RolePlay: Galactic Conquest

For all your silly time-killing forum games.

Moderators: jestingrabbit, Moderators General, Prelates

User avatar
BlackHatSupport
Posts: 38
Joined: Mon Nov 08, 2010 6:34 pm UTC
Location: Wherever you aren't.

RolePlay: Galactic Conquest

Postby BlackHatSupport » Mon Nov 28, 2011 4:29 pm UTC

With the collapse of the Earth Federation and creation of the Commonwealth of Nations (COMNAT), the Milky Way has achived an uneasy peace. The large factions are either dead or dying, and smaller groups are holding together, barely.

Now, as leader or member of one of these Commonwealth worlds, it's now your duty to save your peaople from starvation, annihilation, slavery, or one of a dozen other fates.

Race Creation

Name:
Lifespan (Avg.):
Physiology:
Personality:
Characteristics:
Homeworld:


Faction Creation

Name:
Homeworld:
Capital:
Leading race:
Technological level:
Flagship (if any):


Planet Creation

Name:
Location (quadrant: Alpha, Bravo, Charlie, Delta):
Atmospheric Pressure:
Tectonic activity level:
Weather paterns (none if no atmophere):
Gravity: (low, high, Earth-normal)


Starship Creation

Name:
Class:
Size:
Type: (Scientific, military, civilian, other)
Armaments:
Defenses: (Shields, armor, point defenses)
FTL type: (Hyperspace, warp, jump drive, other)

COMNAT intervention will only occur within the Alpha Quadrant. IF requested, they may give disaster relief to friendly nations.

(For those of you woh play EVE, COMNAT is the CONCORD of GC.)
Avenger_7 wrote:You are entitled to your opinion though. Even though it's wrong.

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: RolePlay: Galactic Conquest

Postby Ralith The Third » Tue Nov 29, 2011 2:59 am UTC

Race-
Name: Por'vati.
Lifespan (Avg.): Dependent on birth-caste and desire. From 50 years (low), 100 (common), to thousands for science/noble caste-born.
Physiology: I'm totally ripping a picture here, but... http://imgur.com/qGJER with coloring based on sect. Grays for military (Iusian) Green for healers/engineers (Verashian) Blue for scientists (Paedet) White for working caste (Workers, craftspeople, farmers, etcetera. Trepirans) Brown for the noble or leadership caste, (Bisayans) and black for the Haroans, who are dedicated to the good of all Por'vati. In the castes, skin color trumps worn color, but changing of skin color is easy (mental act over a few hours), except for the spinal line, which always remains birth-color. No shame in changing sect, but not common, except for to the Haroans, which are never born, only those who wish to. I'll reveal more about the castes, especially the haroans, later.
Personality: Dependent on caste, but normally friendly and aloof. Almost always at least mildly telepathic, which causes their culture to seem odd to outsiders.
Characteristics: Few in number, advanced in technology, more interested in abstracts and self-advancement than expansion. Their worlds have many wonders but are rarely seen by outsiders. And due to their small population, their military is moderately stretched maintaining order, and could not viably attack outsiders.
Homeworld: Resdara

Faction-
Name: Por'vati.
Homeworld: Resdara
Capital: Resdara, with caste-capitals.
Leading Race: Por'vati.
Technological Level: Advanced
Flagship: None
Note- The Por'vati are not actively exclusionary. However, other races are very rare, almost unheard of, due to the difficulty of the culture to be absorbed. Telepaths occasionally work their way in, though. Their numbers are in the dozens in the entire nation, though.

Planet-
For this, I assume quadrants are..

A B

C D

Name: Resdara
Location: Delta
Atmospheric Pressure: About 1.15 earths.
Tectonics: Low.
Weather Patterns: Sedate by control. Earthish, with rougher storms, without it.
Gravity: About 1.2 earths.

I'll work out ships and other planets tommorow. About 20 planets, a few million people on each. Many have orbital stations. One oddity world, pending approval. Feel free to vet this all, willing to change all of it.
Omni.

User avatar
Izawwlgood
WINNING
Posts: 18686
Joined: Mon Nov 19, 2007 3:55 pm UTC
Location: There may be lovelier lovelies...

Re: RolePlay: Galactic Conquest

Postby Izawwlgood » Tue Nov 29, 2011 4:06 am UTC

Hahahahahaha, Ralith the Third is a S'kra Mur.
... with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet.

User avatar
BlackHatSupport
Posts: 38
Joined: Mon Nov 08, 2010 6:34 pm UTC
Location: Wherever you aren't.

Re: RolePlay: Galactic Conquest

Postby BlackHatSupport » Tue Nov 29, 2011 3:17 pm UTC

Oks, accepted

By the way, to research new technologies, it simple:
(e.x.) Upgraded Hyperspace Drives: 1/30 (number of posts to complete varies).
Everytime you post, the count increases by one.

Faction Creation

Name: Commonwealth of Nations
Homeworld: Mars
Capital: New Darwin
Leading race: Humans
Technological level: Very High (Moderator Faction)
Flagship (if any): CISS Commonwealth



Name: COMNAT Patrol Cruiser
Class: Cruiser
Size: 200 meters length, 30 meters height, 50 meters width
Type: Military
Armaments: Twenty 15mm Auto Cannons, 4 Laser Arrays, 2 HE Torpedo Tubes
Defenses: Particle Shields, 2 Feet Titanium armor
FTL type: Hyperdrives


Race Creation

Name: Skekath
Lifespan (Avg.): 100 - 250 mission (Earth) years
Physiology: Tall, with black scales covering them. Height from 8 to 10 feet, long tails. Higher borns have skektal wings.
Personality: Warlike, vicious, but patient. Primary ground force of COMNAT (Voluntarily).
Characteristics: Capable of learning very quickly and communicating via body language.
Homeworld: Skekath Prime (or Vorlon Prime)


Planet Creation

Name: Skekath Prime / Vorlon Prime
Location Alpha
Atmospheric Pressure: 70% Earth-normal
Tectonic activity level: Very low
Weather paterns: Rain, snow, occasianal tornadoes.
Gravity: 1/3 Earth-normal
Avenger_7 wrote:You are entitled to your opinion though. Even though it's wrong.

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: RolePlay: Galactic Conquest

Postby Ralith The Third » Tue Nov 29, 2011 11:40 pm UTC

Yeah, yeah. I'm not so creative, so nyuh.

Research : Bioprocessor Tech 1/30(?) (provides improved computing systems by adding a level of intuition)

A couple of ships to come tonight/tommorow.
Omni.

User avatar
BlackHatSupport
Posts: 38
Joined: Mon Nov 08, 2010 6:34 pm UTC
Location: Wherever you aren't.

Re: RolePlay: Galactic Conquest

Postby BlackHatSupport » Thu Dec 01, 2011 3:22 pm UTC

The cruiser Long Night of Solace ias dispatched with a patrol to explore the edges of the Delta and Bravo quadrants.

Patrol Group:
Long Night of Solace
Retalitation
Hydra
Freeborn
Frigate Erebus

Technology Division starts:
Jump Fields 1/50
Titan shipyard 1/60
Avenger_7 wrote:You are entitled to your opinion though. Even though it's wrong.

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: RolePlay: Galactic Conquest

Postby Ralith The Third » Fri Dec 02, 2011 4:14 am UTC

A B
C D

The patrol jump-fighter, PSC 183-029 of the Canine class is positioned on the north-western border of Por'vati space, based out of a nearby planet, Iunlia.

Starship Creation:
Class: Canine Jump-Fighter
Size: Small. Estimated at 5 tons.
Type: Scientific/Military. Scientific replaces offensive hardware with scanning/sampling equipment.
Armaments: 1 fore-facing supercapacitor laser - allows high duration focused fire, but will short out if used with too much power (heats up, then heats supercapacitor which bursts)
Defenses: Speed, onboard computers allow micro-jumping (Jumping closer to stars/planets than normally allowed and at close distances) and has minimal particle shielding and advanced missile jamming.
Powering: Precharging of multiple supercapacitors.
FTL: Jump drive.
Notes: Has minimal armor/shielding, but is very maneuverable, and missiles have problems tracking. Strong sensors for it's size. Meant for patrols, not combat.

Planet Creation:
Name: Iunlia
Location: Delta
Atmospheric Pressure: 1.24 Earth Normal
Tectonic: Dependent on continent - southern hemisphere has high activity, northern hemisphere is nearly all one plate, so low activity.
Weather: Rough- earth-based, but highly volatile. Has not the weather-control of the Core Por'vati worlds, as it is a frontier base for exploration and military.
Gravity: About 1.1 Earths.

Bioprocessors:2/30
Omni.

User avatar
BlackHatSupport
Posts: 38
Joined: Mon Nov 08, 2010 6:34 pm UTC
Location: Wherever you aren't.

Re: RolePlay: Galactic Conquest

Postby BlackHatSupport » Mon Dec 05, 2011 4:11 pm UTC

Ralith The Third wrote:A B
C D

The patrol jump-fighter, PSC 183-029 of the Canine class is positioned on the north-western border of Por'vati space, based out of a nearby planet, Iunlia.

Starship Creation:
Class: Canine Jump-Fighter
Size: Small. Estimated at 5 tons.
Type: Scientific/Military. Scientific replaces offensive hardware with scanning/sampling equipment.
Armaments: 1 fore-facing supercapacitor laser - allows high duration focused fire, but will short out if used with too much power (heats up, then heats supercapacitor which bursts)
Defenses: Speed, onboard computers allow micro-jumping (Jumping closer to stars/planets than normally allowed and at close distances) and has minimal particle shielding and advanced missile jamming.
Powering: Precharging of multiple supercapacitors.
FTL: Jump drive.
Notes: Has minimal armor/shielding, but is very maneuverable, and missiles have problems tracking. Strong sensors for it's size. Meant for patrols, not combat.

Planet Creation:
Name: Iunlia
Location: Delta
Atmospheric Pressure: 1.24 Earth Normal
Tectonic: Dependent on continent - southern hemisphere has high activity, northern hemisphere is nearly all one plate, so low activity.
Weather: Rough- earth-based, but highly volatile. Has not the weather-control of the Core Por'vati worlds, as it is a frontier base for exploration and military.
Gravity: About 1.1 Earths.

Bioprocessors:2/30


Accepted.


PSC 183-029 detects the COMNAT patrol heading past at low FTL speed, scanning. Erebus swings out of formation and vectors in at the planet.




FYI: THIS is the Moderator Faction voice.
Avenger_7 wrote:You are entitled to your opinion though. Even though it's wrong.

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: RolePlay: Galactic Conquest

Postby Ralith The Third » Mon Dec 05, 2011 9:43 pm UTC

((How fast are jump drives long distance? I imagine short distance they're nigh-instant, but...))
Omni.

User avatar
BlackHatSupport
Posts: 38
Joined: Mon Nov 08, 2010 6:34 pm UTC
Location: Wherever you aren't.

Re: RolePlay: Galactic Conquest

Postby BlackHatSupport » Tue Dec 06, 2011 2:03 pm UTC

Ralith The Third wrote:((How fast are jump drives long distance? I imagine short distance they're nigh-instant, but...))


(Jump Drives are short-range only. to go far, multiple jumps.

Also, the Alpha Quadrant has Jump Gates to connect various important systems.)
Avenger_7 wrote:You are entitled to your opinion though. Even though it's wrong.

User avatar
orangedragonfire
Posts: 13
Joined: Wed Sep 28, 2011 3:45 am UTC
Location: It exists. Probably.

Re: RolePlay: Galactic Conquest

Postby orangedragonfire » Tue Dec 06, 2011 6:25 pm UTC

Race Creation

Name: Arties (sing. Arty) (short for Artifical Intelligences)
Lifespan (Avg.): Unknown; there is no natural cause of death. However, some people say that no mind can live forever without going insane. As the oldest Arty is currently just over two hundred years old, this remains yet to be seen.
Physiology: Arties live in a equivalent to the internet; they do not have bodies as such. They are just programs run via cloud processing on thousands of computers at the same time (this is to reduce the effects of one computer running out of power/being blown up etc.) They can, however, take over compatible bodies. That includes both robots and humans with specific nano-implants. (the human bodies in question are grown in lab and without a brain; since it would be unethical to control sentient beings)
Personality: Personalities vary widely between Arties; although most of them are made to be friendly. (in order to prevent any robots-killing-all-humans scenarios) They are also mostly modeled after humans, although in later times they have experimented a bit with different forms of conscience and personalities.
Characteristics: No physical body; thus hard to kill. Can travel between planets without spaceships by sending their program code. (both planets need to have a suitable network; and it's limited to lightspeed)
Homeworld: Natari


Faction Creation

Name: UAI (Union of Artificial Intelligence)
Homeworld: Earth/Natari (the first artificial intelligence was created on earth; but Natari was the first place where they were legally accepted as citizens. It is also the planet with most Arties)
Capital: Natari
Leading race: Arties
Technological level: Leading in computer software; very high level in computer hardware; otherwise slightly above average
Flagship (if any): Clara


Planet Creation

Name: Natari
Location: Bravo
Atmospheric Pressure: 0.2x Earth-level (humans live in domed cities)
Tectonic activity level: very low
Weather paterns (none if no atmophere): With little atmosphere, there is little weather to speak of. Mostly clear skies,
Gravity: 0.9x Earth-level
Population: mostly Arties; about 1% humans, and very few others.


Starship Creation

Name: Clara
Class: Battlecube
Size: 100 km^3
Type: Military
Armaments: Tactical Lasers; Missiles of various strengths; NanoNetNodes
Defenses: Electromagnetic distortion fields; anti-missile lasers; 2 cm powered armor (self-repairing); kinetic absorber systems; quantum capture fields
FTL type: Timedrive: Taking the slow path through normal space, but compressing time you need to do so.

User avatar
BlackHatSupport
Posts: 38
Joined: Mon Nov 08, 2010 6:34 pm UTC
Location: Wherever you aren't.

Re: RolePlay: Galactic Conquest

Postby BlackHatSupport » Tue Dec 06, 2011 7:28 pm UTC

orangedragonfire wrote:Race Creation

Name: Arties (sing. Arty) (short for Artifical Intelligences)
Lifespan (Avg.): Unknown; there is no natural cause of death. However, some people say that no mind can live forever without going insane. As the oldest Arty is currently just over two hundred years old, this remains yet to be seen.
Physiology: Arties live in a equivalent to the internet; they do not have bodies as such. They are just programs run via cloud processing on thousands of computers at the same time (this is to reduce the effects of one computer running out of power/being blown up etc.) They can, however, take over compatible bodies. That includes both robots and humans with specific nano-implants. (the human bodies in question are grown in lab and without a brain; since it would be unethical to control sentient beings)
Personality: Personalities vary widely between Arties; although most of them are made to be friendly. (in order to prevent any robots-killing-all-humans scenarios) They are also mostly modeled after humans, although in later times they have experimented a bit with different forms of conscience and personalities.
Characteristics: No physical body; thus hard to kill. Can travel between planets without spaceships by sending their program code. (both planets need to have a suitable network; and it's limited to lightspeed)
Homeworld: Natari


Faction Creation

Name: UAI (Union of Artificial Intelligence)
Homeworld: Earth/Natari (the first artificial intelligence was created on earth; but Natari was the first place where they were legally accepted as citizens. It is also the planet with most Arties)
Capital: Natari
Leading race: Arties
Technological level: Leading in computer software; very high level in computer hardware; otherwise slightly above average
Flagship (if any): Clara


Planet Creation

Name: Natari
Location: Bravo
Atmospheric Pressure: 0.2x Earth-level (humans live in domed cities)
Tectonic activity level: very low
Weather paterns (none if no atmophere): With little atmosphere, there is little weather to speak of. Mostly clear skies,
Gravity: 0.9x Earth-level
Population: mostly Arties; about 1% humans, and very few others.


Starship Creation

Name: Clara
Class: Battlecube
Size: 100 km^3
Type: Military
Armaments: Tactical Lasers; Missiles of various strengths; NanoNetNodes
Defenses: Electromagnetic distortion fields; anti-missile lasers; 2 cm powered armor (self-repairing); kinetic absorber systems; quantum capture fields
FTL type: Timedrive: Taking the slow path through normal space, but compressing time you need to do so.



Race and planet accepted, nerf the weapons of the ship. Plus, there is ABSOLUTELY NO TEMPORAL TRAVEL! I suggest nerfing the armor, and there are no "Quantum" technologies until Quantum Control 1 is researched (60 posts).
Avenger_7 wrote:You are entitled to your opinion though. Even though it's wrong.

User avatar
orangedragonfire
Posts: 13
Joined: Wed Sep 28, 2011 3:45 am UTC
Location: It exists. Probably.

Re: RolePlay: Galactic Conquest

Postby orangedragonfire » Tue Dec 06, 2011 8:00 pm UTC

(it wasn't time travel; no way to travel through time. Just changing how long time a journey takes.)

Starship Creation

Name: Clara
Class: Battlecube
Size: 100 km^3
Type: Military
Armaments: One Tactical Laser; Missiles of various strengths up to anti-fighter missiles; NetNodes
Defenses: Electromagnetic distortion fields; anti-missile lasers; 2 cm powered armor (self-repairing); kinetic absorber systems
FTL type: Hyperspace



I don't see the point in lowering the defenses any more; this is supposed to be my flagship, after all. It's supposed to be difficult to harm.

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: RolePlay: Galactic Conquest

Postby Ralith The Third » Tue Dec 06, 2011 9:50 pm UTC

BlackHatSupport wrote:
Ralith The Third wrote:((How fast are jump drives long distance? I imagine short distance they're nigh-instant, but...))


(Jump Drives are short-range only. to go far, multiple jumps.

Also, the Alpha Quadrant has Jump Gates to connect various important systems.)


PSC 183-029 jumps in close to Iunlia, beams a short message and requests they send a scout-courier to the inner worlds before jumping back out to Erebus, matching speeds, and attempting contact with the cruiser while keeping a safe distance and a constant beam to Iunlia

Bioprocessors 3/30
Omni.

User avatar
BlackHatSupport
Posts: 38
Joined: Mon Nov 08, 2010 6:34 pm UTC
Location: Wherever you aren't.

Re: RolePlay: Galactic Conquest

Postby BlackHatSupport » Wed Dec 07, 2011 2:55 pm UTC

Erebus responds to hails and makes a normal greeting along the lines of "Hello, we come from the Commonwealth of Nations, we come in peace, etc."
Avenger_7 wrote:You are entitled to your opinion though. Even though it's wrong.

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: RolePlay: Galactic Conquest

Postby Ralith The Third » Thu Dec 08, 2011 4:05 am UTC

PSC 183-029 responds with the canned response - "Greetings. All communications are being relayed to the nearest base via tight-beam laser. Please halt all movement and submit to a complete scan - you have entered Por'vati space. Any power to a weapons system will be taken as a threat and responded to as such."
Bioproc 4/30
Omni.

User avatar
BlackHatSupport
Posts: 38
Joined: Mon Nov 08, 2010 6:34 pm UTC
Location: Wherever you aren't.

Re: RolePlay: Galactic Conquest

Postby BlackHatSupport » Thu Dec 08, 2011 2:01 pm UTC

Ralith The Third wrote:PSC 183-029 responds with the canned response - "Greetings. All communications are being relayed to the nearest base via tight-beam laser. Please halt all movement and submit to a complete scan - you have entered Por'vati space. Any power to a weapons system will be taken as a threat and responded to as such."
Bioproc 4/30


"Acknowledged. Standing by."

Erebus powers down, but Long Night of Solace and company have stopped at the edge of the system and begun scans.
Avenger_7 wrote:You are entitled to your opinion though. Even though it's wrong.

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: RolePlay: Galactic Conquest

Postby Ralith The Third » Fri Dec 09, 2011 1:10 am UTC

PSC 183-028, PSC 183-027, and PSC 183-026 arrive simultaneously, returning from remote exercises while PSC 183-029 performs a full active scan of Erebus. 026 takes a position near the planet, while 027 and 028 head towards Long Night of Solace and company, beaming approximately the same message as 029, additionally forming tightbeam com-links with each other and Iunlia (they are all linked together via tightbeam laser, transmitting any and all sensor and communications information between each other, with the expected high latency. Those that are distant link through the bases on Iunlia, though 027 and 028 are linked direct to each other)

Bioproc 5/30

Edit: PSC 183 is a designation shared with all Canine class ships assigned to Iunlia, present and past. The latter numbering is not indicative of the number currently assigned in any way. There are three more that have left to the nearest military bases (which I'll detail later)
Omni.

User avatar
BlackHatSupport
Posts: 38
Joined: Mon Nov 08, 2010 6:34 pm UTC
Location: Wherever you aren't.

Re: RolePlay: Galactic Conquest

Postby BlackHatSupport » Fri Dec 09, 2011 3:22 pm UTC

Solace and co. indicate they will submit to scans, but will not power down.
Avenger_7 wrote:You are entitled to your opinion though. Even though it's wrong.

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: RolePlay: Galactic Conquest

Postby Ralith The Third » Fri Dec 09, 2011 11:16 pm UTC

PSC 183-027 indicates that this is acceptable, assuming they stay in system until a diplomat can be shipped from Iunlia aboard an unarmed ship, and met with an unarmed shuttle in order to facilitate a true first-contact, and that barring hostile action, any fuel or provision needs will be met to the best of their abilities.
Omni.

blademan9999
Posts: 44
Joined: Sun May 01, 2011 5:18 am UTC

Re: RolePlay: Galactic Conquest

Postby blademan9999 » Sat Dec 10, 2011 3:25 am UTC

Race creation

Name: Humanoil
Lifespan (Avg.): At 2000 era tech 80-90. At current tech 120-150. A minority exceed 200.
Physiology: Nearly identical to humans. They are a evolutionary branch off humans. They are only a separate sub-species but it will only be a matter of time before they become another species entirely.
Personality: Quite expansive, quite intelligent, semi-paranoid of outsiders, especially big groups. This has led to Xenophobia. This was the cause of the creation of the original probe fleet. They are a lot less paranoid when it comes to accepting humans though.
Characteristics: Tall, very light build. Low strength. Moderately large head.
Homeworld: Mardec.

Faction Creation

Name: Humanoil
Homeworld: Mardec.
Capital: Mardec
Leading race: Humanoil
Technological level: Very effective robot technology, inventor of the infamous bomb pumped lasers, otherwise good.
Flagship (if any): The HSS lardonc.

Planet Creation

Name: Mardec.
Location (quadrant: Alpha, Bravo, Charlie, Delta): Alpha.
Atmospheric Pressure: 1 atmosphere.
Tectonic activity level: 1 Earth.
Weather patterns (none if no atmosphere): Base weather 2000 era Earth. Basic weather control systems are able to control it though.
Gravity: (low, high, Earth-normal) 1G.


Starship Creation

Name: HSS missiler
Class: missiles cruiser.
Size: 1-3Km 500m wide.
Type: (Scientific, military, civilian, other) Military.
Armaments: Lasers, kinetic missiles, swarm missiles, smart missiles, heavy explosion missiles, microbot holder missiles, multi-missiles.
Defenses: (Shields, armor, point defenses) pitro-titanium plating. Point defense lasers. Point defense missiles.
FTL type: (Hyperspace, warp, jump drive, other) Hyperspace.

Starship creation.

Name: HSS lardon.
Class: Mega ship/ mega space station fortress. Constantly in orbit.
Size: 25-30 Km diameter spherical. (Official) A few say larger.
Type: (Scientific, military, civilian, other) Military defense, tourist attraction. Some say it's basically a hollowed out iron asteroid.

Armaments: Lasers, kinetic missiles, rail-guns, smart missiles, Nuclear bomb pumped x-ray laser missiles, Proto type "Non-Bomb-Pumped Lasers." http://www.projectrho.com/rocket/spacegunconvent.php 60% of the way down. Won't be any use until after research on Non-Bomb-Pumped Lasers level 1 is finished 1/20. Won't be fully effective for a while after. (level 3)
Defenses: (Shields, armor, point defenses) Pitro-titanium layer, below it Incredibly thick armour, Semi shield generators (It's too big to properly defend with a single shield, it has to use multiples ones, but they're very weak for a ship of it's size because they're so spread out. Point defense lasers, rail-guns and missiles.
FTL type: (Hyperspace, warp, jump drive, other) Are you kidding me?, there's no possible way to move a ship that large at F.T.L. speeds.
Non-Bomb-Pumped Lasers level 1 1/20
Mega ship thrusters level 1. 1/30 (Yes, the HSS lardonc doesn't have thrusters. It can't even move without other ships! All you need to do to avoid it is stay on the other side of the planet! It also cannot dodge enemy projectiles or move to attack anything out of range, so it can't really defend the other planets in the solar system.)

Starship Creation

Name: HSS slicer
Class: cruiser.
Size: 1-3Km 500m wide.
Type: (Scientific, military, civilian, other) Military.
FTL type: (Hyperspace, warp, jump drive, other) Hyperspace.
Armaments: Lasers, kinetic missiles, kilo laser array. Awaiting mega laser research. 0/30.
Defenses: (Shields, armor, point defenses) pitro-titanium plating. Point defense lasers.

Starship Creation

Name: HSS Salrop.
Class: Scout.
Size: 200m long 50m wide.
Type: (Scientific, military, civilian, other) Military scout.
Armaments: Lasers, kinetic missiles.
Defenses: (Shields, armor, point defenses) pitro-titanium plating. Point defense lasers.

Race creation

Name: Probes
Lifespan (Avg.): Robots.
Physiology: Individual probes have sub-AI programming.
Personality: AI are incredibly expansive.
Characteristics: Varies
Homeworld: Mardec.

Faction Creation

Name: Probefleet.
Homeworld: Mardec.
Capital: Unknown
Leading race: Probes
Technological level: Incredible robot technology, high but stagnating.
Flagship (if any): Probe ship Sordec.

The HSS Salrop enters Lunlia, Sending them a message. "This is the HSS Salrop, we believe the Probefleet is preparing for another attempt at expansion.

EDIT:
HSS not HMS.
Salrop doesn't have a kilo laser array.
Last edited by blademan9999 on Sun Dec 11, 2011 2:27 am UTC, edited 1 time in total.
http://officeofstrategicinfluence.com/spam/
That link kills spam[/size][/b][/u]

User avatar
orangedragonfire
Posts: 13
Joined: Wed Sep 28, 2011 3:45 am UTC
Location: It exists. Probably.

Re: RolePlay: Galactic Conquest

Postby orangedragonfire » Sat Dec 10, 2011 6:47 pm UTC

(I'll just assume my ship is accepted now)

Natari

It was decided that the UAI should try to establish contact with COMNAT. Communications with the rest of the of the universe had pretty much broken down after the fall of the Earth Federation; the establishment of COMNAT was the last bit of outside information that had reached Natari. Where exactly the main seat of COMNAT was was unknown. But the solar system seemed like a good place to start searching, since that had been the origin of the Earth Federation. So Clara was dispatched to fly towards the solar system.

Clara, Natari orbit
"Hello all passengers.", Clara's clear voice was heard throughout the ship, "We are on the first mission to establish contact between the new UAI and the rest of the universe. We will arrive in the solar system in about a week. Please enjoy the trip."

There was a slight shiver throughout the ship as it phased from normal space to hyperspace, and then they were on their way.


Quantum Control 1; 1/60

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: RolePlay: Galactic Conquest

Postby Ralith The Third » Sun Dec 11, 2011 2:22 am UTC

blademan9999 wrote:The HMS Salrop enters Lunlia, Sending them a message. "This is the HMS Salrop, we believe the Probefleet is preparing for another attempt at expansion."

It's an "i", d00d. ::grins::

Iunlia beams back. "That's cool. Who are you, and who is Probefleet?" PSC 183-028 peels off to head towards HMS Salrop
Omni.

User avatar
BlackHatSupport
Posts: 38
Joined: Mon Nov 08, 2010 6:34 pm UTC
Location: Wherever you aren't.

Re: RolePlay: Galactic Conquest

Postby BlackHatSupport » Mon Dec 12, 2011 1:51 pm UTC

A very powerful transmission burst comes from Long Night of Solace.
Avenger_7 wrote:You are entitled to your opinion though. Even though it's wrong.

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: RolePlay: Galactic Conquest

Postby Ralith The Third » Thu Dec 15, 2011 11:03 pm UTC

Bioproc 8/30

All PSCs except 028 finish their scans, and confer with each other for a short while before micro-jumping to the planet to escort a new ship out, an unarmed shuttle.

Ship Creation - Cortege class Shuttle
Unnamed individually.
Size - About 8 tons unloaded. 2 ton capacity.
Type - Small Intrastellar transport.
Armaments - None
Defenses - Basic Rad Shielding
FTL Type - None.
Omni.

User avatar
cemper93
Posts: 209
Joined: Sun Feb 20, 2011 2:35 pm UTC
Location: `pwd`

Re: RolePlay: Galactic Conquest

Postby cemper93 » Fri Dec 16, 2011 9:31 pm UTC

Race Creation
Name: Plll'zty
Lifespan (Avg.): 45 seconds while active, years in stasis
Physiology: Plll'zty are a race of monocellular organisms that can form a collective intelligence. When more of them connect, the intelligence (problem-solving capabilities, creativity) of the collective increases, while the speed of thought decreases due to the longer distances over which thoughts have to travel. When the collective dissolves, not all information is lost, even if the current train of thought is unfinished: Each cell saves a chunk of information in its DNM (Deoxyribonucleic memory) which can later be used to recover the collective, even if up to 70% of the cells that originally formed the collective have been lost. The DNM is also passed on to the daughter cells that form after cell division, and it can be forcefully extracted from a Plll'zty, destroying the cell in the process. This is always necessary when information is supposed to be transmitted over long distances.
Personality: Plll'zty, while alone, are pretty stupid, even too stupid to be aggressive. When connected, their first priority is the survival of their race, but they are very curious and often form large collectives only to think about the sense of life, particularly the sense of forming large collectives which think about the sense of forming large collectives.
Characteristics: Everything the Plll'zty create is made of live Plll'zty. When Plll'zty die, not only does their DNM get destroyed within a few seconds, but their whole cell body dissolves into mud, which disallows for creating things of dead Plll'zty. Plll'zty also see no point in making things of metal, as, after all, they are legion and they can see nothing bad about living as a part of a machine.
Homeworld: Vwvwwky, a strange, green-colored world covered by a bed of hundreds of meters of Plll'zty that form a single, insanely intelligent and insanely slow collective known as the Overmind. The world's core is as cold as space, as the Plll'zty themselves use up all the energy the hot, red, dying star of Wwwvka gives in their thinking process. The few Plll'zty on this planet who are not part of the Overmind move across the surface, rapidly forming strange machines, only to dissolve them within seconds. Even through the orbits of the planet are scattered blobs of Plll'zty, remnants of large towers the Plll'zty constructed to reach for space ages ago, when space travel had still been unknown to them. Those blobs do now not only know how to form spaceships, but even how to travel faster than light.


Faction Creation
Name: Cell faction
Homeworld: Vwvwwky (the Overmind)
Leading race: Plll'zty
Technological level: Advanced in the sciences, but the only engineering known is that which can be used for science. There are spaceships, but no weapons.
Flagship (if any): None; there are blobs of Plll'zty of various sizes scattered across the solar system and even the galaxy, but they are badly connected, as communication technologies haven't been FTL when they have left Vwvwwky and the Overmind isn't all to interested in what they are doing anyway, mostly because it's thinking too slowly to track them.


Planet Creation
Name: Vwvwwky
Location: Beta
Atmospheric Pressure: 0.5 bar
Tectonic activity level: Very low; the core is too cold for any activity at all
Weather patterns: None
Gravity: Low; the Plll'zty don't weigh much and the planet's core is small


Starship Class Creation
Class: Bospac
Size: About 10 meters radius
Type: Scientific
Armaments: None
Defenses: None (though the Plll'zty can replicate as long as they have some kind of energy source)
FTL type: None
Description: Those were the first spaceships the Plll'zty formed, mostly because they wanted to see the Horsehead Nebula from behind. They are slow blobs of Plll'zty that are dying of energy deprivation even though they are in stasis. These ships are almost impossible to steer, the only way of changing direction is pushing off parts of the spaceship. About 50 of these ships are estimated to be scattered throughout the sector.

Starship Class Creation
Class: Wapz
Size: 20 meters in length, 1 meter in radius
Type: Carrier
Armaments: None
Defenses: None
FTL type: Timespace reaping: these ships are built to carry a cargo of about 2 grams in weight. To do this, they slice a tear into the timespace in their center, which will then suck in the cargo and make it come out where it is desired, at some (hopefully soon) time in the future. The rest of the spaceship then throws itself into the tear, too, stuffing it, but getting destroyed in the process. The time at which the cargo comes out is determined by how close to the worm lines the spaceship is at the moment of dissolution.
Description: They are somewhat less slimey-looking than most other things the Plll'zty create, and they do constantly rotate at insanely high speeds, which is used for energy storage. When the ship needs to be propelled forward, a piece of it is detached at the rear and moved onto the top, so that friction occurs between the two parts. This friction creates heat, which the Plll'zty use for cell division and rebuilding the spaceship. After that, the split part is thrown away to the rear, which increases the spaceship's inertia. These spaceships are only formed when needed, and right now there are none known to be in existence.


If accepted, I start to build radio telescopes on Vwvwwky to search for new planets the Plll'zty can live on. Wwwvka is dying, after all.

EDIT: Also, a request to BlackHatSupport. Could you please append a spoilered game overview (all races, factions, spaceship types, spaceships etc.) to all of your posts, like it was done in the Roll-To-Dodge-thread? This would really help maintaining an overview over the game situation.

User avatar
BlackHatSupport
Posts: 38
Joined: Mon Nov 08, 2010 6:34 pm UTC
Location: Wherever you aren't.

Re: RolePlay: Galactic Conquest

Postby BlackHatSupport » Mon Dec 19, 2011 2:02 pm UTC

(Accepted. I'll start compiling a list of the races and such.)
Avenger_7 wrote:You are entitled to your opinion though. Even though it's wrong.

User avatar
orangedragonfire
Posts: 13
Joined: Wed Sep 28, 2011 3:45 am UTC
Location: It exists. Probably.

Re: RolePlay: Galactic Conquest

Postby orangedragonfire » Mon Dec 19, 2011 2:53 pm UTC

Clara, Sol System

Clara enters the solar system, and immediately broadcasts the following message:

The UAI seeks an audience with the leaders of COMNAT.

which is repeated over and over, along with the ships current position, and velocity.


Quantum Control, 2/60

User avatar
cemper93
Posts: 209
Joined: Sun Feb 20, 2011 2:35 pm UTC
Location: `pwd`

Re: RolePlay: Galactic Conquest

Postby cemper93 » Tue Dec 20, 2011 9:01 am UTC

Does building stuff work like researching stuff or is there a difference?
Do we get research bonuses if we own multiple planets?
Can we build per planet and space station or only one object at a time?
If only one object at a time, do we get bonuses for multiple planets?

I hereby calculate the overall volume of all my cells.
Vwvwwky's radius: 4000km -> Volume: 2.679e23 liters
Vwvwwky's core's radius: 3600km -> Volume: 1.95e23 liters
The overall cell volume on Vwvwwky is thereby 2.679e23 - 1.95e23 = 7.23e22 liters
An average walker has a volume of 1,200 liters, and 500,000 of them are in existence, so that the Overmind has a volume of... 7.23e22 liters. Go figure the error bar on this number ;)
There are also 100 blobs of 2,000 liters of Plll'zty in Vwvwwky's orbit.

Commands
I let all my slime blobs that are neither part of the Overmind nor busy with construction reproduce.
Number of walkers on Vwvwwky's surface: 500,000 + 5% -> 525,000 walkers
Number of blobs in Vwvwwky's orbit: 100 + 5% -> 105

I hereby start researching Mitosis Energy Concentration, which shall grant every single of my cells +50% cell division speed and thereby give an overall +50% to construction (I think that's fair, as as it is, my race is very weak, and building stuff rapidly seems to be the only advantage a slimey lifeform has).
Mitosis Energy Concentration (1/30 - Overmind)

Also, the radio telescopes' construction goes on.
Radio telescopes (2/30 - Vwvwwky)

User avatar
BlackHatSupport
Posts: 38
Joined: Mon Nov 08, 2010 6:34 pm UTC
Location: Wherever you aren't.

Re: RolePlay: Galactic Conquest

Postby BlackHatSupport » Tue Dec 20, 2011 2:52 pm UTC

Does building stuff work like researching stuff or is there a difference?
It's the same, it just taxes your racial abilities more.
Do we get research bonuses if we own multiple planets?
Actually, it's how many research-capable installations you have.
Can we build per planet and space station or only one object at a time?
You can have as many as the planet allows. Land size, orbitals.
If only one object at a time, do we get bonuses for multiple planets?
Please see above.

The UAI are granted an audience with COMNAT and given a location to go.
Avenger_7 wrote:You are entitled to your opinion though. Even though it's wrong.

User avatar
cemper93
Posts: 209
Joined: Sun Feb 20, 2011 2:35 pm UTC
Location: `pwd`

Re: RolePlay: Galactic Conquest

Postby cemper93 » Tue Dec 20, 2011 8:06 pm UTC

Ah, that's good to know. I therefore start constructing a Wapz in the orbit. These ships are 20 meters long and 1 meter in radius, therefore their volume is 20m * (1m)^2 * pi = 63 m^3 = 63,000 liters. One blob is 2,000 liters, so I'll need 32 blobs to build it.

Mitosis Energy Concentration (2/30 - Overmind)
Radio telescopes (3/30 - Vwvwwky surface)
Wapz (1/30 - Vwvwwky orbit)

Walkers (Vwvwwky surface): 525,000 + 5% = 551250
Blobs (Vwvwwky orbit): 105 - 32 + 5% = 77

blademan9999
Posts: 44
Joined: Sun May 01, 2011 5:18 am UTC

Re: RolePlay: Galactic Conquest

Postby blademan9999 » Wed Dec 21, 2011 10:07 am UTC

Ralith The Third wrote:
blademan9999 wrote:The HMS Salrop enters Lunlia, Sending them a message. "This is the HMS Salrop, we believe the Probefleet is preparing for another attempt at expansion."

It's an "i", d00d. ::grins::

Iunlia beams back. "That's cool. Who are you, and who is Probefleet?" PSC 183-028 peels off to head towards HMS Salrop


HSS Salrop: "We're they Humanoil." "The Probefleet is a massive group of robotic probes who are extremely expansive and highly aggressive."

Non-Bomb-Pumped Lasers level 1 12/20
Mega ship thrusters level 1. 12/30
Mega laser research. 11/30.
http://officeofstrategicinfluence.com/spam/
That link kills spam[/size][/b][/u]

User avatar
BlackHatSupport
Posts: 38
Joined: Mon Nov 08, 2010 6:34 pm UTC
Location: Wherever you aren't.

Re: RolePlay: Galactic Conquest

Postby BlackHatSupport » Wed Dec 21, 2011 2:14 pm UTC

Long Night of Solace continues scanning.
A small fleet is dispatched to probe the bravo quadrant, unknowingly heading towards the Probefleet.

The COMNAT High Military Command and High Council are waiting for Clara at the designated location.

Starship Creation

Name: Star Hunter-class
Class: Super Capital Ship - Super Carrier
Size: 5km length, 1km width, 200 meters height.
Type: Military
Armaments: 20 Light Quantum Drivers, 10 Heavy Quantum Beam Arrays, 2 Super Quantum Drivers
Defenses: High-capability Particle/Energy shielding, 5 meters solid Iridium battleplate, 200 Point Defense Laser Cannon
FTL type: Hyperspace, Jump Drive.




Quantum Control 21 1/150
Avenger_7 wrote:You are entitled to your opinion though. Even though it's wrong.

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: RolePlay: Galactic Conquest

Postby Ralith The Third » Thu Dec 22, 2011 7:21 pm UTC

blademan9999 wrote:
Ralith The Third wrote:
blademan9999 wrote:The HMS Salrop enters Lunlia, Sending them a message. "This is the HMS Salrop, we believe the Probefleet is preparing for another attempt at expansion."

It's an "i", d00d. ::grins::

Iunlia beams back. "That's cool. Who are you, and who is Probefleet?" PSC 183-028 peels off to head towards HMS Salrop


HSS Salrop: "We're they Humanoil." "The Probefleet is a massive group of robotic probes who are extremely expansive and highly aggressive."

Non-Bomb-Pumped Lasers level 1 12/20
Mega ship thrusters level 1. 12/30
Mega laser research. 11/30.

"Stand down for scans. A diplomatic vessel is on it's way."
Omni.

blademan9999
Posts: 44
Joined: Sun May 01, 2011 5:18 am UTC

Re: RolePlay: Galactic Conquest

Postby blademan9999 » Sat Dec 24, 2011 4:40 am UTC

Ralith The Third wrote:
blademan9999 wrote:
Ralith The Third wrote:
blademan9999 wrote:The HMS Salrop enters Lunlia, Sending them a message. "This is the HMS Salrop, we believe the Probefleet is preparing for another attempt at expansion."

It's an "i", d00d. ::grins::

Iunlia beams back. "That's cool. Who are you, and who is Probefleet?" PSC 183-028 peels off to head towards HMS Salrop


HSS Salrop: "We're they Humanoil." "The Probefleet is a massive group of robotic probes who are extremely expansive and highly aggressive."

Non-Bomb-Pumped Lasers level 1 12/20
Mega ship thrusters level 1. 12/30
Mega laser research. 11/30.

"Stand down for scans. A diplomatic vessel is on it's way."


The HSS Salrop stands down, allowing to be scanned.
THey also send out a small probe to the Lunlia containing valuable information about the probeswarm.

Non-Bomb-Pumped Lasers level 1 15/20
Mega ship thrusters level 1. 15/30
Mega laser research. 14/30.

After a while a group of probe ships setting up a new base detects the faint signatures of on coming ships, they launch their 5 combat ships to prepare to defend their base. Though by then the approaching ships would detect them soon.

The Humanoil main base sends out a FTL signal to all nearby civilizations, warning them about the probe swarm and telling them to destroy them on site.
http://officeofstrategicinfluence.com/spam/
That link kills spam[/size][/b][/u]

User avatar
cemper93
Posts: 209
Joined: Sun Feb 20, 2011 2:35 pm UTC
Location: `pwd`

Re: RolePlay: Galactic Conquest

Postby cemper93 » Sun Dec 25, 2011 9:18 pm UTC

I had maded a longer post for you, but then I accidentially a shutdown. As I can't do too much right now anyway, I'll just leave it at that and watch my cells grow.

Mitosis Energy Concentration (3/30 - Overmind)
Radio telescopes (4/30 - Vwvwwky surface)
Wapz (2/30 - Vwvwwky orbit)

Walkers (Vwvwwky surface): 551250 + 5% = 578812
Blobs (Vwvwwky orbit): 77 + 5% = 80

blademan9999
Posts: 44
Joined: Sun May 01, 2011 5:18 am UTC

Re: RolePlay: Galactic Conquest

Postby blademan9999 » Sat Dec 31, 2011 4:51 am UTC

Non-Bomb-Pumped Lasers level 1 17/20
Mega ship thrusters level 1. 17/30
Mega laser research. 16/30.
http://officeofstrategicinfluence.com/spam/
That link kills spam[/size][/b][/u]


Return to “Forum Games”

Who is online

Users browsing this forum: Google [Bot] and 31 guests