If these players don't confirm soon though I'll give they're spot to anyone else interested. A rules word document is attached. First come first served for the final spot. I'll post a link to the previous thread in case you want to get a feel for how the game ran. http://forums.xkcd.com/viewtopic.php?f=14&t=35021&hilit=super+dungeon
Any questions can be directed to me or Christophoros, since he'll actually know the system better than me, since he created it.
And the starting item list. You have 10 gold to spend when purchasing items.
Amulet of natural armour - Gain 5 Damage Reduction - Cost 5
Armour of darkness - Only useable by Thieves - Your sneak attack does an additional 10 unavoidable damage - Cost 5
Armour of hardiness - Ignore the first 20 damage you take in each encounter - Cost 10
Axe of rage - Only useable by barbarians - Gain a +5 damage bonus to two attacks per round - Cost 5
Baliset of inspiration - Only useable by Bards - Your inspirations have a bonus of +5 - Cost 5
Blade of light - Only useable by Paladins - Grants a +10 attack bonus against undead - Cost 5
Blade of flame - Grants a +10 damage bonus to one attack per round - Cost 5
Blade of teaching - Only useable by Fighters - Gain an additional 10*(level)2 experience from each encounter - Cost 5
Bracers of archery - Only useable by Rangers - Gain a +15 attack bonus to one attack per round - Cost 10
Elixir of health - Disappears after use - Regain 15 energy - Cost 2
Gloves of power - Only useable by Monks - Gain either a +5 attack or +10 defence bonus each round - Cost 5
Mace of smiting - Only useable by Clerics - Once per encounter may grant a +25 attack bonus to an evil target. Cost 5.
Rapier - +5 on one flanking attack per round.
Ring of Friend shield - Once per encounter may grant a +30 defence bonus to a target ally - Cost 5
Ring of Ironskin - Once per encounter grants bearer +20 Damage reduction for that round - Cost 5
Ring of Protection - All attacks against the bearer are at -5 - Cost 10
Staff of fire - Only useable by Mages - Once per day may cast burning hands - Cost 5
Scimitar of the forests - Only useable by Druids - Once per day may cast entangle on an opponent when he is hit - Cost 5
Wand of missiles - Only useable by Sorcerers - May cast Magic Missile 5 times. Once all 5 charges have been used, the wand disintegrates. - Cost 5