Gaming fleeting thoughts

Of the Tabletop, and other, lesser varieties.

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Ranbot
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Re: Gaming fleeting thoughts

Postby Ranbot » Thu Oct 25, 2018 4:30 pm UTC

rabidmuskrat wrote:I mean, if you want to ask for money on something that is less than version 1.0 that's fine, as long as you are very upfront with that fact. If people want to gamble on an unfinished product, that's their prerogative. I just won't be one of them.

Yeah, I have my preferences for how i think the world should operate, but I agree with you. I would rather the temptation to not be there, because sometimes early access and kickstarters feel very exploitative, even if I don't participate. But it's a free market... if people are willing to offer a company money then I can't fault the company for being willing to take it.

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Re: Gaming fleeting thoughts

Postby sardia » Fri Nov 16, 2018 8:51 pm UTC

Destiny 2 is free if you claim before Sunday. Not sure if you like mmorpg but it's there.

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Re: Gaming fleeting thoughts

Postby mosc » Mon Nov 19, 2018 5:01 pm UTC

I kinda like Destiny 2 and I'm having trouble figuring out why. It's a little bit less MMORPG than it is MMOARPG (which some people might call diablo or somesuch) and yes, it's a shooter rather than an RPG but otherwise I think that description works. It also seems fundamentally less twitchy than a more competitive shooter? You take a lot of damage, the enemy takes a lot of damage, the AI is pretty dumb, etc. Skill can substitute for some gear, but not really a whole lot. It's mostly a numbers game like any other RPG.

I just did the free game part, which stops at level 20 (where everyone else is level 50) and the gear you have access to is pretty limited. I feel like some of the endgame from the original release is broken now with the expansions they expect you to have but I didn't play before any of that to know for sure. No monthly fee but they don't seem to be very forgiving of those who are missing the latest 3 month installment (which cost effectively a monthly fee anyway). Maybe if I had some friends who were more into it I would stick around.

Anyway, worth a play for free at a surprisingly relaxing shooter. Maybe in a year or something they'll shift more of the current pay walled content free and I'll log back in and shoot some more.
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Re: Gaming fleeting thoughts

Postby Ranbot » Tue Nov 20, 2018 2:57 pm UTC

Someone should buy the rights to Dino-Riders and make a game out of it.... I'm imagining a Battlefield franchise installment or reboot Enemy Territory.
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Re: Gaming fleeting thoughts

Postby Weeks » Tue Nov 20, 2018 6:55 pm UTC

Ranbot wrote:Image
whoa...it's like i'm in 2008 again.
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Re: Gaming fleeting thoughts

Postby Ranbot » Tue Nov 20, 2018 8:06 pm UTC

Weeks wrote:whoa...it's like i'm in 2008 again.

2008? What did I miss? The Dino-Riders cartoon aired in 1988 and a some toy action figures were made, but there's been nothing since that I am aware of... but I certainly could have missed something.

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Re: Gaming fleeting thoughts

Postby Weeks » Tue Nov 20, 2018 8:20 pm UTC

demotivational posters
TaintedDeity wrote:Tainted Deity
suffer-cait wrote:One day I'm gun a go visit weeks and discover they're just a computer in a trashcan at an ice cream shop.
Dthen wrote:FUCK CHRISTMAS FUCK EVERYTHING FUCK YOU TOO FUCK OFF

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Re: Gaming fleeting thoughts

Postby Ranbot » Tue Nov 20, 2018 8:35 pm UTC

I understand you now. I thought the meme, dated as it is, showed the potential for a Dino-Riders based game.

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Re: Gaming fleeting thoughts

Postby SecondTalon » Tue Nov 20, 2018 10:16 pm UTC

Ranbot wrote:Someone should buy the rights to Dino-Riders and make a game out of it.... I'm imagining a Battlefield franchise installment or reboot Enemy Territory.

So...

ARK.

I hear it's.... okay.
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Re: Gaming fleeting thoughts

Postby Xenomortis » Tue Nov 20, 2018 11:22 pm UTC

Dino D-Day was a thing, once. Very briefly.
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Re: Gaming fleeting thoughts

Postby Ranbot » Wed Nov 21, 2018 1:49 am UTC

SecondTalon wrote:
Ranbot wrote:Someone should buy the rights to Dino-Riders and make a game out of it.... I'm imagining a Battlefield franchise installment or reboot Enemy Territory.

So...

ARK.

I hear it's.... okay.

I actually thought of ARK, but as far as I can tell it doesn't do much more than using dinos as basic transport. The Dino-Riders show imagined a lot more... the dinos like platforms for futuristic weaponry. Also ARK's open world survival game play does little for me.

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Re: Gaming fleeting thoughts

Postby Weeks » Wed Nov 21, 2018 3:32 am UTC

I heard ARK was kinda bad.

Horizon: Zero Dawn isn't multiplayer but I heard it was good, and it also has dinos. Well, not really organic dinos.
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Re: Gaming fleeting thoughts

Postby SecondTalon » Wed Nov 21, 2018 1:00 pm UTC

I know some of the larger dinos can have structures on them. Kinda figured there were catapults of what have you that could be built. Be weird if there weren't.
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Re: Gaming fleeting thoughts

Postby Ranbot » Thu Nov 22, 2018 1:54 am UTC

Weeks wrote:I heard ARK was kinda bad.

Yeah...
SecondTalon wrote:I know some of the larger dinos can have structures on them. Kinda figured there were catapults of what have you that could be built. Be weird if there weren't.

Maybe I am not giving ARK enough credit... but still I would like something more multi-player combat focused, like Battlefield, than open-world survival.

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Re: Gaming fleeting thoughts

Postby New User » Thu Nov 22, 2018 8:46 am UTC

As far as dinos with lasers go, I'd personally rather see them in some fast-paced action game like Metal Slug or Broforce.

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Re: Gaming fleeting thoughts

Postby Koa » Fri Nov 23, 2018 5:21 am UTC

I was thinking Orion Prelude. Though there's no dinosaur riding with lasers and shields, it's sci fi lasers and jetpacks fighting dinosaurs. Not to understate the downgrade but it's probably the closest thing. Wave survival Halo versus dinosaurs. I found it boring.

I've been meaning to mention that Naissance is free now. It was mentioned before in this thread at some point. It's one of my favorite games and I've played it at least a dozen times. You'll know if you like the game shortly after you enter the second level, because you'll have seen what the game is about by then. It's a surreal spatial environment with blocky architecture with some real-world features. Most of the time it looks like you're an electron in a hyperdimensional electronic circuit. It's blurry whether or not you're the only lifeform. The weirdest thing of all is that you're definitely human, definitely female.

There are light puzzles that won't slow you down at all, they're easy to comprehend and solve. One of them has embarrassing music but otherwise they're okay. The thing is that the puzzles are a distraction from the real challenge of the game. It continually challenges your perceptions of what the rules are of the space that you're in, and it does so in unique ways that I have rarely if ever experienced in other games. It will try your patience. You will, guaranteed, not know where to go or what to do if you go in blind. You will doubt yourself, and that's the point. I always enjoy it when games are willing to step away from "fun" conventions for the sake of art and creating something memorably unique. I'm not sure how alone I am in that though, as this whole idea of "don't waste my time or jerk me around no matter what the point of it is; every game must be a streamline" is becoming at least more vocal.

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Re: Gaming fleeting thoughts

Postby Magnanimous » Mon Jan 14, 2019 8:37 pm UTC

GFT: I'm playing through Fallout 1 and 2, since I haven't touched them in about 18 years and I'm feeling nostalgic. Fallout is a little harder than I expected, but then I remembered that having a decent Gambling skill means you can go into a casino and print money. Now I'm level 5 with 50,000 caps.

... My headcanon is that Vault 13 was sponsored by Nuka-Cola so they had tons of it lying around. When the Vault Dweller discovered people were using it as currency he went back into the garbage for all the caps, thereby becoming independently wealthy.

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Re: Gaming fleeting thoughts

Postby Quizatzhaderac » Mon Apr 15, 2019 9:30 pm UTC

Playing assassin's creed 4. Generally enjoying it, but I few things grate on me.

Ship aggro. The restricted zones seem completely random, there was one around a British open port with no plot reason given. Also, the medium sized Spanish ships (but not the small one) will attack when you have zero notoriety?

Music is all British. The shanties are fine, those are all lyrics so I support the decision to stick with English language songs. But the bands playing in he bars and such like? The band playing in Havana should not be completely without African and Spanish influences.
The thing about recursion problems is that they tend to contain other recursion problems.

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Re: Gaming fleeting thoughts

Postby Koa » Thu Apr 18, 2019 7:04 am UTC

I'm also playing AC4. I think I'm enjoying it less than I thought I would. I remember when it came out that the naval combat was acclaimed but I'm finding it less interesting than the basic ground combat.

I like exploring using a ship and being able to move my character around the ship, jump off and swim to an island or a cove or something, but sinking/boarding ships is about the emotional equivalent of stuffing my face with a handful of popcorn. I typically don't use fast travel systems in games. I spent hours sailing around Skellige in Witcher 3 doing almost nothing. In AC4 I'll happily fast ravel anywhere because I know that I'm going to be staring at the minimap to avoid vision cones or smashing weak points with the swivel gun or repairing my ship midcombat using boarding and I don't care. Am I watching the shore? Am I paying attention to where I am in the world? No I'm watching the flags 100m from me because they don't see me yet and I really don't want to waste time in another pointless scuffle.

I think the reason it bothers me is because AC4 is trying to be a sandbox more so than any other game in the series. AC4 is also a stupid mainstream action game, and when an element from the action game conflicts with the sandbox, they can't let go. The sea isn't anything other than one big homogeneous combat zone. Restricted zones aren't restricted for any political reason but just for that gameplay beat in that area at that part of the game. It's a misnomer for stealth section. It's the Ubisoft cookie cutter formula at sea and I think I hate it.

On that note until the 25th AC Unity is free on UPlay, due to the whole Notre Dame thing.

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Re: Gaming fleeting thoughts

Postby Flumble » Wed Apr 24, 2019 11:18 am UTC

It's done. It is finally done. SuperTuxKart is out of beta! :mrgreen:

It looks slightly better than the version I played some 8 years ago. But you don't play an open-source community game for the graphics, you play it for the fun and to feel smug about playing open-source games. :P

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Re: Gaming fleeting thoughts

Postby Quizatzhaderac » Wed Apr 24, 2019 8:05 pm UTC

To me, the hallmark mechanic of the series is social stealth. Military style stealth, action, and puzzles are fine (and in fact small amounts are good for pacing).

IMHO there's too many restricted zones on the ground (both in that it's too much of the gameplay and that it often occurs in places that don't make sense).

Stealth ships on the open sea is just a terrible idea. Ship battles are fine, but moderation in all things.

Te underwater controls are awkward at times, and I feel like the sharks are completely unneeded.
The thing about recursion problems is that they tend to contain other recursion problems.

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Re: Gaming fleeting thoughts

Postby New User » Thu Apr 25, 2019 11:27 am UTC

Quizatzhaderac wrote:Stealth ships on the open sea is just a terrible idea.

They're called submarines and they were a great idea.

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Re: Gaming fleeting thoughts

Postby Quizatzhaderac » Fri Apr 26, 2019 4:50 pm UTC

I sit corrected.
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Re: Gaming fleeting thoughts

Postby Koa » Wed May 01, 2019 5:09 am UTC

I went back to Black Flag to finish it but I was going to take an entirely different approach of doing close to the bare-minimum for completion and abusing every system. I ignored every little island with a chest with tiny rewards because they all appeared to be similar anyhow. I ignored the flotsams and the castaways that pop up every minute of travel, sorry buddy I guess you'll have to dehydrate and drown because you're not directly in my travel path. I ignored the diving but even when I did do a couple for the ship upgrades I ignored the sharks. They only dissuade you from swimming in the open for too long. The air barrels to replenish your breath more importantly replenish hit points.

I felt like all these systems were added to keep my attention, but personally if I'm playing your game you already have my attention. If you spend my time with cheap attention grabbing things I can get annoyed. If I'm bombarded by flashy arcade systems then I have to play it like one.

I distilled ship combat down to sitting in the opposing ship's blindspot and pummeling away with broadsides. It always worked except for the legendary ships. I took out the first one I faced but apparently I got lucky and picked an easier one with the ghost ship. The legendary ships can ridiculously outmaneuver you and I'm not sure what to do about them other than to fully upgrade and facesmash them with their own strategy. So I largely found the ship combat to be uninteresting.

I turned boarding into a procedure. If I had to kill 10 or less crew, I wouldn't bother leaving my ship. More crew means a larger ship, which means more platforms and whatnot to do immediate aerial takedowns. Every now and then I parkour myself right into the ocean but it certainly feels faster than fighting.

Playing this way I found the game had enjoyable content, not because I enjoyed playing this way but because it got the annoying parts out of the way faster/entirely.

It's often scenic. Storms are fun. It kind of bothered me that even a light storm causes fast travel to be disabled though. I did all the forts merely because the ground battle was fun enough to do over and over again. Some of the missions were very fun for me while I was trying to rush through them, specifically mission 9.

But the game also ended very quickly for me. I really was expecting a second map, even a third, or a different ship or a new mechanic or something. What I got was the rope dart, which is a largely useless tool, especially when the rest of the tools are so powerful. I kept thinking of how Far Cry 3 gives you the wingsuit and a whole new map and new weapons. Is that what the $20 season pass is for?

Ship combat needs to be slower with longer ranges to be meaningful to me. The checklist boarding system needs to be more like a morale system where any activity lowers morale, and then hanging people with the stupid rope dart could be that much more devastating.

The story is lopsided with a wooden leg. It has a cute ending that works.

I haven't played any of the newer titles in the franchise but if Brotherhood and Black Flag are still the best, I think Brotherhood is miles above Black Flag. It's a clever theme that fits very well with the AC systems developed prior. The systems that govern the waves and physics and water shaders weren't all that new six years ago at release. I think Black Flag is overrated.


Quizatzhaderac wrote:To me, the hallmark mechanic of the series is social stealth.


Me too, which is probably why neither of us have kept up with the series. Assassin's Creed was the first trailer for the first game. But apparently it was actually supposed to be a sci-fi RPG that then became an indefinite franchise with no identity beyond the trademarks. The abstergo stuff in Black Flag is horrific. Hearing their 'market analysis' about what they think about AC3... Those multiplayer videos... Makes me shudder. So disgustingly corporate.

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Re: Gaming fleeting thoughts

Postby Quizatzhaderac » Tue May 07, 2019 3:42 pm UTC

Finished AC4, was a little disappointed that it wasn't the I thought it would be, although I don't regret my purchase.

Like a lot of triple A games, it had too many redundant side quests. One really needs to evaluate early on if which side-stuff is pointless filler and which is fun extras. (IMHO the viewpoints, Templar hunts, Mayan puzzles, smuggler's dens and naval contracts were fun extras, while the chests, animus fragments and assassin contracts were filler. The shanty chases, wreck exploration and treasure maps were genuine attempts at interesting content, but were not that enjoyable to me.

I can't articulate exactly why, but the fact that the shanties will try to fly away strikes me as particularity absurd even by the standards of video games.
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Re: Gaming fleeting thoughts

Postby Xenomortis » Wed May 08, 2019 11:52 am UTC

A few days ago I did something strange.
Something bizarre, something I never imagined myself doing.
I bought Mortal Kombat 11.

It's only the second traditional* fighting game I've ever owned (the last being Tekken 2), and the first I've played in about 15 years. So I don't have a lot of "fighting game" experience.
It's weird - I can remember moves (kind of), but getting used to the idea of "dialing in" a combo before most of it executes, not timing the key presses to the actions, goes against basically every instinct I have.
It makes chaining anything past the first special-cancel really difficult for me, since it feels like I have to know everything I want to do ahead of time, but I'm still supposed to watch for block versus hit to make a decision?
Button inputs sometimes feel imprecise - I have the PC version, but play with a Switch controller (the only compatible controller I have), I find my characters sometimes "jump" when trying to use moves that don't ever involve pressing the "up" button, but that may just be me being panicky with inputs.

The tutorial looks surprisingly comprehensive - I've not gone through everything yet, since I really need to internalise some of the more simple things first.
Every move has its frame-data listed (start-up, duration, recovery, block/hit advantages) which is nice, and the tutorial explains concepts such as "being safe-on-block".
But the tutorials have a habit of changing the characters they give you to play - the first one starts with Scorpion, but another might give you Raiden, which means you can't build on the moves/strings you've just started learning, you start from the beginning again whilst trying to learn a more advanced concept.
The story mode has the same problem - you get given a character, do a few fights, then start with another character to do their story bit. You never get to "learn" someone doing it, or even get too comfortable with the mechanics, because you're constantly having your development reset.
I suspect this is far less of a problem for people more experienced with fighting games.

Also there was a debacle regarding grind/in-game currencies - I'm not going to talk about that.

*Meaning "not Smash Brothers"
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Re: Gaming fleeting thoughts

Postby New User » Wed May 08, 2019 12:24 pm UTC

Fighting games don't appeal to me much. The only non-Smash Bros. fighting game I ever cared about was Virtua Fighter 4 Evolution. I had played a few others, but I don't know why it appealed to me so much. Part of it was the in-depth tutorial, that walks me through each character's moveset, and also shows some combo options for each individual character for a select few situations (that, presumably, would be commonly encountered in a fighting game). Part of it was probably because the techniques in Virtua Fighter seem, with few exceptions, to be realistic depictions of martial arts. There's nothing like throwing fireballs, lightning bolts, or throwing an uppercut that knocks someone's head off. The least realistic move that I remember was from the ninja character, who would jump about 20 feet into the air and dive onto his downed opponent with the crown of his head. If the opponent would roll out of the way in time, the ninja would hit the ground and suffer a lengthy stun animation. Realistically, whether he hit an opponent or not, he'd probably break his own spine. Some of the Aikido moveset involved joint attacks that I don't think an opponent would recover from. For example, it clearly looks like an arm twist and a kick directly to the shoulder that would surely dislocate an opponent's humerus, and yet the opponent would simply stand up an continue fighting as long as their HP is above zero. Still, I found the moves depicted to be much more realistic than Street Fighter, Mortal Kombat, Tekken, or Soul Calibur, to name a few. Even though I enjoyed Virtua Fighter 4 Evolution and spent hours playing it, I never actually was good at it. And that's why I think fighting games don't appeal to me; because I'm not good at them (and same for real-time strategy games). It's not fun to play a game and fail all the time.

Smash Bros. is the exception. I was pretty into that game for a while. If I had more spare time in my life and friends to play with, I'm sure I'd still be into it.

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Re: Gaming fleeting thoughts

Postby SecondTalon » Wed May 08, 2019 1:14 pm UTC

From what I've read of MK11, it's unique in that it appears to go out of it's way to actually tell the users what is going on with it, how many frames are in moves, etc - information that normally The Community reverse engineers in a year or two, they just put in the game so there's no guesswork or estimation.

I don't exactly understand it so I'm probably not accurately relaying what I read, but I can appreciate them doing it that way - "We understand that y'all are going to try to figure this shit out, we understand some of y'all may misunderstand what you're seeing and in doing so, set back understanding six months or more before people figure out it's wrong [and thus everything derived from it is wrong too] so... fuck that, here's the info up front, from us, so you know it's accurate"
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