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Re: Therian Saga

Posted: Sun Oct 25, 2015 4:00 pm UTC
by Deva
Penfold wrote:I sent and mail in the game a couple of weeks back, but saying hello here as I have a forum account I created years ago, never used and then forgot about.

Character name is Ambrielle (also was my wizard in Everquest and my magic user in AD&D 30 years ago :shock: ), currently still meandering through Lanfar, collecting marapis for an Inn and finishing the rest of the Lanfar quests (and trying not to think about the 1500 foggy pearls for the next companion).

Welcome to the fora.

Current trunks: 134
Current beams: 59

Needs to cut 67 additional trunks and square 201 beams. Estimates fourteen actions per trunk. Figures ten chopping actions or four beams per day per character.

67 trunks * (14 actions / 1 trunk) * (1 day / 10 actions) = 93.8 days.
201 beams * (1 day / 4 beams) = 50.25 days.

How many characters are chopping trees? Three?

Unrelated: Finished a Manor and (soon to be) megalithic recipes today. Eyes a Kryanite Mine with Metallurgical Factory next.

Re: Therian Saga

Posted: Sun Oct 25, 2015 5:22 pm UTC
by Chen
I had myself and one alt cutting trees 24/7. I stopped on my main to get some pearls so I can get an autocrat and finally up my metal skill. So from my side there's 1 alt full time cutting trunks.

Re: Therian Saga

Posted: Sun Oct 25, 2015 5:39 pm UTC
by Grop
I could set Morlet on this woodcutting task. I will have him quit the alt guild and ask Val for an invite.

Re: Therian Saga

Posted: Mon Oct 26, 2015 8:11 pm UTC
by Deva
Announced new content. Drops on October 29.

Short version:
- Redesigned opening quests.
- Combat buildings (personal and guild). Involves three separate guild festivals.
- Palpable Boulders and Giant Gurdismo (for festivals pertaining to guild combat buildings).
- Buy orders. Allows people to fulfill part of it. Limitation: Must own the item to place an order.

Feels slightly unimpressed. Cares little about combat buildings. Solidifies Marapis as Stone Overlord. Cannot (easily) use buy orders for armor, clothing, weapon, tools, machines, or jewelry. Beats not having it, though.

Appreciates new content, regardless of personal interest. Invigorates players, hopefully. Proved sluggish in temple construction. Might find combat buildings more interesting.

Owns plenty of Marapis Blocks. Amassed over five thousand. Covers a Giantyard and Monolith Quarry. Estimated plenty of time before Mine and Metallurgical Factory construction anyways. (Needs seventeen Academic Agreements, twenty Military Agreements, seventeen Clandestine Agreements, and seventeen Commercial Agreements for everything.)

Re: Therian Saga

Posted: Tue Oct 27, 2015 1:01 am UTC
by Chen
I ran some numbers and couldnt make the giantyard or monolith quarry with only marapis for the vaults/towers. The megamachines dont seem strong enough. Looks like we need oceanite for the towers. Fortunately I've been farming oceanite for the last while so I have around 1200 blocks which should cover both buildings. We'll see when the content hits what exactly is needed. The norstrian stuff for the last phase is probably going to be pretty rough. I'd like to know what level of combat they actually allow training for as well.

Re: Therian Saga

Posted: Thu Oct 29, 2015 3:30 pm UTC
by Deva
No obvious Cave Protosensors.

Arenothon Festival: Yields five Blueprint: White Arena and five Megalithic Fortification recipes.
Requires (total) 500 gold, 100 Watchmaker Mechafluid, 100 Gargkul Monstrinus Shell, 100 Araknidras Eye, 100 White Catoblepas Feather, 100 Red Wolf Claws, 100 Scorpidus Claw Fragments, 100 Royal Horns, 100 Crodor’s Fang, and 100 Higrann Perfume.

Behemoth Great Danse: Yields one Statue of the Behamoth (35 encumbrance), five Megalithic Tower recipes, and five Blueprint: Lithostadium.
Requires (total) 100 gold, ten Gurdismo Beam, ten Palpable Boulder, ten Military Agreements, ten Clandestine Agreements, and ten Construction Agreements.

Possibly problematic: Sees Palpable Monolith and Gurdismo Beam recipes on the Den Domain. 67 Woodcutting for a Gurdismo Beam. 68 Stonecutting for a Palpable Monolith. Not discoverable on both counts.
(Lucked out. Almost ran that instead of Megalithic recipes. Could obtain those relatively soon.)

Red Moon Festival: Yields five Blueprint: Stadium.
Requires (total) 30 gold, 200 Valerian, 200 Landel Vine, 200 Troll Claw, 200 Maladivian, 200 Celestre Dream Drizzle, 200 Oceanic Dream Drizzle, 200 Sylvestre Dream Drizzle, 200 Lanfar Shark Tentacle, and 200 Sacred Scavenger Eye.

- White Arena: One Combat machine, ten Megalithic Walls, ten Megalithic Foundations, ten Megalithic Frameworks, three Megalithic Towers, and three Megalithic Fortifications.
- Lithostadium: One Statue of the Behemoth, five Megalithic Walls, five Megalithic Foundations, 30 Cloth Roof, five Megalithic Framework, one Combat machine, 30 Cloth Walls, and five Megalithic Towers.
- Stadium: One Combat machine, 100 Frameworks, and five Domes.

- Fighting Pit (personal building): One Combat machine, ten Foundations, and five Frameworks.
- Stage (personal building): Fifteen walls, fifteen foundations, fifteen roofs, two stone towers, and a combat machine.

Dummy (Combat machine): Twenty planks, twenty leather, twenty blocks, twenty fabric, and one plan.

Dummy: Cedar/Soft Leather/Marl/Linen. 5/6/4 offenses and defenses.

Stage: Dummy’s offenses/defenses. 4 Prestige.
Quickbang: 42 Blunt Offense. 37 Blunt Defense. Requires 15 Blunt Offense to fight.
Ranger: 37 Piercing Offense. 42 Piercing Defense. Requires 15 Piercing Offense to fight.
Scout: 42 Slashing Offense. 41 Slashing Defense. Requires 15 Slashing Offense to fight.

54 minute cooldown per fight. Drops Coordination Vial or Healing Vial. Looted slightly above ten silver (the entry cost).

Stage: New Dummy. Nuertesilicio/Rigid Leather/Mohair/Borm. 19/14/12 offenses. 12/8/9 defenses. Same building stats as the dummy. 4 Prestige again.
Quickbang: 42 Blunt Offense. 43 Blunt Defense.
Ranger: 37 Piercing Offense. 43 Piercing Defense.
Scout: 43 Slashing Offense. 43 Slashing Defense.

Round Two.
Quickbang: 42 Blunt Offense. 41 Blunt Defense.
Ranger: 39 Piercing Offense. 37 Piercing Defense.
Scout: 38 Slashing Offense 41 Slashing Defense.

Fighting Pit: Dummy’s offenses/defenses. No Prestige.
Brawler: 27 Blunt Offense. 27 Blunt Defense. Requires 10 Blunt Offense to fight.
Troublade: 27 Piercing Offense. 29 Piercing Defense. Requires 10 Piercing Offense to fight.
Skirmisher: 28 Slashing Offense. 30 Slashing Defense. Requires 10 Slashing Offense to fight.

33 minute cooldown per fight. Drops one Coordination Vial.
(Note: Requires stone foundations for Fighting Pit.)


Concludes 30 +/- 3 for Fighting Pit enemies and 40 +/- 3 for Stage enemies. Boosts your own combat abilities from the dummy, not your opponent.

Re: Therian Saga

Posted: Thu Oct 29, 2015 5:50 pm UTC
by Chen
OH the dummy is a location bonus for combat skills. That makes MUCH more sense.

Re: Therian Saga

Posted: Thu Oct 29, 2015 6:04 pm UTC
by Deva
Functions well, also. (Mentioned it in guild chat, but not here.) Always attacks the opponent’s main stat. Example: Attacked Hawkoria’s piercing enemy (0 Blunt Defense, ~20 Piercing Defense) with Cerrydwen (55 Blunt Offense, 0 Piercing Offense). Missed every time.

Re: Therian Saga

Posted: Thu Oct 29, 2015 6:21 pm UTC
by Chen
Ok I'm setting up the google docs to list the things we need. The giantyard and monolith quarry in the Den look like they'll be time consuming what with needing a ton of marapis. I know Deva mentioned having a bunch so we can update it with how much more we need. I believe I have just enough oceanite for both buildings.

The post that mentioned the update said the lithostadium would go in the Den and the White Stadium in Norstria. That's a HUGE issue since transporting all those megalithic pieces is going to be an absolute disaster. Still one thing a a time I guess, lets get the ability to get the palpable boulders/gurdismo trunks first.

I'll put the other two festival components up as well (monster parts and plants). I have most of those components already but there'll be a few im missing. The google docs should be updated in the next little while.

edit: google docs list is up to date.

Didn`t include final buildings yet since there`s some debate on whether we need the combat thing in the den overall.

Re: Therian Saga

Posted: Thu Oct 29, 2015 8:19 pm UTC
by Grop
200 Valerians? How many crossings will it take?

Re: Therian Saga

Posted: Thu Oct 29, 2015 10:42 pm UTC
by Biliboy
By the by, I'm back on the intertubes with a brand new fiber connection, but in my downtime I've lost interest in this game, so you guys are welcome to the stuff on the character I let Chen use. Right now I'm playing hearthstone, LoL, and world of warships. If anyone wants to play drop a note in this thread for my usernames. (I'm also up for considering other games, most of what I'm looking for right now is some sort of co-op play to substitute for a social life :? )

Re: Therian Saga

Posted: Thu Oct 29, 2015 11:14 pm UTC
by Grop
Well among these games I am only vaguely playing LoL, and not in your timezone anyway.

Re: Therian Saga

Posted: Fri Oct 30, 2015 5:05 pm UTC
by Deva
Halloween event rewards:
Costs candy. Receives them from quests. Earns three from Hawkoria's quest line, three from Lanfar's, and three from Norstria's.

- 3-7 Blue Crowns. 1-3, 50% Tonic Cookie. 1-3, 50% Chimeric Elixit. 1-3, 50% Lamden Infusion. Cost: One candy.

- Adventurer’s Chest. Cost: Three candies.

- 25-60 High Quality Iron Blades. 40-80, 30% Iron Blades. 30-70, 30% Steel Blades. 10-15, 10% Eliandel Blades. Cost: Two candies.

- 4-6 Steel Ingots. 5-10, 30% Iron Ingots. 10-20, 30% Copper Ingots. 1-2, 10% Eliandel Ingots. Cost: Three candies.

- 8-16 Coranmus Resins. 12-25, 40% Orchinia Resin. 4-6, 60% Brodirar Resin. Cost: Three candies.

- 10-20 High Quality Lanferite Fortified Cement. 30-40, 50% High Quality Limestone Cement. Cost: Two candies.

- 4-8 Walhein Leather. 12-24, 30% Hyperborean Leather. 12-24, 30% Fortified Leather. 6-12, 20% Chimeric Leather. Cost: Six candies.

- 5-10 Wyvern Leather. 6-12, 40% Small Uncut Ice Tears. 5-10, 20% Wingu Fabric. Cost: Ten candies.

Useful note: Bring 15 Clandestine Agreements to Norstria. Have 44 Urban too, alongside Commerce, Leadership, or Hunting. Leads to Vinnerson Mines (127, 258) in Dragons' Jaw.

Turned in twelve candies currently. Funneled everything into Blue Crowns.
Current total: 51 Blue Crowns, 8 Tonic Cookies, 14 Chimeric Elixirs, and 6 Lamden Infusions.

Re: Therian Saga

Posted: Fri Oct 30, 2015 7:28 pm UTC
by Chen
Yeah the first option that gives BC is by far the most value per candy you can get. The others are all much worse.

Re: Therian Saga

Posted: Fri Oct 30, 2015 8:27 pm UTC
by Deva
Awards four good Intelligence Vials in Norstria's quests, also. Most notably, 6.0 Engineering and 5.3 Commerce.

Re: Therian Saga

Posted: Sun Nov 01, 2015 9:33 am UTC
by Grop
Deva I can actually level from making these olkznar cables so I would be happy to make all of them if you sent me fiber :D.

Apparently I have neglected sewing.

Also I have just bougth a 41 boen idol (stabilization). These are surprisingly hard to get. I haven't done much archeology, but I am yet to see a boen effigy.

Re: Therian Saga

Posted: Sun Nov 01, 2015 3:46 pm UTC
by Deva
Produced forty-five already.

Note: Not in guild chat. Swapped to gather agreements for a Den Domain and recipes.

Re: Therian Saga

Posted: Sun Nov 01, 2015 4:44 pm UTC
by Grop
Damn, you're so fast! :mrgreen:

Re: Therian Saga

Posted: Sun Nov 01, 2015 8:11 pm UTC
by Deva
Cheated slightly. Grabbed twenty-four from another character. Always provided Olkznar Cables for guild projects also. Keeps fibers, resin, and/or materials for more on-hand.

Re: Therian Saga

Posted: Mon Nov 02, 2015 4:20 pm UTC
by Chen
Things are moving ahead pretty well. The marapis pieces for the den buildings will be done tonight. I'll put them up once the expansions are done. Landel vine is being farmed by some alts for that festival. We're pretty good on the drizzles too, I can farm up the last few if I can't find anyone to sell them to me. My two working alts will move towards cutting and making the nuert structures for the monolith quarry/mega site in Norstria next.

The cato leather for those megamachines might be an issue, but I'll re-run some numbers to see if its really necessary. If we can replace it with something like melandrin it'll probably be easier since I have a couple thousand melandrin logs on hand and a concession setup to gather them.

On another note I'm power grinding out metal and fashioning on my main so I can get an autocrat. The metal stuff is almost done, any hints on the fashioning part? There any cheap/quick things to do to level that? Just want enough for the Eliandel wing, not planning on doing anything with it. I don't have a modiste but I have a Chimera for tanning, a den companion for sewing and I think Rowan for Jewelry.

Re: Therian Saga

Posted: Mon Nov 02, 2015 4:43 pm UTC
by Deva
Recommends leveling Jewelry first. Sells uncut gems cheaply. Offers tasks at most skill levels. Allows better tools faster in Sewing and Tanning.

Sewing: Trim, Cable, and making fabrics.
Linen: 26 Trim/40 Cable
Hemp: 28 Trim/44 Cable
Cotton: 31 Trim/29 Cable

Exceptional Silk Crakows: 35 skill. One fabric each.
Purchase Linen Fabric from Gourin's Farm, if possible.

Tanning: Whips, trims, and making leather. Depends how high you wish to level (for its feather or not). Notes Catoblepas Leather at 40. Ignored armor, mostly.

Re: Therian Saga

Posted: Mon Nov 02, 2015 5:24 pm UTC
by Drumheller769
I have some drizzels that you can have.

Re: Therian Saga

Posted: Mon Nov 02, 2015 6:29 pm UTC
by Grop
I have 68 pieces of catob leather, and a few skins. I expect reaching the 100 for one machine shouldn't be very complicated, but 300 may be many indeed.

Re: Therian Saga

Posted: Mon Nov 02, 2015 6:46 pm UTC
by Chen
Jewelry does seem to make sense to level first. I need to finish making the feeds for my Glutamole before I do the prospecting silver feather since I believe that's the only chance to raise prospecting above 50. Not sure which other feather I will try for.

@DrumhellerAs for those drizzles, yeah just mail me them. You can check the spreadsheet but I think we still need a number of all 3 of them.

@Grop: I think it would be 230 for the three machines (one only requires 30 I believe) and I have 130 myself so we look to be pretty well covered if it does come down to using cato leather.

Re: Therian Saga

Posted: Mon Nov 02, 2015 8:56 pm UTC
by Grop
I just dropped a strong sewing balm at Sandstone Boulders domain. Apparently I overproduced these. I may be seeing something like a pattern :oops:.

Also what are good places for farming Drizzles?

Re: Therian Saga

Posted: Tue Nov 03, 2015 12:32 pm UTC
by Chen
Dreamy clearing seems to be the best place to farm them.

Re: Therian Saga

Posted: Tue Nov 03, 2015 3:58 pm UTC
by Deva
Hands out Den Delegation recipes tomorrow as a bug fix. Renders that effort less necessary. Plans to carry on anyways. Swaps to Den expansions afterwards, probably.

Re: Therian Saga

Posted: Tue Nov 03, 2015 4:06 pm UTC
by Chen
Yeah I saw that this morning. Will be nice. How many people (who read this thread) can actually use those recipes? Me and my primary wood/stone alt (the one who slaves away in Norstria most of the time) can use both recipes. Do we have any other high level stone cutting/woodcutting people around?

Re: Therian Saga

Posted: Tue Nov 03, 2015 4:14 pm UTC
by Deva
For the record, 67 Woodcutting and 68 Stonecutting.

Controls one sufficient for Woodcutting (now) and one for Stonecutting (with training).

Edit: Swapped from Pine Beam to Giant Gurdismo. Yields one trunk every twenty twenty-one actions, apparently.

Re: Therian Saga

Posted: Wed Nov 04, 2015 4:51 pm UTC
by SecondTalon
Y'all have a need for 40,000 lignite?

Re: Therian Saga

Posted: Wed Nov 04, 2015 4:58 pm UTC
by Grop
Ah ah did you overdo something?

Re: Therian Saga

Posted: Wed Nov 04, 2015 5:42 pm UTC
by Chen
SecondTalon wrote:Y'all have a need for 40,000 lignite?

That's a lot of fuel. I also think I removed you from the guild since you hadn't been online in over a month. I can add ya back if you're starting up again.

Re: Therian Saga

Posted: Wed Nov 04, 2015 6:59 pm UTC
by SecondTalon
Grop wrote:Ah ah did you overdo something?
Haven't played in over a month, left three laborers working on lignite as I was down to only a few hundred and was planning to stop when I had a total of 2000.


Even if I handed over 40,000, I'd still have 3000 and change left over.

Chen wrote:That's a lot of fuel. I also think I removed you from the guild since you hadn't been online in over a month. I can add ya back if you're starting up again.

Howzabout I get to Nostria first.

Re: Therian Saga

Posted: Wed Nov 04, 2015 7:29 pm UTC
by Chen
Up to you, we have plenty of room in guild I just like trimming it down to ensure the people that are on are active. Either way if ya need a hand with anything just send out a message.

Re: Therian Saga

Posted: Wed Nov 04, 2015 11:26 pm UTC
by Chen
So they put the gurdismo beam/palpable monolith recipes in the Den concession. Which means I can't give it to my alt. *sigh*. Guess I'll be doing the cutting.

Re: Therian Saga

Posted: Wed Nov 04, 2015 11:50 pm UTC
by Deva
Depends. Continued working on Den Delegation. Should deposit those at Headquarters. Currently at ten Academic Agreements, ten Commercial Agreements, seven Clandestine Agreements, and six Military Agreements.

Re: Therian Saga

Posted: Wed Nov 04, 2015 11:53 pm UTC
by Chen
Ah true. Also of note we got another 5 of each in the Krya guild :P

Re: Therian Saga

Posted: Fri Nov 06, 2015 10:35 pm UTC
by Deva
Ought to discuss White Arena monoliths. Copied details below.
fingon wrote:White arena needs 114 boulders to be completed.
The options are Sandstone and Limestone.

Since Sandstone is provided in Lufomir, it was an obvious choice to do use it and avoid any transport times.
But further calculations with my guildie Ken show that this is not the case.

Actually limestone is much quicker to extract and move through Tarasquan because of its much higher presence at Whitestone.
The original problem was the transportation through Tarasquan, which should be done with every megalithic structure alone. And 45 Encumbrance for walls etc is not an easy task. But... then we realised that monoliths are way too easier to transport than the actual megalithic.
For example limestone mono is 3 encumbrance while the foundation that requires 2 monos is 30... So, why not move the monos instead of the megas? That may be common knowledge to some but it was not known to us.

So, enough talk lets do the math:

One sandstone monolith needs:
Extraction time: 10 cycles x 138 mins each = 1380 plus sleeping time around 1880mins
Cutting time: 570 mins (including sleep)
Total time for 1 sandstone mono: 2450 mins
Total time for 114 monos: 279300 mins

One limestone monolith needs:
Extraction time: 7 cycles x 138 mins each = 966 plus sleeping time around 1316mins
Cutting time: 570 mins (including sleep)
Total time for 1 limestone mono: 1886 mins
Total time for 114 monos: 215004 mins
Transports needed: 114/12=10 (since 12*3=36, it can be achieved without a cart)
Total transport time: 10*2112 = 21120 (the transport time was calculated on a toon with 38 transportation effective)
Total time needed: 236124 mins

We don't put into calculation the megamasonry its the same anyway at both situations.
So, its clear that limestone is quicker.

Advantages of SCENARIO B :
quicker time
many alts can help without Nostria access

Disadvantages of SCENARIO B:
needs a Tarasquan domain
needs 10 big transports that will probably be able to be done from very few people in each guild (high transport needed, plus fighting at Tarasquan - problem can be solved if you have a lesser transporting alt move to Plains before main toon grabs them for Lufomir)

Thanks to Lyncea for initial conversation and Woody for last night's intriguing talk

Summary: 719.6 hours (~30 days) longer total for Sandstone Monoliths. Requires another Fishing Net Festival and long transportation through Tarasquan for Limestone Monoliths.

Leans towards Sandstone Monoliths. Never factored Fishing Net Festival (or quarry construction, admittedly) into time spent. Probably involves slightly higher Masonry tasks.

Does not mind Limestone Monoliths, however. Gains more Megalithic Vault recipes and domain locations. Owns three characters with Tarasquan access and at least Royal Chimera. Convinces members to harvest Limestone Monoliths easier.

Edit: Attained enough skill for Palpable Monoliths.

Re: Therian Saga

Posted: Sun Nov 08, 2015 12:10 am UTC
by Chen
My thoughts were on the sandstone as well (already made some nuert stuff). I dont particularly want to run another fish festival at the moment. Our giant plains domain is also fairly badly placed compared to tarrasquan doors too, which might increase transport time. Similarly our lufomir domain is fairly far from starfield as well. Not sure where the other guilds have their domains. Having a quarry in luformir might nit hurt anyways for any future other buildings.

Re: Therian Saga

Posted: Mon Dec 07, 2015 9:43 pm UTC
by Chen
So someone wants to buy a set of the rune recipes we have in the guild storage. We have 2 sets currently. Thoughts on prices? Also, who has actually taken a set of those? I know I have one and I imagine Deva has one, who has the third set?