Create a Card: MTG

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Krong
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Re: Create a Card: MTG

Postby Krong » Mon Mar 01, 2010 2:18 am UTC

Death's Benevolence
W/B
Sorcery

Choose a creature you control. Gain 2 life for each -1/-1 counter on the chosen creature, each -0/-1 counter on it, each aura controlled by an opponent that enchants it, and each equipment controlled by an opponent that equips it, then destroy that creature. It can't be regenerated.

For the cursed, only death can bring freedom.


Next card: Porosity
The answer to the question "What’s wrong with the world?" is just two words: "I am." -- G. K. Chesterton (attributed)

Kain
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Re: Create a Card: MTG

Postby Kain » Mon Mar 01, 2010 3:31 am UTC

Porosity
1R
Enchantment - Aura
Enchant Creature
Enchanted Creature has protection from blue.

Next Card: Inflammability
Look, you know it's serious when a bunch of people in full armor and gear come charging in to fight a pond of chickens - Steax

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Krong
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Re: Create a Card: MTG

Postby Krong » Mon Mar 01, 2010 3:58 am UTC

Inflammability
R
Enchantment - Aura
Enchant permanent

Whenever enchanted permanent becomes the target of a red spell or ability, add RR to your mana pool.

Next card: Goblin Brainiac
The answer to the question "What’s wrong with the world?" is just two words: "I am." -- G. K. Chesterton (attributed)

UMOP
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Re: Create a Card: MTG

Postby UMOP » Mon Mar 01, 2010 7:12 am UTC

Goblin Brainiac
1R
Creature — Goblin
R, T: Goblin Brainiac deals 1 damage to target creature.

Toggo taught me good!
1/1

Next Card: Phoenix Down

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BurningLed
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Re: Create a Card: MTG

Postby BurningLed » Mon Mar 01, 2010 11:44 am UTC

Phoenix Down
W
Artifact

Sacrifice Phoenix Down: Regenerate target creature.

Next: Crimson Thunder
Axman wrote:Some people blow their cash on watches that they show off to people who think said watches make a person cool. Some people spend a weekend buying everyone fake gifts in a game of make-believe.
I think the latter group is awesome.

Kain
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Re: Create a Card: MTG

Postby Kain » Mon Mar 01, 2010 12:38 pm UTC

Crimson Thunder
4 W/U RR
Legendary Enchantment
Cumulative upkeep: W/U
Whenever a player plays a white or a blue spell, crimson thunder deals X damage to him or her, where X is that spell's converted mana cost.

Here the storms reverberate through magi's minds long after the air is still.

Next Card: Black Gold
Look, you know it's serious when a bunch of people in full armor and gear come charging in to fight a pond of chickens - Steax

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BurningLed
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Re: Create a Card: MTG

Postby BurningLed » Mon Mar 01, 2010 7:42 pm UTC

Black Gold
1B
Land

T: Add {B} to your mana pool.
Sacrifice ~: Deal X damage to each creature the enemy controls, where X is the number of nonland red permanents he/she controls.

For something so valuable, it's a pity to see it burn away so quickly.

Next: Steelskull, Mage of the Depths
Axman wrote:Some people blow their cash on watches that they show off to people who think said watches make a person cool. Some people spend a weekend buying everyone fake gifts in a game of make-believe.
I think the latter group is awesome.

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Esperite
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Re: Create a Card: MTG

Postby Esperite » Mon Mar 01, 2010 8:20 pm UTC

Steelskull, Mage of the Depths - 3UUU
Legendary Creature - Merfolk Wizard
As long as Steelskull, Mage of the Depths is untapped, other creatures you control have protection from blue.
Whenever Steelskull, Mage of the Depths attacks, you may have all other creatures get -0/-X, where X is that creature's power.
Whenever Steelskull, Mage of the Depths blocks, you may have all other creatures get -X/-0, where X is that creature's toughness.
The depths hold many secrets, but the murky darkness hides horrors amoung the treasures.
2/3

Next Card: Skull Trap

edit: added Power and Toughness
Last edited by Esperite on Wed Mar 03, 2010 12:01 am UTC, edited 1 time in total.
"A thing is not necessarily true because a man dies for it."
— Oscar Wilde

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BurningLed
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Re: Create a Card: MTG

Postby BurningLed » Mon Mar 01, 2010 8:28 pm UTC

Skull Trap
B
Artifact

Whenever an enemy creature attacks, you may sacrifice Skull Trap. If you do, destroy that creature and add {B} to your mana pool.

Next: Mana Crescendo
Last edited by BurningLed on Wed Mar 03, 2010 7:48 pm UTC, edited 1 time in total.
Axman wrote:Some people blow their cash on watches that they show off to people who think said watches make a person cool. Some people spend a weekend buying everyone fake gifts in a game of make-believe.
I think the latter group is awesome.

Isvan
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Re: Create a Card: MTG

Postby Isvan » Mon Mar 01, 2010 10:52 pm UTC

Mana Crescendo
GG
Sorcery
Whenever a land becomes tapped, if ~ is on the stack, put a power counter on ~.
Remove two power counters from~: Copy ~. You may choose new targets for the copy.
Add GG to your mana pool. Untap target land.

Next card: Culling the Unworthy

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Krong
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Re: Create a Card: MTG

Postby Krong » Mon Mar 01, 2010 11:55 pm UTC

Isvan wrote:Mana Crescendo
GG
Sorcery
Whenever a land becomes tapped, if ~ is on the stack, put a power counter on ~.
Remove two power counters from~: Copy ~. You may choose new targets for the copy.
Add GG to your mana pool. Untap target land.


That's a really interesting card. It took me a little bit to figure out, but I think you can get infinite mana from it provided you start with 4 untapped lands after you pay the casting cost.

Here's the reasoning. To simplify things, let's only use forests, and assume that the opponent doesn't intervene in some way.

1. Pay the initial cost. Let's say by tapping two forests, but it doesn't matter how it happens.
2. Tap two more forests to put 2 counters on it, then remove those counters to put a copy onto the stack. You have two counterless copies of the spell, and +2 unspent mana from the lands.
3. Tap two more forests to put 2 counters on each copy, then remove those counters to put 2 more copies onto the stack. You have four counterless copies of the spell, and +2 mana from the lands.
4. Allow the two most recent copies of the spell to resolve. 2 of your lands untap. You have 2 counterless copies of the spell, and +4 mana from the copies resolving.
5. Return to step 3. You'll add 6 mana each time through the loop.

For some further fun, what's the max amount of mana you can gain from this spell, assuming we tap all our untapped lands for mana when we're done?
(Again assuming only forests for mana production, no opponent meddling, etc.)

1 forest: 0 Can't cast it
2 forests: 1 -2 cost, +2 gain from spell, +1 from tapping
3 forests: 1 -2 cost, +2 gain from spell, +1 from untapping
4 forests: 4 -2 cost, +4 gain from two copies, +2 from untapping
5 forests: 7 -2 cost, +6 gain from three copies, +3 from untapping
(Get to the end of step 2, then allow one copy to resolve. With the untapped land and your fifth land, you can manage a third copy.)
6 forests: Infinite
The answer to the question "What’s wrong with the world?" is just two words: "I am." -- G. K. Chesterton (attributed)

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BurningLed
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Re: Create a Card: MTG

Postby BurningLed » Tue Mar 02, 2010 12:17 am UTC

Infinite mana would kill you, wouldn't it? :P But that is a bit overpowered.

Culling the Unworthy
1BG
Enchantment

When ~ enters play, destroy all creatures with one or less toughness.
G, T: All creatures you control have +1/+1 until end of turn.
B: Destroy all creatures with one or less toughness.

You are not worthy enough for target practice. Begone.

Next: Glissando of Blades
Axman wrote:Some people blow their cash on watches that they show off to people who think said watches make a person cool. Some people spend a weekend buying everyone fake gifts in a game of make-believe.
I think the latter group is awesome.

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Re: Create a Card: MTG

Postby Restartagain » Tue Mar 02, 2010 12:36 am UTC

BurningLed wrote:Infinite mana would kill you, wouldn't it?

Not since they removed mana burn in 2010, or something close to that. Besides, you wouldn't do that in the first place without some way of throwing all that mana for massive damage, like Ghitu Fire.
Anyway,

Glissando of Blades
GR
Enchantment

R, T: Target creature gains Double Strike until the end of turn.
G, T: Target creature gains Trample until the end of turn.

Ranging from rapiers to claymores.

Next Card: Dusk Shroud
Too lazy to live, too lazy to die. So I'm on the internet.

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BurningLed
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Re: Create a Card: MTG

Postby BurningLed » Tue Mar 02, 2010 1:25 am UTC

Dusk Shroud
Sorcery
1UB

All creatures you control have Shroud until end of turn.

As the last sun falls, our enemies soon follow.

Next: Frustrating Cube
Axman wrote:Some people blow their cash on watches that they show off to people who think said watches make a person cool. Some people spend a weekend buying everyone fake gifts in a game of make-believe.
I think the latter group is awesome.

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Krong
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Re: Create a Card: MTG

Postby Krong » Tue Mar 02, 2010 2:18 am UTC

Restartagain wrote:
BurningLed wrote:Infinite mana would kill you, wouldn't it?

Not since they removed mana burn in 2010, or something close to that. Besides, you wouldn't do that in the first place without some way of throwing all that mana for massive damage, like Ghitu Fire.

It also wouldn't kill you from mana burn before that, because you have to make a choice (well, several choices) in each iteration of the loop in order to continue it. It's infinite as in "as much mana as you want (in multiples of 4)", and not as in "there's no limit even if you want one."



Frustrating Cube
Artifact
4

As long as Frustrating Cube is untapped, spells you cast cost 2 less to cast.
As long as Frustrating Cube is tapped, spells you cast cost an additional 1 to cast.
Whenever you cast a spell, tap Frustrating Cube.

The more the wizards sought to divine its secrets, the fewer secrets it seemed to hold.


Next Card: Armageddon Salesman
The answer to the question "What’s wrong with the world?" is just two words: "I am." -- G. K. Chesterton (attributed)

Kain
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Re: Create a Card: MTG

Postby Kain » Tue Mar 02, 2010 3:35 am UTC

Way back at black gold: lands cannot have mana costs: they are not spells. It could be an enchantment, or there could be some rule text on it that negates this rule, of course.

Armageddon Salesman
3RR
Creature - Human Lawmage
T, Sacrifice a land you control: Deal damage to each creature and player equal to the maximum converted mana cost that land could be tapped to produce.
Sacrifice two lands you conrol: Each player sacrifices a creature. Any player may play this ability (they sacrifice two lands they control to pay the ability's cost).
1/1

Next Card: Everything you say will be misquoted, then used against you.
Look, you know it's serious when a bunch of people in full armor and gear come charging in to fight a pond of chickens - Steax

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Krong
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Re: Create a Card: MTG

Postby Krong » Tue Mar 02, 2010 4:42 am UTC

Everything you say will be misquoted, then used against you.
1UUUU
Instant

Choose any number of target spells or abilities on the stack that are controlled by an opponent. You may choose new targets for each.

"Everything you say will be misquoted, then used against you."
"You already said that."
"No I didn-- oh, you sly devil, you."


Next card: Ludicrous Finale
The answer to the question "What’s wrong with the world?" is just two words: "I am." -- G. K. Chesterton (attributed)

Kain
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Re: Create a Card: MTG

Postby Kain » Tue Mar 02, 2010 4:59 am UTC

Ludicrous Finale
75WWWWWUUUUUBBBBBRRRRRGGGGG
Sorcery
Convoke
Split Second
Each opponent empties sacrifices each permanent he or she controls. Gain 1 life for each permanent sacrificed this way, then each opponent loses 1 life for each life you gained this turn.
Shuffle your graveyard into your library. You may draw up to X cards, where X is your life total. Until the end of the turn, you may play cards from your hand without paying their mana cost.
Until the end of the turn, all creatures you control have deathtouch, lifelink, double strike, and poisonous 1.
"Certain Planeswalkers will only accept a victory if their opponent has been humiliated, crippled, killed, revived, turned into a pile of sentient goo, and finally blasted from the very existence of the multiverse. But, Nooo, of course I am not one of those..." - Gloaty McGloat, Planeswalker


Next Card: Gloaty McGloat, Planeswalker
Look, you know it's serious when a bunch of people in full armor and gear come charging in to fight a pond of chickens - Steax

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BurningLed
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Re: Create a Card: MTG

Postby BurningLed » Tue Mar 02, 2010 12:07 pm UTC

Gloaty McGloat, Planeswalker
7WW
Legendary Creature - Human Fool
9/9

Whenever ~ destroys a creature, tap ~. ~ does not untap on your next untap step.

God, I wish he'd shut up and fight already!


Edit: Major problem there fixed xD

Next: Crimson Tome
Last edited by BurningLed on Tue Mar 02, 2010 7:39 pm UTC, edited 1 time in total.
Axman wrote:Some people blow their cash on watches that they show off to people who think said watches make a person cool. Some people spend a weekend buying everyone fake gifts in a game of make-believe.
I think the latter group is awesome.

UMOP
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Re: Create a Card: MTG

Postby UMOP » Tue Mar 02, 2010 3:23 pm UTC

Crimson Tome
0
Artifact

T: Target creature gets +1/+0 until end of turn.
R, Sacrifice Crimson Tome: Deal 1 damage to target creature or player.

The Tomes contain the basic essenses of every school, designed so that any mage can understand them.

Next Card: Cobalt Tome

EDIT: Added the flavor text to make it a match set.
Last edited by UMOP on Wed Mar 03, 2010 2:50 am UTC, edited 1 time in total.

Restartagain
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Re: Create a Card: MTG

Postby Restartagain » Tue Mar 02, 2010 5:45 pm UTC

Cobalt Tome
0
Artifact

T: Target player puts the top card of their library into their graveyard.
U, Sacrifice Cobalt Tome: Draw a card.

The Tomes contain the basic essenses of every school, designed so that any mage can understand them.

Next Card: Emerald Tome
Too lazy to live, too lazy to die. So I'm on the internet.

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BurningLed
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Re: Create a Card: MTG

Postby BurningLed » Tue Mar 02, 2010 7:39 pm UTC

Emerald Tome
0
Artifact

T: Regenerate target creature with converted mana cost of 1 or less.
G, Sacrifice Emerald Tome: Gain 2 life.

The Tomes contain the basic essences of every school, designed so that any mage can understand them.

Next:Onyx Tome
Axman wrote:Some people blow their cash on watches that they show off to people who think said watches make a person cool. Some people spend a weekend buying everyone fake gifts in a game of make-believe.
I think the latter group is awesome.

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Krong
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Re: Create a Card: MTG

Postby Krong » Tue Mar 02, 2010 11:59 pm UTC

Onyx Tome
0
Artifact

T: Exile the top card of target player's graveyard.
B, Sacrifice Onyx Tome: Target creature gains fear until end of turn.

The Tomes contain the basic essences of every school, designed so that any mage can understand them.

Next card: Alabaster Tome
The answer to the question "What’s wrong with the world?" is just two words: "I am." -- G. K. Chesterton (attributed)

Restartagain
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Re: Create a Card: MTG

Postby Restartagain » Wed Mar 03, 2010 12:06 am UTC

Alabaster Tome
0
Artifact

T: Prevent the next 1 damage that would be dealt to target creature this turn.
W, Sacrifice Alabaster Tome: Target creature you control gains protection from the color of your choice until end of turn.

The Tomes contain the basic essenses of every school, designed so that any mage can understand them.

Next Card: Runic Library
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Esperite
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Re: Create a Card: MTG

Postby Esperite » Wed Mar 03, 2010 12:11 am UTC

Runic Library
Land
T: Add 1 to your mana pool.
T, Sacrifice Runic Library: You may play your next spell with no mana cost as if it had a mana cost of 0.
To create what nature cannot is merely another puzzle; one that we have solved.

Next Card: Necromantic Tome
"A thing is not necessarily true because a man dies for it."
— Oscar Wilde

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BurningLed
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Re: Create a Card: MTG

Postby BurningLed » Wed Mar 03, 2010 12:35 am UTC

Necromantic Tome
0
Artifact - Tome (Can we do that already? If we're gonna be doing a set...)

T: Regenerate target creature. You lose X life, where X is the creature's converted mana cost.
BG, Sacrifice Necromantic Tome: Destroy X creatures you control. Gain X + 2 life.

Next: Magefire Tome
Last edited by BurningLed on Wed Mar 03, 2010 7:54 pm UTC, edited 1 time in total.
Axman wrote:Some people blow their cash on watches that they show off to people who think said watches make a person cool. Some people spend a weekend buying everyone fake gifts in a game of make-believe.
I think the latter group is awesome.

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Elvish Pillager
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Re: Create a Card: MTG

Postby Elvish Pillager » Wed Mar 03, 2010 12:42 am UTC

Magefire Tome
4
Artifact
Whenever you play a card, draw a card.
Whenever you draw a card, Magefire Tome deals 1 damage to you.

Next card: Disingenuous Savant
Also known as Eli Dupree. Check out elidupree.com for my comics, games, and other work.

GENERATION A(g64, g64): Social experiment. Take the busy beaver function of the generation number and add it to your signature.

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BurningLed
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Re: Create a Card: MTG

Postby BurningLed » Wed Mar 03, 2010 12:57 am UTC

Disingenuous Savant
3B
Creature - Human Wizard
1/1
When ~ enters play, untap all permanents you control. At end of turn, tap all permanents and destroy ~. Tapped permanents do not untap at the end of your next untap step.

Well, sure he's a genius. Not much use if he gets distracted halfway through each technological revolution he starts, is it?!

Next: The Frantic, Raving Delusions of a Deranged Lunatic
Axman wrote:Some people blow their cash on watches that they show off to people who think said watches make a person cool. Some people spend a weekend buying everyone fake gifts in a game of make-believe.
I think the latter group is awesome.

Kain
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Re: Create a Card: MTG

Postby Kain » Wed Mar 03, 2010 3:09 am UTC

The Frantic, Raving Delusions of a Deranged Lunatic
0
Legendary Creature - Horror
(~ is colorless)
When ~ is put into the graveyard from play, you lose th3 game.
Trample
30/0

(yes, I know that causes it to be sent to the graveyard immediately. It is intended to work that way. I am quite sure someone somewhere could find a use for it).

Next Card: Phantasmal Strength
Look, you know it's serious when a bunch of people in full armor and gear come charging in to fight a pond of chickens - Steax

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Elvish Pillager
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Re: Create a Card: MTG

Postby Elvish Pillager » Wed Mar 03, 2010 3:26 am UTC

Kain wrote:The Frantic, Raving Delusions of a Deranged Lunatic
0
Legendary Creature - Horror
(~ is colorless)
When ~ is put into the graveyard from play, you lose th3 game.
Trample
30/0

(yes, I know that causes it to be sent to the graveyard immediately. It is intended to work that way. I am quite sure someone somewhere could find a use for it).

Parapet, Lumithread Field, and Veteran Armorer each cost 1W and are effectively instant-win combos with that. Note that if it is blocked and killed, you still win, since its damage makes the opponent lose before the triggered ability takes effect.

Notably, some other things that you might expect to work don't work - for instance, Pandemonium's ability would only trigger after you already lost.

If you weren't aware, Wizards did print a creature with 0 toughness - Force of Savagery. (It's just an 8/0 trampler for 2G.)

Now,

Phantasmal Strength
G
Instant
Target creature gets +6/+6 until end of turn. Prevent all damage that it would deal this turn.

Next card: Dionysian Fury
Also known as Eli Dupree. Check out elidupree.com for my comics, games, and other work.

GENERATION A(g64, g64): Social experiment. Take the busy beaver function of the generation number and add it to your signature.

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BurningLed
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Re: Create a Card: MTG

Postby BurningLed » Wed Mar 03, 2010 11:37 am UTC

Dionysian Fury
1RR
Enchant Creature

Enchanted creature has +2/-2 and Trample.

"Whaddya mean, 'Get out before we killya, you drunk?' I'm busy dancing with this leprechaun, and he says you can go and - " -- Dwarven Knight Ogvar, last words

Next: Dwarven Knight Ogvar
Axman wrote:Some people blow their cash on watches that they show off to people who think said watches make a person cool. Some people spend a weekend buying everyone fake gifts in a game of make-believe.
I think the latter group is awesome.

AntonGarou
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Re: Create a Card: MTG

Postby AntonGarou » Wed Mar 03, 2010 2:25 pm UTC

BurningLed wrote:Necromantic Tome
0
Artifact - Tome (Can we do that already? If we're gonna be doing a set...)

T: Regenerate target creature. You lose X life, where X is the creature's converted mana cost.
BG, Sacrifice Necromantic Tome: Destroy X creatures. Gain X + 2 life.

Next: Magefire Tome

This seems rather unbalanced. For 2 mana you can destroy all your opponent's creatures and gain a hefty life bonus into the bargain.
I'm not nitpicking, I'm quarkpicking!

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Esperite
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Re: Create a Card: MTG

Postby Esperite » Wed Mar 03, 2010 3:51 pm UTC

Dwarven Knight Ogvar - RRW
Legendary Creature - Dwarf Knight
Dwarven Knight Ogvar cannot be blocked by creatures with flying.
First Strike
He used everything to his advantage: his skill, his weapons, his speed, and his height.
3/2

Next Card: Color Elemental
"A thing is not necessarily true because a man dies for it."
— Oscar Wilde

Isvan
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Re: Create a Card: MTG

Postby Isvan » Wed Mar 03, 2010 7:48 pm UTC

Colour Elemental
WUBRG
4/4
Multicolored permanents have shroud.
W: Target red permanent becomes white and gains first strike until end of turn. Sacrifice a creature.
B: Target white permanent becomes black and gains deathtouch until end of turn. You lose 3 life.
G: Target black permanent becomes green and gets +2/+4 until end of turn. Sacrifice a land.
U: Target green permanent becomes blue and gains flying until end of turn. Target opponent gains 4 life.
R: Target blue permanent becomes red and gets +4/+2 until end of turn. Discard a card at random.

Next card: Essence of Incompetence

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BurningLed
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Re: Create a Card: MTG

Postby BurningLed » Wed Mar 03, 2010 7:53 pm UTC

AntonGarou wrote:
BurningLed wrote:Necromantic Tome
0
Artifact - Tome (Can we do that already? If we're gonna be doing a set...)

T: Regenerate target creature. You lose X life, where X is the creature's converted mana cost.
BG, Sacrifice Necromantic Tome: Destroy X creatures. Gain X + 2 life.

Next: Magefire Tome

This seems rather unbalanced. For 2 mana you can destroy all your opponent's creatures and gain a hefty life bonus into the bargain.


Whoops, that was supposed to be creatures you control xD I'll fix that.

Essence of Incompetence
2U
Enchantment - Aura
Enchant Creature

Place a -1/-1 counter on enchanted creature each time it attacks or blocks.

He gets clumsier every day, I swear.

Next: Chronophobia
Axman wrote:Some people blow their cash on watches that they show off to people who think said watches make a person cool. Some people spend a weekend buying everyone fake gifts in a game of make-believe.
I think the latter group is awesome.

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Esperite
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Re: Create a Card: MTG

Postby Esperite » Wed Mar 03, 2010 8:11 pm UTC

Chronophobia - UUR
Enchantment
UR: Target creature becomes 0/1 until the end of the upkeep step. Play only on any player's upkeep step.
He recoiled in terror at the sight of that which can take everything away, no matter what you ever do -- time.

Next Card: Chronomastery
"A thing is not necessarily true because a man dies for it."
— Oscar Wilde

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hideki101
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Re: Create a Card: MTG

Postby hideki101 » Wed Mar 03, 2010 8:37 pm UTC

Chronomastery 3UU
Sorcery

Choose one--Advance the turn counter by 1, or Target player gets a second upkeep phase after their first, or choose one--Upkeep phase, Main phase 1, Combat phase, Main phase 2, End phase. Target player skips that phase.

I will beat you last Tuesday.

Next Card: Yukari Yakumo, Manipulator of Borders
Albert Einistein wrote:"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."

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BurningLed
Posts: 561
Joined: Tue Feb 09, 2010 5:42 pm UTC

Re: Create a Card: MTG

Postby BurningLed » Wed Mar 03, 2010 11:35 pm UTC

Yukari Yakumo, Manipulator of Borders
2WBB
Legendary Creature - Human Wizard

BW: Place a border counter on target land. As long as any land has a border counter, you control that land and may tap it for mana.

"What has mountains, forests, and rivers; yet no stones, trees, or water?"

-- Riddle of the map.


Next: Dendrophobia

(Fear of trees)
Axman wrote:Some people blow their cash on watches that they show off to people who think said watches make a person cool. Some people spend a weekend buying everyone fake gifts in a game of make-believe.
I think the latter group is awesome.

UMOP
Posts: 54
Joined: Sat Feb 06, 2010 1:08 am UTC

Re: Create a Card: MTG

Postby UMOP » Wed Mar 03, 2010 11:59 pm UTC

Dendrophobia
{B/G}{B/G}
Enchantment — Aura
Enchant Creature
All green spells and permanents gain protection from enchanted creature. (This means this creature only, not all creatures that share the same name.)

Next Card: Grayscale

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BurningLed
Posts: 561
Joined: Tue Feb 09, 2010 5:42 pm UTC

Re: Create a Card: MTG

Postby BurningLed » Thu Mar 04, 2010 12:17 am UTC

Grayscale
6
Enchantment

All permanents are colorless.
All mana costs are now equal to their converted mana costs.
All creatures are now artifact creatures.
All lands are now artifact lands.
All mana in all mana pools are now colorless.

Next: Chronocube
Axman wrote:Some people blow their cash on watches that they show off to people who think said watches make a person cool. Some people spend a weekend buying everyone fake gifts in a game of make-believe.
I think the latter group is awesome.


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