Create your own Country

For all your silly time-killing forum games.

Moderators: jestingrabbit, Moderators General, Prelates

sco
Posts: 6
Joined: Wed May 16, 2012 8:19 pm UTC

Re: Create your own Country

Postby sco » Wed Sep 19, 2012 7:02 am UTC

HBD buys ip huge deserts of land in north western Africa. A message is sent to Malorcin , accepting their offer for cheap wine, grapes, etc. The message also suggests an alliance and a trading of land, giving Malorcin land from the east of HBDs north African territory (the area bordering Turkerya) in exchange for an area in the west of Malorcin's southern most territory. This would allow Malorcin to join up it's two territories.
HBDs Venus colony expands still further. A test is done with the giant particle cannon on Venus. It is essentially a number of the smaller ones placed very close together and fired simultaneously with increased force. This destroys an asteroid brought into range in a single shot, and another is being equipped with shielding technology to test it's effectiveness against shielded targets. More of these guns are being constructed to protect the growing colony.

turkbaris13
Posts: 5
Joined: Sun May 06, 2012 2:37 pm UTC
Location: Somewhere in Earh

Re: Create your own Country

Postby turkbaris13 » Wed Sep 19, 2012 12:48 pm UTC

Turkerya invades some land in Africa
Turkerya has 3 thousand T2 units and the cloning machines increases in Second Moon

turkbaris13
Posts: 5
Joined: Sun May 06, 2012 2:37 pm UTC
Location: Somewhere in Earh

Re: Create your own Country

Postby turkbaris13 » Wed Sep 19, 2012 12:57 pm UTC

Year 3037 i guess doesn't matter url: http://imageshack.us/a/img441/7610/xkforumgame6.png

User avatar
TitoMacGR
Posts: 1
Joined: Sun Sep 02, 2012 9:26 pm UTC
Location: North Greece

Re: Create your own Country

Postby TitoMacGR » Wed Sep 19, 2012 3:58 pm UTC

sco wrote:HBD buys ip huge deserts of land in north western Africa. A message is sent to Malorcin , accepting their offer for cheap wine, grapes, etc. The message also suggests an alliance and a trading of land, giving Malorcin land from the east of HBDs north African territory (the area bordering Turkerya) in exchange for an area in the west of Malorcin's southern most territory. This would allow Malorcin to join up it's two territories.
HBDs Venus colony expands still further. A test is done with the giant particle cannon on Venus. It is essentially a number of the smaller ones placed very close together and fired simultaneously with increased force. This destroys an asteroid brought into range in a single shot, and another is being equipped with shielding technology to test it's effectiveness against shielded targets. More of these guns are being constructed to protect the growing colony.


Mallorcin Accepts the offer for trading lands giving Mallorcin's land in central africa (region in south algeria , north niger)
and waiting from Here Be Dragons to reply wich land will be given to Mallorcin.

Trading Ships,airplanes and trucks are starting trading wine,grapes and vinegar with Here Be Dragons.

User avatar
TitoMacGR
Posts: 1
Joined: Sun Sep 02, 2012 9:26 pm UTC
Location: North Greece

Re: Create your own Country

Postby TitoMacGR » Wed Sep 19, 2012 4:16 pm UTC

Mallorcin expands its terrority in South America.

turkbaris13
Posts: 5
Joined: Sun May 06, 2012 2:37 pm UTC
Location: Somewhere in Earh

Re: Create your own Country

Postby turkbaris13 » Wed Sep 19, 2012 5:20 pm UTC

Turkerya asks Mallocrin to allow Turkerya to build an Turkeryan Embassy to Mallocrin and Turkerya will let Mallocrin to build Embassy to Turkerya.
Turkerya starts improving its underground cities.

User avatar
orangedragonfire
Posts: 13
Joined: Wed Sep 28, 2011 3:45 am UTC
Location: It exists. Probably.

Re: Create your own Country

Postby orangedragonfire » Wed Sep 19, 2012 10:27 pm UTC

Sinex researches low-energy applications for the programmable quantum fields. So far, they have established that producing arbitrary light is fairly easy, as is projecting a sort of force field. With these, you could easily create "virtual" environments that feel completely real - produce the light that objects would send out, and create forcefield as adequate resistance if someone touches something. The only things that actually need to be real are food, drink and air. Of course, to do this, you do need very powerful computers. Sinex therefore looks closer at the possibilities for quantum computing. As a particle can have infinite quantum states, it should be much more efficient than a computer, where each bit has only two possible states (1 and 0). However, there are still significant engineering problems.

User avatar
Darkname
Posts: 25
Joined: Thu Jan 07, 2010 3:58 pm UTC
Location: Milky Way,Earth
Contact:

Re: Create your own Country

Postby Darkname » Wed Sep 19, 2012 11:35 pm UTC

Kreig Does not accept any territory losses and if TU fails to meet the agreements to the peace between Kreig and then the war started by the hostile actions of TU will continue.

Kreig captured unmanned ships not ones that were shot down raiding TU gives that kind of stuff. Also they are safe in hidden areas of Kreig underground and shielded from anything wireless, nothing can detect them.

Kreig Did not loose 90% of its factories because again planes do not fly across the entire vast Kreig nation and keep their full payload and numbers also bombs can and were shot out of the sky by phalanx Miniguns.

Kreig has no outer space factories only the Mars Ship which is moving and heavily armed the mass of ships moving from Mars to Earth is a huge number of ships which still haven't gotten close to earth yet

(OOC) Their are no more tribes around Kreig to annex, everything around Kreig was killed. In the AI wars and when Kreig took the rest of Russia. Also don't forget everything in that area is still molten and radioactive rock.
BLARG!!

turkbaris13
Posts: 5
Joined: Sun May 06, 2012 2:37 pm UTC
Location: Somewhere in Earh

Re: Create your own Country

Postby turkbaris13 » Thu Sep 20, 2012 7:20 am UTC

Darkname wrote:Kreig Does not accept any territory losses and if TU fails to meet the agreements to the peace between Kreig and then the war started by the hostile actions of TU will continue.

Kreig captured unmanned ships not ones that were shot down raiding TU gives that kind of stuff. Also they are safe in hidden areas of Kreig underground and shielded from anything wireless, nothing can detect them.

Kreig Did not loose 90% of its factories because again planes do not fly across the entire vast Kreig nation and keep their full payload and numbers also bombs can and were shot out of the sky by phalanx Miniguns.

Kreig has no outer space factories only the Mars Ship which is moving and heavily armed the mass of ships moving from Mars to Earth is a huge number of ships which still haven't gotten close to earth yet

(OOC) Their are no more tribes around Kreig to annex, everything around Kreig was killed. In the AI wars and when Kreig took the rest of Russia. Also don't forget everything in that area is still molten and radioactive rock.


Turkerya never lost its A44 spaceships to Kreig, Kreig has no A44 spaceships but kreig can only have A44 guns which are the guns that soldiers has and died during the war but Kreig can't produce that they need to talk the aliens in order to do that Kreig needs to have Galaxy speed which aliens give some supplies to do tha but you can create Galaxy speed spaceships but it will took like 5 years etc.

Also TU shot by A44 satalites to Kreig which is the most powerfull bomb of A44 when it shot most of the areas of Kreig gt burned but still Kreig would not lost 90% of its factories but 10% and also I mentiont for space factories since Kreig doesn't have it great. And Kreig's armed ship in Space can easiliy burn by A44 missiles or A44 Sattalites but not A44 guns.

Turkerya won't give any land that TU gained if you want war we agreed since know we has T2 troops total of 3 thousand but 1 T2 unit will equal to 20 T1 units which is 20 to 25 enemy normal units. TU sets all their troops ready for fight. If even a Kreig ant steps in TU territory it will be act of war. All A44 spaceships sattalites get readuy all A44 and normal navy gets ready all T2 T1 and A44 normal troops and regulart plasma troops get ready.

sco
Posts: 6
Joined: Wed May 16, 2012 8:19 pm UTC

Re: Create your own Country

Postby sco » Fri Sep 21, 2012 1:07 am UTC

HBD offers Malorcin some of its lands in Northern Africa, specifically the area bordering Turkerya to the east, from the section between Turkerya and Malorcin, south and east.

HBD invites the leaders of Kreig and the TU (or their representatives) to meet in a neutral location, possibly somewhere in HBD or in an international area if this is not acceptable to discuss the peace and negotiate some sort of terms as opposed to both sides sticking rigidly to their initial demands until this whole thing blows up into a huge war.

OOC: If this happens i think we should slow down the game time for a while until the negotiations are finished.

turkbaris13
Posts: 5
Joined: Sun May 06, 2012 2:37 pm UTC
Location: Somewhere in Earh

Re: Create your own Country

Postby turkbaris13 » Fri Sep 21, 2012 7:06 am UTC

sco wrote:HBD offers Malorcin some of its lands in Northern Africa, specifically the area bordering Turkerya to the east, from the section between Turkerya and Malorcin, south and east.

HBD invites the leaders of Kreig and the TU (or their representatives) to meet in a neutral location, possibly somewhere in HBD or in an international area if this is not acceptable to discuss the peace and negotiate some sort of terms as opposed to both sides sticking rigidly to their initial demands until this whole thing blows up into a huge war.

OOC: If this happens i think we should slow down the game time for a while until the negotiations are finished.


TU wants peace but Kreig want their lands we took from them if they want land why did they never attack us then in the war they just deffended all the time and we attack Europe and Mongolia we fall back in Europe but we won in the Mongolia side.

User avatar
TitoMacGR
Posts: 1
Joined: Sun Sep 02, 2012 9:26 pm UTC
Location: North Greece

Re: Create your own Country

Postby TitoMacGR » Fri Sep 21, 2012 8:16 pm UTC

sco wrote:HBD offers Malorcin some of its lands in Northern Africa, specifically the area bordering Turkerya to the east, from the section between Turkerya and Malorcin, south and east.

HBD invites the leaders of Kreig and the TU (or their representatives) to meet in a neutral location, possibly somewhere in HBD or in an international area if this is not acceptable to discuss the peace and negotiate some sort of terms as opposed to both sides sticking rigidly to their initial demands until this whole thing blows up into a huge war.

OOC: If this happens i think we should slow down the game time for a while until the negotiations are finished.


Mallorcin accepts the offer for taking some of HBD lands in Northen Africa...

Mallorcin's discovery spaceship is completed and it is ready to travel to any planet in this solar system

User avatar
TitoMacGR
Posts: 1
Joined: Sun Sep 02, 2012 9:26 pm UTC
Location: North Greece

Re: Create your own Country

Postby TitoMacGR » Fri Sep 21, 2012 8:19 pm UTC

turkbaris13 wrote:Turkerya asks Mallocrin to allow Turkerya to build an Turkeryan Embassy to Mallocrin and Turkerya will let Mallocrin to build Embassy to Turkerya.
Turkerya starts improving its underground cities.


Mallorcin Allows Turkerya to build an embassy in Mallorcin...
Mallorcin also builds an embassy in Turkeryan land

turkbaris13
Posts: 5
Joined: Sun May 06, 2012 2:37 pm UTC
Location: Somewhere in Earh

Re: Create your own Country

Postby turkbaris13 » Fri Sep 21, 2012 8:21 pm UTC

TitoMacGR wrote:
sco wrote:HBD offers Malorcin some of its lands in Northern Africa, specifically the area bordering Turkerya to the east, from the section between Turkerya and Malorcin, south and east.

HBD invites the leaders of Kreig and the TU (or their representatives) to meet in a neutral location, possibly somewhere in HBD or in an international area if this is not acceptable to discuss the peace and negotiate some sort of terms as opposed to both sides sticking rigidly to their initial demands until this whole thing blows up into a huge war.

OOC: If this happens i think we should slow down the game time for a while until the negotiations are finished.


Mallorcin accepts the offer for taking some of HBD lands in Northen Africa...

Mallorcin's discovery spaceship is completed and it is ready to travel to any planet in this solar system

Milky Way? or whole solar sytem because it is imposible to go a point which is really really really far from Earth you will get out off fuel or energy since some parts of galaxy doesn't have sun energy

User avatar
TitoMacGR
Posts: 1
Joined: Sun Sep 02, 2012 9:26 pm UTC
Location: North Greece

Re: Create your own Country

Postby TitoMacGR » Fri Sep 21, 2012 8:25 pm UTC

turkbaris13 wrote:
TitoMacGR wrote:
sco wrote:HBD offers Malorcin some of its lands in Northern Africa, specifically the area bordering Turkerya to the east, from the section between Turkerya and Malorcin, south and east.

HBD invites the leaders of Kreig and the TU (or their representatives) to meet in a neutral location, possibly somewhere in HBD or in an international area if this is not acceptable to discuss the peace and negotiate some sort of terms as opposed to both sides sticking rigidly to their initial demands until this whole thing blows up into a huge war.

OOC: If this happens i think we should slow down the game time for a while until the negotiations are finished.


Mallorcin accepts the offer for taking some of HBD lands in Northen Africa...

Mallorcin's discovery spaceship is completed and it is ready to travel to any planet in this solar system

Milky Way? or whole solar sytem because it is imposible to go a point which is really really really far from Earth you will get out off fuel or energy since some parts of galaxy doesn't have sun energy


Thats a problem ... but we will fix it putting in sun power batteries and then we will be able to travel in planets near sun... but not further than mars...

User avatar
TitoMacGR
Posts: 1
Joined: Sun Sep 02, 2012 9:26 pm UTC
Location: North Greece

Re: Create your own Country

Postby TitoMacGR » Fri Sep 21, 2012 8:26 pm UTC

Mallorcin Upgrades its underwater base in Mediteranean sea putting in some missle launchers

turkbaris13
Posts: 5
Joined: Sun May 06, 2012 2:37 pm UTC
Location: Somewhere in Earh

Re: Create your own Country

Postby turkbaris13 » Tue Sep 25, 2012 12:41 pm UTC

Turkeryan T2 units increased to 1 million by cloning and cloning rates are increasing.

turkbaris13
Posts: 5
Joined: Sun May 06, 2012 2:37 pm UTC
Location: Somewhere in Earh

Re: Create your own Country

Postby turkbaris13 » Mon Oct 01, 2012 12:51 pm UTC

Turkerya starts building life in 2nd moon T2 pop is 5 million

sco
Posts: 6
Joined: Wed May 16, 2012 8:19 pm UTC

Re: Create your own Country

Postby sco » Tue Oct 02, 2012 6:48 am UTC

Venus colony continues to expand, more particle accelerator guns are built and mining operations begin.

HBD attempts to make contact with the aliens several times when they come to trade with the Turkeryans.

turkbaris13
Posts: 5
Joined: Sun May 06, 2012 2:37 pm UTC
Location: Somewhere in Earh

Re: Create your own Country

Postby turkbaris13 » Tue Oct 02, 2012 8:45 am UTC

sco wrote:Venus colony continues to expand, more particle accelerator guns are built and mining operations begin.

HBD attempts to make contact with the aliens several times when they come to trade with the Turkeryans.

HBD's diplomat ot people should need to be Turkerya for contacting wit aliens since they just come to Turkerya about 5 min from farest galaxies so it is not possible to talk them in space since their ship goes so fast. HBD should ask Turkerya to let them go to Turkeryan border

sco
Posts: 6
Joined: Wed May 16, 2012 8:19 pm UTC

Re: Create your own Country

Postby sco » Tue Oct 02, 2012 1:03 pm UTC

I was just thinking sending a message when they came to trade but we'll also send an official request through Turkeria to arrange a meeting with them.

turkbaris13
Posts: 5
Joined: Sun May 06, 2012 2:37 pm UTC
Location: Somewhere in Earh

Re: Create your own Country

Postby turkbaris13 » Mon Oct 08, 2012 7:11 pm UTC

Turkerya agrees but HBD will pay some money to TU. HBD can buy A44 guns no missles arrived yet it tooks time them to produce

turkbaris13
Posts: 5
Joined: Sun May 06, 2012 2:37 pm UTC
Location: Somewhere in Earh

Re: Create your own Country

Postby turkbaris13 » Tue Nov 20, 2012 1:03 pm UTC

This game is dead again if this countinues Turkerya will start WW2 or another World War to keep to game alive again

turkbaris13
Posts: 5
Joined: Sun May 06, 2012 2:37 pm UTC
Location: Somewhere in Earh

Re: Create your own Country

Postby turkbaris13 » Fri Nov 23, 2012 6:37 pm UTC

Turkerya is starting to produce 99L4 Atom Bombs which are toxic atom bombs that kills any creature in certain area

User avatar
Djehutynakht
Posts: 1546
Joined: Thu Feb 10, 2011 1:37 am UTC

Re: Create your own Country

Postby Djehutynakht » Sat Nov 24, 2012 1:17 am UTC

Bookmarked.

I was actually one of the primary creators of this game on another forum. There's a decent chance I know the guy who created this thread.

It's so nostalgic to see it pop up.


I'll come back to it in a bit.

sco
Posts: 6
Joined: Wed May 16, 2012 8:19 pm UTC

Re: Create your own Country

Postby sco » Sat Nov 24, 2012 3:07 am UTC

In response HBD increases both it's offensive and defensive production. Huge cyber-organic domes begin growing over all HBD cities, growing multiple layers of armour plating as well as defensive weapon emplacements. This process it slow but has already increased the fortification of most cities, making them very difficult to attack from the ground. These shields contain bio-luminescent cells on the inside,which will provide light once the shields are complete. Contact has recently been lost with the Venus colony but there seems to be a good deal of growth there too. Arc ships have again scattered and begun self- replication.

User avatar
orangedragonfire
Posts: 13
Joined: Wed Sep 28, 2011 3:45 am UTC
Location: It exists. Probably.

Re: Create your own Country

Postby orangedragonfire » Sat Nov 24, 2012 8:34 am UTC

Sinex has built adequate FTL-engines. Several ships are being built in order to explore nearby star systems. Colonies there are also being considered.


OOC: is someone interested in starting a new variant of this? I am thinking of fantasy countries, starting at middle age technology level. Each player could decide what races to have in his country, what the race's specialities are etc.

turkbaris13
Posts: 5
Joined: Sun May 06, 2012 2:37 pm UTC
Location: Somewhere in Earh

Re: Create your own Country

Postby turkbaris13 » Sat Nov 24, 2012 8:45 am UTC

orangedragonfire wrote:Sinex has built adequate FTL-engines. Several ships are being built in order to explore nearby star systems. Colonies there are also being considered.


OOC: is someone interested in starting a new variant of this? I am thinking of fantasy countries, starting at middle age technology level. Each player could decide what races to have in his country, what the race's specialities are etc.

Yes like middle ages that seems more interesting than this game, basicly this game is dead and started to get boring :p

sco
Posts: 6
Joined: Wed May 16, 2012 8:19 pm UTC

Re: Create your own Country

Postby sco » Sat Nov 24, 2012 12:35 pm UTC

turkbaris13 wrote:
orangedragonfire wrote:Sinex has built adequate FTL-engines. Several ships are being built in order to explore nearby star systems. Colonies there are also being considered.


OOC: is someone interested in starting a new variant of this? I am thinking of fantasy countries, starting at middle age technology level. Each player could decide what races to have in his country, what the race's specialities are etc.

Yes like middle ages that seems more interesting than this game, basicly this game is dead and started to get boring :p


yeah, I'd be in for a fantasy version.

turkbaris13
Posts: 5
Joined: Sun May 06, 2012 2:37 pm UTC
Location: Somewhere in Earh

Re: Create your own Country

Postby turkbaris13 » Sat Nov 24, 2012 1:13 pm UTC

sco wrote:
turkbaris13 wrote:
orangedragonfire wrote:Sinex has built adequate FTL-engines. Several ships are being built in order to explore nearby star systems. Colonies there are also being considered.


OOC: is someone interested in starting a new variant of this? I am thinking of fantasy countries, starting at middle age technology level. Each player could decide what races to have in his country, what the race's specialities are etc.

Yes like middle ages that seems more interesting than this game, basicly this game is dead and started to get boring :p


yeah, I'd be in for a fantasy version.

Who ever creates the game please inform me the name of the game thanks

User avatar
orangedragonfire
Posts: 13
Joined: Wed Sep 28, 2011 3:45 am UTC
Location: It exists. Probably.

Re: Create your own Country

Postby orangedragonfire » Sat Nov 24, 2012 2:12 pm UTC

Thought I'd post this here for approval before creating a new thread... anything I should change?

Welcome to Fantasy Countries, where you can create your very own Fantasy Country!

To do so, simply fill out the following:

Country
Name: the name of your country
Race(s): what races live in your country, as well as their role in society if there is more than one (are they all equal? Or are the dinosaurs the rulers while humans are slaves?)
Capital City: the name of your capital city along with a short description thereof.
Flag: your flag. May be omitted
Government: How is your land ruled? Do you have a king? A council of elders? An elected president? Who is your leader/what is the name of the ruling family/who is influential in your country?
Technology: Middle age technology is standard, you may choose a few areas in which you are ahead.
Magic: How much does your country know about magic? Who practices it, and how?
History: How your country was formed. May be omitted.
Location: Where on the map would you like to be?
Geography: what kind of terrain does your country have? Mountains, deserts, lush forests, ice plains, salt lakes? May be omitted.

If you are mentioning a race that has not been mentioned before, you additionally need to include a description of the
Race
Appearance: describe how your race looks.
Advantages: areas at which your race excels
Disadvantages: areas at which your race has problems. Should be at least as many of these as of advantages
Magic: What kind of magic can your race use? Must it be learned, or is it instinctual? How powerful is it? Can all members of the race use it, or just some?

NOTE: do not create a race that goes against normally used races. i.e. don't create "orks" that are beautiful, graceful and nice. Don't create "humans" that are reptiles.



Rules:
This is mostly a free-form RPG, but since we are playing together and not each alone, some rules are necessary to keep this from dissolving into chaos.
1. Be reasonable within the laws of the world. These will be established as we make our characters and play. Specifically: don't be overpowered. You don't suddenly develop magical powers that can destroy all your enemies at a glance, and you don't suddenly have spaceships when you were just finished figuring out how a typewriter works. Don't be afraid to tell others if you feel they are crossing a line.
2. Arguments are ultimately resolved by me. This is to ensure that the thread doesn't dissolve into arguments; if I feel that an issue is taking too much attention I will step in and resolve it, and all players should accept the resolution. I will try to use this a little as possible.
3. Wars are resolved by a neutral party. Basically: Players A and B are having a war. They choose a player C which isn't involved. Both players send their moves to player C, who then decides what happens. Repeat until there is a winner (either because one side is captured, destroyed, or there is a diplomatic agreement to stop the war)
4. Countries and Races must be accepted by me, again this to ensure that people don't start with overpowered countries. You won't be allowed to have archangels who can command every other race they have to obey instinctively. Again, I'll only use this if someone really crosses a line in terms of power, beyond that you are free to be as creative as you like.
5. Updates to the map are to be done as follows: Step 1, tell people that the map will be updated. Only do this if some time has passed since the last update, or some major changes have happened (new country, war has changed borders, etc.). Step 2: Give people time to tell you how their countries have changed since last update. The changes should be consistent with what the people have said in the RPG. You may omit this step if you only want to add a new country. Step 3: Post the updated map, along with a change-log telling people what has changed.




Map:
http://img853.imageshack.us/img853/9978/fantasy0.png

turkbaris13
Posts: 5
Joined: Sun May 06, 2012 2:37 pm UTC
Location: Somewhere in Earh

Re: Create your own Country

Postby turkbaris13 » Sat Nov 24, 2012 2:32 pm UTC

I think it would be good if the game is just in Middle Ages and not going to modern times like 20th century we should put a limit to technology like we dont want this game to turn modern warfare
Also we Can put Population in that description thing
And for wars if Players A and B is not agreed upon a thing than let Player C decide but if they agree on each other we don't need player C
And did you create the Map IT LOOKS AMAZING

User avatar
orangedragonfire
Posts: 13
Joined: Wed Sep 28, 2011 3:45 am UTC
Location: It exists. Probably.

Re: Create your own Country

Postby orangedragonfire » Sat Nov 24, 2012 3:04 pm UTC

turkbaris13 wrote:I think it would be good if the game is just in Middle Ages and not going to modern times like 20th century we should put a limit to technology like we dont want this game to turn modern warfare

Well, I thought we would advance, but quite slowly. If the game keeps going for a long time, we'll reach modern age technology or even beyond that, but not for a long time.
turkbaris13 wrote:Also we Can put Population in that description thing

Good idea.
turkbaris13 wrote:And for wars if Players A and B is not agreed upon a thing than let Player C decide but if they agree on each other we don't need player C

Sure, if they agree... they usually don't, though.
turkbaris13 wrote:And did you create the Map IT LOOKS AMAZING

I did :) Thanks.

turkbaris13
Posts: 5
Joined: Sun May 06, 2012 2:37 pm UTC
Location: Somewhere in Earh

Re: Create your own Country

Postby turkbaris13 » Sat Nov 24, 2012 3:30 pm UTC

I think we can start if rest of the people agrees :D

User avatar
Djehutynakht
Posts: 1546
Joined: Thu Feb 10, 2011 1:37 am UTC

Re: Create your own Country

Postby Djehutynakht » Sun Nov 25, 2012 5:38 am UTC

orangedragonfire wrote:
turkbaris13 wrote:I think it would be good if the game is just in Middle Ages and not going to modern times like 20th century we should put a limit to technology like we dont want this game to turn modern warfare

Well, I thought we would advance, but quite slowly. If the game keeps going for a long time, we'll reach modern age technology or even beyond that, but not for a long time.
turkbaris13 wrote:Also we Can put Population in that description thing

Good idea.
turkbaris13 wrote:And for wars if Players A and B is not agreed upon a thing than let Player C decide but if they agree on each other we don't need player C

Sure, if they agree... they usually don't, though.
turkbaris13 wrote:And did you create the Map IT LOOKS AMAZING

I did :) Thanks.



If you want to PM me for any assistance... like I said, I believe I created the thread that this guy based his game off, so as a result I'm pretty adept at running them. I may be able to help you.

These games can get pretty awesome.

_________________


In terms of Fantasy nations:

It looks pretty good. I say make the thread. The fact that it's fantasy means that it's a wholly different game, and, therefore, is up to you (people could, in theory, continue playing here if they disagreed).

What I recommend/have questions about are the following:

-Make a few reserve posts at the beginning of the thread. This allows you room to edit stuff in whenever a need arises. It's also nice because it can section things up, instead of merely having a giant line of text.

-In terms of competing, you may want to set up a scale system to give some loose structure as to how fast a player can advance. At the very least a time scale is a moderately good measuring device (one can't get spaceships from oxcarts in 5 years, yes?). The two most common timescales are either real-time based (example- 1 real day = 1 game year) or post based (1 page = 1 year). Both have their drawbacks (for instance if thread activity is slow a year might take a really long time-- some introduce a mixed system such as 1 page = 1 year, or a day = a year if we don't go through 1 page in a day).

-I like the fact that we're using maps. Maps are my thing.

A world map is a bit of a tricky thing. Because people will have their own ideas of how to make their nation (physically), though, we run into problems when it comes to stitching them together (especially in the context of a larger pre-made world map). For instance, I will be probably make a very detailed and intricate map of my nation and the surrounding areas. However, someone else may not care for maps, and they may only fill in enough of the world map to signify the physical amount of land they occupy (and, also, it may become necessary to expand if all the land gets taken up).
--What I suggest is 1) Provide a scale on the map so people have a rough idea of how much land there is/they are claiming (you could make this Earth size or bigger--this is fantasy, forget gravity). Both in terms of actual units (kilometers/miles/fantasy unit) and maybe even a comparison scale (e.g. This length is equal to about the size of France)
--2) In terms of letting people know how much land is okay to take, when you create the thread either mark off your own land claim (I assume your application will follow the thread's creation), or you could even possibly create a few Non-Player countries (Benevolent superpowers, evil dictatorships, trading partners, etc.) for people to interact with. (I am also assuming people might create their own as well... neighboring kingdoms to conquer and all that)
--3) I know going into extensive geographic detail is not something which is required, but making sure people have a basic sense of climate (If you live near the poles you're a cold/arctic nation, if you live near the equator you're a tropical nation and elsewhere is temperate) would be a good idea.
--4) Be open to changing the map if the need arises. Attribute this to medieval geographic error (like this: http://blogs.library.auckland.ac.nz/ima ... rldmap.JPG)


I'll stop now. As you can see, I love these games. My ultimate advice is to adapt as the situation requires it. I've played games with no rules which crumbled to dust and games with so many rules and regulations that it stopped being fun. Be flexible in running the game. Allow yourself room to change and change as the situation requires it.

Can't wait to play.

turkbaris13
Posts: 5
Joined: Sun May 06, 2012 2:37 pm UTC
Location: Somewhere in Earh

Re: Create your own Country

Postby turkbaris13 » Sun Nov 25, 2012 8:57 am UTC

Wait I forgot to tell you something. We can put relgion to for that information thing and I liked the idea AI nations as long as GM is fair it can be great idea

User avatar
Djehutynakht
Posts: 1546
Joined: Thu Feb 10, 2011 1:37 am UTC

Re: Create your own Country

Postby Djehutynakht » Sun Nov 25, 2012 9:14 am UTC

turkbaris13 wrote:Wait I forgot to tell you something. We can put relgion to for that information thing and I liked the idea AI nations as long as GM is fair it can be great idea


Religion may/may not be a touchy subject. I dunno. In terms of "religion" we have a few possible options: We have a Real Modern Relgion, a Real Ancient/Defunct religion (Zoroastrianism, Ancient Greek, etc.), No "religion", a made-up religion (of the player's choosing or borrowed), or a National Philosphic Model (so not necessarily religion, but a philosophy or some such).

Hm....



If I may recommend one other thing, could part of the application also perhaps include a player's real-world location? I ask this only so that we have a rough idea of who will be on at what time.

User avatar
orangedragonfire
Posts: 13
Joined: Wed Sep 28, 2011 3:45 am UTC
Location: It exists. Probably.

Re: Create your own Country

Postby orangedragonfire » Sun Nov 25, 2012 9:56 am UTC


OrbitalFacePalm9001
Posts: 68
Joined: Thu Dec 12, 2013 8:30 am UTC
Location: 4chan

Re: Create your own Country

Postby OrbitalFacePalm9001 » Tue Dec 24, 2013 10:38 am UTC

Country name: Nooblandia
First land (starting territory): 500,000 km large
Capital City: Awesomeness City
Government type: Democratic Republic
Starting Population (max 10,000,000): 10,000,000
Information on size of Military: Medium defence force, 15% of population.
Starting technologies: Present day tech.
Anything else: We're researching an escape wormhole so people can escape from the friendzone.
>implying that you can't greentext on xkcd forums

User avatar
Djehutynakht
Posts: 1546
Joined: Thu Feb 10, 2011 1:37 am UTC

Re: Create your own Country

Postby Djehutynakht » Tue Dec 24, 2013 10:47 am UTC

Well, necro-bump.

I really should get around to reviving the genre, though.


Return to “Forum Games”

Who is online

Users browsing this forum: No registered users and 38 guests