Therian Saga

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Chen
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Re: Therian Saga

Postby Chen » Tue Feb 03, 2015 4:19 pm UTC

Lifewarden is already around a week or two (max) away from their second temple which will basically cover everything they need. That's forging, foundry, stonecutting and herbalism. I don't know which one Lyncea is making first (though they mentioned something about herbalism). Note that to make the extremely high end runic tools probably require volcanite machines in those temples. And apparently the temples DONT allow non-runic crafting. So thats another huge expense. Hopefully they produce a new source of volcanite soon because otherwise its going to be problematic getting enough for all the various machines that are needed (forge and herbalism machine I think both need it, herbalism machine also needing galandor).

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Re: Therian Saga

Postby Deva » Tue Feb 03, 2015 4:31 pm UTC

Not Stove (Herbalism machine). Ties Oceanite with Galandor. Cannot double-check, unfortunately. Probably meant Foundrywork (Oven). Mixes those up constantly.
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Re: Therian Saga

Postby Chen » Tue Feb 03, 2015 5:38 pm UTC

Oh no I thought it was the stove actually because I didn't have any galandor to test with when I ran the numbers. Didn't realize it would change it.

The only tools that I feel are very important as runic tools are the blacksmith hammer (for krya armor), the scissors (for better wingu), the mortar (for better potions) and the archeology scraper (for runes themselves). Jewelry pliers might be useful but there's such a huge gap between current max skill level and the next useful gem I'm not sure even this covers it. The rest are kind of meh in terms of being needed. We're not really limited in skill for many other tasks, but rather limited in stuff to make. Woodworking is fairly pointless to increase because there's not really anything useful that can be made above the current max (maybe things like wingu banners or wingu beds but again not needed).

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Re: Therian Saga

Postby Fitzfool » Tue Feb 03, 2015 9:27 pm UTC

A stone chisel would be helpful, only because if they do open up the volcanite recipe its still a very high skill level to cut the volcanite into blocks, and I personally know of no good way to raise the skill besides cutting boulders once you hit the mid 50s. I think fitz hero skill is somewhere around low 60s everything but then I haven't bothered attempting to raise it in a while.

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Re: Therian Saga

Postby Chen » Tue Feb 03, 2015 11:03 pm UTC

The volcanite recipe is currently unobtainable so there's no real worry about that yet.

The fact it costs 100 blades (10 ingots) and they likely need to be domane to cut volcanite lumps anyways is also a huge hurdle there.\

edit: Fish festival is done!

There are:
8 giant nuert beam recipes (no clue what these are for)
3 Norstrian wall recipes (carpentry)
3 Norstrian pile recipes (carpentry)
3 megalithic vault recipes (masonry)

The walls and piles are needed for the temple. The vaults dont appear to have a use yet. Me and my wood/stone alt took one of each of the recipes (there were 5 total). We need to spread these other ones out. Ideally someone who has the norstrian frame recipe already should take a copy of the walls and piles since that way we have another person who can fully make a temple if need be.

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Re: Therian Saga

Postby Drumheller769 » Wed Feb 04, 2015 12:50 pm UTC

So did they add the various 80s/1hr tasks? I just started playing this for a bit again and it seems my complaint about making (at least some) money has been fixed with these? Or were those tasks there all along?
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Re: Therian Saga

Postby Grop » Wed Feb 04, 2015 1:06 pm UTC

These tasks were added lately. They are fine for practicing your skills, but you can generally make morem oney from producing something useful and selling it on market.

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Re: Therian Saga

Postby Izawwlgood » Wed Feb 04, 2015 1:10 pm UTC

Grop wrote:These tasks were added lately. They are fine for practicing your skills, but you can generally make morem oney from producing something useful and selling it on market.

They're also great for skillups when you just reach that range.
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Re: Therian Saga

Postby Drumheller769 » Wed Feb 04, 2015 1:10 pm UTC

Well I'm still sub 20 in most of my crafting skills and > 20 for maybe 3-4 of them.

I think I might start this up again, but I dont want to take a spot in the guild until I know I can add value.
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Re: Therian Saga

Postby Chen » Wed Feb 04, 2015 1:22 pm UTC

We still have 4 empty guild slots and TONS of alts in the guild that could be moved should we ever need more space. So adding you back isn't an issue. Send me a message (Valerian) in game and a friend request. I tend to clear out my friends list after a while otherwise I have way too many little person indicators all over the map.

And as before, new players can always add value in terms of meat/firewood for festivals and cutting planks and whatnot. For reference, we need 18000 cedar planks for a task coming up. That said, just being in guild so you can chat and ask questions so that you can progress your char is fine too.

There are posts on the official forums (and somewhere in this thread) listing the gold generating actions. Hawkeria has a few that are 1.4g/hour. Lanfar has some at 2g/hour and then some high ones at 4g/hour. And there are tons at 80s/hour that only require 8 effective skill.

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Re: Therian Saga

Postby Drumheller769 » Wed Feb 04, 2015 1:58 pm UTC

Ok, my character name is Wulgar. Ill also message you in game.
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Re: Therian Saga

Postby Fitzfool » Wed Feb 04, 2015 5:29 pm UTC

Chen wrote:And as before, new players can always add value in terms of meat/firewood for festivals and cutting planks and whatnot. For reference, we need 18000 cedar planks for a task coming up. That said, just being in guild so you can chat and ask questions so that you can progress your char is fine too.



I have about 9000 cedar logs, if someone can start cranking out blades...

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Re: Therian Saga

Postby Chen » Wed Feb 04, 2015 6:10 pm UTC

Yeah there are around 2000 logs in the shipyard as well, so I figure with that amount of logs we should have enough cedar. Plus we can do Cedar commerce turn ins as well if need be. I say drop the logs into the Shipyard and I'll throw some blades in there to start cutting em too so we can set some wood alts on making towers.

I'm going to put up the two Norstrian Domains we need this evening and will start expanding the one in the forest for the giant yard as well.

edit: Ok the two Norstrian Domains are up. Labeled for which one the shipyard and which one the giantyard will go in. The Temple will eventually go into the shipyard one (to avoid having to transport all those norstrian building pieces). They are 17 min apart when transporting without a horn so thats pretty convenient.

Also sent out a mail regarding volcanite. Both Lifewarden's and Lyncea's guild are getting pretty desperate in wanting volcanite it seems for the machines in the temple. Until there's a renewable source of it, I suggest we don't actually sell/trade any of ours. We definitely need it for a forge in our metal factory and its possible we'll need one for the forge in the temple. That said, it seems there's some bad blood between Lyncea and Lifewarden's guilds which means they are both building the forge/foundry temple and then the herbalism/stonecutting one. Which means as long as we don't take sides there, we can shop between then for our singular runic tool needs which could save us a lot of trouble :)

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Re: Therian Saga

Postby Grop » Thu Feb 05, 2015 8:38 pm UTC

Morlet, my stone/wood alt now has access to the Den. Would it make sense for him to grab the limestone monolith recipe? Also do we still need limestone monoliths?

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Re: Therian Saga

Postby Deva » Thu Feb 05, 2015 11:23 pm UTC

Still looking for eight Kryanroc Ingots and two Kryandel Ingots. Offers gold now too.
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Re: Therian Saga

Postby Biliboy » Fri Feb 06, 2015 2:12 am UTC

I'm back. I should probably request a copy of the carpentry recipes.

I messed up and only had 3 workers on my metal alt mining odie while I was out of town the last week and a half, so I only have 300+ nuggets instead of 400 :p

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Re: Therian Saga

Postby Fitzfool » Fri Feb 06, 2015 2:29 am UTC

Deva wrote:Still looking for eight Kryanroc Ingots and two Kryandel Ingots. Offers gold now too.

Hey Deva I have 7 clusters in the den if I can get someone to move them and jhal to smelt them Ill make all your ingots.

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Re: Therian Saga

Postby Chen » Fri Feb 06, 2015 12:52 pm UTC

Biliboy wrote:I'm back. I should probably request a copy of the carpentry recipes.

I messed up and only had 3 workers on my metal alt mining odie while I was out of town the last week and a half, so I only have 300+ nuggets instead of 400 :p


Just a heads up I stole some of your salandrin logs to finish our fish festival (11 I think). I think I also left some 41/7 regen potions in your bag (I moved some over to your char so I could queue more gurdismo cutting). You really ought to a purchase the extra queue slots. They help enormously :P

Go ahead and take a copy of the Norstrian walls and Foundation (Piles) recipes. And one of the giant nuert beam recipes too.

Fitz you have masonry right? You can go grab a copy of the Megalithic vaults if you want. No clue what they're for right now, but I predict we'll need em in the future!

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Re: Therian Saga

Postby Fitzfool » Fri Feb 06, 2015 7:41 pm UTC

Heads up to those who were thinking they can get a hipporiel and flying back and forth to nostria like everything is awesome, you need to at least complete the vinnerson quest line before the quest opens in nostria to learn hippo flying in nostria, and maybe all the family quest lines.

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Re: Therian Saga

Postby Chen » Fri Feb 06, 2015 7:51 pm UTC

The cost for the quest itself is high too:

20 cato meat and 10 icelandus for the first quest
Then 5 of any combination of the following 4 choices (each has a ~18 hour cooldown): 22 cato meat, 30 uncut ice tears, 30 slork, 5 kryanbor nuggets

Once you do its a ~2 min flight from a spot in Shortblades (near the archeology spot there) to a spot in Dragon's Jaw or vice versa. 50s each way cost. That's the only flying way to and from Norstria. You can't do it from any of the other Flying locations (Forge at the Top of the World, Solitude Estate, Farush Tower).

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Re: Therian Saga

Postby Izawwlgood » Fri Feb 06, 2015 7:51 pm UTC

I'll be recruiting a t3 woodworker this weekend to start helping with various woodcutting tasks.
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Re: Therian Saga

Postby Deva » Sun Feb 08, 2015 3:26 am UTC

Learned Galandrite Ore -> Nuggets. Confirms 1-15 nuggets per ten ore. Reports an average yield (13, 6, 2, and 11). Discovered how to smelt Calamine too.
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Re: Therian Saga

Postby Izawwlgood » Sun Feb 08, 2015 6:44 pm UTC

I'll actually not be recruiting a T3 woodworker just yet. Huntingwood has highest presence right? What's required to build an inn there?
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Re: Therian Saga

Postby Fitzfool » Sun Feb 08, 2015 6:54 pm UTC

Izawwlgood wrote:I'll actually not be recruiting a T3 woodworker just yet. Huntingwood has highest presence right? What's required to build an inn there?

I want to say some oak pieces don't remember off the top of my head and at work so I can't get to theriansaga.com but there is an inn building forum post in the new players section that will tell you what is needed.

Edit: I do know it is one of the most difficult places to build too though, aside from ren mnts the den and nostria. I want to say I had my wood guy build his in whisper wood with npc mats.
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Re: Therian Saga

Postby Deva » Sun Feb 08, 2015 6:57 pm UTC

Shows Whispering Forest at 10% and Huntingwood at 7%. Builds the former with Cedar Pile Foundations and vendor parts, from memory.

(Advises Whispering Forest, even with reversed percentages. Wastes more time and gold expanding and gathering parts for Huntingwood than with slower recruiting.)
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Re: Therian Saga

Postby Chen » Mon Feb 09, 2015 12:57 pm UTC

I'll be finished the frames for the giantyard this afternoon. Will then move the alt over to help with expanding it to get that up. The Cedar towers are moving pretty well for the Shipyard also. We need someone to start tanning Catoblepian leather. I have tons of cato skins that I can send people if need be.

Also note that taming a Forest Wyvern is a pain in the ass. I can only get 4 actions in per potion and it takes 40 total actions. In addition, there's a trog type monster in jotun forest with 50-60s attack and a 30-40% attack buff that can really ruin your day if you get unlucky. So far haven't gotten mutilated, but I logged in yesterday with two bars at 25% and a couple yellow ones. Looking at the log I had a random fight with 2 of them at one point. Bring your boar(s) if you're planning any actions there.

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Re: Therian Saga

Postby Grop » Mon Feb 09, 2015 1:02 pm UTC

I can certainly help with the catob tanning. I have 18 pieces of leather, and 5 skins already.
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Re: Therian Saga

Postby Drumheller769 » Mon Feb 09, 2015 2:10 pm UTC

I was sawing up some cedar logs into more planks. Morlet gave me 500 of each logs and blades, I wasnt able to withdraw from the bank. I will mail them to someone when complete though if I cant deposit.
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Re: Therian Saga

Postby Chen » Mon Feb 09, 2015 6:43 pm UTC

You should always be able to deposit. I must have forgotten to give you back withdrawal rights since I'm pretty sure you had it before you left. I'll fix that tonight.

Also there are some new posts on the guild recruitment thread I had bumped. I haven't had a chance to talk to either of those people yet. If anyone happens to see them online you can see what they're like. I'll send em in game messages this evening sometime.

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Re: Therian Saga

Postby Izawwlgood » Tue Feb 10, 2015 8:24 pm UTC

Finally finished the Den quest line! Back to Nostria!
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Re: Therian Saga

Postby Chen » Tue Feb 10, 2015 8:37 pm UTC

You got your 2 volrizier glass and volcanite? If so I believe that puts us at total of 20 volcanite which is enough for two machines (one forge and then some machine for our temples, if necessary).

On that note the giantyard will be able to be put up once the space is available. When I'm done taming this wyvern (should be tomorrow afternoon I believe) I'll will move to help out on expansions if we still need them.

The Rhumbular festival is up again this evening too. Which means we will only need 1 clandestine and i think 4 military agreements after its done, if we want to do another metal delegation and thus get 5 more krya smelting recipes. If people want to start on military agreements that would be helpful so Izzy isn't the only one who can crack open Kryanite clusters. I don't mind using one of my clusters for the delegation when it comes to it.

The only downside to the metal delegation is that it uses up 10 of our academic agreements which we need for the runic festival. That said, we're so far from needing the temple blueprint it likely isnt an issue at the moment. Once I'm done with the krya mining (I believe a week or so more) I'll start on gem cutting again for more agreements.

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Re: Therian Saga

Postby Fitzfool » Tue Feb 10, 2015 8:42 pm UTC

Chen wrote:You got your 2 volrizier glass and volcanite? If so I believe that puts us at total of 20 volcanite which is enough for two machines (one forge and then some machine for our temples, if necessary).

On that note the giantyard will be able to be put up once the space is available. When I'm done taming this wyvern (should be tomorrow afternoon I believe) I'll will move to help out on expansions if we still need them.

The Rhumbular festival is up again this evening too. Which means we will only need 1 clandestine and i think 4 military agreements after its done, if we want to do another metal delegation and thus get 5 more krya smelting recipes. If people want to start on military agreements that would be helpful so Izzy isn't the only one who can crack open Kryanite clusters. I don't mind using one of my clusters for the delegation when it comes to it.

The only downside to the metal delegation is that it uses up 10 of our academic agreements which we need for the runic festival. That said, we're so far from needing the temple blueprint it likely isnt an issue at the moment. Once I'm done with the krya mining (I believe a week or so more) I'll start on gem cutting again for more agreements.

Kennit should be done with the 1000 space needed at the giant yard in the next 10 hours. I'll see if fool cant gather up some military agreements

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Re: Therian Saga

Postby Chen » Wed Feb 11, 2015 12:47 pm UTC

I will put up the giantyard this evening or tomorrow morning, depending on when the odiemel comes in for the winch. We then can start cutting giant pines!

Looking at the forums, it seems you DONT need volcanite for the stonecutting machine in the temple, though I think you probably will need the norstrian stonecutting companion (runic palpable mortars are 69 skill). That said I don't think stonecutting is one of our first temples since it only produces one tool and all.

On another note I got pretty lucky with my forest wyvern who ended up with +2 slashing offense (57) and +3 blunt defense (45) which are the two main stats you want on him. Also managed to max out at 65 taming/fauna which is nice, though it was close, I gained the last skillup on the 3rd to last action (out of 40). Im going to start working on getting that samponar recipe and raise my engineering some more now that this forest wyvern is done. I don't imagine we're in any rush to build that volcanite forge right? How close are people to needing that before they can raise their forging anymore?

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Re: Therian Saga

Postby Deva » Thu Feb 12, 2015 5:20 pm UTC

Bought a Runic Mortar and Pestle. Enables Glacin vials with further leveling. Misses Meticulousness by one. Fails Vision and Intelligence by two. Reaches the former with a better Stove. Requires Galandor and Dodi Strand for the latter. (Stops needing Dodi Strand eventually.) Tested Glacin in advance. Replaces Tonnulur.

6.9 Snow (+0.7) (Glacin/Slork/Orchis)

6.6 Carpentry (+0.2) (Glacin/Slork/Redauroch)
6.4 Woodcutting (+0.3) (Glacin/Black Varec/Redauroch)
6.5 Foundrywork (+0.5) (Glacin/Black Varec/Toenimus)

6.6 Sewing (+0.5) (Glacin/Redauroch/Black Varec)
6.7 Archeology (+0.4) (Glacin/Lamden/Slork)

6.1 Botany (+0.1) (Glacin/Lamden/Black Varec)
6.1 Exploration (+0.2) (Glacin/Redauroch/Toenimus)

6.8 Spying (+0.3) (Glacin/Black Varec/Slork)

Plans to wait for a Galandor Stove. Saves Oliater Saps until then.
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Re: Therian Saga

Postby Izawwlgood » Thu Feb 12, 2015 5:54 pm UTC

Whoa, sweet!
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Re: Therian Saga

Postby Chen » Thu Feb 12, 2015 5:55 pm UTC

How close are you to that stove? I have a couple of pieces of ore I'll send you.

On another note I've been cutting the military agreement gems (onyx, turquoise, morganite). Turquoise seems to be the limiting one so if anyone has extras throw em into the sandstone boulder domain and I'll cut them up. We should be able to get the extra metal delegation done once we finish this current festival and then finish the extra military agreements (and one clandestine).

Giantyard is up in Norstria as well if people want to start moving wood alts over there to start cutting giant pines. We're going to need a lot. Non-woodcutter alts can also help expand the Shipyard domain since it needs a godawful 6000 space for the shipyard.

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Re: Therian Saga

Postby Deva » Thu Feb 12, 2015 6:11 pm UTC

Chen wrote:How close are you to that stove? I have a couple of pieces of ore I'll send you.

A ways off. Owns 17 Galandrite Ore and 38 Galandor Nuggets. Assume 0.8 Nuggets per Ore. Estimates 51.6 Nuggets total, out of 105 necessary.

Delayed converting Ore to Nuggets for now. Trained only one character in Extraction. Resides in Halmvik until further notice.
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Re: Therian Saga

Postby Fitzfool » Thu Feb 12, 2015 8:06 pm UTC

Chen wrote:How close are you to that stove? I have a couple of pieces of ore I'll send you.

On another note I've been cutting the military agreement gems (onyx, turquoise, morganite). Turquoise seems to be the limiting one so if anyone has extras throw em into the sandstone boulder domain and I'll cut them up. We should be able to get the extra metal delegation done once we finish this current festival and then finish the extra military agreements (and one clandestine).

Giantyard is up in Norstria as well if people want to start moving wood alts over there to start cutting giant pines. We're going to need a lot. Non-woodcutter alts can also help expand the Shipyard domain since it needs a godawful 6000 space for the shipyard.


Dropping off 357 turq, hope that takes care of that.

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Re: Therian Saga

Postby Chen » Thu Feb 12, 2015 8:39 pm UTC

Deva wrote:A ways off. Owns 17 Galandrite Ore and 38 Galandor Nuggets. Assume 0.8 Nuggets per Ore. Estimates 51.6 Nuggets total, out of 105 necessary.

Delayed converting Ore to Nuggets for now. Trained only one character in Extraction. Resides in Halmvik until further notice.


You can't prospect that ore can you? I thought it was impossible to build a mine in the mountain area where it resides? I think Halmvik is really the only way to produce it in any reasonable way (though apparently killing Norstria bosses can also provide it).

Fitzfool wrote:Dropping off 357 turq, hope that takes care of that.


Uh yeah that's probably enough for around 100+ military guild agreements so I think we're good for that :P

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Re: Therian Saga

Postby Deva » Thu Feb 12, 2015 9:05 pm UTC

Chen wrote:
Deva wrote:A ways off. Owns 17 Galandrite Ore and 38 Galandor Nuggets. Assume 0.8 Nuggets per Ore. Estimates 51.6 Nuggets total, out of 105 necessary.

Delayed converting Ore to Nuggets for now. Trained only one character in Extraction. Resides in Halmvik until further notice.


You can't prospect that ore can you? I thought it was impossible to build a mine in the mountain area where it resides? I think Halmvik is really the only way to produce it in any reasonable way (though apparently killing Norstria bosses can also provide it).

Correct. Burns one Coke to smelt it. Rarely appears on the market. Relies on a character busy in Halmvik to obtain it. Opted to pull them later rather than sooner.
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