Take a penny leave a penny.

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Re: Take a penny leave a penny.

Postby Kromix » Tue Jul 26, 2011 6:21 pm UTC

i put Schrodinger's cat on piles 1 and 2

P1 There are some weird changing pennies and 1073741824 self replicating pennies, no wait there are 2147483648 of them and a dead cat.
P2: one actual penny and a living cat
P3: P4: negative one actual penny
P5: 3, no 7, no 5.2 hyper quantum pennies on the pile.
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Re: Take a penny leave a penny.

Postby Lorenz » Tue Jul 26, 2011 11:08 pm UTC

I put one penny in P3, but not as a part of P4.

P1 There are some weird changing pennies and 1073741824 self replicating pennies, no wait there are 2147483648 of them and a dead cat.
P2: one actual penny and a living cat
P3: one penny and [P4]
P5: 3, no 7, no 5.2 hyper quantum pennies on the pile.

[P4]: negative one actual penny
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Re: Take a penny leave a penny.

Postby blademan9999 » Fri Jul 29, 2011 5:35 am UTC

(The replicating pennies double at least once a post.) ( The hyper quantum pennies change at least once a post.)
I take the cat and bury it. I clean out the weird changing pennies.
P1 There are some weird changing pennies and 549 755 813 888self replicating pennies, no wait there are 1 099 511 627 776.
P2 One penny and a cat.
P3 on penny and [bibliography]P4[/bibliography]
P5 922,231 Hyper quantum pennies.
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Re: Take a penny leave a penny.

Postby cjquines » Sat Jul 30, 2011 5:09 am UTC

I remove all self replicating pennies from P1, put it in P2, and add some apples at P4.

(The replicating pennies double at least once a post.) ( The hyper quantum pennies change at least once a post.)
P1 There are some weird changing pennies.
P2 One penny, a cat and 2199023255552 self replicating pennies.
P3 on penny and [bibliography]P4[/bibliography]
P4 Apples.
P5 Negative Aleph-Naught Hyper quantum pennies.
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Re: Take a penny leave a penny.

Postby Sean Quixote » Sat Jul 30, 2011 10:03 am UTC

I name the still-living cat Erwin, who wanders over to the third pile, then I perform a necromancy on the dead one.

P1: An unnamed undead cat.
P2: One regular old, everyday penny and 2the meaning of life self-replicating pennies.
P3: Erwin the kitty, a penny and [P4].
P5: eπ-π hyper-quantum pennies.

[P4]: Some apples and an anti-penny.
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Re: Take a penny leave a penny.

Postby blademan9999 » Sat Jul 30, 2011 5:50 pm UTC

I take away the undead cat. I also put 2 apples on pile 4.
(The replicating pennies double at least once a post.) ( The hyper quantum pennies change at least once a post.)
P1: An unnamed undead cat.
P2: One regular old, everyday penny and 8,796,093,022,208 self-replicating pennies.
P3: Erwin the kitty, a penny and [P4].
P5: 9001^^9001-67236.3672.83376 hyper-quantum pennies.

[P4]: Some +2 apples and an anti-penny.
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Re: Take a penny leave a penny.

Postby Lorenz » Sat Jul 30, 2011 7:01 pm UTC

I put P5 in P3, I then put P3 in P2, and put all possible piles that do not contain themselves in P1.
P1: {An unnamed undead cat,
-----P2:{One regular old, everyday penny
-----8,796,093,022,208 self-replicating pennies,
-----P3:{
----------P5:{ 9001^^9001-67236.3672.83376 hyper-quantum pennies.},
----------P4:{Some +2 apples and an anti-penny.},
----------Erwin the kitty
----------a penny.}} ,
-----Set of piles that do not contain themselves}
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Re: Take a penny leave a penny.

Postby blademan9999 » Sat Jul 30, 2011 7:15 pm UTC

I put a lot of apples in P4:
P1: {An unnamed undead cat,
-----P2:{One regular old, everyday penny
-----2^45 self-replicating pennies,
-----P3:{
----------P5:{ 9001^^9001-67236.3^672.83376001 hyper-quantum pennies.},
----------P4:{Some + a lot +2 apples and an anti-penny.},
----------Erwin the kitty
----------a penny.}} ,
-----Set of piles that do not contain themselves}
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Re: Take a penny leave a penny.

Postby Sean Quixote » Sun Jul 31, 2011 12:49 am UTC

Erwin climbs down the hole in the fabric of space-time into the fourth pile and eats three apples. I take one of the self-replicating pennies from the second pile, and put it in the third along with a penny-smashing machine.

P1: An unnamed, undead cat and [P2]
[P2]: 246-1 self-replicating pennies, one normal penny and [P3]
[P3]: A smashed penny, penny-smashing machine, 2 self-replicating pennies, [P4] and [P5]
[P4]: Erwin the cat, a lot of apples plus some apples minus one apple, and an anti-penny.
[P5]: RSA-1536 hyper-quantum pennies.
Last edited by Sean Quixote on Sun Jul 31, 2011 1:31 am UTC, edited 2 times in total.
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Re: Take a penny leave a penny.

Postby Poopenheimer » Sun Jul 31, 2011 1:02 am UTC

I use a bulldozer and push all the piles into the sea.

There are now 0 pennies in the pile.
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Re: Take a penny leave a penny.

Postby Sean Quixote » Sun Jul 31, 2011 1:03 am UTC

...What sea? :roll:
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Re: Take a penny leave a penny.

Postby Poopenheimer » Sun Jul 31, 2011 1:11 am UTC

Let's just say I used a lot of fuel getting there.

I flick a penny into the pile.

There are 1 penny(s) in the pile
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Re: Take a penny leave a penny.

Postby Lorenz » Sun Jul 31, 2011 1:32 am UTC

leave a penny.

There are 2 pennys in the pile

I go back in time, then come back. I create a time paradox. I do not know what's in the pile but I'm sure good Sean will fix that mistake for me.
Last edited by Lorenz on Sun Jul 31, 2011 3:58 am UTC, edited 1 time in total.
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Re: Take a penny leave a penny.

Postby Sean Quixote » Sun Jul 31, 2011 1:33 am UTC

Oh, okay, yeah... I see your bulldozer tracks. I take the penny and follow them all the way to the sea, then make a wish and toss it in...

P1: An unnamed, undead cat and [P2]
[P2]: 247-2 self-replicating pennies, one normal penny and [P3]
[P3]: A smashed penny, penny-smashing machine, 4 self-replicating pennies, [P4] and [P5]
[P4]: Erwin the cat, a lot of apples plus some apples minus one apple, and an anti-penny.
[P5]: 4004 hyper-quantum pennies.
P6: The smoldering ruin of what was formerly a bulldozer.
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Re: Take a penny leave a penny.

Postby Poopenheimer » Sun Jul 31, 2011 1:42 am UTC

I divert all my waste from my vast factory empire into the sea.

P1: An unnamed, undead cat, industrial waste and [P2]
[P2]: 247-2 self-replicating pennies, one normal penny, industrial waste and [P3]
[P3]: A smashed penny, penny-smashing machine, 4 self-replicating pennies,industrial waste, [P4] and [P5]
[P4]: Erwin the cat, a lot of apples plus some apples minus one apple, an anti-penny and industrial waste.
[P5]: 4004 hyper-quantum pennies and industrial waste
P6: The smoldering ruin of what was formerly a bulldozer and industrial waste.
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Re: Take a penny leave a penny.

Postby Sean Quixote » Sun Jul 31, 2011 1:47 am UTC

I attempt an ever-so slightly more sophisticated troll than my previous one, but fail miserably.

A new, separate, but most certainly not equal, pile, especially for our newb friend:
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Re: Take a penny leave a penny.

Postby cjquines » Mon Aug 01, 2011 12:56 pm UTC

So you were saying that the attempt to troll was fail?
Added a pile between 2 and 3, A pile between 3 and 4, and added some batteries on both piles. Also messed up with nesting!

P1: An unnamed, undead cat, industrial waste.
[P2]: 247-2 self-replicating pennies, one normal penny, industrial waste.
[P2.5]: BATTERIES!
[P3]: A smashed penny, penny-smashing machine, 4 self-replicating pennies,industrial waste.
[P3.1415926...]: BATTERIES!
[P4]: Erwin the cat, a lot of apples plus some apples minus one apple, an anti-penny and industrial waste.
[P5]: 4004 hyper-quantum pennies and industrial waste
P6: The smoldering ruin of what was formerly a bulldozer and industrial waste.

A. P1.
...1. P2.
...2. P2.5
......I. P3.
......II. P3.1415926...
.........one. P4.
.........two. P5.
B. P6.
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Re: Take a penny leave a penny.

Postby blademan9999 » Tue Aug 02, 2011 7:52 am UTC

I put a few more self replicating pennies in pile 2, I them move them back to pile one.
P1: 2^54 self-replicating pennies that double ad least once per post, An unnamed, undead cat, industrial waste.
[P2]: One normal penny, industrial waste.
[P2.5]: BATTERIES!
[P3]: A smashed penny, penny-smashing machine, 64 self-replicating pennies,industrial waste.
[P3.1415926...]: BATTERIES!
[P4]: Erwin the cat, a lot of apples plus some apples minus one apple, an anti-penny and industrial waste.
[P5]: 5i + 3 hyper-quantum pennies and industrial waste
P6: The smoldering ruin of what was formerly a bulldozer and industrial waste.
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Re: Take a penny leave a penny.

Postby Poopenheimer » Tue Aug 02, 2011 9:59 am UTC

I decide to put every thing into the tardis, creating another pile.
Pile Tardis: [P1], [P2], [P2.5], [P3], [P3.1415926...], [P4], [P5] and P6.
[P1]: 2^54 self-replicating pennies that double ad least once per post, An unnamed, undead cat, industrial waste.
[P2]: One normal penny, industrial waste.
[P2.5]: BATTERIES! and industrial waste.
[P3]: A smashed penny, penny-smashing machine, 64 self-replicating pennies,industrial waste.
[P3.1415926...]: BATTERIES! and industrial waste.
[P4]: Erwin the cat, a lot of apples plus some apples minus one apple, an anti-penny and industrial waste.
[P5]: 5i + 3 hyper-quantum pennies and industrial waste
P6: The smoldering ruin of what was formerly a bulldozer and industrial waste.
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Re: Take a penny leave a penny.

Postby cjquines » Tue Aug 02, 2011 12:15 pm UTC

Adds DARK FORCES! Adds pile limit!

Pile Tardis: All piles below.
[P8]: 2^55 self-replicating pennies that double at least once per post, an unnamed, undead cat, industrial waste.
[P0]: One normal penny, industrial waste.
[P6]: BATTERIES and industrial waste.
[P2]: 2^2, penny-smashing machine which doubles destroyed pennies at least once per post, 2^9 self-replicating pennies that double at least once per post, industrial waste.
[P5]: BATTERIES and industrial waste.
[P7]: Erwin the cat, a lot of apples plus some apples minus one apple, an anti-penny and industrial waste.
[P1]: 5i + 3 hyper-quantum pennies and industrial waste
P3: The smoldering ruin of what was formerly a bulldozer and industrial waste.
P9: DARK FORCES which changes pile number of every pile once per post.
P10: Pile limiter which limits number of piles to 11.
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Re: Take a penny leave a penny.

Postby Lorenz » Tue Aug 02, 2011 7:33 pm UTC

Move pile tardis to pile (now) 5, and add a regular penny to each pile each time it is referenced.

Pile Tardis: All piles below, unlimited supply of pennies.
[P4]: 4^55 self-replicating pennies that double at least once per post + 1 regular penny , an unnamed, undead cat, industrial waste.
[P7]: two normal pennies, industrial waste.
[P2]: one penny, BATTERIES and industrial waste.
[P8]: 2^2, penny-smashing machine which doubles destroyed pennies at least once per post, 4^9 self-replicating pennies that double at least once per post, a regular penny industrial waste.
[P5]: an unlimited supply of pennies, BATTERIES, [Pile Tardis], and industrial waste.
[P1]: Erwin the cat, a lot of apples plus some apples minus one apple, and industrial waste, 2mc2 ergs of energy, m being the mass of a penny.
[P9]: 5i + 3 hyper-quantum pennies, a regular penny and industrial waste
P:3 The smoldering ruin of what was formerly a bulldozer, a penny, and industrial waste.
P6: DARK FORCES which changes pile number of every pile once per post, and a penny.
P0: Pile limiter which limits number of piles to 11, and a penny.
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Re: Take a penny leave a penny.

Postby blademan9999 » Tue Aug 02, 2011 8:16 pm UTC

I add more madness.
Pile Tardis: All piles below, unlimited supply of pennies.
[P5.5]: 2^111 self-replicating pennies that double at least once per post + 1 regular penny , an unnamed, undead cat, industrial waste.
[P4]: two normal pennies, industrial waste.
[P3]: one penny, BATTERIES and industrial waste.
[P2]: 2^2, penny-smashing machine which doubles destroyed pennies at least once per post, 2^19 self-replicating pennies that double at least once per post, a regular penny industrial waste.
[P3]: an unlimited supply of pennies, BATTERIES, [Pile Tardis], and industrial waste.
[P2]: Erwin the cat, a lot of apples plus some apples minus one apple, and industrial waste, 2mc2 ergs of energy, m being the mass of a penny.
[P1]: 5i + 83 hyper-quantum pennies, a regular penny and industrial waste
P:3 The smoldering ruin of what was formerly a bulldozer, a penny, and industrial waste.
P7: DARK FORCES which changes pile number of every pile once per post, and a penny.
P8: Pile limiter which limits number of piles to 11, and a madness penny.
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Re: Take a penny leave a penny.

Postby thorgold » Wed Aug 03, 2011 5:52 am UTC

I add turtles. All the way down.

Code: Select all
Pile Tardis: All piles below, unlimited supply of pennies.
[P5.5]: 2^111 self-replicating pennies that double at least once per post + 1 regular penny , an unnamed, undead cat, industrial waste.
[P4]: two normal pennies, industrial waste.
[P3]: one penny, BATTERIES and industrial waste.
[P2]: 2^2, penny-smashing machine which doubles destroyed pennies at least once per post, 2^19 self-replicating pennies that double at least once per post, a regular penny industrial waste.
[P3]: an unlimited supply of pennies, BATTERIES, [Pile Tardis], and industrial waste.
[P2]: Erwin the cat, a lot of apples plus some apples minus one apple, and industrial waste, 2mc2 ergs of energy, m being the mass of a penny.
[P1]: 5i + 83 hyper-quantum pennies, a regular penny and industrial waste
P:3 The smoldering ruin of what was formerly a bulldozer, a penny, and industrial waste.
P7: DARK FORCES which changes pile number of every pile once per post, and a penny.
P8: Pile limiter which limits number of piles to 11, and a madness penny.
All on top of turtles, all the way down.
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Re: Take a penny leave a penny.

Postby Poopenheimer » Wed Aug 03, 2011 11:06 am UTC

My factories are STILL pumping industrial waste. Every new pile MUST have industrial waste, duh.

Pile Tardis: All piles below, unlimited supply of pennies.
[P5.5]: 2^111 self-replicating pennies that double at least once per post + 1 regular penny , an unnamed, undead cat, industrial waste.
[P4]: two normal pennies, industrial waste.
[P3]: one penny, BATTERIES and industrial waste.
[P2]: 2^2, penny-smashing machine which doubles destroyed pennies at least once per post, 2^19 self-replicating pennies that double at least once per post, a regular penny industrial waste.
[P3]: an unlimited supply of pennies, BATTERIES, [Pile Tardis], and industrial waste.
[P2]: Erwin the cat, a lot of apples plus some apples minus one apple, and industrial waste, 2mc2 ergs of energy, m being the mass of a penny.
[P1]: 5i + 83 hyper-quantum pennies, a regular penny and industrial waste
P:3 The smoldering ruin of what was formerly a bulldozer, a penny, and industrial waste.
P7: DARK FORCES which changes pile number of every pile once per post, a penny and industrial waste.
P8: Pile limiter which limits number of piles to 11, a madness penny and industrial waste.
All on top of turtles, all the way down swimming in industrial waste.
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Re: Take a penny leave a penny.

Postby cjquines » Thu Aug 04, 2011 9:36 am UTC

Dark forces are now more powerful. Also cleaned up formatting. Added pile number and replicating items list so everything is clean, and according to the rules.

[Pile Tardis]: All piles below, unlimited supply of pennies.
[P0]: 2^112 self-replicating penny/ies, 45 regular penny/ies, 6 unnamed, undead cat/s, industrial waste.
[P0.1]: 64 normal penny/ies, industrial waste.
[P0.01]: 89 penny/ies, BATTERIES, industrial waste.
[P0.001]: 2^89 self-replicating destroyed penny/ies, 2^20 self-replicating pennies, a regular penny, industrial waste.
[P0.0001]: 61346 penny/ies, BATTERIES, [Pile Tardis], industrial waste.
[P0.00001]: Erwin the cat, 1412 of apple/s plus 9 apple/s minus 8 apple/s, and industrial waste, 89mc2 ergs of energy, m being the mass of a penny.
[P0.000001]: 5i + 83 hyper-quantum pennies, a regular penny and industrial waste
[P:0.0000001]: The smoldering ruin of what was formerly a bulldozer, 5 penny/ies, and industrial waste.
[P:0.00000001]: DARK FORCES which changes EVERY number of every pile once per post (CANNOT affect the pile limiter or anything in the replicating item list.), a penny and industrial waste.
[P:0.000000001]: Pile limiter which limits number of piles to 11, a madness penny and industrial waste.
All on top of turtles, all the way down swimming in industrial waste.

Pile number: 11.
Replicating item list:
Second pile, fourth pile.
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Re: Take a penny leave a penny.

Postby blademan9999 » Fri Aug 05, 2011 9:32 am UTC

I use pile 0.001 to but waste remover machines.
[Pile Tardis]: All piles below, unlimited supply of pennies.
[P0]: 2^113 self-replicating penny/ies, 45 regular penny/ies, 6 unnamed, undead cat/s, a waste remover machine, and a little toxic waste
[P0.1]: 64 normal penny/ies, a waste remover machine, and a little toxic waste.
[P0.01]: 89 penny/ies, BATTERIES, a waste remover machine, and a little toxic waste.
[P0.001]: 2^89 self-replicating destroyed pennies, a regular penny, a waste remover machine, and a little toxic waste.
[P0.0001]: 61346 penny/ies, BATTERIES, [Pile Tardis], a waste remover machine, and a little toxic waste.
[P0.00001]: Erwin the cat, 1412 of apple/s plus 9 apple/s minus 8 apple/s, and industrial waste, 89mc2 ergs of energy, m being the mass of a penny.
[P0.000001]: 5i + 83 hyper-quantum pennies, a regular penny and a waste remover machine, and a little toxic waste.
[P:0.0000001]: The smoldering ruin of what was formerly a bulldozer, 5 penny/ies, and a waste remover machine, and a little toxic waste.
[P:0.00000001]: DARK FORCES which changes EVERY number of every pile once per post (CANNOT affect the pile limiter or anything in the replicating item list.), a penny and a waste remover machine, and a little toxic waste.
[P:0.000000001]: Pile limiter which limits number of piles to 11, a madness penny and a waste remover machine, and a little toxic waste.
All on top of turtles, all the way down and a waste remover machine, and a little toxic waste.
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Re: Take a penny leave a penny.

Postby WarDaft » Fri Aug 05, 2011 9:59 pm UTC

Man this has gotten insane.

I put a hash of the piles in the Tardis pile to help keep track of everything!

[Pile Tardis]: All piles below, unlimited supply of pennies. The md5 hash 9867f108ac8569bf3ac54f73241f99e2
[P0]: 2^114 self-replicating penny/ies, 45 regular penny/ies, 6 unnamed, undead cat/s, a waste remover machine, and a little toxic waste
[P0.1]: 64 normal penny/ies, a waste remover machine, and a little toxic waste.
[P0.01]: 89 penny/ies, BATTERIES, a waste remover machine, and a little toxic waste.
[P0.001]: 2^89 self-replicating destroyed pennies, a regular penny, a waste remover machine, and a little toxic waste.
[P0.0001]: 61346 penny/ies, BATTERIES, [Pile Tardis], a waste remover machine, and a little toxic waste.
[P0.00001]: Erwin the cat, 1412 of apple/s plus 9 apple/s minus 8 apple/s, and industrial waste, 89mc2 ergs of energy, m being the mass of a penny.
[P0.000001]: 5i + 83 hyper-quantum pennies, a regular penny and a waste remover machine, and a little toxic waste.
[P:0.0000001]: The smoldering ruin of what was formerly a bulldozer, 5 penny/ies, and a waste remover machine, and a little toxic waste.
[P:0.00000001]: DARK FORCES which changes EVERY number of every pile once per post (CANNOT affect the pile limiter or anything in the replicating item list.), a penny and a waste remover machine, and a little toxic waste.
[P:0.000000001]: Pile limiter which limits number of piles to 11, a madness penny and a waste remover machine, and a little toxic waste.
All on top of turtles, all the way down and a waste remover machine, and a little toxic waste.
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Re: Take a penny leave a penny.

Postby blademan9999 » Sat Aug 06, 2011 9:42 am UTC

I take away the pile limiter.
[Pile Tardis]: All piles below, unlimited supply of pennies. The md5 hash 9867f108ac8569bf3ac54f73241f99e2
[P0]: 2^115 self-replicating penny/ies, 45 regular penny/ies, 6 unnamed, undead cat/s, a waste remover machine.
[P0.1]: 64 normal penny/ies, a waste remover machine.
[P0.01]: 89 penny/ies, BATTERIES, a waste remover machine.
[P0.001]: 2^89 self-replicating destroyed pennies, a regular penny, a waste remover machine.
[P0.0001]: 61346 penny/ies, BATTERIES, [Pile Tardis], a waste remover machine.
[P0.00001]: Erwin the cat, 1412 of apple/s plus 9 apple/s minus 8 apple/s, 89mc2 ergs of energy, m being the mass of a penny.
[P0.000001]: 5i + 83 hyper-quantum pennies, a regular penny and a waste remover machine.
[P:0.0000001]: The smoldering ruin of what was formerly a bulldozer, 5 pennies, and a waste remover machine.
[P:0.00000001]: DARK FORCES which changes EVERY number of every pile once per post (CANNOT affect the pile limiter or anything in the replicating item list.), a penny and a waste remover machine.
[P:0.000000001]: A madness penny and a waste remover machine.
All on top of turtles, all the way down and a waste remover machine.
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Re: Take a penny leave a penny.

Postby cjquines » Thu Aug 11, 2011 10:07 am UTC

You has wrong hashes.

[Pile Tardis]: All piles below, unlimited supply of pennies. The md5 hash 9867f108ac8569bf3ac54f73241f99e2, the md6 hash 95192734598ncaskcn9qw9250.
[P0]: 2^115 self-replicating penny/ies, 45 regular penny/ies, 6 unnamed, undead cat/s, a waste remover machine.
[P0.1]: 64 normal penny/ies, a waste remover machine.
[P0.01]: 89 penny/ies, BATTERIES, a waste remover machine.
[P0.001]: 2^89 self-replicating destroyed pennies, a regular penny, a waste remover machine.
[P0.0001]: 61346 penny/ies, BATTERIES, [Pile Tardis], a waste remover machine.
[P0.00001]: Erwin the cat, 1412 of apple/s plus 9 apple/s minus 8 apple/s, 89mc2 ergs of energy, m being the mass of a penny.
[P0.000001]: 5i + 83 hyper-quantum pennies, a regular penny and a waste remover machine.
[P:0.0000001]: The smoldering ruin of what was formerly a bulldozer, 5 pennies, and a waste remover machine.
[P:0.00000001]: DARK FORCES which changes EVERY number of every pile once per post (CANNOT affect the pile limiter or anything in the replicating item list.), a penny and a waste remover machine.
[P:0.000000001]: A madness penny and a waste remover machine.
All on top of turtles, all the way down and a waste remover machine.
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Re: Take a penny leave a penny.

Postby SmoothBlade » Thu Aug 11, 2011 2:52 pm UTC

This needs some cleaning, what happened to the good ole days when i was posting here, when we would combine concepts from various games... here, I'll fix this.

I place all piles into the Vending Machine, and place a penny beside the vending machine.


There is a vending machine processing the piles and 1 penny in the pile
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Re: Take a penny leave a penny.

Postby blademan9999 » Sun Aug 28, 2011 1:07 am UTC

I put a giant error in the pile.
THere is a vending machine poocessin the poles and reee one penny in ERRORR Pole ERROER VHD CJWBSIUHFWielbdywefdyeoFWEBCOVwycbecowyebcuwychwacknewbhchuaowckwyuaebchuaoyhicaboycea.
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Re: Take a penny leave a penny.

Postby cjquines » Sun Aug 28, 2011 1:32 am UTC

The error transforms into:

[Pile Tardis]: All piles below, unlimited supply of pennies. The md5 hash 9867f108ac8569bf3ac54f73241f99e2, the md6 hash 95192734598ncaskcn9qw9250.
[P0]: 2^115 self-replicating penny/ies, 45 regular penny/ies, 6 unnamed, undead cat/s, a waste remover machine.
[P0.1]: 64 normal penny/ies, a waste remover machine.
[P0.01]: 89 penny/ies, BATTERIES, a waste remover machine.
[P0.001]: 2^89 self-replicating destroyed pennies, a regular penny, a waste remover machine.
[P0.0001]: 61346 penny/ies, BATTERIES, [Pile Tardis], a waste remover machine.
[P0.00001]: Erwin the cat, 1412 of apple/s plus 9 apple/s minus 8 apple/s, 89mc2 ergs of energy, m being the mass of a penny.
[P0.000001]: 5i + 83 hyper-quantum pennies, a regular penny and a waste remover machine.
[P:0.0000001]: The smoldering ruin of what was formerly a bulldozer, 5 pennies, and a waste remover machine.
[P:0.00000001]: DARK FORCES which changes EVERY number of every pile once per post (CANNOT affect the pile limiter or anything in the replicating item list.), a penny and a waste remover machine.
[P:0.000000001]: A madness penny and a waste remover machine.
All on top of turtles, all the way down and a waste remover machine.
This link kills spam
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but procrastination is sweet
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Re: Take a penny leave a penny.

Postby SmoothBlade » Fri Sep 02, 2011 11:08 am UTC

Dammit stop that!


I shove the piles back into the vending machine. It has begun to dispense cashews


There is vending machine processing the piles in the pile, and a stream of cashews coming from the machine
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Re: Take a penny leave a penny.

Postby xkcd follower » Sun Sep 04, 2011 2:28 am UTC

Ever cashew spewed from the machine is sucked up by the extra TARDIS and put into one of its many rooms. For each Cashew there is part of a penny now present. OVerall, it doesn't add up to much, only about 5 cents. Feeling guilty, I leave the TARDIS there as well, with the keys. I leave a note to go back in time and get more pennies.
There is now 5 pennies and one blue box with the keys in the ignition and a note to get more pennies.
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Re: Take a penny leave a penny.

Postby Kromix » Tue Sep 06, 2011 6:44 pm UTC

I take a Long poop on the pennies, steal and pawn the blue box for 5 dollars, drop the keys in the sewer and use the note to wipe myself... i place a cherry on the pile

there are now 5 pennies covered in poop with a cherry on top
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Re: Take a penny leave a penny.

Postby Lorenz » Wed Sep 07, 2011 6:27 am UTC

I take the poop, and add a penny.

there are now 6 pennies with a cherry on top
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Re: Take a penny leave a penny.

Postby Sean Quixote » Wed Sep 07, 2011 6:40 am UTC

I take another, shorter poop on the pile. Then I take/add however many pennies as there are now poops on the pile, depending on your own subjectivity...

There are now -1 < x < 3 poop(s) (and/or anti-poop(s)) of various length, a cherry as the proverbial meat in a supposed penny-and-poop sandwich, and 3 < x < 7 pennies in the pile.
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Re: Take a penny leave a penny.

Postby Kromix » Wed Sep 07, 2011 4:08 pm UTC

i seal club the whole pile into seal , then club the seal with a seal clubbing club :twisted: , then add a penny on top.

there is a beaten seal and a penny on top.
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Re: Take a penny leave a penny.

Postby xkcd follower » Wed Sep 07, 2011 10:45 pm UTC

I take the seal for a nice meal and leave the penny. As sad as I was to see the seal die, I decide it isn't cruel enough. I kill an elephant and leave it there with another penny.

There are 2 pennies on the pile with a dead elephant on top.
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Re: Take a penny leave a penny.

Postby blademan9999 » Thu Sep 08, 2011 1:31 am UTC

An error appears. Stuff comes back and gets messed errored..
[Pile machine]: All piles below, unlimited supply of turtles The md5 hash 9867f108ac8569bf3ac54f73241f99e2, the md6 hash 95192errrrror8ncaskcn9qw9250.
here are 2 pennies on the pile with a deaERROOORRRRRphant on top.
[P0]: 2^115 self-replicating penny/ies, 45 regular penny/ies, 6 unnamed, undead cat/s, a remover remover machine.
[P0.1]: 64 normal penny/ies, a waste remover tardis
[P0.01]: 89ERROOOOOORRRRRIES, a waste remover machine.
[P destroyed]: 2^89 self-replicating 0.001 destroyed pennERRRRRooorrrrenny, a waste waste machine.
[P0.0001]: 61346 penny/ies, applle, [Pile Tardis], a waste remover machine.
[P0.00001]: Erwin tERRROOOORRRRe/s plus 9 BATTERIES/s minus 8 apple/s, 89mc2 ergs of penny, m being the mass of a energy.
[P0.000001]: 5i + 83 hyper-qmachine pennies, a reguERRROOOOO, and a waste remover machine.
[P:0.00000001]: DARROOOOOmover waste
All on top of pennies, all the way down and a quantum remover machine

There is a pilEROORE with a SmoothBlade shapEROOR the ground next to itEROORike voice emanates from the hole. There is a fish, an empty can of sardines, EROORussed SmoothBlade, aEROORrpses of a smurf, a Gilgamesh, and a seEROORw dead Nautilus directly underneath the pile in the hole.

Error is a penny on the Error is a penny on the Error is a penny on the ^@*%#($%#&*@$*^*(T^RGGGGGGGbU VYYYYYYD&HUIJNNNNNNNNNNNNNNNNEGVYt
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