orangedragonfire wrote:((I think we've talked about everything important in the meeting between Tystan and the Countess, so let's skip the rest of it; which would just be details about who should contact whom to figure out how interaction between the countries will work practically. It shouldn't have much of an impact on the game. I think next up is the meeting with the king?))
"Well," Minerva Fargrim replied, looking at her notes. "That seems about all. Right now most of what remains to be done is that which our subordinates and diplomats shall figure out, and report back to us for approval within a few days. Of course, there will be continuing issues and such for our nations to work on, but that is what the embassies will be for. My counterpart in the Royal Council, Gordon Briggs, who is the King's Foreign Advisor, has currently been working on seeking out suitable individuals for us to recommend to the King and the Senate to become an Ambassador to your nation. Generally we look for people who have experience in the land we'd be sending them too, but since no Tricilian has ever yet set foot in Cyrris, this is not exactly applicable. I'm hoping we'll have a clear favorite for you to meet yourself, but I cannot be sure.
"Anyways, it was an honor to meet with you today Lord-Ambassador Sunshower," Countess Fargrim said, rising, which Tystan likewise did. "From what I've heard today I have bright hopes that the future relations between our nations and peoples will be bright, amicable and, of course, lucrative". She gave the faintest hint of a small smile. "Now, I have a carriage waiting downstairs which will transport us to Dockmanor House, which is the residence which the King is currently awaiting you in. He has a tendency to spend time watching citizens go about their business from a large window in his study, which overlooks some of the docks".
With that Tystan and Minerva descended to the ground levels of a Ministry where a dignified but yet not overly-gaudy carriage with the Ministry's emblem emblazoned on it awaited them. They entered and the driver made way to Dockmanor House, the Foreign Minister occasionally coming out of her silence to remark on one scene or another.
The carriage pulled into a drive routed through the back gardens of the House, and stopped near the entrance, which two ceremonial guards flanked and in front of which stood a smartly dressed, amicable though almost-bald man who Minerva Fargrim indentified as Gordon Briggs, the Foreign Advisor. After exiting the carriage Tystan and the Advisor made their formal greetings.
"So, Mr. Briggs," Minerva said directly. "Shall I assume that the Lord-Ambassador here will be escorted up to the King's dockside study while you and I find a small quiet room to pour over possible Ambassadorial candidates?"
"No, actually," he replied. "For whatever reason or another, the King is currently in the inner throne room and we've been given the upper study, at least for the moment. You know how he is; he'll move around at a moments whim".
"Ah," Minerva replied. She turned to Tystan. "In any case then, one of these men will escort you to King Marcus". She gestured towards one of the servants which stood nearby. "And myself and the Advisor will part ways with you now. May you enjoy your meeting with his majesty". With that, she and the Advisor parted ways with him, heading upward, while he himself was escorted further along to a set of heavy wooden doors somewhere within the first floor. Opening the doors, the servant made a gesture for Tystan to enter, which he did, at which time the doors then closed behind him with a heavy thud.
Tystan looked around the room. It was dark--not so much in the sense that he couldn't see but all of the colors in the room were rather dark. It was in the interior of the House, meaning there were no windows. The room was paneled with what he judged to be an elegant wood of deep rich color. The floor was likewise of an intricate inlaid pattern, which he also judged to be of royal quality. It was rectangular, longer than it was wide. About halfway down the room (lengthwise) there was a heavy desk and chair; on the wall opposite a large stone fireplace in which a roaring fire crackled and burned. Chandeliers hung from the ceilings, flames lit inside of glass casings. Behind him, flanking the doors were two armchairs with a deep red fabric. On the far end of the room, he saw, was a risen platform, about one step up, on which stood an impressive throne of rich wood, the same deep red fabric and gold. On either side of the platform, although somewhat hidden into the panelling, Tystan could make out two doors. They were each emblazoned with the gold, long, almost snakelike image of what Tystan guessed were stylized representations of dragons (out of the dragons he'd seen while in the country, none had quite looked this way). And in the wall above the wall hung a tapestry which Tystan by now knew was emblazoned with the Royal Crest of King Marcus, which contained a variety of elements, the most prominent amongst them another large figure which he interpreted to be a dragon.
The one thing the room was missing, Tystan immediately noticed, was a King. There was really nowhere he could be that Tystan couldn't see; maybe he was just in another room and would arrive in a minute. In the meantime, Tystan walked slowly down the length of the room, closer examining it while he had the opportunity. When he got nearer to the throne, he noticed something. Sitting on the cushion of the chair, leaned up against the right armrest, was a small brass container. It was of Tricilian style, of course, but resembled something between a kettle and an oil lamp (picture for reference-- http://img1.etsystatic.com/000/0/664324 ... 9069.jpg--
I have almost an exact copy of this kettle, from where I get my inspiration). It was an odd thing to be lying around-- at least there.
Suddenly, without warning, smoke started to emerge from the container... just a wisp at first but then increasing and increasing into a thick cloud. Tystan jumped back. Were they trying to assassinate him, he thought in alarm. Had one of the spies in his entourage successfully masterminded a plan to kill him within the Tricilians own palace? Or had the Tricilians themselves masterminded such a plot? He was alarmed and prepared to bolt for the exit, until he noticed that the cloud of smoke wasn't expanding throughout the room, but was rather staying quite concentrated around the platform on which the throne stood. In fact, not only was it staying in place, it was actually beginning to congeal more and more into thick cloud right in front of the throne room. As Tystan looked on right before his eyes this cloud of smoke morphed itself until what ultimately emerged was a fully solid, fully physical human. Right away Tystan recognized that this figure was none other than King Marcus himself.
The King looked at him for a moment. The Ambassador did his best not to betray that he had been alarmed by the King's entrance. If he did show any signs, the King showed none himself of acknowledging them. He smiled. "Lord Tystan Sunshower, Chief Ambassador from the Kingdom of Cyrris. Let me take this moment to personally welcome you once again to the Kingdom of Tricily and to my own home here at Dockmanor. It is a pleasure to be able now to meet and talk to you personally". He stepped down from the platform and walked closer to Tystan. Like the Ulindian cultist only the day before, Tystan's eyes were momentarily drawn to the large black talisman which hung around the King's neck, on which a dragonian symbol carved in gold glowed brightly like fire.
(And here Tystan may make his own introductions, as well as preliminary questioning if he'd like. I plan on at least using some of Marcus' reply to expand upon the bottle scene--how that works exactly).
Also, I have a question of curiousity. In your letter to Ulinder where you described the social hierarchy, you mentioned that "children" were in essence untouchable. From what I am seeing at the school, can I assume that this applies only to adult night elves not harming children (as we're currently seeing a child-on-child power struggle as I type). I would guess that the child struggles wouldn't (usually, at least) escalate to murder, but I was simply curious.
Queen Arasene wrote:"Why don't we retire to a slightly more suitable place? As few as I have met, I am pretty sure that seamen have loose mouthworks, no offence, and not everyone needs know what we may or may not discuss. Although I will be willing to answer at least some of your questions as we go along." He let the men lead the way, silently ordering the undead turtle to await his return, not disturbing the docks or sailors. The turtle sunk like a stone, leaving no trace of itself in the dark waters.
"I met a pirate on the way here, you know, so I know what you are speaking of when you say they have a coarse language. Although I admit, it took him quite a while before he got his mouth open after spotting me on the high seas. Still, it might have been wise of me to cover my ears for the swell of swearwords he rained upon me before fleeing as fast as his ship managed. I still wonder what about me could have been so thoroughly scary." He chuckled at the memory of the bearded man sailing for his life.
At a tug from one of the men, Cruor spoke up again. "Oh yes, I almost forgot. My business in your lovely country, Director Vexus, is to explore, befriend and ally. Our most glorious leader, Malum Aeterna, decided that it was time for the Lost Country to become . . . unlost, making peace wherever it can."
"Ah, do not worry about it," Admiral Black said, assuming that the apologies about seamen were directed at him, though he was sure that Hindelbras' own men--construction workers, laborers and the like, were no more tight-lipped. They made their way into the half-finished Southern Customs House; although Hindelbras' own office was not much more than a few outer walls and dirty windowpanes, other parts of the building had been completed enough to look decently respectable; Amongst these were Director Vexus' own offices, which included a sitting parlor to which he now directed them. Hindelbras apologized to Cruor for the building's half-completed condition, explaining that at the moment the entire Strait was essentially a giant construction project, at the completion of which it would have the infrastructure to ensure that it was secure, controlled, and could be passed through in terms of customs and other such bureaucratic procedures with ease. As they settled into the armchairs, or, in the case of the slightly larger Cruor, the sofa, in Vexus' parlor, the conversation resumed.
"Ah," Hindelbras spoke up, when Cruor had explained his purpose there. "So in essence, you are a sort of Ambassador sent from your lands?" Another Ambassador? This was exciting. First there was the entourage from the East he had heard had shown up and arrived in the capital. Now he had a man, solitary, yes, but very respectful, showing up through the canal. It was almost too good to be a coincidence.
"I suppose you could say that, yes, in a way, I am," Cruor replied.
"That is very fascinating," Hindelbras said. "I think I speak for the three of us when I say that we would all be more than interested in learning about your lost country, and I'm sure that the Kingdom as a whole would like nothing more to befriend and ally. Our King, he is named Marcus, and our Senate have recently thought that our Kingdom should now reach beyond its borders more, with the very goals in fact which you yourself have mentioned to us. I think then that there exists a great opportunity for both of our peoples to benifit from mutual friendship".
"In terms of doing anything official," Director Vexus spoke up. "Although we are more than happy to entertain and host you here, despite our status as a work in progress, if you are looking to talk to our leaders then I would suggest that you set your sights for the capital of our kingdom, which is the fair city of Scargo". Director Vexus gestured to one of the walls of the room, on which hung a framed map of the Kingdom. "As you can see, we are near the upper tip of that large crescent, on the Southern shore of the Strait of Quaz. If you continue onto your journey you will enter the Plinian Sea. Scargo you can see marked on the map-- it is on the shore near the middle of the crescent. This is where our leaders reside and many, though not all, of our great wonders stand in that glorious city. You are most welcome to stay here for a while if you wish to rest, and relate to us your story, although if you do seek to continue to travel onwards into our nation, I think you will find many of your answers within that great metropolis".
sco wrote:“As I am sure you are aware our organisation has come under some unwelcome suspicions of late and as such our leader sees very few people. Could I, perhaps, pass along a message for you? If it is a message for his ears only then perhaps there is another way that we could arrange things more to your satisfaction.”
Lucas Severus Cadivia Alger looked the cultist in the face again. He seemed annoyed. Annoyed with a plan not going as desired; annoyed at being refused something he desired.
"I would assure you the stakes of the matter I wish to present are those of which I entrust only your leader to hear," the youthful Lord responded. "If I had the means or knowledge I would communicate directly with your god, but seeing as I currently cannot, his earthly disciple will have to stand in his place".
He thought of something, and he betrayed a slight smile. "It comes to my knowledge that very recently the Cult of Ulinder registered with the Ministry of Religious Affairs and even too had a meeting with our own King. While I am certain that your leader would not betray his secrecy by actually including himself in the registration, still, what would the public believe of such an act, of all of your organization, if so shortly after this seeming move of transparency their leader refused a meeting with a Lord of Tricily?" Here he was bluffing, but hoped it wouldn't show. The public would be more suspicious of him if they were aware of him being there now than they would of the Ulindians. He made sure to stress the word "Lord" in his last sentence, knowing that among the basic information they probably had learned about the Kingdom, that titles of Nobility were granted not on the basis of family but on the basis of merit... mostly, anyways.
He tried to be cordial again, hoping his request could be won on good graces. "What I wish to propose to your leader is something which has dramatic implications for the influence of your god in this land. It is something which I will not chance to be written down, or to be passed on through subordinates, as doing so may to myself pose a great personal risk. If it is any sign of trust though, that I may offer towards securing such a meeting, I can inform you that there is a chance that it may result in my joining your ranks. Your actual ranks, not those of a storefront such as this. My family is amongst the oldest and noblest lineages in this Kingdom, and I believe you would find such a meeting to your benifit. It would be a shame to have to seach elsewhere but of an order of such power".
Hey, I had an idea for something I’d like to try here but I thought that I should run it by everyone first. A while back there was a game on this forum called Forum Nation, which some of you played for a while. It died for a couple of reasons, the original creator disappeared, the action slowed down too much and, once I took over, because I didn’t prepare enough to keep it going. Basically the idea was to run a single fantasy nation as a council, voting on all actions with people sometimes getting more votes depending upon their role in the council, ie. Commander of the military would get two votes in matters related to war. What I’d like to do is create a new version of this game linked to this game, with things in each game effecting the other. I hope that this will both keep things moving in the other game and make for an interesting country in this game, unlike anything that’s really been done before. If you’d prefer I didn’t have any actual votes in the other game then I’d be happy to act as scribe or GM or whatever you want to call it but ideally I’d like to open it up to having players of this game on the council and rely on the council system and the integrity of the people playing this game to make sure that it remains as fair as possible, or perhaps people would have to abstain from matters relating to their own nation. I’d like people’s thoughts on this, whether they like it or think it shouldn’t be allowed and any ideas for how to improve it. If you’d like to check out the original game to get a bit of a feel for it I’ve included a link here.
I like it, I like it.
As you might remember, I played on that thread. I also mentioned playing on it that I ran a game like that before, which was fairly successful amongst those who played it. So I'd be willing to help develop it if enough people are interested, in terms of rules and gameplay and setup and such. There are a few different ways that it could be set up (which could both involve you playing or simply modding-- If it is going to be similar to this game you might as well play-- ODF does a good job of doing both here).
I like the idea of having it as one joint nation which is a part of the existing Fantasy Country world. It gives us an active world to be able to respond to, whereas with it independent we'd have to rely on someone making stuff up (like we had the mermaid problem and other such issues last time). Of course we would have to make sure that nobody used it to give their individual nation an advantage, and we'd have to ask people where to place it (for instance, Vieto might say that he would want it located near him, while ODF might say not to put it near him in a certain area as he wants to expand there, etc.)
Like this game, since it's largely a narrative, we'd be able to really self-govern for ourselves, although I'm supposing there would be more rules (council votes and such) and setup because it would in fact be a cooperative instead of us all doing our own thing.
So yeah, if people want to do it, I'd be more than willing to help develop, both in terms of the game itself and stuff we'd need to start the game out (a map of our new country I can do, as well as set up basic culture stuff and other such things)
Queen Arasene wrote:(Really, a timeline to see when significant historic events happened in relation to each other would be helpful.)
This is true. In part, I think our storyline should remain semi-undeveloped because it gives us the chance to develop our histories as we go (I've provided information about the start of my nation, but very little about what's followed after, or what happened before it). I'm still making some of it up.
But at the very least, charting what we already have, and determining where we cross paths within that info, would be helpful. It may even inspire us to fill in the remaining parts.
Djehutynakht wrote:I wanted to ask a general question to everyone around here. Can I assume that this is a hobby that everyone here likes? Creating fictional countries and developing cultures and stories and such for them? Is this something people have done before, either on the internet or on pen and paper or with friends or such? I was just wondering what everyones thoughts and opinions were.
Various People wrote:"Yes, it is something of a hobby of mine. It's how I got the idea for the Terrinech, and sort of for my magic system."
"I’ve done somewhat similar things before, offline and I was a part of the original create your own country on this forum. It is something I like to do, although usually my countries are very different to my current one. That is one of the parts that I like most about it though, trying out different things and just seeing how it turns out."
"Yes, this is a hobby for me; I've played several role-playing games with a free world; though only a few where I played a country. Mostly role-playing with a single character. And I've also done some world-building not related to games."
Ah, well, you see, it is also for me. I've been doing these kinds of things since childhood. Drawing up maps of fantasy places, inventing characters associated with them and furthermore perpetuating stories, just as we are now (I'm at current a bit short on the map aspect). In fact, the notion of Sasan, which I've introduced currently only at a referential level, is one which I've carried down from many previous stories.
Lest others be mistaken, let it be known that we stand in the company of great men. Some, like JRR Tolkien, went on to achieve fame through their worlds (as well as others we don't remember as well. Austin Tappan Wright, esteemed professor and lawyer, wrote 2300 pages about the fictional land of Islandia, 1014 edited down pages of which were published as an instant classic posthumeously in 1942).
Collectively, this hobby is sometimes referred to as Worldbuilding (http://en.wikipedia.org/wiki/Worldbuilding
). Sometimes child psychologists like to condescend and call it a "paracosm".
Whatever you decide to call it, it's fun.
I've been considering for a bit now trying to form a "Worldbuilders society" in which people could discuss said hobby, share their creations or other such sorts.
It might be interesting. The maps, at the very least, are fun.