Munroevia (Nomic 6.1)

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Munroevia (Nomic 6.1)

Postby e^iπ+1=0 » Sat Jun 05, 2010 5:41 am UTC

Hello and welcome to the Kingdom of Munroevia!

Unfortunately, our old Kingdom had very few visitors. This seemed to be mostly because people were under the impression that they wouldn't understand the complex rules and the thought of reading through our 36 page long history was undesirable. Thus, we decided to change our laws significantly and start a new Kingdom! The more people that play, the more fun we'll all have!

The following is our Law of the Land. It is split into two categories, the "Meta Rules" and the "Law". The Meta Rules are the basic rules which define how this Nomic works. Simply looking them over once should be enough; you will rarely, if ever, need to refer back to them. The Law is the rest of the rules, the ones which truly shape the gameplay. I know it may seem long, but the basic ideas of the Law are very simple. It's highly recommended that you read over the full Law at least once. But after that, if you feel the need to refresh your memory, Lord Kerfuffleninja has done us all a great favor in writing up a summary of the Law for reference. I urge you to not get bogged down in any complexities there may be. You will learn as you play and soon you won't have the think about the rules so much.

Meta Rules:
Spoiler:
001.
a)Rules 001-099 are meta rules, the rule with a number closer to rule 001 takes precedence over one with a number further from rule 001.

002.
a)The Meta Judge is She.
b)The Meta Judge shall act only to preserve the integrity of the nomic in order to allow play to continue unless a player legitimately wins the game.
c)The Meta Judge may overrule any action apart from a meta vote on meta rule 002, if they feel that the action will prevent or adversely impair enjoyable play from continuing.

003.
a)All meta rules require a 2/3rds "Yes" meta vote to amend, repeal or otherwise have any action taken upon them, including modifying their rule number.

004.
a)Meta rules may only be modified by making a meta suggestion, in the format " [META SUGGESTION RULE (???) - (suggestion text here)] ".
b)The voting period for a Meta Suggestion is 24 hours, if no votes are received in that time then the voting period is extended by another 24 hours.
c)Only one suggestion may exist about each rule at any one time.
d)Meta suggestions must reference a rule number between 001 and 099 inclusive; if the rule already exists the suggestion is treated as amending that rule, otherwise it creates it.
e)After the voting period is finished votes are tallied and the results posted; if sufficient support is reached, the updated rules are posted.

005.
a)All players have one meta vote each per suggestion with regards to the meta rules, regardless of their ability to vote, suggest or otherwise on or in rules 100+.
b)Meta votes are cast in the format " [META VOTE RULE (???) - (Yes / No)] ". "Yes" means that you concur with passing the suggestion at vote, "No" means that you do not concur.

006.
a)No rules numbered less than 001 may be created, rules must be numbered with whole integers.
b)All rules must use letters for subsections to aid clarity and referencing.

007.
a) No action by a player may cause a paradox or otherwise disfigure the game to such an extent that further play is seriously impaired. If such an action is detected the Meta Judge shall take whatever action they feel necessary to make further play possible.

008.
a)The meta rules may only be modified by meta actions and are immune to the effects of rules 100 onwards.

009.
a)Posts may not be edited other than for grammatical reasons if they contain official actions, meta or normal. Official actions include but are not limited to any kind of vote or repartitioning of land in the Kingdom.
b)The Meta Judge has authority to rule whether or not a player has infringed this rule.
c)Repeat infringements may be punished by revocation of ability to make official actions for a period of time not exceeding one week.

010.
a)Until such time as a meta rule is created or modified to decide the fate of them, all players "points" and "titles" are frozen from the initiation of this rule and players cannot win or lose "points". [Note: This is left over from our past Nomic. Likely nothing will be done with these "points" and "titles", so feel free to ignore this.

099.
a)Rule 099 is for defining the style in which Nomic should be played. This rule is designed to prevent major changes in game style occurring without a meta vote, since the voting system and rules in the main game may be undemocratic.
b)All players should avoid referencing the meta rules and related concepts such as the Meta Judge outside technical discussion of the meta rules.
c)Rules 100+ should be referred to as "the law" or "law" unless stated otherwise in rules 100+.
d)Suggestions for rules 100+ should be referred to as "petitions" unless stated otherwise in rules 100+.
e)Players should be referred to as a "Noble" or "Lord" or "Lady" or "the King" or "the Queen" or "The Monarch" unless stated otherwise in rules 100+.
f)A "day" is defined as a period of 24 hours, a "week" as 168 hours. The beginning of the calendar week is considered to be 00:01 Monday UTC.
g)Some things may be inferred but should be fairly obvious in rules 100+. Rules 100+ should be taken in the spirit of the game and players should not attempt to delay the game unduly by nitpicking. Though such nitpicking is not banned, it is frowned upon and the Meta Judge may decide to strike it from the official history.
h)Due to the setting the Nomic uses fractions instead of percentages.


Law:
Spoiler:
100.
a) e^iπ+1=0 is the King. The King has absolute power, with the exception of being bound by the following rules.
b) The king shall keep a list of citizens, which must include anyone who has posted since the last court and may include anyone who has ever posted in this thread.
c) Some citizens are nobles, and shall be noted as such by having their names emboldened on the list. The king may only award or remove noble status as allowed by the law.

101.
a) The Kingdom of Munroevia measures 50 quarterlands of fine land, which is apportioned among the nobles as their counties. It is never split into smaller parts than quarterlands.
b) The Monarch shall keep a list of each noble's land entitlement, and may change these entitlements when holding court. Only nobles may own land, but vassals may rule part of a noble's land for them as their fiefdom.
c)The Monarch does not hold any land apart from their Palace, the Capital city and the immediate surrounding area, which shall be regarded as the Monarch's county for the purposes of all references in law to a citizen's county or fiefdom. The size of this land is static and has no bearing on the Monarch's ability or right to rule.

102.
a)Court shall be held at least once a month but no more than three times a week.
b)Court is held for one day and may not be held again for a clear day after the ending of the last session.
c)The Monarch holds court by declaring "The court is now in session".
d)Court order proceeds in the following manner;
i)The Monarch examines the proportion of citizens who have declared themselves in favour of and against each petition, with regard to the proportion of land they control.
ii)The votes of nobles are weighted according to the total size of their county, including any fiefdoms within them. The votes of vassals are weighted according to the size of their fiefdoms.
iii)If the proportion of land in favour is found to make up greater than 2/3 of the votes, the Monarch is bound to pass the petition into law or otherwise act upon it.
iv)If the proportion of land in favour is found to make up less than 1/4 of the votes, the Monarch may not pass the petition into law or otherwise act upon it.
v)The Monarch now signs and publishes the revised law of the land.
vi)The monarch now publishes the latest SUMMARY OF THE LAW generated by Lord Kerfuffleninja.
vii) The Monarch may now reapportion the land among the nobles. E then publishes the list of all citizens, which includes who is a noble and all nobles' land entitlement. A noble holding land may not have his holdings reduced to less than 1 quarterland. A Noble not owning any land may be removed from the ranks of nobility. A vassal ruling a fiefdom of at least 5 quarterlands can, if their master has given their agreement, be ennobled receiving their previous fiefdom as their county. If a noble's county is reduced to smaller that the total size of the fiefdoms within it, those vassals within the county with the largest fiefdoms shall have their fiefdoms turned into counties until this problem is resolved.
e)One day after Court was declared it closes, and in the time until the next Court citizens may write petitions and declare their stance on petitions.
f)Only citizens controlling at least 1/10th of the Kingdom may write petitions. Each citizen may only create one petition before the next Court, which may encompass many points.
g)Stance is declared in a manner such that it is unambiguous as to a citizen's support of the petition.
h)Citizens who do not wish to support a petition may abstain or declare their objection to it.

103.
a) There exist locations, and each Noble is only in one location at any given time. To travel to another place, a Noble announces that they depart for their destination, and are then considered to be travelling until they arrive. A Noble departing must also post a list of all Nobles' locations, listing themselves at their intended destination. When travelling, a Noble may not take any official action.
b) Official actions may only be taken when in the proper location, or by a delegate as allowed by the Law. Actions not listed in this law may be taken anywhere.
c) Places are locations, grouped together in Areas. The Areas that exist are each citizen's County or fiefdom and the Royal Palace. Travelling from one Area to another takes one hour. Travelling between two Places within the same area takes twenty minutes, except within the Palace, where it only takes five minutes.
d) The following Places exist within the Royal Palace, and the respective actions can only be taken in those Places:
i) The Throne Room - holding court, declaring stance on petitions.
ii) The Notary's Office - publishing petitions.

104.
a) The name of this kingdom is Munroevia.

105.
a) A citizen who is not a vassal or a noble may become the vassal of any noble by accepting an offer of a fiefdom from a noble and swearing them an Oath of Fealty. They are then granted the specified amount of land as their fiefdom.
b) A noble may have their land divided among several vassals, and may keep parts of it under their personal rule.
c) Nobles may tax their vassals in any way they so choose.
d) A vassal may break their oath and give up their fief at any time, in order to solicit offers from nobles for a new fiefdom. A noble may release a vassal from their service, causing em to cease to be a vassal, at any time.
e) Nobles may trade land between them freely. If a noble's county size decreases so that their vassals cannot rule as much land as they used to, the noble is responsible to reapportion their land as soon as possible. Neither the noble nor their vassals can vote until this has been done.
f) Vassals to the same noble may trade land between them.
g) The King should not without good reason change the land entitlement of two nobles who have traded land between them.

106.
a) If a noble is removed from the list of citizens, their county is transferred to the citizen e has named as their successor. If that citizen is not a noble, all their previous Oaths are voided and e is ennobled. If such a citizen does not exist, the citizen who has been the former noble's vassal for the longest time is appointed. If no such vassal exists, the Monarch shall appoint a citizen when next holding court.
b) If a vassal is removed from the list of citizens, their fiefdom is returned to the noble.

A Summary of the Law 06.04.10.pdf
(826.52 KiB) Downloaded 177 times


The following is the current list of citizens (nobles are bolded) and their land entitlements:
King e^iπ+1=0
Skellious: 15 quarterlands
Kerfuffleninja: 15 quarterlands
Raptortech97: 20 quarterlands
She
Keldaran


Again, welcome to our Kingdom, and I hope you decide to stay! :)
Last edited by e^iπ+1=0 on Sat Jun 05, 2010 8:01 am UTC, edited 1 time in total.
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Re: Munroevia (Nomic 6.1)

Postby skellious » Sat Jun 05, 2010 5:45 am UTC

#Munroevia, Munroevia, Our home and native nomic.# :P

But seriously, we should have a national anthem.

Maybe,

To the tune of Ode to Joy:
#
Hail the King, our conquering noble, Lord and master of us all,
He rules Munroevia fair and well, now and as forever more,
Good and strong and kind and clever, there is no better king than He,
Lead us, lead us, great protector, lead us on to victory.
#

or something...
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Re: Munroevia (Nomic 6.1)

Postby She » Sat Jun 05, 2010 7:38 am UTC

Pessimistic comment: I just opened that spoiler and was hit by the same feeling as always: Keldaran this is too much. I so understand if people still think this is too complex. Might I suggest, for starters, putting the meta rules in a different spoiler marking them as "the actual rules" and "the failsafe meta rules that don't really need to be read unless something bad happens" or something? Because honestly, the meta rules don't really need to be read.
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Re: Munroevia (Nomic 6.1)

Postby skellious » Sat Jun 05, 2010 8:00 am UTC

She wrote:Pessimistic comment: I just opened that spoiler and was hit by the same feeling as always: Keldaran this is too much. I so understand if people still think this is too complex. Might I suggest, for starters, putting the meta rules in a different spoiler marking them as "the actual rules" and "the failsafe meta rules that don't really need to be read unless something bad happens" or something? Because honestly, the meta rules don't really need to be read.


She is right, seperating the two thus looks much cleaner:

These Rules take precidence over the Law, but do not need to be read unless a dispute occurs.
Spoiler:
Meta Rules

001.
a)Rules 001-099 are meta rules, the rule with a number closer to rule 001 takes precedence over one with a number further from rule 001.

002.
a)The Meta Judge is She.
b)The Meta Judge shall act only to preserve the integrity of the nomic in order to allow play to continue unless a player legitimately wins the game.
c)The Meta Judge may overrule any action apart from a meta vote on meta rule 002, if they feel that the action will prevent or adversely impair enjoyable play from continuing.

003.
a)All meta rules require a 2/3rds "Yes" meta vote to amend, repeal or otherwise have any action taken upon them, including modifying their rule number.

004.
a)Meta rules may only be modified by making a meta suggestion, in the format " [META SUGGESTION RULE (???) - (suggestion text here)] ".
b)The voting period for a Meta Suggestion is 24 hours, if no votes are received in that time then the voting period is extended by another 24 hours.
c)Only one suggestion may exist about each rule at any one time.
d)Meta suggestions must reference a rule number between 001 and 099 inclusive; if the rule already exists the suggestion is treated as amending that rule, otherwise it creates it.
e)After the voting period is finished votes are tallied and the results posted; if sufficient support is reached, the updated rules are posted.

005.
a)All players have one meta vote each per suggestion with regards to the meta rules, regardless of their ability to vote, suggest or otherwise on or in rules 100+.
b)Meta votes are cast in the format " [META VOTE RULE (???) - (Yes / No)] ". "Yes" means that you concur with passing the suggestion at vote, "No" means that you do not concur.

006.
a)No rules numbered less than 001 may be created, rules must be numbered with whole integers.
b)All rules must use letters for subsections to aid clarity and referencing.

007.
a) No action by a player may cause a paradox or otherwise disfigure the game to such an extent that further play is seriously impaired. If such an action is detected the Meta Judge shall take whatever action they feel necessary to make further play possible.

008.
a)The meta rules may only be modified by meta actions and are immune to the effects of rules 100 onwards.

009.
a)Posts may not be edited other than for grammatical reasons if they contain official actions, meta or normal. Official actions include but are not limited to any kind of vote or repartitioning of land in the Kingdom.
b)The Meta Judge has authority to rule whether or not a player has infringed this rule.
c)Repeat infringements may be punished by revocation of ability to make official actions for a period of time not exceeding one week.

010.
a)Until such time as a meta rule is created or modified to decide the fate of them, all players "points" and "titles" are frozen from the initiation of this rule and players cannot win or lose "points". [Note: This is left over from our past Nomic. Likely nothing will be done with these "points" and "titles", so feel free to ignore this.

099.
a)Rule 099 is for defining the style in which Nomic should be played. This rule is designed to prevent major changes in game style occurring without a meta vote, since the voting system and rules in the main game may be undemocratic.
b)All players should avoid referencing the meta rules and related concepts such as the Meta Judge outside technical discussion of the meta rules.
c)Rules 100+ should be referred to as "the law" or "law" unless stated otherwise in rules 100+.
d)Suggestions for rules 100+ should be referred to as "petitions" unless stated otherwise in rules 100+.
e)Players should be referred to as a "Noble" or "Lord" or "Lady" or "the King" or "the Queen" or "The Monarch" unless stated otherwise in rules 100+.
f)A "day" is defined as a period of 24 hours, a "week" as 168 hours. The beginning of the calendar week is considered to be 00:01 Monday UTC.
g)Some things may be inferred but should be fairly obvious in rules 100+. Rules 100+ should be taken in the spirit of the game and players should not attempt to delay the game unduly by nitpicking. Though such nitpicking is not banned, it is frowned upon and the Meta Judge may decide to strike it from the official history.
h)Due to the setting the Nomic uses fractions instead of percentages.

This is the Law, which you should read or at least glance over.
Spoiler:
Law

100.
a) e^iπ+1=0 is the King. The King has absolute power, with the exception of being bound by the following rules.
b) The king shall keep a list of citizens, which must include anyone who has posted since the last court and may include anyone who has ever posted in this thread.
c) Some citizens are nobles, and shall be noted as such by having their names emboldened on the list. The king may only award or remove noble status as allowed by the law.

101.
a) The Kingdom of Munroevia measures 50 quarterlands of fine land, which is apportioned among the nobles as their counties. It is never split into smaller parts than quarterlands.
b) The Monarch shall keep a list of each noble's land entitlement, and may change these entitlements when holding court. Only nobles may own land, but vassals may rule part of a noble's land for them as their fiefdom.
c)The Monarch does not hold any land apart from their Palace, the Capital city and the immediate surrounding area, which shall be regarded as the Monarch's county for the purposes of all references in law to a citizen's county or fiefdom. The size of this land is static and has no bearing on the Monarch's ability or right to rule.

102.
a)Court shall be held at least once a month but no more than three times a week.
b)Court is held for one day and may not be held again for a clear day after the ending of the last session.
c)The Monarch holds court by declaring "The court is now in session".
d)Court order proceeds in the following manner;
i)The Monarch examines the proportion of citizens who have declared themselves in favour of and against each petition, with regard to the proportion of land they control.
ii)The votes of nobles are weighted according to the total size of their county, including any fiefdoms within them. The votes of vassals are weighted according to the size of their fiefdoms.
iii)If the proportion of land in favour is found to make up greater than 2/3 of the votes, the Monarch is bound to pass the petition into law or otherwise act upon it.
iv)If the proportion of land in favour is found to make up less than 1/4 of the votes, the Monarch may not pass the petition into law or otherwise act upon it.
v)The Monarch now signs and publishes the revised law of the land.
vi)The monarch now publishes the latest SUMMARY OF THE LAW generated by Lord Kerfuffleninja.
vii) The Monarch may now reapportion the land among the nobles. E then publishes the list of all citizens, which includes who is a noble and all nobles' land entitlement. A noble holding land may not have his holdings reduced to less than 1 quarterland. A Noble not owning any land may be removed from the ranks of nobility. A vassal ruling a fiefdom of at least 5 quarterlands can, if their master has given their agreement, be ennobled receiving their previous fiefdom as their county. If a noble's county is reduced to smaller that the total size of the fiefdoms within it, those vassals within the county with the largest fiefdoms shall have their fiefdoms turned into counties until this problem is resolved.
e)One day after Court was declared it closes, and in the time until the next Court citizens may write petitions and declare their stance on petitions.
f)Only citizens controlling at least 1/10th of the Kingdom may write petitions. Each citizen may only create one petition before the next Court, which may encompass many points.
g)Stance is declared in a manner such that it is unambiguous as to a citizen's support of the petition.
h)Citizens who do not wish to support a petition may abstain or declare their objection to it.

103.
a) There exist locations, and each Noble is only in one location at any given time. To travel to another place, a Noble announces that they depart for their destination, and are then considered to be travelling until they arrive. A Noble departing must also post a list of all Nobles' locations, listing themselves at their intended destination. When travelling, a Noble may not take any official action.
b) Official actions may only be taken when in the proper location, or by a delegate as allowed by the Law. Actions not listed in this law may be taken anywhere.
c) Places are locations, grouped together in Areas. The Areas that exist are each citizen's County or fiefdom and the Royal Palace. Travelling from one Area to another takes one hour. Travelling between two Places within the same area takes twenty minutes, except within the Palace, where it only takes five minutes.
d) The following Places exist within the Royal Palace, and the respective actions can only be taken in those Places:
i) The Throne Room - holding court, declaring stance on petitions.
ii) The Notary's Office - publishing petitions.

104.
a) The name of this kingdom is Munroevia.

105.
a) A citizen who is not a vassal or a noble may become the vassal of any noble by accepting an offer of a fiefdom from a noble and swearing them an Oath of Fealty. They are then granted the specified amount of land as their fiefdom.
b) A noble may have their land divided among several vassals, and may keep parts of it under their personal rule.
c) Nobles may tax their vassals in any way they so choose.
d) A vassal may break their oath and give up their fief at any time, in order to solicit offers from nobles for a new fiefdom. A noble may release a vassal from their service, causing em to cease to be a vassal, at any time.
e) Nobles may trade land between them freely. If a noble's county size decreases so that their vassals cannot rule as much land as they used to, the noble is responsible to reapportion their land as soon as possible. Neither the noble nor their vassals can vote until this has been done.
f) Vassals to the same noble may trade land between them.
g) The King should not without good reason change the land entitlement of two nobles who have traded land between them.

106.
a) If a noble is removed from the list of citizens, their county is transferred to the citizen e has named as their successor. If that citizen is not a noble, all their previous Oaths are voided and e is ennobled. If such a citizen does not exist, the citizen who has been the former noble's vassal for the longest time is appointed. If no such vassal exists, the Monarch shall appoint a citizen when next holding court.
b) If a vassal is removed from the list of citizens, their fiefdom is returned to the noble.
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Re: Munroevia (Nomic 6.1)

Postby e^iπ+1=0 » Sat Jun 05, 2010 8:02 am UTC

You're right, She, so I edited the first post.
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Re: Munroevia (Nomic 6.1)

Postby skellious » Sat Jun 05, 2010 8:12 am UTC

May I congratulate King e on a smooth migration, there wasn't even a stone out of place in the castle this morning!
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Re: Munroevia (Nomic 6.1)

Postby kerfuffleninja » Sun Jun 06, 2010 4:19 pm UTC

Now down to business. She, I offer you 4 quarterlands of my county as a fiefdom.

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Re: Munroevia (Nomic 6.1)

Postby She » Mon Jun 07, 2010 9:10 pm UTC

I will accept your offer if no others are made, but I would prefer a fief of at least a tenth of the kingdom, i.e. 5 quarterlands, as it would allow me to pen petitions.
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Re: Munroevia (Nomic 6.1)

Postby kerfuffleninja » Mon Jun 07, 2010 10:21 pm UTC

But She, I thought you wanted to know what it was like to be a powerless vassal! I make an offer of 6 quarterlands. You may accept either.

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Re: Munroevia (Nomic 6.1)

Postby eggdudeguy » Mon Jun 07, 2010 10:50 pm UTC

How do I play?
What do I do to start?
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I have a Blog and I make Games. I also have a big multiplayer game in the works (coming soonish!).

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Re: Munroevia (Nomic 6.1)

Postby e^iπ+1=0 » Mon Jun 07, 2010 11:43 pm UTC

Someone has to offer you a fief. I'm sure someone will soon, as the main point of our move was to get new players.
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Re: Munroevia (Nomic 6.1)

Postby skellious » Tue Jun 08, 2010 12:07 am UTC

eggdudeguy, I offer you five quarterlands and a new haircut.
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Re: Munroevia (Nomic 6.1)

Postby She » Tue Jun 08, 2010 11:51 am UTC

Oh, right, I forgot about the powerless part. I might have said that, but on second thought I want to write petitions. I accept the offer of a fief of 6 quarterlands.

I travel to the notary's office.
Notary's office: She, raptortech97
Throne room: everyone else.
(discalaimer: I think this is how it is, I didn't see anyone move in the last two pages of the old thread)
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Re: Munroevia (Nomic 6.1)

Postby She » Tue Jun 08, 2010 11:59 am UTC

Right, I forgot.
/kneel
To my master Lord Kerfuffleninja do I hereby swear unending fealty. I will rule 6 Quarterlands of eir county as my fief, and in return he shall rule my vote as eir own. In the name of Keldaran, God of Nothing in Particular, and by the Law as penned and signed by our King Fancy Maths, I again do swear.

I pen the following:
WHEREAS moving around comes with recordkeeping while adding no depth whatsoever, whether strategical, tactical or otherwise; nor does the mechanic address any profound questions of the nomic of anything, whether it be nomics, rules, logic, ominpotency or corridors; nor is it, at least to me, neither interesting, enjoyable nor fulfilling -
BE IT HEREBY RESOLVED that it was a bad idea and that rule 103 be repealed.
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Re: Munroevia (Nomic 6.1)

Postby skellious » Tue Jun 08, 2010 12:12 pm UTC

I've forgotten whether we can currently vote outside of court, but I register my support, official or otherwise, towards Lady She's petition.
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Re: Munroevia (Nomic 6.1)

Postby kerfuffleninja » Tue Jun 08, 2010 12:24 pm UTC

eggdudeguy wrote:How do I play?
What do I do to start?


I really do encourage that you read the summary linked to in the first post. It really is a quick read. I, too offer you 5 quarterlands of my county as a fief.

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skellious
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Re: Munroevia (Nomic 6.1)

Postby skellious » Tue Jun 08, 2010 12:34 pm UTC

kerfuffleninja wrote:
eggdudeguy wrote:How do I play?
What do I do to start?


I really do encourage that you read the summary linked to in the first post. It really is a quick read. I, too offer you 5 quarterlands of my county as a fief.


but mine comes with a free haircut! act now and i'll throw in a perm and colour rinse ABSOLUTELY FREE! You'd have to be crazy not to!
kerfuffleninja wrote: Minutes are the same length in Europe, right?

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Re: Munroevia (Nomic 6.1)

Postby eggdudeguy » Tue Jun 08, 2010 8:06 pm UTC

I'll accept skellious's offer.
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Re: Munroevia (Nomic 6.1)

Postby skellious » Tue Jun 08, 2010 8:22 pm UTC

welcome aboard! how would you like your hair styled?
kerfuffleninja wrote: Minutes are the same length in Europe, right?

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Re: Munroevia (Nomic 6.1)

Postby She » Tue Jun 08, 2010 8:38 pm UTC

I move to the throne room.

And L skellious, is that really fitting behavious for a lord of your standing? I understand the meaning of "grooming for" someone, but actually grooming your vassals? Where is the world going to, I wonder.
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Re: Munroevia (Nomic 6.1)

Postby skellious » Tue Jun 08, 2010 8:47 pm UTC

She wrote:I move to the throne room.

And L skellious, is that really fitting behavious for a lord of your standing? I understand the meaning of "grooming for" someone, but actually grooming your vassals? Where is the world going to, I wonder.


well the part of the world residing in my land is going to the hairdressers, you don't think I would actually cut hair myself do you?
kerfuffleninja wrote: Minutes are the same length in Europe, right?

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Re: Munroevia (Nomic 6.1)

Postby She » Tue Jun 08, 2010 8:54 pm UTC

Ahem. Of course I did not believe that. That would be foolish.

I support my own petition.
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Re: Munroevia (Nomic 6.1)

Postby kerfuffleninja » Tue Jun 08, 2010 9:51 pm UTC

I vote no on She's petition.
I suppose it's a bit to late to make her vote no, now isn't it.
I vote this way simply because, even if 103 is removed, there will still be references to location in the law.

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Re: Munroevia (Nomic 6.1)

Postby skellious » Tue Jun 08, 2010 10:25 pm UTC

kerfuffleninja wrote:I vote no on She's petition.
I suppose it's a bit to late to make her vote no, now isn't it.
I vote this way simply because, even if 103 is removed, there will still be references to location in the law.

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why not vote for it and pen another petition that says that it only passes if 103 does and that it cleans up the mess 103 leaves?

(and you are allowed to change votes so no it is not too late)
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Re: Munroevia (Nomic 6.1)

Postby kerfuffleninja » Tue Jun 08, 2010 10:35 pm UTC

Well, I also like locations. So there.
On the topic of She's vote, I'll let her have her freedom... For now! (Dun, dun, duuuun!)

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Re: Munroevia (Nomic 6.1)

Postby skellious » Tue Jun 08, 2010 10:46 pm UTC

kerfuffleninja wrote:Well, I also like locations. So there.
On the topic of She's vote, I'll let her have her freedom... For now! (Dun, dun, duuuun!)


I will wait and see how my vassal votes this time... (and if my vassal knows what's good for them...)
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Re: Munroevia (Nomic 6.1)

Postby e^iπ+1=0 » Tue Jun 08, 2010 10:54 pm UTC

skellious wrote:(and if my vassal knows what's good for them...)

Vote for me or I'll make you vote for me?
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Re: Munroevia (Nomic 6.1)

Postby skellious » Tue Jun 08, 2010 10:56 pm UTC

e^iπ+1=0 wrote:
skellious wrote:(and if my vassal knows what's good for them...)

Vote for me or I'll make you vote for me?


Hmm depends, might just be a tax levy.
kerfuffleninja wrote: Minutes are the same length in Europe, right?

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Re: Munroevia (Nomic 6.1)

Postby e^iπ+1=0 » Tue Jun 08, 2010 11:13 pm UTC

And people were worried about me becoming power hungry :wink:
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Re: Munroevia (Nomic 6.1)

Postby skellious » Tue Jun 08, 2010 11:17 pm UTC

e^iπ+1=0 wrote:And people were worried about me becoming power hungry :wink:


Im not power hungry, what are you talking about King FM? :P I'm power peckish at best :P
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Re: Munroevia (Nomic 6.1)

Postby eggdudeguy » Wed Jun 09, 2010 4:12 am UTC

skellious wrote:I will wait and see how my vassal votes this time... (and if my vassal knows what's good for them...)


Praise be skellious?

I vote... for?

PLEASE DON'T KILL ME!
KrazyerKate wrote:While it's probably the strangest sounding advice I will ever give, we need to stay focused on Hardcore Pornography in order to be successful.


I have a Blog and I make Games. I also have a big multiplayer game in the works (coming soonish!).

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Re: Munroevia (Nomic 6.1)

Postby skellious » Wed Jun 09, 2010 11:40 am UTC

eggdudeguy wrote:
skellious wrote:I will wait and see how my vassal votes this time... (and if my vassal knows what's good for them...)


Praise be skellious?

I vote... for?

PLEASE DON'T KILL ME!


Come now, young vassal, there is no need to cower like that. Flattered as I am by your fear for me, there really is no grounds for such behaviour, providing you do not displease me you are welcome to eat with me at the high table whenever you like.
kerfuffleninja wrote: Minutes are the same length in Europe, right?

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Re: Munroevia (Nomic 6.1)

Postby eggdudeguy » Wed Jun 09, 2010 4:31 pm UTC

Yay!

I may need a booster seat, though.
KrazyerKate wrote:While it's probably the strangest sounding advice I will ever give, we need to stay focused on Hardcore Pornography in order to be successful.


I have a Blog and I make Games. I also have a big multiplayer game in the works (coming soonish!).

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Re: Munroevia (Nomic 6.1)

Postby skellious » Wed Jun 09, 2010 4:41 pm UTC

eggdudeguy wrote:Yay!

I may need a booster seat, though.


stacked up in the back next to the spare candelabra and the medium swords.
kerfuffleninja wrote: Minutes are the same length in Europe, right?

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Re: Munroevia (Nomic 6.1)

Postby kerfuffleninja » Wed Jun 09, 2010 6:27 pm UTC

Now, now children, let's try to keep the idle chatter to a minimum.

With the implementation of this feudal system, I was considering the possibility of a new military system. Nobles would be able to build up armies, which could seize control of another noble's fiefdoms, transferring these fiefdoms to the warring noble. Nobles and vassals could then raise armies to defend themselves, and vassals could potentially raise armies to rebel. The only problem with this is that we no longer have resources, so I'm not quite sure how one would build a military without any form of currency.

I move to the notary.
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Re: Munroevia (Nomic 6.1)

Postby skellious » Wed Jun 09, 2010 6:38 pm UTC

kerfuffleninja wrote:Now, now children, let's try to keep the idle chatter to a minimum.
With the implementation of this feudal system, I was considering the possibility of a new military system. Nobles would be able to build up armies, which could seize control of another noble's fiefdoms, transferring these fiefdoms to the warring noble. Nobles and vassals could then raise armies to defend themselves, and vassals could potentially raise armies to rebel. The only problem with this is that we no longer have resources, so I'm not quite sure how one would build a military without any form of currency.


I like this, lets find some way to impliment this. my ideas portion of brain is currently offline, however...

Chit chat is what life is all about, my Lord.
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Re: Munroevia (Nomic 6.1)

Postby Levi » Thu Jun 10, 2010 2:39 am UTC

As I am but a lowly peasant and find myself concerned with more lowly matters than your noble selves, I must request that the growth and distribution of food and other necessities be first dealt with before any thought is given to the waging of war against neighbors. Fate has cursed us with the misery of changing weather, determined by chance - Sometimes we hunger, sometimes our bellies are filled. If thy noble selves could come to an agreement with one another, perhaps arrangements might be made such that those who have an abundance may share their excess with those who have not enough.

(Am I laying it on a bit too thick? If it's not clear, I'm suggesting a random distribution of resources once per some period of time and a system in which those resources can be traded.)

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Re: Munroevia (Nomic 6.1)

Postby e^iπ+1=0 » Thu Jun 10, 2010 3:09 am UTC

We had a resource system in place in the old thread. It was done away with because we didn't have much use for it. Essentially, resources got created which were then only used to build buildings which gave you more resources. And no one thought of a better use at the time, so as I said, we nixed 'em. If you can think of (a) use(s), I'm sure people would vote to bring resources back.

Also, welcome to Muroevia! Though the olde language is nice, I think you are laying it on just a bit too think as I wouldn't have been completely sure of your meaning without the explanation.
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Re: Munroevia (Nomic 6.1)

Postby Levi » Thu Jun 10, 2010 4:22 am UTC

e^iπ+1=0 wrote:We had a resource system in place in the old thread. It was done away with because we didn't have much use for it. Essentially, resources got created which were then only used to build buildings which gave you more resources. And no one thought of a better use at the time, so as I said, we nixed 'em. If you can think of (a) use(s), I'm sure people would vote to bring resources back.


In combination with the proposed military system, the resources could be worth something (however, pains would have to be taken in order to avoid a transmogrification of Nomic into a non-standard wargame. It may be beneficial to create combat mechanics, armies, and other militaristic features last so as to avoid building the game around combat). Were an El Cartographer appointed, a map of the kingdom could be drawn and used for any number of things. If no one objects, steps could be made towards forming Munroevia into a simulation of an actual country or group of countries. I understand that some (or many) may not want to take Munroevia in that direction.

e^iπ+1=0 wrote:Also, welcome to Muroevia! Though the olde language is nice, I think you are laying it on just a bit too think as I wouldn't have been completely sure of your meaning without the explanation.


I will speak more plainly in the future.

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Re: Munroevia (Nomic 6.1)

Postby skellious » Thu Jun 10, 2010 12:04 pm UTC

Levi wrote:
e^iπ+1=0 wrote:We had a resource system in place in the old thread. It was done away with because we didn't have much use for it. Essentially, resources got created which were then only used to build buildings which gave you more resources. And no one thought of a better use at the time, so as I said, we nixed 'em. If you can think of (a) use(s), I'm sure people would vote to bring resources back.


In combination with the proposed military system, the resources could be worth something (however, pains would have to be taken in order to avoid a transmogrification of Nomic into a non-standard wargame. It may be beneficial to create combat mechanics, armies, and other militaristic features last so as to avoid building the game around combat). Were an El Cartographer appointed, a map of the kingdom could be drawn and used for any number of things. If no one objects, steps could be made towards forming Munroevia into a simulation of an actual country or group of countries. I understand that some (or many) may not want to take Munroevia in that direction.

e^iπ+1=0 wrote:Also, welcome to Muroevia! Though the olde language is nice, I think you are laying it on just a bit too think as I wouldn't have been completely sure of your meaning without the explanation.


I will speak more plainly in the future.


I like this but we should divide the knigdom into numbered areas so they can change hands by saying quarterland number 28 is now mine etc.

Munroevia is a single country. If we had enougth players we could "discover" another island.

Resources to pay and feed the troops, build fortifications, trade, tax, etc we could do.

And personally I like Levi's style, and would ask them to continue that. Perhaps if need be they can write official actions unobfuscated and the rest of the time write like they have done.

I also suggest we give vassals a lower title, such as Baron / Baroness
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