Ralith The Third wrote: BlackSails wrote:
Sir_Elderberry wrote:My friend and I once worked out how fast a 20th-level monk could run and how much damage he could do if he simply ran into someone, using the speed of a baseball bat and the PHB's stats for a club as comparison. (Of course, extra mass was taken into account--I don't remember the exact methods.) I think we worked out it was like 20d6.
Yeah, but monks suck.
You might be a physics major(current or future) if you think DnD monks are awesome.
No, because physics majors are willing to accept evidence.
Anything a monk can do, another class can do better. Their two main abilities, flurry and fast movement cant be used together. They get worse version of low level spells (ooh, feather fall, but only when next to a wall). They are a melee class with medium BAB. They need every stat but int and cha.
At every level, they are outdefended by the fighter, and out damaged by the fighter. They have nothing that forces the enemy to devote any attention to them. At best, they are moderately hard targets (compared to a fighter or rogue, not compared to an arcanist, druid or cleric, which are in a different league entirely), but the enemy can just ignore them since monks cant deal damage.