Therian Saga

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Penfold
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Re: Therian Saga

Postby Penfold » Thu Feb 25, 2016 11:05 am UTC

Deva wrote: Runic Kryamane + Mag Intense: 59 Forging.


Nearly two months later, I now have the mag intense rune, 25 kryanbor nuggets and a similar quantity of domane nuggets (I haven't discovered the kyramane ingot recipe so turn nuggets into ingots yet), is it OK to send it all over to you later?


I also don't understand quite how the Galandor thread ended up where it did, though I witnessed similar when I played Everquest many years ago. Didn't understand it then either.

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Deva
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Re: Therian Saga

Postby Deva » Thu Feb 25, 2016 3:58 pm UTC

Certainly.
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Re: Therian Saga

Postby Deva » Mon Feb 29, 2016 4:31 am UTC

Updated. Can anyone enter the Imperial Hall? Heard Betanesque Inn-like items (dyes and tabards), plus slightly more.

Ran numbers for collecting Irandgard Root.

Botany:
- 84 Flora/78 Botany (average 81)
- 59 runic billhook
- 58 Stone-sage
- 4.9 Botany jewelry (With Demonic Bone. 4.8 with Kryanroc.)

(81 * .4) + (59 * .3) + (58 * .2) + 4.9 + x = 73
x = 6.4. Remains possible with normal potions. 6.6 normal: Black Varec/Lamden Mariglacius/Glacin. 6.7 runic: Twistyfoot/Black Varec/Any Rune. 6.8 runic: Twistyfoot/Any Wild/Pho.

Swamp:
- 46 Exceptional Wingu or Olkznar clothes
- 5.0 Swamp jewelry (with Oceanite).

Lumped Golem Monster and Hero together.
(x * .4) + (x * .3) + (46 * .2) + 5 = 61
x = 66.857. In other words, 67 for Hero and companion (or 68/66). Where can you level this high? Anderversan Woods B4. 63 Swamp.
________

Do not expect Stardust Bracelets soon. Path:
1. Level Herbalism slightly.
2. Recruit Golem Monster.
3. Build a 52-53 Training Bestarium. (Depends on luck.)
4. Die 100+ times leveling Swamp. (Estimate only.)

Stomachs the first three. Questions whether number four is a dealbreaker. Leans towards yes. Sounds extraordinarily not fun, even among grinds.
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Penfold
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Re: Therian Saga

Postby Penfold » Mon Feb 29, 2016 10:31 am UTC

Deva wrote:Updated. Can anyone enter the Imperial Hall? Heard Betanesque Inn-like items (dyes and tabards), plus slightly more.

Using alt account which brought "Princania"

Location : Imperial domain, tab "Mansion Celestine"

Vendor name : Deir Nojmorestain, Butler

Shop : Imperial Bric-a-Brac
Greengold dye, Cyanblue dye, Solonide dye, Vargr dye (all 6g 90s each)
Imperial Dye (1150g - in case anyone thinks that is a mistype, I mean one thousand one hundred and fifty gold)

Shop : Princania
Princania Crown (1c) - wearable, no stats
Style : Relaunch tabard (1c) - can be applied to an existing tabard, I assume like a dye (never used a dye so no experience)

Location : Imperial domain, tab "Terrace of the Bladed Robe"
action : Participate in the dagger ball. 15 leadership duration 1m 30s, yields "loot", which is a Firm leather decorative dagger (no stats). 6d 18h cooldown
action : Participate in the duels. 15 offense, 10 seconds. Alt can't do this as offense is 10.4 (26 * 0.4 - it calculates this as hero offense skill *0.4 so 38 offense needed), consequently I don't know what happens. Text suggests combat.

My main account with emperator is in the middle of a 7h task so I will check what additional options it gets this evening.

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Re: Therian Saga

Postby Chen » Mon Feb 29, 2016 1:51 pm UTC

It's a shame I did just the minimum botany required to get my Eliandel wing on my main. Farming the swamp increases will be pretty bad. There's usually SOMETHING with intelligence in Anderversan so your boars are going to get wrecked while you try and raise hero swamp.

I will check out the new area when I get home. That 1000+ gold for a dye is kinda crazy. I wonder if that's the same dye though that will be given for cheaper to the Emperator purchasers. Also I guess the value of those cyanblue/greengold dyes from the last special quest aren't as high if you can just buy em here.

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Re: Therian Saga

Postby Deva » Tue Mar 08, 2016 12:00 am UTC

Finished the Stonecutting/Tanning Temple.

Ayrann + Pyr Latent: 50 Taming.
Ayrann + Pyr Watchful: 52 Taming.
Nocturial (non-runic): 53 Taming.
Nocturial + Stra/Eli/Mag/Hydr/Lect/Pho/Ethe/Rad Latent: 59 Taming.
Nocturial + Eli Watchful: 62 Taming.

Palpable + Pho Watchful: 54 Herbalism.
Oceanite + Psy Latent: 54 Herbalism.
Oceanite + Psy Watchful: 56 Herbalism.

Needs to level Tanning. (78 skill for Superior Nocturial. Only 71 for Superior Ayrann.) Possesses enough skill for Mortar and Pestle. (69 for Superior Palpable. 73 for Superior Oceanite.)

Charges 300 gold per Latent Rune, 1000 gold per Watchful Rune, and 300 gold per Nocturial. (Requires two Nocturial per whip.) Deems Ayrann, Palpable, and Oceanite negligible. Offers while supplies last. Accepts materials too.

______

Thought about market prices. Used conservative numbers.

Long version:
Spoiler:
Giant Pine to Gold
Time per Giant Pine action: 1.389 hours.
Time per Giant Pine Trunk: ceiling(100/7.5) * 1.389 = 19.446 hours
Time for all Giant Pine Trunks: 260 * 19.446 hours = 5055.96 hours.

Carried six trunks per trip. Lowballs it at fifteen minutes per. (260 / 6) * 0.25 hours = 10.833 hours.

Time per Giant Beam: 4.167 hours.
Time for all Giant Beams: 4.167 * 260 = 1083.42 hours.

Constructs sixty total Norstrian parts. 60 * 1.018 hours = 61.08

Ignored expansion cost and time. Totals 6211.293 hours. Likens it to Halmvik Spying. Earns 5.2 gold per hour. Converts to 32298.724 gold.

Machines
Low numbers, once again.
- 10 Volcanite * 1750 gold = 17500 gold.
- 25 Salandrin * 2 gold = 50 gold.
- 10 Kryanod * 140 gold = 1400 gold

- 25 Salancedar * (2 hours per plank * 7 gold per hour + 3 gold for one-third of a potion) = 25 * 17 gold = 425 gold.
- 10 Xuran * 15 gold = 150 gold.
- 10 Jutug * 20 gold = 200 gold.

- 500 Nuertesilicio * 0.12 gold = 60 gold.
- 200 Fortified Leather * 3 gold = 600 gold.
- 100 Oceanite * 5 gold = 500 gold
- 80 Eliandel * 8 gold = 640 gold

Machine cost: 21525 gold.
Total cost: 21525 + 32298.724 = 53823.724 gold.

Estimates a Stonecutting/Tanning Norstrian Temple at 53823.724 gold (conservatively). Produces two tools only (Taming and Herbalism). Appeals to a limited number of customers. Wishes to recoup its cost, at minimum.

How much demand will there be? Cannot say. Chooses ten buyers. Includes interested guild members. (Receives a significant discount, however.) Totals twenty tools.
53823.724 / 20 = 2691.186 gold.

Tacks 2691.186 gold onto each tool. Occurs before considering anything else. (Sounds optimistic for ten buyers each now.)

Concern: Erected this collectively, not alone. What about other guild members? Benefits from the aforementioned price cut. (Eliminated location. Lowered rune, material, and skill prices.) "Competes" with guild crafters too. Shares buyers, however. Doubts more than ten per tool.

Rune
Combined runic artifact identification with the Lupuntar Fortress daily task. Assumes identical fragment distributions.

Total fragments: 1234.

Still + Latent: 915 (74.1%)
Watchful: 248 (20.1%)
Intense+: 71 (5.8%)

Heard a 10% dead rune chance when identifying artifacts. Becomes the following for identifying:

Dead Rune: 10%
Still + Latent: 66.7%
Watchful: 18.1%
Intense+: 5.2%

Guesses (without data) two fragments from Lupuntar Fortress daily.
2 * 0.201 = 0.402 Watchful Fragments per day.

Opts to gather runic artifact fragments purely through companions. Spends 9.723 hours per companion attempt. Yields 1-3, 50% at a Starfield Dig Site. Averages to one fragment per attempt, conveniently. Gathers (24 / 9.723) * 1 = 2.468 fragments per day per companion. Assumes the maximum four. Totals 9.872 fragments per day. Becomes 9.872 * 0.181 = 1.787 Watchful Fragments. Add Lupuntar Fortress. Equals 2.189 Watchful Fragments daily from all sources.

How many days for a Watchful rune? 30 / 2.189 = 13.705 days (or 328.92 hours). Spends (9.872 unidentified fragments per day * 13.705 days) * 0.787 hours identifying = 106.478 hero hours identifying also. Activates one rune in 7.176 hours. 106.478 + 7.176 = 114.654 hours of hero time. (Omitted Lupuntar Fortress time.)

How much do you value companion and hero time? Chooses six gold per hero hour and two gold per companion per hour. (Totals eight gold per hour. Devours companion space (47 Defiance). Sacrifices fragments by swapping them out.)

Total cost: (114.654 * 6) + (328.92 * 8) = 3319.284 gold for one Watchful Rune.

Collects more than Watchful Fragments, however.

Still + Latent: ((13.705 days * 9.872 unidentified) * .667) + (13.705 days * (1.598 Luptunar Fragments * 0.741)) = 106.471.
Intense+: ((13.705 * 9.872) * 0.052) + (13.705 * (1.598 * 0.058)) = 8.306.
(Ignored dead runes. Lacks data there. Presumed enough dropped.)

Finds enough fragments for 3.549 Latent Runes, plus 8.306 fragments technically usable in a Watchful Rune. How good are Latent Runes? Varies by 0-4 on tools, generally around 2-3. Works in 7.2 runic Forging potions too.

Splits the gold amount arbitrarily. (Excluded Intense+ fragments. May want them someday.) Selects 50-50. Falls to 1659.642 per Watchful Rune (and 467.637 per Latent Rune).

Skill
Demands fairly high skill. Requires 40 Vinnerson (Whip) or 40 Soriason (Mortar and Pestle). Kept it low (50-100 gold). Desires a round number. Decides after totaling everything. Includes potion cost.

Material Cost
Matters more in other trades. Considers Oceanite, Palpable, and Ayrann negligible here. Continues conservative pricing. Values Nocturial Leather at 350 gold each.

Total
Psy Latent Mortar and Pestle (54): 2691.186 location + 467.637 Latent Rune = 3158.823 gold + 91.177 skill = 3250 gold.
Psy Watchful Mortar and Pestle (56): 2691.186 location + 1659.642 Watchful Rune = 4250.828 gold + 49.172 skill = 4400 gold.

Latent Ayrann Whip (50): 2691.186 location + 467.637 Pyr Latent = 3158.823 gold + 91.177 skill = 3250 gold.
Watchful Ayrann Whip (52): 2691.186 location + 1659.642 Pyr Watchful = 4250.828 gold + 49.172 skill = 4400 gold.
Watchful Nocturial Whip (62): 2691.186 location + 1659.642 Eli Watchful + 700 Nocturial = 5050.828 gold + 49.172 skill = 5100 gold.


Short version of non-guild prices:
- Latent Oceanite Mortar and Pestle (54): 3250 gold.
- Watchful Oceanite Mortar and Pestle (56): 4400 gold.

- Latent Ayrann Whip (50): 3250 gold.
- Watchful Ayrann Whip (52): 4400 gold.
- Watchful Nocturial Whip (62): 5100 gold.

Considers these low. Would anyone buy? Should it be higher? Would the Therian Saga forums yield more fruitful discussion? (Predicts price disagreements, without numbers. Exceeds pleasant mail size. Saves time. Wrote the long version accordingly.)

Edit: Added non-runic Nocturial Whip for reference.
Last edited by Deva on Fri Mar 11, 2016 3:34 am UTC, edited 2 times in total.
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Penfold
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Re: Therian Saga

Postby Penfold » Tue Mar 08, 2016 8:48 am UTC

I would buy a 62 whip, though I need to increase hero skill by 1.5 to equip at present (the remaining Lanfar "bond with ..." tasks should allow me to complete this).

Can anyone advise on materials for Oceanite quarry and Melandrin lumberjack camp to beat the land resistance, and appropriate hut / cottage / *other structure* to allow passive gathering please? I've not built anything other than an Inn that allows T3s to gather so far, and if a 6000 encumbrance structure can be avoided I would prefer to do so.

I'm turning marapis into vaults before depositing to increase masonry, a neglected skill. This means the "required" number of blocks is now wrong. Not sure it's worth amending the spreadsheet, but wanted to make all aware.

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Re: Therian Saga

Postby Deva » Tue Mar 08, 2016 4:44 pm UTC

Iranganash Strait (Oceanite): 15 Snow (14 necessary).
- Quarry: Cedar Framework (25 Snow) OR Slate Vault (15 Snow)
- Hut: Fir Framework (8) + Fir Plank Wall (8) + Cedar Thatch Roof (36) + Complex Nuertesilicio/Norstrian Mohair Bed.

Maliken Sea (Melandrin): 37 Forest (36 necessary).
- Lumberjack Camp: Nuertesilicio Framework (36) OR Marapis Vault (36)
- Hut: Nuertesilicio Framework (36) + Nuertesilicio Plank Wall (36) + Nuertesilicio Shingle Roof (Cedar Shingles, not Slate) + Complex Nuertesilico/Norstrian Mohair Bed. Works with Marapis Vault (36) and Marapis Wall (36) too.
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Penfold
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Re: Therian Saga

Postby Penfold » Tue Mar 08, 2016 6:30 pm UTC

Thanks Deva :)

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Re: Therian Saga

Postby Deva » Tue Mar 15, 2016 1:39 am UTC

Scoped out dummies. Omitted Volcanite and Nocturial.

Short version
Influences certain stats through material type.
- Wood: Offenses.
- Leather: Defenses (mainly Slashing).
- Stone: Everything except Slashing Defense.
- Fabric: Blunt Defense and Piercing Defense.

Highest total stats: Azulio/Wyvern/Palpable/Wingu (21/18/23 offenses. 21/21/23 defenses.)
Highest total offense: Azulio/Any Leather/Simblior/Any Fabric (14/27/26 offenses. 17/16/23 defenses.)
Highest total defense: Any Wood/Wyvern/Oceanite/Wingu (15/23/30 offenses. 24/23/23 defenses.)

Best Blunt Offense: Salandrin/Any Leather/Borm/Any Fabric (29)
Best Piercing Offense: Azulio/Any Leather/Xuran/Any Fabric (30)
Best Slashing Offense: Gurdismo/Any Leather/Simblior/Any Fabric (28)

Best Blunt Defense: Any Wood/Catoblepian/Lithosnow/Wingu (29)
Best Piercing Defense: Any Wood/Walhein/Oceanite/Jutug (28)
Best Slashing Defense: Any Wood/Wyvern/Any Stone/Any Fabric (23)

Not fond of Azulio? Choose Soletto. After that, Salandrin.
Not happy about Wingu? Pick Jutug. Downgrades slightly more with Huberian.

With Volcanite/Nocturial and numbers
Spoiler:
With Volcanite and Nocturial
Best total stats: Azulio/Nocturial/Volcanite/Wingu (25/32/29 offenses. 28/26/29 defenses.)
Best total offense: Azulio/Any Leather/Volcanite/Any Fabric (25/32/29 offenses. 28/26/29 defenses.)
Best total defense: Any Wood/Nocturial/Oceanite/Wingu (15/23/20 offenses. 26/29/29 defenses.)

Best Blunt Offense: Salandrin/Any Leather/Volcanite/Any Fabric (32)
Best Piercing Offense: Azulio/Any Leather/Volcanite/Any Fabric (32)
Best Slashing Offense: Gurdismo/Any Leather/Volcanite/Any Fabric (30)

Best Blunt Defense: Any Wood/Catoblepian/(Volcanite or Lithosnow)/Wingu (29)
Best Piercing Defense: Any Wood/Nocturial/Oceanite/Jutug (30)
Best Slashing Defense: Any Wood/Nocturial/Any Stone/Any Fabric (29)
_________________

Defined Fir/Soft Leather/Marl/Linen as baseline. Had 4/5/3 offenses and 5/6/4 defenses. Substituted one material out. Returned the values below. Left out weaker materials.

Code: Select all

              Total AllOff AllDef BluOff PieOff SlaOff BluDef PieDef SlaDef
Azulio           55     40     15     11     16     13      5      6      4
Soletto          54     39     15     15     12     12      5      6      4
Salandrin        50     35     15     18      7     10      5      6      4
Solone           49     34     15      9     15     10      5      6      4
Salancedar       48     33     15     12     10     11      5      6      4
Gurdismo         47     32     15      9      8     15      5      6      4
Chanderian       47     32     15     13     11      8      5      6      4
Acacia           46     31     15      9     11     11      5      6      4
Oak              44     29     15     10     11      8      5      6      4
Nuertesilicio    39     24     15      8      9      7      5      6      4
Yew              37     22     15      5      5     12      5      6      4
Melandrin        36     21     15      8      7      6      5      6      4

            Total AllOff AllDef BluOff PieOff SlaOff BluDef PieDef SlaDef
Nocturial      66     12     54      4      5      3     10     15     29
Wyvern         52     12     40      4      5      3      8      9     23
Forified       48     12     36      4      5      3     10      9     17
Chimeric       47     12     35      4      5      3      9      6     20
Catoblepian    47     12     35      4      5      3     12      8     15
Walhein        45     12     33      4      5      3      8     13     12
Hyperborean    44     12     32      4      5      3     10      5     17
Vargard        42     12     30      4      5      3      8      5     17
Royanar        39     12     27      4      5      3      6      5     16
Ayrann         38     12     26      4      5      3      8      9      9

          Total AllOff AllDef BluOff PieOff SlaOff BluDef PieDef SlaDef
Volcanite    86     57     29     18     21     18     13     12      4
Palpable     60     34     26     14      7     13      8     14      4
Oceanite     58     28     30      8     11      9     11     15      4
Lanferite    55     37     18      9     17     11      6      8      4
Lithosnow    54     26     28      9     10      7     13     11      4
Simblior     53     38     15      7     16     15      4      7      4
Diorite      52     33     19      9      9     15      7      8      4
Borm         50     32     18     16      9      7      6      8      4
Xuran        49     28     21      4     19      5      4     13      4

          Total AllOff AllDef BluOff PieOff SlaOff BluDef PieDef SlaDef
Wingu        43     12     31      4      5      3     15     12      4
Jutug        40     12     28      4      5      3     11     13      4
Huberian     36     12     24      4      5      3      9     11      4
Mohair       35     12     23      4      5      3     11      8      4
Solardran    34     12     22      4      5      3      8     10      4
Olkznar      31     12     19      4      5      3      4     11      4
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Re: Therian Saga

Postby Chen » Tue Mar 15, 2016 12:01 pm UTC

It's interesting data though I can't really see the use for those dummies. Combat training doesn't appear to be based on effective skill at all. I suppose the only benefit would be if your overall offense is significantly lower than your offense skill and thus you have a hard time hitting a higher difficulty target. Even that said though, these are likely going to be in the 0.1 multiplier spot which will only add a very small amount to your offense.

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Re: Therian Saga

Postby Deva » Tue Mar 15, 2016 3:33 pm UTC

Realizes. Spent a while building the White Arena, though. Deserves a decent dummy. Could not discern what performed best at a glance (particularly with stone).

Enjoyed discovering that Xuran, Simblior, and Olkznar yields lower Blunt Defense than Marl/Linen too. (Depends on Insulation, probably.)
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Re: Therian Saga

Postby Chen » Tue Mar 15, 2016 6:53 pm UTC

I have a lot of Wyvern leather and palpable so no issue using those. I'd prefer NOT to use azulio or wingu. I'm imagining Salandrin + jutug/huberian. That seem reasonable?

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Re: Therian Saga

Postby Deva » Tue Mar 15, 2016 8:04 pm UTC

Sure. Will provide Jutug and Salandrin.

Unrelated: Set companions before hacking down Giant Pines. Tallied it. Gained 10484 Fir Logs (for Firewood), 34493 Cedar Logs, 20526 Pine Logs, 51280 Maple Logs, 28638 Oak Logs, and 133192 Firewood. Finally surpassed Orchis in most items (around 25000).

Edit: Forgot about Marapis Sand. Estimates around 59000.
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Re: Therian Saga

Postby Penfold » Fri Apr 01, 2016 9:48 pm UTC

Looking at the spreadsheet it seems my stone alt can escape from Marapis hell by tomorrow morning :)

I have the domane ingots and will drop them off with the vaults sometime tomorrow, but have no personal source of eliandel or olkznar. I will have an eli mine in a few days as I finished the wing and recruited a hipporiel as my third t3 a few hours ago, but it's going to be a while before I have any meaningful supply of ore to smelt.

Can anyone advise materials for an acadamy to allow me to balm anything please? (or possibly, anything apart from the boar's slash, if it makes a significant difference to the materials needed)

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Re: Therian Saga

Postby Deva » Fri Apr 01, 2016 10:25 pm UTC

67 Academy: Clearmoon Dome + Marapis Vault and Walls + Palpable Towers, Fortifications, Foundations, and Dome. Handles everything.
64 Academy: Marapidos Dome + Lithosnow Dome + Marapis everything else.
(Edit: Extra) 63 Academy: Clearmoon Dome + Fir Framework and Walls + Palpable everything else.

Recalls very little above 50 base. Encompasses Rowan's Piercing Offense, Eternal Hiker's stats, and Royal Chimera's Piercing Offense. Manages with 52 Teaching, in that case. (Alternatively, for safety, 53 Teaching.) Suggests starting with:
- One (Marapidos or Clearmoon) Dome
- One Marapis part each of Dome, Foundation, Tower, and Fortification.
Try Fir Framework and Wall. Are they insufficient? Use Slate or Cedar. Is that still too weak? Advises Acacia, Marble, or additional Marapis. Construct all remaining parts after deciding.

Could use Palpable instead of Marapis too. Upgrades to 67 Teaching easier. Loses two towers, one fortification, and two foundations when demolishing. Retains both domes. (Starts from scratch on Vaults and Walls.)

Formula: 10 + 0.9 * (Average Land Stat + (0.6 * Average Prestige))

Disclaimer: Never built an upper-tier Academy. Gathered Palpable for it, though.
_________

Experienced burnout lately. Accomplished everything desired and beyond. Wastes time on most characters. (Current tasks: Clandestine Guild Agreements, meat, Healing Vials, cutting Palpable, and Commerce/Foggy Pearls. Shifts Team Woodcutting to Kryanite Clusters soon.) Exceeds skill requirements by miles. Released Tarasquan over a year ago. Offered nothing compelling since.

Disengaged from Therian Saga's forums, also. (Checks for developer news, however.) Began writing posts. Realized something. Dreaded any resulting conversation. Deemed it prudent to leave. (Posts here as normal, for the record.)
Last edited by Deva on Mon Apr 11, 2016 3:01 am UTC, edited 1 time in total.
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Re: Therian Saga

Postby Chen » Sat Apr 02, 2016 1:25 pm UTC

Yeah I'm mostly on auto-pilot here with having a char on regen, some on krya, some on runic identifying and one on noble identifying (for the elusive 5.0 emperator talisman). I mostly play on the weekend mornings go through and kill some bosses and train my combat skills a bit. There really does need to be some new content added.

I know some guilds are making crazy things just to get them done, but I don't seem to subscribe to that notion of making things. I think the only legit thing left to make will be the combat place in the Den. Maybe I'll look into what we need to make for that (probably a megalithic build place in the giant plains to reduce transport time of all the giant parts). I remember it being pretty crazy in terms of what you need to move due to the super heavy walls though.

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Re: Therian Saga

Postby Penfold » Sun Apr 03, 2016 12:00 am UTC

Thank you Deva. I was thinking about Rowan, then thought that if I was going to build an academy, I might as well built one to cover all possibilities.

Lack of content won't be a problem for me for some time, I think I'm about 18 months behind most of you. I agree it is needed though, any game that lacks new challenges will eventually wither and die.

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Re: Therian Saga

Postby Penfold » Wed Apr 13, 2016 6:39 am UTC


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Re: Therian Saga

Postby Chen » Wed Apr 13, 2016 11:39 am UTC

Hopefully the content will last a bit. I've been logging on every few days to setup random long term tasks (digging for that elusive 5.0 emperator for example) but otherwise haven't been doing much. I should probably finish training my boars' attack at the White Arena in Norstria but haven't really gotten around to it.

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Re: Therian Saga

Postby Deva » Wed Apr 13, 2016 11:34 pm UTC

Doubts much personal longevity. Pondered what would rekindle interest earlier. Concluded lots of quests and maybe clothing recipes. Might still be insufficient. Enjoyed individual and group progression. Ventured into others' specializations over time. Wanted greater self-sufficiency. Succeeded too much, however. Completed the game accidentally.

Highest trade skills across all characters: 87 Fashioning, 73 Searching, 59 Fauna, 81 Flora, 74 Stone, 85 Metal, and 70 Science.
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Re: Therian Saga

Postby Penfold » Thu Apr 14, 2016 10:35 am UTC

I have been working on the Nostria family questlines and just have Caleron left to finish now, though the 60 snow check at the end will need some work - 60 forest in one of the other family quests was something of a struggle.

Each one rewards a "Tracing : Rune ...." of some kind. I haven't started collecting runic artifact fragments, are these connected to the tracings in some way? And related to that come some other questions - there is a "porch" that can be built, and a mysterious device called a yggdracin, both of which are related to archeology in some way, but how? They might be slightly noob-ish questions, but while I've found discussions about calculating stats and materials for them, I've not been able to establish what they actually do and how all these things fit together.

All of this has slowed me down on mining eliandel as I've needed the authority points for companions to make the skill checks in the quests, but I will get back to it.

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Re: Therian Saga

Postby Chen » Thu Apr 14, 2016 11:40 am UTC

Penfold wrote:I have been working on the Nostria family questlines and just have Caleron left to finish now, though the 60 snow check at the end will need some work - 60 forest in one of the other family quests was something of a struggle.

Each one rewards a "Tracing : Rune ...." of some kind. I haven't started collecting runic artifact fragments, are these connected to the tracings in some way? And related to that come some other questions - there is a "porch" that can be built, and a mysterious device called a yggdracin, both of which are related to archeology in some way, but how? They might be slightly noob-ish questions, but while I've found discussions about calculating stats and materials for them, I've not been able to establish what they actually do and how all these things fit together.

All of this has slowed me down on mining eliandel as I've needed the authority points for companions to make the skill checks in the quests, but I will get back to it.


There are two types of Runic fragments. The ones you dig up and identify and the ones that are a consumable for activating runes. Identifying the dug up ones produces dead runes and the consumable fragments. Identifying the dug up ones can be done at any archeology machine (we have on in our primary shipyard in Hawkeria). To activate dead runes though you either need a Norstria temple (we don't have one with the appropriate machine because its a huge waste) or a porch. Porch blueprint is obtained from the Soriason reputation vendor. It requires 40 rep to buy. Yggdracine is needed for the porch (and Norstrian temples). I think the Yggdracine recipe came from one of the guild festivals. I suspect we probably still have a couple lying around the guild hall. The rune tracings you mention are the recipes for activating various dead runes. A number of those also came with a guild festival. I don't recall if there's a set of those left in the hall too.

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Re: Therian Saga

Postby Penfold » Thu Apr 14, 2016 8:29 pm UTC

That makes sense, thank you. There are some yggdracin recipes and a set of rune tracings at the hall, I won't take any of them without asking first - am some way from 40 soriason for the porch recipe at the moment anyway.

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Re: Therian Saga

Postby Penfold » Fri Apr 22, 2016 6:07 pm UTC

I'm going on holiday on Sunday, if I drop from the main guild later tonight, could I get an invite to the mining guild for until I get back please?

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Re: Therian Saga

Postby Chen » Mon Apr 25, 2016 11:38 am UTC

Sorry I was out Friday to Sunday this weekend and didn't see this message until just now. If you did drop guild send me a message in game and I will re-send an invite to whichever guild you need once you're back.

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Re: Therian Saga

Postby Izawwlgood » Wed Apr 27, 2016 2:45 am UTC

Just poking through, thought this was hilarious

Deva wrote:Wanted greater self-sufficiency. Succeeded too much, however. Completed the game accidentally.


I feel ya.
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Re: Therian Saga

Postby Deva » Mon May 02, 2016 4:33 pm UTC

Looking for changes.

Behemoth Gorge quests/dungeon
Spoiler:
(Team Note: Boarserker x2, Golem Monster, Rowan, Glutomole, Wolf, Yraen, and Cerrydwen. May miss some extra options.)

Requirements for entry: Wandering Polymath, Yraen, 12 Kryanbor Nuggets, 3 Gold Ingots, and 3 Eliandel Ingots.

Go to Behemoth Gorge. Accept "At the deepest of the Den". Bring a Wandering Polymath (Den Inn companion). Turn in the quest. Grab "A Cable to Reach the Stars". Needs Yraen in your party. Speak to them at Behemoth Gorge for "Assalans' Winch". Head to Hawkoria > Visitors' District > The Heroes' Shelter.

Skill check: 4 Urban + [52 Leadership + 2.5 gold OR 40 Archeology OR 20 Commerce + 12 Naval Agreements]

Return to Behemoth Gorge. Finish "A Cable to Reach the Stars". Pick up "The third wish from the engineer".

Skill check: 12 Kryanbor Nuggets + 3 Gold Ingots + 3 Eliandel Ingots + 38 Cave + [50 Leadership + 75 gold OR 50 Foundrywork].
Note: 10 seconds for Leadership. 1 hour, 9 minutes for Foundrywork.
Skill check: 38 Cave + [50 Engineering OR 50 Leadership + Wandering Polymath + 75 gold].
Skill check: 38 Cave + [35 Engineering OR 50 Leadership + Wandering Polymath + 125 gold].
Note: 10 seconds for Leadership. 3 hours, 28 minutes for Engineering.

Reveals Behemoth Portal. Take “The forgotten”. Enter Behemoth Portal.

Enemies
Horned Sponge. 61/0/0 offenses. 57/55/43 defenses.
Mutated Troglodyte. 65/59/62 offenses. 50/46/44 defenses
Demonic Assassin. 0/61/42 offenses. 45/58/48 defenses.
Behemotian Beetle. 36/39/0 offenses. 48/42/39 defenses.
Chaotic Golem. 61/0/0 offenses. 63/62/62 defenses.
Souxessor. 0/67/51 offenses. 51/59/58 defenses.
Bully. 66/0/0 offenses. 53/53/60 defenses. Intelligent (1). Protection (3) (Reduces damage by 30%)
Spirit of the Deeps. 59/0/58 offenses. 66/0/57 defenses. (Note: Cannot be hit by Piercing attacks.)

Highest Cave: 62 (H4)

Image

Splits into multiple sections from here. Sends you outside the dungeon regularly. Advises attempting other quests instead of leaving.

Requirements: 2-carat Small Sapphire, two Georgic Toenails, two Alcohologron, ten Gargkul Ash, four Necrofluid, and one Alchemideon Plasma.
- Either (8 Mazhevite + 8 Troll Claw + 8 Star of Jotun + 2 Solone Sap) OR (5 Mazhevite + 5 Troll Claw + 5 Star of Jotun + 1 Solone Sap) OR (12 Mandrake + 12 Viperin + 12 Lamden + 1 Solone Sap)
Advisable: (10 Bovine Meat + 10 Barkhein Meat) OR one Melandrin Framework

Note: Check the related skill for the herbs and meat/framework checks.

"Easy" Kryandel Clasp
Note: Seems optional, although handy. Cannot say with certainty.
(1 on map) B4: Quest: “There is something lizardly”.

Skill check: Endurance Ampoule + Healing Ampoule + Mobility Ampoule OR 45 Cave + [35 Taming OR 35 Extracting].

Turn it in. Take “Follow Beutelgheu”.

(2 on Map) B5: Quest: “The rat in the wall”.

Skill check: 45 Cave + [32 Engineering OR 40 Exploration OR 35 Taming]

Rewards Hexagonal Prism. Accept “Hunt the Intruder” afterward. Use the new Unlock the Wall task.

(3 on Map) D5: Skill check: Combat OR 49 Cave + [40 Hunting OR 25 Leadership + 8 Wojtiq Milk]
Combat option: Strange Rat. 0/62/53 offenses. 70/71/61 defenses. Intelligent. Vigor (+30% damage dealt).

Hop back to 2. Turn in “Hunt the Intruder”. Continue one space to the bottom left. Climb westward. Grab “The egghead reptile”. Pick up the pages. Exit the dungeon. Travel to Ducal Palace (Den). Take “The secret life of holes”. Sends you to Wolos Community (Den). Snag “A father and an archeologist”. Journey to Guard Station (Den). Complete the new quest. Replace it with “The seneschal’s archives”.

Skill check (Immured Market): 10 Small Uncut Ice Tears OR 33 Urban + [45 Leadership OR 20 Commerce + 15 gold]
Skill check (Black River): 4 Odiemel Ingots OR 40 Cave + [35 Spying OR 20 Commerce + 30 gold].
Skill check (Henfeig): 45 Urban + [45 Leadership OR 45 Exploration OR 30 Commerce + 10 gold]

Trek back to Guard Station, then Ducal Palace. Finish the quests. Accept “At His Lordships’s secret service”. Hit up Henfeig again. Take “On Zobrak’s trail”.

Skill check: 35 Spying OR 50 Exploration OR 45 Hunting.

Exchange quests for “Explore the smugglers’ tunnel”. Requires ten Explored Tunnel.

Explore the tunnel head down: 3-5, 50%. Five minute task. Three hour cooldown.
Combat:
- Nocturus Vulfuris x3: 0/48/45 offenses. 46/46/41 defenses.
- Albino Troglodyte: 50/44/42 offenses. 48/43/53 defenses. Vigor (+40% damage dealt).
- Beast Ogre: 37/29/41 offenses. 40/31/47 defenses. (Note: Not present in a second attempt.)

Explore carefully the tunnel: 1-3, 75%. Fifteen minute task. Three hour cooldown.
Combat: Besticus x3. 30/32/0 offenses. 39/37/33 defenses.

Slowly explore the tunnel: 1-2. Forty-five minute task. Three hour cooldown.

Turn it in. Grab “The liberation of Zobrak”.

Skill check: Combat OR 50 Leadership OR 50 Exploration.
Combat option: Four Korzkan’s Spies. 0/60/0 offenses. 55/55/65 defenses. Intelligent. Protection (Reduces damage by 30%).
Loot from combat: Two Glanblan, four Twistyfoot, five Mobility Vials (+1.0 all), one Small Uncut Moonstone, one Frizifret, one Pisengele, and three Mobility Vials (Antracian Truffle/Star of Jotun/Tonnulur).

Complete both quests. Get “A report for the Archduke”. Stroll back to Ducal Palace. Hand it in. Finish “Unusual Instructions” for Decrypted Message.

Finally returns to Behemoth Portal. Wander back to 4 on the map. Complete “The Egghead Reptile” and “Follow Beutelgheu”. Save the Kryandel Jewelry Clasp.

Reward: Kryandel Jewelry Clasp

Main Quest
Zip to E4 (8 on the map). Accept “Troglodyte memory”. Leave Behemoth Gorge. Head to the Den Academy.
Skill check: choose one.
- 45 Alchemy + 8 Mazhevite + 8 Troll Claw + 8 Star of Jotun + 2 Solone Sap
- 55 Leadership + 5 Mazhevite + 5 Troll Claw + 5 Star of Jotun + 1 Solone Sap + 5 gold
- 45 Herbalism + 12 Mandrake + 12 Viperin + 12 Lamden + 1 Solone Sap.

Trek back to 8. Rewards you with a Kryanod Key. Use it.

Skill check: 60 Cave + 45 Exploration.

Gives you a Cryptograms Lexicon and various loot. Leave the room. Grab “The explorers’ grave” from the troglodyte. Slide to E2 (11 on the map).

Skill check: choose one.
- 55 Cave + 45 Hunting + 10 Bovine Meat + 10 Barkhein Meat
- 55 Cave + 45 Engineering + one Meladrin Framework
- Combat
Combat option: one Treforus of the Deeps. 0/83/80 offenses. 70/78/60 defenses. Intelligent. Protection (4) (Reduces damage by 50%). Vigor (+50% damage dealt).
Loot from combat: Three Goldendart Honey, nine Foggy Pearls, eight Cavernotruc, one Small Volcano Heart, and two 3-carat Small Volcano Hearts.

Take “A murderous Lesson”.

Skill check: 55 Cave + 40 Exploration.

Grab “The murder weapon” next. Sends you to G1 (12 on the map).

Skill check: 59 Cave + [55 Exploration OR 42 Archeology OR 48 Hunting]

Hightail it back to 11. Turn it in, as well as the other quest.
Reward: Recipe: Volcanite Block

Speak with the troglodyte at 8. Finish that quest. Leave the dungeon. Turn in "The forgotten" at Behemoth Gorge.

Reward: Recipe: Volriziar Glass

Repeatable Boss and New Herbs
Head to G7 (5 on the map).

Skill check: Combat OR 55 Cave + [15 Metascience + 4 Foggy Pearls OR 50 Extracting]
Combat option: Skeletal Troglodyte. 70/0/0 offenses. 67/72/71 defenses. Intelligent. Vigor (10) (+50% damage dealt)
Loot from combat: One Galandor Nugget, one Kryanbor Nugget, one Small Uncut Moonstone, four Eliandel Nuggets, and the Kryanroc Torch.

Get “To end with death” from it afterwards. Exit Behemoth Gorge. Run to Maliken Harbor > Thousand Hands District. Take “Necromatic Ritual”. Requires two Georgic Toenails, two Alcohologron, ten Gargkul Ash, four Necrofluid, and one Alchemideon Plasma. Hand them over. Trudge back to 5 with ten Foggy Pearls. Turn in the quest for ten Kryanbor Nuggets and two Kryanroc Ingots. Allows you to resummon the boss.

Scoot back to E7 (6 on the map). Activate the torch holder. Accesses H on the map. Finds Bemecalmos (68 Botany + 52 Cave. 1-3. 67 Calming Wild Herb) and Bemekinetos (69 Botany + 52 Cave. 1-3. 66 Energizing Wild Herb). Replaces Toenimus and Redauroch, respectively.

Quick Exit
Note: May be necessary to complete the easy Kryandel Jewelry Clasp section.
Head up to F5 (7 on the map). Take “Fragmented Fresco”.

Skill check: 53 Cave + [48 Taming OR 40 Blunt Offense + 30% leg damage OR 40 Engineering].

Kill random Behemotian Beetles for the five pieces. Return to 7 when done. Gives you a Completed Drawing. Grants you access to G6 (13 on the map).

Skill check: 55 Cave + 30 Exploration.

Gives you the Statue Password and various loot.

Move to H3 next (10 on the map). Snag “Without own will”. Complete it. Take “A few more underground meters”.


Skill check (at 10): 59 Cave + 32 Jewelry + Kryandel Jewelry Clasp + 2-carat Small Sapphire.
OR
Skill check (at 14): 55 Urban + 50 Engineering + Kryandel Jewelry Clasp + 2-carat Small Sapphire.

Note: Receives Sapphire Dust from 10’s jewelry check. Trade it in for thirty Foggy Pearls at 14. Must complete the quest at 9 to access 14, also.

Reward: An quick exit out from 10.

Access to 14
Journey to G2 (9 on the map). Get “Open the wall”. Return to A6 (4 on the map).

Skill check: 47 Cave + [55 Exploration OR 38 Archeology OR 40 Engineering].
Return to 9. Yields Secret Order. Activate the skeletal hands.


Shared Home: 200 Blue Crowns per. Predicted the implementation. Guessed 30-50 Blue Crowns per share. Feels extremely expensive. Costs 5000-6000 gold at 25-30 gold per Blue Crown. Pass.

White Arena patterns: 33.1 effort, 50 gold, and a skill check for 10% progress. 13 hour, 52 minute cooldown.
- Sceptorunic Mace. 70 Stonecutting.
- Short Runabow. 70 Woodworking.
- Targepic. 70 Woodworking.
(Will learn Sceptorunic Mace when able. Demands too much Woodworking to care about the rest. Remember: No location bonus. Probably means crafting Gurdismo Guild Structures and/or Noble Furniture. Might be pointless without a Woodworking Temple anyways.)

Stadium patterns: 33.1 effort, 10 gold, and a skill check for 10% progress. 13 hour, 52 minute cooldown.
- Beat Poison, Scratching Poison, and Piercing Poison. 50 Hunting.
- Poison Flayer, Poison Slugger, and Poison Dart. 50 Herbalism.
- Minor Poison. 30 Botany (and only 8 gold).
(Working on all three.)

Changed Spying tasks. Offers more favors for better quality gems. Example: Military Favors at Maliken Harbor.
1 carat: 1-4 Military Favors. 12 Spying.
2 carat: 1-5 Military Favors. 15 Spying.
3 carat: 1-6 Military Favors. 18 Spying.
4 carat: 2-7 Military Favors. 21 Spying.
Last edited by Deva on Wed May 04, 2016 3:03 am UTC, edited 19 times in total.
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Re: Therian Saga

Postby Chen » Mon May 02, 2016 7:01 pm UTC

70 woodworking without location bonus? That's rough. I think I have 73 Wood/Woodworking. I don't have the Norstrian companion for woodworking either which is probably necessary. It is interesting they put the recipes on the White Arena. I wonder which ones are on the Den fighting building? Still probably just worth joining another guild to learn the recipes though if there are some. Stupid Den fighting area.

I do suspect we'll need another Temple for that runic bow (*sigh*).

Note the 200 BC for the shared home is to share ALL concessions with all characters on your account. They said they were going to do it per concession (at lower price) but it ended up being obnoxious to implement.

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Re: Therian Saga

Postby Deva » Mon May 02, 2016 7:33 pm UTC

Chen wrote:70 woodworking without location bonus? That's rough. I think I have 73 Wood/Woodworking. I don't have the Norstrian companion for woodworking either which is probably necessary. It is interesting they put the recipes on the White Arena. I wonder which ones are on the Den fighting building? Still probably just worth joining another guild to learn the recipes though if there are some. Stupid Den fighting area.

With 58 Emerust, 54 Plane, 7.2 Latent Runic Potion, and 4.9 Bracelet (with Kryamane parts):
(x * .4) + (58 * .3) + (54 * .2) + 4.9 + 7.2 = 70
x = 74.25.

Bets on 10% progress again. Means ten runic potions (perrecipe). For non-runic 6.3 potions (Toenimus/Slork/Maestram. Possibly Blacktop Root instead of Toenimus.):
(x * .4) + (58 * .3) + (54 * .2) + 4.9 + 6.3 = 70
x = 76.5.
Chen wrote:I do suspect we'll need another Temple for that runic bow (*sigh*).

Does anyone want to build that?

Chen wrote:Note the 200 BC for the shared home is to share ALL concessions with all characters on your account. They said they were going to do it per concession (at lower price) but it ended up being obnoxious to implement.

Are you certain?
Blue Crown Shop wrote:The home key allows you to share one of your homes with all your account heroes.

Cloudigger wrote:You unlock your home to all the character of the same account.. so one key by home is required...

Sounded like one key to share one concession with one character previously. Increased it to one concession with all characters.
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Re: Therian Saga

Postby Chen » Mon May 02, 2016 9:54 pm UTC

I'm actually at 74/74 woodworking so I could probably get that up to 77 if I needed to to avoid using the runic potions. Course I have no Emerust so thats the next task.

Yeah just noticed it is a single home for the key but for everyone on the account. May be overpriced at that if you don't consolidate everything.

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Re: Therian Saga

Postby Deva » Tue May 03, 2016 1:14 am UTC

Good news: Learns recipes at a Den Telluric Sanctuary too.

Mirror Targe: 65 Jewelry.
Iceslicer: 65 Forging.
Astrishield: 65 Forging.
Bladerepulsor Membrane/Dartrepulsor Membrane/Macerepulsor Membrane: 65 Alchemy.
Minor Membrane: 45 Alchemy.

25 gold per task, except for three membrane package (30 gold). Offers the other guild combat building recipes, such as Short Runabow. Demands identical skill and time.
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Re: Therian Saga

Postby Chen » Tue May 03, 2016 1:26 am UTC

Ah interesting.

Also of note in the new dungeon, I've fought about 4 groups of trogs (total of around 7 trogs) and have gotten 2 galandor ore and 1 nugget as drops. Unless I'm very lucky (which is possible, small sample size) this seems like an easy way to get galandor.

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Re: Therian Saga

Postby Deva » Tue May 03, 2016 3:03 am UTC

Chen wrote:Yeah just noticed it is a single home for the key but for everyone on the account. May be overpriced at that if you don't consolidate everything.

Faces that issue.

Whitestone Plains Home 1: Weak Bestarium, Porch, and fancy Academy
Whitestone Plains Home 2: Fashion House and weak Academy
Plains of Hawkoria: Laboratory and Greenhouse
Loudthunder Forest and Whispering Forest: Secret Vault.

Cannot build those on all characters.

Den Home 1: Telluric Sanctuary, good Bestarium, and Den Inn.
Den Home 2: Telluric Sanctuary, Field, Botany Trail, and Lumberjack Camp.
Den Home 3: Telluric Sanctuary, Gem Mine, and Palpable Mine.

Loses lots of Marapis from demolishing. Foresees little benefit from full access also, minus the Den Inn. Promotes buying materials over Blue Crowns, however. Approves of that.
___________

Re: New dungeon. Updated the spoiler with more. Appears substantial. Expected Ice Laboratory's size and five quests. Delivered the largest dungeon yet and a long quest chain. Seems quite nice. Learned nothing from previous quest design, though. Hates the Bad Neighbors-style quest. Favors Sociability heavily again.

Discovered no good loot so far. Defeated 5-7 Horned Sponges, 5-7 troglodytes, two spiders, and a beetle. (Loves spikes, apparently.) Consisted of odds and ends.

Hurts too. Fights with Odiemel/Domane Harnois still. Struggles against heavy blunt damage. Waited for this update before deciding armor materials. Remains torn between Kryanod/Kryandel and Kryamane/Kryandel. Leans towards Kryanod/Kryandel. Covers what Odiemel/Domane does not. (Actual reason: Dark purple armor.)
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Re: Therian Saga

Postby Chen » Tue May 03, 2016 11:42 am UTC

After the initial loot of 2 gala ore and 1 nugget I also stopped getting decent drops. Note though that the latter part of the dungeon doesn't have many trogs in it which seem to drop the good loot. The bugs drop garbage most of the time. I had an encounter with a rare spawn who was very strong (70-80s in all stats, intelligence BUT defense debuff). Also dropped crap.

The boss (after you finish the necromancer's quest) dropped 2 krya nuggets 1 galandor nugget when I killed it. It was also quite easy to tank in Kdel/Dom armor (made before Kmane was possible, though really its only a slight change in pierce defense). The boss can hit hard (~40 against that armor) and it has 3 adds, all of whom were hitting for around 10.

Depths drops have apparently been significantly buffed. Someone mentioned getting 3 wyvern blood off two wyverns and that the gold from the zombies was basically doubled (~20-30g per group now).

In terms of Krya armor, Kdel/Kmane will probably be good for most things. The Kdel/Dom I'm using works good in both the swamp and this new dungeon (though the swamp is still very dangerous). With the new membranes it'll probably be a lot easier to push damage away from the bad Slash defense of that armor so its probably what I'd recommend. Kdel/Knod is good armor as well (good for the Ancestor boss), but I imagine won't be as good in the new dungeon due to the pierce attack mobs. I think the boss was blunt offense though so it probably works good for that. Also it does look pretty nice.

I started the hunting poison task in my Telluric sanctuary and the lower difficulty alchemy task. The 14 hour cooldown there is annoying. They do seem to be 10% each too. Spending time gathering pearls so I can get a Emerust and eventually get the new bow recipes and stuff. I should grab my Autocrat too and get the forging ones though I didn't bother last night (it was late).

Haven't found any new sources of volc lumps yet except Tarsinith. They trolled us good if that's the only source of lumps after giving us the recipe.

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Re: Therian Saga

Postby Deva » Tue May 03, 2016 8:52 pm UTC

Ventured further in. (Completed the guide too.) Understands now. Never encountered scorpions previously. Definitely favors Blunt and Piercing defenses. Hmm. Picked up lots of Domane Plates. Might put them to use. (May not bother. What point is there if you do not grind?)

Found better loot.
Chaotic Golem: Wingu Cable. (Scored four thirteen already. Estimated drop chance: 20%. Highly recommends it.)
Bully: Goldendart Honey and Galandor Nugget. (Fought with friends. Seems most likely. Could be been Behemotian Beetle with Galandor, though.)
Behemotian Beetle: Kryanbor Nugget. Estimated drop chance: 3-5%.

Skeletal Troglodyte (resummonable boss): One Galandor Nugget and one Kryanbor Nugget. (Recorded the quest's kill loot, not the resummon fight.)
Treforus of the Deeps (quest boss): Two 3-carat Small Volcano Hearts. Worthless, but interesting. Also three Goldendart Honey, eight Cavernotruc, and a 1-carat Volcano Heart.
______

New herbs: Cannot pick them yet. (Edit: Calculated it. Needs a 3.2 Botany potion...on a different character. Hates the Wandering Polymath requirement.) Replaces Toenimus in Calming (52 -> 67) and Redauroch in Energizing (58 -> 66). Helps Calming runic potions only slightly, due to 65 Calming on Volcazu. Bolsters Energizing potions nicely, however.
______

Lower Depths loot: Good. Hated that grind.

Volcanite Lumps: Discovered nothing also. Might drop from Spirit of the Depths. Resembles Tarsinith's source (a red spirit). Lacked anything worthwhile so far.
______

Edit2: Thought of something awful. Is a Jewelry Runic Temple necessary for Mirror Targe? (Currently working on it, alongside others.)
Edit3: Looked through the profession chest. New items: Hipporiel's Tear (Binder), Bemekintos (Herb), Bemecalmos (Herb), Bemefocalo (Herb, not seen at the herb spot), and Olkgu Fabric. Cannot recall whether Wingu Bundle/Fiber existed previously or not.
Edit4: Grinded a bit. Updated drops. Paid attention to sources, not kill counts. No Olkgu Fabric or herbs yet. Managed decently with Chaotic Golems. Cannot handle 30-55 damage Bully smacks well. Acquired meta herbs from Bullies. Might drop new herbs too.
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Chen
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Re: Therian Saga

Postby Chen » Wed May 04, 2016 11:43 am UTC

I haven't grinded the loot in there but its pretty inconsistent from what I saw just doing the quests. Never got anything good off the bugs or bullies, though I had gotten some meta ingots off the Golems (no Wingu cables). Wingu bundles have always been in the profession chest.

I used some BC and fast tracked the runic sword. I had sent you a message regarding runes to test. It's not super, best I saw with Kmane was 39 pierce/51 slash and its uncraftable at 84 forging. Heard that the mirror targe isn't great and the other shield is a base 15/30/15. However someone did mention the mirror targe stats aren't that high implying it may not need a runic temple (or it's done in the foundry temple or something). Working on pearls for an emerust. I'm not even sure what the second woodworking recipe (targepic) is actually for. Someone else had also mentioned the mace is only around 50 blunt which seems quite bad. For the recipes I'm currently doing the second forging one (shield), 2 alchemy ones (membranes) and the hunting one for the poisons. Even with a Volrizier still I need a small potion for the alchemy one which is annoying.

Oh also someone had mentioned that 83 sewing is possible with one of the new potions. Not sure what you actually get from that though.

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Deva
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Re: Therian Saga

Postby Deva » Wed May 04, 2016 5:59 pm UTC

Sent Pyr, Lith, and Lect Watchful Runes. May or may not help. Sympathizes on potion use. Drinks 6.6 Stonecutting (normal) vials every time. Crafted two quick runic Mortar and Pestles to even manage that.

Cannot decide whether or not to share the Den Inn concession. Leans towards no. Costs less to build it on every character. (Only cares about two more, presently.) Sees little reason to share other infrastructure there. Feels irritating either way. Wants to use the feature. Seems too cost-ineffective except for sharing an Academy…in the future. Will not balm anyone else’s Boarserker. Does not need an amazing Fashion House, Bestarium, Greenhouse, or Laboratory on multiple characters.
Edit: Oh, right. Forgot about demolishing. Saves more by simply building.

83 Sewing: Looked previously. Remembers nothing useful. Might reach Stardust Bracelets easier, though.

Recorded grinding this time. Learned nothing particularly new. Might grind Mutated Troglodytes or Chaotic Golems next time.
Spoiler:
Main location: G2 to H2 (far right corner before the exit)
G2: 1-2 enemies. Enemies: Souxessor, Bully, Behemotian Beetle, and Chaotic Golem.
H2: 1-3 enemies. Enemies: Souxessor, Bully, Behemotian Beetle, and Spirit of the Deeps.
- Drank eleven 31/6 Healing Vials. (Burned 20/5s during previous questing.)
- Ignored gold and Foggy Pearls.

Total kills:
- Souxessor: 75 (51.37%)
- Bully: 30 (20.55%)
- Behemotian Beetle: 25 (17.12%)
- Chaotic Golem: 11 (7.53%)
- Spirit of the Deeps: 5 (3.42%)

Mildly interesting: Faced all four Spirit of the Deeps encounters almost consecutively.

Souxessor: 50 monsters
7 Linen Fiber
3 Hemp Fiber
6 Cotton Fiber
5 Wool Fiber
1 Blacknester Fiber
1 Mohair Fiber
1 Olkznar Fiber
1 Small Uncut Dragon’s Tear
1 Cascardent
1 Mazhevite
1 Maestram
1 Blueroc Ore
1 Blueroc Nugget
1 Odiemel Nugget
1 Steel Ingot
1 Granite Sand
1 Lithosnow Stone
1 Lump of Simblior
2 Rigid Bone
1 Dead Oryctus
1 Dead Barkhein
2 Lanfar Shark Tentacles
5 Landel Lynx Golden Hair
3 Grizzly Claw
39 Assassin Mandibles
1 Eliandel Eater Sting
5 Sacred Scavenger Eye
4 Celestre Dream Drizzle
4 Oceanic Dream Drizzle
1 Silvain Spirit Essence
5 vials
3 ampoules
8 consumables
10 weapons
1 armor
1 clothing

Bully: 19 monsters
2 Small Uncut Centaur’s Tear
1 Small Uncut Phoenix’s Eye
1 Small Uncut Unicorn’s Tear
4 Small Uncut Dragon’s Tear
2 Small Uncut Snake Eye
6 Small Uncut Ice Tear
6 Small Uncut Volcano Heart
5 Small Uncut Elementary Heart
3 Volcazu
2 Frizifret
1 Camezzor
1 Glanblan
1 Garlyice
1 Twistyfoot
3 Pisengele
1 Cavernotruc

Behemotian Beetle: 15 monsters
19 Gargkul Ash
7 Eliandel Nuggets

Chaotic Golem: 10 monsters
1 Wingu Cable
1 Lump of Diorite
4 Lump of Lanferite
2 Domane Ingot

Souxessor/Bully: 8 fights
1 Small Uncut Centaur’s Tear
1 Small Uncut Unicorn’s Tear
1 Small Uncut Dragon’s Tear
1 Small Uncut Snake Eye
2 Small Uncut Ice Tear
2 Small Uncut Volcano Heart
2 Small Uncut Elementary Heart
1 Yew Log
1 Linen Fiber
1 Hemp Fiber
1 Cotton Fiber
1 Barkhein Meat
1 Sacred Scavenger Eye
1 Eliandel Eater Sting
1 Black Gargkul Powder
9 Assassin Mandibles
1 Volcazu
1 Twistyfoot
2 Camezzor
2 Glanblan
1 Lithosnow Stone
1 Hyperborean Leather
1 vial
1 weapon

Souxessor/Beetle: 8 fights
1 Wool Fiber
5 Gargkul Ash
1 Lanfar Shark Tentacle
5 Assassin’s Mandible
1 Eliandel Eater Sting
1 Cidopadur Pator Venom
1 Vargard Bone
1 consumable
2 weapons
1 armor

Souxessor/Spirit of the Deeps: 2 fights
3 Assassin Mandibles
1 Lanfar Shark Tentacle
1 Black Gargkul Powder
1 Eliandel Eater Sting
2 Small Uncut Volcano Heart
1 Small Uncut Elementary Heart

Chaotic Golem/Beetle: 1 fight
1 Gargkul Ash
1 Lump of Lanferite

Bully/Beetle: 1 fight
1 Kryanbor Nugget

Souxessor/Souxessor/Bully: 2 fights
1 Small Uncut Centaur’s Tear
1 Small Uncut Unicorn’s Tear
1 Small Uncut Dragon’s Tear
5 Assassin Mandibles
1 Celestre Dream Drizzle
1 Pisengele
1 consumable
1 weapon

Souxessor/Spirit of the Deeps/Spirit of the Deeps: 1 fight
1 Blueroc Ore
1 Sylvestre Dream Drizzle
2 Small Uncut Volcano Heart

Souxessor/Souxessor/Spirit of the Deeps: 1 fight
1 Linen Fiber
1 Cotton Fiber
1 Blueroc Nugget
1 Silvain Spirit Essence
1 vial
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Re: Therian Saga

Postby Chen » Wed May 04, 2016 7:28 pm UTC

Im of the same mind for the shared concession. I could share my main home which has my lab and academy in it. I could then put a Fashion House and Greenhouse in it instead of having them where they are. But honestly I don't even have boars for my alts. The den concession could be good too with the beastarium and telluric sanctuary in but again it seems wasteful. I could consider moving my Academy to the Den and then sharing the concession (im pretty sure the one for a boar has sufficient terrain for it) but there's not much else I'd want for that. I kinda got annoyed with bothering to level up alts in terms of combat and stuff so I just left them doing various tasks while I got every skill done on my main instead. In that regard I may just hold on to the key until I need it for something in particular and use it then.

For the dungeon it really does seem like the trogs/golems are the valuable ones. The bugs seem kinda crappy. And of course the boss seems worthwhile to kill and is quite easy in Kdel/Dom armor. I am interested in seeing what that thing they added to the Owl for making better armor is though. I'm still a long way from being able to kill it though. Need to get my piercing offense higher and the only real way to do that I think is to grind watchmaker which is costly as hell. Perhaps the new poisons will help if they are significantly strong (+5 or so).

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Re: Therian Saga

Postby Deva » Fri May 06, 2016 5:02 pm UTC

Recorded Mutated Troglodyte farming. Felt unrewarding.

Short version: One Galandor Nugget. Dropped nothing somewhat often. Might have amazing, but rare drops. Compares them to (old) Albino Wyverns and Demonic Bones. Killed hundreds. Dropped one Demonic Bone. Hinted at it through constant upper-tier bones.
Spoiler:
Main Location: B4 to adjacent spaces.
B4: 2-3 enemies (usually three). Enemies: Mutated Troglodytes and Behemotian Beetles. Skews towards Troglodytes.
B5: Typically three Demonic Assassins. Mixed in Troglodytes sometimes.
A4: 1-2 enemies. Included Horned Sponges, Behemotian Beetles, and Mutated Troglodytes.
(Tried B3 and C4 too. May or may not find Troglodytes.)

Hardest hit: 57.
Drank twelve 31/6 Healing Vials.
Ignored gold and Foggy Pearls.

Total kills:
- Mutated Troglodyte: 77 (52.74%)
- Behemotian Beetle: 31 (21.23%)
- Demonic Assassin: 25 (17.12%)
- Horned Sponge: 12 (8.22%)
- Bully: 1 (0.68%). Appeared near the entrance, not the main location.

Mutated Troglodyte: 53 monsters
1 Bundle of Jutug
1 Yew Log
8 Yew Planks (two drops)
1 Diorite Sand
1 Lump of Marapis
1 Lump of Xuran
2 Granite Block
1 Hematite Ore
2 Silver Nugget
1 Odiemel Nugget
1 Eliandel Nugget
1 Domane Nugget
1 Galandor Nugget
1 Lamden
1 Rigid Bone
1 Monstrinus Fly Wings
1 Necrofluid
1 Ghost Plasma
2 Blacknester Jelly
1 Blacknester Cocoon
1 Mutant Vargr Hair
1 Alpha Tortolion Tongue
2 Georgic Toenail
18 consumables
7 vials

Behemotian Beetle: 18 monsters
19 Gargkul Ash

Demonic Assassin: 21 monsters
1 Small Uncut Dragon’s Tear
4 Linen Fiber
1 Hemp Fiber
4 Cotton Fiber
1 Wool Fiber
1 Diorite Sand
1 Borm Block
1 Steel Ingot
14 Assassin Mandibles
2 Black Gargkul Powder
1 Sacred Scavenger Eyes
1 Cidopadur Pator Venom
1 Eliandel Eater Sting
2 Oceanic Dream Drizzle
1 Celestre Dream Drizzle
1 Sylvestre Dream Drizzle
3 consumables
2 ampoules
1 vial
6 weapons
1 armor

Horned Sponge: 9 monsters
Nothing except Foggy Pearls.

Mutated Troglodyte/Behemotian Beetle: 2 fights
1 Oryctus Skin
1 Gargkul Ash

Mutated Troglodyte/Horned Sponge: 2 fights
1 Barkhein Leather
1 Georgic Toenail
1 consumable

Mutated Troglodyte/Bully: 1 fight
Nothing

Behemotian Beetle/Horned Sponge: 1 fight
1 Gargkul Ash

Mutated Troglodyte/Mutated Troglodyte/Behemotian Beetle: 8 fights
1 Jutug Fiber
1 Odiemel Ore
2 Rigid Bone
1 Elk Skin
1 Rigid Leather
1 Borzemian Leather
12 Gargkul Ash
1 Necrofluid
6 consumables
3 vial

Mutated Troglodyte/Demonic Assassin/Demonic Assassin: 2 fights
1 Linen Fiber
1 Cassiterite Ore
1 Rigid Bone
1 Aurochs Skin
3 Assassin Mandibles
1 Cidopadur Pator Venom
1 Oceanic Dream Drizzle
1 Sylvestre Dream Drizzle
1 Blacknester Cocoon
1 consumable
1 clothing

Mutated Troglodyte/Behemotian Beetle/Behemotian Beetle: 1 fight
1 Steel Ingot
2 Gargkul Ash
1 consumable
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