Fantasy Countries

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turkbaris13
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Re: Fantasy Countries

Postby turkbaris13 » Tue Jan 15, 2013 12:59 pm UTC

Since more and more people came to colonies of Turkerya. The seetlers colonised on some islands and start building house etc.

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orangedragonfire
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Re: Fantasy Countries

Postby orangedragonfire » Tue Jan 15, 2013 6:51 pm UTC

The two children were sitting as if they were spellbound by the tale Nex told them. They didn't move at all, just sat fully focused on her, drinking in her every word as if it were the only thing that mattered in the world. But it only lasted until the story was over. The instant Nex was done, both children had jumped off their seats and started reenacting the story as best they could.

"I'll be Andromeda!", the little princess proclaimed.

"But I want to be her!", argued her brother.

"Now, now, calm down.", Ayrlaine said. The children snapped their attention towards her, and started screaming.

"Aaaahhh, it's the sea monster! It's come to get us! Ahhhhhhh!", they both screamed in unison, before running from the room. Ayrlaine smiled, and went after them.

"It appears you have left quite an impact on my children. I hope they didn't give you too much trouble.", someone said, and a middle aged man stepped into view. He was dressed richly, and wore a crown on his head. Beside him stood a similarly dressed woman, who was looking slightly worried after her children who had barged recklessly from the room. The king gave her a reassuring nudge, and then continued to address Nex: "I am King Cyrian, and this is my wife, Cyrielle."

--

"He does sound like a nice young man.", Tystan said, "And I'm sure he'll like it in Cyrris; there is a lot to explore there for people who haven't been to the country before. Our capital, for instance, is built on floating rocks. It is a sight unlike any other in our country, and I assume that it is quite rare in the rest of the world too. And if he likes flying on dragons as well as without - I am sure that nobody would have a problem with him bringing a dragon into Cyrris with him. In fact, people would be thrilled. A long time ago, we had dragons there, too. But unfortunately, only stories and legends remain now.

On the other hand, solitude may be difficult for him to find in Cyrris. As a foreign prince, he will draw a lot of attention. Even if he were to travel incognito, just the fact that he is a foreigner would be enough to make people pay attention to him. But I suppose that is to be expected; after all, Cyrris hasn't met a new country for centuries. The novelty will fade eventually."

--

"I suppose that his attention could be unfavorable...", Martheus said thoughtfully, "Very well. Just try the walking around for now, then. I'll tinker with the magic, maybe I can change the target of the summoning to Ulinder instead. Annoying him might not be the best option, but is probably better than annoying Neylorn. After all, Ulinder does have a vested interest in his servants, while Neylorn would only benefit from our deaths."

--

"I declare Estril to be under my protection.", Solarys said, before turning to the girl in question, and making a sweeping gesture to the rest of the class, "They are all yours. Have fun."

Estril smiled happily, and walked over to one of the tables. There was an exercise on it, which was to be delivered later today. Slowly and deliberately, she poured ink all over the paper.

"Oh, dear, how clumsily of me.", she said, her voice dripping with false sincerity, while she moved on to the next table and snapped a quill in half before kicking the owner in the shin. Solarys smiled and watched Estril wreck havoc. Before long, an enraged Ferithio came over to her.

"What. The. Heck. Is. That.", he said, and gestured in the general direction of Estril who was "accidentally" throwing books out the window.

"It appears to be Estril Firebird, 9. Heir of Firebird.", Solarys observed calmly, "And she appears to be having fun. Now, normal people would understand this quite quickly and have no need to ask, but I am glad I could help you."

"No", Ferithio bit back, and slammed his copy of the contract on Solarys' desk, "I mean, why break the contract?!"

Solarys looked at him, faking surprise. Slowly, she took the contract, and read it. Then she said: "No, I can't find anything here that I have broken. Maybe you were thinking of another contract?"

"They are under my protection!", Ferithio exclaimed, "The contract says that we and our followers shall respect protection from each other!"

Solarys took the contract up again, and relished reading it quite slowly. The she put it down again, and pointed at the relevant point.

"I think this is where your confusion comes from.", she said, "It says that you and your followers shall respect my protection, and in exchange I shall respect yours. It does not mention my followers at all. They can do whatever they want."

Ferithio stared at her. Then he ripped the contract out of her hands, and stared at it instead. Slowly, his head was becoming red with anger.

"You... how dare you...", he bit out, "I won't let you get away with this! I have the entire class on my side!"

"Oh yes.", Solarys said, "And I think right about now they are noticing that your side is slightly lacking in terms of protection from my followers. I think most of them are already considering switching sides. And once I have a few followers... well, it's a snowball effect, you know? The more people join me, the worse it will get for your followers, and they can't retaliate. So a few more of them will crack. Which means more followers for me and less targets, so the press on your remaining people increases... which means even more will crack..."

Solarys smiled, "And now that they know this, the smart people will give in even before it goes that far. Isn't that right?", she asked, turning around. As expected, most of the class had been listening to their exchange, "Who would like to join my side, to get my protection?"

Slowly, people started to raise their hands. Soon more than half the class had their hands up. Solarys grinned so widely that it almost hurt. For now, she had won.

sco
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Re: Fantasy Countries

Postby sco » Tue Jan 15, 2013 9:01 pm UTC

Djehutynakht wrote:
Spoiler:
The two boys gave their promises and ran off to eat. Minerva sighed again and turned to her sister. "You know there's a fifty percent chance they're going to run off again". They began walking towards Bjorn's cart. "Don't worry about it," Cordelia said. "We'll keep an eye on them. And anyways there's a ton of border guards around. They're perfectly safe". Her sister sighed.


A man approaches the two boys and gets into line behind them. “My prince, forgive me, but I couldn’t help overhearing your friend earlier, and I just could not pass up the opportunity to speak with you. I represent a group that has been working to help clean up the cities poor quarter and we would be most honoured to have a patron of such high standing and honourable character as yourself.” He hands the prince a pamphlet, detailing the work of the church of Ulinder. “We are doing what we can but with your help we could do so much more.” (the first exclamation wasn’t exactly subtle and it seems like a reasonable enough place for a member to be, plus, they may have followed the prince from his class, they’d want to learn all that they could.)



Djehutynakht wrote:
Spoiler:
"These are all interesting ideas you present," Lucas replied. "Ransom may strengthen our coffers... mercenaries and assasins and informants do not come cheap, and we could always use more. It would cause an outcry in the nation--even those who are vehemently against the prince pursuing the throne would not be able to, at least publically, be anything other than horrified. Unfortunately, this might bring more support to the Royal Family than anything, and I'm not sure the rewards outweigh the costs. Another thing is, you may come under suspicion. The possibility of pinning it on another group may be possible, but would have to be done flawlessly. Even then, although there would probably be nothing official to tie you to the incident that won't stop the private thoughts of the men in the halls of power suspicious of you already. I've heard through several sources that the Secret Police are highly suspicious of you, especially their Commander. Nobody knows quite who he is--a few names are thrown around--but they say he has a specific eye on you. So I'd be careful.

Possession is also another interesting thought. It's one we'd have to thread on carefully though. I'm no expert on Djinn, but most of us recieve at least a rudimentary education about them. Djinn themselves, or at least the ones with powers, are gifted with the power of temporary astroprojection--that is, the ability to leave their body for a short period of time (too long and it's said they'll float off into space and be lost). This power of astroprojection actually allows them to... possess people themselves. Humans at the very least are usually, unless trained or resiliant, entirely overwhelmed and their conciousness kind of shuts off for the length of the possession--different djinn being able to possess for different amounts of time. For Djinn, though, this is different. As a general rule Djinn themselves have varied reactions to possession, depending on their own strength and that of the possessor. Some young ones get overwhelmed by a strong enough force. Some aren't. Some succumb. Some are able to repel the invader. I doubt the prince could, but if you did possess his body there is the chance that he might remain concious. He might not be able to control his own body, but he might be aware of the presence possessing him, even if he can't identify it. I'm less sure about demonic possessions. Perhaps they are stronger. It's not quite my realm of expertise. Anyways, with regards to the path south, almost all Djinn leave from Tammutown on the border, taking a narrow corridor called the Belili path until they cross the Ishtar Pass in the southern mountains, making it to the Tammuz Desert. Our best bet, were we to strike, would probably be somewhere on the journey along the path or once they're in the Tammuz desert. Within Tricily is possible, but there's less security outside of it. They'll be travelling with an expedition, but it shouldn't exactly be armed to the teeth. Plus, we plan to be subversive".[/spoiler]


“We are aware that there has been some surveillance of our operations but we were not aware that we had warranted quite such attention. That is concerning and may limit our options, as does the potential for Djinn to resist possession, which is difficult with and unwilling host anyway. Perhaps this plan should be tabled for the moment, until we have more information and can deal with some of these threats, as you say, the king does have two other children. For now I believe that we should both work on our images, until we can lay the groundwork sufficiently for our other plans. If you need to contact us you can come to any of our shelters, the Brothers there will know how to contact me. Unless there is anything else we should probably wrap things up here, if the secret police are watching us as closely as you say they may be beginning to grow suspicious.”


Queen Arasene wrote:
Spoiler:
"So your primary reason is the addition of manpower to suit your needs, as well as defense and counter of Neylorn's works, should he ever tread this world again." Fumus looked the priest sternly into the eyes.
"While these reasons seem objective and useful enough, Demons are well known for their treacherousness, no offence intended. Hence I have to consider the possibility of an attempt to exploit the vital and indeed, critical information you are asking for. With your need for sacrifices I see a distinct possibility for a campaign of sorts, where you march the world down with hordes and hordes of zombies, each death adding to your lines. Technically, all within the contract. However, Necromancy is not that easy, and neither is any necromancer. There are rules, you understand. To ensure a degree of control as to what you do, and intend to do with the numbers of undead you are asking for, the best exchange I can offer at the moment, without referring to the Council, would be that we send you a number of necromancers who will serve as your own men would, within the limits of our own rules and regulations." He leaned back.



“We understand your reticence, and we hope that you will understand that our own necromancers will continue their studies but I believe that we can accept your proposal. We would ask that, should Neylorn rise again, you would aid us against him, especially considering the threat that he would pose to all, especially a necromantic nation that refused to bow to him. We ask for no specific commitment on this point but rather a general acknowledgement that when the time comes something must be done. We would also like to know what exactly your regulations include.”


Boats from Tarus are soon seen off the coasts of Natechia, carrying a group of human, orc and goblin diplomats and a few priests. They approach openly, with flags unfurled and every inch of the ships polished and gleaming. There are three ships in all, one of orcish construction, another of a strange form and which seems to be made all of a single piece and the third which looks like it is of Turkeryan design (for the record, captured by pirates and then captured by Tarus).

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Djehutynakht
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Re: Fantasy Countries

Postby Djehutynakht » Wed Jan 16, 2013 5:16 am UTC

Queen Arasene wrote:"Lunch . . Oh yes, a meal commonly consumed around the middle of the day, consisting of rather light food, intended to keep the hunger at bay until the larger afternoon meal." Cruor turned to watch the face of the captain. "What activity do you suggest?"


Zattorio thought for a second. "Well..." he replied. "Navalmen do a variety of things to pass the time at sea, besides actually sailing. They read, tell stories, whittle pieces of wood and bone. They play games a lot too. One popular one is dice among the Djinn. Gambling is forbidden in the Navy, but they play it for fun. Djinn are what one might call the manipulators of luck, and as such games of chance, especially dice, are especially popular for keeping in practice".
________________________________

Vieto wrote:
Spoiler:
((Given that there is a non-zero chance I may have to ever fight a dragon with an airship, I presume how we would do it is cannonfire can injure a dragon (useful for keeping range), rifle fire bruises it, but once a dragon gets up close, the airship would really not stand much of a chance without magical fail-safes))
((Also, I can't guarantee that this airship design would work in real life))


((I'm going to take that as my own cue to respond due to your proposed direction and dragon subject matter.

Cannonfire would injure a dragon assuming that it was able to hit them. As with rifle fire, depending. Different dragons will react somewhat differently. I'm taking the "varied" approach to dragons (in my own area, at least) in that they're not all the same, but rather they differ in breed (like dogs, for instance), so that you have different ones with different characteristics. Dragons own long-fire capabilities would be, of course, fire (and a few have spikes). Although, yes, most damage would be close-range. Especially if your gas happens to be flammable.

And the design doesn't have to work. This is fantasy! By the way... I started this a while ago but it seems appropriate to continue it now..))

Harold Zepp worked enthusiastically on his latest project. A lot of scientists considered him somewhat strange. He was always working on wild and crazy inventons. Many called him a bit of a dreamer, and some of the more pretentious in the Academy even mocked him. Though nobody really liked them anyways. His workshop was an old building with large, open spaces inside for his projects. Countless tools, spare parts, half-finished and even finished inventions littered the place, along with schematics, drawings and papers. There was even a scorch mark every here or there.

His newest project really excited him. Recently, he had been fiddling around with electricity and water, and had managed to synthesize an interesting new gas. He had noticed that it had flammable properties, which he thought might be useful, but he also noticed something else about it. He had discovered that it was light, and that when contained in a thin flexible skin, it would float. This, of course, sparked his new idea.

While he was working, in stepped his neighbor's daughter, Maria. Maria was a young woman not too much younger than himself. She was one of the few people who took interest in his work, and stopped by on occasion to see what he was doing. She was a student at one of the Universities, studying engineering. Her father owned the bakery next to his workshop.

"Ah hello Maria!" he said, looking up from the part he was fiddling with. "How are you this fine day?"

"Hi Harold," she replied. "You look busy. Should I come back later".

"Oh no, not at all," he replied getting up and shaking some dust off of his pants. "Pefect timing, perfect timing. I was just about to take a break".

"You know," she said with a smile. "You still haven't told me what you're working on".

"Ah yes," he replied, taking off his glasses, rather large ones, and polishing them. "That's because I was not sure yet. Sure if it would work... sure if I could do it... sure of much anything about it. But now, I think, I have it! This is going to be the most amazing invention Scargo's seen in decades!"

He motioned for her to follow him into the big room-- the room all of his largest inventions were kept as well as his main workplace. In addition to that he had several rooms for living as well as a small workshop out front, which he used to fix and tinker with stuff as a side job to help support himself.

"Milady," he said, with a gesturing sweep of the arms in front of the large doors. "I present to you, the amazing, the spectacular and the stunning! The invention which will pave the way for a new look in the skies of Scargo! Behold!"

He pulled open the door, stepped inside and gestured again.

Maria was not quite sure what she was looking at. It wasn't quite like any of the inventions she'd seen in her classes thusfar. Most prominent was this giant... well, it looked like a sack, almost, spread out across the floor. But it looked really thin, and even somewhat shiny. It was attached to this other thing which she was also quite unsure of. It had these projections sticking out of it, almost like the wings and tail of a dragon. There was somewhere to sit, and what looked like a steering mechanism. There were wheels, but they looked small, as if they were only intended to move the machine short distances instead of long ones. There were other things attached to it as well, but she was quite unsure of what everything was.

"What is all of this?" she said, wondering. "Parts of it look a bit familiar but as a whole... I've got nothing".

"This," Harold said, looking at it with a gleam of excitement in his eyes. "Is an invention which will change the world! Never before has it been done... at least not here it hasn't. It is a machine which will make possible what before could only happen naturally".

He gestured again.

"This, Maria, is a flying marchine".
_____________________________________________


I'll get to everything else later. Much busy.

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Queen Arasene
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Re: Fantasy Countries

Postby Queen Arasene » Wed Jan 16, 2013 1:04 pm UTC

Djehutynakht wrote:"Games of chance, especially dice, are especially popular for keeping in practice".

"Manipulating luck? Now that does sound like something I would enjoy seeing. However, I am not very familiar with games of dice. I suppose that this minor fault can be remedied rather soon." A smile spread on Cruor's face as he let his hair be tossed around by the wind.
- - - - - -
sco wrote:“We would also like to know what exactly your regulations include.”

(Noo, no spoilers D:)
"I cannot forbid your necromancers to work on their own, as that would be an infringement in your rule. While I understand your concern and deeply rooted fears of this Neylorn, I cannot promise you an alliance against him, but be assured that we agree: If he ever treads this world again, something must be done. On the note of what our rules and laws include, I believe I do not have to relay these to you. Besides, they are mostly weighed down with historic significance, and I think that you do not have the time to hear all the stories that base our regulations."
- - - - - -
orangedragonfire wrote:"I am King Cyrian, and this is my wife, Cyrielle."

"Ah, your honors." Nex rose, the fireplace effect dispersing. With slight difficulties, she sunk into a somewhat low bow.
- - - - - - - - - -
orangedragonfire wrote:"I declare Estril to be under my protection."

L0L0L0L0L0L0L0L0L. :D
It's Magic. I ain't gonna explain shit.

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Vieto
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Re: Fantasy Countries

Postby Vieto » Wed Jan 16, 2013 8:19 pm UTC

((
Djehutynakht wrote:((I'm going to take that as my own cue to respond due to your proposed direction and dragon subject matter.

Cannonfire would injure a dragon assuming that it was able to hit them. As with rifle fire, depending. Different dragons will react somewhat differently. I'm taking the "varied" approach to dragons (in my own area, at least) in that they're not all the same, but rather they differ in breed (like dogs, for instance), so that you have different ones with different characteristics. Dragons own long-fire capabilities would be, of course, fire (and a few have spikes). Although, yes, most damage would be close-range. Especially if your gas happens to be flammable.

And the design doesn't have to work. This is fantasy! By the way... I started this a while ago but it seems appropriate to continue it now..))


((It is fantasy, I agree. Which is why I will never use diesel, or oil, or natural gas. It would feel too modern. still, as an engineer, I do like things to work IRL, but Aerodynamics and scale is a relatively minor nit-pick, I suppose. Also, I should note that my airship uses coal/steam and hot air balloons, so it would crash and burn, but its no Hindenburg.))

It was small quarters on the airship. Older ships would require sleeping on barrels and such in the galley, but with modern design standards, bunks and private quarters were established for those who needed them (gender diversity was also a factor, and some people liked their privacy).

Captain Phincho still appreciated his own room. the Terrinechs aboard the ship occasionally flew, as exercise, but the normal behaviour was that the Feheoron practiced magic, pleasantly surprised by its abundance at sea (what with no additional users) and the dwarves and terrinech. The food wasn't too bad as well, though the meat was salted for preservation, and the vegetables had similar measures made. He liked the Terrinech engineers, as they tended to think of everything. Even still, the skies had been extremely calm, so they had traveled around twice the width of Natechia, and things had been quite boring.

One of the dwarves was tinkering with a machine in the cargobay, so during one of his short breaks, he went to investigate. He saw Carrus FireSmith working on the machine, which had an array of cogs, gears, a small steam engine, and a few runes placed methodically on it. Curious, and having only been slightly briefed on what each of his crew was doing, he decided to ask. "So, what exactly is this supposed to do?"
"Ah, Captain! Well, this device is used for finding mineral deposits. More specifically, it is built to try and look for magically enhanced metals. The Forge guild and the Rune guild have been working for years to try and learn how to enhance metals on their own, to very little success, yet we know such metals can exist, in theory anyways. But we lack knowledge of the process."
"Magical metals?"
"Metals like Mithral, for example. Most people think it is a mythical metal, but around a decade ago, during the war, a small amulet of Mithral was discovered in one of the passes leading to the desert. It remains a fascinating subject of research, but we know it is strong and light, and is extremely conductive to magic use. However, without enough to experiment with, we are at a loss to find out how it works."
Captain Phincho stroked his chin. "Fascinating."

---

sco wrote:Boats from Tarus are soon seen off the coasts of Natechia, carrying a group of human, orc and goblin diplomats and a few priests. They approach openly, with flags unfurled and every inch of the ships polished and gleaming. There are three ships in all, one of orcish construction, another of a strange form and which seems to be made all of a single piece and the third which looks like it is of Turkeryan design (for the record, captured by pirates and then captured by Tarus).


The ships were led in to the merchant port by a small escort, and the emperor had all the appropriate permits filled out and had a small guard on standby in plainclothes to ensure things went smoothly. One part of the agreement was that tariffs were to be waived for a couple of years while the merchants got accustomed to the new men, which was sorted out with the merchant guild after a few trades and concessions over that. The ships were given port in a well traveled part of the docks, and soon a group of citizens and merchants were grouping around the ships out of curiousity, eager to see their foreign wares. Nearby merchants eyed the ships cautiously, not too happy with new competition, but they were hoping for some new business of their own. The market was filled with all sorts of goods, from wines, honeys, and spices, to fruits and meat, to bulks of wheat, lumber, and fish. Dwarven craftsmanship lined many of the walkways, which were repaired and reinforced to be able to hold the large blocks of granite and marble, and exotic birds and scents were seen and smelled throughout.

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Re: Fantasy Countries

Postby Djehutynakht » Thu Jan 17, 2013 5:05 am UTC

It looks like we have some competition... of a sorts... viewtopic.php?f=14&t=99686

Ah I was waiting for the branch-offs. Once you get some, you know you're doing well as a game.


Oh, by the way, today is National Appreciate a Dragon Day. So my own personal shoutout to my dragons.
___________________________________________________________

Queen Arasene wrote:"Manipulating luck? Now that does sound like something I would enjoy seeing. However, I am not very familiar with games of dice. I suppose that this minor fault can be remedied rather soon." A smile spread on Cruor's face as he let his hair be tossed around by the wind.


"It is interesting," Zattorio said. "I myself am not a Djinn, so I don't quite know exactly how the "manipulating luck" bit works, although most of these games are capable of being played by non-Djinns and, of course, we do. The luck bit is a bit tricky... academically and scientifically it has been studied by some. There are departments in some universities devoted to it, professors who specialize in it, researchers who study it. And of course there are felixometers, but nobody's quite unlocked all of its secrets. It's not usually quite so much a visual power as a subtle one. From what I understand, all of us--you, me, that sailor over there-- all have the ability to manipulate luck. People who are good--do good things, have such an effect; "good" luck. Likewise people who are bad--do something bad, have a likewise effect on luck. However, Djinn, being the self-described guardians of it, have a more pronounced effect. As I've said, it's somewhat complicated. I'm exactly sure about it.

Anyways, the dice, those I mostly know. There are several games, some easier than others. Some very popular ones include the astaralgi--or eight sided dice. They can be quite fun to pass the times. Actually, I think a few of my officers are about to start a game. Come along, you can watch and learn the game".
____

Queen Arasene wrote:
orangedragonfire wrote:"I declare Estril to be under my protection."

L0L0L0L0L0L0L0L0L. :D


Indeed so. Grammatical loopholes? Now that's just downright devious.
____

orangedragonfire wrote:
Spoiler:
"He does sound like a nice young man.", Tystan said, "And I'm sure he'll like it in Cyrris; there is a lot to explore there for people who haven't been to the country before. Our capital, for instance, is built on floating rocks. It is a sight unlike any other in our country, and I assume that it is quite rare in the rest of the world too. And if he likes flying on dragons as well as without - I am sure that nobody would have a problem with him bringing a dragon into Cyrris with him. In fact, people would be thrilled. A long time ago, we had dragons there, too. But unfortunately, only stories and legends remain now.

On the other hand, solitude may be difficult for him to find in Cyrris. As a foreign prince, he will draw a lot of attention. Even if he were to travel incognito, just the fact that he is a foreigner would be enough to make people pay attention to him. But I suppose that is to be expected; after all, Cyrris hasn't met a new country for centuries. The novelty will fade eventually."



"That does sound like a marvelous capital," Marcus said. "I shall look forward to hearing about it in the reports from my emmissaries. I do know of a few floating locations in the world, some in Tricily itself, but never an entire city. I'm sure he will enjoy being so high up.

"As for dragons..." he gave a small smile. "Dragons are... complicated creatures, Lord Sunshower. There is a fantastic amount of studies that goes into understanding their complex psychology. Most of the dragons you see around here have a human partner--a rider--which they have formed a close bond with; or perhaps a group in some cases. Take Arturio Winterbalm and his dragon, Nestor, which brought you here. Arturio and Nestor discovered each other, and they bonded. They are an inseperable team. Now, sure, the dragons will interact with others. Sometimes they will allow their rider to take someone else for a ride, or let a close friend ride them in an emergency or some such scenario. And that's only for tame dragons. I suppose what I'm trying to say is that not everyone has the opportunity to ride a dragon". He was silently contemplative for a moment. His amulet glowed brightly for an instance, then faded.

"Antonis has in fact been lucky to get rides from dragons a few times," he said. "Mostly with Captain Winterbalm. Most of his flights, however have been on whirlwinds, which I know you've also seen. Unfortunately, Antonis does not himself have a dragon. Could he one day... maybe. So I'm not sure whether he'd have dragons with him on his visit. Perhaps one of his guards? And I'm sure whirlwinds will come into play eventually. And as for solitude, don't worry about that. He's not so quite craving of it. As he will be new to your people, they, likewise will be new to him. I'm sure he'll spend quite a bit of time exploring and interacting with people.

Anyways... such a visit will be scheduled when it can. Even if we begin to exchange royals before an actual road is constructed, we should at least assure safe paths exist for them. Antonis first has some business to take care of here. As for your dear princess, she is welcome to visit whenever she pleases".
________________________________________

sco wrote:
Spoiler:
A man approaches the two boys and gets into line behind them. “My prince, forgive me, but I couldn’t help overhearing your friend earlier, and I just could not pass up the opportunity to speak with you. I represent a group that has been working to help clean up the cities poor quarter and we would be most honoured to have a patron of such high standing and honourable character as yourself.” He hands the prince a pamphlet, detailing the work of the church of Ulinder. “We are doing what we can but with your help we could do so much more.” (the first exclamation wasn’t exactly subtle and it seems like a reasonable enough place for a member to be, plus, they may have followed the prince from his class, they’d want to learn all that they could.)


(Following him from his class may have been slightly difficult, and signals a definate tracking of the Prince, as the classes lessons are not always held in the same place, nor their location publically advertised. Plus his guards, which would be tracking him in tandem).

Antonis and Barney turn around and are for a moment a bit dumbstruck. They had, of course, heard of the Ulindians, as well as some of the private chatter that went on about them. Neither of them had, though, to this date, actually seen one up close nor actually spoken to one. The cultist could see some of the sock and suprise in their eyes as they spoke. Luckily, the woman in front of them was too busy to hear him address Antonis as prince.

Antonis was, however, able to recover from his initial thought in time to compose himself and take the pamphlet from the man. He gave a small bow and nod. "My thanks to you on behalf of the Kingdom for all of your work. Rest assured that the Royal House is doing all that it can to alleviate the condition of our nation's downtrodden and stands by you on this work. I will examine the information you have given me. But for now, I believe it is our turn to order". He nodded again. "Thank you once again".

Luckily for the two boys the sight of a Ulinder follower behind them somewhat helped in keeping the cashier from recognizing their identities. They ordered their food and very quickly made their way to a small table next to where some market guards were stationed to eat, in order to prevent another approach.

"We need to be more careful keeping your cover when we go out from now on," Barney noted to his friend, taking sip of his soup.

"Maybe," Antonis replied, taking a bite of his own meal. "That guy was creepy enough, but he only recognized because he overheard Countess Fargrim. Otherwise he might have just thought we were two kids. Now if he had said it any more loudly and the whole square heard... then we'd be in trouble".

"You know," Barney observed. "He wasn't that scary. I mean, what we've heard about them made them seem that way, but the guy himself didn't look the part. He was just some guy in robes. And face it, we get a lot of those around here". He gestured over to a nearby soupstall, where three Sasanian monks were in line to order lunch.

"Point taken," Arturio replied.

"What does that flyer say anyways?" Barney asked. Antonis shrugged. So he took it out and unfolded it on the table. They both leaned over to observe it.

It was nothing special. Just a normal everyday pamphlet. It looked fairly mundane for a church. Words about strength, spirituality, the word of their god "Ulinder", work for the poor, making the weak strong, etc. etc.

Suddenly, a shadow was cast over the paper. They turned around in suprise yet again. This time it was once again Captain Fargrim. Her sister was calling the carriage and she was sent to collect the two boys.

"What are you two looking at?" she asked, trying to peer over them to look at the pamphlet. The two boys reacted as they felt; as if they had been caught with some devious, forbidden material.

"Uh..Nothing?" Barney replied.

"Nothing?" she asked skeptically, craning her neck further.

"It's just some flyer a guy passed out to us," the Prince responded, trying to downplay the situation. "We figured we'd see what it said," he explained.

She looked at the flyer now that Antonis had moved his head over to the side. It was a flyer for that Ulinder cult. She had heard about it since getting back to the city. She knew that they were distrusted by more than a few, and she'd heard of that controversial murder. She wasn't sure if it was something they should necessarily have. However, luckily for them, not being present in the city during the cults first interactions with its citizens, she had less of an innate suspicion than most, and so really didn't care that much about it. It just looked to be some standard cult propaganda. Nothing harmful.

"Alright then," she said. "Anyways, my sister has gone off to call her carriage. Finish up your food. We need to meet her".

And so the two boys finished up their meals and threw anything remaining away. Antonis refolded the flyer and put it back into her pocket, away from Captain Fargrim's eyes. He'd examine it later. Then the two followed Captain Fargrim to the carriage and, without incident, were escorted back under the watchful eyes of the two Fargrim sisters back to Dockside Manor.
________________________________________________

sco wrote:
Spoiler:
“We are aware that there has been some surveillance of our operations but we were not aware that we had warranted quite such attention. That is concerning and may limit our options, as does the potential for Djinn to resist possession, which is difficult with and unwilling host anyway. Perhaps this plan should be tabled for the moment, until we have more information and can deal with some of these threats, as you say, the king does have two other children. For now I believe that we should both work on our images, until we can lay the groundwork sufficiently for our other plans. If you need to contact us you can come to any of our shelters, the Brothers there will know how to contact me. Unless there is anything else we should probably wrap things up here, if the secret police are watching us as closely as you say they may be beginning to grow suspicious.”


"I would not worry too greatly," Lucas Alger replied. "The Secret Police have that tendency. In fact, I believe they probably still have an agent or two assigned to my family". He laughed. "Not that we've been doing anything interesting lately. At least, not outside of the financial realm. And even there they can't catch us! The Secret Police is a force to be reckoned with, but so long as you are able to thoroughly hide any explicitly ill-intentioned activities you should be fine. That fool Marcus is adamant to see what he believes is "just" law imposed, so they just can't come after you on a whim. Just take caution.

The prince may still be a viable option but, in the end, it is your demons, and as such your choice. He isn't an important official or anything like that privy to the most secret of information, but if you need an ear in the Royal House, he may be a good target. Anyways, yes, we will continue to work on our image and scheme besides. I will take the time I can to learn the word of Ulinder and be appropriately initiated. If you need me for any reason, my residence is at Thistleborn Manor, which I'm leasing. I suggest you come in business attire however. It's fairly sizeable place, and as only I and a servant or two inhabit it if you for some reason need to make use of it, be sure to let me know".
__________________________________________________

Major DuBois did not have the luxury to lay where he landed to recover from his wounds. The battle was still on! In an instant, he took in his surroundings. It was a gruesome site. His eyes hadn't completely adjusted, but from the light streaming from what was now a large, gaping hole in the floor which he had fallen through, he could see that he had landed in a mass grave. The storage place of the old woman's victims. Skeletons were piled throughout the large earthen celler, some of them still bearing bits of rotten fresh. It smelled of death. He could see many of the victims were in fact Bellusians-- a lot of their armor was strewn around. But there were also others. Innocents, he judged. Travellers or merchants unfortunate enough to be lured into her lair.

He heard the woman scream from above, and pounce down into the cellar. Without thinking he swiftly grabbed a Bellusin war axe with lay beside him and, with suprising strength, swung it upward through the air. It collided with her cheek, making a deep gash. In her vampiric state he was not suprised to see it did not bleed too much, but she stepped back, grabbing her face and howling in pain. "You are going to regret that!" she snarled. "You are going to regret your whole life as you die a horrible, painful death! He got a chance to stand. The mage with him though, Melanie ((yes! namegiving!)) was out cold for the moment. He couldn't just leave her, so he'd have to stay and fight.

The Vampiress took her hand away from her cheek. There was quite an ugly gash there-- he had very nearly carved her a new extension to her mouth. She growled and blood frothed at her lips. She knelt back suddenly and, with a gleam in her eye, she pounced. DuBois held his axe up in defense but saw in horror that she was instead aiming for his unconcious partner. He dived to reach her, but knew he'd be too late. At that moment however a blast of energy came down from the ceiling, knocking her off course and sending her hurtling into a pile of bones. DuBois looked up. Another one of his mages was looking down on him, a small smile on his face. "That should keep her settled for a minute or two. You grab Melanie and get out of there," he said. Casper looked at the unconcious vampyress, who was beginning to stir again. He saw on the other side of the bone piles a set of rickety, rotting steps, which he assumed lead back up to the ground level. He looked back up at the mage, from whom the small smile had disappered. "Major, we need to get out of here," he said grimly. "The village is full of 'em. They've come out and are hitting us as far as they can. The clouds aren't completely protecting them, so they're wearing dark clothing to cover themselves and trying to keep our fighting in the sha--" he cut himself off, looking back up to where DuBois assumed a vampire had appeared in the hole in the wall. The mage gave a shout, and fired another blast at it. "Hurry!" he shouted again, before bounding away.

DuBois dropped the axe and picked up Melanie. She was heavy with gear, but he was able to manage it given the situation. He made his way in a path through the bones to the stairs. The Vampyress was really beginning to awaken now, but she hadn't completely grasped the situation. He ascended the steps, which creaked and moaned and almost seemed like they'd crack. He reached the door. It was locked from the other side. He pounded. No use, it was too solid. He placed his hand on the door and concentrated. He knew she'd encountered Djinn before, but hoped not enough that she thought to protect her door.

It worked. With a small blast the door exploded out of existence. He rushed through. He could hear her up below. He knew it would only be moments before she was up there again--and she wasn't the only one. Outside he could now more fully hear the screeches, howls, shouts and blasts of battle. He had to buy time. He looked around. There was a lot of wood and cloth in the house...

Casper existed through the hole onto the front porch just as the fires he had lit fully began to take effect. Hopefully it would keep her busy. Plus, it might end this plague. How would they survive with nowhere to shelter for the day.

He beheld the battle scene in front of him. Vampyre against human and djinn. They were spread out across the town, although it seemed his people had managed to keep a small protective area around their carts, while many of the Vampyres attacked by darting out of the shadows. It was ferocious. Several of his expedition forces appeared to have deep scratch marks and other wounds, though, he hoped, no bites. They were doing their best to maneuver away from the Vampyres, who tried to get them into the shadows where they had more flexibility. Their side was likewise damaged. He could smell burning, and saw several of them had torn robes or garments, leading to the sun giving them slight burns. They were like a town turned evil. He even saw a little girl leap from a tree limb onto one of the diplomats, who through some feat of his own managed to throw it off him onto the ground a bit far off with a thud. He even noticed two boulders and a scarecrow in the clearing which had not been there before. Successful hits by his Djinn, he thought.

"Set fire to their houses!" he shouted, leaping off the porch. "If they have nowhere to hide from the sun they're doomed! They'll have to stop! Get away from the shade! Get out in the open!"

At the mention of fire two of his young soldiers gave a whoop and sent fireballs blasting through a house. The vampyres who must have lived their let out a howl of anger. Arturio realized they'd need to burn them all, or else it would be possible they could all stay together.

Suddenly, he heard a familiar screech from behind him. He turned around. The woman had emerged from her house, beginning to go up in smoke, with her clothes and hair partially singed, with yet a few more wounds.

"Fire, ey?" she spat. "A little fire never stopped us! Children, take care of those fires! Everyone else, take care of those Djinn!" she locked her eyes on DuBois, now weighted down with his comrade and isolated from the others. "As for you, my dear," she cackled. "You're still mine!" She leaped off the porch. However, after doing so she gave a howl of rage. She had gone out quite unprotected, and it was taking its toll. Parts of her skin broke out in red spots.

"Too much sun?" he taunted. "Not at all dearie. I've developed at least enough immunity to survive a little cloudburn". She walked towards him. But he could see that it was taking its toll, and she was clearly realizing that injured and in the sun she wasn't strong enough to fight as best she could.

"Better go get something to put on," he taunted again. "Before it all goes up in smoke!" Her house was now considerably more alight then before, and he could see she knew. She was reluctant, but, with a growl, she lept back inside to the firey depths of her mausoleum.

He started to notice shouts. But they weren't just regular shouts. They were shouts from both sides, and they seemed to be pointing to the same thing, at the far side of the common. He turned and looked. To his added horror, he saw that now, between two trees, had appeared a large, hulking demon. It stood out, but, strangely, it didn't look in any way like it was about to attack. Furthermore, it looked as if both sides were equally suprised. Neither were quite sure what to make of it.

"Demons too!" he shouted. "I'm going to kill the two scouts that brought us here!" He looked again. "Don't attack it unless it makes a move!" he shouted to his people. "We don't want to provoke it onto their side!"

He ran off to where it seemed the safest, back near most of their supplies and carts. Vampyres fought around there too, but not as many. He ran up to the few people standing around there. Mostly they were preparing spells and caring for the injured while others fought to defend the carts.

"Major!" one of them asked, after he had deposited Melanie with the two other injured. "What do we do?"

"We need to get out," he said. "Fast. This is their territory and once night falls we're doomed. Get the word out to everyone. Fend off the Vampyres. Stay out of the shade and do not let their mouths anywhere near you! Try and set fire to as many houses as possible to distract them. We need to leave with speed. I'll work with a few of the other djinn to make a whirlwind. It'll be a bit more difficult here, but it's our only viable way of escape"

"The carts?" someone asked. "We'll just have to leave them," DuBois replied. "If you can, prepare as much gear and other things to be loaded onto the whirlwinds as you can. When they're made, we load the injured on, whatever we can take, and then I give the signal. We all rush onto them and make our escape as quickly as we can. We'll start off going west to confuse them, but then take a hook and head southeast as fast as we can. Our goal is for them to lose us and not be close enough for them to find us tonight. Alright? Is everything set? Then go!"

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Vieto
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Re: Fantasy Countries

Postby Vieto » Thu Jan 17, 2013 6:57 am UTC

"Land!"

It had been several weeks, but as Captain Phincho peered through his own spyglass, there was definitely land.

"Good. I see some settlements there though, and I am positive those are pirate ships. I say we follow the coast going south until we find a mountain or a defensible position.

"Aye captain!"

"You know, sailors don't actually talk like that."

"Yeah, but sky pirates do."

"Look, we are the first of the Natechi Air Fleet, not sky pirates. Lets get serious here."

One of the elves came onto the deck.

"I have told my counterpart that we have reached land."

"So now they know how large this ocean is. As I said, we are going to follow the coast south, to see if we can find somewhere safe to land and set up a camp."

((I'm just north of the Strait of Quaz, heading that direction))

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Djehutynakht
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Re: Fantasy Countries

Postby Djehutynakht » Thu Jan 17, 2013 8:14 am UTC

General Caleb Brennan sat in his office. The report was, at best, intriguing news. At worst, it was a sign of trouble. Deep trouble. He was the commander of the Northern Plinian Defensive Forces. In short, he was in charge of keeping the Northern Colonies safe from pirates, barbarians and other threats. In short, he was in charge of keeping eveything above the Strait of Quaz safe, as well as trying to keep down piracy in his waters. He wielded considerable more influence than his southern counterparts on account of the relative amount of danger the Northern Colonies faced. He controlled land forces, naval forces, and even dragoons. But he had never dealt with something like this before.

A secretary arrived at his door. He saw fit to summon from the capital of the Northern Colonies, Phrov, to his headquarters at Fort Trauster the colonial governor, Halldor Halldorsson. Halldorsson had won great respect from the colonials in his attempts to improve their ways of life to be equal to that of their southern counterparts. He also earned major credits for his support of making the colonies an equal third province, in addition to Wiern and Scalla. This would be a point of honor as well as a political triumph. It also probably would net Halldor personally the title of Duke.

However, as progressive as he was, the governor still had to defer to his military counterpart. This was crucial for the security of the still vulnerable colonies.

"I assume there's a good reason why you sent for people to bring me away from my breakfast and here to your headquarters?" Halldor asked. He knew the necessity of the strong military presence. That didn't mean he liked it.

"Halldor, we have a problem," General Brennan replied. He motioned for the governor to come closer, then handed him the report he had recieved. The governor began to glance at it.

"Something strange and foreign has been spotted up near Breen," he continued. "It came from beyond the horizon of the sea. It appears to be... a flying contraption of sorts. An airship. We haven't quite gotten a visual on whatever or whoever controls it, nor of its origin. We don't even yet know whether it's good or bad. We do suspect, however, that it's armed, as we believe we've seen cannon-like structures protruding from it. They have not yet made any attempt to contact us".

"And as for us?" Halldor asked.

"I'm sending up a party to make attempts. They won't be openly hostile, but will be obviously armed, a deterrent to any ideas other than peace".

"Where are they headed?" Halldor asked.

"They seem to be following the coast. If they continue at their speed they shouldn't take too long to get to the Straight of Quaz. I hope to intercept them before there. If they are hostile, Quaz is not where I want to meet them".

"Oh yes, Sasan forbid if they hit a military installation under construction. Rather you fight over one of my expendable fishing villages, huh?" Halldor replied sarcastically. Brennan glared at him.

"Cool it, my friend," he replied. "I'm warning you so that you can take civilian measures, whether this ends peacefully or otherwise. Take care of your villagers-- I know I will. Prepare to greet them if they come in peace. Be hospitable if they require it or forceful if likewise. Even if there is a battle, it will likely be aerial. We'll try to drag it out to sea. But let's wait to see. The outcome could be more favorable than my position allows me to hope for".

((There is a bit of an unsettled area between pirate colonies/my colony, though since they themselves are sparsely settled, as well as my own shore to the north, I'm not sure you'd be able to distinguish too too clearly between the two types until after a little while. I'm not sure where you plan to stop or whether or not I'll reach you first. Brennan's used to attacks and so will likely be a bit... cautious. However, assuming the Natechi aren't hostile he shouldn't be himself))
__________

In other news, the Foreign Ministry is looking to expand its ranks...

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Queen Arasene
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Re: Fantasy Countries

Postby Queen Arasene » Thu Jan 17, 2013 8:48 am UTC

Djehutynakht wrote:"Come along, you can watch and learn the game".

Cruor followed the captain aft on the ship, where his men were just starting out on said game. "Good evening, gentlemen."
- - - - -
Perecino sat at his desk, reading the latest news from across the country when a zombie burst in. He looked up, somewhat surprised as bursting in was something zombies usually never did. "You Most Gracious Highness Lord Archmage Perecino," it started, shaking in the remains of its boots, "My master wishes to inform you that there is a spy at the beaches. At least, he thinks it is a spy. It's a rat, ser. almost as tall as I am."
Judging by the way it acts, the one who sent him here is either positively terrified of me or he is extremely excited at his discovery. Most likely a mixture of both, in the end. He moved several files around on his desk, coming upon a particularly interesting one almost at the bottom. As the headline catches his eye, he freezes for a moment. "Ser?" The zombie asked, tentatively. "What? Oh yes, the spy-emissary. Run along to Archmage Lues and tell him to show there as soon as he is able."
The zombie nodded and retreated out of the door.
Perecino put his hand to his cheek. So many years since we last checked out the world. So much has happened. A smile spread on his face, I am looking forward to hearing the reports of my fellow Archmages when the night falls.
This thought still fresh in his mind, he picked up a pen and started writing an official note to Lues.
It's Magic. I ain't gonna explain shit.

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orangedragonfire
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Re: Fantasy Countries

Postby orangedragonfire » Thu Jan 17, 2013 7:32 pm UTC

"Oh, if Ayrlaine got her will, she probably would already be on her way here.", Tystan said, "But they won't let her go until the road between our two countries has been built and secured. Which I fully support; no important person, from either country, should have to travel all that way through the unforgiving wilderness. I think we've let the merchants organize the construction of that road... I'm interested to see whether they can work together well. And whether anybody can afford to use it after it is finished. I guess both our merchants and your would love to be able to claim a toll on the road."

--

"Rise, please.", Cyrian said, "I really have no idea why everybody always insists on such dreary formalities... sit, and tell us a story too. But not a fictional one; I would like to hear the tale of how and why you came to our country, and where you came from.

--

Norlan Sunshower was sitting at his desk and brooding. The last time had been... difficult. Ever since his crazy brother had decided to do a completely reckless thing and went off to discover a new country and dragons, of all things. It meant that a lot of the attention in Cyrris was on his brother, and by association also on the rest of the Sunshower family. Always having been a minor family, they were ill-equipped to deal with the intense attention of more powerful families. Two of his cousins and his favorite uncle had died in the last week alone. Somehow, he had managed to avoid plots, plans and certain death.

Norlan suddenly felt cold steel at his neck.

"Just to prove that I could have killed you if I wanted.", whispered a silky voice. Norlan thought it sounded vaguely female, but it was masked by magic, so he couldn't be sure.

"Now.", the voice continued, and the cold feeling receded. A black-clad figure walked around him, and unceremoniously sat down on his desk, "Here's the deal. You are woefully under-equipped to deal in proper politics, which is proven by the fact that I just managed to walk straight past your thirty best guards. However, luckily for you, I am not here to kill you today. Instead, I am to give you an offer. As we have established, you can't play on a level with the important people, but, you can be a pawn. So here's the offer: If you would like to become a fairly useful pawn, you don't have to die a horrible death."

Norlan stared at her, horrified. Eventually, he managed to croak: "And whose pawn would I be?"

"That is not your concern.", the figure answered, with a vague wave of its hands, "Well? What will it be? I don't have all day, you know. I have proper assassinations to get to, instead of this degrading messenger business."

sco
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Re: Fantasy Countries

Postby sco » Thu Jan 17, 2013 9:27 pm UTC

Queen Arasene wrote:
Spoiler:
(Noo, no spoilers D:)
"I cannot forbid your necromancers to work on their own, as that would be an infringement in your rule. While I understand your concern and deeply rooted fears of this Neylorn, I cannot promise you an alliance against him, but be assured that we agree: If he ever treads this world again, something must be done. On the note of what our rules and laws include, I believe I do not have to relay these to you. Besides, they are mostly weighed down with historic significance, and I think that you do not have the time to hear all the stories that base our regulations."


“I’m sorry if it seemed I was attempting to pry into your deep histories, I merely meant to discover what kind of limits we would be experiencing on the services that your necromancers would be able to provide us. But I believe that we should be able to work together on this. Come now, I should show you what exactly it is your services will be buying.” The High Priest leads the Lich out of the rooms and into another part of the mountain. As they walk down the corridor it begins to grow colder, until it lets out onto a huge cavern, wreathed in ice. In several places around the room are summoning circles with small ice demons in them, each summoning circle slightly imperfect so that a fraction of the creatures’ power can escape. Hanging from the walls and in lines from the ceiling are hundreds of corpses, each with a basic preservations spell on it in addition to the cold. “We keep them here as they can be useful for our necromancers but, obviously, we produce more than we can use. As such, we would be more than happy to offer your people a portion of this excess.”



Djehutynakht wrote: (Following him from his class may have been slightly difficult, and signals a definate tracking of the Prince, as the classes lessons are not always held in the same place, nor their location publically advertised. Plus his guards, which would be tracking him in tandem).


(yeah, I was thinking more the lucky encounter, although they may have been hanging out in the market as it is a popular hang-out for kids from his school)



Djehutynakht wrote:
Spoiler:
He started to notice shouts. But they weren't just regular shouts. They were shouts from both sides, and they seemed to be pointing to the same thing, at the far side of the common. He turned and looked. To his added horror, he saw that now, between two trees, had appeared a large, hulking demon. It stood out, but, strangely, it didn't look in any way like it was about to attack. Furthermore, it looked as if both sides were equally suprised. Neither were quite sure what to make of it.

"Demons too!" he shouted. "I'm going to kill the two scouts that brought us here!" He looked again. "Don't attack it unless it makes a move!" he shouted to his people. "We don't want to provoke it onto their side!"

He ran off to where it seemed the safest, back near most of their supplies and carts. Vampyres fought around there too, but not as many. He ran up to the few people standing around there. Mostly they were preparing spells and caring for the injured while others fought to defend the carts.

"Major!" one of them asked, after he had deposited Melanie with the two other injured. "What do we do?"

"We need to get out," he said. "Fast. This is their territory and once night falls we're doomed. Get the word out to everyone. Fend off the Vampyres. Stay out of the shade and do not let their mouths anywhere near you! Try and set fire to as many houses as possible to distract them. We need to leave with speed. I'll work with a few of the other djinn to make a whirlwind. It'll be a bit more difficult here, but it's our only viable way of escape"

"The carts?" someone asked. "We'll just have to leave them," DuBois replied. "If you can, prepare as much gear and other things to be loaded onto the whirlwinds as you can. When they're made, we load the injured on, whatever we can take, and then I give the signal. We all rush onto them and make our escape as quickly as we can. We'll start off going west to confuse them, but then take a hook and head southeast as fast as we can. Our goal is for them to lose us and not be close enough for them to find us tonight. Alright? Is everything set? Then go!"


The devil looks around searching for any symbols of Neylorn. Finding none its attention turns to the amount of magic being used in the area. It shakes its head, “to think, that these feeble beasts probably consider themselves vampyres. Have all of the great races really been brought so low.” It turns its head skyward and waves a hand. A wind picks up, seeming to emanate up and out from the centre of the village. Quite quickly the clouds part and the sun shines down upon the village, forcing the vampires to retreat to their houses. Chuckling, the devil then goes to each house and inscribes a symbol on the door, including the burning ones. Now looking a little tired it comes over to Major Dubois party, “hello, please tell me you’re not necromancers who let your creations get away from you, it would be an inconvenience if I had to kill you as well as these vampires.” As he speaks the vampires emerge from their houses, now uncloaked and step straight into the sun. Those that do not burn up immediately fall upon logs and boulders as if they were victims. Before long all of the vampires have burned, never even screaming. (Incase you want to change anything, the weather magic is relatively easy for a devil of this power and the way the vampires were forced to walk out into the light was that the symbols amplified the devils illusion magic, causing them to think that it was night and that there was a lot of helpless prey outside. Feel free to counter if necessary)




I’m working on a draft for the forum nation country and I hope to post it soon but I need to go to sleep now.

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Vieto
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Re: Fantasy Countries

Postby Vieto » Thu Jan 17, 2013 10:20 pm UTC

(( I assume Dragoons are dragon riders, and that you sent a number of them. And yes, my ship does have its flags up, if your men can see them.))

The airship was making progress due south, and no landing spots became apparent as of yet. Captain Phincho did not much like the idea of getting saltwater on his ship yet, so they were still on the lookout. Soon, however, a landing spot was pushed to the back of his mind.

"Captain, there is a sizable number of ships in the distance, and some things in the sky."

"Let me see."

Captain Phincho peered into his spyglass. Out in the distance, there were a mass of winged... reptiles, with what appeared to be soldiers on top. They were keeping their distance, but it was obvious they had seen his ship.

As he donned his formal military outfit, a black top with his rank and badges on it with white pants, he gave orders to his crew. "Bring the ship to a halt. Officer Cortelle, I will be flying over to see if I can safely pass or secure a landing sight. If anything happens to me, take command. Officer Chell, please cast a language intuition spell on me; they likely do not speak any of our languages."

And with that, captain Phincho spread his wings, and took flight. He saw one of the lizards spit fire, which made him nervous. He hoped Cortelle saw that, so she would know to keep her range, and have the Feheron prepare some potential defense spells.

As he got closer, he felt Chell's spell begin to take effect. It was an empathy spell of sorts, and it worked using a weaker form of telepathy which partially linked his mind with that of someone he was speaking to. It essentially translated his intended speach into their language before he spoke it, and any words they spoke to him would be translated back into his language. It was as of yet impossible to do using runes, as they still had a very poor understanding on how the mind worked. He briefly contemplated that he needed a better way to do this; ideally from the comfort of his own ship; he would have to request the homeland to think up something.

One of the lizard riders flew to his position, and asked for his purpose. "I am Captain Phincho, a captain and diplomatic envoy of Emperor Montizech of the Natechi Empire, and this is my ship, Blue Sunrise. Our purpose is to explore this side of the ocean, and chart out new lands. We request safe passage, and a safe place to we can restock our stores." The captain took out a royal decree he carried with him. It was in Natechi, but he read it aloud in their language, confirming what he had said.

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Nylonathatep
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Re: Fantasy Countries

Postby Nylonathatep » Thu Jan 17, 2013 11:39 pm UTC

It is too late to Join?

Player: Slenderman
Time Zone: EST
Note: Semi Active, will often check on the forum if Work isn't busy

Nation name: Erde Föld, but really the people have no real concept of nationhood. They name the world Erde Föld and consider themselves owning to every place that hasn't been claimed by other people.

Race: ~57% Young/warm blood(Human), ~29% Cold Blood (Zombies, Skeletons), ~4% Thirsty Blood (Vampires), less then 1% Sagacious Predecessor (lich), 9% Others (Troll, Night Elves, Dwarfs, Goblins, Orcs).

Humans are born and enjoys a relatively high status while they are still alive (They have most rights, fair laws, and opportunities to raise up their status in society). However when they die, most of the population are obligated to be turned into zombies or skeletons, and form the labour classes of society until they meet their final death (degeneration). Zombies and Skeleton no longer possess any of their material wealth they have in life (that get redistributed to their kins, minus any debt they hold in their life). Zombies and Skeletons are from then on owned by the house they serve in life (if they belong to one in their life time), or belongs to the City (if they are commoner) They are treated as slaves either way, as the population of Erde Föld believe that people's soul left them when they die... and zombies and skeletons are just nothing but soulless flesh left behind on this earth.

Most of the population aspire to avoid this fate of being turned into skeletons and zombies when they die. A few would pour all their efforts into the dark arts so they can turn into a lich, although there exist only a handful of liches in the public knowledge...

Some with offer to join the police force in the city.. thus turning themselves into Vampires. Only the strongest in mind and body will be selected to be 'blesssed' with Vampirism... but after the painful endevour (which is a taboo to speak of), their superior strength, sharp intellect, and acute sense became valuable in keeping the peace in the city and a incarnation of havoc in times of war. They are also invulnerable to bribes... since their only necessarily and the only thing they crave is warm human blood. Animal blood sustain them, but do not satisfy their thirst. BTW all crime are being punished by the draining of their blood... the amount varies on the severity of the crime.

Citizens that sucide in a way that leaves no functional corpse is considered a crime... but there's currently no way to punish this offense.... Most Citizens instead chooses to "Go big or go home" when the chance present themselves... recklessly pursing their goals of achieving higher status in society, or die so spectacularly that no functioning body is left behind.

Capital City: Abaeth-Polis

Flag: None, each house will have it's sigil, with the city's sigil being an elaborate, stylized portrayal of the ruling house's sigil.

Government: City-state. In turn, each city is ruled by "Codex of Houses".. dictating how a council made up of the top 3-12 houses (Senex Summus) shall rule in the city. (The size of the Senex Summus depending on the Size of the governing city) Although every established, invited house gets a vote, they do not get to speak in council without the approval of one of the Upper houses (there are few circumstances where all houses are allow to speak, and do not need to ask permission). Historically The families that founded the city gets to establish their house... over time other form their own house into the city, houses gets too large, inter-house power struggle occur and they divided themselves into two houses... Houses can also merge, destroyed through attrition, or migrate out of the city. (Commoners refer to the continual conflict as The Game of House, or simply, The Game.)

House are just like established corporations, run by a family to provide either goods or services to the community. There can be competing houses providing the same types of goods or services... or in rare occasions a monopoly would occur. Houses used to, and occasionally still settle their differences via council sanction wars... with the victor completely annihilated the other house, some truce is formed, or council cease the war by intervention. Due to the disruptive nature of such house war, most difference between houses is settled by political maneuver, undercovered operations, and other subtle aggressions that eludes the council and the public's eyes. A house would have completely be taken over by a rival house in a single night, and people won't even blink an eye. Houses can also settle issues by appearing before council and the council can issue a judgement. This is only reserved for minor differences, or when the judgement is assured to be favouring the appealing house.

In addition to overseeing the council, the Senex Summus are also responsible for the defence, health, policing, firefighting, education, and any other responsibilities requires to sustain the welfare of the city. To this end they establish a neutral faction (The bureaucracy), hired by outsiders of the city (preferentially another races) to undertake these tasks... hence ensuring neutrality... or at least give the appearance of so.

All houses are required to fund the coffers of the city. Council will meet annually to discuss, review, and debate the annual budget (it is the few circumstance where any house, or even any non zombie/skeleton, have the right to speak before council). After a vote is passed, the cost of the budget will be allocated between the Upper House(Senex Summus), Middle House (Daimyos), and Lower houses (Vaishyas). It is customary for the Upper House to bore at least 50% of the annual budget while the Lower houses pays very little (10% combined). This usually keeps the power of the upper house in check because they cannot propose a budget they can't afford and they cannot download the majority of the cost to the Middle and Lower houses.

Different City states can have variation of rules, as well as additional rules above. Abaeth-Polis completely banned open wars between houses, and is considering expanding Senex Summus to 19 houses, and form a Triumvirate with the top three houses, Llurth rlytlar discourages monopolies by forcing house to divided if there's no competition in a particular market, Ry'lahlithan's upper house was forced to concede power to middle and lower houses due to mismanagement of the city and now all Upper and Middle houses rules as equals, while lower houses join together to reach middle house status.

All this gets thrown out the window when the council declare a state of emergency... also known as "Fun Times". The declaration must be support by at least half plus one of the Senex Summus and 2/3 of the combined middle and lower house. Anyone citizen can declare "Fun Times", and in all recorded history of Erde Föld it has only been declared twice. All house wars are to be suspended, council disband, and the city will be ruled under martial law. Whoever declared it will become the Tyrant of the city and commands every living and non-living, as well as every resource in the city. It is the civil duty, and in fact, the only civil duty a lich has to his city. (as liches cannot be the head of any house, or belong to the bureaucracy except in the case of education). While it has never been stated, Tyrants are obligated to return power to council when the threat is over... the last Tyrant has continued to rule due to his popularity amongst the people, but eventually he was assassinated. (Little text can be found regarding how it was done, but it must have been a pretty impressive feat to assassinate a lich!)



Population:

The population of Erde Föld can be deceiving large at times. That can be due to the fact that a majority of the population are undead slaves, and the land is inhospital and barren. The population flocked to resources-rich area like flies and squatter developed in cities. The cities of Erde Föld varies in sizes, but it was estimated that there's about half a million people, including zombies and skeletons.

Religion:

Lloth!

Religion is highly discouraged in Erde Föld, mostly on how the city state uses vampires to police society. They impose laws that regulates the establishment of churches as well as restrict the amount citizens can donate to religion organizations. Houses are forbidden to support any one religion. The ruling houses itches to rule out any religion as cults, and they are quietly suppressed and stamped out via force.

(The real reason was mostly due to all those strange relics and ancient architecture they found along the mountain side and the ruins in the northern desert.)

Instead cleric powers are given via Faith magic. The ability to command Faith magic appears randomly at birth... although only female can possess this gift. The User answers to no God and apparently draws power from within themselves. A female child having the in-born talent of faith magic is a rare gift indeed and will certainly brings prosperity to the house. While they've boastered that they can do everything clerics can... they are in fact limited to healing, commanding the undead, and ofcourse... necromancy. The power of the gift can vary between individual that have them, and practice does little to understand or enhance its power. Gifted females are warned thou, that prolong use of the gift will eventually drive her mad.

Technology:

Erde Föld have huge facination to technology, as the house sees it as new opportunities to rise above each other via new discoveries. The famous Lich, Zak-karum Il-dar, is at the forefront of technological development in the University of Abaeth-Polis. Steam power have been discovered, they see little use of it because of their nearly endless supplies of undead slaves. Instead Zak-karum have recent break-through in weapons of wars...

Mainly a multiple launch Trebuchet:

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An auto load repeating crossbow:

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Portable rocket launching wheelbarrow:

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As well as wall designs that can resist ballistic attacks better.

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Other mundane invention such as wind/water mill, gear works, and printing press are also currently available.

They also have advance knowledge in forging... they use low carbon steel to form the core of the blade for enforced strength, while wrapping it around a high carbon steel for flexibility, mixed with repeating heating, hammering, and folding of the metal.... and then combined with waving a lodestone to magically align the carbon at the molecular level. Thus producing a strong, yet flexible blade that's extremely durable and razor sharp.

http://en.wikipedia.org/wiki/Japanese_swordsmithing

http://en.wikipedia.org/wiki/Bulat_steel

Magic:

Technically everyone can attending a University to study the practice of Magic,... however because of it's extensive fees... only the wealthy, or the few sponsored by a house can afford to attend. As well you'll be required a certification to use magic within the city parameters, mostly to regulate the destructive forces mages wield (and to line the council's coffers). You'll also need different licences to operate certain types of magic; a necromantic raiser, for example, to provide your service to raise the dead. Traditionally Magic has been studied with logic and reasoning... as a way to understand the mysteries and the workings of the physical world. The development of magic has been mostly stagnant for the last 300 years until the recent discovery of technology has given a renewed interest in magic... as the population sees technology not as contradiction, but a natural extension of magic.

The mages of Erde Föld heavily focuses of necromantic magic because of how important it is to society. It was said that the first type of magic Erde Föld discovered was how to raise the dead. The people of Erde Föld warred against themselves after the founder and the ruler of the nation has died... and the war almost threaten to end of Erde Föld, until the founder's wife, found a way to raise her husband from the dead. When the people saw that their beloved leader has risen back from the dead the stop their squabble and from then on the wife ruled the young nation using her undead husband as a puppet.

History:

The Founder, who's name was lost, was told to have been from another star. Stars in the skies are just Suns from far far away, with worlds spinning around it swimming in the empty void. He was being chase from an evil, unspeakable menace and found a hiding place in this barren world. He saw people like him, and taught them many things... including how to make a fire, farming, herbology, basic weapon making, and rudimentary magic. Legend says that he has done heroic feats, saving the natives many times from peril until they elect him king and founded the first city.

In the first city he wrote down all he knew from the otherworld he came from... but he also became distant from his subject and they began to grew restless... There was a small power struggle when he passed away, but then his wife, using the magic he has taught her, raise him from the dead...

The first city grew... but eventually there was a civil war and the first city was destroyed in the ensuring battle... the survivors, upon seeing the ruins of their prosperous city, vowed to civilly handle differences from now on.. and developed the Codex of Houses, before parting ways rebuild what they've lost amongst the land.

Location:

Bottom Middle of the map... right along the edge of the southern coast, If possible please.

Updated:

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Proposed location for Erde Föld.

Geography: The southern, coastal end of Erde Föld is completely frozen, barren, and ice-locked... Along the edges are hazardous mountain (The Mountain of Madness) that blocks the cold wind from entering the mainland. Some brave souls have been mining the mountain for few generations but so far the mineral yield has been substantial (Although there has been a few instances of curious artifacts being found, as well as people going insane). At the north-eastern end... a vast, endless desert... with the occasional ruins of a forgotten civilization... A few coastal towns belong to Erde Föld can be found along the coastline... amidst the desert toward the western end is a land of black obsidian... A few mining camp with undead workers can be found there, mining the only plentiful resource there is amongst the land.

The heartland, right at the foot of the mountain, is where most of the population resides... Shield from the cold southern wind and enriched by the sediments... the soil is fertile enough to grow a few corps... The people and undead has been shaping the hills so an irrigration system can be form and crops can be grown in this hilly terrain.

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They've also utilized technique similar to Aztec agriculture to sustain the nutrients in the soil and able to produce high crop yield in difficult and hilly terrain.

http://www.aztec-history.com/aztec-agriculture.html

Even then, the environment is constantly at in conflict with the people of Erde Föld. Hostile creatures, such as Rats that emits high voltage of electricity, flying squirrels paring up with talking moose, Super intelligent lab mice, Giant ignoramus, Wolf-in-sheep's-clothing:

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and other strange, giant, multi-legged creature plagues the midland.... constantly putting the people and their crops in danger.

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In order to save room for crops growing... people tend to built their houses at whatever terrain possible. Cities ended up below ground where former mining has taken place... or residents carving their dwellings in caves along the side of the mountain... This leads to very interesting and unique cities in the realms of Erde Föld.

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it is a trend for the leaders to explore the depths of Erde Föld since the geography limited their expansion on the surface... they faces challenges though besides the general danger of the underworld... while underground lakes are plentiful, they cannot find an adequate source of food under the earth... and while there are pockets of rich minerals underneath Erde Föld, it is a risky endeavour and might not be justified the cost of food and other supplies necessary for an expedition.. and definately not a permanent settlement.

Other nations: They have contact with few outsiders and knows relatively the strengths/weakness, customs, and location of other nations. While they envy the other nation's wealth and rich, nurturing lands... each ruling houses of their cities know they lack the strength and unity for an all out conflict. For now they limit the knowledge of their existences to other nations, while secretly conduct espionage from other nations, stealing their magic and technology... waiting on their chance of conquest to glory.

Rumors of Recent activity of foreigners along the borders of Erde Föld has concerned the city-states so much that the head of all cities had a meeting together to discuss the issue (this has never happened before, in the history of Erde Föld) and decided on Protocol 99, a set procedure on how to approach unauthorized foreigners from another national...

Anyone seeing such foreign elements must not reveal themselves in any way, and instead report to the nearest authorities.... they'll dispatch the Ambassador Team where They'll do the following

1) appear primitive i.e. dress in rags, only grunt, and communicate between team members in cant only.
2) Lead foreigners into a cave and attempt to trade them with animal skins, bones, and teeth.
3) Leave them with the impression that this is a barren, in-hospital land and our people primitive and not a threat to the other nations.


Society and the Life in Erde Föld:

At the age of three, the child is trained in two different languages.... the common speak and the cant, a language in subtle sign and gestures. They must not only be fluent in both, but be able to do both but convey completely different meaning at the same time by the age of 5.

All children are to be placed in school by the age of six, supported by the Council in the city. Alternatively children that are born from a house can attend education at their own house instead. They are all required to be taught basic math, literature, history, and very simple magic as well as combat skills. Education by the House can, and will definitely be more rigorous and what additional stuff was taught will be depending on the trade of the house as well as it's future ambitions.

By the age of 16 they are by law to be lead out separately into an unknown location in the wild, given minimal provisions, and survive for three months. They are given their manhood/womenhood once they've lived to return.

From then on they can attend universities (if they can afford it), participate in a trade or employment, and join a house if they can find one that accepts them (if they aren't born into a house), and are given the rights and responsibilities of being a citizen of their city.


There has been hints of matriarchy being bought along by the wife of the founder after his death... as she controls the power behind her puppet zombie husband she dictates that the female shall rule and be the dominant gender in the society of Erde Föld. For example, linage are from the female line... Child born under the female of a house will forever belong to that house. There has been cases of female abusing and raping males ever since the dawn of time. Male have been suppressed in many different ways... include Child-Groom, male being persecuted for not dressing conservatively, male being sold in the sex trade, etc. Females hold the majority of positions in the bureaucracy as well. Even to this day, the head of all major houses are female... although recently there has been a surge of lower houses headed by males. While males often has greater affinity for magic, the recent interest in technology has been dominated by male, and there has been growing unrest to the way males of Erde Föld have been treated in society ... perhaps recent trend will cause certain unrest and add to the constant chaos that has persist in Erde Föld socities.

The Foras of Erde Föld:

While the terrain is harsh and the elements unforgiving in the land of Erde Föld, the greatest challenge for its people are the creatures that shares the land. One of the reasons why Cities have such huge density is because it offers protection against these hostile beast. Travel and trade between cities are always a risky exploit. Settlements outside of major cities are few and always not permanent, as they move from one place to another harvesting the few resources scattered in the lands. The city's defense has always been creatures outward, and themselves inward, with parameter walls and patrols to discourage the wandering pests, and nigh-impenetrable, and sophisticated designs for the mini-fortresses that resides the people of the individual house. The designs, location, and the level of defense can vary depending on how powerful the house is in the city.

From the North in the desert:

Sand sharks:
Sand Sharks are a terror that can be found at the southern edge of the Just Desert. The souther edge is a rocky desert, with a more diverse amount of animal life, the occasional Oasis with vegetation, and prey for these aggressive hunters. These creatures, anywhere from 3 to 10 feet long, are not fish, but reptiles that can somehow submerges themselves a few feat below the sand and somehow "swim" in it. They swim at an alarming rate of 20 km/hour and can sustain that speed for a long time ... hunting in packs for any prey that happens to be travelling across the sands around them. The have no eyes, but can sense their environment around them and can detect even the slightest movement 1km away. They hunt down almost everything that has flesh, from the smallest of lizards to groups of travellers. There has been speculations that their sensitive skin can sense vibrations in the sands, while other mages hypothesis that it was their keen smell that they use the hunt down their prey. They can only move amongst the sands, with their fins the only thing visible from above ground. The fins of the sharks are used to regulate their body temperature in this hot and dry desert, as well as breathing when they are submerge underneath. They hunt in packs, and will only surface from beneath the sands to attack its prey with its huge and powerful jaws... lined with multi-layered, needle like teeth. Thankfully they can only travel in the sands and cannot get on rocky ground. Their skins are prized amongst the few houses in the realm... and can be tanned and treated as leathery material for all kinds of purpose.

Purple Sandworm:
There has been sightings of huge worms deeper into there desert, where there has been nothing but endless sands. The Purple Sandworm is said to be at least 100 meters long and 30 meters wide. They submerge completely from beneath the sands and a very slow rate... but will tireless track down whatever activity they sense from the surface. Eventually they'll devour their prey by opening their mouths from below... creating a huge vacuum that causes quick-sand and sucks everything down into its mouth. Attacks from these strange beast leaves no traces at all... Little else is known about these Purple sandworms.

Krickette:

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The Krickette and solidity hunters that can be found in the Oasis at the northern edge of the Just Desert to the more lush fertile jungle of Erde Föld. An adult Krickette is about 8 ft long and they have the characteristics of slugs and Insects... inveterate with many legs and a hard shell. Krickettes are not only tremendously fast (18 km/hour, top speed), but their feet allow them to climb and transverse otherwise impassible terrains, surprising their prey by ambushing it in unsuspecting angles. They devour anything that moves, even inorganic objects, but they can only digest flesh. They have no eyes, no sense of smell, but have sufficient senses with the follicles growing on their legs. They are actually hermaphrodite... and can reproduce by stabbing its reproductive organ into its own body... however when two Krickette meet they'll fight with their reproductive organs until one of them dies. An adult Krickette is constantly aggressive and hungry, because they carry their own eggs and young in their own body... once an egg hatch it'll begin to devour its parent's flesh until the parent is completely eaten. There has been many instances where brave warriors kills off an adult Krickette, only to meet an untimely death by an exploding swarm of baby Krickettes right in his/her face.


Creatures in the cradle of Erde Föld:

Shield from the southern cold winds of the world... The Center of Erde Föld are the cradle and relatively hospitable place in the region. The Terrain can vary, from Fjord and Taiga, and Hinterlands at the foot of the mountain; the Bayous, Frozen Swamps, Heaths, Badlands along the souther coastline. Occasional Canyons, Plateaus, at the north-western edge, and in the middle are lush jungles and thick forests. This offers a variety of creatures in the wild:

The Pika-rats: No much can be said about these rodents... they fur is yellow in colour with brown stripes along it's back. It's about half a foot tall and while it is quadrupedal, it can stand on its two back legs. The unique features of the pika rats is that they can generate static electricity by shivering and thus rubbing it's fine furs together... the shock is about 5 ~ 10 volts and is definitely not fatal. They usually use this as a defensive mechanism to discourage their predators. Like rats, they can eat and chew through everything, as well as carry plague and disease. They are untameable, but can be distracted by round, ball objects. An encounter with a pika-rat is of no concern in the wilds, but an infestation of Pika-rats in the city is.

Wolf-in-sheep-clothing:

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The mages of Erde Föld are still not sure whether this strange creature is a plant, an animal, or a cross in between. It moves by burrowing underground at night-time, and in the day it remains stationary. It attract its prey by either appearing as a potential prey on a tree stump, or prey stuck in a hole in the ground. In stump form, the lure is covered with a sticky liquid that entraps the victims, as spiked roots rises from the ground underneath to draw blood. The spikes from the roots are also laced with paralyse poison. The hole form works in similar way, except spikes will appear in the hole attacking the arms of its potential victim instead. Either way it feeds on blood as well as the enriched soil from decaying corpse.

Giant Ignoramus:

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These 10 feet tall, 40 ft long creatures are a constant threat to the crops and the welfare of the people in Erde Föld. It looks like a simple, multicellular creature with feets that also serves as feeding tubes, devouring anything organic on the ground. The "Spikes" on top serves as Antennas that senses any moistures and organic materials in its surroundings. It moves as a very slow pace, but its touch is deadly. An adult Ignoramus' hide is completely invulnerable to damages... any object that touches its jelly like body are stuck and slowly drawn into its body before being digested by its inner corrosive liquid. Ignoramus are not only completely immune to magic, but they feed on it, making themselves bigger each time they are subjected to magic. when an Ignoramus gets big enough, it divides into two and went on its separate ways, hunting for more things to devour.

The only known effective weapon against the Giant Ignoramus are non-magical fire. Ignoramus's skin shiver-up near a heat source and while it will not outright kill them, it'll drive them away. Baby Ignoramus, however, are prized amongst the few houses that knows how to harness its hide. Smaller Ignormaus' membrane are easier to shape and cut into armor padding. It is light, takes impressive amount of punishment, and gives the wear some resistance against magic.

Legend has said that one of the incredible feat of the founder is saving the natives from the King of Ignormaus by driving it away with fire.

Spider-monkeys:

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Aggressive in the wild, a few reputable houses (mainly House Dosini, Puicci, Jiordano...), have been somehow able to tame these creatures, and the results are spider-silk... extremely durable, fireproof, fine, and can be woven into extremely smooth cloths(there has also been rumours that they can also be woven into clothing so transparent, it's invisible! none is the wiser on that one.) In it's natural environment, spider-monkeys protect its area by weaving its webbing around his trees. The strands are extremely sticky and any movement on the web attract the attention of a family of spider-monkeys that'll defence its nest by spraying more webbing onto the attacker until it suffocates. Spider-monkeys can feed on the corpse's dried husk, but can also feed on the nuts, fruit, and bark of their tree.

Dire-Wolves:

Wild Dire-Wolves are dangerous and untameable. Baby Dire-Wolves, raised by it's handlers, are obedient and fiercely loyal companions if properly trained. They can understand simple commands such as guard, heel, sit, run, attack, track, and some smarter breeds can do various tricks as well. However they will only obey those that either train them, or those they know are superior to their handlers. It seems that they have not outgrown their pack mentality from their wild ancestors. Dire-Wolves have varying breeds and even now and again, new breed of Dire-Wolves are being developed. Houses traditionally breeds Dire-wolves to serves different purposes. Some are breed as guards, other as animals for hunting, as couriers for small packages and messages, and even some are train for warfare. Most prominent hoses have their own known breed of Dire-Wolves. Baby Dire-Wolves (pups) will grow to a full adult sizes of 15 feet tall in a year, and serves as mounts for those that can afford them. They are not to typically used as beast of burden, and can run at the top speed of 48 km/hour on average, although the fastest breed can run up to 80 km/hour. Besides its speed, all breed of Dire-Wolves have a a keen sense of smell that can be used for tracking, as well as acute hearing. The Average lifespan of a Dire-Wolf is 10-15 years. One person can handle only one Dire-Wolf at a time... they are prone to jealousy and will eventually kill each other off fighting for the attention and affection of their handler.

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A Baby Dire-Wolf, "Ghost' of House Ts'ark. (Warning: Viewers might explode from cuteness overload.)

One of the famous task the founder have done in the legend is that hey saved a Dire-Wolf and her babies from an attacking Krackette. The She-Wolf succumb to her injuries protecting her young, and the founder bought the young pups up and from then on the natives have a tradition to raise Dire-Wolves as companions.

Along the Coast:

The it is only the last 1000 years that the people of Erde Föld has finally have stable expansion along the coastline. That has only been a few suitable place of settlement, mainly because most of the coastline has been frozen all year round. Even then venturing out into the sea is a dangerous undertaking... Floating Icebergs, the harsh winds, and the unpredictable weather make navigating the waters extremely risky. The Sea, as hazardous and even more unpredictable as the land itself, yield its own kind of bounty in the form of fishing. Deep sea fish and aquatic creatures have become the new delicacy of the realm and the food provided by these newly discovered resources causes a population boom that lasted until recently.

Ocean Phantom:

Mages of Erde Föld has been puzzled by the existence of this strange creature. Inexperienced sailors would have mistakes it as a small island overgrown with seaweed. The population has found it to be quite delicious after carefully preparation. It is actually not one whole creature, but a school of a type of jellyfish that attaches itself together to form a small by viable ecosystem. The jellyfish at the bottom have very sensitive "spines" that paralyse and snatches any prey that happens to swim under it... then the prey is slowly being passed around and digested through the Ocean Phantom... whatever that cannot be digested will be passed onto the surface as fertilizers for the seaweed that grows on top of the Ocean Phantom. The seaweed grows with the sunlight, water, and occasional nutrients that was thrown at them and in turn, the Ocean Phantom feeds on the Seaweed.

Fishermen will usually drag Ocean Phantom to shore, where they'll separate the seaweed from the jellyfish. The Seaweed are to be washed and dried, and the top of the jellyfish are to be kept frozen by ice, preserved until it is later to be chopped up as noodles and served. The spines still contains its potent stings, and some houses choose to use it as whips and other creative weapons.

Cameo-fish:

A giant 3 feet long octopus with the ability to Camouflage... changing the colour of its skin at will.. that along with it's apparent ability to mimic other sea creatures in the area makes it a very dangerous creature. They are an opportunistic predator and there has been cases where it attacks humans if they were caught in fishing nets but otherwise harmless of unprovoked.
Last edited by Nylonathatep on Sat Jan 19, 2013 6:28 pm UTC, edited 11 times in total.

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Djehutynakht
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Re: Fantasy Countries

Postby Djehutynakht » Fri Jan 18, 2013 4:15 am UTC

Queen Arasene wrote:Cruor followed the captain aft on the ship, where his men were just starting out on said game. "Good evening, gentlemen."


The men setting up the game and a few of those watching likewise said their hellos to Cruor. Zattorio explained to them that they would just be observing. He chucked to himself inwardly. He suspected quite a few of them would be interested enough by their guest to throw off their game. Too bad betting with money was banned. He could make some serious money off of that.

The game they were playing was relatively simple, it seemed to Cruor. Zattorio explained more complex ones existed. But for the most part it consisted of a system of bluffing, betting (game-wise, not with money) and of course taking their rolls of the dice. It was played with astaralgi, the eight sided dice, which had strange markinds on them. Each player, Cruor understood, had three "wishes", and once he had lost them all, he was out.
___________________________________________________________

orangedragonfire wrote:
Spoiler:
"Oh, if Ayrlaine got her will, she probably would already be on her way here.", Tystan said, "But they won't let her go until the road between our two countries has been built and secured. Which I fully support; no important person, from either country, should have to travel all that way through the unforgiving wilderness. I think we've let the merchants organize the construction of that road... I'm interested to see whether they can work together well. And whether anybody can afford to use it after it is finished. I guess both our merchants and your would love to be able to claim a toll on the road."



"Ah yes," the King noted. "Well, I shall confer with my ministers as to the exact details of the roads. Contracting merchants and construction companies to build the road would be a good introduction to international commerce. I'll have to also confer as to whether or not they will be held to the Tricilian standards of roadbuilding--good roads are a valuable investment economically and logistically and as such we try to hold major roads to high standards. And we shall see about the tolls--at least on our end. I do hope for several roads to be built--redundancy also another valuable factor--with some possibly free. But first thing is first. Let us try to complete the first one as soon as possible, eh? Then all the rest shall follow suit. I have no doubt we can get aerial surveyors up in no time. We shan't keep your dear Ayrlaine waiting".
_________________________________________________________

sco wrote:
Spoiler:
The devil looks around searching for any symbols of Neylorn. Finding none its attention turns to the amount of magic being used in the area. It shakes its head, “to think, that these feeble beasts probably consider themselves vampyres. Have all of the great races really been brought so low.” It turns its head skyward and waves a hand. A wind picks up, seeming to emanate up and out from the centre of the village. Quite quickly the clouds part and the sun shines down upon the village, forcing the vampires to retreat to their houses. Chuckling, the devil then goes to each house and inscribes a symbol on the door, including the burning ones. Now looking a little tired it comes over to Major Dubois party, “hello, please tell me you’re not necromancers who let your creations get away from you, it would be an inconvenience if I had to kill you as well as these vampires.” As he speaks the vampires emerge from their houses, now uncloaked and step straight into the sun. Those that do not burn up immediately fall upon logs and boulders as if they were victims. Before long all of the vampires have burned, never even screaming. (Incase you want to change anything, the weather magic is relatively easy for a devil of this power and the way the vampires were forced to walk out into the light was that the symbols amplified the devils illusion magic, causing them to think that it was night and that there was a lot of helpless prey outside. Feel free to counter if necessary)



((I may end up revealing later that a few of the vampyres survived, if in some case I want to bring up this village again for plot. But for the moment we can assume they're either all dead or in hiding realizing they've been beat)).

Major DuBois looked at the demon. He had of course recieved training on how to deal with such creatures outside of Tricilian borders. Demons were interesting. They did not all necessarily belong to the same groups or serve the same masters... in fact quite a few were independent. They weren't all evil either. Many were, well, neutral, simply. He wasn't entirely sure of the one in front of him. In fact, he knew nothing about him. However, he had just probably saved them. So he'd trust the creature for now. He might not reveal everything about themselves but... they'd be cordial.

"We are not necromancers," DuBois replied. "I assure you this place was quite as it was before we arrived. According to the old woman I was fighting, who I suspect is burning to a crisp right now, a traveller infected her many years ago and she likewise spread it to the entire village. We are merely passing travellers". He gestured to their carts. "Just a relatively harmless expedition travelling east which so happened to have the bad luck as to stumble upon a nest of nightcrawlers".

He allowed himself an inward chuckle at the word "harmless" he looked ove to where the two boulders and a scarecrow still stood. He wondered who had made the lucky shots which hit those three vampyres... oh well... there they would remain in eternity, he supposed. Once a living creature had been converted to an inanimate object... that was it. Even the undead were dead once more and not even the Djinn responsible could reverse it (as a general rule, only the djinn which completes a transformation of a living thing can reverse it, assuming it was transformed into another living thing. Either that or a very powerful form of magic).

He gave a bow. "Allow me to introduce myself," he said. "I am Major Casper DuBois, leader of this group. These are my expeditioneers; human and djinn. No necromancers amongst us, though a few mages, as you saw. I believe we owe you a depth of gratitude for taking care of those for us. Things would have been considerably messier had you not acted when you did".

He thought for a second. He was unwilling to offer... yet he was bound. He had no reason to refuse.

"As I mentioned," he continued. "A few of us here are djinn. As such, we are prepared to offer you our customary thanks for assistance. If you choose to refuse them it is of your own perogative, but otherwise they are yours. We would like to offer you, good sir, a gift of three wishes".
_____________________________________________

Captain Freya Hildursdottir sat atop her dragon, a calm, slim green beauty, listening to this strange envoy flying, himself, on wings. She was fascinated by the sight. Flight on his own... she had Groa though, and that was more than enough. She could sense he had a spell to translate the language. It was a bit gravelly... probably because the this was the first time meeting for the two languages. Anyways, the man began speaking before she had much a chance to talk at all. Fascinating. She had never heard of this land before, but apparently it was one from beyond the seas. Anyways, she had her orders.

"Have you come in peace?" she asked bluntly once he had finished speaking.

"If there is peace waiting for us," he answered simply.

She nodded. "Very well. If you would excuse me for a moment, remain where you are". Freya reached into her saddle bag. From it, Phincho saw her withdraw three round biscuits. Two were colored blue, the third one red. She fed them to Groa in that order. The dragon turned its head and pointed downwards. In rapid succession it fired three fireballs, the first two blue and the second red. They crackled in the fresh sea air before dissolving over the sea. The dragon turned back.

"My commander will be arriving in a moment," Freya explained. "He wishes to talk to you himself. Actually," she said, looking down behind her. "Here he comes now".

Phincho looked down behind her, where he beheld a rather curious site. Two men were ascending up to their level and location. But what was curious about them was that they appeared to be... floating. Standing in midair. No wings. No flying lizards. And they were approaching rather fast.

"Captain Phincho," Freya said, gesturing to the oncoming figure (the second figure, sitting behind him, looked like he was tasked with controlling something). "I present to you General Caleb Brennan".
__________________________________________________


Nylonathatep, I have to commend it to you. Your nation is one of the most interesting and intricate I've seen so far. It is a pretty impressive piece of work, and I cannot wait to hear more about it in the future.

If it's possible for you to do so, saving the world map and adding on roughly where you would like your nation to be (as well as some of those additional geographic features you mentioned if you'd like) would be helpful. It's nice to have a visual map, as well as giving ODF the ability to have an idea of where to put your nation officially.

Anyways, as mentioned, a very nice piece of work. I really do look forward to hearing about this one.
_________________


There's a large part of me which honestly just wants to keep making new countries. So many awesome ideas...

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Re: Fantasy Countries

Postby Vieto » Fri Jan 18, 2013 6:18 am UTC

"Greetings General. My name is captain Phincho, envoy and explorer for Emperor Montizech of the Great Natechi Empire. Our purpose here is peaceful; my crew and I are exploring lands across the sea. I am unfamiliar with this part of the world, but it seems we have stumbled upon your own Empire. We were not unprepared in such an event, and as an envoy, I have authority to discuss preliminary deals of trade and diplomacy. May I inquire as to where we have arrived?" Captain Phincho briefly made to extend his hand, before briefly losing balance. His wings were better for gliding than hovering, and he felt much like a hummingbird. Note to self: next time, have the mages give me a nice thermal. "Perhaps we can continue this discussion on the ground? I believe we will both feel more comfortable if my ship was landed safe on the ground, or in a port."

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Re: Fantasy Countries

Postby Nylonathatep » Fri Jan 18, 2013 5:44 pm UTC

Djehutynakht :

Thanks! You country looks very interesting as well... especially the depths of the History section. Looking forward to the eveuntual meeting between our people... may Tricily rule everything on that shines on the rising sun, and the people of Erde Föld rule everything under the setting sun.

Hey look! We are going to be neighbours! :)
As requested...


Proposed Lands of Erde Fold:

Spoiler:
Image


Geographical Features of the land:

Spoiler:
Image

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Re: Fantasy Countries

Postby Queen Arasene » Fri Jan 18, 2013 7:13 pm UTC

Djehutynakht wrote: Each player had three "wishes", and once he had lost them all, he was out.

"A highly interesting game. Would I be wrong if I assumed the "wishes" have something to do with the "luck manipulation" the captain mentioned earlier?" He picked up one of the dice and held it up to the sun, examining it closely.

Complementary picture of how Cruor would look in lich form:
Cruor.jpg

- - - - - - - - -
sco wrote:“We would be more than happy to offer your people a portion of this excess.”

"The necromancers in your service would probably be release from most social bounds present in our country, yet still underlie the Necromantica Vitae. The most important point of this tome, once proclaimed by Death himself, is that a necromancer is not allowed to kill. In our homeland, this is very easy to avoid, but who knows what we may meet in the rest of the world?" He put his hand to one of the corpses hanging from the ceiling. "Your ways of preservation are useful, but ultimately wrong. While the cold helps to preserve the bodies, it will make them stiff in the long run and the zombies you get out of them will be very slow in all aspects. In other words, only of a certain use if you need a wall of bodies, which you can do without animating them first." He ran his hand down the length of the body, feeling the chill. "They would need to be thawed out properly before they can be effectively put to use."
- - - - - - - -
orangedragonfire wrote:"I would like to hear the tale of how and why you came to our country, and where you came from."

Holding her back, Nex straightened out again, albeit with some difficulty. "I never understood why the whole bowing and scraping thing is needed myself. May I stand? I am not used to sitting down for a greater span of time." She retained her posture and stuck her arms into their opposite sleeves, giving her a slightly monk-like look. "The tale how I came to . . what is your country called? Neither your gnome servant, the Lift or your door guard mentioned it. Anyway, I came here in search of another nation. My trusty Valkyrie carried me many a mile before we found the large graveyard under your city. As to why, the answer is simple. My brethren and I long for peace, so peace is what we were sent out to other countries to ask for."
- - - - - - - - -
Far below Htaed Nex's skeletal horror, henceforth known as the Tiny Valkyrie, dimly noted several books thudding to the ground not far away.
- - - - - - - -
Nylonathatep!
I am greatly looking forward to hearing more of the story of how your people developed necromancy from the rudimentary magic they started at. Expect a visit from me soon, inquiring about this. (Written after a slightly childish fit of "U can't haff undead becuz I do!" (Which I did not post))
- - - - - - - -
For me, since I keep messing these up:
Nex - Cyrris
Umbra - New Willville
Cruor - Tricily
Fumus - Tarus
Lues - Decede; soon to leave
Glacies - Was headed for Havender. Now lylax is inactive, so . . .?
It's Magic. I ain't gonna explain shit.

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Re: Fantasy Countries

Postby orangedragonfire » Sat Jan 19, 2013 5:11 pm UTC

"Intriguing.", Cyrian said, "You know, Cyrris has had a long period of peace. And thus I can safely say that the easiest way to avoid war with other countries is to avoid other countries entirely. The last time we met foreigners... well, things got bad eventually. We were attacked, and had to fight horrible wars. But I am of the firm opinion that it does not have to be that way. That peaceful coexistence is possible, just as it has been in Cyrris for centuries. And interacting with other countries certainly does have a lot of perks; you broaden your horizon, your knowledge and your tolerance. That is why I believe that meeting with other countries is worth the risk of war.

So, then, if peace really is the thing you most desire, I must advise you to leave, and avoid all contact with others. Only total isolation gives total security. However, if you are aware that there is always a risk of problems when interacting with other, then you are welcome to work those problems out with us, so that we hopefully can build towards a better future together."

--

"It appears that I have no choice.", Norlan sighed.

"Oh, you do have a choice.", the figure said, sounding slightly amused, "It's just that all of you choices are pretty bad. You'll have to figure out which choice you consider to be the least bad."

"Then.... I accept.", Norlan said, "I value my life too much. I will do what you ask."

"Excellent.", the figure said, and drew a small notebook from somewhere in its cloak, "This is your character. Mannerisms, appearance, quirks, friends, ... You will have maybe a month to learn to play it perfectly. You will then replace the person in question; while Night Elves will be informed of this, all foreigners and the royal family must be fooled."

Norlan looked at the name on the notebook. "My... brother?", he asked, shocked.

"Oh, yes."; the figure drawled, enjoying itself far too much for Norlan's taste, "You didn't really think he'd survive for long, did you? A rouge agent with that much power? Please. The moment he is out of sight from Tricily, he is dead."

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Re: Fantasy Countries

Postby orangedragonfire » Sat Jan 19, 2013 6:38 pm UTC

Map update time.

I'll add Erde Föld and Eden as countries, as well as any expansions that have happened since last time. Please tell me what if anything should be added.

So far I know of the following expansions:
- Turkerya expands it colonies
- Cyrris continues to expand to the north-west
- Natechi expansion
- Tricily expansion

I will also be adding NPC countries or areas, and denoting Havender to that status due to inactivity.


/edit: Here you go: http://img585.imageshack.us/img585/2817/fantasy5.png
This is not official until everybody has had a chance to comment on whether they want further changes.

/edit2: There is now a post gathering maps. If I've missed an important one, tell me, and I'll add it.

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Re: Fantasy Countries

Postby Queen Arasene » Sat Jan 19, 2013 11:51 pm UTC

orangedragonfire wrote:"Hopefully we can build toward a better future together."

"You draw forth a valid point. Isolation does give the most security. However, as technology and magic progresses, so do the capabilities to move around. Within a few hundred years, isolation will no longer be an adequate shield against the explorers and settlers knocking at your doors. Believe me, I would like nothing more than to step back and watch the world turn by itself, but wisdom dictates that sooner or later, the world catches up to you. Hence, my visit to your nation. I am, in a way, stopping my country from being discovered by simply stating to other nations that it exists." Nex stopped to see if the King and Queen had followed her line of thought, and pacing figure, to this point.
"The best hope you have after inevitably being discovered, is making peace treaties with everyone you can find. As explorers tend to claim any new lands they find for themselves, this presents a conflict which all too easily breaks into war." The dominating figure of Nex's adopted frame stopped before the King.
"Which ultimately brings me here, asking whether your people are willing to either ignore our existence completely or live in peace and harmony alongside us."
It's Magic. I ain't gonna explain shit.

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Re: Fantasy Countries

Postby Djehutynakht » Sun Jan 20, 2013 2:35 am UTC

Queen Arasene wrote:Glacies - Was headed for Havender. Now lylax is inactive, so . . .?


You could send him to Natechia. Although, honestly, it seems like everyone is just going to meet each other in Scargo.

Queen Arasene wrote:"A highly interesting game. Would I be wrong if I assumed the "wishes" have something to do with the "luck manipulation" the captain mentioned earlier?" He picked up one of the dice and held it up to the sun, examining it closely.


"Not at all," one officer answered. "Though only nominally. In this game they're a term for points, in a way. You start with three and each time you lose you lose a wish. Once all three are gone you're out. If Djinn grant wishes to someone--as a show of gratitude or obligation or such-- it's usually in three".
________________________________________

Nylonathatep:

I'm not sure if you're aware of this, but I have a desert located about where you have your desert located (http://i1359.photobucket.com/albums/q78 ... 27ea2f.png). I'm not sure whether that was your inspiration for your desert (if you saw my post about that before) or if it's just a random coincidence.

My desert (Tammuz) as you can see, is a bit of an oval, surrounded by mountains on most sides. One of my current theories about how it's hot has to do with it being perched above a supervolcano (somewhat like Yellowstone) which is not very active but for whatever reason keeps it warm (new planet--I'm just making up geographic anomalies as I go along). This also explains its shape and why it's sunken a bit (the southern edge I imagined being a dip down into the desert anyways.

So... would it be fair to say that your desert is an extension which is south of Tammuz, above that drop-down (and, possibly, partly comprised of Tammuz itself?). I'm just trying to figure out how to reconcile the two.
____________________________________

Vieto wrote:
Spoiler:
"Greetings General. My name is captain Phincho, envoy and explorer for Emperor Montizech of the Great Natechi Empire. Our purpose here is peaceful; my crew and I are exploring lands across the sea. I am unfamiliar with this part of the world, but it seems we have stumbled upon your own Empire. We were not unprepared in such an event, and as an envoy, I have authority to discuss preliminary deals of trade and diplomacy. May I inquire as to where we have arrived?" Captain Phincho briefly made to extend his hand, before briefly losing balance. His wings were better for gliding than hovering, and he felt much like a hummingbird. Note to self: next time, have the mages give me a nice thermal. "Perhaps we can continue this discussion on the ground? I believe we will both feel more comfortable if my ship was landed safe on the ground, or in a port."


"First of all, Captain," Brennan said. "It seems you're exerting yourself much too much for your own comfort. Why don't you relax your wings?" He reached out for Phincho's hand. He shook it with a firm grip, then pulled the Natechi captain forward. Phincho felt the air become... firm, under his feet. He looked down. There was still nothing below him, but he felt as if he was on solid ground. Well, it felt rather soft, but it seemed firm. He began to slow down his wings, but he didn't seem to sink whatsoever. Finally, he stopped flapping. Yet incredibly he contiued to stand, perfectly fine.

"Whirlwind," the General said, seeing that Phincho was new to this. "My Djinn lieutenant here made it for me," he said, gesturing to the man behind him.

"Anyways," he continued. "As you know, my name is General Caleb Brennan, Commander of the Northern Colonial Defensive Forces. May I be the first to welcome you to our nation, the Kingdom of Tricily. You have arrived in our Northern Colonies. As for landing on the ground..." he looked at the craft behind Phincho. "Does your craft land completely on the ground or need we attach it to some sort of mooring tower?" He hoped for the former; he wasn't exactly sure if any dragon perches were large enough. "We can discuss more about our relations on the ground, like you said. Would you like to return to your ship or shall we bring you down ourselves?"
____________________________________________

With regards to the map:

My only issue, I suppose, with it would be Tammuz. It's a bit misshappen and a bit more north than it should be..

And I guess the only other thing about it is that the connecting corridor is a bit too thick. All it is honestly is a mile-or-two corridor surrounding a road running from Tricily to Tammuz, and as such it's rather thin.

Besides that I've no issue.
________________________________

"So," the King said, turning towards the wall to inspect what appeared to be a landscape portrait as spoke. "Now that we have covered the issue of a road, is there anything more of which you wish to talk? Or anything which you are interested in seeing or experiencing or otherwise have a wish for while you are here? We shall do all which we are able in order to facilitate".
________________________________

Malthorius Greatha, the Tricilian Minister of Defense, sat in his office overlooking Laurean Square. Sitting across from his desk was none other than Julius Ulmati, Commander of the Secret Police. He knew Julius rarely visited anyone if not for some reason, strategic or businesswise. And today he was right. The Captain had brought to him somewhat of a daring plan. A risky plan. And, what's more, a controversial plan. Greatha suspected he was trying to garner support for presenting his idea to the King. He wasn't sure about it.

"Let me get this straight," he repeated the Captain's offer back to him. "You want to authorize a possession... of the Cyrrian Ambassador?"

"Why not?" Ulmati replied. "He's here. We could do it right before he goes to sleep. He'd just think that he dozed off for a few moments".

"For what purpose?" Greatha asked.

"For what purpose do you think?" Ulmati replied rhetorically. "To get to know what he's not telling us. Diplomats are agents of secrecy as much as they are, sometimes even more, of friendship and diplomacy. You know we're going to need to start gathering intelligence now anyways. Why not now?"

"A gesture of goodwill?" Greatha asked.

"What good will that do?" Ulmati asked. "They can't even recognize it's a gesture of goodwill. And what good will that do us if they have negative intentions? At least if they truly are harmless there will be no harm done. Just a small look around his mind to find out a bit more about his people. It's not like we're going to make him do anything".

"Well..." Greatha retorted. "What if it doesn't work? Huh? We've never met an..."

"Night Elf," Ulmati informed him.

"A Night Elf. Exactly. We know they sometimes work with humns, and possibly with Djinn. How do we know he'd even be prone to it? That might lead to trouble".

"If he's not prone then we just escape unidentified," Ulmati replied. "Oh sorry Mr. Ambassador. Must've been a ghost".

"You can be very devious," Greatha replied.

"I'm the head of the Secret Police," Ulmati replied. "That's my job. And it's for the good of the people. Don't tell me you never have been. This is why I need your backing with the King. What if they have military plans? Huh? There's your job right there".

Minister Greatha started up again to reply but at just that moment his secretary came in bearing a note. "This just came in from messenger hawk. I thought you may want to read it immediately".

"Thank You," replied Malthorius, taking the message. He stopped and read it. His face turned dour.

"Oh dear," he said. "The King's going to want to hear this". He gave the note to Ulmati, who read it likewise.

"Oh dear indeed," he replied. "Well, I wish you the best of luck with him. Quite a character. Now, my proposal?"

Malthorious looked at him, somewhat distracted by the note he had just read. "I'll consider Julius," he replied. The Commander was right, in a way. "Give me some time to think about it".

"Thank you," Ulmati said, standing up. "I'm not sure how long he'll be in Scargo persay, but I'll return for an answer when I need. Until then".

Ulmati left. Greatha looked back at the parchment he had in his hand, sank into the chair and sighed.

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Re: Fantasy Countries

Postby Nylonathatep » Sun Jan 20, 2013 6:28 am UTC

Djehutynakht wrote:
Nylonathatep:

I'm not sure if you're aware of this, but I have a desert located about where you have your desert located (http://i1359.photobucket.com/albums/q78 ... 27ea2f.png). I'm not sure whether that was your inspiration for your desert (if you saw my post about that before) or if it's just a random coincidence.

My desert (Tammuz) as you can see, is a bit of an oval, surrounded by mountains on most sides. One of my current theories about how it's hot has to do with it being perched above a supervolcano (somewhat like Yellowstone) which is not very active but for whatever reason keeps it warm (new planet--I'm just making up geographic anomalies as I go along). This also explains its shape and why it's sunken a bit (the southern edge I imagined being a dip down into the desert anyways.

So... would it be fair to say that your desert is an extension which is south of Tammuz, above that drop-down (and, possibly, partly comprised of Tammuz itself?). I'm just trying to figure out how to reconcile the two.
____________________________________




Lol Great mind thinks alike! In the meta-gaming sense I wasn't aware of the particular development and it's quire surprised that You've placed a desert right near I'll place a desert... It's definitely a random coincidence! We'll compromise and say that whole area between our nations is a desert. it's just that your desert is oval shaped perched above a supervolcano and below it is my desert as a great amount of sand that was carried over to the land below over time, and thus forming another desert below. (if that's what you want)

Since it's quite a bit to weave through all the details I'll just cut and paste all the details I've written about my desert so far. (basically knowledge my people has gathered from how far it has have explored into the desert and what notable creatures they have encountered in the desert. Our few explorers can only go so far away from any Oasis they've found within the area.

The Just Desert: The most southern edge of the desert is rocky, with a diverse amount of animal with the occasional Oasis. (Small lizards, Scorpions that are the length of an human arm, Vultures, snakes (especially rattle snakes), Desert Spiders (About the size of a human palm), as well as the Sandsharks and the Krickette. Plant-wise there will only be a few small shrubs, and palm trees and more bountiful shrugs in the few Oasis. They can also find the occasional ruins of a very very ancient civilization that left behind stature of strange gods they worship. The people of Erde Fold are a superstitious lot and will stay away from these ruins. (The ruins can drive a normal person mad if they stay too long, they will start hearing the calling of these ancient gods inside their minds). The temperature is cooler because the rocks and the few vegetation traps some air and create shade from the heat... it can still vary from 35 degrees Celsius at mid day to minus 20 at night.

Going northward there are nothing except sand dunes. People travelling deep into will suffer from dehydration and seeing mirages. Due to the relatively hot air near the volcanic mountains, any water in that part of the desert will get vaporized within an hour, and any creature that have water in their bodies cannot survive with a day. There are no vegetation or animal life whatsoever except for the Purple Sandworm. The Temperature can rises up to 70 degrees at mid-day and -35 degrees at night. If a person travel deep enough (not a possible human feat), they'll see the mountain that surrounds The Tammuz desert. The people of Erde Fold has no possible way of knowing its existence.

I'll say there's pockets of Savannah along the coast, but so far not much is known about these unexplored areas.

Sand sharks:

Sand Sharks are a terror that can be found at the southern edge of the Just Desert. These creatures, anywhere from 3 to 10 feet long, are not fish, but reptiles that can somehow submerges themselves a few feat below the sand and somehow "swim" in it. They swim at an alarming rate of 20 km/hour and can sustain that speed for a long time ... hunting in packs for any prey that happens to be travelling across the sands around them. The have no eyes, but can sense their environment around them and can detect even the slightest movement 1km away. They hunt down almost everything that has flesh, from the smallest of lizards to groups of travellers. There has been speculations that their sensitive skin can sense vibrations in the sands, while other mages hypothesis that it was their keen smell that they use the hunt down their prey. They can only move amongst the sands, with their fins the only thing visible from above ground. The fins of the sharks are used to regulate their body temperature in this hot and dry desert, as well as breathing when they are submerge underneath. They hunt in packs, and will only surface from beneath the sands to attack its prey with its huge and powerful jaws... lined with multi-layered, needle like teeth. Thankfully they can only travel in the sands and cannot get on rocky ground. Their skins are prized amongst the few houses in the realm... and can be tanned and treated as leathery material for all kinds of purpose.

Purple Sandworm:

There has been sightings of huge worms deeper into the desert, where there has been nothing but endless sands. The Purple Sandworm is said to be at least 100 meters long and 30 meters wide. They submerge completely from beneath the sands and a very slow rate... but will tireless track down whatever activity they sense from the surface. Eventually they'll devour their prey by opening their mouths from below... creating a huge vacuum that causes quick-sand and sucks everything down into its mouth. Attacks from these strange beast leaves no traces at all... Little else is known about these Purple Sandworms.

Krickette:


The Krickette and solidity hunters that can be found in the Oasis at the northern edge of the Just Desert to the more lush fertile jungle of Erde Föld. An adult Krickette is about 8 ft long and they have the characteristics of slugs and Insects... inveterate with many legs and a hard shell. Krickettes are not only tremendously fast (18 km/hour, top speed), but their feet allow them to climb and transverse otherwise impassible terrains, surprising their prey by ambushing it in unsuspecting angles. They devour anything that moves, even inorganic objects, but they can only digest flesh. They have no eyes, no sense of smell, but have sufficient senses with the follicles growing on their legs. They are actually hermaphrodite... and can reproduce by stabbing its reproductive organ into its own body... however when two Krickette meet they'll fight with their reproductive organs until one of them dies. An adult Krickette is constantly aggressive and hungry, because they carry their own eggs and young in their own body... once an egg hatch it'll begin to devour its parent's flesh until the parent is completely eaten. There has been many instances where brave warriors kills off an adult Krickette, only to meet an untimely death by an exploding swarm of baby Krickettes right in his/her face.

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Djehutynakht
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Re: Fantasy Countries

Postby Djehutynakht » Sun Jan 20, 2013 8:34 am UTC

Alright! Cartographic compromise time!

Here's my proposal to finalize between we two.

http://i1359.photobucket.com/albums/q78 ... 417c49.png

(by the way, I made this account specifically for Fantasy Nations. I can share it for general use if people like. It just doesn't work so well with showing the whole world map at proper size. It auto-shrinks it).

Outlined is a more accurate border of the Tammuz desert (shape not entirely accurate--for some reason I was very big on its shape when I made it) complete with mountains. As the note shows, the Tammuz is in itself a depression... somewhat like a crater but not quite (crater of the volcano? Honestly my only reason for the volcano was I need to make the place hot, since it's supposedly classified in the more frigid zone of the map). Mountains to the north, slopes/a few cliffs to the south. It's pretty much just desert, with a few towns/oasis'.

Above it, somewhat, to the South, as you can see, would be the Just Desert (shape not exactified). Obviously up until now Erde Foldian (?) travellers could have travelled into the Tammuz from the Just thinking it still part of the Just Desert (which, in a way, it is. It's just one's a depression and one's not. We're only giving it seperate names. Which is actually awesome, since that really happens in the real world with different cultures sharing the same geographic feature). They still could, in fact. I mean, with us claiming it we'll be putting up border markers, but in the desert you could go for miles without seeing one. Plus the southern part pretty much is deserted.

But anyways... yeah. I'm not entirely quite sure of the prevalance of your creatures within the Tammuz depression itself, but we'll see for the future. They're pretty cool, actually.

Anyways... yep. That's it pretty much.

_____________________

By the way, if anyone's interested, I've developed a "World Known by Contemporary Tricily" map

http://i1359.photobucket.com/albums/q78 ... f9b8ec.png

Outside of the outline, grey splotches represent places we've never really been (maybe a few independent Tricilians a few times) and know pretty much nothing about.

Inside the outline is everywhere we do officially know about.

Yellow splotches represent places we haven't been in quite a while/don't know a ton about.

And the rest is stuff we know pretty well.

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Vieto
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Re: Fantasy Countries

Postby Vieto » Sun Jan 20, 2013 9:43 am UTC

"I would like 100 men to survey the Collossals"
Emperor Montizech looked up at Anzeri Durech from his reports of the fighting on the Sulphia-Leaszin border.
"And 5 of the new airships. Its about high time we fully surveyed our own land, and I have read some reports from Arcanical Engineers that there is a large mineral presence within the mountains that we may wish to exploit"
"And not to search for the fabled mountain halls?"
"They may be found during the survey."
"What are you, a Dwarf? However, your points are valid. All our other mountain ranges are well surveyed, except for the Collossals, but for good reason: the mountains are very tall, and there few wide and low enough passes for even an airship. Not to mention that we only have a couple of airships built at this point. Still, it is worth investigating. When I have enough ships to wage more aggressive warfare against the Leaszin, you may have your ships. However, make sure you are well prepared, and if things get bad, then abort the survey."

---

Captain Phincho was nervous at first; it felt different flying in the sky than... standing in it without falling.
"It lands completely on the ground, or the sea, which would probably be better for its frame. I don't think it moves as fast at sea though, . It is not built to be permanently in the sky, and it needs refueling anyways. I'd prefer it landed somewhere we can refuel. If you send a couple of escorts for my ship, then my men will follow them at my order ((Terrinech can see far as it is, so Phincho can give them an all clear sign and they will follow an escort, albeit still suspicious and uneasy about following dragons)). As for me, my wings were meant for flying like a bat, not hovering like a hummingbird, so I will be able to follow you to wherever you wish to talk without much difficulty."

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Djehutynakht
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Re: Fantasy Countries

Postby Djehutynakht » Sun Jan 20, 2013 11:27 am UTC

Vieto wrote:Captain Phincho was nervous at first; it felt different flying in the sky than... standing in it without falling.
"It lands completely on the ground, or the sea, which would probably be better for its frame. I don't think it moves as fast at sea though, . It is not built to be permanently in the sky, and it needs refueling anyways. I'd prefer it landed somewhere we can refuel. If you send a couple of escorts for my ship, then my men will follow them at my order ((Terrinech can see far as it is, so Phincho can give them an all clear sign and they will follow an escort, albeit still suspicious and uneasy about following dragons)). As for me, my wings were meant for flying like a bat, not hovering like a hummingbird, so I will be able to follow you to wherever you wish to talk without much difficulty."


"Exactly what do you refuel with, may I ask?" Brennan replied. "Anyways, you may land in the sea if you think it would go better for your ship. I can direct you to a place close enough to shore for efficiency but with a great enough draft. Or, likewise, to a suitable place to land on the ground. Does this mean your ship can dually operate in the water? What about on ground? Anyways, the preference is up to you. And once I know what you refuel on I can tell you where we can get it... assuming we are in possession of it".

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Re: Fantasy Countries

Postby Queen Arasene » Sun Jan 20, 2013 12:50 pm UTC

Djehutynakht wrote:"Not at all," one officer answered. "Though only nominally. In this game they're a term for points, in a way. You start with three and each time you lose you lose a wish. Once all three are gone you're out. If Djinn grant wishes to someone--as a show of gratitude or obligation or such-- it's usually in three".

"Djin grant wishes? That is an interesting mannerism. Do they do this often?" Cruor flicked the die up into the air. It landed again with a menacing clatter, showing eight dots.
_____
Somewhere under the sea, Glacies stumbled over a rock. Trailing inaudible curses, he continued his journey, although in a slightly different direction than he had originally intended.
It's Magic. I ain't gonna explain shit.

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Re: Fantasy Countries

Postby Nylonathatep » Sun Jan 20, 2013 2:22 pm UTC

Djehutynakht wrote:Alright! Cartographic compromise time!

Here's my proposal to finalize between we two.

http://i1359.photobucket.com/albums/q78 ... 417c49.png

(by the way, I made this account specifically for Fantasy Nations. I can share it for general use if people like. It just doesn't work so well with showing the whole world map at proper size. It auto-shrinks it).

Outlined is a more accurate border of the Tammuz desert (shape not entirely accurate--for some reason I was very big on its shape when I made it) complete with mountains. As the note shows, the Tammuz is in itself a depression... somewhat like a crater but not quite (crater of the volcano? Honestly my only reason for the volcano was I need to make the place hot, since it's supposedly classified in the more frigid zone of the map). Mountains to the north, slopes/a few cliffs to the south. It's pretty much just desert, with a few towns/oasis'.

Above it, somewhat, to the South, as you can see, would be the Just Desert (shape not exactified). Obviously up until now Erde Foldian (?) travellers could have travelled into the Tammuz from the Just thinking it still part of the Just Desert (which, in a way, it is. It's just one's a depression and one's not. We're only giving it seperate names. Which is actually awesome, since that really happens in the real world with different cultures sharing the same geographic feature). They still could, in fact. I mean, with us claiming it we'll be putting up border markers, but in the desert you could go for miles without seeing one. Plus the southern part pretty much is deserted.

But anyways... yeah. I'm not entirely quite sure of the prevalance of your creatures within the Tammuz depression itself, but we'll see for the future. They're pretty cool, actually.




This is awesome work! Thanks! I agree and am completely satisfied with how this turns out :)

We'll agree that Tammuz Desert is formed like a crater... Gentled slopped on the southern side due to the sand constantly weathering out the terrain as the sand drift/pour/flow southwards.

The people of Erde Fold really cannot make it that deeply in the desert because of it's constant danger.. mainly ruins that makes people go insane, the hostile environment(The temperature as well as the host of creatures that lives in it), the lacking of water sources as you go deeper into the desert. They didn't even get far enough to see the mountain ranges of Tammuz :)

You are welcome to use any, or none of the ideas for my creatures to exist in the Tammuz desert... There's justification for it to not be in the Tammuz desert (There's a ridge that divides the place, causing different altitude and climate between the two desert...but it's still technically one desert so they could spread themselves by go around the perimeter. It's completely up to you). I'll imagine the centre of the desert to be completely inhospital, at least to my people.

The reason why I've describe a few creatures in the first place was to give the general impression of the terrain, as well as ideas on how life would be like living in these lands in the first place. The Known world, and the expansion of Erde Fold is this way because of Terrain. They can't get pass the Desert, the Obsidian Forest (Not an actual Forest, but a curious place where there's nothing but Obsidian in Stalagmites.) East and West coast is mostly locked up by ice, and to the South is a Giant mountain, as well as a frozen tundra (The Boring Tundra).

The people hunt the Sandshark, but have to deal with Krickette and other horrible creatures that lives in the area and therefore there's no permanent settlement around the desert.. instead they travel as expeditions to chase down Sandsharks and then return back to the nearest city. They'll still have to know the terrain very well; Lure Sandsharks from rocky ground using harpoons on the safety of rock-formations, and find Oasis for water before their die of thirst. They'll have to camp on rocks, and even then constantly vigilant of the horrors of the creature that could devour them.

The Interaction between our people would be very interesting, if they ever met. There will be so many questions we would ask! It's an event I'm sure we'll both be looking forward to :) Till then!

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Re: Fantasy Countries

Postby Vieto » Sun Jan 20, 2013 9:11 pm UTC

Djehutynakht wrote:
Vieto wrote:Captain Phincho was nervous at first; it felt different flying in the sky than... standing in it without falling.
"It lands completely on the ground, or the sea, which would probably be better for its frame. I don't think it moves as fast at sea though, . It is not built to be permanently in the sky, and it needs refueling anyways. I'd prefer it landed somewhere we can refuel. If you send a couple of escorts for my ship, then my men will follow them at my order ((Terrinech can see far as it is, so Phincho can give them an all clear sign and they will follow an escort, albeit still suspicious and uneasy about following dragons)). As for me, my wings were meant for flying like a bat, not hovering like a hummingbird, so I will be able to follow you to wherever you wish to talk without much difficulty."


"Exactly what do you refuel with, may I ask?" Brennan replied. "Anyways, you may land in the sea if you think it would go better for your ship. I can direct you to a place close enough to shore for efficiency but with a great enough draft. Or, likewise, to a suitable place to land on the ground. Does this mean your ship can dually operate in the water? What about on ground? Anyways, the preference is up to you. And once I know what you refuel on I can tell you where we can get it... assuming we are in possession of it".

"It can operate at sea, but not nearly as well as a normal ship, just enough to navigate a harbour if it needs to, or to still be usable should it be forced out of the air. But for fuel she burns coal, or lacking that we can make timber into charcoal for her. We can pay in gold and silver; I hope that is an acceptable currency. ((Being in a mountain range, gold is fairly easy to come by so the currency uses silver, gold and platinum, minted into a dozen different types of coins. Slate notes can be made as well to denote values as well.))"

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Re: Fantasy Countries

Postby orangedragonfire » Sun Jan 20, 2013 10:31 pm UTC

"We are willing to do either.", Cyrian told Nex, "Our own isolation seems to be fated to be over anyway, as we have just recently met a new country. Of course we will work as hard as possible to establish peaceful and useful relations with any country that we meet. But we are also prepared to leave those alone that do not want to be disturbed."

--

"Hmm...", Martheus said, frowning at the letter he had just read. He turned to the devil who was now his assistant. He still had to remind himself of that quite often; it was far to easy to slip into seeing him as a slave, "It seems we must put our research on hold. I have just gotten an offer for a job that I should not refuse. Especially since I can use the money; all these crystals for our experiments are not free. You may choose what to do; you could help me in this new task, you could just stay here possessing the devker, you could return to the lower planes for the duration of this interlude or I can try to find some of my students for you to possess."

The devker was the name Martheus had given his contraption, it was a shortening of "devil anker". After a while of work, he had managed to create the connection between the item the devil possessed and the crystal that was link to the lower planes. The devker could now allow a devil to stay in the normal plane indefinitely, as long as the devil stayed close to the devker. The range was about five meters. Within that range, the devil could move freely. They had not yet tried to allow use of magic, for fear of summoning Neylorn. Martheus had been working hard on trying to transfer the summoning chance to Ulinder, without getting anywhere. The magic thing was his main focus; only after that would he really consider adding other features such as increased range, or testing whether it worked for several devils. But regardless, for now the project was on hold.

--

Classes had ended, but most students remained for a while. Like she had done the last few days, Solarys chose a corner of the classroom, and set up a few desks around it to create a sort of registration station. This was where people went when they finally broke, and decided that working against her was too much pain and stress. And every person who went to her side had to pay a bigger price. She had drawn up several standard contracts of terms to be accepted if people wanted to join her side. Most people didn't actually have to sign anything; just orally agree. With the amount of witnesses, that was good enough. Just the ringleaders of the resistance had to sign a physical contract. And those contract had been specially crafted for each of them.

Today was one of the last days the registration would be open. She could feel it in the overall mood... no, she was wrong. Not one of the last days, the last day. Today, the last resistance in the class would break. Which meant that she needed to act fast. She couldn't leave it broken for long, she had to pick up the pieces and reforge it into something better.

She nodded for Estril to come outside the classroom for a private talk. Estril had sort of become an unofficial vice-leader of her faction. Solarys closed the door once they were out, and walked a few steps away to ensure that they wouldn't be overheard through the door.

"Today they break; today we win.", Solarys said, getting right to the point.

"Are you sure?", Estril said, skeptically, "there are still nine of them left. And Ferithio has already left. I'd say it'll take a week or so more."

"Yeah, but we don't want them to come crawling to us one by one. We need a big finale, otherwise people will start to wonder if it really is a good idea to be on my side. For now, we are united by our common enemy. We need something else to unite us once that is gone. And that means we can't let the enemy disappear slowly. Otherwise, we will slowly loose our unity, and once it has cracks, it will be hard to mend. Don't worry. I planned for this. I will go after Ferithio and take care of him; I trust you to take care of things here. You'll have two jobs. You'll need to inform everybody that I want them to meet... let's say the old show arena behind the school. Send somebody to fetch those that have already gone home. The second, and more important thing, is to break the last resistance. Fortunately, they are all still here except Ferithio. This is the plan you may use to do so; or you can come up with something of your own."

Solarys handed Estril a note. Estril read it, and gasped.

"That is... evil.", she said, obviously torn between shock and eagerness to see the plan in action.

"Good.", Solarys said, "Now, if you'll excuse me, I have meet a certain Ferithio and have a pleasant talk with him."

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Re: Fantasy Countries

Postby Djehutynakht » Mon Jan 21, 2013 1:00 am UTC

Queen Arasene wrote:"Djinn grant wishes? That is an interesting mannerism. Do they do this often?" Cruor flicked the die up into the air. It landed again with a menacing clatter, showing eight dots.


"Not quite," one of the officers, a Djinn, replied. "On occasion. It may be for a variety of reasons. The most common are either as gifts or repayments. A Djinn may grant wishes, most often three, as a gift if they really want to. This is rare however and does not happen often. Some even consider it irresponsible... the ethics and moral stories behind wishes are something you'll find quite abundent in Tricily.

Repayment is by far the most well-known example of wish-giving. A Djinn may grant three wishes as a reward for a good deed done on their behalf, usually one of grave importance. This includes releasing the Djinn from a trap or imprisonment (most commonly a lamp, bottle or other container), saving their life or any other such action on so important a caliber. In such cases it's considered almost mandatory. Of course, exceptions exist, such as amongst close family or if the helper is the one who got them into the mess in the first place.

There are also other instances. A discrimen, for instance, is an emergency wish. It can be attached to someone by a Djinn along with a "password" of sorts to unleash it. Some Djinn give one to their children when they are young in case of emergency.

Of course, one must be careful of wish for".

(Just as a reminder: I source a lot of my origin of the Djinn myth from P.B. Kerr's "Children of the Lamp" novels
http://childrenofthelamp.wikia.com/wiki/Main_Page. I don't follow his guidelines to the letter, but it is a starting point.)
________________________________________

Alright Nylonathatep, so that's all settled then. I just got a chance to look at some of your other creatures and they are pretty amazing creatures. We'll see what the future holds as we progress. The desert will be crossed sometime...
_______________

Vieto wrote:
Spoiler:
It can operate at sea, but not nearly as well as a normal ship, just enough to navigate a harbour if it needs to, or to still be usable should it be forced out of the air. But for fuel she burns coal, or lacking that we can make timber into charcoal for her. We can pay in gold and silver; I hope that is an acceptable currency. ((Being in a mountain range, gold is fairly easy to come by so the currency uses silver, gold and platinum, minted into a dozen different types of coins. Slate notes can be made as well to denote values as well.))"


Brennan thought for a moment. "Ah yes," he replied. "Coal and Charcoal are both used to fuel a few different things around here". He gave orders to Captain Freya as well as another dragoon, who flew off. "I've just sent one of my men to prepare a field nearby which I believe your ship will be able to land in comfortably. There's a depository of coal and charcoal there, which should help you refuel. If you will, signal your ship to follow my captain here. She will guide them to it. We'll worry about proper payment later. I suspect there is much to discuss".
_____________________________

Prince Antonis began preparing his things for the Tammuz journey. There wasn't much he need pack; mostly clothes and other appropriate articles for the journey. And, in all honesty, most of that had been left up to a palace servant. So for the time being all Antonis was doing was sitting on his bed in the tower of Aurorian Castle. Barney Holm sat beside him. Together, the two of them were looking through books and maps about Tammuz, learning whatever they felt interested in about the Great Southern Desert.

"Hey," Barney said. "Did you know that there's actully desert which continues south beyond Tammuz? I guess the southern part of it is a bunch of slopes and cliffs, and above it there's just more as far as we know. It says that up there is considered very dangerous, which is why nobody ever goes up there".

"The mountains are pretty wild too," Antonis said. "It says that except for a few villages they're mostly uninhabited, and a few places are unexplored entirely, like Draco's Peak".

"Well it's the land of the evil dragon god; I'm not suprised," Barney pointed out.

"Yeah, I guess. And apparently some say the entire mountains are filled with all sorts of dragons! Obsidian-beaked Thrashers, Great Volcan-Breath Firebreathers, Spiked Redbeaks, Long-Tailed Wyrms, the Draco Khan..."

"Assuming it exists, of course," Barney pointed out.

"Anyways, they sound amazing. And we'll be passing through them," Antonis pointed out.

"Only through the Ishtar Passage, which you know is nothing but a bit of grassland with two bouldery cliff-faces on either side. We won't see anything interesting there. Everything interesting lies on the other side. In Tammuz".

"Maybe, maybe..." Antonis said half-aware. He was daydreaming again, looking past Barney out his great window, into the blue sky beyond...
______________________________________

To the west of Scargo, settled quite deeply into the middle of Scalla Province was the small village of Barthens. It wasn't too small a village. There were enough people around so that the place didn't seem deserted, yet, at the same time, it was no big city either. The buildings and houses were considerably far enough away from each other, less so in the village center but when you got out further amongst the homes and farms the distance could be miles before you'd see another farmhouse. It was a peaceful place. Neighbors went about their business and treated each other cordially. Amongst some families and neighbors existed great friendship. The children went to school and the adults worked. Occasionally a travelling vendor would pass by or perhaps on rare occasion a small wandering circus troupe or a magician in his star-painted cart. Those were always fun times. The houses were made of wood and sometimes stone. At dusk children would run around the square playing, parents sitting in Old Jeb's shop, exchanging news or stories or other such things.

The town, like many, was comprised mostly of humans, but had amongst its population a handful of Djinn. Back when Djinn had first arrived there was a bit of turmoil, the people of Barthens before only having played host to people of the Scalla Tribe and therefore unaccustomed to these new powers their new neighbors possessed. But as time went on the village returned to peace.

Aurelia and Calior Argentus were sister and brother, Aurelia a year older than her brother. Both of them were Djinn. They lived with their parents and their older brother, Algor, in the village of Barthens. Their father, Gregorius ran the small farm they lived on, tending to the few animals they kept and the fields they plowed along with their older brother and a farmhand named Jack. Their mother, Malvinia, was a doctor and a a djinn, looking over both the town and its animals. She also pulled Wisdom teeth as the dentist, which, this year, included her two youngest children.

One may think it wierd that two djinn children of different ages both had their wisdom teeth pulled the same year and, as a result, would be going on Tammuz together. The age wisdom teeth come in is not exact and, as it happened, Aurelia got hers a year later than her brother, causing them to have extractions at the same time, much to her embarrasment. For their mother it just meant one less trip to Tammuz she had to take them on. She had taken their brother several years before, when he had gotten his Tammuz. She trained him too, as she would them.

That year, however, a serious epidemic of Blue Fever was spreading about the mid-Scalla region. It hit Barthens through a passing traveller, and as a result hit almost a third of the village. It wasn't a very deadly strain, but it would keep many people bedridden for many days. That's why their mother, in one rare free moment of time from going from house to house treating people with the Fever, sat down with them. She would not be taking them to Tammuz. Their brother, Algor would. They would leave in a week... Algor knew what to do. It wasn't that hard. By the time they returned, Sasan willing, the village would be in better shape. She'd teach them as soon as they could. Until then, their brother would attempt to get them started in the desert. She wished them luck, then hurried off to treat yet another patient.

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Re: Fantasy Countries

Postby Vieto » Mon Jan 21, 2013 3:27 am UTC

Alister paced in his tower. The devils should have that book translated by now. He mused for a bit, that they might not actually be able to translate the language either, or had stumbled on a difficulty, or perhaps they found something they didn't like. If that were the case, then I suppose I won't do business with them in the future. As he mused, a bat flew in with a piece of parchment. He took it and read it. So they are sending an airship and their mineral sensor into the mountains in a month... He knew about the airships, and had already planned an effective defense against them, using steam rockets loaded with Dwarven Fire. Maybe they will find something this time. Regardless, I hope to have some reading material for this.

He had tried to find the mountain homes himself, although he had never succeeded. He was the only living Dwarf who had actually been in their halls, but only as a boy, centuries ago, and even then his memories were scant compared to the cold unforgiving mountains as his family had fled for reasons he had not understood at the time, and not even fully now. So it was always one of his pet projects to try and find his birth place, and he often had use of the Natechi spy network.

The network was very difficult to infiltrate, especially since he took great pains to avoid being noticed. It was not the easiest of tasks, but if you did not use magic, talk to anyone being watched, and were not outwardly accomplished, you could do it. He had been lucky enough to learn of the network's existence before they might have found out about his existence, and he had carefully pieced together how it was organized. The network had begun as the thieves guild, which he knew had later became the merchant's guild. The Emperor's spy network was therefor composed of thieves and merchants, the ears and eyes of the network. This was all in exchange for slipping through legal cracks that were deemed acceptable: lower taxes, thievery within acceptable limits, perhaps a little bit of blackmail and bribery for some politicians. The Emperor would also have his spies keep an eye on each other, and so there was always the expectation of being watched by another spy you didn't know about, just to keep you in check. It was actually rather difficult to find a hole in the mesh; even if one were to feed him information, he had no way of preventing a double-cross revealing himself. However, he eventually found a weakness: information transfer. Only a few spies used magic, so he had set up a couple of spy wards in places where magic was not used, and had his own men listen in that way. And while most of the information was mundane, he occasionally got some interesting information, such as Minister Anzeri's survey trip.

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Re: Fantasy Countries

Postby Queen Arasene » Mon Jan 21, 2013 9:31 pm UTC

Djehutynakht wrote:"Of course, one must be careful of wish for".

"Such is, unfortunately, always the case." We who wished for eternal life - and got it - know this all too well. "But a wish for an emergency? That sounds like a very good idea." He nodded thoughtfully, his gaze fixed on the die he had thrown. "From what I understand, that is a good throw. Right?"
- - - - - - - - -
orangedragonfire wrote:"But we are also prepared to leave those alone that do not want to be disturbed."

"That sounds rather good. What exactly do you mean by ... "Useful relations"? Our country cannot offer much." Yours, on the other hand . . . I am not sure. The Gnome and Lift boys, along with the common people on the streets suggested an entirely different kind of country than the Royal Family has presented so far.
It's Magic. I ain't gonna explain shit.

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Re: Fantasy Countries

Postby Djehutynakht » Mon Jan 21, 2013 11:31 pm UTC

Alright, so currently waiting for replies from Sco, Vieto and ODF
__________________
Queen Arasene wrote:
Djehutynakht wrote:"Of course, one must be careful of wish for".

"Such is, unfortunately, always the case." We who wished for eternal life - and got it - know this all too well. "But a wish for an emergency? That sounds like a very good idea." He nodded thoughtfully, his gaze fixed on the die he had thrown. "From what I understand, that is a good throw. Right?"


"It is a good idea," the officer replied. "For it may help someone when the djinn who granted it is not around to do so themselves. And quite often the wish itself can't be triggered for other reasons than an emergency. There are drawbacks, of course, but otherwise they're useful for protecting loved ones and friends".

He looked at the dice. "A very nice throw indeed. Very lucky. As it so happens the game which we were playing requires numerical dots. A traditional Astaragali is not marked with dots, however, but with symbols. They stand for 8 basic elements, life, space, time, fire, earth, air, water and luck. Multiple dice, thrown together, produce different combinations, which result in different valued bets. It's a good game to practice the art of bluff, or, in a djinn's case, a refinement of ones control over luck".
____________________________

[The following takes place after Tystan's meeting with Marcus. Or during a break. Or something.]


"General Greatha!" Marcus exclaimed as his Minister of Defense entered the room. "What a pleasant suprise. What brings you here today, Malthorius?"

"Well your majesty," Greatha replied. "It's not much. Just a small bit of news. But I figured it may be relevant enough for you to want to hear it".

"Ah yes," Marcus replied. The General was silent. "Well, out with it my man. Speak up".

"Well, you see..." Malthorius began. He trailed off.

Marcus gave him a look. "Yes?"

The Minister took a deep breath, then said rather quickly, "I recieved notice earlier today that General Ivorghan is heading back from the Eastern Front and is on his way to Scargo".

Marcus looked at him, almost wide eyed. He was suprised. "Libero Ivorghan is coming here?" he asked almost incredulously.

The General nodded.

"Why?" Marcus asked.

"His message said something about requesting additional troops and supplies. I think he wants to go all out this time sir".

"Dear god," Marcus muttered. "All the way around?"

"If he could, I'd suspect," Malthorius replied.

"Dear Sasan. I mean, I know if anyone could do it, Ivorghan could," Marcus replied. "But it's just so much carnage. The man's wild. I would've figured he could do it with what we gave him".

"In all seriousness sir," Greatha replied. "Eastern Coastal Wiern has been suffering greatly lately. With most of the navy concentrated to the Western Pliny the East has been seeing many more raids and increased attacks. We had five fishing boats stolen only a few days ago, the fishermen taken hostage. Or worse. Last month the entire village of Wee Cluana was burned to the ground! He probably can't stand to see it continue. I know him. And he might be right. If anyone could do it your Majesty it's probably Ivorghan".

"Do you think he could?" Marcus asked. "I mean, I know that's been one of my goals. But do you think we have that power?"

"Maybe not the whole oval itself," Malthorius replied. "Maybe just the eastern bit. Let him show them who's boss around here. It will put us in a position to protect eastern Wiern anyways. Plus we'll have the north surrounded for our final coup d'grace".

Marcus thought for a moment. "Okay," he said. "We'll hear him out. But you are responsible for him while he's here. I don't trust him in enclosed spaces".

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Re: Fantasy Countries

Postby Vieto » Tue Jan 22, 2013 1:16 am UTC

Djehutynakht wrote:Brennan thought for a moment. "Ah yes," he replied. "Coal and Charcoal are both used to fuel a few different things around here". He gave orders to Captain Freya as well as another dragoon, who flew off. "I've just sent one of my men to prepare a field nearby which I believe your ship will be able to land in comfortably. There's a depository of coal and charcoal there, which should help you refuel. If you will, signal your ship to follow my captain here. She will guide them to it. We'll worry about proper payment later. I suspect there is much to discuss".


"Very good." Captain Phincho signalled his ship to follow, which it did. "Now, lets discuss this somewhere more comfortable."

<Somewhere more comfortable, you may fill in this part>

"So again, thank you for your hospitality. As a token of good will, we offer a gift of 100 jars of honey and 100 bottles of a selection of our wines. And now on to important issues. Firstly, the subject of traders. I believe it would be in our best interests to open up our borders to safe passage for traders and private citizens from the other. To aide in encouraging trade, it may be prudent that we stop at one of your port cities and trade our exotic wares with yours, for our own citizens to see. Secondly, I would like each of us to have an embassy within the other, presuming you have some way to communicate across the sea, of course, although ship may suit your purpose there. We would be able to send over an ambassador within a couple of months, and would have a place ready for your own ambassador."

While impressed by the whirlwind, Phincho did not opt to go for a technology trade, as he suspected his magical engineers could replicate it, and he decided not to bring up the subject of dragons, as he suspected that trading away dragons might be a touchy subject, and it was always possible that there might be a black market for them.

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Re: Fantasy Countries

Postby Djehutynakht » Tue Jan 22, 2013 5:04 am UTC

Vieto wrote:
Spoiler:
"Very good." Captain Phincho signalled his ship to follow, which it did. "Now, lets discuss this somewhere more comfortable."

<Somewhere more comfortable, you may fill in this part>

"So again, thank you for your hospitality. As a token of good will, we offer a gift of 100 jars of honey and 100 bottles of a selection of our wines. And now on to important issues. Firstly, the subject of traders. I believe it would be in our best interests to open up our borders to safe passage for traders and private citizens from the other. To aide in encouraging trade, it may be prudent that we stop at one of your port cities and trade our exotic wares with yours, for our own citizens to see. Secondly, I would like each of us to have an embassy within the other, presuming you have some way to communicate across the sea, of course, although ship may suit your purpose there. We would be able to send over an ambassador within a couple of months, and would have a place ready for your own ambassador."

While impressed by the whirlwind, Phincho did not opt to go for a technology trade, as he suspected his magical engineers could replicate it, and he decided not to bring up the subject of dragons, as he suspected that trading away dragons might be a touchy subject, and it was always possible that there might be a black market for them.


They sat in the officers building overlooking one of Brennan's parade grounds, in a decently furnished room. The airship had been landed in the open field--quite successfully, he believed. Coal and Charcoal were on their way. Brennan had a few supporting officers with him, as well as secretaries. Governor Halldor had been summoned, as well as the Royal Envoy and several other pertinent diplomats. They would arrive shortly. A messenger had also been bottled and dispatched promptly to bring a message to the Capital and the Foreign Ministry.

"My thanks to you for your generous gift," Brennan spoke to him. "Rest assured that it will be well enjoyed. As for your proposals, I suppose the first thing we can do is help you to establish a better view of where you've arrived.

One of the secretaries unfurled a map of Tricily on the table. It wasn't a very intricate map; Brennan wasn't sure how much he wanted to give away. But it showed the bare basics of the nations.

"Here," he pointed. "Is where we are now. There is where we met you, on the coast. I suspect you came down the shore from our north, which is mostly rogue, pirate and outlaw settlements. I'm suprised they didn't give you a hard time, although I suspect you may have startled them". He laughed at the thought.

"Anyways, as you can see, you're currently in the Northern Colonies. We're a triangular-ish shaped settlement mostly on this peninsula between the Plinian Sea, which is mostly surrounded by land, and the general ocean over where you came. There are a few ports here, on both coasts. The ones on the Plinian are, for obvious reasons, more developed. However if your traders start landing here I'm sure they'll develop. The colonies weren't found exactly recently, though rather new compared to the rest of the nation, and as a result aren't quite as established, although nevertheless suitable.

Between these colonies and the rest of the nation, where those two points of land meet, is the Strait of Quaz. It is a major shipping artery between the Plinian Sea and the General Ocean, and the towns on either sides of it are decently developed seaports. They mostly trade up and down the seaports, up the nothern peninsula where there aren't outlaws and west, to the Alban Kingdom and the Western Coast. I suspect that in addition to the colonies, many of your traders would head both here and through the canal, if they wish to trade directly to mainland Tricily.

Mainland Tricily, as you can see, has most of its bustling fishing communities and seaports along the southern coast of the Plinian sea. The most bustling city on the coast, right in the center there is our capital, Scargo. Most of our trade, predominantly domestic, of course, occurs along this shore.

As for your proposals, I will answer them as well as pose some questions of my own. I am, as Commander, empowered to deal with foreigners who come to our borders and I can give you some preliminary answers. For the most part, though, I will let you know that the final decision will rest with the appropriate authorities in Scargo.

I believe I can safely say that safe passage for travellers and traders will be granted, as we hope likewise. As I mentioned, I'm not sure where your traders will decide to go, or if the government will impose and restrictions, but I believe trade will be a definite. May I ask, will others from your nation be arriving by airship or by naval craft? Or both?

I believe that an ambassadorial exhange would also be appropriate. We will have ways of crossing the ocean, be it by seabird, dragon, ship or whirlwind. And with trade occuring regularly between our ports I suspect we will be in more communication than our former state of mutual ignorance.

As for now, I will prepare to send an escort with you where you wish to trade your wares or otherwise travel. You could simply trade at one of our outer-ocean ports, such as a colonial or at Quaz. Likewise, if you wish, we can escort you into the Plinian Sea, perhaps to a city such as Scargo. A direct envoy to the capital may be your best bet at getting your deals approved quickly. I myself have no option but to relay your requests to the civilian governments, who likewise will relay them to Scargo. In the end they will probably end up summoning you there anyways, so that may be your best bet".

He heard some noise outside. "Ah, I believe my dear friend the colonial governor has arrived, along with other officials and royal diplomats. I'll have to fill him in on what he's missed so far. I suspect he'll want to get to you before the mainland does. Anyways, before that lot composes themselves and gets in here, is there anything else you'd like to bring up?"



((Hm... I'll have to think of something regarding the Dragon trade... most specifically the black market one. It's a bit of a tricky matter... at least with my dragon versions. Of course, elsewhere in the world may be different, as I can't claim sole authority over such a common and diversely described creature. But my rules regarding this "trade" are interesting...

Also, with regards to whirlwinds, they're very much a Djinn-specific magic. Other mages have attempted to replicate them before, with mixed results. Generally, if they are successful, they're weaker than djinn ones. Djinn ones also vary by strength of the djinn, but the rare most-expert ones can be as large as storms or go as fast as jetliners. Most often the mages go an alternate, easier route, which is to enchant an object, such as a carpet or a gondola, to fly))

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Re: Fantasy Countries

Postby Vieto » Tue Jan 22, 2013 6:57 am UTC

Djehutynakht wrote:
Vieto wrote:
Spoiler:
"Very good." Captain Phincho signalled his ship to follow, which it did. "Now, lets discuss this somewhere more comfortable."

<Somewhere more comfortable, you may fill in this part>

"So again, thank you for your hospitality. As a token of good will, we offer a gift of 100 jars of honey and 100 bottles of a selection of our wines. And now on to important issues. Firstly, the subject of traders. I believe it would be in our best interests to open up our borders to safe passage for traders and private citizens from the other. To aide in encouraging trade, it may be prudent that we stop at one of your port cities and trade our exotic wares with yours, for our own citizens to see. Secondly, I would like each of us to have an embassy within the other, presuming you have some way to communicate across the sea, of course, although ship may suit your purpose there. We would be able to send over an ambassador within a couple of months, and would have a place ready for your own ambassador."

While impressed by the whirlwind, Phincho did not opt to go for a technology trade, as he suspected his magical engineers could replicate it, and he decided not to bring up the subject of dragons, as he suspected that trading away dragons might be a touchy subject, and it was always possible that there might be a black market for them.


They sat in the officers building overlooking one of Brennan's parade grounds, in a decently furnished room. The airship had been landed in the open field--quite successfully, he believed. Coal and Charcoal were on their way. Brennan had a few supporting officers with him, as well as secretaries. Governor Halldor had been summoned, as well as the Royal Envoy and several other pertinent diplomats. They would arrive shortly. A messenger had also been bottled and dispatched promptly to bring a message to the Capital and the Foreign Ministry.

"My thanks to you for your generous gift," Brennan spoke to him. "Rest assured that it will be well enjoyed. As for your proposals, I suppose the first thing we can do is help you to establish a better view of where you've arrived.

One of the secretaries unfurled a map of Tricily on the table. It wasn't a very intricate map; Brennan wasn't sure how much he wanted to give away. But it showed the bare basics of the nations.

"Here," he pointed. "Is where we are now. There is where we met you, on the coast. I suspect you came down the shore from our north, which is mostly rogue, pirate and outlaw settlements. I'm suprised they didn't give you a hard time, although I suspect you may have startled them". He laughed at the thought.

"Anyways, as you can see, you're currently in the Northern Colonies. We're a triangular-ish shaped settlement mostly on this peninsula between the Plinian Sea, which is mostly surrounded by land, and the general ocean over where you came. There are a few ports here, on both coasts. The ones on the Plinian are, for obvious reasons, more developed. However if your traders start landing here I'm sure they'll develop. The colonies weren't found exactly recently, though rather new compared to the rest of the nation, and as a result aren't quite as established, although nevertheless suitable.

Between these colonies and the rest of the nation, where those two points of land meet, is the Strait of Quaz. It is a major shipping artery between the Plinian Sea and the General Ocean, and the towns on either sides of it are decently developed seaports. They mostly trade up and down the seaports, up the nothern peninsula where there aren't outlaws and west, to the Alban Kingdom and the Western Coast. I suspect that in addition to the colonies, many of your traders would head both here and through the canal, if they wish to trade directly to mainland Tricily.

Mainland Tricily, as you can see, has most of its bustling fishing communities and seaports along the southern coast of the Plinian sea. The most bustling city on the coast, right in the center there is our capital, Scargo. Most of our trade, predominantly domestic, of course, occurs along this shore.

As for your proposals, I will answer them as well as pose some questions of my own. I am, as Commander, empowered to deal with foreigners who come to our borders and I can give you some preliminary answers. For the most part, though, I will let you know that the final decision will rest with the appropriate authorities in Scargo.

I believe I can safely say that safe passage for travellers and traders will be granted, as we hope likewise. As I mentioned, I'm not sure where your traders will decide to go, or if the government will impose and restrictions, but I believe trade will be a definite. May I ask, will others from your nation be arriving by airship or by naval craft? Or both?

I believe that an ambassadorial exhange would also be appropriate. We will have ways of crossing the ocean, be it by seabird, dragon, ship or whirlwind. And with trade occuring regularly between our ports I suspect we will be in more communication than our former state of mutual ignorance.

As for now, I will prepare to send an escort with you where you wish to trade your wares or otherwise travel. You could simply trade at one of our outer-ocean ports, such as a colonial or at Quaz. Likewise, if you wish, we can escort you into the Plinian Sea, perhaps to a city such as Scargo. A direct envoy to the capital may be your best bet at getting your deals approved quickly. I myself have no option but to relay your requests to the civilian governments, who likewise will relay them to Scargo. In the end they will probably end up summoning you there anyways, so that may be your best bet".

He heard some noise outside. "Ah, I believe my dear friend the colonial governor has arrived, along with other officials and royal diplomats. I'll have to fill him in on what he's missed so far. I suspect he'll want to get to you before the mainland does. Anyways, before that lot composes themselves and gets in here, is there anything else you'd like to bring up?"



((Hm... I'll have to think of something regarding the Dragon trade... most specifically the black market one. It's a bit of a tricky matter... at least with my dragon versions. Of course, elsewhere in the world may be different, as I can't claim sole authority over such a common and diversely described creature. But my rules regarding this "trade" are interesting...

Also, with regards to whirlwinds, they're very much a Djinn-specific magic. Other mages have attempted to replicate them before, with mixed results. Generally, if they are successful, they're weaker than djinn ones. Djinn ones also vary by strength of the djinn, but the rare most-expert ones can be as large as storms or go as fast as jetliners. Most often the mages go an alternate, easier route, which is to enchant an object, such as a carpet or a gondola, to fly))


Captain Phincho briefly looked at the map, intrigued by the inland sea, and by the coastal formation. He also saw that by sea, without proper direction, the straits were an unlikely place to reach instead of the neighboring kingdoms and pirates. He saw that it was a basic map, which made sense, as they would not want to reveal fortifications to someone as unknown as him, though it was not hard to puzzle where the strongest fortifications would be placed, at least sea wise. He was surprised at the flatness of it: mountains ein the south, but not really anywhere else. There would likely be no mithral on this continent, he figured. There was no real reason a war might begin between them, even if airships could feasibly attack in any direction; anything they might obtain from them could be obtained from traders, and it was an inevitability that some fool trader would succeed in bringing a dragon across the ocean, which would then be confiscated by the Natechi Spy Network. ((note, this is just Captain Phincho being slightly dismissive and ignorant of Tricily, and going off of the low detail of the map, which is not complete, as you said. Also, he still considers Djinn to be like the Feheron, not like Genies, so that would be a limitation in his thinking))

"I would think that traders are likely to sail over by sea, although it does seem like piracy may be an issue; though I doubt a few pirates were ever a threat to our ship. I believe a cannonball shot from the ground would be hard pressed to hit a ship as high in the sky as a mountain. In any case, Scargo is probably where we should be headed. I might even want to compare it to our own Capitial in the mountains. You should come visit some time!" He took out a small map of Natechia "The cities are carved into the sides of mountains, and the mountains themselves are splended to see, even the ones visible from our trains. However, we do seem short on time. Before we are interrupted..." Captain Phincho considered bringing up the subject of Tarus, which they had triangulated through their voyage to be due north quite a ways away, but decided that would be for another time. "... I would like to thank you for seeing us safe, General. On a more casual note, I just wanted to say that your flying fire-lizards are fascinating. I don't think we have anything quite like them in Natechia, not saying we don't have many wonderful and terrifying creatures of our own, but I am most curious, what are they?"

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Re: Fantasy Countries

Postby Djehutynakht » Tue Jan 22, 2013 7:46 am UTC

Vieto wrote:
Spoiler:
Captain Phincho briefly looked at the map, intrigued by the inland sea, and by the coastal formation. He also saw that by sea, without proper direction, the straits were an unlikely place to reach instead of the neighboring kingdoms and pirates. He saw that it was a basic map, which made sense, as they would not want to reveal fortifications to someone as unknown as him, though it was not hard to puzzle where the strongest fortifications would be placed, at least sea wise. He was surprised at the flatness of it: mountains ein the south, but not really anywhere else. There would likely be no mithral on this continent, he figured. There was no real reason a war might begin between them, even if airships could feasibly attack in any direction; anything they might obtain from them could be obtained from traders, and it was an inevitability that some fool trader would succeed in bringing a dragon across the ocean, which would then be confiscated by the Natechi Spy Network. ((note, this is just Captain Phincho being slightly dismissive and ignorant of Tricily, and going off of the low detail of the map, which is not complete, as you said. Also, he still considers Djinn to be like the Feheron, not like Genies, so that would be a limitation in his thinking))

"I would think that traders are likely to sail over by sea, although it does seem like piracy may be an issue; though I doubt a few pirates were ever a threat to our ship. I believe a cannonball shot from the ground would be hard pressed to hit a ship as high in the sky as a mountain. In any case, Scargo is probably where we should be headed. I might even want to compare it to our own Capitial in the mountains. You should come visit some time!" He took out a small map of Natechia "The cities are carved into the sides of mountains, and the mountains themselves are splended to see, even the ones visible from our trains. However, we do seem short on time. Before we are interrupted..." Captain Phincho considered bringing up the subject of Tarus, which they had triangulated through their voyage to be due north quite a ways away, but decided that would be for another time. "... I would like to thank you for seeing us safe, General. On a more casual note, I just wanted to say that your flying fire-lizards are fascinating. I don't think we have anything quite like them in Natechia, not saying we don't have many wonderful and terrifying creatures of our own, but I am most curious, what are they?"



((Just as a correction, I want to point out that there are in fact more mountains, valleys, slopes and other topographical features than just those to the south. The southern mountains happen to be the only ones I've added because they're the only ones I've needed to add. I suspect there are more. Tricily itself has a few mountains, and I think a mountain range may have helped dictate the crescent shape of Tricily (running from somewhere near the "T" in Tricily to above the "S" in Scalla, and maybe a few scattered mountains around Wiern. I just haven't gotten there yet). In addition, I've always imagined that northern peninsula on our continent to be very mountainous and hilly, sort of like the Italian Peninsula has the Apennines running through them, with the tip near Tarus being quite inhospitable, like I imagine Tarus itself somewhat is. I need to confer with Sco for this though. And then probably some more elsewhere. We're not an entire continent of mountains, but I expect there to be quite a few. Tricily and its surroundings are in fact full of many wierd and wild geographical features, some of dubious or supernatural existence. Just haven't mapped them all yet. In part the map will develop with the story)).

((I'll try and get a map of some more geographical features in the area up this week. Rivers and mountains and hills and forests and other such things)).

"Piracy may be somewhat of an issue, although I'm not quite sure," Brennan observed. "Since people rarely go north, or really from the direction from which you come, we don't really know their habits. Only their voyages south to pirate on us and the Alban kingdom, which we're hoping to counter soon. As for piracy in the Plinian sea, it can be somewhat of a problem. Pirates use the inland sea and the wild northern shores as hideouts, although this, too, we expect to wipe out in due time. I assure you that we shall do everything in our power to prevent your ships from harm. It is, of course, a mutual interest.

Ah yes, I see. In that case, I will have my officers prepare you a flight and sail escort to Scargo. I presume since your ship flies you can just head in a straight line". He considered offering to let the foreigners see the Strait of Quaz for trade purposes, but decided against it. The military installations there were still under construction and he did not want to risk it. When completed what needed to be hidden would be, and what needed to be shown would be. If they requested he would not refuse, but at this rate gave him enough time to signal Hindelbras to be prepared to cover up things in advance should they decide such.

"It was a pleasure to meet such well-mannered, generous, and of course, brilliant," he said, gesturing outside to the airship. "Visitors such as yourselves. A nice change from my daily dealings with outlaws. In any case, if I ever have the opportunity to relieve my command for a month or two I may take you up on that offer for a visit. Perhaps we should show you some of our mountain cities while you're here. They're not all quite carved in as yours, although the main one is a real beauty. Some even proclaim it to be one of the great gems of the Kingdom. Although Scargo more than definately has its merits. You'll enjoy it. And, of course there's much business to be done there".

He noticed the look on Freya's face when Phincho said 'lizard'. "I wouldn't say that word around them if I were you," he said with a smile. "Dragon can be touchy creatures and I think sometimes it rubs off on their owners. Dragons, that's what they're called. Kings of the sky. They have impressive abilities, and do in fact come in several breeds with different appearances and abilities. In any case, I believe we have visitors".

Governor Halldor came in followed by several diplomats. Brennan, as a military man somewhat naturally uneasy of diplomats, cordially introduced the Captain to all of them as best he could. Phincho gave his own introduction to them. Brennan then described all that they had talked about and what the captain planned for the relations between their two nations. As he talked, he could see the officials become interested, some of them bright with the idea of opportunity. Most brightly shown Halldor. The General knew what he was thinking. If this new nation indeed turned out to be a good opportunity, with trade abundent, and Halldor could get most of that energy directed to the colonies, he stood to fufill his dream into skyrocketing the colony into equal standing with the rest of the nation. It would be an important economic and trade hub if Halldor has his way. He figured the Governor was going to do all he could to make sure of that. Now that he thought about it, it wouldn't be bad for him either. A more important colony meant more attention paid to his army, meaning maybe he'd finally get the resources to deal with those annoying rapscallions. Yes... they'd want to expand and they'd want to be secure. And with an increased economy came increased taxes to support his war effort. Maybe he and Halldor stood on common ground this time.

He ended his summary with the news that the Airship would be led to Scargo, pending approval (a messenger was on his way to request clearance, carrying a transcript of the meetings). He saw Halldor's face sink a bit.

"Ah Captain, it's so good to see visitors such as yourselves on your shores," the governor spoke. "With apparently our Colony the closest to your nation out of all of Tricily, I look forward to working together with your people in the future and benefitting from prosperous mutual trade, discovery and, of course, friendship. I do hope that in the future your traders will take care to stop by our ports. We have many goods and wares to trade, just as great as anywhere else in the Kingdom. I hope that we shall have the chance to meet together and discuss relations between your people and my part of the nation. The messenger sent to Scargo is pretty fast, but it still may take a day or two for you to get going. So perhaps sometime during then, over lunch maybe? In the meantime I'm more than happy to show you more of the colony itself. Don't feel compelled to stay here in army barracks. I'm sure you must be tired after such a long journey. Assuming the General allows it, I can arrange for quarters for you and your men. Perhaps in the colonial capital, Phrov.

Shewd man, General Brennan thought. Playing the nice card in order to flatter visitors. Of course, Halldor had good intentions. He was looking out for the good of his people, and in any case trade or whatever else they initiated with the Natechi would be sure to be prosperous. He just wanted a little more of that wealth up north. He just hoped that he didn't come off so hospitible as to seem sappy. As for himself, he was still assessing. He could see that Phincho himself was being cordial, although he did admire the man's business sense. He watched him look over the map, his eyes especially drawn to mountainous areas. Mining perhaps. Anyways, he'd see. This was only the beginning.

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Re: Fantasy Countries

Postby Vieto » Tue Jan 22, 2013 9:23 am UTC

((Ah, ok, so there are mountains then. Your picturing overrides my picturing in this case. Retcon the map looking part to see the mountains.))

"Dragon, dragon. I'll have to remember that word." Very interesting. "If it takes a couple of days, that would be fine. My men are very much ecstatic to be on solid ground again. Some more than others; I think you will find Dwarves have much in common with dragons in terms of their pride." Captain Phincho decided he liked General Brennan. He would have to play him at cards some time over a couple of wine glasses when they did not have business to do; he wasn't sure if the general drank or not, but he hopes that the Tricilians had similar courtesies for accepting light drink. But that would have to wait, as more officials came into the room.

Captain Phincho had diplomat training, so he was well practiced at greetings and memorizing names. After the introductions, the discussion began again, along with the flattering words. Part of the training had been to keep emotionally neutral during discussions, and to get the meaning and purpose behind the words. In this case, the purpose behind the words was probably internal politics related to his province, and it benefited the Natechi as well as the governor.

"Why thank you, Governor. I'm sure my men will appreciate having proper bedding after a long journey." Though i will have a few men to guard the ship, just in case. "And I think it would do well for my men to stretch their legs. Lunch sounds like a good time to begin discussions." And I'll bring one of the Feheron with me. I want to size up our magic a little, though in a friendly manner. I'll have to talk about the whirlwind. "I will need to check on my men beforehand of course. Perhaps you would like a tour of my ship?" The invitation was a general invitation. They would not actually see fully how the ship works, only a very rough idea that would not lead anywhere, but it would give him a chance to assess the officials in a place they were unfamiliar with, as well as talk to his men (As far as he knew, the language gap still existed).

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Re: Fantasy Countries

Postby sco » Tue Jan 22, 2013 9:00 pm UTC

Djehutynakht wrote:
Spoiler:
"As I mentioned," he continued. "A few of us here are djinn. As such, we are prepared to offer you our customary thanks for assistance. If you choose to refuse them it is of your own perogative, but otherwise they are yours. We would like to offer you, good sir, a gift of three wishes".


“Djinn, yes, I thought I sensed one of the old magics, and I don’t detect the residue of necromancy about any of you. I wouldn’t dream of refusing such a generous gift, but I am curious as to exactly what a wish can include. It has been quite some time since I have met with a Djinn, and much has changed in the world. And, a small thing, I am a devil, not a demon. The difference may seem trifling to you but it is a somewhat important distinction to our kind.”


Queen Arasene wrote:
Spoiler:
"The necromancers in your service would probably be release from most social bounds present in our country, yet still underlie the Necromantica Vitae. The most important point of this tome, once proclaimed by Death himself, is that a necromancer is not allowed to kill. In our homeland, this is very easy to avoid, but who knows what we may meet in the rest of the world?" He put his hand to one of the corpses hanging from the ceiling. "Your ways of preservation are useful, but ultimately wrong. While the cold helps to preserve the bodies, it will make them stiff in the long run and the zombies you get out of them will be very slow in all aspects. In other words, only of a certain use if you need a wall of bodies, which you can do without animating them first." He ran his hand down the length of the body, feeling the chill. "They would need to be thawed out properly before they can be effectively put to use."


“our necromacers did find this, and as such we added defrosting chambers further along, but the corpses never seem to be quite as resilient again. I know you are unwilling to reveal too much of your knowledge but input on logistical matters such as this would be appreciated if possible. As for the corpses we send to your people, we would be happy to have them stored or preserved however you would like, or have your own necromancers do so if it requires some knowledge that you are unwilling to impart to us. Regardless of the finer points, I believe that we have reached an accord?”



orangedragonfire wrote:
Spoiler:
"Hmm...", Martheus said, frowning at the letter he had just read. He turned to the devil who was now his assistant. He still had to remind himself of that quite often; it was far to easy to slip into seeing him as a slave, "It seems we must put our research on hold. I have just gotten an offer for a job that I should not refuse. Especially since I can use the money; all these crystals for our experiments are not free. You may choose what to do; you could help me in this new task, you could just stay here possessing the devker, you could return to the lower planes for the duration of this interlude or I can try to find some of my students for you to possess."

The devker was the name Martheus had given his contraption, it was a shortening of "devil anker". After a while of work, he had managed to create the connection between the item the devil possessed and the crystal that was link to the lower planes. The devker could now allow a devil to stay in the normal plane indefinitely, as long as the devil stayed close to the devker. The range was about five meters. Within that range, the devil could move freely. They had not yet tried to allow use of magic, for fear of summoning Neylorn. Martheus had been working hard on trying to transfer the summoning chance to Ulinder, without getting anywhere. The magic thing was his main focus; only after that would he really consider adding other features such as increased range, or testing whether it worked for several devils. But regardless, for now the project was on hold.

“I’d be more than happy to help, although I may have to extract myself from the devker if there is a chance of me needing to use magic, I should have enough power left to remain here for a time. I think we should table possession for a while, it might interfere with our experiments, having to control an unwilling host. Unless, of course, there is another disciple among your students?”


Vieto wrote:
Spoiler:
Alister paced in his tower. The devils should have that book translated by now. He mused for a bit, that they might not actually be able to translate the language either, or had stumbled on a difficulty, or perhaps they found something they didn't like. If that were the case, then I suppose I won't do business with them in the future. As he mused, a bat flew in with a piece of parchment. He took it and read it. So they are sending an airship and their mineral sensor into the mountains in a month... He knew about the airships, and had already planned an effective defense against them, using steam rockets loaded with Dwarven Fire. Maybe they will find something this time. Regardless, I hope to have some reading material for this.


Ciluu appears in a dark alley in town, holding a translated copy of the book. It probes the sensors a little, interested in their construction but more vaguely curious than attempting to gather information. It assumes the form of a homeless man, and sits with its back to the wall, waiting. (for the record the devil did write down a copy first, I assume you put something on it to prevent it from being magically copied but that doesn’t stop it from just writing down what it translates.)


Nylonathatep, love the new country, and you’ve given me something to do with the devil I sent to find Decede

As the devil heads towards Decede, the necromantic signal breaks up, splitting into five and shooting off in all directions. It stops, reorienting itself. It pick up another signal, far to the east of the original but still strong. It shrugged, “may as well not waste the trip, and Ulinder would probably skin me alive if I didn’t investigate this one.” It begins heading towards the new source. (I’m not sure how you’re going to handle this, I’m not sure the devil will stop until it hits a city with zombies so your current strategy might not work).

Sorry for the recent inactivity, hope I haven’t slowed anyone up too much.


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