Chess: Game 2

For all your silly time-killing forum games.

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Tractor
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Chess: Game 2

Postby Tractor » Sat Apr 28, 2007 6:43 am UTC

Starting a 2nd chess game in its own thread to keep things simple.

Rules:
  • Only valid moves count (follow the thread for castling/en passant/etc; feel free to comment on which state was valid)
  • You cannot play until the board changes position twice since your last turn (corollary 1: you can't make this a one on one game; corollary 2: You can swap sides while playing)
  • Brains only, please

Since I finished the last game, I'll leave this open for someone else to start...

Code: Select all

r n b q k b n r
p p p p p p p p
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
P P P P P P P P
R N B Q K B N R
9 x 6 = 42

Note: Randall kicks ass.

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warriorness
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Postby warriorness » Sat Apr 28, 2007 6:44 am UTC

Code: Select all

r n b q k b n r
p p p p p p p p
. . . . . . . .
. . . . . . . .
. . . P . . . .
. . . . . . . .
P P P . P P P P
R N B Q K B N R


d4
Iluvatar wrote:Love: Gimme the frickin' API.
yy2bggggs, on Fischer Random chess wrote:Hmmm.... I wonder how how a hypermodern approach would work

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yy2bggggs
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Re: Chess: Game 2

Postby yy2bggggs » Sat Apr 28, 2007 7:48 am UTC

Reminder:

When creating new threads, please include the following rules:

Rules:
  • Only valid moves count (follow the thread for castling/en passant/etc; feel free to comment on which state was valid)
  • You cannot play until the board changes position twice since your last turn (corollary 1: you can't make this a one on one game; corollary 2: You can swap sides while playing)
  • Brains only, please
Thanks!

Thanks Tractor, Hermaj!

This list of guidelines has evolved based on user preferences during the first experimental stage of forum chess. If anyone can think of other suggestions, let me know.

Guidelines:
  • The preferred format for game play is to quote the previous board position (excluding notation/who to play), then to post notation for the move, the new board position, and "whose" turn it is.
  • Regardless, all posts should show at a minimum the board position (notation is nice, but I'm more concerned with anyone being able to play).
  • It's strongly suggested that you learn Algebraic chess notation and use it within posts.
  • Tim Mann's winboard/xboard program is very useful to keep track of the game.
  • When the game ends, a new thread should be created for the next game. The thread title should include a unique name for the game ("Game x", where x changes, is suggested); the first post should contain the rules.
Last edited by yy2bggggs on Sat Apr 28, 2007 4:45 pm UTC, edited 2 times in total.

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Gelsamel
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Postby Gelsamel » Sat Apr 28, 2007 10:42 am UTC

warriorness wrote:

Code: Select all

r n b q k b n r
p p p p p p p p
. . . . . . . .
. . . . . . . .
. . . P . . . .
. . . . . . . .
P P P . P P P P
R N B Q K B N R


d4


Code: Select all

r n b q k b n r
p p p . p p p p
. . . . . . . .
. . . p . . . .
. . . P . . . .
. . . . . . . .
P P P . P P P P
R N B Q K B N R


Borin' ol' d5

White to play.
"Give up here?"
- > No
"Do you accept defeat?"
- > No
"Do you think games are silly little things?"
- > No
"Is it all pointless?"
- > No
"Do you admit there is no meaning to this world?"
- > No

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mattmacf
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Postby mattmacf » Sat Apr 28, 2007 12:20 pm UTC

Gelsamel wrote:
warriorness wrote:

Code: Select all

r n b q k b n r
p p p . p p p p
. . . . . . . .
. . . p . . . .
. . . P . . . .
. . . . . . . .
P P P . P P P P
R N B Q K B N R


Gah! I missed the end of the last game :| Nice to see a new game already going though. And a queen pawn game to boot. These can tend to be terribly slow and cramped games, but I think we should make things lively. My favorite play, the queen's gambit.

c4

Code: Select all

r n b q k b n r
p p p . p p p p
. . . . . . . .
. . . p . . . .
. . P P . . . .
. . . . . . . .
P P . . P P P P
R N B Q K B N R

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Gelsamel
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Postby Gelsamel » Sat Apr 28, 2007 12:25 pm UTC

I never said that :P
"Give up here?"
- > No
"Do you accept defeat?"
- > No
"Do you think games are silly little things?"
- > No
"Is it all pointless?"
- > No
"Do you admit there is no meaning to this world?"
- > No

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yy2bggggs
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Postby yy2bggggs » Sat Apr 28, 2007 5:20 pm UTC

mattmacf wrote:

Code: Select all

r n b q k b n r
p p p . p p p p
. . . . . . . .
. . . p . . . .
. . P P . . . .
. . . . . . . .
P P . . P P P P
R N B Q K B N R

c6

Code: Select all

r n b q k b n r
p p . . p p p p
. . p . . . . .
. . . p . . . .
. . P P . . . .
. . . . . . . .
P P . . P P P P
R N B Q K B N R

White to move.

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DonChubby
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Postby DonChubby » Sat Apr 28, 2007 5:24 pm UTC

Code: Select all

r n b q k b n r
p p . . p p p p
. . p . . . . .
. . . p . . . .
. . P P . . . .
. . . . . . . .
P P . . P P P P
R N B Q K B N R


Code: Select all

p p . . p p p p
. . p . . . . .
. . . p . . . .
. . P P . . . .
. . N . . . . .
P P . . P P P P
R . B Q K B N R

C3

Black's turn.
Treason doth never prosper, what's the reason?
For if it prosper, none dare call it treason.
CreemyNougat wrote:It was the saddest orgasm ever.

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warriorness
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Postby warriorness » Sat Apr 28, 2007 5:58 pm UTC

DonChubby wrote:

Code: Select all

r n b q k b n r
p p . . p p p p
. . p . . . . .
. . . p . . . .
. . P P . . . .
. . N . . . . .
P P . . P P P P
R . B Q K B N R


Nc3

Black's turn.



Code: Select all

r n . q k b n r
p p . . p p p p
. . p . . . . .
. . . p . b . .
. . P P . . . .
. . N . . . . .
P P . . P P P P
R . B Q K B N R


Bf5
Iluvatar wrote:Love: Gimme the frickin' API.
yy2bggggs, on Fischer Random chess wrote:Hmmm.... I wonder how how a hypermodern approach would work

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Gelsamel
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Postby Gelsamel » Sun Apr 29, 2007 1:39 am UTC

Seeing as I only played only played white last time, this time I'll only play black for fun.
"Give up here?"
- > No
"Do you accept defeat?"
- > No
"Do you think games are silly little things?"
- > No
"Is it all pointless?"
- > No
"Do you admit there is no meaning to this world?"
- > No

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yy2bggggs
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Postby yy2bggggs » Sun Apr 29, 2007 3:49 am UTC

warriorness wrote:

Code: Select all

r n . q k b n r
p p . . p p p p
. . p . . . . .
. . . p . b . .
. . P P . . . .
. . N . . . . .
P P . . P P P P
R . B Q K B N R
cxd5

Code: Select all

r n . q k b n r
p p . . p p p p
. . p . . . . .
. . . P . b . .
. . . P . . . .
. . N . . . . .
P P . . P P P P
R . B Q K B N R
Black to play.

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Gelsamel
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Postby Gelsamel » Sun Apr 29, 2007 6:28 am UTC

yy2bggggs wrote:cxd5

Code: Select all

r n . q k b n r
p p . . p p p p
. . p . . . . .
. . . P . b . .
. . . P . . . .
. . N . . . . .
P P . . P P P P
R . B Q K B N R


Code: Select all

r n . q k b n r
p p . . p p p p
. . . . . . . .
. . . p . b . .
. . . P . . . .
. . N . . . . .
P P . . P P P P
R . B Q K B N R


cxd5
"Give up here?"
- > No
"Do you accept defeat?"
- > No
"Do you think games are silly little things?"
- > No
"Is it all pointless?"
- > No
"Do you admit there is no meaning to this world?"
- > No

Goplat
Posts: 490
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Postby Goplat » Sun Apr 29, 2007 5:29 pm UTC

Gelsamel wrote:

Code: Select all

r n . q k b n r
p p . . p p p p
. . . . . . . .
. . . p . b . .
. . . P . . . .
. . N . . . . .
P P . . P P P P
R . B Q K B N R
cxd5

Code: Select all

r n . q k b n r
p p . . p p p p
. . . . . . . .
. . . p . b . .
. . . P . . . .
. Q N . . . . .
P P . . P P P P
R . B . K B N R
Qb3

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mattmacf
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Postby mattmacf » Sun Apr 29, 2007 8:47 pm UTC

Goplat wrote:

Code: Select all

r n . q k b n r
p p . . p p p p
. . . . . . . .
. . . p . b . .
. . . P . . . .
. Q N . . . . .
P P . . P P P P
R . B . K B N R

Let's get the king side developed...
Nf6

Code: Select all

r n . q k b . r
p p . . p p p p
. . . . . n . .
. . . p . b . .
. . . P . . . .
. Q N . . . . .
P P . . P P P P
R . B . K B N R

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yy2bggggs
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Postby yy2bggggs » Sun Apr 29, 2007 9:01 pm UTC

mattmacf wrote:

Code: Select all

r n . q k b . r
p p . . p p p p
. . . . . n . .
. . . p . b . .
. . . P . . . .
. Q N . . . . .
P P . . P P P P
R . B . K B N R
Qxb7

Code: Select all

r n . q k b . r
p Q . . p p p p
. . . . . n . .
. . . p . b . .
. . . P . . . .
. . N . . . . .
P P . . P P P P
R . B . K B N R

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mattmacf
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Postby mattmacf » Sun Apr 29, 2007 9:05 pm UTC

D'OH! that's what I get for jumping in mid-game and not really paying attention to my moves :|

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yy2bggggs
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Postby yy2bggggs » Sun Apr 29, 2007 9:10 pm UTC

mattmacf wrote:D'OH! that's what I get for jumping in mid-game and not really paying attention to my moves :|

Your move isn't terrible... some pawn was going to disappear anyway.

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Tractor
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Postby Tractor » Mon Apr 30, 2007 2:43 pm UTC

yy2bggggs wrote:

Code: Select all

r n . q k b . r
p Q . . p p p p
. . . . . n . .
. . . p . b . .
. . . P . . . .
. . N . . . . .
P P . . P P P P
R . B . K B N R


Code: Select all

r . . q k b . r
p Q . n p p p p
. . . . . n . .
. . . p . b . .
. . . P . . . .
. . N . . . . .
P P . . P P P P
R . B . K B N R

nd7

I believe that saves black from any further ravaging from the queen...unless white was looking to lose the queen this early in the game.

White to move.
9 x 6 = 42



Note: Randall kicks ass.

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mattmacf
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Postby mattmacf » Fri May 04, 2007 11:27 am UTC

Tractor wrote:

Code: Select all

r . . q k b . r
p Q . n p p p p
. . . . . n . .
. . . p . b . .
. . . P . . . .
. . N . . . . .
P P . . P P P P
R . B . K B N R

Gee, this thread kinda died. Let's get this game started again guys. Let's go with something painfully safe and indecisive.

Nf3

Code: Select all

r . . q k b . r
p Q . n p p p p
. . . . . n . .
. . . p . b . .
. . . P . . . .
. . N . . N . .
P P . . P P P P
R . B . K B . R

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The LuigiManiac
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Postby The LuigiManiac » Fri May 04, 2007 3:08 pm UTC

mattmacf wrote:

Code: Select all

r . . q k b . r
p Q . n p p p p
. . . . . n . .
. . . p . b . .
. . . P . . . .
. . N . . N . .
P P . . P P P P
R . B . K B . R


Ahem, I'm probably going to mess the entire game up for lower-case by doing this, but this thread needs a revival:

bg4

Code: Select all

r . . q k b . r
p Q . n p p p p
. . . . . n . .
. . . p . . . .
. . . P . . b .
. . N . . N . .
P P . . P P P P
R . B . K B . R
Spoiler:
THE CAKE IS A 3.141592653589...!

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yy2bggggs
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Postby yy2bggggs » Sat May 05, 2007 2:13 am UTC

The LuigiManiac wrote:

Code: Select all

r . . q k b . r
p Q . n p p p p
. . . . . n . .
. . . p . . . .
. . . P . . b .
. . N . . N . .
P P . . P P P P
R . B . K B . R
Ne5

Code: Select all

r . . q k b . r
p Q . n p p p p
. . . . . n . .
. . . p N . . .
. . . P . . b .
. . N . . . . .
P P . . P P P P
R . B . K B . R
Black to play.

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mattmacf
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Postby mattmacf » Mon May 07, 2007 10:16 am UTC

yy2bggggs wrote:

Code: Select all

r . . q k b . r
p Q . n p p p p
. . . . . n . .
. . . p N . . .
. . . P . . b .
. . N . . . . .
P P . . P P P P
R . B . K B . R

Seeing as I can't think of anything better to play (and this thread needs a kick in the ass), lets go with Nxe5

Code: Select all

r . . q k b . r
p Q . . p p p p
. . . . . n . .
. . . p n . . .
. . . P . . b .
. . N . . . . .
P P . . P P P P
R . B . K B . R

White to play

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parallax
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Postby parallax » Mon May 07, 2007 10:39 am UTC

Code: Select all

r . . q k b . r
p Q . . p p p p
. . . . . n . .
. . . p n . . .
. . . P . . b .
. . N . . . . .
P P . . P P P P
R . B . K B . R


dxe5

Code: Select all

r . . q k b . r
p Q . . p p p p
. . . . . n . .
. . . p P . . .
. . . . . . b .
. . N . . . . .
P P . . P P P P
R . B . K B . R



Black to play

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Tractor
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Postby Tractor » Mon May 07, 2007 2:00 pm UTC

parallax wrote:

Code: Select all

r . . q k b . r
p Q . . p p p p
. . . . . n . .
. . . p P . . .
. . . . . . b .
. . N . . . . .
P P . . P P P P
R . B . K B . R



Code: Select all

r . . q k b . r
p Q . . p p p p
. . . . . . . .
. . . p P . . n
. . . . . . b .
. . N . . . . .
P P . . P P P P
R . B . K B . R


nH5
9 x 6 = 42



Note: Randall kicks ass.

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yy2bggggs
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Postby yy2bggggs » Tue May 08, 2007 12:48 am UTC

Tractor wrote:

Code: Select all

r . . q k b . r
p Q . . p p p p
. . . . . . . .
. . . p P . . n
. . . . . . b .
. . N . . . . .
P P . . P P P P
R . B . K B . R
Qc6+

Code: Select all

r . . q k b . r
p . . . p p p p
. . Q . . . . .
. . . p P . . n
. . . . . . b .
. . N . . . . .
P P . . P P P P
R . B . K B . R
Black to play.

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DonChubby
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Postby DonChubby » Tue May 08, 2007 11:45 am UTC

yy2bggggs wrote:
Tractor wrote:

Code: Select all

r . . q k b . r
p Q . . p p p p
. . . . . . . .
. . . p P . . n
. . . . . . b .
. . N . . . . .
P P . . P P P P
R . B . K B . R

Code: Select all

r . . q k b . r
p . . b p p p p
. . Q . . . . .
. . . p P . . n
. . . . . . . .
. . N . . . . .
P P . . P P P P
R . B . K B . R

Bd7
White to play.
Treason doth never prosper, what's the reason?

For if it prosper, none dare call it treason.

CreemyNougat wrote:It was the saddest orgasm ever.

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Tractor
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Postby Tractor » Tue May 08, 2007 1:16 pm UTC

DonChubby wrote:

Code: Select all

r . . q k b . r
p . . b p p p p
. . Q . . . . .
. . . p P . . n
. . . . . . . .
. . N . . . . .
P P . . P P P P
R . B . K B . R


Code: Select all

r . . q k b . r
p . . b p p p p
. . . . . . . .
. . . Q P . . n
. . . . . . . .
. . N . . . . .
P P . . P P P P
R . B . K B . R

Qxd5
Black to play
9 x 6 = 42



Note: Randall kicks ass.

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parallax
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Postby parallax » Tue May 08, 2007 8:29 pm UTC

Tractor wrote:

Code: Select all

r . . q k b . r
p . . b p p p p
. . . . . . . .
. . . Q P . . n
. . . . . . . .
. . N . . . . .
P P . . P P P P
R . B . K B . R


...e6

Code: Select all

r . . q k b . r
p . . b . p p p
. . . . p . . .
. . . Q P . . n
. . . . . . . .
. . N . . . . .
P P . . P P P P
R . B . K B . R

White to play

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mattmacf
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Postby mattmacf » Wed May 09, 2007 4:22 pm UTC

parallax wrote:

Code: Select all

r . . q k b . r
p . . b . p p p
. . . . p . . .
. . . Q P . . n
. . . . . . . .
. . N . . . . .
P P . . P P P P
R . B . K B . R

Qf3

Code: Select all

r . . q k b . r
p . . b . p p p
. . . . p . . .
. . . . P . . n
. . . . . . . .
. . N . . Q . .
P P . . P P P P
R . B . K B . R

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Tractor
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Postby Tractor » Wed May 09, 2007 5:53 pm UTC

mattmacf wrote:

Code: Select all

r . . q k b . r
p . . b . p p p
. . . . p . . .
. . . . P . . n
. . . . . . . .
. . N . . Q . .
P P . . P P P P
R . B . K B . R


Code: Select all

r . . q k b . r
p . . b . p . p
. . . . p . p .
. . . . P . . n
. . . . . . . .
. . N . . Q . .
P P . . P P P P
R . B . K B . R

pg6

Also, I kept reading 'Qf3' as QED
9 x 6 = 42



Note: Randall kicks ass.

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DonChubby
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Postby DonChubby » Wed May 09, 2007 5:59 pm UTC

Tractor wrote:

Code: Select all

r . . q k b . r
p . . b . p . p
. . . . p . p .
. . . . P . . n
. . . . . . . .
. . N . . Q . .
P P . . P P P P
R . B . K B . R



Ne4

Code: Select all

r . . q k b . r
p . . b . p . p
. . . . p . p .
. . . . P . . n
. . . . N . . .
. . . . . Q . .
P P . . P P P P
R . B . K B . R


-EDIT-
Black to play.
Treason doth never prosper, what's the reason?

For if it prosper, none dare call it treason.

CreemyNougat wrote:It was the saddest orgasm ever.

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yy2bggggs
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Postby yy2bggggs » Thu May 10, 2007 2:06 am UTC

DonChubby wrote:

Code: Select all

r . . q k b . r
p . . b . p . p
. . . . p . p .
. . . . P . . n
. . . . N . . .
. . . . . Q . .
P P . . P P P P
R . B . K B . R
Qa5+

Code: Select all

r . . . k b . r
p . . b . p . p
. . . . p . p .
q . . . P . . n
. . . . N . . .
. . . . . Q . .
P P . . P P P P
R . B . K B . R
White to play.

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Tractor
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Postby Tractor » Thu May 10, 2007 12:59 pm UTC

yy2bggggs wrote:

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R . B . K B . R


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Bd2
Black to move
9 x 6 = 42



Note: Randall kicks ass.

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DonChubby
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Postby DonChubby » Thu May 10, 2007 2:28 pm UTC

Tractor wrote:

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Bg7
Treason doth never prosper, what's the reason?

For if it prosper, none dare call it treason.

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ZeroSum
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Postby ZeroSum » Thu May 10, 2007 5:47 pm UTC

DonChubby wrote:

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Bg7??


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BxQ
Black to move.

Or if DonChubby wishes to rescind his move, I would have moved QxE5 in place of Bg7 since I think that's what the previous player intended.

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warriorness
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Postby warriorness » Thu May 10, 2007 5:54 pm UTC

EDIT: I'm too late! Ignore this post. Unless ZeroSum, you wish to take back your move... I'll leave my thoughts up here anyway (damn, and I thought this move was beautiful...).

DonChubby wrote:

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Bg7


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Rather than the obvious Bxa5, I think I'll play Nd6+

My train of thought:

... Kf8
Qxf8#
Yeah, black's not gonna walk into that.


... Kd7
Qxf7+ Kd8
Bxa5+
White wins a pawn in addition to the queen, and gets awesome position. There's also potential to get the a1 rook into play with Rc1

... Kd8
Bxa5+ (note: Qxa8+ doesn't work because Kd7 threatens the queen with the h8 rook, and black gains a tempo to save the queen)
White's night is in better position, black's rook on a8 is hanging, and he can't play Kd7 to save it because then white does Qxf7#

I think Black is pretty much screwed.
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yy2bggggs, on Fischer Random chess wrote:Hmmm.... I wonder how how a hypermodern approach would work

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DonChubby
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Postby DonChubby » Thu May 10, 2007 5:56 pm UTC

Heh, that's what you get from not playing on an actual board, but what's done is done... carry on, nothing to see here :oops:
Treason doth never prosper, what's the reason?

For if it prosper, none dare call it treason.

CreemyNougat wrote:It was the saddest orgasm ever.

ZeroSum
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Postby ZeroSum » Thu May 10, 2007 7:09 pm UTC

warriorness wrote:I think Black is pretty much screwed.

It seems I was a little quick to move. That is a much better move, warriorness and actually would result in ... Kd8, BxQ++ or ... Kd8, BxQ+ Ke8, QxP++.
I think the most interesting thing to do here would be to replace DonChubby's move and go back to an interesting board state (potential for black trading his queen for a bishop and rook) (since I think the game is trivialized even after my BxQ since black is left in such a bad position.)

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p . . b . p b p
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. . . . N . . .
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P P . B P P P P
R . . . K B . R

White to move

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warriorness
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Postby warriorness » Fri May 11, 2007 5:26 pm UTC

ZeroSum wrote:It seems I was a little quick to move. That is a much better move, warriorness and actually would result in ... Kd8, BxQ++ or ... Kd8, BxQ+ Ke8, QxP++.
I think the most interesting thing to do here would be to replace DonChubby's move and go back to an interesting board state (potential for black trading his queen for a bishop and rook) (since I think the game is trivialized even after my BxQ since black is left in such a bad position.)


Shit! I hadn't even noticed Bxa5 was checkmate there. So it is. Ha.

Okay, I agree with taking back those few moves. Except the position after your move should look like this, as Bg7 was DonChubby's move.

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r . . . k b . r
p . . b . p . p
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. . . . q . . n
. . . . N . . .
. . . . . Q . .
P P . B P P P P
R . . . K B . R


(I didn't move anything)
Iluvatar wrote:Love: Gimme the frickin' API.
yy2bggggs, on Fischer Random chess wrote:Hmmm.... I wonder how how a hypermodern approach would work

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Postby ZeroSum » Fri May 11, 2007 5:36 pm UTC

Good catch on the board correction. I'm declining to move since I made the last move though, so it's white to move. (Looking back, my move deserves half a ? without the black bishop at g7, though it's still a playable position.)


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