Fantasy Countries

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Queen Arasene
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Re: Fantasy Countries

Postby Queen Arasene » Mon Apr 15, 2013 9:40 am UTC

orangedragonfire wrote:"Am I correct in assuming that you are not a nightelf?", Reily asked directly.

"A valid question." Nex leaned back in her chair, watching Reily with her deep eyes. "You are partially correct, and I commend you for noticing. Not easily fooled by appearances, like your king. Mostly a puppet, isn't he?" The corners of her mouth twitched with amusement. "To answer your question more correctly is somewhat intricate. For all physical means, I am a night elf. Considering everything else, you may, and should, assume that in all aspects except appearance, I am something completely different than a night elf."

Nylonathatep wrote:They sense the scrying and are aware of magical activities out there... but so far they are at the analyzing/verification stage and are undecided on any responds or action.

Perecino stood in his chambers, studying the report he had received on Erde Föld. His fluttering robes hung limply from his arms and skeletal body, the end of the robe seam disappearing into the darkness somewhere behind him. In front of him spun a large, black globe, with a number of deep purple lights glowing on it, signifying where the other Archmages were. How strange that Nex passed this new country without noticing.... There must be more to it than we suspect.
He lifted his skeletal head to look at the messenger zombie through the everlasting, deep gloom present. "I shall have a reply for the honorable mages at the Academy shortly."
The zombie stared ahead impassively, idly waiting for the reply to be passed to its hand. Perecino smiled slightly as he moved to his blackwood desk, robes rustling behind him. He stretched out a finger to the paper on his desk and started scratching his commandment into it.

Few minutes later, the zombie was shuffling its way back to the Arcane Academy, the piece of black paper studded with fine bone writing held safely in its hand.
It's Magic. I ain't gonna explain shit.

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orangedragonfire
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Re: Fantasy Countries

Postby orangedragonfire » Mon Apr 15, 2013 6:40 pm UTC

Reily nodded to himself. His suspicious were confirmed, but the stranger had it turn suspicious about the royal family

"A puppet? Hardly.", he said, "While the royal family does not have too much to do with the day-to-day running of Cyrris, that is because of practical limitations. There is just too much to organize and take care of. But I can ensure you that any order given by the king - or any other member of the royal family for that matter - will be followed.

Anyway, may I ask for a more detailed description of what you are? There does not seem to be an issue with food, if you are physically identically to night elves, but other concerns... well, for instance I'd like to know if there is a security risk, either to us or to you. It may for instance be possible that you do not react well to our magic if you are not a night elf. Cultural aspects must also be considered. We would not want to unduly offend you, and similarly it would be good to be warned of any strange customs you may have so that we are not shocked and offended by them."



((note: Reily sort of tells the truth. The royal family's orders will be followed; they are just raised to depend on their advisors when it comes to what orders they should give))

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Nylonathatep
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Re: Fantasy Countries

Postby Nylonathatep » Sun Apr 21, 2013 3:11 am UTC

"Fascinating!" Zak-Karum exclaimed. "We've never seen anything like this! These readings are off the chart!!!!!"

"Really?" Maester Donovan of House Joover, Head of Diviniation, Overseer of Seer's obese figure slouched into his creaking armchair as he wore the most bored expression on his face, enduring the Mad Lich's scumming through reports in his office for the last half an hour. He was used to the Mad Lich's charade. To him; Zak-karum was only lucky to have been born in the most powerful house in Abaeth-Polis, blessed with sufficient power from birth that those beneath them could never over come... the fact that he was a 1000 lich only proves it.

The Lich pound his skeletal hands on his desk, literally with an imaginary 'thud' as he leaned towards the living mage in this room. "No. See while the counter-scrying revealed a lot about the mage casting the spells. It didn't reveal enough about the powers behind them. First it was a group of magic users casting the spells... that means mages working in co-operation. An organized faction managed to get a bunch of magic users together without them killing each other... that could potentially mean a mageoracy, or at least an orderly organization. These foreign mages are relatively strong, but we have no way of discerning their ranks within their hierarchy. By extension we'll have no way to gage how magically powerful these people are as a whole. What we can tell is that their spell is heavily tainted with necromantic magic even for a spell without the need of such component; that could only mean they are all necromantic specialist... in fact I suspected that the core of their magic is necromancy. While their magical strength is respectable, they use the same spells with absolutely no variation; their development of magical arts maybe refined but stagnant. Finally, while their efforts are careful, they make very little efforts to hide their operations. They simply do not care if their attempts are detected... "

"The actions are threefolds: Reconnaissance into our territory, A Tour De Force, and a probe to test our reaction." Maester Donovan explained. "There is nothing you've said add to what we've already reported to the Sennux Summus." Secretly, the Overseer Seer was making notes on what to add to his report... no reason not to take credit on someone else's work, not that Zak-karum would care anyways.

"I'm glad we have someone here who can put things into perspective.We finally have a Head diviner that is more strategic then magically gifted. " The lich stated nonchalantly. Maester Donovan's pudgy face could hardly be read, but his left hand instinctively inched towards the button underneath the left arm of his chair. Should he do it? The Archmage contemplated. The trigger would unleash a sequence of spells and traps that would be deadly even to a lich: Non-Clairvoyance Shell, 9 bolts of magic-draining arrows flying in different directions, scripted wall of force into a cube, and finally a sphere of annihilation. It's a symphony of sure death, even against a lich, but while a lich's corporal body can be destroyed, his soul is in his Phylactery and he'll regrow out of it within weeks if it was not found and destroyed.

While Donovan was a respectable diviner... his true source of strength was his network of spies that can obtain information where magic cannot. Even then, A Lich's Phylactery is better guarded then the City's Mint, More Hidden then obscure lores in a magic library, and more evasive then a Squirrelbunny in the Ancient forest.

He relaxed his hand and reached for a glass of greenberry wine instead. "And what would you have us do instead? We can't risk hostility not without cause, we can't excately pin-point their location, and we don't even know if they are even human or where they came from!"

"We'll do something better." The Lich's smile was not a smile. With that, Zak-Karum the Lich disappeared as silently as he came, leaving papers scattered all around the office while Donovan continue to sip his wine and stared at emptiness.


-------------------------------------------------------------------------------------------------------------------------------------------------------


Issac was doing something seemingly non-magey. His frail and physically weak body barely was able to move the bellow as the heat intensify in this windowless secretively underground room. Even then, there was a grin of satisfaction on his face as he finally deems his efforts enough, took a pair of pliers and extracted a ceramic container out of the blazing forge. Issac vigorously jolt down notes onto his book while waiting for his latest experiment to cool.

"...The Green Lion was mixed in one to one proportion of both Antimony and Iron, both purified by Aqua Regia as described on Pg.317, 318... Hopefully will result in Regulus which then bring us closer to Philosopher Mercury..."

The door burst open... Issac's sore arms and tired mind was just a split second too late as the cold blast emulating from his hands missed most of the targets bursting through the door. With magically enhanced speed a mob descend upon him, holding him to prevent further spell casting and beating him to near subconsciousness.

A masked figured, dressed in expensive spider silk towered before the defeated mage, grabbed his hair and pulled his face from the ground up. "What did you say to him?"
Issac finally was able to get his mind back together and discern the situation. "What You wanted me to tell him. You wanted him to be involved with the investigation into foreign scrying right?"
The hand that held his head up spammed his face down back on the ground, hard. "He went out to the market and bought 100 bottles of purified liquid silver. It emptied the University's coffers and then some. The Chancellor came and paid me a visit with the bills."
"Wha? It is even possible to get 100 bottles of liquid silver? Oh.... haha, and you though of the obvious connection. No, I wish I have that much influence on him..."
The Masked figure cut him off. "Since this is the area of your expertise, tell me what he was doing with that much liquid silver."
"it's actually not silver at all but it is another pure element: Its scholarly name is mercury. In its pure form it is the only known metallic liquid, reactive to temperature change, it's a magical medium, able to conduct magic, it is immune to acid, able to break down metals and is prized in my field of study... but since he's a lich already I do not see him needing this for....No!" The masked figured casually strolled toward a table where most of the components are kept... picked out a vial of liquid silver.... and smashed it onto the ground.

Issac crawled towards it... the raw materials alone was his yearly wages, not to mention the months of effort to purify the specimen and to get it to its desirables conditions. A thousand reflections of himself each from a slash of mercury... cheek bruised, lips busted and bleeding, tears streaming from his eyes, and face beyond recognition.

Wait.

Suddenly Issac understood. "I get it! That Lich's a genius!" Without even bother polymorphing he raced back to the University... a few of the figures kept a close distant behind him. Issac have to ponder just a bit on where the Lich could be, but eventually he followed the trail of bits of liquid silver into the staff-exclusive bath house, where the Lich drained the water out of the bath and turned it into a silvery pool.

"A bit excessive, isn't it?" Issac exclaim, but even then it was a sight to behold. Bronze scrying mirrors requires polishing and even then it wasn't as clear. Silver tend to tarnish quickly even with a protective coating... the image in the pool is crystal clear.
"Watch this." Zak-Karum waved his skeletal hand a bit and the liquid silver rises up to form a 3 dimensional image.
"This gets better. Focus on me Issac." Issac weaved a simple spell and project his mind on locating the archmage. Surely enough he scry the lich perfectly, but at the other end of the pool the lich have a perfect image of Issac right in front of him. The image of the Lich made a scary face and Issac almost jumped.
"How is that possible?"
"Mercury is a highly conductive magical medium... No... it perfectly reflects magic back toward its source instead... so next those those interlopers came scrying through Erde Fold, we'll get to them face to face and maybe interact with them a little." If the Lich have a mouth.. he'll be grinning from ear to ear.
"Even if they don't come around again... we'll have the best scrying pool in the known world capable of 3 dimensional projection and some other things I'll eventually dream up."
"... and now clean your face up my boy... and you can tell my great great great great great great great great great great great great grand daughter that those hundred bottle of Azoth is completely well spent!"

Issac bow and left with mixed emotions... while his body was still feeling the bruising, but that has been now been overwhelmed by the chills going up his spines.


Units in Erde Fold:

1 Bottle: 1.37 Liters
1 vial: 9 Bottles

1 score: 9 objects. (similar to how 1 dozen = 12 in our world)
further example: 32 and 5 score would be 32 x 9 + 5.

9 nil = 1 space (measurement in length: 1 nil = 0.876 cm)
9 space = 1 Pace
9 Pace = 1 Stretch
99 Stretch = 1 Race

99 problems : ??? (Fill in the blank)

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Queen Arasene
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Re: Fantasy Countries

Postby Queen Arasene » Mon May 06, 2013 9:13 am UTC

orangedragonfire wrote:"We would not want to unduly offend you, and similarly it would be good to be warned of any strange customs you may have so that we are not shocked and offended by them."

"Oh, I believe you will find me quite hard to offend. In return, I believe to have few customs that might offend you and your people- Perhaps with the exceptions of my true appearance and that of my pet." Nex' smile was not a smile. "Although I personally think my pet looks very cuddly once you get past the teeth and poisonous spikes."


(Of course, I forgot to SAVE my long-winded reply to Nylonathatep, so I get to write it all up again. *sigh* I'll get to it, soon. Promise.)
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Re: Fantasy Countries

Postby orangedragonfire » Tue May 07, 2013 8:45 pm UTC

"I see.", said Reily, with careful neutrality. There were a few Night Elves with poisonous pets, and they tended to be... less than completely sane. They also tended to be powerful, so it was a good idea not to upset people who held poisonous creatures as pets, "Well, if you could get me a sample of the poison, I think I can try to get somebody to develop an antidote that works for Night Elves, in case an accident happens.", he offered. While the stranger probably already knew of an antidote, it wasn't sure that it wouldn't be deadly to Night Elves.

--

(Solarys story, about a year after her meeting with Alister)

It took longer than she had thought until somebody again challenged her authority at school. By that time, the class had become frighteningly efficient at learning and cooperating. Frightening only to everybody else, of course, Solarys though that it was brilliant. Even better was just how her authority was challenged. Normally, there would have been a subtle plot to assassinate or thoroughly humiliate her. In other words, messy.

It was after school, and the class was gathered in a secluded place to practice those messy techniques, since they would need them when they were grown up. Of course, there was no actual killing involved, but careful study of threats, espionage, information gathering, information use, political maneuvering, economics, power play ... there was so much that they were supposed to learn through experience in school, but which was not actually taught directly. Since she had organized the class, and forbidden as such things, they had to use others ways to learn this. And so they gathered after school to play through various scenarios in order to learn these things. Many of the scenarios were mere thought experiments, but a lot of them also were real situations, taken from careful observations of their parent. It was after one of these scenarios that her authority was challenged.

"I challenge your authority.", said the Eileen Icewatcher. Immediately, the other students formed an interested audience, crowding around them. Eileen was quite obviously nervous, but to her credit she managed to keep her voice straight despite this, "Uh... you said that if one of us could present a realistic scenario of how to topple you, you would surrender peacefully, right?"

"Yes.", Solarys said and smiled brightly. It was one of her better ideas, and she was glad that they followed it, even if they didn't quite understand or believe it. Maybe she'd just explain it again, to emphasize the point, "This way, the end result is the same, but we can avoid spending lots of energy, time, nerves and other resources fighting each other. Anyway, I'm intrigued. What's your plan? Your assets? Your followers?"

"Well, I...", Eileen began, but stopped, "Er... followers? Why do I need followers?"

Solarys sighed dramatically. "Well, you can't hope to hold on to the control over this class without some support, do you? You are planning a take over, here. Getting rid of me is just the first task. After that, you need to put yourself in control, and then you need to be able to defend that control. Next time somebody tries to usurp me, I expect them to have at least three followers. But I'll let it slide for now... actually... but just this once, because I want to see what you have come up with...", she turned to the crowd, and picked three students, who had little abmition of their own, and yet tended to grumble a bit against her. They were likely candidates to have become minions if Eileen had thought far enough ahead to get some.

"You three.", Solarys said, "You are to fully support Eileen in case she manages beat me. Understood?"

There were confused nods. Satisfied, Solarys turned back to Eileen, "Well, you now have support. Go on, then. What is your plan?"

"Magic. With this, I can cast a basic shock spell.", Eileen simply said, and pulled out a hand-sized crystal statue. There were quiet gasps in the audience. Magical items were not exactly common; especially items that could cast spells. Magicians didn't like to give away power, so they rarely made magical objects - at least for others. For themselves, they tended to make a few. But even then, they usually preferred to use magic directly, since objects could be stolen. And therefore, magical objects were rare.

Solarys had to admit, it was impressive. She hadn't thought that magic would be used against her this early. The statue alone was probably enough for Eileen to take control of the class, even without support. Except... well, there was one detail in her own favor. Solarys would just need to find the most flashy way to present it to the rest of the class, to offset the reaction to the magic item. She needed them to be complete loyal to her, and that meant that she couldn't just deflect attempts like this, she had to crush them beyond a hope of recovery. And all that without harming anybody, of course, since she had based the class policy on absence of actual internal violence.

"Impressive.", Solarys said, "Go ahead. Use it on me. If I understand it correctly, a basic shock spell will - at it's worst - make me unable to move coherently for a few minutes, due to twitching."

"Yes.", Eileen said, "And pain. There would also be pain. Lots. Are you sure about this?"

"Of course.", Solarys nodded, "The strategical value of it is that by taking me out for a few minutes, it gives you enough time to finish me off more... permanently. We won't do that, of course. But if you can disable for me those minutes, then I concede that you could have killed me, and I will surrender."

Eileeen nodded, and raised the statue. She started murmuring words, and sparks started to flash around the statue. They became larger and more common, until they soon gathered in a small ball in front of the statue. The ball then flew quickly towards Solarys, while cracking menacingly.

The shock ball never reached Solarys. Instead, it splashed against an invisible barrier, sending rainbow colored waves of color along it. The waves dissipated, and only empty air seemed to be left. Nobody said anything. Solarys grinned. So much for part one of her demonstration. However, her shield spell did more than simply block spells. It had taken her month to figure out how to get it to do that, but it now also recorded anything that was thrown against it.

Solarys waved her hand in the air, calling up various runes, indicating the integrity of her shield spell, and the spell that had been thrown against it. Solarys studied the runes for a while. The shock spell was really basic, it hadn't even really scratched her shield. So basic that she should be able to... she dismissed the runes from the shield, and wrote a new spell in the air before her. Sparks began to materialize around the runes, before they gathering in a small ball, which crackled menacingly.

"Very nice.", Solarys commented, studying the ball, "Do you want me to try it on you?"

Eileen shook her head, eyes wide. "I... I retract my attempt to defeat you.", she said, her voice barely more than a frightened squeak.

"Excellent.", Solarys said, "Now that that is dealt with... I think it might be time for us to learn some basic magic. I think I do not need to explain why this will be useful."

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Vieto
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Re: Fantasy Countries

Postby Vieto » Tue May 07, 2013 10:36 pm UTC

I think I'll do the '1 year later' thing as well, given that the plots have staled a bit.

------

The mountains were cold and the winds were biting, but Anzeri had found what he was searching for in the mountains at last: The gate to the old mountainhomes. Surveying the mountains had been a long and tedious (and bitter cold) process, but he had finally found it; proving it's existence. Behind him, out of sight, a Dwarf who had gone by the name Odot (but was actually Alister) was particularily pleased with himself. Of course, he knew he had very little time between now and when the industrial powerhouse of the Natechi Empire would open up the city, and so he knew he had to work fast. He knew much of the layout of the city from pieces of his memory, but his interest lay deeper still.

Alister had figured out the location of the entrance days earlier, and used that time to fake Odot's death, allowing him to regain his secretive demeaner. He already had a way back to safety, so he just needed to wait until the expedition left with their evidence of the place's existence before he got to work.

Eventually, the camp left, and he approached the door. He hoped the ancient runes were still working, and took out a complex rune, placing it on a rounded spot on the door. Suddenly, faint multi-coloured lines darted around the door. A key lock; simple, yet effective. Normally. Alister had expected this, and had the rune try a number of key combinations until the door slid open for him.

He took the rune lock, and closed the door behind him. It was dark, but Dwarves did their best seeing underground. He followed the tunnel; a back door passage; to the main mountain hall, which was filled with rubble and the marks of terrible evils. The sources had long since disappeared, as lower plane demons cannot last long in the middle realm, but the room filled Alister with sad memories.

He decided to make a detour, in the residential halls, to his childhood home. It was a two-story home carved into the rock, the insides used to have wooden floors and stores of mead, but it was mostly charred on the inside now. No memories had survived.

Returning to the main hall, he took a more restricted hall down deep into the mountain. The runes had mostly been destroyed, so he had no problem getting through, until he came into a room with a giant hole in the middle. The ceiling suggested there used to be a lift going down. He lowered himself with a levitation spell for a long time until he reached the bottom. Down there, there was one door, opened but covered in rubble. He was about to use a blasting spell, before realizing that it could be disastrous if he used any magic of that sort down here. Manually, he cleared the rubble. Time passed, but soon he was inside, and what he saw amazed him.

Spoiler:
NodeRing.png


Before him was the node ring, the source of the magic in the Natechi Empire. With it, the dwarves had managed to harness the intersecting leylines and stabilized the magic in the region. Alister was surprised it was still functional; he would have thought that the demons would have at least damaged it a little. He had a lot of questions, and perhaps only a few months to find answers.

Of course, the first thing he did was set up a teleportation stone, so he could return. Once that was done, he figured he needed to check on the rest of the world to see if any complications came up in his absence. And so, he began to set up his work space.

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Re: Fantasy Countries

Postby Djehutynakht » Sun May 19, 2013 4:35 am UTC

I apologize to you all. I got really, really busy.

I shall return in a week.

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Queen Arasene
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Re: Fantasy Countries

Postby Queen Arasene » Fri May 24, 2013 7:50 am UTC

Still haven't gotten to complete my storywriting. I'll try to get a move on.
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Re: Fantasy Countries

Postby Queen Arasene » Tue May 28, 2013 7:39 am UTC

A lone raven circled over the gloomy city of Morytania. From this altitude, it could see miles and miles in either direction and it was quite an impressive sight to behold how the city sprawled outward, the arrangement of houses resembling sleek tentacles. A calm day, for once. The number of explosions from magical experiments were impressively low, and only a few lonely undead servants were out in the streets, huddling along quickly as if the foreboding aura from the most prominent building in town was pushing them onward and its commanding presence ordering everyone else to stay inside.

Flapping its wings, the raven drew higher and turned to the large castle-like structure. The main features of the large building were the characteristic large dome and The Spire, highest structure in Decede. This duo resided atop the hill in the middle of Morytania, clearly visible from everywhere within the city, even through the eternal gloom. From the edges of the town, it appeared that the building was bathed in light, yet everyone knew this was merely an illusion.

Gliding through the warm, moist air, the raven approached the large dome slowly. From this close up, it could see that the dome was a lot less impressive than seen from a distance, and it appeared to be made of glass instead of the traditional roofing tiles. Flying low around the arched roof, the raven looked curiously down to the interior. Inside the glass vault, a round platform was contained, with sheer drops on either side so no part of it touched the walls. Continuing on its way, the raven noted a wide flight of stairs on the southern side of the round platform, where a group of figures were ascending.
With a light clatter, the raven touched its talons down on the glassy roof, peering inside the gloom contained within. There, in the middle of the structure, almost invisible in a large beam of smokey shadows twisting and coiling, stood the most recognizable figure in Decede.

Indeed, it was Archmage Perecino himself who greeted the group of thaumathurges with a smile, although the raven was not sure about the smile at this distance. Curiosity awakened, it tried to hop closer so get a better view. Noting that it had not managed to move, the raven looked down to find its feet firmly stuck to the roof, just as a small hissing sound emanated from behind it. Craning its neck, it cast a glance behind, saw a quick, bright movement and then-
Blackness.

Inside, Perecino cast a glance up toward the brief flash of light, smiling grimly inside. Yet another spy raven who forgot there are wards around the Palace.
He lowered his gaze back to the assembled scryers before him, who were occupied bowing deeply and looking as inconspicuous as possible.
"Arise, fellow thaumathurges."
After the group had gotten to their feet, still avoiding to look at him directly as it were a sacrilege, mumbling a demure greeting, he spread his arms and gave them his best smile, which is best described as a mix between a clown's painted grin and a shark; a very wide smile baring several rows of very pointy teeth. Perecino kept the smile on until he was sure all of them had seen it, enjoying the polite horror in their eyes.
"How gracious of you to join me for this magical journey of exploration. I am sure, with your skills, nothing can go wrong in this venture!"

Soon, the appropriate preparations had been made. Each magical visionary had a pillow to sit on and a scroll of instructions in front of him. Perecino was still standing in the middle of the arranged circle of mages. He turned around a few times, looking at each mage sternly, before smiling slightly. At last, his gaze reached the Head Wizard of Scrying, and he nodded thoughtfully.
"You may begin."
The assembled mages lowered their gazes to the scroll they had been given, and began the incantation. Within minutes, the area around the group was hazy with a magical fog, wavering and blue. Within their minds, a quite different panorama was unfolding.

(To be continued)

------------
orangedragonfire wrote:While the stranger probably already knew of an antidote, it wasn't sure that it wouldn't be deadly to Night Elves.

"A sample? I assume that would be possible." Nex carefully placed her fingertips together, examining the light reflecting off her fingernails. "Of course, we cannot have that kind of accident. Maybe we should find an open space where I can call it, so you may obtain your... sample."
Not that Nex was worried about antidotes; should a problematic situation occur, the skeletal horror would certainly be able to hold its own- And besides, it contained about twenty-seven different types of poison for different situations, so an antidote against one or two of them should not help the night elves much in any case.

-----------
Queen Arasene wrote:
Vieto wrote:Perhaps we can continue this in a more private location, or would you like a tour of the city first?
((We can skip the tour if you want, even if your character would want the tour))

( He's not alive, so he doesn't need rest. Just enough to keep up appearances. )
"A tour of your marvelous city sounds like a wonderful idea! I am sure it will help me understand so much more of your history, customs and traditions for later on, when we must move on, regrettably, to more serious matters." Glacies beamed. "And by all means, I am very hard to offend. The reception I received in your settlement in the west was truly heartfelt." The man certainly meant what he said.
(Go ahead and skip the tour if you don't feel like writing it all down)
It's Magic. I ain't gonna explain shit.

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Re: Fantasy Countries

Postby orangedragonfire » Tue May 28, 2013 4:51 pm UTC

"Of course.", Reily said, "Please, follow me to the courtyard. It should be open enough and have enough room. Before that, though, I will need to get somebody to fetch suitable containers for the poison..."

Reily went to the side of the room, and tugged a discreet rope. It was connected to some bells in the servants quarters, so moments later a servant appeared. Reily quickly wrote a note of what kind of glasses he would need to contain the poison; making sure that it would work for both mundane poisons and magical ones. He also sent for a specialist to do the actual gathering, since he himself he no desire to get too close to a poisonous creature.

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Re: Fantasy Countries

Postby Nylonathatep » Wed Jun 05, 2013 11:38 pm UTC

"1 year in Erde Fold:"*

*all events in this post is subject to approval and maybe re-edited upon request.

Map of Twilight Coast and the surrounding region:

Spoiler:
Image


Scholars had said that the full 6000 years History of Erde Föld can be summarized as chronological backstabbing with everyone and everything... Houses, Cities, Individuals... constantly striving to be on top, only to be eventually bough down in a repetitive cycle. This was justified for the sake of progress and balance. No one can reign absolute as the individual struggled, adapts, and seek to rise above his peers while constantly watching over their backs, lest they fall prey to those below them. Thus as the individual gains strength, the society as a whole gains strength; those that are weak, lacks cunning, or unable to adapt to changes were weeded out and no longer a burden to Erde Foldian Society.

That was the way of Erde Fold.

Yet however there's changes so great that it even threatens that belief, and shook the very foundation of society itself. Change was not for change's shake and the backstabbing denizens of Erde Fold, who has been like ants fighting on top of their little ant hill, has found themselves not alone in this vast, wide world. A devil has came from the North, and strange voyeurs who peeks at every corner of the land with magic somewhere far in the east. The few wise and powerful people realized that a threat was looming above them all, and everything will succumb to the powers outside if changes didn't take place inside Erde Fold.

The Third Assembly (cira. 3301 15th Month, Day 9)

After the diplomatic breakdown from the first few attempts to discuss matters between the head of the major city-states in Erde Fold, they've finally agree to assemble via a system of Quicksilver Scrying Mirrors recently invented by the Lich, Zak-karum Il-dar, to grudgingly hear what Isabella of House Agrippina, First House of Nyr (and to her enemies, The Wicked Bitch of the West, for having connections, if not outright control of most cities in the Western Part of Erde Fold) has to say.

The Scrying Mirror system itself is an intriguing piece of work. Each participants in the Assembly were given a Mirror that was magically connected to a pairing mirror in a secret location that only the three most powerful Lich in this land knows. The Location was rumoured to have been magically shielded, and then wrapped in a bubble of anti-magic. No magic in this world could have reveal this location and communications between members assembly would be secured. The Participants will be able to view from their own mirror the image projected by other mirrors from other Participants. Only then would it satisfy the safety and secrecy in the Assembly. The mirrors are delicately placed so that everyone can see each other and they are looking below at everyone from their own vantage point, as one of the conditions for the assembly was that everyone should be treated as equals. Larger metropolitan areas have three representatives comprising of the Senex Summus in that city, smaller cities sent their First House, while the most powerful House represented their region in less populated areas. The quicksilver mirror could not convey sounds, and as such the participants could only communicated in the Erde Foldian sign languages.

Isabella of House Agrippina spoke of her grand vision of 'reaching to the furthest corners of the world' (in her own words) and to seek out opportunities beyond what this land provides. Negativity and doubt swept over the assembly at first, and many waved their reports on either the devil from the North, or the strange dominant magical power looming from the West as proof that the world outside is extremely dangerous. Venturing out of the known world could bring disasters, perhaps even destruction to Erde Fold as these powerful foreigners could invade their land. Isabella spoke valiantly and gave reasons an expedition: 1) The outside world has already know the existence of Erde Fold from recent events 2) in the case of war it would be advantageous to at least survey the surrounding lands, if not establish an early warning in the form of a buffer zone against an impending invasion.

Her already impressive influence, along with her conviction, eventually won the super majority needed to sway the Assembly into action. It was decided that there will be a grand expedition North of the land as the Fleet would sail along the coastline. 1) It was the closer and more likely path to new lands and thus carries less risk, 2) Erde Fold acknowledge their lack of knowledge in dealing with outsider and this will serve as a small test in their practice of diplomacy, 3) Recent events have place more stocks and renewed interest in The adventures of Manfred the Mad some 600 years ago, pointing out that civilizations North of Erde Fold could be a likely possibility.

Even then it was extremely difficult for everyone to agree upon a single course of action. This is where Isabella demonstrated her political guile. Between the time of the 4th and 5th Assembly, Isabella compromised and ended up from a grand expedition to a smaller surveying team of 12 ships. House Agrippina surrendered control of the expedition. Her closest allied houses were to man the expedition and most of her political opposition were placed in charge. This was actually a wise move by Isabella. If the expedition were to fail, her allies would suffer sufficient losses that they would not be powerful enough to turn against her, and in turn she could deflect the blame upon her enemies leading the expedition.

It took another 3 months for the expedition to retrofit their ships for longer sea voyages (reinforced and enlarged ship hull to increase cargo space and increase ship's structural integrity, stock supplies for various needs, more mast for faster speed, training, and other necessary preparations.) Winter had landlocked the port, but finally in 3302 3rd Month 15 day, the first expedition in the last 600 years departed from the port of Dag'on-this and set sail in the annual spring upwind blowing along the gulf from the south to the north.

The first few weeks were quite uneventful by Erde Foldian standards. The fleet fend off two Kronosaurus, and encountered more Sand sharks and Giant sea scorpions when the cartographers tried to survey the beach. An expedition team had found an ancient city that was built along the side of the cliff. They’ve fled the place upon seeing statues, the iconic ancient hieroglyphs, and other evidences of the elder gods, but not before losing the rest of the team from induced madness, strange creatures that lurked in the darkness, and the ensuring chaos that forced the team to left some of their members for dead. (It was explained that a group encountered a creature that could turned into the likeness of one of them and also absorb their memories of the ones they murdered. The whole team ended up killing each other, leaving one survivor who was then killed by his direct superior to ensure that he wasn't that creature that he spoke of.) Eventually the expedition found refuge in a place they dubbed "Fortress Frontier": A giant network of natural caves hidden in the sheer side of a mountain that could fit an entire fleet of ship. They stayed in the water network inside the mountain for 2 weeks waiting for a violent storm to pass. All in All, One Ship was devoured by Kronosaurus on its first attack, another ship was overran by sea scorpions (mostly due to the person on watch fell asleep, thus allowing sea creatures to climb aboard the ship without notices), One ship floundered after sailing too close to the reefs, and finally two ships were lost to the storm as they never made it to safety inside the mountain.

The most senior officer left in charge of the expedition, Jim Tiberius of House Magellan, sent a magical message reporting the current status of the fleet and awaiting decision to either press on return to Erde Fold. An emergency assembly took place back in Erde Fold around midnight triggered a divide amongst the members of the Assembly. After three days of nonstop marathon debate, a majority decision was reached and the fleet was told to press on. By mid morning, Jim Tiberius and his remaining fleet had reached the Lowland in the Twilight Coast and found evidence of humanoid activity.

Over the next 5 months, the expedition fleet was reinforced with 2 scores of ships all under the command of the now Vice-Admiral Jim Tiberius Magellan. Most of the fleet stationed itself in Frontier Fortress and reconnaissance team, comprised of mainly vampires and mages, gather information regarding the land and its inhabitant. Most of their operation was spying from afar, learning what they can while avoiding detection. When they saw the Gnomes they thought they are just children and was wondering why a village would only contain children of that race. Occasionally some children size people with beard call Dwarves came from somewhere far from the north to trade with the Gnomes. They also noticed an even smaller sized humanoid living along side the gnomes called Leprachauns. It seems like the Leprachauns are the only race that uses magic in the land.

The Twilight coast itself was full of dense forest and rolling hills (much like New Zealand). Its namesake was from the strange pheromone of extended Twilight hours within a day in this region due to its distinct geographical location. The population in the Lowland congregate in small villas across the land, undertaking agricultural production such as farming wheat and other curious and never seen before vegetables or grazing flock of animals. Most often then not, a gnome would used miniature dire-wolfs to guide a bunch of white fluffy animals across the rolling plains to graze. Eventually they will harvest their hair on those creatures and used it to weave into thread and then clothing. Larger creature were used for either tilting the soil or for milk. The Gnomes dug themselves a hole along smaller hills to form a nice decent (if not low ceiling) dwelling. The spies of Erde Fold does not notice any military capacity in the land, and only a few villas have palisades built around them. For most Villas, a bell watch tower was deemed sufficient enough.

To Erde Foldians, The Twilight Coast was a paradise. The climate was warmer and the fluctuation between season more moderate due to being on the tail end of the wind in the weather cycle. The land was rich from sediments carried by the river from the mountain from the west. The mountain also protected the narrow strip of coastline from the desert on the other side. The land itself was remarkably hospitable: pack of smaller dire wolves and the occasional brown bear seems to be the only hostile creatures of this land. They've gathered a few samples fruits and vegetables and found them to be extremely tasty. Another report was submitted by the now Vice-Admiral Jim Tiberius Magellan to the assembly while he continued to map out more of the Lowlands.

While the Gnomes in the southern part of Lowland had not been aware of The Erde Fold Forces, they've felt the presences of something dark and sinister... always watching them. There was rumours of big but extremely pale folk stalking in the shadows at night with huge fangs they've used to suck blood. The Leprachauns sensed magic they've never encountered before. Their livestock were unease by some wolves almost as big as a cow. A few people noticed that occasionally some of their crop and other mundane item went missing.

The 7th Assembly back in Erde Flod were furiously divided upon the next course of action. Smaller, ambitious houses desire a full scale invasion on this rich and venerable land so that they may strike their own fortunes; more cautious Houses were wary of hostile actions and fear repercussions. Trade, they argued, would be more effective in brining wealth then conquest and occupation. All Representatives of Menzil-Bazzan and Llurth Rlytlar withdraw from the assembly, seeing they are too far to profit from any gain in either actions.

A captain named Janet Cook (some say, under the instructions of a significantly influential house) went on ahead with a an attempted diplomatic contact with the inhabitants of the Twilight Coast. Captain Janet Cook took with her house crescent, a white flag of truce, and a small escort team including her first mate and host zombie servants and marched into the town of Aderyn Wynn. It was speculated that Captain Cook was under orders to secure a deal of Twilight Coast vegetables with Erde Foldian Gold. Unfortunately, the Mayor of Aderyn Wynn (as well as a Cleric of Lancita, Goddess of Nature and Reason for Gnomes in Twilight Coast), already fearful of the rumours and now seeing a legion of giant corpses attacking his villa, called upon his divined goddess to smite what he sees as monsters and abominations. The results was the death of Captain Janet Cook, his escorts, and the prelude to 'The Short War of Twilight Coast'.

'The Short War of Twilight Coast'.

Upon the report of this incident, the assembly were once again united as the murder of Captain Cook under the flag of truce was seen as a breach of international protocol. The Assembly took the liberty to held the vice admiral accountable for this action and demote Jim Tiberius Magellan. The Naval expedition were told to cease all activities in the Twilight Coast region, destroy all evidence of their presences, retreat and stay in total magical silence in Frontier Fortress until the arrival of the Invasion fleet. The newly appointed Grand Marshal Medina of House Sidonia arrived and took over command, tasking Captain Jim Tiberius Magellan with securing the supply route and supply runs with a bunch of smaller vessels, namely the HMS Conglomerate.

Most assessment predict the war would end in two months. Medina Sidonia envision a multi-prone attack with speedily Dire-Wolves Calvary sweeping out resistances on land while the rest of the forces slowly occupy the scattered villages in the land. The Navy would conduct raid along the coast and land more troops for a swift occupation of the Lowlands. She had grossly miscalculated and a few factors contributed to the failure of the initial invasion. 1) The power Gnomish navy, more experienced sea man, combined with knowledge of the local waters, crushed the technologically inferno Erde Fold Fleet at a major naval engagement. 2) The local gnomish militias, known as gunslingers, were proven to be deadly marksmen with their slings, shagged mountain ponies were at least equally mobile in uneven terrain and combined they’ve proven to be excellent skirmishers that does hit-and-run attacks, inflicted sufficient causalities upon the Erde Foldian combined army and held them at bay. 3) Erde Fold Armies were comprised of separate regiment from different houses, each seeking their own interest instead of working towards a united goal. While they are excellently trained in Urban battles and sieges, the concept of large scale open field warfare were relative new to them.

The invasion were akin to a nightmare coming to reality from the perspective of the Gnomes living in the Lowlands. They’ve lived in peace in centuries ever since the last war with the Dwarves up north. Most were still not sure what to make of the incident in Aderyn Wynn. While the Highlands was constantly threaten with the northern barbarian tribes; the Lowlands was a peaceful frontier and they do not know the existence of any land south of them. The invaders were giants in comparison to their size, the zombies seems like an endless swarm, and skeletons a complete horror. The gunslingers fought valiantly, but their foes seems endless and constantly gaining ground; The Naval Victory at Heathrow Bay gave the Lowlanders some breathing room and hope, and the Gnomish fleet set sail to investigate the southern waters while a message was sent north to plea for aid from the Highland Dwarves.

Representatives of the Assembly ‘relieved’ Medina Sidonia of her duties by a swift dagger strike from her back, and Jim Tiberius Magellan found himself again temporarily as the highest and most experienced in command. He had witness the Battle of Heathrow Bay, and came to grow a newfound respect for these short folks. The captain realized that they cannot match the Gnomish Navy and devised a protocol in future naval battles in this war. Instead of large ships, Jim favoured smaller and faster ships sailing in convoy to constantly transport more troops and supplies to the warfront. Smaller ships were faster, more readily available, easier to construct, presents a smaller target against the Gnomish devastating cannons, and can hide in shallow waters and reefs where the Gnome’s larger ships cannot venture that close to the shores. Fire boats, life-rafts lid with gunpowder, were used as mines against the Gnomish Navy to throw off their pursuit. For the rest of the War, Jim Tiberius Magellan and the fleet under his command avoid any direct confrontation, instead relied on the troops and supplies they’ve transport to win the war on land. The Gnome’s fleet never discovered the location of Frontier Fortress, nor do they dared venture further south. Kronosaurus and other giant sea monsters indiscriminately prey upon Gnome and Human ships alike.

The war had drawn on for three more months and the once optimistic Assembly became impatient with the progress of the Invasion. Quinctilius Varus, Georgia of House McClellan, Glacis from Clan Nivelle each took turn as Commander of the Invasion and suffered sufficient blundered and was 'displaced' in turn. Even in victories, the losses for Erde Fold were deem as ‘unacceptable’, and war coffers began to dried up as Houses in the assembly sees this investment as too costly. The Lowland Gnomes did their part in inflicting heavy causalities with their hit and run attack, roaming and retreating fast on their own soil, and eluding the Main Erde Foldian’s host. The front would crumble if not for Erde Fold’s superior numbers, Gnomes fear of the Undead, and Erde Foldian’s advanced edge in Magic. Even then the Invasion were eventually grind to a halt until Major Alexia, from a minor sub house of Brusilov, completely annihilated a company of gnomish Gunslingers in the Third Battle of Riverrun Pass. After two costly attempts at crossing the river, Alexia deployed another round of zombies to stage an attempt at crossing the quick running river under the cover of skeleton archery fire. This was only a diversion as two bands of Dire Wolves Rider sneaked across the river further upstream. The zombies troops were almost completely depleted out when the Dire Wolves Calvary came from behind the Gnomish Gunslinger and pinned them against the River. In close quarters the Gnomes and their short swords were no match against the Erde Foldian raiders and the ponies became breakfast for the hungry Dire Wolves.

Alexia were promoted to Commander, a post hardly anyone else would have wanted at this point. He quickly reformed the structure of the army under his command. Troops were reassigned so that each regiment were mixed with soldiers from different houses. This was to ensure obedience to the ranks and files trumped loyalty to their respective houses and clans. Zombies, skeletons, humans were to be used in combined operations and serving different roles in the army. Alexia’s military doctrine suggested a united large front whereby zombies marched in an endless line across the whole front supported by skeletons. While the lines became extremely thin, The Gnomish Gunslinger often does not engage in melee combat. Gnomes penetrated the zombie lines were met with the superior human fighting forces that was train to quickly respond to Gnomish threats and surround to engage the Gnomes in close quarters and provide no chance of escape. These entirely unconventional tactics brought upon many objections, but even the Assembly were eventually silenced as the War slowly swung back into their favor. While this methodical attrition were too slow in the Assembly’s opinion, casualties were reduced to mostly zombies who served as fodder and bait.

By 3301 8th Month 2nd day, The Combined Erde Foldian Armies stood within sight of the Gates of Khord, Capital of the Twilight coast.

To the Short Folks living in the Twilight Coast, the Brave Gunslingers were there to buy time to evacuate the Lowlanders and for the Dwarves to develop an ultimate weapon against these marauding giants. Most of the dwarven armies were tied down defending against the Barbarians north of the coast. Even the mighty mountain fortress of Khord was deem insufficient against the Erde Foldian army. The dwarves, with the assistance of the Gnomes in exile, came up with a Giant War Machine, seeking to outsize the human invaders. The giant 30 ft steam operated machine, built to fit a battalion of Dwarfs inside, along with mounted Arquebus, rolled out from the Gate. Hastily built and never tested, the War Machine malfunction. It toppled the gate and a vicious blaze spread across the fortification. Instead of taking the opportunity to slaughter the now helpless dwarves the humans came to their aid. The War was as abruptly ended as it began and the two sides settle their differences and began negotiation in earnest. Quicksilver mirrors were provided to the Dwarven Thane, who spoke on behalf of its people.

News has spread that occupied Lowland wasn’t an invasion of hellish as most Gnomes once thought. The human invaders mostly left the gnomes alone. In truth, the Houses were interested in the wealth the land could provide; destroying properties and enslaving the short people yield less value then conducting trade with them. Even before the war ended, steady trade had already established. To the Lowland Gnomes, Erde Foldian Gold were as good as any. At the end of the war,the Assembly of Erde Fold returned all occupied land back to the Gnomes, assessing that gnomes had more know-hows and were able to be more productive with the land. Instead the Assembly would trade for its needs, mainly its farm products. Over the last few months, the diet of most Erde Foldian has completely changed. Entire house where forced to switched production as the populace favor the new food sources. To maintain the balance of trades, representatives from houses seeks to factor any goods that draws Gnomish and Dwarven interest. Dwarves have no use for silk, and while Gnomes have interest in silken clothing it was seen as an luxury item not many could afford. That also goes for any exotic items such as Ocean Phantom noodles, SandShark Hide, and most Magical devices. Dwarfs prefer their own metalcraft as stubbornly refuse to acknowledge the superiority of Erde Fold smithing and refining techniques, even then Erde Foldian Metal doesn’t justify its transportation cost. The Twilight Coast banned the import of Opium outright under the advice of the Grand Leprachaun Scholar. In the end, both dwarves and gnomes crazed for Erde Fold spice and tea. While the twilight coast grows and produced their own spice and tea, Erde Fold’s spice were often stronger in favour and the tea more variety. Like any other Erde Fold’s products, they were easily mass produced and conveniently packaged. The Leprachauns, having never seen tobacco before, were unable to warn the dwarves of its harmful effects. As such, both smoking and chewing tobacco became another favourite product amongst the Dwarves.

Necromancers had once tried to raise dead gnomes, much to the horrors of the Lowlanders. Erde Fold mages found that shorter corpses carried no advantages while still possess the shortcomings of both undead and gnome. Still, it was the Dwarven Thane’s first order of business to ban all necromancy onto its subjects anywhere in this world. Opium were banned as a second request, and finally the short folks demand that all should obey the laws of twilight coast as long as they are on its soil. The Assembly complied with these demands in return for Naval technologies and blueprints of Cannons and Arquebus. The Assembly also seek fair laws within Twilight coast in regards to the people of Erde Fold, open trade, and mutual defense agreements along the coastline. The laws of the Lowland was especially complicated as each Wynn have their own laws. They were also not technically under the governance of the Dwarven Thane. Two months of continuous negotiation resulted in the Treaty of Twilight. The Twilight Coast were essentially part of Erde Fold due to heavy trade dependency between the two lands. As per agreement, No houses in Erde Fold were to intrude upon the Highland and the Lowlands. The Thane was also welcome to join the Assembly, but after one meeting he swore off partaking any future discussions. “It was like watching a nest of vipers trying to devour each other.” He quoted.

As reward for his pivotal role in the Short War, Captain Jim Tiberius Magellan, commander of the newly redesigned/re armed HMS Conglomerate, were set sail further North to assist the dwarves as well as assess the barbarian threat, to explore, seek new life and seek civilization, and to boldly go … (you know the rest.)

The House of Brusilov were bought to prominence as the exclusive house for military… but only after Alexia’s head was bought to the Assembly on a platter. He was deemed too dangerous and the balance of power would be upset should be became influenced to aid any one side.
Last edited by Nylonathatep on Fri Jun 14, 2013 9:06 pm UTC, edited 3 times in total.

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Djehutynakht
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Re: Fantasy Countries

Postby Djehutynakht » Sat Jun 08, 2013 9:22 am UTC

So we're trying "One Year Later"? Okay, that works.

By the way, I'm back. Didn't miss as much as I thought. Hopefully we can reawaken this place.
___________________________________________

One Year Later

Prince Antonis lay in bed. A cool air drifted in through the cracked window. He was dreaming. Dreaming of that night when he became a Djinn...

After the sendoff ceremony, the caravan taking Antonis' class travelled south along the Bellili Road--used by pilgrim djinn and traders mostly. Accompanying them was an Army-Foreign Ministry joint expedition to consider claiming the Tammuz. At the end of that journey the expedition would ultimately recommend annexation. The Senate quickly approved, and with the acceptance of local Tribal leaders Tammuz was declared an official territory of Tricily, awaiting the time when it would become a formal province with a Duke.

Soon they reached the Ishtar Pass. They would camp there for the night and then head the next morning into Tammuz's largest city, Khamritsar. He set up his tent with Barney, and then, with some free time, went to walk off into the forest. They were in the Southern Mountains. The Mountains were said, it was told by many, to be home to many a creature, including large mountain cats, serpents, exotic birds, and others. Most notably, it was said the mountains were home to an extensive number of wild dragons, some of which were rare and rarely, if ever, seen by Tricilians. Amongst them was a fabled dragon named the Draco Khan. This dragon was said to be not only a beast of immense power and capacity, but also of cunning and brilliance as well. Alas only myth of it existed, although some of the reports had come from the pass, which, although forested, was flanked by high cliffs and peaks.

The underbrush was not dense where Antonis walked, but the canopy above was thick and the late afternoon sunlight filtered green through the trees. It was quiet and peaceful. At the same time though, Antonis sensed that there was life about in the forest. He stopped. Was that movement he detected? A brush in the bushes? He turned and scanned the trees around him. He held his breath. The air was still. Suddenly he heard a great rustling. He didn't know whether to run towards it or away. He turned to his side, but all he saw was shadows. There was a sound of cracking and rustling. For whatever reason, instinct compelled him to run towards the sound. When he arrived all he saw was a few broken, scattered branches on the ground. But... were those scratch mark in the ground there?

Antonis went back to camp as the sun was setting. Together with his friends Barney and Emma, they joined the rest of the group for dinner. Tristina Goldborn was being a pain again. Tristina, daughter in a wealthy and influential family, was the head of a clic of likeminded girls in the class, and very much out of her element. She was used to the luxury she could be afforded in Scargo or on her family's villa on the coast of Wiern. Caravanning South, pitching tents, was not her element, and she had been very vocal about it the whole trip. She was snobby towards Barney, who she considered uncultured, and likewise towards Emma if she even allowed herself to recognize the other girl's presence; servants, especially know-it-alls, were below her. One could tell she was openly questionable of Antonis' relationship with the two of them but, as he was the Prince, she forced more politeness on him--at least as much as she was able to.

After dinner, Emma, Barney and Antonis sat around one of the campfires and talked. Mostly they speculated on tomorrow, and what excitement it would bring. Emma and Antonis had a small banter on their "who will be the better Djinn" bet. Antonis didn't mention the forest from earlier; he didn't figure anyone would believe him, and, in any case, it was probably something else. Overactive imagination. Then they went to bed, and were up the next day bright and early.

They had not stopped far from the edge of the pass and the border into Khamritsar. Why they had not continued on to stay in the city overnight was a mystery. But in the morning they packed up and headed south. Arriving at the end of the pass, they could see that it was by and large rock and dirt as well as steep, although travel and trade had made it relatively easy to pass over time. They could see that the line between mountain and desert was abrupt and clear. Looking down along the sides of the mountains, they could clearly see the shape of the basin's rim, filled with sand up to the stone sides of the mountains. Before them, a vast and flat desert, dotted only by dunes where they could see, stretched out to the horizon in the early morning sun. A warm breeze blew up and hit them in the face. Being young Djinn, and attracted to heat, it was instantly refreshing and excited all of them.

Khamritsar was a city situated between the desert and the Ishtar Pass, the only real entrance from the north. Given this position, it was considered the major hub of Tammuz. It was the largest city, and the one most frequented for visit and trade.

Their Professor led them into the town. Despite being a major trade hub, with a bustling market, something about it still gave parts of it a sleepy desert-town feel; maybe it was the sandy texture and color of the buildings. The Professor stopped in a large square. There were quite a few people about but it was still quite early--many humans try to avoid the daytime desert sun, anyways. A few trees and other plants were planted here and there, and a fountain bubbled in the middle next to two community pumps.

"I'm letting you free now to explore the area," the Professor said. "This is an old and venerable part of Khamritsar. Important to our journey". Just as he spoke, a bell began to sound. It came from a main Bell-tower at the edge of the square. "That is the Old Square Bell. After it has rung twice more, I want you to return to meet me by the fountain. From there we will visit the temple of Tammuz, the god of this land and the namesake of our ceremony, and of Sasan, the Great and High Leader of Djinn, to pay our respects and to reflect on the journey ahead. If any of you need me in the meantime, I will be talking with my old friend, the Head Scholar of the Sasan Temple Complex of Khamritsar, but my aides will take turns waiting here. See them if you need anything. Do what you like. Explore the old sections, buy food or goods from the vendors, should you see fit, worship any spirits you feel appropriate... it is up to you. Just remember-- two rings". With that, they were free.

Antonis, Emma and Barney decided to spend the first ring, or maybe a ring and a half, exploring the city together and then give themselves some time to explore on their own. They joined a group of some other students to see a few of the buildings. Many were plain, but elegant, and others, especially the important main buildings near the square, were decorated with exotic desert style. There were domes, arches, courtyards, and more. All three were impressed by the intricacy and beauty of the desert city. It was a different and exciting new culture. They also explored one of the Bazaar and many of the strange objects they had to offer.

Sometime later, the three of them split apart in order to see a bit of stuff on their own. Antonis decided to detour to a place he had seen earlier.. It was a building with a detailed dome and tower, stone walls and archways, and statues of dragons lining its gardens. It was made out of local sandstone as well as a light stone from the nearby mountains. The sign in the front proclaimed it the Temple of Drago, the good dragon god. Antonis entered. It was not the time for a ceremony. The air was cool and the interior, though bright, was considerably more dim than the bright sun outside. The dragon-shaped torch heads were cold. A few followers were here and there. A junior priest stood to the side. Taking up most of the back wall behind the main altar, and attracting much of the attention of the room, was a large work which was the cross between a mural, a stained glass window and a three-dimensional statue. There was a frame of iron, and the image was filled with pieces of stained glass in blue, green, red, black, etc. It was a giant idol of the god Drago, in dragon form. It took up the entirety of the rear wall and jutted out in 3-dimensions. From the head spit a steady stream of fire.

Antonis was amazed by the temple. He didn't know extensively about the Cult of Drago, except for what he'd learned through school and from the dragooneers. Antonis spent several minutes walking around the temple, taking it in. As he was leaving the temple he noticed to the side a small alcove, for a special focus or object. Looking closer at it, he saw that the alcove contained a pedestal atop of which sat a statue of, of course, a dragon. The statue was black, and was made out of a shiny, polished stone. The carving was of a weird style, not quite like any Tricilian and Tammuzian style he’d seen. It was a bit of a hypnotic statue to look at. [i]What could it be?
Antonis thought.

After leaving, Antonis wanted to see another building. It was made of a darker material, and more gray, as well as a red and black trim. As opposed to the Temple of Drago, which had domes and arches, this building was made of right angled and points. This was the Temple of Draco, Drago’s darker twin, and also a god. Although more apprehensive, Antonis stepped inside, not seeing anyone immediately around. It was dark inside this temple, lit only by torches and the occasional uncovered window. Antonis had read somewhere that the temples of Draco had been designed to look like the dark cave-dwellings some dragons tend to inhabit.

Like with Drago’s temple, a large edifice of the deity in god form dominated the back wall behind the altar. It was strictly 2D though. It was a large wooden carving—impressive for the area—given the scarcity of wood in a desert. The outside of the wood had been burned black to give it a cracked and dark appearance, and had been painted with deep reds and other colors in some areas. Draco had a fierce battle expression on his face, a symbol of his strength and might.

Something caught the Prince’s eye though. Behind the altar there was a smaller pedestal altar. On it sat something that caught his eye… it was the black dragon idol! Like the one in Draco’s temple! It was the exact same one. He was amazed. It caught his attention so completely he didn’t see the man in red robes appear behind him.

“Ah yes,” he said. Antonis jumped, startled, and turned around to face him. “That is an idol of the Draco Khan, the most powerful dragon of these mountains”. Antonis thought back to the forest. “A child of his Fiery Lord of the highest and most superior degree. Fast, strong, smart and intelligent, he has served at the behest of his Greatness. We keep his image to aspire and pray to receive even a fraction of the strength lord Draco has bestowed on him. If you wish to learn more of the ways of the conquering flame, I will be here to guide your path”.

Antonis began to debate asking a question, when suddenly a bell rang in the distance, and he decided to cut himself off.“Thank you,” Antonis nodded and gave a small bow. Maybe the man didn’t recognize him down here. “I must go now, but if I need your guidance I shall return”. The man just nodded and bowed, and, still slightly nervous, Antonis exited the Temple and returned to his class.

For lunch the group had local Oasis’ Fruits as well as desert chicken and vegetable kebabs. The Professor advised them to eat up. Some of the class speculated this meant fasting would be involved in the Tammuz ceremony.

After lunch in the small café in the old-town Khamritsar, the Professor took them to a clear courtyard on which sat several sand-sailers, manned by Bedouin operators which harnessed desert winds and sun power in order to use the vehicles—boats that glide though the sands of the desert—to get around. A particularly large one was waiting for the group and, after storing all of their gear in a nearby shed and loading several boxes onto the ship, the Professor ushered them all on, and then, speaking to the pilot, they were off.

“Students,” he said. “We are soon approaching noon. This is roughly when the Tammuz begins. Technically any distant patch of desert is suitable, but I have a favorite patch a few miles out, so our friends here will be conveying us along”.

“I know you’ve all been wondering for months what this initiation rite consists of,” he continued. “Well, here it is. In order to become a djinn, you must absorb the power of the desert and its heat. You must become one with the desert. And you must do so alone”. The students were unsure. Alone? What did he mean?

The professor reached into a trunk and took out a pack. It looked like a fairly simple role. “This is what you’ll be getting. Located in this bundle is a sleeping roll, used for sleeping tonight. It should be warm, and the open air under the stars will be good for you. Secondly is a book of related writings. I want you to contemplate these writings, for they are important to us. Thirdly, there is a small amount of paper and pen for you to record any thoughts you might have—or to use to pass the time, your choice. And finally, you have an oil lamp, of traditional Djinn style, to light your way at night”.

“One of the biggest purposes of Tammuz is not only to absorb the desert energy, but to be alone. This is a rite into adulthood, and you must learn to live with yourself. The vastness of the desert gives you a world in which to be alone, and to concentrate. Therefore in a few minutes we will begin dropping each of you off deep in the distance, far from each of the others. You will stay here in the desert for about a day, until we come back and collect you. Once you have done this, not only am I assured you will be more wise and understanding of who you are, you will have gathered the desert power necessary to ignite your internal fire as a djinn.

At this, poor Tristina Goldborn could take no more. “After all this way, sleeping in tents, eating food off campfires and having to use the restroom—never mind that! But now you’re just going to drop us off in the middle of the desert with nothing but a blanket, a lamp and some paper! And you tell me that this is all we need?! Well if I was to tell my mother about th—

Unfortunately for Tristina, she was cut off on her tirade as the Professor, without warning, pushed her right off the boat, where she landed in the sand with a soft “thud”, and proceeded to throw her pack after her. “Be back in a day!” he shouted back to her as the sailer sped far enough away for the Professor to drop off his next student.

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Queen Arasene
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Re: Fantasy Countries

Postby Queen Arasene » Sat Jun 08, 2013 11:37 am UTC

(Now, dealing with all the 1-Year-Later stuffs; on the subject of Diplomatic Meetings. Should we discuss these via Private Messages and just post the Results?)
It's Magic. I ain't gonna explain shit.

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Re: Fantasy Countries

Postby Djehutynakht » Sat Jun 08, 2013 6:00 pm UTC

I'm up for whatever works. We could work out the technicalities and then write out a dialogue.

Part II of the Tammuz Ritual (which happened a year ago, but is important) will be posted later. Following this will be updates on what has actually been going on in Tricily the past year. Included is the establishment of Zepp Aeroindustries, Attacks in Southern Wiern and the Brilliant Battles of General Libero Ivorghan, the plan for a diplomatic trip to the Albanlands, Prince Antonis' upcoming trip to Cyrris and of course all of the other diplomatic and otherwise stuff that's gone on since then.


I'm also interested in perhaps setting up another game... somewhat inspired by this... but different. Let me think on it more and I'll explain later.
Last edited by Djehutynakht on Sat Jun 08, 2013 6:02 pm UTC, edited 1 time in total.

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orangedragonfire
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Re: Fantasy Countries

Postby orangedragonfire » Sat Jun 08, 2013 6:01 pm UTC

Is it possible for Cyrris to have gotten hold of a few dragon eggs in the last year?

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Djehutynakht
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Re: Fantasy Countries

Postby Djehutynakht » Sat Jun 08, 2013 11:55 pm UTC

Er... that might be complicated.

Taking them from "wild" dragons (those living outside Tricilian borders or otherwise not exactly on good terms with us*...) is, well, your call. Although I might have "Invented" them they're not under control of my country, so it's not up to me, except possibly to help you with the facts of the matter.

You do of course need to find the nest and get the eggs.

Getting them from Tricily itself (either by blatant theft or through the black market... also theft) you would need to talk to me. Getting them as a diplomatic gift ("hey, can we have dragons?") might also work, but I'd need to think about it a bit. Dragons in Tricily aren't so much "owned" as they are "partnered" with.


It's up to you. Just let me know. Just watch out for the mothers. They tend to be quite... protective, of their eggs. Or at least certain breeds do. I'm not going to pretend that I have sole ownership over a concept so wide as "Dragons".


(*With respect to Tricily, there are dragons that explicitly interact and live with people... the Dragon-riders, for instance. There are also dragons which live free or pass through the country, but "cooperate" with us (don't attack things, don't steal farmer's sheep, etc.). And then there are "wild" ones which don't necessarily have to be hostile.... but either don't live with us or otherwise are out of our control.)

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Re: Fantasy Countries

Postby sco » Fri Jun 14, 2013 2:44 pm UTC

Hey everybody, guess who's back. Ok, mostly back. I thought that this would either be dead or have moved on further than this but I'm going to jump back in, I should have a big post in the next few days. some of it may have to jump back to before the skipped year thing but mostly only for conversations and stuff that started then, otherwise I'll skip ahead like everyone else. Just thought I'd give you all a bit of a heads up.

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Re: Fantasy Countries

Postby sco » Sat Jun 15, 2013 3:32 am UTC

Nylonathatep wrote:
Spoiler:
1) Rislue would know most of the information regarding Erde Föld's Political system (and probably spend a good chunk of the afternoon discussing the intrigue and delicate balance between opposing powers) Ilanna would refer most of these power struggle happens in the inland where the larger city has more houses and therefore more conflict. (she would spare him the part about the slightly different variations of rules and emergency "fun times" thou, and Ilanna definitely does not want to mention the current political state of her city, hoping to maintain the masquerade that she's still in control.)

2) Manfred, the handsome scholar that he was, would be mostly explaining this part. Surprisingly he wasn't a dull lecturer in the rather dry history of Erde Föld. (He is a Headmaster in the Mage academy after all.) Erde Föld had existed for 6000 years and it was mostly just expansion and constant backstabbing competition until the last 400 years where they've reached the geographical barriers that cradles the land: The Just Desert in the North, The volatile and partly frozen waters in the west, and the Obsidian forest and equally dangerous Ocean in the east.

Manfred had stated that foreigner travellers had occasionally stumbled upon Erde Föld in history's past and most have decided to stay. About 300 years ago, a great and powerful house had once undertook a great expedition along the northern coast... however due to a violent storm, poor planning, and extremely low level of naval technologies, the expedition fleet were blown off course. Amongst other wonders in the outside world... they saw a bunch of inhospital island reels with dark thick magical purple mist surrounding the islands, making sailing around the islands very dangerous. The plants and animals have become twisted, vicious and horribly mutated by these magics and often attack anything that moves. Rocks occasionally bleed and most water sources are black, sickly green or a deep redish purple in colour...

The expedition took huge casualties but they finally navigated through the island and into what seems to be heaven... beautiful cities with mighty walls of white marble and ugly, smelly, hideous rat creatures that service your every wimps. Most of the survivors rushed towards what they seems to be their salvation... all but one sensed the lulling and beguiling evil dark powers that laid beneath this deceiving paradise.

The Lone survivor, a powerful mage, used his magical arts to depart the land and journey his way home... he went on to have a few amazing adventures, including saving a bunch of elves from the plight of the land... those elves told them they are the last surviving royal line from a far away kingdom called Willville. They have lost their kingdom through act of treachery, fled/exiled here, and swore vengeances against their former people and especially their traitorous new king. The Mage took pity on these people, helped them established themselves in the new environment, and taught them all of what he knew about magic (...especially, especially the dark arts.)

Finally the lone survivor reached home, but not as a hero. The once great house that he belonged to, weaken due to the expenses and the failure of the expedition, was long extinguished. Most of the people that listened to his tales, fearful of implication it bought, does not believe and accused him of lies and hearsays. From then on, Erde Föld had taken upon an isolationist approach when it comes to foreigners, fearful of the world outside.

(The conversations has exhausted most of the afternoon ride... and Ilanna was in an extremely happy mood. Things are going her way it seems: 1) The Ride was just an excuse to speak with Rislue without someone earsdropping (She suspect spies within her house) and her precaution served her well 2)She paraded the foreigner around and the other houses will certainly hear of this new ally she acquired. 3)She now has information that most people will pay a high price for, and will also align Manfred's interest with hers, for now. 4) The people outside are interested in trade... she can have exclusive rights to trade with these people, to the profit of House Ulth-Thanis.

(Anything in Green is part of the defense of the keep which Ilanna will neglect to tell Rislue.)

4) Ilanna laughs at Rislue's question. Surly the keep's defences are imposing, but just as the house that used to reside here before hers, it alone cannot withstand the tides of politics and cannot save the house from the accumulating mistakes it made (if Rislue is extremely preceptive, he will catch Manfred wincing for a moment at that comment). It takes more then just having a nigh-impenetrable keep to stay in power in Ry'lahlithan.

Ilanna will gleefully explain that modern House warfare relies on stealth, as raising and maintaining a standing army is quite expensive. The buildings near the Keep are all ordered to be no taller then 1 story tall and have no windows and door facing toward the keep so it provide no cover. Also there are some secret passage from the underground that allows the keeps defenders to sneak behind the enemy lines and harass the attackers from the back, or to escape. The tunnel that runs from the keep can be collapsed from the keep side, trapping those interlopers who wants to assault the keep from the underground.

The defence of the keep expanded beyond the walls, Alarms and traps (both magical and non magical) and magical scrying keep surveillance on most avenues of this section of the city. The keep's high vantage point would also allow its marksmen to pick off enemies with crossbows. There are only two possible entry into the tower... the cliffside and the main drawbridge, both are heavily defended. The Cliff-side pose a bigger problem and therefore are covered with traps, defenders with long spears, and rigged with landmines against rock lizard riders.

The Keep does have its usual defences against mundane marching army: The Streets are narrow enough so that it'll be difficult for any large size army to march in formation. The Keep also has some artillery (mainly rockets and catapults) to further assault marching armies from the ground. The outside walls are 3 ft wide and 18 ft deep into the ground, and in between the walls is a trench filled with water ( not water but Acid) about 12 ft deep... The drawbridge is also collapsible. The keep is also situated on higher ground, making the drawbridge tilted down at an angle. This makes placing a makeshift drawbridge to the keep difficult. The walls of the keep is about 3 ft deep, but supported with beams and magic. Overall, the architecture of the keep is extremely solid to withstand normal bombardment. Sectors of the keep can be sealed off and once sealed off, holes in the wall will release poisonous gas.

There's secret pipelines that delivers water from the cliff-side in case of a long siege.

There are also magical defences within the keep itself, but Ilanna doesn't know much about its defence since she's not a mage. She assured that while magical defence of the keep are old and left much to be desired, it is sufficient to hold its own against magical attacks. The only problem with the keep, Ilanna lamented, is the lacking of living space as well as its dated design. House Salubri, while old, has much better living quarters as well as defense due to it being built inside a network of caves; House Hiigara, one of the newly formed house, is currently constructing a more slim and clever design Fortress of their own in the newer district of the city...

(I promise to draw the keep itself and post it on here someday... it's quite elaborate.)

3) Ilanna promised her honoured guest that there will be a showing of trade goods after dinner. Representatives from different houses entered into the room and was each allotted time with Rislue while Ilanna disappeared off to somewhere. From what it looks like, the other houses spend quite a bit for an audience with Rislue and Ilanna was racking up the coins.

House Cappadocius was first... and a strong, burly, burly woman with a round, kindly face presented to Rislue a non-magical Katana. She pucked a long hair from one of her entourage and let it slowly dropped onto the sharp edge of the blade... where it broke the hair in two. She then cut himself in her forearm and let a drop of blood glide down from the blade's side to the tip. The drop of blood slide effortless down without leaving a trail of blood behind the blade. The women bowed again and then with a shout she stabbed the blade forcefully downward onto the floor a few times... the blade bending against the hard stone floor... The burly women presented the blade again to Rislue for inspection... straight, narrow, and sharp as before, the Katana retained its shape and edge even after all that punishment.

House Dimir was next... a rather tall and well built women with long blond hair presented Rislue some metals bars. There's bars of copper, zinc, iron, steel, gold, silver, and there's also some obsidian from the far east. The bars seems to be refined to nil-purity upon inspection, and demonstrates high skills in metal-craft techniques. Another representative from House Dimir showed Rislue bolts of cloths that is smooth like nothing he had ever seen, it also flows like water, and while very thin... seems quite warm. The Representative lid a match underneath the cloth, but the cloth doesn't seem to burn.

(Rislue also found a note inside his hand that says "Midnight, North Gate of Innsmouth". Apparantly he had no idea where it came from, or when it was slipped into his hands.)

House Salubri's representative was a short and shapely girl with an oval face. She presented Rislue with healing herbs... one of the most notable one being Opium, which relaxes the patients in a hallucination state, making the subject immune to pain. She also let Rislue know that her house has breedstocks of Rock Lizards, most common pups of Dire Wolves, Sheeples (Bipedal low intelligence Sheeps that not only follows people, but echo what they say), and Cowherd (cows with long brow horns and frills, produce milk).

House Girard-Perregaux, a house recently combined from two lower house (one specialized in magic, the other refined gear), presented Rislue itself a timekeeping device. The golden, round pocket size device has three needles that points to numbers on the face to indicate time. The Shorter of the needle, made out of gold points to the hour, the longer, the thick thick needle points to the minutes, and the thin bronze needle that ran the fastest tells the seconds in which time passes. The gearworks is extremely complex and detailed. The Maker boasted that the watch draws tiny amount of magic from the surrounding and as such does not need any power source, and also the device is precise and accurate.

(The Reps from the Houses allowed you to keep the sword and the pocket watch as show pieces to display their trade to your people and potential customers. The rep from House Dimir measured your size and said she'll have something delivered to you the next morning, and the rep from House Salubri said she'll have to think of something thoughtful and to be of use to you.)

Manfred, who was still around, was apparently bored by all of this. He suggest to Rislue to let Rislue's people know these products are available for trade, in turn Ulinder’s mortal followers will let the Houses know what they can offer, and then let both party sorted it out themselves. To that end, Manfred mentioned that most Erde Földian use gold and steel as a medium of trade, although strange new technologies would always fetch a high price in the market (They've heard rumours about these ships that flies, Engine that runs on tracks, and weapons that looks like mini hand held cannons.)

Manfred seems to be more interested in a place Rislue called "Décédé", but seeing that his guest is tired Manfred told Rislue that he'll discuss it with him at another time.

A servant bowed before Rislue and directed him to the guest quarters if it is Master Rislue's wish to retire for the night.

P.S. Did Rislue enjoy dinner?

Rislue thanked the representatives for their gifts and demonstrations and promised to take news back to Ulinder’s followers. Upon being led back to his rooms he quickly placed an illusion in his bed and shed his material body, appearing by the North gat of Innsmouth exactly as midnight tolled, seeming to step out of the shadows in his human form.
PS dinner was excellent, thankyou. I really love the level of detail you’re putting into this.

Djehutynakht wrote:
Spoiler:
"My most capable guess would be that it was Bellusians; the barbarians that inhabit much of this area," DuBois replied. "As for tracking them...I'm not quite sure how. Messenger Hawks are intelligent enough to show us where the point of conflict occured, although I have no way to be certain if the attackers would still be around. It should probably be fine. The cases messages are concealed in are designed to destroy the message if it falls into the wrong hands, so it should theoretically be fine. I suppose we can stop by on the way back just to be sure".


“Always better to be safe, especially in unfamiliar lands. Besides, I am troubling you for more than enough as is, I’d be more than appy to lend my… assistance to this matter.


Djehutynakht wrote:
Spoiler:
"Ulinder..." Pliny states in a dry tone, looking at the scrap of paper. "One of his devils must have seen you heading in my direction. I wonder what he wants now. Probably to talk about you-know-who. Or Tricily. Or something of the sort". He looks at the quiet Tammuz and gives him a look. "Memories die hard, I suppose," he says. "Anyways, since obviously he seems keen on talking to multiple gods... we're by far not the entire regional pantheon, but still... I guess I should answer him now.
He takes out a piece of parchment and writes a reply, inviting Ulinder to name a time and place, either his own or Pliny's. He then orders a Nymph to drop it into the River of Inks, where it will be conveyed to Ulinder through the lower-planar Magic. "He should be getting back to us shortly, I suspect".



The reply comes in the manner of the first letter, “The Planar Crossroads, when dawn first touches your waters, three days hence.”


Queen Arasene wrote:
Spoiler:
"Sufficient? Dear Gods, I would not dream of imposing myself as a judge to your skills." Fumus laughed heartily before continuing, "It is ... good to see that so much of the Art has survived through the Lower Planes. Much of it was thought lost when Decede was founded." He seemed to have completely ignored the comment the other necromancer has issued. "For having learned purely from the Lower Planes, I am truly impressed at your talent and finesse." With his swiping manner, he ensured all eyes were on him so he was able to animate the lumbering thing behind their backs; an interesting surprise for when they turned around.

One of the necromancers was perceptive enough to feel the shift in the roiling necromantic energies of the room and hazarded a glance over his shoulder. With a gasp he jerked away from the thing as, a mere moment later, he scrambled with his magic to test its power. At this his face went pale and the others begin turning around. With similar expressions they stare at it and then, when it seems that the creature is not an immediate threat, turn slowly back to the lich.


Djehutynakht wrote:
Spoiler:
“One of the biggest purposes of Tammuz is not only to absorb the desert energy, but to be alone. This is a rite into adulthood, and you must learn to live with yourself. The vastness of the desert gives you a world in which to be alone, and to concentrate. Therefore in a few minutes we will begin dropping each of you off deep in the distance, far from each of the others. You will stay here in the desert for about a day, until we come back and collect you. Once you have done this, not only am I assured you will be more wise and understanding of who you are, you will have gathered the desert power necessary to ignite your internal fire as a djinn.

At this, poor Tristina Goldborn could take no more. “After all this way, sleeping in tents, eating food off campfires and having to use the restroom—never mind that! But now you’re just going to drop us off in the middle of the desert with nothing but a blanket, a lamp and some paper! And you tell me that this is all we need?! Well if I was to tell my mother about th—

Unfortunately for Tristina, she was cut off on her tirade as the Professor, without warning, pushed her right off the boat, where she landed in the sand with a soft “thud”, and proceeded to throw her pack after her. “Be back in a day!” he shouted back to her as the sailer sped far enough away for the Professor to drop off his next student.


The devil that had been following the group at a distance stopped as someone fell from one of the boats. Expecting them to swing around for her, or at least stop, she was surprised when they sailed on. Coming a little closer she saw that it was the annoying, whining girl. She had always presented an opportunity, and now she was alone. Without taking a physical form the devil snaked closer, swirling around the girl as a wind, building her indignation and rage, subtly nudging her mind.

Djehutynakht wrote:
Spoiler:
Er... that might be complicated.

Taking them from "wild" dragons (those living outside Tricilian borders or otherwise not exactly on good terms with us*...) is, well, your call. Although I might have "Invented" them they're not under control of my country, so it's not up to me, except possibly to help you with the facts of the matter.

You do of course need to find the nest and get the eggs.

Getting them from Tricily itself (either by blatant theft or through the black market... also theft) you would need to talk to me. Getting them as a diplomatic gift ("hey, can we have dragons?") might also work, but I'd need to think about it a bit. Dragons in Tricily aren't so much "owned" as they are "partnered" with.


It's up to you. Just let me know. Just watch out for the mothers. They tend to be quite... protective, of their eggs. Or at least certain breeds do. I'm not going to pretend that I have sole ownership over a concept so wide as "Dragons".


(*With respect to Tricily, there are dragons that explicitly interact and live with people... the Dragon-riders, for instance. There are also dragons which live free or pass through the country, but "cooperate" with us (don't attack things, don't steal farmer's sheep, etc.). And then there are "wild" ones which don't necessarily have to be hostile.... but either don't live with us or otherwise are out of our control.)

Depending on who’s looking for the dragon eggs there is an obvious option for acquiring them, as devils are probably slightly more likely to be able to sneak past a dragon, or at very least run fast enough to get away. Plus they’d be more expendable from the Tricilians’ point of view.

Ok, that’s all for now, I’ll post my one year in the lower plains ASAP.

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Re: Fantasy Countries

Postby Queen Arasene » Thu Aug 01, 2013 3:14 pm UTC

A Year passed....

Perecino had mysteriously vanished. All other archmagi were away- the country stood leaderless. For a few days, nobody noticed. Barely a week after the disappearance, however, the first rumors started to circulate....
Perecino is dead.
The Archmagi have abandoned us!
The outside is invading.
We are all going to die horribly!

To be fair, none of the rumors were true. Still, the complete absence of Archmage, who had held a complete authority in the land for millennia caused a lot of trouble. The Palace of Archmagi hitched all flags down to half-mast, signifying the absence. Various groups sprung up, rooting to gain control of the country-
The Extremists, who thought that the Archmagi should be relieved from office and that the time was ripe to go out in the world and vanquish everyone who did not agree that necromancy was a valuable school of magic.
The Diplomats, who believed that everything should be discussed first and wanted to turn the country into a democracy- with themselves at the top, of course.
The Meeks, who just wanted to bury themselves in anticipation of the horrors that would come with the Archmagi's absence.

Many people voiced their opinions, many voices were heard, and soon a trend emerged: The Palace of Archmagi should be entered, of course only to find out where they had gone. In complete confidentiality, of course. And no, this is not a clever ploy to gain the powerful artifacts and scrolls said to rest within!
The hand-picked group (hand-picked by themselves, mostly) of necromancers advanced the huge building carefully and with respect- after all, it was one of the most magical places known in the country, and had highly advanced wards placed around it.They slowly came to a halt in front of the large oak doors of the main entrance, looking at it with slight doubt. As if on cue, the doors creaked open with a sound seemingly engineered to deliver the most suspense and dread possibly achievable from a set of hinges.

Before their dubious eyes, the large double doorway opened and revealed a figure of such utter horror that they all shrank back as one. It towered, glaring down at them with glowing red eyes, mostly everything else hidden in the folds of its dark blue robe. Behind the figure they sensed several more, mere shades in the darkness of the entrance.
The group of would-be entrants step back as the figure steps forward, revealing...
"Lord Lues!" One of them whines and turns, walking away as fast as possible while retaining dignity and still not running. The remaining seven necromancers looked at each other unsurely, then back at Lues. Behind him, they could now recognize the Archmagii Umbra and Glacies. A quick glance upward, where they had not bothered to look earlier, informed them that the flags were no longer held at half mast- an early warning they had failed to notice.

Lues' face split into a slow, deliberate grin as he gestured to the group. "Do come in, ladies and gentlemen. We have nothing to hide here." The seven were ushered into the palace rather quietly, though quickly, and the large oaken doors shut behind them with a very final click. Outside, the throng of thralls and necromancers stared at the palace for a number of minutes, expecting oh, perhaps signs of a fight? But as nothing happened, the crowd began to disperse quickly. Only a few stragglers noticed the bolt of darkness that struck the Observatory roof almost half an hour later.
-----------
Things quietened down rather quickly after this scene. The presence of Archmagi was reinforced, though nobody dared ask what had happened to the seven who sought to enter the palace. Glacies, Lues and Umbra slowly brought information to the population; starting with the facts that the Archmagii had not abandoned them, since they were merely otherwise located in their service to the people. Second came the hesitant news that Decede was aiming to reveal itself again after so long; tournaments to test who could be eligible to leave for the outside were to start in three months. The criteria for the tests were not revealed; enough to give caution to a number of more experienced members of the community, who spent a great deal of time in small circles, discussing the possibilities.

The population stayed apprehensive for the three months, practicing as best they could for the tournaments- several times, small skirmishes had to be broken up. The tournaments started on a cloudy day- just like every other day, really. With the generic words "This tournament will test you to the very limits of all your abilities, to see whether or not you are fit to be sent to another country- be it as representative, fighter, teacher or other. This is your first, and possibly only chance; make it count. BEGIN!"


sco wrote:One of the necromancers was perceptive enough to feel the shift in the roiling necromantic energies of the room and hazarded a glance over his shoulder. With a gasp he jerked away from the thing as, a mere moment later, he scrambled with his magic to test its power. At this his face went pale and the others begin turning around. With similar expressions they stare at it and then, when it seems that the creature is not an immediate threat, turn slowly back to the lich.

The lich was, most likely to their immediate surprise, not there anymore: he had used their momentary distraction to amble amicably away through the room, inspecting a number of corpses along the way. Behind the group of necromancers, the horrible creature gave a polite cough.

orangedragonfire wrote:"Of course.", Reily said, "Please, follow me to the courtyard. It should be open enough and have enough room. Before that, though, I will need to get somebody to fetch suitable containers for the poison..."

Nex patiently waited for Reily to finish his preparations, her arms clasped behind her back. After all, she had all the time in the world- quite certainly more than him. Assuming that Reily thereupon led her to the actual courtyard, she extended her mind and magic downward, to the resting place of the horror. Coaxing, cooing, she woke it up, whispering that it was to meet an important man and was not to try to eat him, as night elves taste bad and anyway, you don't have tastebuds or a stomach.

Grumbling slightly though pleased with the attention, the Horror, who is so aptly named Samantha (or Sam for short), rose to its hind legs and pushed off, leaving deep furrows in the earth below. The sight of the somewhat dragon-like creature flapping up to the city might or might not disturb a number of those who see it, but clearly, neither Nex nor Sam care.

In the courtyard, Nex is up and about in another attempt to talk to Reily like a normal person. "I see you're not inclined to touch my pet personally. This is certainly very .... cautious of you. Some might see it as an affront to their creation." She frowns slightly at the thought, before putting on a moderately friendly face again. "You told me you are the advisor of the king. Do tell me, how long have you held this job? I can imagine it is a very rewarding line of work."

With almost unsettling quietness, the skeletal horror floats down into the courtyard while she speaks. Up close, it seems hardly threatening at all- well, if you perceive a creature made of zombie flesh and bones as nonthreatening. It stands at roughly chest height, with its head arching overhead. The wingspan, now folded, appears tattered and worn. Over much of the visible body, i.e. that which is not covered by the wings, various spikes adorn its frame, varying in length from an inch or two at the stomach to a good ten inches over the spine. The head of the creature is an unidentified skull, though it resembles a horse- a horse with fearsome teeth, glowing purple eyes and horns. Far behind, the paces-long tail sweeps over the ground with a sound not much unlike chalk.

Nex turns to the monstrous beast with a "Ah, Samantha. Advisor Reily, may I introduce you to my pet? She's very gentle if you don't annoy her or look too much like food."
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Story of Perecino will begin in my next post. Keep an eye out, Nylonathatep.
It's Magic. I ain't gonna explain shit.


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