Minecraft

Of the Tabletop, and other, lesser varieties.

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raudorn
Posts: 337
Joined: Mon Jun 13, 2011 11:59 am UTC

Re: Minecraft

Postby raudorn » Fri Aug 11, 2017 9:05 am UTC

Good Morning folks, I bring you a quadruple update.

1.) I can confirm that the server times out recently. Sometimes it's during connects and sometimes it takes a minute before any terrain is rendered.

2.) The Undergarden is open for visitors now, although it wasn't exactly closed beforehand. The western side tower is still mostly empty, because I don't know what to put in it. For now there's a staircase that leads to... nothing in particular.

3.) I made another update to xkcraftia tours, covering some places I ignored and some I discovered since the original trek. Here's the overview post for all updates. For example, I found the long-lost bombing range! I mean, I'm not sure how we even lost it and I was the only one looking for it, but there it is now!

4.) I updated the transportation map with the new boat travel and Whittington's Metrorail:

topological_map.png

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Flumble
Yes Man
Posts: 1872
Joined: Sun Aug 05, 2012 9:35 pm UTC

Re: Minecraft

Postby Flumble » Fri Aug 11, 2017 9:47 am UTC

I sent a PM to _infina_ about the server status (it's beyond my saving at this point).

Thanks for the updated purely topological transportation map, raudorn! :D
At this point I think it'd be a shame to overlay the world map* with transportation nodes.


*speaking of which: are any people in favour/against having one big isometric/axonometric projection of the worlds instead of the top-down view?
I'm in favour of having a non-top-down projection, because it doesn't convey building styles and terrain elevations (which is very helpful if you're looking for a landmark when you're lost and helpful when you're looking for a certain building to show someone), even though it hides part of the terrain/buildings and makes it harder to judge directions and distances.

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Peaceful Whale
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Location: Northern Virginia

Re: Minecraft

Postby Peaceful Whale » Fri Aug 11, 2017 2:35 pm UTC

Question? I've got windows 10... I'm guessing that this server isn't windows 10...
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Mutex
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Joined: Wed Jan 09, 2008 10:32 pm UTC

Re: Minecraft

Postby Mutex » Fri Aug 11, 2017 2:36 pm UTC

It's the original java version.

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Peaceful Whale
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Location: Northern Virginia

Re: Minecraft

Postby Peaceful Whale » Fri Aug 11, 2017 3:04 pm UTC

Dang
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oscar_spider
Posts: 141
Joined: Tue Sep 11, 2012 10:33 pm UTC

Re: Minecraft

Postby oscar_spider » Fri Aug 11, 2017 10:44 pm UTC

Flumble wrote:*speaking of which: are any people in favour/against having one big isometric/axonometric projection of the worlds instead of the top-down view?
I'm in favour of having a non-top-down projection, because it doesn't convey building styles and terrain elevations (which is very helpful if you're looking for a landmark when you're lost and helpful when you're looking for a certain building to show someone), even though it hides part of the terrain/buildings and makes it harder to judge directions and distances.


I dislike the top-down only view for similar reasons - it hides all the architectural features of buildings and terrain. I strongly support having a current 3d perspective view. I have no objections to also having a top-down view as there are occasions where it can be useful.

oscar_spider
Posts: 141
Joined: Tue Sep 11, 2012 10:33 pm UTC

Re: Minecraft

Postby oscar_spider » Sun Aug 13, 2017 3:59 am UTC

I didn't see any creepers at all today. I don't remember if I saw any yesterday or not. Did they get nerfed again?? Mordor is not the same without them and also it impacts gunpowder collection.

I'm pretty sure they were out and about not all that long ago.

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raudorn
Posts: 337
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Re: Minecraft

Postby raudorn » Sun Aug 13, 2017 11:15 am UTC

oscar_spider wrote:I didn't see any creepers at all today. I don't remember if I saw any yesterday or not. Did they get nerfed again?? Mordor is not the same without them and also it impacts gunpowder collection.

I'm pretty sure they were out and about not all that long ago.

Oh, right, we once had a creeper-killing script in place, didn't we? Haven't seen any creeper in my session today either.

Flumble wrote:*speaking of which: are any people in favour/against having one big isometric/axonometric projection of the worlds instead of the top-down view?

I wouldn't mind. I mostly use the geographic maps to discover new places to explore. In that regard an isometric view is better for finding man-made patterns.

oscar_spider
Posts: 141
Joined: Tue Sep 11, 2012 10:33 pm UTC

Re: Minecraft

Postby oscar_spider » Tue Aug 15, 2017 12:21 am UTC

oscar_spider wrote:I didn't see any creepers at all today. I don't remember if I saw any yesterday or not. Did they get nerfed again?? Mordor is not the same without them and also it impacts gunpowder collection.

I'm pretty sure they were out and about not all that long ago.


Creepers are back. Thank you!

oscar_spider
Posts: 141
Joined: Tue Sep 11, 2012 10:33 pm UTC

Re: Minecraft

Postby oscar_spider » Tue Aug 15, 2017 10:34 pm UTC

Looks like the server is down again. I see from Flumbles' XKCD Minecraft Status page that raudorn tried to log on not too long ago, so that is probably when it went down.

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Flumble
Yes Man
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Re: Minecraft

Postby Flumble » Tue Aug 15, 2017 10:54 pm UTC

radorn, are you in some region with too much stuff going on? It's the second (or more-th?) time the server crashed at/after your login attempt. I think I can safely offline teleport you if need be.

Also, yes, the server is back up again.

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raudorn
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Re: Minecraft

Postby raudorn » Wed Aug 16, 2017 11:45 am UTC

Flumble wrote:radorn, are you in some region with too much stuff going on? It's the second (or more-th?) time the server crashed at/after your login attempt. I think I can safely offline teleport you if need be.

I think I was last logging out of Whittington. The most block update intensive thing there are the myriad observer blocks for the automated farms at the Arcology. I notice that FPS goes way down when they're rendered (occlusion culling helps there somehow even though it shouldn't) and they're not working correctly. However in the past I never had any trouble when logging in and out of Whittington. The only new thing is some tower I built, which doesn't have a singly dynamic block. In short, I doubt it's my position that's causing this. However it's no trouble to teleport me to some stable location (Spawn is fine?) and I'll refrain from logging in until I'm there.


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