I almost went the Battletech route too, but I decided against it because I couldn't find any videos demonstrating that the AI was interesting, or that you ever felt like you were among powerful mechs that dwarfed the Earth. The battles in Battletech all look like rock-'em-sock-'em slugfests. My flavor of mechs is more like WW2 battle tanks, more like real life. A scout can't do much by itself in the majority of circumstances, but given the right positioning and opportunity, a T-70
could take out 5 stugs
by itself, whereas if they were to face head-on 1-on-1 the stug would be highly favored and expected to win. I really don't get that impression in Battletech. It feels more like you need
to use the terrain to survive the war of attrition
, and that you're always roughly evenly matched. You might be outnumbered, but since the enemy seemed to single-file into you in every single video I found, it's like you're never really powerful and never really weak. Do you ever see little people running around? Do you ever see full military helicopters flying around like they were drones? I hear there are tanks but they're still kind of hard to kill. One big slugfest. Please tell me it has a lot more variety and I'm wrong. I also heard about how the kill-command-whatever thing works, and I'm sure that sort of snowball mechanic definitely helps with the problem I'm seeing, but, eh... Like bandaging a laceration and broken bone. You're just going to have to cut it open again if you ever want to fix the bone as well.
I tried Tooth And Tail since it's the free weekend. I went into ranked multiplayer completely blind. What a simple and fun RTS. I had a lot of back-and-forth and small skirmishes and stuff, and it all felt very natural. Games don't last much more than 10 minutes. It's definitely a well designed game, boiled down to the most very basics of what makes RTS fun. I had fun. The only place I could see improvement is that It could use some resolution, a little bit more color. Touch-up the visual design a little everywhere. I'd probably use a watercolor aesthetic, but with sharp edges.
Oh, look at that, the game is practically dead though. Weird, it's almost like people enjoy complexity. People want more than simple mobile games, regardless of how well designed they are. People actually don't mind clicking a lot if it is the only means of interacting with the complexity that they enjoy.
It's almost like some people accept that in order to succeed spectacularly, they must also be allowed to fail spectacularly... And that it's not about being the best, but overcoming yesterday's challenge.You're free to pick your own handicap level, I have mine, but for God's sake don't disparage the games I enjoy simply because I like the training wheels mostly off. I guarantee you that there is far more strategy in any single game of Starcraft than any other RTS, and that's why it's the reigning king of its genre. As much fun as I had with T&T, after two games, I feel like I have experienced the majority of what the game has to offer in terms of strategic complexity.Not directed at you necessarily, just something I really want to say to many different people, most of which aren't on this forum.