So, tonight was game night at my LGS. Ran the new version of my B/U infect deck.
Match one was against a Red/Green aggro deck. I used Virulent Wound to great effect killing off mana dorks and weenies, topping it off with contagion clasp while plague-stingers and Inkmoths went to work.
Match 2 was against a mono-green ramp deck. Didn't see much of it due to some bum draws and the effectiveness of Virulent Wound against mana dorks.
Match 3 was a lot of fun. Went up against a monogreen elf deck that was very creature heavy and had Wolfir Silverheart (only saw a few Rancors, Revenge of the Hunted and Green Sun Zenith).
Won game 1 with some critical unsummons, fizzling a Rancor and breaking a Wolfir-fueled attack, while Contagion Clasp and Inkmoth ticked like clockwork.
In game 2 I mulliganed to five (my second hand was a swamp, an island and 4 unsummons). The game was pretty intense though, a few key Contagion Clasps let me regain a somewhat equal footing with a Liliana out. But my opponent managed to keep Liliana suppressed and swung in with a hard-cast Revenge of the Hunted on an Arbor Elf, and Wolfir bound to an Ezuri with 3 -1 counters. A single unsummon could have picked the whole attack apart, but I just didn't have it.
Game 4 was, if anything, even better. We traded a few creatures early on, and I got a Liliana and a Hand of the Praetors out on solid footing. It came down to one turn, the next turn I could play out a plague stinger to trigger Hand, and swing in with an inkmoth buffed by Liliana's -3 for lethal, and I had a pair of Ichor Rats on the field to block. Unfortunately, it wasn't fast enough, My opponent got the miracle trigger on Revenge and swung with Wolfir bound to an Elvish Archdruid, doing exactly lethal after blocks.
It was only afterwards that I realized I should have sided in Essence Scatter over Negate.
Match 4... I don't really want to talk about it.
In game 1, I got some really terrible signals. My opponent was a young kid who didn't know what any of my spells did, and made some beginner mistakes like not fully tapping/untapping their lands. All I saw were burn spells and I figured 'I've got this'. I got a decent start, Corrupted Resolve on a turn five fireball and swung in with Hand of the Praetors + Ichor Rats + Inkmoth for lethal immediately after.
So, having seen only burn for five turns, and not even a Vexing Devil or anything fancy like that, I just sided out all my creature hate for some Spellskites
to take some burn hits for me, and Phyrexian Crusaders to work back up to a full deck, figuring that at the very least, they'd be better than some dead creature hate in my hand, and the pro-red may be useful if he starts trying to ping my creatures.
Game 2, I immediately see how wrong I was. Opponent starts out dropping Goblin Fireslinger
into turn 2 goblin Fireslinger + Goblin Arsonist
. By grace I Duressed a Goblin Grenade out of their hand, but I had nothing to deal with the creatures, especially the Fireslingers. Then out cam a Goblin Chieftain on turn three, and I still had nothing. I had been feeling overconfident and kept a slightly weak hand, the only creature I has an Ichor Rat that got burned on turn four. And then I was pummeled into submission with a Krenko's Command, having never seen another creature.
After that, I was pretty on tilt, I hadn't seen them sideboard anything, so I had no idea WTF was going on. I messed around with my sideboard some more, putting Virulent Wound back in but ended up screwing some stuff up when I couldn't decide whether to play Unsummon or not and left Duress in against a deck that spent most of the game top-decking.
Game 3, I had to mulligan down to four. It seemed like an okay hand, had two Inkmoths, a drowned catacomb and a corrupted resolve. Didn't work out so good, all I saw for the first few turns was corrupted resolve, so I had to choose between attacking or keeping my land open for countering. I managed to make the right decision for at least one turn, countering a Krenko when there were already five goblins in play (two Fireslingers, a Goblin Arsonist and two tokens from Krenko's command) At that point I had a dead Duress in my hand (they were top-decking, never had a hand to duress on my turn) and managed to get another Inkmoth out for enough mana to play... Viral Drake, but by then, the Fireslingers and Arsonist were serious threats to my remaining life. I blocked a few tokens, but didn't get anything exciting before a second Krenko hit the field. For extra humiliation, I lost to my opponent swinging in with just the arsonist, with me at one life. Never saw my spellskites.
Over-all, I feel like the deck performed well and it was me letting the deck down with poor sideboard and mulligan decisions that lost the last two matches. There are a few small tweaks I can think of to bring it to 60 cards, but as long as I can remember how to sideboard properly in the future, I can't think of any major changes to make.
I've also been theory-crafting a new superfast infect deck to replace my G/U deck. but I'm having trouble filling it in. So far I'm thinking the focus needs to be Glistener Elf and Inkmoth, with Rancor, and Mutagenic Growth (the 'inner core', or possibly the 'payload'). The support (the 'outer core', or 'warhead') could also come from green with stuff like Wild Defiance, Unnatural Predation and Ranger's Guile. But that leaves room for 6-12 other spells (the 'Shell'). With a few dual lands, I wouldn't even need to run that many forests, so I could potentially play BB costing spells like Liliana and Ichor Rats or dip heavily into some other color. Or go back to Green for Titanic Growth, Blight Mamba and maybe Blessings of Nature, or just Rot Wolf
The main problem is that the 'core' of the deck is very tempo-sensitive. A key counter or removal could collapse the entire thing, so the 'shell' should probably be very resistant to that sort of interruption (and towards that end, it may be valuable to dip into the 'outer core' to make more room for a thicker 'shell'). I don't think there's anything in green right now that fills that role, but I'm not sure where else to look.