Therian Saga

Of the Tabletop, and other, lesser varieties.

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Grop
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Re: Therian Saga

Postby Grop » Thu Dec 18, 2014 8:12 pm UTC

According to my calculation, I am now able to make wyvern plated boots if I use one of the potions Deva just gave me. Obviously making several of these would be a good use for that potion.

Anyone can afford 7 pieces of wyvern leather, 3 good plates, and hasn't invested in such boots yet? Because I'd be happy to make them.

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Re: Therian Saga

Postby Chen » Thu Dec 18, 2014 10:37 pm UTC

Izawwlgood wrote:I'll test in around 3 hrs when I finish with the expansions. I suppose the next order of business is procuring some balms.

Vendor Wall + Oak Thatch (or likely Oak Slate/Shingle) Roof + Marapis Vault + Marapis Fortification + Marapis Foundation = 43 Teaching School. Suffices for Autocrat.

Yeah, gonna need to get some stuff made. Should I start purchasing Marapis in bulk?

Also I don't need a Vault for the school? Tower Roofing Fortification Foundation Framework Wall is what's required.


Stone framworks are called vaults.

Also note that using just random shit in my bags the following hits 39 teaching in a barracks. Probably cheaper than a marapis school.
2 Palpable towers
1 Palpable fortification
4 Cedar frameworks
20 linen cloth walls (vendor)
1 linen cloth roof (vendor)
2 Oak pile foundations

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Re: Therian Saga

Postby Deva » Fri Dec 19, 2014 2:16 am UTC

Learned the new Jewelry recipes.

Four-carat Volcano Heart: 85 skill. Four-carat Comet Heart: 88 skill. Ended at -4 Abrasion Resistance on the latter. Might overcome it with a Modiste and high-quality Diorite Grindstone. Demands 15.1 additional skill after that.

High-Quality Marapidos Empty Horn: 68 skill. Uses two Jewelry mounts, strangely. Affects concoction strength. Ranges from 33 (Tin) to 44 (Lithosnow/Diorite). Favors better mounts, but not total stats. Entered all mounts on-hand (without typos, hopefully). Important: Axed Robustness due to formatting. Appeared only on Lansferum (18).

Code: Select all

                Concoction Prestige Density Rigidity Hardness Insulation Impermeability Lightness Finesse Transparency Optical
Diorite                 44       16      30       20       50         20             15         0       0            0       0
Lithosnow               44       35      30       25       20         55             30         0       0            0       0
Borm                    43       21      55       20       20         15             15         0       0            0       0
Oceanite                43       33      23       29       28         45             53         0       0            0       0
Salandrin               42       40      55       20       30          0             20         5       0            0       0
Lanferite               42       22      30       50       35         15             10         0       0            0       0
Gurdismo                41       40      20       25       52          0             30        18       0            0       0
Solone                  39       28      20       50       30          0             15        15       0            0       0
HyperboreanBone         38       20      20       20       20          0             20        20       0            0       0
Blueroc                 38       29       5       25       20          0              0        45      40            0       0
WalheinBone             37       15      22       28        8          0             45        26       0            0       0
Ayrann                  37       30       1       18       33          0             22        48       0            0       0
Lansferum               35       31       0        0        0          0              0        25      43           27      32
Fir                     34        5       1       10        2          0             10        15       0            0       0
Tin                     33        3       7        3        1          0              0         1       5            0       0


Suggested Density, Hardness, and Insulation.

Code: Select all

                Concoction Density Hardness Insulation
Diorite                 44      30       50         20
Lithosnow               44      30       20         55
Borm                    43      55       20         15
Oceanite                43      23       28         45
Salandrin               42      55       30          0
Lanferite               42      30       35         15
Gurdismo                41      20       52          0
Solone                  39      20       30          0
HyperboreanBone         38      20       20          0
Blueroc                 38       5       20          0
WalheinBone             37      22        8          0
Ayrann                  37       1       33          0
Lansferum               35       0        0          0
Fir                     34       1        2          0
Tin                     33       7        1          0


Appears imperfect, though. Benefits from Lightness or Prestige, possibly. Notes good results from stone.

Edit: Varies by glass. Tried Volriziar. Tin: 69 Concoction Strength. Lansferum: 67. Overrode all of Lansferum's contribution, probably.
Edit2: Replaced low values with better Marapidos values. Lopped off Robustness again (now 22 everywhere).

Code: Select all

                Concoction Prestige Density Rigidity Hardness Insulation Impermeability Lightness Finesse Transparency Optical
Diorite                 44       33      30       20       50         20             15        20      22           35      45
Lithosnow               44       35      30       25       20         55             30        20      22           35      45
Borm                    43       33      55       20       20         15             15        20      22           35      45
Oceanite                43       33      23       29       28         45             53        20      22           35      45
Salandrin               42       40      55       20       30          0             20        20      22           35      45
Lanferite               42       33      30       50       35         15             10        20      22           35      45
Gurdismo                41       40      20       25       52          0             30        20      22           35      45
Solone                  39       33      20       50       30          0             15        20      22           35      45
HyperboreanBone         38       33      20       20       20          0             20        20      22           35      45
Blueroc                 38       33       5       25       20          0              0        45      40           35      45
WalheinBone             37       33      22       28        8          0             45        26      22           35      45
Ayrann                  37       33       1       18       33          0             22        48      22           35      45
Lansferum               35       33       0        0        0          0              0        25      43           35      45
Fir                     34       33       1       10        2          0             10        20      22           35      45
Tin                     33       33       7        3        1          0              0        20      22           35      45

Looked into total stats and Finesse. Produced nothing convincing.
Edit3: Substituted in Volriziar values. Showed Blueroc, Lansferum, and Tin nosediving. Found one stat only on all three: Finesse. Considers this odd, however. Blotted out Tin's Finesse with Marapidos. Should have stayed even with Fir. Increased from a one Concoction difference to five. Appears to be Tin's failing, due to Fir staying even with other materials.
____

Offers the Aristocracy set to jewelers/herbalists. Warning: Loses Aristocracy while under your current total. Costs 161 gold for Glass Horn (vial for Runic Potions) and 195.5 gold for unusable jewelry cuts. Requires Nortstria access (but nothing deep). Prepare to spend a while alongside Young Lord/Stone-sage/Hipporiel.
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Re: Therian Saga

Postby Izawwlgood » Sat Dec 20, 2014 7:47 pm UTC

Unmodified defense scores are 28/42/31, and I'm having the hardest time moving that. Eliandel Eaters that are 29/29/5 offense don't seem to move my defenses. The ogre in Garrun'gol might be my only hope?
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Re: Therian Saga

Postby Deva » Sat Dec 20, 2014 7:58 pm UTC

Look for Ogron at Sacred Mine. 33-38 Blunt, according to the Wiki.
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Re: Therian Saga

Postby Izawwlgood » Sat Dec 20, 2014 8:46 pm UTC

Ah, Ogrons are perfect, thanks Deva. Slice and Blunt defense both moving now!
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Re: Therian Saga

Postby Grop » Sun Dec 21, 2014 7:38 pm UTC

Grop wrote:According to my calculation, I am now able to make wyvern plated boots if I use one of the potions Deva just gave me. Obviously making several of these would be a good use for that potion.

Anyone can afford 7 pieces of wyvern leather, 3 good plates, and hasn't invested in such boots yet? Because I'd be happy to make them.


I suppose all the people who can afford such boots already have them, but this is a reminder, because I have gathered the mats for my own boots and will use a potion...

Also I am very close to reaching 70 tanning using such potions (therefore being able to make noct leather boots I think).

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Re: Therian Saga

Postby Izawwlgood » Sun Dec 21, 2014 9:58 pm UTC

I'm upgrading my armor so will probably want a pair. Have you made them yet?
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Re: Therian Saga

Postby Grop » Sun Dec 21, 2014 11:01 pm UTC

No I haven't. Been procrastinating that, also it took me some time to gather the wyvern leather for my pair (market isn't always flooded with wyvenr leather).

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Re: Therian Saga

Postby jjl2357 » Mon Dec 22, 2014 8:21 am UTC

I'd like a pair as well, will send soon-ish (depending on when I am able to get online)

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Re: Therian Saga

Postby Deva » Tue Dec 23, 2014 4:51 am UTC

Looked around Halmvik. Added some Maliken level workshops. Found new gold tasks too.
65 Foundrywork. 5.2 gold per hour.
40 Metascience. 7 gold per 1.5 hours.
Sell 5 Azulio Logs for 9 gold in twenty minutes. (…Seriously?)
40 Spying. 5.2 gold per hour.
Sell 5 2-carat Diamonds for 25 gold in twenty minutes.

May be good sources of leveling, particularly Spying.

Notes holiday quests at Enowen Lumberjack Camp, Artisan's Farm, and Meeting Place (Norstria). Awards two Adventurer's Chests for the Norstrian one. Leads to one for a Norstrian Beanie.

Will update upon further discoveries.

Edit:
- Sell 25 2-carat Obsidian for 1.5 gold in twenty minutes at Artisan's Farm.
- Artisan’s Farm lost gift quest locations: (45, 154), (49, 157), (52, 162), (41, 161), and (34, 150). Guesses more too.
- Hawkoria Beanie:
Hawkoria Beanie.png
Hawkoria Beanie.png (14.1 KiB) Viewed 9474 times

- 8 Carpentry. 0.8 gold per hour at Raven's Inn.
- Sell four Simboran Dye for 300 gold in twenty minutes at Farlamburg. Lowered that vendor's Glory requirement to 30 too (from 35).
- 38 Herbalism. 4 gold per hour at Night Archer's Inn (Norstria).
- Sell ten uncut Dragon's Tears for eight gold in twenty minutes at Lupuntars' Fortress (Norstria).
- Sell five 2-carat Stardust Stones for 40 gold in forty minutes at Eufelburg.
- Weird. At Heart of Jotun: 35 Metascience. Create a Forest Protosensor for 500 Foggy Pearls. Classifies it as a Metasensor. Comes with 13 Forest Constructability only.
- 50 Carpentry. 5.5 gold per two hours at Jotungar Elite Center. Requires 75 Mountain too.
- Hill Protosensor at Felgorn Peak. Requires 35 Metascience and 65 Hills. Same Foggy Pearl cost and 13 Hills Constructability.
- Sell three Volcanite Lumps for 75 gold in forty minutes at Vinnerson Mines.
- 8 Metascience. 65 Mountain. Earns 1.6 gold per two hours at Vinnerson Mines.
- Mountain Protosensor at Poets' Sanctuary. 50 Mountain.
- Snow Protosensor at The Forbidden Gardens. 55 Snow.
- 38 Archeology. 41 Urban. 4 gold per hour in Molins' Ruins.
- Blueprint: Porch available at 40 Soriason. Costs 11 gold, 4 silver, 5 copper.

Heard Halmvik (Long Hobrad) in chat for Tarasquan quests. Displays nothing. Must mean a Caleron questline prerequisite. Finished the others. Currently on Illicit Campaign.
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Re: Therian Saga

Postby Chen » Tue Dec 23, 2014 2:00 pm UTC

Damn you updates while Im out of town. Have you tried any of the turn in actions Deva? I wonder if any have cooldown times. If not some of those are decent money.

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Re: Therian Saga

Postby Deva » Tue Dec 23, 2014 3:39 pm UTC

Not yet. Considers most (item turn-ins) terrible anyways. Shows sliders for non-item tasks.
Azulio Logs: Obviously not.
Diamonds: Five hours cutting + one gold per uncut diamond + turn-in time. Equals about 3.75 gold per hour. (Bring a lot, considering the boat trip expense.)
Obsidians: 8.333 hours cutting for 1.5 gold.
Simboran Dye: Glory requirement for the dyes + start-up cost + 30 Howler Screams.
Uncut Dragon Tears: Takes one hour per. Stinks at 8 gold total.
Stardust Stones: Do you want to deal with Charbalitic Clusters?
Volcanite Lumps: Shrugs. Would prefer to keep them.

Found more on the forums (as did you). Considers them no better. Stick with straight skill checks. Likes Spying (41 Urban) and Metascience (No land skill). Awards honorable mentions to Herbalism and Archeology. Will edit in any surprise skill check cooldowns.
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Re: Therian Saga

Postby Chen » Tue Dec 23, 2014 5:32 pm UTC

The two that seem ok in the very brief look I did was 6g for 6 marapis lumps in 20 minutes with 17.5 hour cooldown. And 18g for 15 marapidos marapidos glass in 20 minutes. Presumably it has a similar cooldown.

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Re: Therian Saga

Postby Deva » Tue Dec 23, 2014 5:38 pm UTC

Estimates seven hours to create fifteen Marapidos Glass.
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Re: Therian Saga

Postby Chen » Tue Dec 23, 2014 7:01 pm UTC

Oh for long term produceability these are not great. But right now you can buy products for significantly cheaper than these turns ins. I assume eventually the market will rise to these price points (well close since they are cooldown limited) which means buying now while low is probably a good bet.

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Re: Therian Saga

Postby jjl2357 » Tue Dec 23, 2014 7:05 pm UTC

Some coords for Lanfar quest:
Solone and Exanese:
(43, 230)
(30,237)
(25,231)
(32,229)
Chanderian:
(38,230)
(32,223)

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Re: Therian Saga

Postby Izawwlgood » Sat Dec 27, 2014 3:30 pm UTC

If you can make 6.3 forging pots, send them my way for whatever you charge.
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Re: Therian Saga

Postby Deva » Sun Dec 28, 2014 8:19 pm UTC

Saw the post about protosensors. Improves building on terrain, supposedly. Might sidestep collecting six thousand Lithosnow Blocks. Certainly hopes so.
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Re: Therian Saga

Postby Chen » Sun Dec 28, 2014 8:42 pm UTC

Yeah I'm going to get the snow sensor sometime today or tomorrow.

I ran the numbers, you can make the shipyard in the snow area with palpable if the sensor actually works as mentioned. Someone said nuert too which would be great since it's easy to collect.

edit:

using some more calculation it seems you might even be able to use Cedar (25 snow) for the towers.

Cedar towers: 25
Goods lift: 300 Melandrin, 100 bronze, 100 lithosnow, 30 cato leather, any glass/cable: 21
Derrick: 500 Nuert, 100 bronze, 100 lithosnow, 100 cato leather, any cable: 28
Big hoist: 500 Nuert, 100 bronze, 100 lithosnow, 100 cato leather, any cable: 24

Total: 98/4 = 24.5 + (13*0.4) = 29.7 -> rounds to 30. That's assuming the protosensor works as a tool.

The derrick and big hoist can each be modified by changing:
500 nuert -> 500 melandrin
100 bronze -> 100 odiemel
100 cato leather -> 100 fortified or hyperborean leather

I suspect it'll be easier for us to get the cato leather than those other things though.

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Re: Therian Saga

Postby Drumheller769 » Tue Dec 30, 2014 1:33 pm UTC

So I don't think I can get back into this, the grind to make any kind of money to do stuff with was so off-putting to me, so feel free to remove me from the guild at this time.
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Re: Therian Saga

Postby Grop » Tue Dec 30, 2014 4:52 pm UTC

Val, I am confirming that to cut 64 resistant leather, I need 30-strong blades. Good thing we can make them!

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Re: Therian Saga

Postby Izawwlgood » Wed Dec 31, 2014 6:35 pm UTC

I'm getting more bites on kry stuff and encourage anyone able to mine it to so. At this rate, kry will pay for the mansion or temple.
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Re: Therian Saga

Postby Deva » Wed Dec 31, 2014 7:52 pm UTC

Buffed Old Currency's drop rate considerably, based on preliminary results. Helped Ancestral Dice too, possibly. Recorded approximately eight days of actions. Managed good artifact luck also.

Attempts: 34
Successes: 23
Runic Artifact Fragments: 42

Other loot:
9 Old Currency
4 Ancestral Dice
10 Worn Stone Ancient Tablet
3 Damaged Stone Ancient Tablet
2 Ancient Bone
1 Common Artifact Fragment
1 Military Artifact Fragment
2 Noble Artifact Fragment
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Re: Therian Saga

Postby Biliboy » Thu Jan 01, 2015 2:26 am UTC

Back from an unscheduled Christmas vacation (sister expecting baby on the 23rd, still hasn't had it, came home). I'm squaring oak beams, helped along by my new herbal alt's regen pots. Srsly, 71 energy for a 5 hour task is annoying to try and just sleep, so I'm queueing ~40 hours at a time with potions.

My metal alt's odie prospectors did well while I couldn't log that account in, though one of them is getting fired for laziness... 38 nuggets vs 54ish for each of the others.

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Re: Therian Saga

Postby Izawwlgood » Fri Jan 02, 2015 4:37 am UTC

I can make odi/dom chest now (finally), so, to everyone whose mats I've been sitting on for like 4-5 days, sorry, I'm on it.
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Re: Therian Saga

Postby Chen » Fri Jan 02, 2015 5:47 pm UTC

I've updated the spreadsheets with tentative plans for the Norstrian buildings we'll need. These are using the new protosensors which do seem to be tools for reducing land stat requirements. Still tentative on these since I haven't confirmed all the calculations yet, but it looks about right. Notable materials which will be annoying to get are the catoblepian leather and the melandrin planks. So starting to stock on those would be good if people can. Otherwise keep focus on the castle I think.

Also I think we should be keeping an eye out for any useful recruits. Any real advanced characters would help. We're going to need more combat people to get that nocturial leather and azulio. Plus the temple for the runic stuff HAS to be in Norstria so people kinda need to be able to survive there.

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Grop
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Re: Therian Saga

Postby Grop » Fri Jan 02, 2015 6:42 pm UTC

Chen wrote:Notable materials which will be annoying to get are the catoblepian leather and the melandrin planks.


As a reminder I can butcher catobs and tan their skin; this is however a bit time and resource consuming. I think some leather can be obtained from bear meat turn in, and that ice lab drops bodies and skins. Unless that becomes a bottleneck, we should therefore not bother hunting catobs (because that is very inefficient).

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Re: Therian Saga

Postby Chen » Fri Jan 02, 2015 8:19 pm UTC

Yeah it's only 230 total cato leather and I think I have at least 60 or so on me personally. I also have a bunch of dead catos and a bunch of cato skin.

I'll probably end up hunting catos at some point anyways due to wanting a forest wyvern, but I'm not sure how far away that is currently.

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Izawwlgood
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Re: Therian Saga

Postby Izawwlgood » Sun Jan 04, 2015 9:57 pm UTC

Where are we with the big projects now?
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Deva
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Re: Therian Saga

Postby Deva » Mon Jan 05, 2015 12:35 am UTC

Short version: Good Castle progress. Needs more (in rough order) Slate Blocks, Bronze Ingots, assorted fish, Gurdismo Logs, Melandrin Logs, and Academic Agreements (Guild).
___

May or may not be accurate. Based some off of guild storage. Might be holding/using it (such as Limestone Megalithic Foundation).

Castle
12/20 Limestone Megalithic Foundation
-> 2/16 Limestone Monolith
->-> 12/14 Limestone Boulder
7/20 Oak Norstrian Frame
-> 26/65 Oak Beam
->-> 39/39 Giant Oak Trunk
0/1 Noble Furniture
-> 500/500 Nuertesilicio Plank
-> 38/50 Waxed Cotton Bedding
-> 100/100 Frail Bone Trim
0/4 Portcullis
-> 582/1200 Bronze Ingot
100/100 Acacia Tower
43/100 Slate Fortification
161/400 Slate Wall
-> 357/7060 Slate Blocks (for Fortification and Wall)
13000/15000 space

Relied on the Google Document for some below.
Fish Festival
6/50 Cavernotruc
2000/2000 Speckled Whitefish
0/500 Freshwater Julian
0/500 Amemasu
288/500 Guardian Snapper
499/500 Mostel

2000/2000 Nuertesilicio Log
2000/2000 Oak Log
122/500 Gurdismo Log
19/200 Melandrin Log
441/500 Salandrin Log

Runic Festival
3/50 Academic Agreement (Guild)
763/1000 Runic Artifact Fragments
Changes its form depending on the observer.

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Re: Therian Saga

Postby Chen » Mon Jan 05, 2015 4:35 am UTC

Yeah it looks like we overproduced a bit in terms of the trunks. We need a total of 20 foundations (2 monoliths each) and 20 frames (5 beams each). Jhalias is the only one with the portcullis recipe, so he's going to need to make those. Fortunately they do NOT have encumberance and can be moved around without issue.

They require 132 energy to make. None of our sleeping places can get that high so you'll need to sleep to full energy, queue up some tasks, drink a regen potion and then cancel the tasks to push your energy high enough. Or just use one of those 2 BC cookies.

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Grop
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Re: Therian Saga

Postby Grop » Mon Jan 05, 2015 9:10 am UTC

Chen wrote:you'll need to sleep to full energy, queue up some tasks, drink a regen potion and then cancel the tasks to push your energy high enough.


Awesome game mechanics.

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Izawwlgood
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Re: Therian Saga

Postby Izawwlgood » Mon Jan 05, 2015 12:35 pm UTC

Heh, yeah, that's silly.

I'll move over to copper and ton collection I suppose. We also have a potential recruit who is a sort of newbie on metal, we can have him help.
... with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet.

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Re: Therian Saga

Postby Chen » Wed Jan 07, 2015 6:49 pm UTC

Ok so running some number even if I get a -3 hipporiel (47 transport) I should be able to move 2 clusters at a time: 47*0.4+33*.3+4.3 = 33. That means using a horn and 11 speedups (14 BC) I can move 22 clusters in a couple of minutes. So thats probably the best way for us to be moving clusters when it comes to it. For those wondering getting the ~93 ingots necessary to make krya/non-krya armor takes ~60 days of 24/7 mining of kryanite just to get the necessary raw materials. Triple that number to get a krya/krya armor.

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Biliboy
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Re: Therian Saga

Postby Biliboy » Thu Jan 08, 2015 5:00 am UTC

7200 gold at 5g/hour just for labor :D

But that's ok, just buy 1100 BC and sell em at 6.5g each. That's only about 57 dollars. For the gathering labor.

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Re: Therian Saga

Postby Fitzfool » Thu Jan 08, 2015 6:46 am UTC

Biliboy wrote:7200 gold at 5g/hour just for labor :D

But that's ok, just buy 1100 BC and sell em at 6.5g each. That's only about 57 dollars. For the gathering labor.

Man's got a point... now if only you could actually buy all the ingots/plates at only 7200g, not sure if you could. Honestly though you can probably get away with trading people 1 ingot for a plate since they got it from watchmaker, depending on the plate, I bet you could do it with kdel plates, ppl want the knod for boots but most people haven't thought so far ahead as krya armor.

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Re: Therian Saga

Postby Chen » Thu Jan 08, 2015 1:27 pm UTC

Biliboy wrote:7200 gold at 5g/hour just for labor :D

But that's ok, just buy 1100 BC and sell em at 6.5g each. That's only about 57 dollars. For the gathering labor.


I'm paying 20g per cluster action (10g/hour) for mining krya actually :P

I'll likely be able to reduce the time a bit too if I take up prospecting on my main and have him help out some when mining too. This is somewhat of a long term goal anyways so its not too bad.

Castle is coming along well. Once I get my hipporiel I'll be able to do some transporting of the heavy stuff. The frames are going to be a pain since they're not close enough to move with 1 sped up action so they'll need to be babied to move them along. Also it doesn't seem feasible to hit the 40 transportation to move 2 at at time so its looking like 20 separate trips. I think they're ~4 hours each without using a horn. So it'll probably be a good idea for anyone with 20 transportation to move those along if they can. I'm not sure if that or the building of walls will be what paces us here.

On the gold front I've sold 3 mansion recipes so far for 500g each. First one I'm keeping the money to pay myself back for when we bought our mansion recipe (also for 500g so we're square there). So that leaves us with 1000g towards the Castle that is purely guild money. I'll run numbers on active members and individual costs once we get closer to needing that. Considering the money making tasks along with the fairly large amount of money you can make selling krya stuff, I don't think this is going to be something that is holding us back.

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Izawwlgood
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Re: Therian Saga

Postby Izawwlgood » Thu Jan 08, 2015 2:10 pm UTC

20 per beam? Yikes. I'll have to up my xport a bit to help.
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Re: Therian Saga

Postby Chen » Thu Jan 08, 2015 3:36 pm UTC

You think that's bad, its 30 per foundation.


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