Gaming fleeting thoughts

Of the Tabletop, and other, lesser varieties.

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Deva
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Re: Gaming fleeting thoughts

Postby Deva » Fri Jun 03, 2016 5:12 pm UTC

Angua wrote:How could I tell if this game would run on Win10? https://www.gog.com/game/call_to_power_2

Fails to run normally, based on forum posts. Works after deleting "winmm.dll", supposedly. Possible extra steps: set compatibility mode to Windows XP and change color depth to 16 bit.

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Re: Gaming fleeting thoughts

Postby Angua » Fri Jun 03, 2016 5:34 pm UTC

Thanks for the heads up!
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Re: Gaming fleeting thoughts

Postby Flumble » Fri Jun 03, 2016 8:39 pm UTC

Alternatively, using this modified winmm.dll would work according to this thread on GoG's forum.

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Re: Gaming fleeting thoughts

Postby Angua » Sat Jun 04, 2016 10:42 pm UTC

I can confirm that it works after deleting the winmmn file. Haven't bothered changing the compatibility settings, so the beginning movie doesn't work, but you can just click blindly past the blank screen. I'm not the one playing the game, but my bf seems to be finding it ok.

If the bf runs into problems I'll try the modified version, thanks!
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Re: Gaming fleeting thoughts

Postby rmsgrey » Thu Jun 16, 2016 10:45 pm UTC

I've not been following E3 very much, but I have been very impressed by the Zelda footage hitting YouTube.

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Re: Gaming fleeting thoughts

Postby Deva » Fri Jun 17, 2016 8:01 pm UTC

Replayed Fire Emblem: Awakening. Hoped to dethrone Robin or Chrom from first place. Failed. (Never specifically attempted it. Only wanted to try different characters, such as Libra.) Dominated early maps. Coasted afterwards. Kept Chrom out of top three (and maybe top five), though. Might be an interesting challenge next time.

From memory: Robin: 161 kills. Nowi: 142. Cordelia/Sully: 140. Decided everything else on the last map. Expected Nah in the top three. Crushed the final battle. Laughed at the final boss's one damage per hit. (Comparison: thirty against Robin.) Capped everything except Magic and Resistance (as a Manakete). Joined too late, apparently. Funneled experience elsewhere too.

Most irritating death: Lucina. Activated Aether. Countered it. Died from full health. Hates that skill.
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Re: Gaming fleeting thoughts

Postby Felstaff » Wed Jun 29, 2016 11:22 pm UTC

Holy shit - System Shock !

Although I can't download the demo. My Steam is...dead? Playing on G.O.G. Galaxy instead.
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Re: Gaming fleeting thoughts

Postby Echo244 » Thu Jun 30, 2016 8:33 am UTC

Squeeee! System Shock! Shodan!

Though I can't help but wonder how I'll react in the modern era, when SHODAN has been out-SHODANned by GLaDOS.

Also, last time I got mildly excited by a reimagining like this, it was Elite Dangerous. Which I haven't quite picked up yet from my backlog.

Anyway. Looks like it's well on its way to *something* getting made.
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Re: Gaming fleeting thoughts

Postby Xenomortis » Thu Jun 30, 2016 8:39 am UTC

I think, when it comes to malevolent contempt, SHODAN keeps her crown.
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Re: Gaming fleeting thoughts

Postby SecondTalon » Thu Jun 30, 2016 4:00 pm UTC

Felstaff wrote:Holy shit - System Shock !

Although I can't download the demo. My Steam is...dead? Playing on G.O.G. Galaxy instead.


On the one hand, wheee!

But on all the other hands, stop remaking things. Make new things. Give me SS3. Don't give me a retread of the same thing with spiffier graphics and a new UI. Especially if I can't lean my way through the game anymore.
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Re: Gaming fleeting thoughts

Postby You, sir, name? » Thu Jun 30, 2016 10:14 pm UTC

Well, System Shock 3 is being developed too.

And as far as games that deserve a re-make, System Shock is arguably one of them.
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Re: Gaming fleeting thoughts

Postby Magnanimous » Thu Jun 30, 2016 11:48 pm UTC

I'm hoping it's not the exact same level layouts, or that there will at least be new content. I liked the remake of Half Life (Black Mesa), but you could follow a walkthrough of the original almost exactly.

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Re: Gaming fleeting thoughts

Postby SecondTalon » Fri Jul 01, 2016 3:03 pm UTC

Magnanimous wrote:I'm hoping it's not the exact same level layouts, or that there will at least be new content. I liked the remake of Half Life (Black Mesa), but you could follow a walkthrough of the original almost exactly.

See, there's no right answer there.

If you do a literal 1:1 translation of the game, people will complain that there's nothing new, just flashier graphics.

If you alter the game, people will complain that you changed it and it doesn't have the same feel anymore as that one pit was crucial to the game.

Me, I don't know how they plan on porting cyberspace or if they plan on keeping the chems as hallucination-happy as they were in the original.

You, sir, name? wrote:And as far as games that deserve a re-make, System Shock is arguably one of them.


It's an excellent game, it came out two decades ago, even at the time not that many people played it, and I'll still argue that it doesn't need a fucking remake, re-porting, reimagining or reanythinging. Of course, I'll argue that about anything. Remakes are garbage.
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Re: Gaming fleeting thoughts

Postby rmsgrey » Fri Jul 01, 2016 4:40 pm UTC

SecondTalon wrote:
Magnanimous wrote:I'm hoping it's not the exact same level layouts, or that there will at least be new content. I liked the remake of Half Life (Black Mesa), but you could follow a walkthrough of the original almost exactly.

See, there's no right answer there.

If you do a literal 1:1 translation of the game, people will complain that there's nothing new, just flashier graphics.

If you alter the game, people will complain that you changed it and it doesn't have the same feel anymore as that one pit was crucial to the game.


Another way of looking at it is that you have to decide whether you're aiming to reproduce the experience of replaying the game (everything as it was, but with some graphical polish added) or the experience of playing the game for the first time (much harder to achieve, and generally better done by making a different game - generally a sequel or spiritual successor). Personally, I enjoyed getting to replay Ocarina of Time and Majora's Mask on 3DS, but I also enjoyed Link Between Worlds and am holding out high hopes for Breath Of The Wild.

Decide which audience you're aiming for and work to please them - don't let yourself get lured into half measures on either front which will just piss off both sides (like Conker, Live and Reloaded, which changed one puzzle early in the game with a fourth-wall breaking nod, and then kept the rest of the single-player game pretty much the same, pissing off both sides...)

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Re: Gaming fleeting thoughts

Postby LaserGuy » Tue Jul 05, 2016 11:39 pm UTC

Anybody here play Keep Talking And Nobody Explodes? I just picked this up the other day on Steam and am pretty pleased. I am always in the market for good couch co-op games that I can play with my wife, and this one is really clever. You have to disarm a bomb with a bunch of components of varying levels of complexity, but only one person gets to see the bomb, and the other person (people) get to see the instructions on how to diffuse it. Play is quick but intense, and took us all of five minutes to learn the basics... Feels a lot like a board game, to the point that it's the kind of thing I could imagine bringing out and playing with friends I happen to have over.

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Re: Gaming fleeting thoughts

Postby ConMan » Wed Jul 06, 2016 12:41 am UTC

We have it at home, and we've played a bunch of levels (I think we stopped just after they introduced the modules that you have to repeatedly activate). I'd love to play more, but circumstances mean it hasn't been brought out for ages.
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Re: Gaming fleeting thoughts

Postby Zohar » Wed Jul 06, 2016 12:41 pm UTC

We have it! We enjoy it a lot, causes a lot of panic sometimes, but not in a stressful way (well, for most people). Some modules are terrible. Fuck Morse code. We often play with large groups and just hand out some manual pages to each person.
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Re: Gaming fleeting thoughts

Postby Flumble » Wed Jul 06, 2016 2:02 pm UTC

We went so far as to optimize the manuals over time. Solving the 12-module box was undoable for us when just using the manual and some scrap paper.

Also, the 6-button word game is much easier when pronouncing the words in another language. :P

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Re: Gaming fleeting thoughts

Postby rmsgrey » Wed Jul 06, 2016 4:34 pm UTC

Yeah, Morse is the one I can't handle - who uses a flashing light to convey beeps?

There's some debate over how far it's legitimate to optimise the manual. For something like Simple Wires, for example, you could rewrite the instructions to about 2 cases rather than about 6, but that would remove a lot of the challenge.

There's also a guy out there who defuses bombs solo, having memorised the manual (or at least how to actually disarm modules - he may not be able to write out the precise wording)...

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Re: Gaming fleeting thoughts

Postby ConMan » Wed Jul 06, 2016 10:42 pm UTC

We didn't optimise the manual, but we definitely got some of the modules down to shorthand. "Simple wires, five, no red ..." I simultaneously love and hate the Who's On First module.
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Re: Gaming fleeting thoughts

Postby Zohar » Tue Jul 12, 2016 1:13 pm UTC

I started playing Firewatch yesterday and I kind of love it. I really want to just get back to it. It has mildly stressful sections so far, but overall it's gorgeous and really calming and kind of sad.
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Re: Gaming fleeting thoughts

Postby keozen » Tue Jul 12, 2016 1:18 pm UTC

Zohar wrote:I started playing Firewatch yesterday and I kind of love it. I really want to just get back to it. It has mildly stressful sections so far, but overall it's gorgeous and really calming and kind of sad.

Firewatch is beautiful. Some people were disappointed in the ending but I really liked it and the thing as a whole is just hauntingly beautiful in kinda a sad way.
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Re: Gaming fleeting thoughts

Postby Zohar » Tue Jul 12, 2016 1:23 pm UTC

I think I'm enjoying the journey so much I wouldn't really mind what the ending was.
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Re: Gaming fleeting thoughts

Postby keozen » Tue Jul 12, 2016 1:24 pm UTC

Zohar wrote:I think I'm enjoying the journey so much I wouldn't really mind what the ending was.

That was my feeling too :)
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Re: Gaming fleeting thoughts

Postby Izawwlgood » Tue Jul 12, 2016 1:31 pm UTC

I liked the story and the choices it made. I disliked the conspiracy vids that all circled around the idea of 'women are liars'.
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Re: Gaming fleeting thoughts

Postby Jahoclave » Wed Jul 13, 2016 10:27 pm UTC

Assassin's Creed Black Flag might be a fun pirate game if they ever let you get to the pirate game instead of their shitty tutorial wall missions and incomprehensibly bad combat mechanics. Need to counter guy, okay I have to hold e. Doesn't do a damn thing. If your quick time events don't even work, what the fuck is the point. It's bad enough that you've reduced combat to quick time events. It's even worse that you want me to be a stealthy assassin on the deck of a god damn ship. This is quite honestly one of the worst experiences I've ever had in a game.

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Re: Gaming fleeting thoughts

Postby Felstaff » Wed Jul 13, 2016 11:02 pm UTC

I stopped playing Fallout 4 because I couldn't get my dog to wear a bowler hat.
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Re: Gaming fleeting thoughts

Postby Thesh » Wed Jul 13, 2016 11:44 pm UTC

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Re: Gaming fleeting thoughts

Postby Jahoclave » Thu Jul 14, 2016 1:03 am UTC

Felstaff wrote:I stopped playing Fallout 4 because I couldn't get my dog to wear a bowler hat.

I find this a wholly appropriate response and a major design flaw on their part. You gave us a dog companion; you had to know that 90% of the game is now dress the dog up cute simulator.

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Re: Gaming fleeting thoughts

Postby Zohar » Thu Jul 14, 2016 2:16 am UTC

I finished Firewatch. Generally enjoyed it, I get why some people would be disappointed by the ending. Personally I kind of wish the second half of the game would have been... well, basically like the first half.
Spoilers for the second half of the game, but not ending or explicit spoilers:
Spoiler:
First, I was very anxious while playing it, and really didn't enjoy it. It's kind of an opposite of Gone Home in terms of atmospheric progression, and in both those games I was worried something will jump out at me or something terrible will happen.

But really, I would have loved for the game to simply continue as it started - exploring a gorgeous setting while listening to these two people have conversations and explore their inner worlds. I had absolutely zero need for a mystery. It almost feels like they had this wonderful idea for a game with the first half, and then figured "well I guess we need more of a story or something". I would have been so happy with something more casual, without stress. Oh well. The first half was still immensely satisfying, but the latter half is just not up to par.
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Re: Gaming fleeting thoughts

Postby Xanthir » Thu Jul 14, 2016 3:40 am UTC

Jahoclave wrote:Assassin's Creed Black Flag might be a fun pirate game if they ever let you get to the pirate game instead of their shitty tutorial wall missions and incomprehensibly bad combat mechanics. Need to counter guy, okay I have to hold e. Doesn't do a damn thing. If your quick time events don't even work, what the fuck is the point. It's bad enough that you've reduced combat to quick time events. It's even worse that you want me to be a stealthy assassin on the deck of a god damn ship. This is quite honestly one of the worst experiences I've ever had in a game.

Yeah, I was very annoyed about the tutorial walls. Even worse was the inconsistency - they let you start doing assassination missions *immediately*, before you've even *heard* the word Assassin or Templar, and let you start taking fortresses right away, but leave one easy fortress for the dang "take a fortress" tutorial mission. I had the entire rest of the map taken over by then. :/

On the other hand, the pirate part is amazing and lots of fun, I love the shanties a bunch, and the combat is less annoying when I remember to use my items instead. Blowdart people from a distance, unload my guns when they're close, and if I'm surrounded but out of bullets, throw a smoke bomb and just murder everyone.
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Re: Gaming fleeting thoughts

Postby Zohar » Thu Jul 14, 2016 12:59 pm UTC

Yeah, ACIV was a great game - better than III, and I think better than V (I haven't played Unity a lot - found it boring and with way too many collectibles).
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Re: Gaming fleeting thoughts

Postby Felstaff » Thu Jul 14, 2016 1:13 pm UTC

I only ever got as far as halfway through Brotherhood; I have the rest of the games (up to Unity) queued up, where they've been queued for several years now, alongside most of the FarCry series.
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Re: Gaming fleeting thoughts

Postby Jahoclave » Wed Jul 20, 2016 5:16 pm UTC

I think my favorite thing in HOI 4 is, in the quotes at the loading screen, there was a Herman Goering quote that said something along the lines of our enemies will never reach this point, but if they do, my name is Meyer. And they attributed it to Herman Meyer.

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Re: Gaming fleeting thoughts

Postby SDK » Wed Jul 20, 2016 10:54 pm UTC

Played a game of Galaxy Trucker last night for the first time in a while. Despite failing hard in the second round, my third round ship was awesome enough to pull off the win.

Followed that up with a couple games of Dominion, which is my favourite game next to Quantum. Always a good time, and had the opportunity to play with a few of the expansions I don't own, so that was fun.
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Re: Gaming fleeting thoughts

Postby rmsgrey » Thu Jul 21, 2016 1:33 am UTC

SDK wrote:Played a game of Galaxy Trucker last night for the first time in a while. Despite failing hard in the second round, my third round ship was awesome enough to pull off the win.


Last time I played Galaxy Trucker, my second round ship was awesome enough (and, more importantly, had enough cargo capacity) that I almost won despite losing the last pieces of my third round ship on the last adventure card - in fact, if I'd just dropped out before anything fell off, I would have won.

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Re: Gaming fleeting thoughts

Postby SDK » Thu Jul 21, 2016 1:42 pm UTC

It's a fun game in that way. You can suck all you want, but there's always a chance to comeback if you just make that perfect ship. My second round ship had almost no cargo... About the only thing it was good at was guns, because I'd spent the time to look at the cards and saw a lot of pirates coming up. Unfortunately, my ship was too slow to even get the chance to fight them...
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Re: Gaming fleeting thoughts

Postby Zohar » Thu Aug 04, 2016 12:59 pm UTC

At this point I'm pretty much addicted to XCOM2. Such a great game.

I also got ABZU immediately when I saw it's from the same people who made Journey. It's pretty fantastic so far, but I haven't played too much of it. Because XCOM.
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Re: Gaming fleeting thoughts

Postby Sableagle » Thu Aug 04, 2016 5:27 pm UTC

One fleeting thought: Zombie Army Trilogy sucks. Don't buy it to give me somebody to play co-op with.

New User wrote:The game includes an achievement for getting 100 headshots. That means you are rewarded for shooting 100 men in the head. I recall there is an achievement for killing 4 or 5 guys with a single grenade.
That sounds familiar.

http://left4dead.wikia.com/wiki/Achievements

BRAIN SALAD (15G)
Make 100 headshot kills.
PYROTECHNICIAN (20G)
Blow up 20 Infected in a single explosion.
MY BODYGUARD (15G)
Protect any Survivor from an attacking Infected 50 times.
NO SMOKING SECTION (15G)
Kill 10 Smokers as they are pulling helpless Survivors.
101 CREMATIONS (20G)
Set 101 Infected on fire.
ZOMBIE GENOCIDEST (20G)
Kill 53,595 Infected.
THE LITTLEST GENOCIDE (25G)
Kill 5,359 Infected in the Crash Course campaign.
RED MIST (20G)
Kill 1000 Infected with a mounted machine gun.
HEAD HONCHO (15G)
Decapitate 200 Infected with melee weapons.
CHAIN OF COMMAND (15G)
Kill 100 Common Infected with the chainsaw.
BURNING SENSATION (15G)
Ignite 50 Common Infected with incendiary ammo.
DISMEMBERMENT PLAN (20G)
Kill 15 Infected with a single grenade launcher blast.
DEAD IN THE WATER (20G)
Kill 10 swampy Mudmen while they are in the water.
FRIED PIPER (15G)
Using a Molotov, burn a Clown leading at least 10 Common Infected.
FORE! (25G)
Knock off the heads of 18 infected with the Golf Club.
TIL IT GOES CLICK (20G)
Using the M60, kill 25 infected without letting go of the trigger.

... and two the other way round:

DO NOT DISTURB (20G)
Sneak past all Witches in a campaign without disturbing one.
SOB STORY (30G)
Navigate the Sugar Mill and reach the safe room without killing any Witches.

It used to be "without startling" but crowning them doesn't count as startling, so now it's without killing them ... meaning if you startle one you must either run to the safe room and slam the door in her face or die.

The last one I got?

SAFETY FIRST (30G)
Play an entire campaign with no Survivors taking friendly fire damage.

I threw a fuel can forwards, Francis shot it in midair, I got singed and that meant I didn't get the achievement, just for one example of why it took so long.
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Re: Gaming fleeting thoughts

Postby Magnanimous » Fri Aug 05, 2016 6:19 am UTC

The "vow of poverty" challenge in Crypt of the Necrodancer is fun but infuriating. You instantly die if you pick up any gold (which every enemy drops), and I keep accidentally surrounding myself with gold or being pushed into a tile with gold or just forgetting to avoid it.


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