain
Posts: 1140
Joined: Wed Aug 27, 2008 4:29 am UTC
Location: At the center of the observable universe.

Re: Create a Card: MTG

Postby Kain » Wed Jan 13, 2010 5:15 am UTC

Lava Cauldron
3RX
Artifact
When Lava Cauldron enters the battlefield, put a charge counter on it for each red mana used to pay its mana cost beyond the first.
At the begining of your upkeep, if there are no charge counters on Lava Cauldron, sacrifice it. Otherwise, remove one charge counter from Lava Cauldron. It deals damage to each creature without flying equal to the number of charge counters on it.
(yes, I know the X is not referenced in the card: that is intentional)

Next Card: Unhealing Balm
Look, you know it's serious when a bunch of people in full armor and gear come charging in to fight a pond of chickens - Steax

Restartagain
Posts: 236
Joined: Mon Jul 27, 2009 12:08 am UTC
Location: Right Here

Re: Create a Card: MTG

Postby Restartagain » Wed Jan 13, 2010 4:49 pm UTC

Unhealing Balm
BB
Enchant Creature

Enchanted creature's toughness becomes 1.

The salve is designed to keep the subject's body weakened and preserved until a suitable... use is found for them.

Next Card: Venomous Totem
Too lazy to live, too lazy to die. So I'm on the internet.

User avatar
Mighty Jalapeno
Inne Juste 7 Dayes I Wille Make You A Hero!
Posts: 11265
Joined: Mon May 07, 2007 9:16 pm UTC
Location: Prince George In A Can
Contact:

Re: Create a Card: MTG

Postby Mighty Jalapeno » Wed Jan 13, 2010 5:08 pm UTC

Venomous Totem
6
Summon Artifact Creature

Any creature dealt damage by Venomous Totem is buried at the end of combat.
Venomous Totem may not attack or block.

"Would you like to tell me why you made the totem venomous? It doesn't do anything."

6/6

Next Card: Probulator

Klapaucius
Posts: 712
Joined: Thu Aug 21, 2008 11:00 pm UTC

Re: Create a Card: MTG

Postby Klapaucius » Wed Jan 13, 2010 5:28 pm UTC

Kain wrote:Lava Cauldron
3RX
Artifact
When Lava Cauldron enters the battlefield, put a charge counter on it for each red mana used to pay its mana cost beyond the first.
At the begining of your upkeep, if there are no charge counters on Lava Cauldron, sacrifice it. Otherwise, remove one charge counter from Lava Cauldron. It deals damage to each creature without flying equal to the number of charge counters on it.
(yes, I know the X is not referenced in the card: that is intentional)
It should be worded:

X can only be paid with red mana.
WHen ~ comes into play, put X charge counters on it.

Probulator
UR
Target creature doesn't untap during its controller's untap step.
When that creature untaps, ~ deals 2 damage to it.

Hold still for a moment...

Next card:
Freezer Burn
500%!

User avatar
rrwoods
Posts: 1509
Joined: Mon Sep 24, 2007 5:57 pm UTC
Location: US

Re: Create a Card: MTG

Postby rrwoods » Wed Jan 13, 2010 8:32 pm UTC

Klapaucius wrote:X can only be paid with red mana.
WHen ~ comes into play, put X charge counters on it.

Not equivalent. The original wording counts red mana paid towards the (3).
31/M/taken/US
age/gender/interest/country

Belial wrote:The sex card is tournament legal. And I am tapping it for, like, six mana.

LeroyBrandybuck
Posts: 10
Joined: Tue Dec 29, 2009 8:24 pm UTC

Re: Create a Card: MTG

Postby LeroyBrandybuck » Wed Jan 13, 2010 11:50 pm UTC

Freezer Burn
1RU
Choose one or both - Tap target creature. It doesn't untap during it's controller's next untap step; or Freezer Burn deals 3 damage to target player.


Next: Champion of the Ancestors
"Large things are made from small things. Significance is cumulative, but not always obvious." - Jim Butcher, Academ's Fury

Restartagain
Posts: 236
Joined: Mon Jul 27, 2009 12:08 am UTC
Location: Right Here

Re: Create a Card: MTG

Postby Restartagain » Thu Jan 14, 2010 4:49 pm UTC

Champion of the Ancestors
W
Instant

Exile X nonartifact creatures in your graveyard. X can't be less than 3.
Put a nonartifact creature with a converted mana cost of X from your graveyard into play.

Whether by body be burnt, or my soul scattered, when the dead bring me news of suffering I shall rise to defend my people again.

Next Card: Rusted Blade
Too lazy to live, too lazy to die. So I'm on the internet.

Klapaucius
Posts: 712
Joined: Thu Aug 21, 2008 11:00 pm UTC

Re: Create a Card: MTG

Postby Klapaucius » Fri Jan 15, 2010 4:59 pm UTC

Rusted Blade
2
Artifact-Equipment

Equipped creature gets +3/+0 and has first strike.
If equipped creature is dealt combat damage, sacrifice Rusted Blade.

Next card:
Glyph of Epiphany
500%!

Restartagain
Posts: 236
Joined: Mon Jul 27, 2009 12:08 am UTC
Location: Right Here

Re: Create a Card: MTG

Postby Restartagain » Sun Jan 17, 2010 11:56 pm UTC

Glyph of Epiphany
1UUU
Enchantment

Whenever enchanted player casts a spell, that player must draw a card and then discard a card.

Next Card: Unnatural Ferocity
Too lazy to live, too lazy to die. So I'm on the internet.

User avatar
Pez Dispens3r
is not a stick figure.
Posts: 2079
Joined: Thu Dec 04, 2008 3:08 am UTC
Location: Australia
Contact:

Re: Create a Card: MTG

Postby Pez Dispens3r » Mon Jan 18, 2010 5:46 am UTC

Unnatural Ferocity - 3B
Enchantment
Attacking creatures get +2/-2 until end of turn.
As their bites became more vicious
their suffering seemed to increase.


I know this is more traditionally a g/W/r ability, but I think the -2 toughness makes enough of a hurdle for mono-black players to not break the pie chart. Especially considering black creatures generally aren't that tough.

Next card: Ignoble Crown.
Mighty Jalapeno wrote:I feel like you're probably an ocelot, and I feel like I want to eat you. Feeling is fun!
this isn't my cow

Token
Posts: 1481
Joined: Fri Dec 01, 2006 5:07 pm UTC
Location: London

Re: Create a Card: MTG

Postby Token » Mon Jan 18, 2010 10:02 am UTC

Pez Dispens3r wrote:I know this is more traditionally a g/W/r ability, but I think the -2 toughness makes enough of a hurdle for mono-black players to not break the pie chart. Especially considering black creatures generally aren't that tough.

It's not an unprecedented ability for black to have - see Tourach's Gate. However, I think you meant to make the card an instant - when exactly would "until end of turn" apply for a static ability? :P
All posts are works in progress. If I posted something within the last hour, chances are I'm still editing it.

User avatar
Pez Dispens3r
is not a stick figure.
Posts: 2079
Joined: Thu Dec 04, 2008 3:08 am UTC
Location: Australia
Contact:

Re: Create a Card: MTG

Postby Pez Dispens3r » Mon Jan 18, 2010 10:26 am UTC

Token wrote:
Pez Dispens3r wrote:I know this is more traditionally a g/W/r ability, but I think the -2 toughness makes enough of a hurdle for mono-black players to not break the pie chart. Especially considering black creatures generally aren't that tough.

It's not an unprecedented ability for black to have - see Tourach's Gate. However, I think you meant to make the card an instant - when exactly would "until end of turn" apply for a static ability? :P

Yeah, good point. Make that without the end of turn, or else make it a cheaper sorcery.
Mighty Jalapeno wrote:I feel like you're probably an ocelot, and I feel like I want to eat you. Feeling is fun!
this isn't my cow

User avatar
Mighty Jalapeno
Inne Juste 7 Dayes I Wille Make You A Hero!
Posts: 11265
Joined: Mon May 07, 2007 9:16 pm UTC
Location: Prince George In A Can
Contact:

Re: Create a Card: MTG

Postby Mighty Jalapeno » Tue Jan 19, 2010 12:05 am UTC

Ignoble Clown
3BW
Summon Creature - Clownlord

T: Tap target non-black creature.
T: Destroy target non-white creature with a toughness less than Ignoble Clown's.

"He's still funny, but not 'ha ha' funny..."


3/3

Next Card: Wordscraper

Restartagain
Posts: 236
Joined: Mon Jul 27, 2009 12:08 am UTC
Location: Right Here

Re: Create a Card: MTG

Postby Restartagain » Tue Jan 19, 2010 4:47 pm UTC

Wordscraper
U
Instant

Counter target sorcery or instant spell controlled by your opponent. Its controller may cast another sorcery or instant spell from their hand.

You said what? You meant this instead... right?


...and there seemed to have been a typo, so

Ignoble Crown
3
Artifact - Equipment

Equip RRR
Equipped creature has: 'Whenever this creature attacks, you may destroy target artifact.'

A crown of thorns and bones, fit for the lord of pillagers.

Next Card: Defiler's Breath
Too lazy to live, too lazy to die. So I'm on the internet.

Token
Posts: 1481
Joined: Fri Dec 01, 2006 5:07 pm UTC
Location: London

Re: Create a Card: MTG

Postby Token » Tue Jan 19, 2010 8:49 pm UTC

Restartagain wrote:Wordscraper
U
Instant

Counter target sorcery or instant spell controlled by your opponent. Its controller may cast another sorcery or instant spell from their hand without paying its mana cost.

You said what? You meant this instead... right?

Fix'd?

Defiler's Breath - 2BB
Enchantment
When Defiler's Breath enters the battlefield, it deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.
You may cast cards exiled with Defiler's Breath. (You must still pay any costs.)

Next card: Hired Blade
All posts are works in progress. If I posted something within the last hour, chances are I'm still editing it.

User avatar
Under A Pale Grey Sky
Posts: 78
Joined: Sun Oct 04, 2009 3:15 pm UTC

Re: Create a Card: MTG

Postby Under A Pale Grey Sky » Thu Jan 21, 2010 2:08 am UTC

Hired Blade.jpg

Next Card: Crimson Behelit
Firelight holds their peace
Sing farewell by smoke in the cold
We farewell the old
As they fall to silence

User avatar
Armadillo Al
Posts: 934
Joined: Thu Aug 14, 2008 4:17 pm UTC
Location: Illinois

Re: Create a Card: MTG

Postby Armadillo Al » Thu Jan 21, 2010 2:51 pm UTC

Pez Dispens3r wrote:
Token wrote:
Pez Dispens3r wrote:I know this is more traditionally a g/W/r ability, but I think the -2 toughness makes enough of a hurdle for mono-black players to not break the pie chart. Especially considering black creatures generally aren't that tough.

It's not an unprecedented ability for black to have - see Tourach's Gate. However, I think you meant to make the card an instant - when exactly would "until end of turn" apply for a static ability? :P

Yeah, good point. Make that without the end of turn, or else make it a cheaper sorcery.


Or, we can just twerk the wording...

Unnatural Ferocity - 3B
Enchantment
Whenever a creature attacks, it gets +2/-2 until end of turn.
As their bites became more vicious
their suffering seemed to increase.
Compiling.. wrote:xkcd... where EVERYONE loves EVERYONE...

User avatar
Pez Dispens3r
is not a stick figure.
Posts: 2079
Joined: Thu Dec 04, 2008 3:08 am UTC
Location: Australia
Contact:

Re: Create a Card: MTG

Postby Pez Dispens3r » Thu Jan 21, 2010 2:54 pm UTC

Armadillo Al wrote:
Pez Dispens3r wrote:
Token wrote:
Pez Dispens3r wrote:I know this is more traditionally a g/W/r ability, but I think the -2 toughness makes enough of a hurdle for mono-black players to not break the pie chart. Especially considering black creatures generally aren't that tough.

It's not an unprecedented ability for black to have - see Tourach's Gate. However, I think you meant to make the card an instant - when exactly would "until end of turn" apply for a static ability? :P

Yeah, good point. Make that without the end of turn, or else make it a cheaper sorcery.


Or, we can just twerk the wording...

Unnatural Ferocity - 3B
Enchantment
Whenever a creature attacks, it gets +2/-2 until end of turn.
As their bites became more vicious
their suffering seemed to increase.

We can, but, "Attacking creatures get +2/-2" is much simpler and as correct.
Mighty Jalapeno wrote:I feel like you're probably an ocelot, and I feel like I want to eat you. Feeling is fun!
this isn't my cow

User avatar
Armadillo Al
Posts: 934
Joined: Thu Aug 14, 2008 4:17 pm UTC
Location: Illinois

Re: Create a Card: MTG

Postby Armadillo Al » Thu Jan 21, 2010 3:00 pm UTC

They're not identical, though. That wording only gives the creature +2/-2 until the end of combat, as opposed to the end of turn.
Compiling.. wrote:xkcd... where EVERYONE loves EVERYONE...

Restartagain
Posts: 236
Joined: Mon Jul 27, 2009 12:08 am UTC
Location: Right Here

Re: Create a Card: MTG

Postby Restartagain » Sat Jan 23, 2010 12:16 am UTC

Crimson Behelit
1RRBB
Artifact - Equipment

When Crimson Behelit comes into play, sacrifice it unless you attach it to a nonartifact creature.
Equipped creature has: 'At the beginning of every upkeep, put a +1/-1 counter on this creature.'
If the equipped creature would leave play, sacrifice it instead. Crimson Behelit becomes a 6/6 red and black Demon with Haste and: 'If this creature would leave play, sacrifice it unless it becomes an Artifact Equipment attached to a nonartifact creature instead.'

The Behelits thrive on men who lust for power - They never seem to run low on prey.

Next Card: Roseblood Loop

...ack, I haven't a clue how to word that properly.
Too lazy to live, too lazy to die. So I'm on the internet.

GenericKen
Posts: 45
Joined: Thu Nov 12, 2009 8:52 pm UTC

Re: Create a Card: MTG

Postby GenericKen » Sat Jan 23, 2010 7:16 am UTC

Crimson Behelit - 1RRBB
Artifact - Equipment
When ~ comes into play, sacrifice it unless attach it to a nonartifact creature you control.
At the beginning of each upkeep, put a +1/-1 counter on the equipped creature.
When the equipped creature is put into a graveyard from the battlefield, ~ becomes a 6/6 red and black Demon creature.
When ~ is put into a graveyard from the battlefield, you may return it to the battlefield attached to a nonartifact creature you control.

Still kind of awkward working around the equip clause. It's really what Auras were made for, not equipment.


Roseblood Loop - G
Artifact - Equipment
Whenever the equipped creature is dealt damage, add that much G to your mana pool.
Your mana pool doesn't empty until the end of each turn.
Equip - G


Next Card - Punt

Token
Posts: 1481
Joined: Fri Dec 01, 2006 5:07 pm UTC
Location: London

Re: Create a Card: MTG

Postby Token » Sat Jan 23, 2010 4:17 pm UTC

Restartagain wrote:Crimson Behelit - 1RRBB
Artifact - Equipment

When ~ comes into play, sacrifice it unless you attach it to a nonartifact creature you control.
At the beginning of each player's upkeep, put a +1/-1 counter on equipped creature.
Whenever equipped creature is put into a graveyard from the battlefield, ~ becomes a 6/6 red and black Demon creature, and gains "When this creature is put into a graveyard from the battlefield, you may return it to the battlefield."

Further improved (with some minor functional changes).
All posts are works in progress. If I posted something within the last hour, chances are I'm still editing it.

Hix
Posts: 364
Joined: Sun Oct 15, 2006 5:46 pm UTC

Re: Create a Card: MTG

Postby Hix » Sat Jan 23, 2010 7:27 pm UTC

Punt
U
Instant
Gain 5 life. Lose 5 life at the end of your next turn. Draw a card.

Next Card: Flip Out

User avatar
Krong
Posts: 288
Joined: Sun Jan 24, 2010 12:49 am UTC
Location: Charleston, South Cackalacky

Re: Create a Card: MTG

Postby Krong » Sun Jan 24, 2010 1:11 am UTC

Flip Out
1BR
Instant
Until end of turn, target creature has double strike, flying, and can block any number of attacking creatures.

Next Card: Drudgery
The answer to the question "What’s wrong with the world?" is just two words: "I am." -- G. K. Chesterton (attributed)

Restartagain
Posts: 236
Joined: Mon Jul 27, 2009 12:08 am UTC
Location: Right Here

Re: Create a Card: MTG

Postby Restartagain » Sun Jan 24, 2010 3:41 pm UTC

Drudgery
1BB
Enchantment

All creatures you control have: 'Pay 1 life, T: Draw a card.'

Painful, thankless slavery had always been the basis of great empires.

Next Card: Spears on the Horizon
Too lazy to live, too lazy to die. So I'm on the internet.

User avatar
Esperite
Posts: 447
Joined: Tue Aug 18, 2009 1:35 am UTC
Location: The Internet

Re: Create a Card: MTG

Postby Esperite » Mon Jan 25, 2010 11:06 pm UTC

Spears on the Horizon - 2W
Enchantment
Kicker - 2W
At the beginning of your upkeep, put a 2/1 soldier token into play.
If the kicker cost was paid, all soldiers have first strike.
"And lo! Their hearts stirred as the heard the sound of soldiers, marching in unbroken lines. They knew they need not win; for their lord had kept his promise."

Next Card: Mist
"A thing is not necessarily true because a man dies for it."
— Oscar Wilde

User avatar
Krong
Posts: 288
Joined: Sun Jan 24, 2010 12:49 am UTC
Location: Charleston, South Cackalacky

Re: Create a Card: MTG

Postby Krong » Mon Jan 25, 2010 11:36 pm UTC

Mist
U
Instant

Prevent all combat damage that would be dealt this turn.

(Hey, if they're giving Fog to white, might as well give it to blue, too.)

Next Card: Surface
The answer to the question "What’s wrong with the world?" is just two words: "I am." -- G. K. Chesterton (attributed)

GenericKen
Posts: 45
Joined: Thu Nov 12, 2009 8:52 pm UTC

Re: Create a Card: MTG

Postby GenericKen » Tue Jan 26, 2010 2:27 am UTC

Why not give every card to blue? Lord knows they need it. :roll:

Surface - U
Instant
Reveal the top 12 cards of your library. You may choose a non-blue card to put on top of your library. Put the rest of the revealed cards on top of your library below it. (They are put back in the same order)
Blub.

Next card: Goblin Aesthetics

nowfocus
Posts: 948
Joined: Wed Apr 09, 2008 1:34 am UTC

Re: Create a Card: MTG

Postby nowfocus » Tue Jan 26, 2010 2:37 am UTC

Surface
1RR
Enchantment

When Surface is played, put all creatures with Islandwalk in the graveyard. No creatures with Islandwalk can enter play

For as long as the serpents had been our enemies, I was sorry to see their end. The surface had come to greet them, and they trashed about on the sea floor.

Next Card: Elvin Satchel.
Last edited by nowfocus on Tue Jan 26, 2010 1:43 pm UTC, edited 1 time in total.
Jahoclave wrote:Besides if you observe romance, you change the outcome. Especially if you put his/her friend Catherine in a box.

Menacing Spike wrote:Was it the copper hammer or the children part that caused censoring?

User avatar
Krong
Posts: 288
Joined: Sun Jan 24, 2010 12:49 am UTC
Location: Charleston, South Cackalacky

Re: Create a Card: MTG

Postby Krong » Tue Jan 26, 2010 5:47 am UTC

Oh man, those actually work well together as a split card.

Goblin Aesthetics // Elven Satchel
1R // G
Tribal Enchantment - Goblin Aura // Tribal Enchantment - Elf Aura

Enchant creature
Enchanted creature gets +1/+0.
If enchanted creature is attacking and unblocked, you may sacrifice Goblin Aesthetics. If you do, destroy target land defending player controls.

"Look there! A meadow. Nothing a little bit of desolation can't fix."

//

Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Elven Satchel: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

"Look there! Desolation. Nothing a little bit of meadow can't fix."

Next Card: Vineyard
The answer to the question "What’s wrong with the world?" is just two words: "I am." -- G. K. Chesterton (attributed)

User avatar
Under A Pale Grey Sky
Posts: 78
Joined: Sun Oct 04, 2009 3:15 pm UTC

Re: Create a Card: MTG

Postby Under A Pale Grey Sky » Tue Jan 26, 2010 7:14 am UTC

Krong wrote:Oh man, those actually work well together as a split card.

Goblin Aesthetics // Elven Satchel
1R // G
Tribal Enchantment - Goblin Aura // Tribal Enchantment - Elf Aura

Enchant creature
Enchanted creature gets +1/+0.
If enchanted creature is attacking and unblocked, you may sacrifice Goblin Aesthetics. If you do, destroy target land defending player controls.

"Look there! A meadow. Nothing a little bit of desolation can't fix."

//

Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Elven Satchel: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

"Look there! Desolation. Nothing a little bit of meadow can't fix."

Next Card: Vineyard

Indeed they do. Although its a bit wordy for a split card:
Goblin Aesthetics - Elven Satchel.jpg
Firelight holds their peace
Sing farewell by smoke in the cold
We farewell the old
As they fall to silence

Restartagain
Posts: 236
Joined: Mon Jul 27, 2009 12:08 am UTC
Location: Right Here

Re: Create a Card: MTG

Postby Restartagain » Tue Jan 26, 2010 3:25 pm UTC

Vineyard
2BG
Enchantment

T: Gain 2 life.
Pay XX life, T: Until the end of turn, Vineyard deals X damage to every attacking creature.

The grapes here grow off the rotting carcasses of strangled goblins.

Next Card: Barren Farm
Too lazy to live, too lazy to die. So I'm on the internet.

Klapaucius
Posts: 712
Joined: Thu Aug 21, 2008 11:00 pm UTC

Re: Create a Card: MTG

Postby Klapaucius » Tue Jan 26, 2010 4:56 pm UTC

Barren Farm
Land
G: Put a crop counter on ~.
Remove a crop counter from ~, T: Add W to your mana pool.

Next card:
Special Relativity
500%!

User avatar
rrwoods
Posts: 1509
Joined: Mon Sep 24, 2007 5:57 pm UTC
Location: US

Re: Create a Card: MTG

Postby rrwoods » Tue Jan 26, 2010 8:26 pm UTC

Klapaucius wrote:Barren Farm
Land
G: Put a crop counter on ~.
T, Remove a crop counter from ~: Add W to your mana pool.

This seems really weak. I really like being able to get multiple crop counters on it in one turn, which gives this the potential to be kind of awesome. As is it's strictly worse than Plains. Maybe:

Barren Farm
Land
G: Put a crop counter on Barren Farm.
T, Remove three crop counters from Barren Farm: Add 1W to your mana pool.

Or maybe:

Barren Farm
Land
G: Put a crop counter on Barren Farm.
T, Remove a crop counter from Barren Farm: Add 1W to your mana pool. Barren Farm doesn't untap during your next untap step.

Or:

Barren Farm
Land
G: Put a crop counter on Barren Farm if it's untapped.
T, Remove a crop counter from Barren Farm: Add 1W to your mana pool.

I dunno... I really like the concept though!
31/M/taken/US
age/gender/interest/country

Belial wrote:The sex card is tournament legal. And I am tapping it for, like, six mana.

User avatar
Mighty Jalapeno
Inne Juste 7 Dayes I Wille Make You A Hero!
Posts: 11265
Joined: Mon May 07, 2007 9:16 pm UTC
Location: Prince George In A Can
Contact:

Re: Create a Card: MTG

Postby Mighty Jalapeno » Tue Jan 26, 2010 8:42 pm UTC

Special Relativity
UUUUU
Enchantment

U1: Counter any ability, spell, action or interrupt. Any player may use this ability by paying (3).
Special Relativity may not be the target of spells or abilities.

"Wait... run that by me one more time?"

Next Card: Good Sin

GenericKen
Posts: 45
Joined: Thu Nov 12, 2009 8:52 pm UTC

Re: Create a Card: MTG

Postby GenericKen » Wed Jan 27, 2010 3:13 am UTC

The Goblin Aesthetics half seems insanely broken. Destroy your turn 1 land on turn 2?

User avatar
Krong
Posts: 288
Joined: Sun Jan 24, 2010 12:49 am UTC
Location: Charleston, South Cackalacky

Re: Create a Card: MTG

Postby Krong » Wed Jan 27, 2010 3:51 am UTC

Well, I've never played on a competitive level, so maybe it is. My thought was that though it's one turn earlier than a Stone Rain, you'd also have to have a turn one creature that your opponent can't remove or block with his or her turn one play.
The answer to the question "What’s wrong with the world?" is just two words: "I am." -- G. K. Chesterton (attributed)


Return to “Forum Games”

Who is online

Users browsing this forum: No registered users and 81 guests