Therian Saga

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JUST_A_HARMLESS_TREE
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Re: Therian Saga

Postby JUST_A_HARMLESS_TREE » Fri Oct 10, 2014 9:51 pm UTC

ONE COLD ASS TREE REPORTING FROM NORSTRIA

The following is a smattering of random facets I picked up while there, and are not in any particular (besides chronological) order.

-Criminal favors: 2-6, 40 urban check.

-The shops, unsurprisingly, require reputation on a "tribal" level, which seems to be gained solely through quests. However some nice stuff should be available only shortly after getting off the boat. More exploration needed.

-Multiple sources of horn potion recipes/concession deeds (~115g for concessions). I'm not 100% sure on the redundancy though as everything is in bloody french.

-Craft/Academic favors @ 2-6, with a SIXTY urban check.

-Some huge skill checks for all professions. 50+, no location of course.

-Boat goes maliken<--->norstrian coast. Bolgatur does NOT appear to be an entryway like the white pillars bridge.

-Nordic agreements (for commerce), no surprise there. A 1-3 @ 30%, 30 urban check at the docks (+ random other agreements). 2-5, 37 urban check at Halmvik, the big city. Difficulty is 32 and 35 respectively.

-4-8 lithosnow stone (dif 42; 4g+random non-nordic agrements) and 2-12 salandrin log (dif 38; 2g+ random non-nordic agreements) haggling.

-Urban and commercial favors at 2-6, 37 urban check.

-Recycle cost for a steel ranseuer: 8 blue crowns. For a steel spear: 5 blue crowns. Ranseur gave back TWO steel ingots. Eliandel longsword (8.72g vendor) takes 17 blue crowns.Steel Dagger (47s vendor): 5 crowns.
APPEARS to be 5 crown base with linear(?) increase past a certain point.



More to come, wanna get this posted before chrome has an "accident"...

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Re: Therian Saga

Postby JUST_A_HARMLESS_TREE » Fri Oct 10, 2014 10:07 pm UTC

More Norstria things. Shield your eyes if you are sensitive, etc.


-Jutug is gatherable @ 20% (Time unknown but estimate 35m) from a NPC location near the docks. Requires a 50 snow check.

-Realized that I can see what's available on the ground to pick up.
42 snow area: Glacins, 1-3 @ 40%. Nordic cato @ 10%. Some form of new rabbit @ 50%. One of the new animals is tameable @ 10% presence requiring 5 of the rabbits + a rare herb each try.
30 snow area: Valerian 1-2. Nordinia 1-4. Snow elk, white auroch @ 20%, new animal (one of the owls) @ 10%. Other (good) owl taming @ 20% here. Smaller owl tameable @ 10% here (requires only semi-rare new plant).
40 forest area: Nordinia 1-4. Limon tarsus 1-4. Aforementioned big owl tame @ 30%. Pine at 3-6, Elm (?) at 3-6, Yew at 2-5, exanese 2-5, acacia 2-5.
50 hills area: Hipporage taming @ 20%. Requires 3 of the galandrite ore (!!!!!!!), 4 redauroch, 5 foggy pearls, 2 glacins, and 10 bodies of... I think the small owl - per try. Odiemel nuggets 1-5 @ 40% (!!!!!). Blueroc nuggets 1-2 % 50%. Silver nuggets 1-3.
45 forest area: TAMING A FUCKIN' WYVERN THING @ 10%, requires 10x barkhein, cervid, urside (???), bovin, suide (???), and 5 cato meat per attempt. Big owl @ 35%. Snow cat @ 20%, requires 10x fish and 10x leporide(???) meat. 1-2 star of jotun @ 90%. 3-6 exanese, 2-5 acacia, 2-4 salandrin @ 30%.

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Re: Therian Saga

Postby JUST_A_HARMLESS_TREE » Fri Oct 10, 2014 10:55 pm UTC

Norstria blah blah blah


-Congratulations you are a hero. You get to defend a little boy from a werewolf.

-SEVERAL werewolves.

-And then you counsel the werewolf family with BEATINGS! Or your whip. Or both.

-Talendrome/tarsinith laboratory copy filled with TEENY TINY WATCHMAKERS. They hurt. But good loot it would seem.

-BC cost to skip cooldowns is 1BC per hour and it HAS NO HARD LIMIT.

-In the 42 snow area there is a... empty 65 snow location with the ability to harvest glacins at the same rate as outside the location? I have no idea.

-Norstrian residents give you "Reconaissance" strips which appear to be like the recommendation letters from the Den, except their ultimate purpose is unknown.

-At some point I picked up a nostrian (unskilled) companion. Nooot sure when. Can't drop him off anywhere either.

-There is at least one 60 snow skill check. Dear lord. Good news though in that travelling to the area still procs battles, unlike the 50 mountain wyvern spawn/top of the world forge in shortblades.

-I'm doing a checkerboard explore pattern with 60 effective explore to make sure I find all the sites, then gonna make a picture/map for later use.

-ANATOMY IS IN. SOMEHOW, SOMEWHERE. (Also it's called metascience now. Really.) http://i.imgur.com/TQGf1Oj.jpg

-It seems the majority of quests here will have multiple arching paths, with multiple professions being allowed to complete them (i.e. this part has a selection of hunting/espionage/archeology and two other duplicates with mixed leadership/espionage/unknown skill so through some combination you can get all 3 parts needed)

-Using the near-invincible dragons as protect ally only I can farm hilarious skills/lengthy auto-battles. http://i.imgur.com/P1SM4sv.png

-Several of the quests have commerce checks, of which i've seen 1 (maybe 2?) as commerce skill checks, the others only required you hand in a number of nordic trade agreements. Probably an easy way to blitz them.

-What looks like a new potion (as in, not previously dropped. NOT runic) drop. +5.8 hunting/5.6 land. Vision vial with chrystalir morel/mastream/slork.

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Re: Therian Saga

Postby Deva » Fri Oct 10, 2014 11:08 pm UTC

JUST_A_HARMLESS_TREE wrote:-What looks like a new potion (as in, not previously dropped. NOT runic) drop. +5.8 hunting/5.6 land. Vision vial with chrystalir morel/mastream/slork.

Drops in Elisime already.
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Re: Therian Saga

Postby JUST_A_HARMLESS_TREE » Fri Oct 10, 2014 11:46 pm UTC

Norstriaaaaaaaaaaaaaaaa



-Location missed, 50 mountain (deceptively small province): Norstrian goat hunt @ 30%, tame @ 30%, taming a falcon (is it the imperial falcon? I can't tell) @20%, one slork per attempt.

-Quest that requires sea: 25 for off-site location finding (star observation?) on a deserted island. Few gold and pearls for reward, unsure what else there is/could be on island. Unable to meet that sea requirement at this time.

-METASCIENCE/ANATOMY CONFIRMED I'M TALKING TO A FUCKING GHOST (well, another one...)

-Pay 1000g to unlock... something. Allegedly a boss according to earlier global chat rumors.

-Random loot in some locations. Some is just pick it up, some is skills. This is a botany 60 + hunting 20 one. http://i.imgur.com/YKljcxD.jpg

-Hunting 40 loot location http://i.imgur.com/o5xRoAB.jpg

-Another agreement quest bypass, but this one was 15 naval agreements. Commerce characters be pleased.

-There's a swamp 65 area but it doesn't appear to be possible to get to it. Possibly opened up via quest?

-Perhaps I forgot to mention but the main city (Halvmik) has normal shops with basic tools (maliken copy at the moment) and consumables, no rep needed.

-After all this slaughtering and whatnot my "house" reputations have not increased. So it seems their bump is quest ONLY. http://i.imgur.com/WKlKaeA.png

-75 concealment location confirmed. Clench your anuses.

-Boss (???) fight in the hills province, I did not see any particular dance-esque quests offered though I'm incapable of reading them obviously. Perhaps this is the 1000g one... http://i.imgur.com/gA1tvI5.png
ALSO at this location: http://i.imgur.com/hVqDOhC.png
CONFIRMED FOR BOSS HOLY FUCK http://i.imgur.com/6UNDZfU.png
21 hour cooldown
LOOT RECORD: 2x intact crodor head, 6x "plume of predator"
5x plume, 6x intact crodor head
3x plume, 5x intact crodor head
2x plume, 6x intact crodor head

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Re: Therian Saga

Postby JUST_A_HARMLESS_TREE » Sat Oct 11, 2014 12:44 am UTC

-Lots and lots and lots (and lots) of empty, 1-tab sites that do not appear to be quest related. You can find them through normal exploration and I'm not sure what any of them are supposed to do...

-Artifact place found. Requires 55 snow check + 50 hills check (It's in the 50 hills area). Gives 1-4, 100% of the new artifacts and 1-4 100% on occult. Plus random loots and stuff.

-A second laboratory with seemingly nothing in it. Quest-related I suppose...

-There's a hybrid community in norstria. Trade agreements from them: http://i.imgur.com/wSnrHUI.png

-Tried one of the 20 hunting random loot locations. Got: Walhein skin, orcytus skin, vargard needle. Spot disappeared after.

-65 forest gathering location snuck into the corner of the map, it's for one of the good new plants: http://i.imgur.com/IJUNhf7.png (and stars of jotun but at the same presence as some easier areas so uh... w/e)

-60 forest quest location gives another good plant: http://i.imgur.com/2vMBCNO.png

-25 arch loot site http://i.imgur.com/tiPNzn2.jpg http://i.imgur.com/RFeqXAq.png
~RUNE FOUND~

-ANother rune acquired as random loot from a quest fight http://i.imgur.com/M9QVIkL.png

-NO public crafting facilities in Norstria that I can see. Lol late discovery. Sure makes logistics a pita.

-MAP OF NORSTRIA W/ LOCATIONS:
http://i.imgur.com/mZf73Mb.jpg
http://i.imgur.com/grJBqAp.jpg
http://i.imgur.com/kQlsBES.jpg

This should be all non-quest locations, as I've meticulously searched and re-searched with a >60exploration setup, so I very much doubt anything escaped me. I do admit to Tree-error, however...


e: lol apparently I can abandon the no-skill nostria guy that's with me. Wonder if that breaks any quests.

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Re: Therian Saga

Postby JUST_A_HARMLESS_TREE » Sat Oct 11, 2014 12:55 am UTC

Hi guys, sorry for the spam. Really, I would like to apologize. I just want to say, pleASE LISTEN, PLEASE, SEND HELP BECAUSE THE BOAT BACK TO MALIKEN IS 20 SEA (and the one in is 15).

So I am unable to leave. Please send clothes and Treemanitarian aid, and any other potential tourists please be quite aware of the dangers. Thank you.





eee: 20 metascience/anatomy location http://i.imgur.com/akHg230.jpg

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Re: Therian Saga

Postby JUST_A_HARMLESS_TREE » Sat Oct 11, 2014 5:18 am UTC

Valerian's prodding led to interesting testing.

http://i.imgur.com/dQXH5Wv.png


Very interesting testing.

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Re: Therian Saga

Postby JUST_A_HARMLESS_TREE » Sat Oct 11, 2014 6:13 am UTC

Another spam post about Norstriaaaaaaaa!


Dug and identified some of the new artifacts.

Results for ID:
Runique piece (fragment? - 1 str)
Runique piece "dormante" (31 str)




Everyone shut the fuck up I found the legendaries.

Odd man out @ 6500
http://i.imgur.com/Q427JY6.png

5000:
http://i.imgur.com/OLfgYCT.png
http://i.imgur.com/V5czFAi.png
http://i.imgur.com/TRW1lk3.png

Requires 60 snow/exploration to get to. Beware the sirens.

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Re: Therian Saga

Postby Deva » Sat Oct 11, 2014 7:01 am UTC

Displays placeholder costs, hopefully. Feels bad for people who want them otherwise.

Views the most expensive as the least exciting. Might perform well in Norstria dungeons, admittedly.
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Re: Therian Saga

Postby jjl2357 » Sat Oct 11, 2014 8:53 am UTC

It seems like armor is going to stay pretty much the same, fortunately. There's only one new metal (galandor), but the stats of that (high finesse/prestige, bad durability, etc) seem ill-suited for armor-making. Tools are going to have some major upgrades though.

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Re: Therian Saga

Postby Izawwlgood » Sat Oct 11, 2014 6:37 pm UTC

Upgrades for tools what now?
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Re: Therian Saga

Postby Deva » Sat Oct 11, 2014 6:43 pm UTC

From the test realm game guide:
- Galandrite Ore: 65 Prospection. 1:15:00 duration.
- Galandor Nuggets: Ten Galandrite Ore + fuel. 59 Foundrywork. 1:19:10 duration.
- Galandor Ingot: Seven Galandor Nuggets + three Eliandel Nuggets + fuel. 55 Foundrywork. 1:15:00 duration. Most notable stat: 56 Finesse. Rates above Gold Ingot.
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Re: Therian Saga

Postby Chen » Sat Oct 11, 2014 7:57 pm UTC

Izawwlgood wrote:Upgrades for tools what now?


If you look at the PTR game guide there are runic versions of all tools with higher base value. This means the final tools will have higher final values by a fai bit. Hence my earlier post saying it'll be important to have thr nostrian temple (used to make runic tools). The bad part is each runic temple (325 beams) only holds 2 machines. Thus our first Nostrian temple should probably be forging and foundry since those make the most tools.

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Re: Therian Saga

Postby Izawwlgood » Sat Oct 11, 2014 8:58 pm UTC

Making a better hammer would make me SO happy.
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Re: Therian Saga

Postby Chen » Sat Oct 11, 2014 9:47 pm UTC

I havent figured out if the Nostrian Temple requires the Guild Castle or not first though.

On another Nostria note, it costs 20g every time you travel from Maliken to Norstria. Coming back is free. Its 20 sea difficulty to go and 20 sea and 28 (I think) urban to get back. Quest difficulties range from 30s to 50 and even some 60s. Terrain difficulties rane from 30ish to 60. The new companions Tree showed require 60 snow and 60 explore to find the location. Also needs 25 sea to get to the island.

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Re: Therian Saga

Postby Biliboy » Sun Oct 12, 2014 1:25 pm UTC

I'll start on the giant oak stuff, making the norstrian frameworks will raise my carpentry anyway, I believe.

Maxine, I've left two huberian pieces in the vault just for skill checks like you're facing, hat and boots (so don't fight with them on), but they'll give a significant boost.

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Re: Therian Saga

Postby Grop » Sun Oct 12, 2014 1:30 pm UTC

Chen wrote:Also we need more woodworking people apparently. If runes are the next big thing, we NEED to get that temple up ASAP once the expansion comes out. Right now I believe only me and Biliboy can cut the giant oak trees at the shipyard and turn them into beams and make Nostria frames. Even though we only have 2 more Nostrian frame recipes, the cutting giant oak recipe is much easier to get if we need more. Looking at the above 375 beams to make that Nostrian temple. That's a ridiculous amount of time if only me and Biliboy are both cutting the trees and then cutting them into beams. We need more people to get their wood skill high enough to do this. The 20 megalithic foundations are also a big deal needing 5 monoliths each, so more stonecutters would be good too (though this isn't as pressing since we don't have the stone delegation yet).


By the way, will we have some transportation to do? Should some of us learn that skill?

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Re: Therian Saga

Postby Chen » Sun Oct 12, 2014 2:49 pm UTC

Grop wrote:By the way, will we have some transportation to do? Should some of us learn that skill?


We'll need to transport the frames to the HQ...so yeah.

Hopefully we can build the temple at the same place as the shipyard to save us moving them.

Also new companion on the PTR after a long quest (which needs 65!! urban).

Image

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Re: Therian Saga

Postby Chen » Mon Oct 13, 2014 2:35 pm UTC

Double post, but the Imperial banquet needed to get the castle and guild inn plans are up on the google docs. It's not pretty.

30 of each Clandestine, Military, Academic, Construction and Commercial guild agreements.

The Castle itself also costs 5000g in addition to need 15000 space.

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Re: Therian Saga

Postby Adam H » Mon Oct 13, 2014 6:23 pm UTC

Can you clarify what our priority is right now? I'm still working on marapis towers/vaults and oceanite unless I hear otherwise.

Also, just curious, is there any reason to build the temple anywhere other than Hawkoria?
-Adam

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Re: Therian Saga

Postby Chen » Tue Oct 14, 2014 1:40 am UTC

Not sure about the temple. It's kinda bugged here on the PTR.

You can stop getting anymore oceanite. It drops fairly easily in one of the new Norstria dungeons so that should make it easy to finish up. It doesnt look like there's a better source of Krya in Norstria so finishing the vertical mine is probably a good idea anyways, so I guess continuing on the towers/vaults is fine.

If I dont get a trade for the stone delegation, the next priority will have to be the Quarry in renaissance and the stone delegation agreements.

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Re: Therian Saga

Postby Deva » Tue Oct 14, 2014 1:51 am UTC

Completed the parts for a Masonry Factory, also. Requires 1750 space. Needs to expand the Kryanite Mine sometime too.
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Re: Therian Saga

Postby Izawwlgood » Tue Oct 14, 2014 1:56 am UTC

Would we be moving the factory then adjacent to the Den?
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Re: Therian Saga

Postby Chen » Tue Oct 14, 2014 11:45 am UTC

Izawwlgood wrote:Would we be moving the factory then adjacent to the Den?


With the new Norstrian content it may be possible to build the factory IN the Den. So I don't think we'll be making a second factory anytime soon. We can't actually move the current factory anyways since to build one in the giant plains it needs a high furnace made out of sandstone monoliths. So to build one near the den entrance we'd need to build another quarry wherever sandstone monoliths are.

I think the overall priority list should be:
1) Kryanite mine: It's almost done and only needs 1000 space in the Den. We should expand that and then it'll be a few days farming in the new Norstrian dungeons to get the oceanite that is required.
2) Quarry in renaissance. We need this to get the lanferite boulder for the stone delegation. As a bonus it will act as a lanferite and borm quarry for any stone workers we have. Note the lanferite boulder is 58 extraction. I'd prefer not having to get to that myself, but will do it if no one else is close enough. I believe the machine we'll use for it is 47 strength.
2) Repeated the 2) priority since we need the people who are not gathering stone/wood for the quarry to work on the agreements/favors to get all the needed guild agreements for the Stone delegation. This means spying/commerce on the same character for the people who weren't around when we did the last delegations.
3) Megalithic building site: We can build this after the Stone delegation is done. I haven't posted the materials yet.
3) Again in parallel, continue working on guild agreements for the castle. 30 of each agreement is needed which is just plain nutty.

Note that if I somehow get a stone delegation trade (or even just the megalithic foundations trade) sometime today, we can skip the 2) steps. This seems unlikely though.

That's probably enough priorities for now. Considering the high amount of agreements and such needed I think everyone should take the time to finish the quests all the way to Kor Shelian and learn spying. Getting Den access for everyone should be a pretty high priority too. For reference, just walking around Norstria is quite dangerous if your combat skills are low. I don't recall seeing any encounters with less than mid 30s attack and defense, and there are definitely areas where the average attack/defense of the random encounters is around 50. Our smiths are putting out a lot of harnois, so get those combat skills up and finish some quests people.

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Re: Therian Saga

Postby Drumheller769 » Tue Oct 14, 2014 12:06 pm UTC

So I started this game, from the starting island I didnt seem to have a choice in country to go to (even though it said I did) and I went to Hawknia. Ive since started metalworking/foundry/prospecting as I wanted to have a more warrior/exploratory role going on later, I hope these will be useful. What do I need to do to join the guild and how can I contribute? In game name is Wulfgar.
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Re: Therian Saga

Postby CorruptUser » Tue Oct 14, 2014 12:31 pm UTC

2 of my alts are currently working in the guild; feel free to kick one later tonight when they finish if we need room for another XKCDian.

As for things to do, your major priority is to get a 'concession' from the city of Hawkoria (military district, 3rd tab), in order to store companions. You need 1g 15s for that. You may want to do your profession quests until then, gathering nuggets, etc. Maybe recruit one Big Guy to help with the early dungeon (if you have time, I recommend never going to sleep on a full health bar), unless you want to wait until you have a few 'g or so for guards. Once you get the concession, you can get a page to help recruit guards, or get a bunch of slaves to help gather junk. For you, 3 laborers gathering copper/tin nuggets to make bronze or lesser bars is a good idea at first, with the apprentice blacksmith eventually replaced with an artisan for assistance. Nuggets and bars sell well, but the only low level junk that does is High Quality copper/tin blades and MAYBE a few chisels. Purchase every last bar from merchants (not market for now) to turn into HQ blades, and you won't have to worry about money again. 100 bars turns into 1000 HQ blades which you can sell overnight in Hawkoria market for like 16g or so.

When you have a concession, I'd recommend learning taming, and getting that up a bit. You will want high level taming later. Also recruit 3 guards, and the beeline to get Yraen. He helps with taming, hunting, but most importantly he slaughters every low lvl monster around. Take him with you to farm the Old Cabin for a bit of gold.
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Re: Therian Saga

Postby Drumheller769 » Tue Oct 14, 2014 12:34 pm UTC

Thank you! I now have a clue in this sea of stuff to do.
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Re: Therian Saga

Postby Grop » Tue Oct 14, 2014 1:22 pm UTC

Chen wrote:2) Quarry in renaissance. We need this to get the lanferite boulder for the stone delegation. As a bonus it will act as a lanferite and borm quarry for any stone workers we have. Note the lanferite boulder is 58 extraction. I'd prefer not having to get to that myself, but will do it if no one else is close enough. I believe the machine we'll use for it is 47 strength.


Btw Morlet (stone alt) has a quarry there; he is gathering lanferite lumps, and I see we will need 600 for that project. I suppose it will go slower when companions demand comfort.

(In that regard it may also become harder for beginners to have companions gather copper and such things, and we may have to consider building outposts in guild production domains).

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Re: Therian Saga

Postby Chen » Tue Oct 14, 2014 1:32 pm UTC

Note the update tomorrow will require you to pay your workers who work at concessions, so just leaving people to gather may not be a great idea unless you're selling some of the outputs to fund the salary. The salary looks like its somewhere around the vendor price of the average amount of goods you'd receive per gathering cycle.

Also you'll need housing for the companion equal to their prestige/comfort requirement at the concession you have them working at. I don't know how its going to work for making them work at NPC sites.

I will swap around some guild people to find a spot for you. If you send Valerian (that's me) a mail in game, it'll make sure I don't forget. I haven't seen Dravenbjorn around in ages, so I'll remove one of his alts first. That will give us the spot for Wulfgar. I'll be able to add you when I get home this evening. I actually need some more blades on Valerian, so if you do make some HQ copper or tin ones, you can COD them to me at whatever the lowest price on the market is for blades of that type and I'll buy them (no more than 1000 please :P). Should get you started and will avoid the market fee of 5%.

@Grop: I agree we may need outposts in our gathering locations. Problem is an outpost in Huntingwood (for Solone) or Renaissance (for borm/lanferite) is going to be quite expensive due to the high terrain difficulty. It's not obvious that it'd be worth the cost, depending on what they do for NPC areas.

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Re: Therian Saga

Postby Izawwlgood » Tue Oct 14, 2014 2:11 pm UTC

People are holding onto materials. I bought up the last of the odiemel, and the only domane the market is a joke order at 20g/ingot. So, I dunno, maybe offload your stuff? I wager there will be better access to stuff in Nostria.
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Re: Therian Saga

Postby Grop » Tue Oct 14, 2014 2:31 pm UTC

With the next update coming (and companions no longer producing or demanding some investment) some prices may rise. It sort of makes sense to keep things like ingots, blocks and planks.
Last edited by Grop on Tue Oct 14, 2014 3:57 pm UTC, edited 1 time in total.

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Re: Therian Saga

Postby SecondTalon » Tue Oct 14, 2014 2:33 pm UTC

Regarding the Den delegation, the only thing I can really provide looking over the list is... Maple logs, Iron Nuggets and Fuel. Can't even put it together to make Steel, just hand it to someone else.

Is that something that's actually needed, or is it just that no one's bothered to write in "Oh, right, I'll throw in these 20 out of my overflowing stack"?
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Re: Therian Saga

Postby Izawwlgood » Tue Oct 14, 2014 2:42 pm UTC

Are Agreements tradable? I can start grinding out the Trade, Hybrid, and Tribal agreements.
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Re: Therian Saga

Postby Deva » Tue Oct 14, 2014 2:51 pm UTC

No.
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Re: Therian Saga

Postby Chen » Tue Oct 14, 2014 3:20 pm UTC

SecondTalon wrote:Regarding the Den delegation, the only thing I can really provide looking over the list is... Maple logs, Iron Nuggets and Fuel. Can't even put it together to make Steel, just hand it to someone else.

Is that something that's actually needed, or is it just that no one's bothered to write in "Oh, right, I'll throw in these 20 out of my overflowing stack"?


Yeah Im pretty sure its the latter. My metal alt has a bunch of steel on him that I'll throw there once we're ready for it.

As to resources in Norstria, there is a spot where you can get Odiemel nuggets at 1-5, 40% chance, which is slightly better than shortblades. But its in a 50 diffculty hills area, which I have no idea how you'd build in for a mine. I didn't see any location for domane and there's no additional Eliandel location from what I can see.

I didnt get ANY odiemel ingot drops in any of the dungeons I did in Norstria. I did get some eliandel and domane though. I suspect Odiemel prices will rise a fair bit. Each nugget is ~20s so that means the passive gathering price for an ingot (via nuggets) will be around 2g. I don't think ore is much cheaper so I suspect that price will rise. I leave my alts metal gatherers solely on odiemel right now. It might also dissuade people from just leaving their gatherings on for as long as they want since it will cost liquid cash for less liquid assets. I mean I haven't been to my alt's odiemel mine in ages. I probably have a hundred or so nuggets on each of the gatherers. But I have a hard enough time converting my odiemel stash into gold via the market as is (I think I had some odiemel sent back to me on saturday). Sure those gatherers are producing wealth for me now, but if it stats costing me my actual gold for them to keep working and I can't sell the goods in any reasonable time, I may just stop them mining at all or put them onto something thats more liquid (iron nuggets for example).

I suspect that's one of the main things they added this upkeep for. Make people THINK about whether to hoard resources (by gathering) or not. And if they decide to hoard, well it'll take gold out of the system via this salary.

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Re: Therian Saga

Postby Izawwlgood » Tue Oct 14, 2014 3:25 pm UTC

I'll buy all that odiemel.

I found a buyer for the odi/dom legs I made, which was a very necessary and nice windfall for me.
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Re: Therian Saga

Postby SecondTalon » Tue Oct 14, 2014 4:29 pm UTC

Izawwlgood wrote:Are Agreements tradable? I can start grinding out the Trade, Hybrid, and Tribal agreements.

As Deva said, no. Which is a shame. Some of the agreements for the things I can get (albeit with some low percentages, but whatever) but some others are stuff I don't even recognize. The parchment with a handshake - is that a Spying thing?

At any rate, I guess it's time to actually start finishing quests and whatever, as getting Spying is about the only way I can contribute at this time.
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Re: Therian Saga

Postby Chen » Tue Oct 14, 2014 4:43 pm UTC

I'm pretty sure Deva's picture guide through dungeons and stuff way earlier in the thread shows what needs to be done to get Spying (basically you need to finish the Dreamy Clearing). At that point you're also almost at the dungeon that really produces a lot of gold (Elisime, ~80-100g/hour depending on gear and what you can fight) which is useful in and of itself.

@Izzy: As to odiemel, I'll hold on to it for now since I'd like to see what happens to the prices once the patch hits. If I have no use for it after that we can work out a deal for it.

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Re: Therian Saga

Postby Deva » Tue Oct 14, 2014 4:47 pm UTC

Unlocks Spying prior to (or upon) uncovering Dreamy Clearing. Guesses the quest from Kor Shelian to Raven Inn.

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