Indie & Small Press Tabletop RPGs

Of the Tabletop, and other, lesser varieties.

Moderators: SecondTalon, Moderators General, Prelates

User avatar
plytho
¡This cheese is burning me!
Posts: 169
Joined: Sun Mar 02, 2008 6:23 pm UTC

Re: Indie & Small Press Tabletop RPGs

Postby plytho » Tue Feb 13, 2018 12:55 pm UTC

If I remember correctly there was more focus on the storytelling and less on combat. Making characters and doing combat is quite easy. The combat is mostly describing your action and the dm deciding how hard it is. I think you do need a good DM to make it work though.
Pronouns: he him his
Avatar: The High Frontier by Angus McKie

User avatar
Ginger
Posts: 1029
Joined: Thu Sep 04, 2008 10:00 am UTC

Re: Indie & Small Press Tabletop RPGs

Postby Ginger » Tue Feb 13, 2018 1:03 pm UTC

Ooh that's just like how I do now with texts based RPs: You describe in your post your actions and your dungeon mistress decides if it works or not. Anyways, I like a game with more focusing on storytelling and less on combat, so also good to know thanks you plytho a lot. And I hate RPGs combats mostly 'cause... I not a military officers, I always choose like: Barmaid or courtesan for my chars never combat oriented peoples if I can help it? So this game sounds excellent re: fulfilling multiple of my RPGs interests.
Amy Lee wrote:Just what we all need... more lies about a world that never was and never will be.


Azula to Long Feng wrote:Don't flatter yourself, you were never even a player.

User avatar
pseudoidiot
Sexy Beard Man
Posts: 5093
Joined: Mon Apr 21, 2008 9:30 pm UTC
Location: Kansas City
Contact:

Re: Indie & Small Press Tabletop RPGs

Postby pseudoidiot » Tue Feb 13, 2018 1:20 pm UTC

Mouse Guard is a lot of fun. I've played a number of sessions and GM'd a few (nerd cred: I even know the guys that wrote it).

Depending on your rpg background it can be a bit of a shift in thinking. It's got its own sort of math to do, but it's very much not on the level of games like D&D or Shadowrun (though it does use d6 dice pools like Shadowrun).

Also, if you're really not a fan of rpg combat (and I totally understand) I could probably come up with quite a few games that either don't focus on combat much or some that explicitly don't even use combat. Or, really, games that focus more on storytelling at the table than crunchy dice mechanics.

In other words story games are my jam and are generally my favorite sorts of games.
Derailed : Gaming Outside the Box.
SecondTalon wrote:*swoons* I love you, all powerful pseudoidiot!
ShootTheChicken wrote:I can't stop thinking about pseudoidiot's penis.

User avatar
Ginger
Posts: 1029
Joined: Thu Sep 04, 2008 10:00 am UTC

Re: Indie & Small Press Tabletop RPGs

Postby Ginger » Tue Feb 13, 2018 1:26 pm UTC

I'll take you up on the offer all powerful, almighty pseudoidiot: You know any storytelling focused RPGs in the fantasy, sci fi or survival horrors genres?
Amy Lee wrote:Just what we all need... more lies about a world that never was and never will be.


Azula to Long Feng wrote:Don't flatter yourself, you were never even a player.

rmsgrey
Posts: 3477
Joined: Wed Nov 16, 2011 6:35 pm UTC

Re: Indie & Small Press Tabletop RPGs

Postby rmsgrey » Tue Feb 13, 2018 1:51 pm UTC

Ginger wrote:I'll take you up on the offer all powerful, almighty pseudoidiot: You know any storytelling focused RPGs in the fantasy, sci fi or survival horrors genres?


Sounds like you might want to check out Fate - it does use specialist dice (4 6-sided dice with -,-, , ,+,+ and add the pluses and subtract the minuses) but things mostly revolve around "aspects" - brief bits of descriptive text that apply to just about anything and can be created by anyone.

User avatar
Ginger
Posts: 1029
Joined: Thu Sep 04, 2008 10:00 am UTC

Re: Indie & Small Press Tabletop RPGs

Postby Ginger » Tue Feb 13, 2018 1:57 pm UTC

Thanks a lot rmsgrey. And by the way a shout out to some of my fav tabletop RPGs, which are variously maths-heavy: D&D, Exalted, Planescape, White Wolf's Vampires: The Masquerade... um... I think I've played fifth edition D&D mostly? And one time did a campaign where my own fam plays along. It was totes hilairs.
Amy Lee wrote:Just what we all need... more lies about a world that never was and never will be.


Azula to Long Feng wrote:Don't flatter yourself, you were never even a player.

User avatar
pseudoidiot
Sexy Beard Man
Posts: 5093
Joined: Mon Apr 21, 2008 9:30 pm UTC
Location: Kansas City
Contact:

Re: Indie & Small Press Tabletop RPGs

Postby pseudoidiot » Tue Feb 13, 2018 2:52 pm UTC

Ginger wrote:I'll take you up on the offer all powerful, almighty pseudoidiot: You know any storytelling focused RPGs in the fantasy, sci fi or survival horrors genres?
Survival Horror (or horror in general):
Check out my post a couple weeks about 10 Candles.
Dread can cover all sorts of horror sub-genres. They even played it on Tabletop: https://www.youtube.com/watch?v=H0loSZFsyoQ
More Slasher Horror, but a guy I know wrote The Final Girl. I haven't actually played it myself, but I've heard really good things about it.
Murderous Ghosts is a really great 2-player horror game.

I'm not much of a horror fan in general, but here's a few more suggestions. I've heard of a few of these:
https://imagonem.org/2016/10/03/13-off- ... ing-games/

Sci Fi & Fantasy are kind of broad depending on what exactly you want, but here are a few favorites:

Sci Fi:
Psi*Run - The players are amnesiacs with a variety of psychic powers on the run.
Apocalypse World 2nd Edition - Great engine for telling all sorts of post-apocalypse stories
The Quiet Year - A game about community survival in a world broken by some sort of apocalypse.
Headspace - It's not much of a stretch to call this Sense8 the rpg.
Misspent Youth - One of my favorite rpgs of all time. Teenagers in a futuristic dystopia standing up to authority/the man. 2nd edition recently Kickstarted and on the way. Was also recently on Tabletop: https://www.youtube.com/watch?v=DPQ9Jj_IGOo&t=1s

Fantasy:
Dungeon World - An homage to old-school D&D but designed with newer indie sensibilities.
In A Wicked Age - Good for all sorts of sword & sorcery stories.
Fall of Magic - One of the most beautiful games I've ever played. It's pricey unfortunately, but the physical components are amazing. Magic is fading from the world and it's your job to escort the world's last mage across the world.
Kagematsu - Great game for playing with gender. By the rules the GM should be a woman and the players should all be men. The GM acts as a Japanese Ronin come to a small village. The players are all women in the village trying to charm and persuade the Ronin to stay and help them with some problem. I once played a hack of this that took place in Regency England instead and it was a lot of fun.
Masks of the Mummy Kings - More sword & sorcery. Venturing into forgotten tombs for great treasure and great risk.

Urban Fantasy:
Monsterhearts: Teenage monsters in high school. Does a really great job at playing up teenage angst/drama/emotions/hormones. Inspired by things like Buffy & Twilight.
Urban Shadows: Great for all sorts of Urban fantasy stories. Inspired by things like Dresden Files, Being Human, Supernatural, etc.

Edit:
Seconding recommendation of Fate. I'm not a big fan of Fate myself, but it can do pretty much any genre you want. A lot of people really like it and it's quite popular, it's just not quite up my alley. Cortex Plus (recently Kickstarted and currently in production) is another game in the same vein. A good generic system that you can build just about any setting out of.
Derailed : Gaming Outside the Box.
SecondTalon wrote:*swoons* I love you, all powerful pseudoidiot!
ShootTheChicken wrote:I can't stop thinking about pseudoidiot's penis.

User avatar
Ginger
Posts: 1029
Joined: Thu Sep 04, 2008 10:00 am UTC

Re: Indie & Small Press Tabletop RPGs

Postby Ginger » Tue Feb 13, 2018 2:54 pm UTC

Oh holy wow you d-did an amazing and extensive list. I am looking at all of these. Thank you so much PI. You are a rock star. <3 Starstruck. Anyways, the first thing I read was, "Teenage drama, inspired by Buffy and Twilight" so yes, looks amazing and awesome.
Amy Lee wrote:Just what we all need... more lies about a world that never was and never will be.


Azula to Long Feng wrote:Don't flatter yourself, you were never even a player.

User avatar
pseudoidiot
Sexy Beard Man
Posts: 5093
Joined: Mon Apr 21, 2008 9:30 pm UTC
Location: Kansas City
Contact:

Re: Indie & Small Press Tabletop RPGs

Postby pseudoidiot » Tue Nov 13, 2018 10:36 pm UTC

One of my new favorite games is called 'Dialect', a game about language and how it dies. https://thornygames.com/pages/dialect

The players will be characters in a community that's isolated in some way -- physically, culturally, or both. You play out that community over 3 ages as it either gets destroyed or assimilated/absorbed.

The main gameplay cycle is based around defining/creating words. You'll have some cards in your hand and each one will describe some broad concept like "friend" or "celebration" or something. And you'll relate that to some specific aspect of the community and then as a table come up with a word for that. The game has really great rules/guidelines on coming up with words. You might take an existing word and chop it up in some way, or you might turn a phrase into an acronym and use that as a word, or you might take parts of multiple words and make it into new ones.

I was a little intimidated by the idea of making up words at first. But I've played it a couple times now and it goes a lot smoother than I ever thought it would. Probably because it's such a collaborative process.

Anyhow, once the word is created a scene is played out that features the new word in some way. And play continues.

The game comes with a number of pre-defined backgrounds (settings, basically). I've played two now. The first was robots left behind on earth by humans for some task/tasks. The second was a pack of wild wolves whose territory is getting encroached upon by humans & domesticated dogs.

It's a really great, satisfying game and I'm really looking forward to playing more of it.
Derailed : Gaming Outside the Box.
SecondTalon wrote:*swoons* I love you, all powerful pseudoidiot!
ShootTheChicken wrote:I can't stop thinking about pseudoidiot's penis.

User avatar
Zohar
COMMANDER PORN
Posts: 8286
Joined: Fri Apr 27, 2007 8:45 pm UTC
Location: Denver

Re: Indie & Small Press Tabletop RPGs

Postby Zohar » Tue Nov 13, 2018 10:54 pm UTC

I saw you recommend that on FB, it sounds fascinating. How many players is it?
Mighty Jalapeno: "See, Zohar agrees, and he's nice to people."
SecondTalon: "Still better looking than Jesus."

Not how I say my name

User avatar
plytho
¡This cheese is burning me!
Posts: 169
Joined: Sun Mar 02, 2008 6:23 pm UTC

Re: Indie & Small Press Tabletop RPGs

Postby plytho » Tue Nov 13, 2018 10:59 pm UTC

That sounds intriguing. Not sure if it would work with my group.

Are you inventing the community through the words? How many words do you make?
Pronouns: he him his
Avatar: The High Frontier by Angus McKie

User avatar
pseudoidiot
Sexy Beard Man
Posts: 5093
Joined: Mon Apr 21, 2008 9:30 pm UTC
Location: Kansas City
Contact:

Re: Indie & Small Press Tabletop RPGs

Postby pseudoidiot » Wed Nov 14, 2018 3:35 am UTC

Zohar wrote:I saw you recommend that on FB, it sounds fascinating. How many players is it?
I think 3-5 is the recommendation. It's no GM, so 3-5 people total.

plytho wrote:That sounds intriguing. Not sure if it would work with my group.

Are you inventing the community through the words? How many words do you make?
Mmm. Not quite. More like you're fleshing out the community through words. You choose a pre-made "backdrop" which is a sort of setting with a lot of information already filled in. Then as you group you decide some other details about the community you're in.

After that there are basically 3 "ages" (rounds) of play. With each player getting a turn each round. Generally for each turn a new word will get created. Although sometimes existing words on the board will get changed instead of creating an entirely new one. And there's also some rules for just creating a word for something that's sort of already implied in the setting. So you're not necessarily creating a whole language. More like you're creating some slang words for that community.
Derailed : Gaming Outside the Box.
SecondTalon wrote:*swoons* I love you, all powerful pseudoidiot!
ShootTheChicken wrote:I can't stop thinking about pseudoidiot's penis.


Return to “Gaming”

Who is online

Users browsing this forum: No registered users and 10 guests