Pokemon Go

Of the Tabletop, and other, lesser varieties.

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Re: Pokemon Go

Postby Xanthir » Sat Jul 16, 2016 9:54 pm UTC

Yeah, I'm gonna go Jolteon (IF I CAN FIND ONE MORE DAMN EEVEE) just to counter all the freaking vaporeons around.

(Also they were the best one, they could get a Bug attack that really screwed with the type chart.)
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Re: Pokemon Go

Postby SecondTalon » Sun Jul 17, 2016 3:38 am UTC

A similarly CP rated Jolteon can still be beaten by a Vaporeon.

Something's fucky with the CP system.
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Re: Pokemon Go

Postby Xeio » Sun Jul 17, 2016 4:43 am UTC

Someone drove though our pokelures blasting the pokemon theme song, so that was fun. :mrgreen:

Also today:

10 miles (3 was on a treadmill, because I was being silly and not catching maximum pokemon)
33k Stardust
350 Drowzee candies (Why god)
4 levels up to 12 (I'm about to burn all the candies with a lucky egg so hopefully one more or so)
12 new pokemon (only up to 45, not particularly impressive)

WHATAMIDOINGWITHMYLIFE.

EDIT: I really do hate this "Everything 3 steps away" bug too. Clefable and Jigglypuff (both of which I'm missing) are nearby but who the fuck knows where and I'm not going back out to try and find 'em. :?

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Re: Pokemon Go

Postby Diadem » Sun Jul 17, 2016 2:18 pm UTC

I really want to try this game, but it's literally unplayable. It takes endless retries before you can start fighting a Pokemon and then when you've won it doesn't register. An hour outside today netted me 0 successful captures and 0 successful interactions with pokestops.

Hopefully it'll get better as they install more servers. Because I think this game could be a real blast to play if it works smoothly, and good for my health to boot.
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Re: Pokemon Go

Postby Angua » Sun Jul 17, 2016 3:38 pm UTC

It's been pretty unusable in the afternoons this weekend.

I am kind of beginning to wish it hadn't turned out so popular! It's pretty cool that more people are finding more geeky things awesome though.
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Re: Pokemon Go

Postby You, sir, name? » Sun Jul 17, 2016 8:09 pm UTC

Yeah, apparently the servers aren't doing too hot with the EU release...

On an unrelated note, as I walked home from the bar last night, I met drunken people catching Pokemon everywhere. Chatted with a few of them, and lamented my drained phone battery.
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Re: Pokemon Go

Postby Diadem » Mon Jul 18, 2016 8:35 am UTC

I did manage to get some smooth playtime late at night yesterday. Have to say it was fun. I really hope the server issues get fixed so I can play without sacrificing my sleep :)

I understand the green rustling leaves are supposed to indicate likely places for Pokemon. I caught literally 0 Pokemon near green leaves, and quite a few at random places while walking from 1 spot with green leaves to the next. Not sure what's up with that.
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Re: Pokemon Go

Postby You, sir, name? » Mon Jul 18, 2016 12:47 pm UTC

The rustling leaves mechanism seems to work intermittently, probably depending a lot on how the servers are doing. Worked like a charm late last night when I used them to track down a nearby Kingler ;-)

Other times they just seem to appear randomly.
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Re: Pokemon Go

Postby keozen » Mon Jul 18, 2016 1:17 pm UTC

So, from what I can see the Pokemon available at a given location seems to be pulling from 3 tables. One being the global "common" list (Pidgeys, etc) one being an almost micro-biome dependent list (more water pokemon around the coast, large lakes, etc) and one being a "Regional common pokemon" list.

My "Regional Common" seems to be primarily Drowsey with the odd Ghastley mixed in.

I really wish I was in an area with more common Bulbasaurs :(
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Re: Pokemon Go

Postby You, sir, name? » Mon Jul 18, 2016 1:21 pm UTC

Specific pokemon seem to spawn near particular pokestops too (seems pretty random). I know a park where you can usually find a magnemite floating around, and apparently there's a fire pokemon that hangs out by a statue in another part of town.
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Re: Pokemon Go

Postby Soupspoon » Mon Jul 18, 2016 5:14 pm UTC

I wouldn't be surprised (speaking as a non-player) if part of the mechanism maybe took a hash of the location information and maybe some other detail to seed the subset of encounters.

But then I'm used to the concept of 'today, its mostly a shotgunshell place' if I search a PD in Urban Dead (which I do play, a lot) and have long decided that something like hash(date+building coordinates) is used there, behind the scenes. Practically no difference between the two applications, really, in this aspect.

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Re: Pokemon Go

Postby You, sir, name? » Mon Jul 18, 2016 9:58 pm UTC

I keep hearing people Pokemon Go players "Goers". I can't help but think of this: https://www.youtube.com/watch?v=AGrvQ1c5khU
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Re: Pokemon Go

Postby Sableagle » Mon Jul 18, 2016 10:13 pm UTC

EdgarJPublius wrote:I haven't seen any wild ice, fire, rock or electric types , and I have no idea where to even start looking.


Ecuador. Anywhere on the Pacific Ring of Fire, really.

It's got them all in various mixtures for anyone willing to go looking there and fit enough to reach them. Churches are also a possibility.
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Re: Pokemon Go

Postby keozen » Wed Jul 20, 2016 1:55 pm UTC

It's slow as all hell (because the Go servers are) but you can use https://pokevision.com to see what Pokemon are in an area at any given time. It doesn't see Pokemon that are the result of incense or a lure (as they are client specific) but will sure the active Pokemon from normal spawn nodes.
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Re: Pokemon Go

Postby rmsgrey » Wed Jul 20, 2016 6:42 pm UTC

You, sir, name? wrote:I keep hearing people Pokemon Go players "Goers". I can't help but think of this: https://www.youtube.com/watch?v=AGrvQ1c5khU


It probably says something that I guessed what the clip would be before clicking on it...

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Re: Pokemon Go

Postby EdgarJPublius » Wed Jul 20, 2016 8:10 pm UTC

Haven't been able to log on since late Saturday/early Sunday. after I select which google account to use, it just gets stuck on the white screen with the Pokemon Go logo and a spinning Pokeball.
I've tried restarting the app, the phone, clearing the app's cache and reinstalling the app. Nothing doing.

Thought it might be related to the European and Canadian launches killing the servers some more, but it seems that other people haven't been having the same issue. So I tried logging on with another gmail account, and everything worked fine. But the account with all my progress seems to still be locked out.

No idea why that would be, I emailed Niantic support, but I'm sure they're more overloaded than their servers.
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Re: Pokemon Go

Postby Newt » Sat Jul 23, 2016 9:47 pm UTC

Does anyone like, let alone prefer, the battle system in Pokemon go? I'm a little baffled that they scrapped the time tested turn based system from the core games, especially since it seems like it would have been easier to implement.

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Re: Pokemon Go

Postby Sizik » Sun Jul 24, 2016 12:36 am UTC

I'd imagine Nintendo wouldn't want it taking market share from the main game series.
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Re: Pokemon Go

Postby SecondTalon » Sun Jul 24, 2016 5:07 am UTC

Newt wrote:Does anyone like, let alone prefer, the battle system in Pokemon go? I'm a little baffled that they scrapped the time tested turn based system from the core games, especially since it seems like it would have been easier to implement.

Harder to do multi-user battles, which is apparently the plan for legendaries.

That's my assumption. If it's turn based and one user's phone dies, the whole fight won't grind to a halt - that one user's 'mons just get hurt and/or die without fighting back.
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Re: Pokemon Go

Postby Xanthir » Sun Jul 24, 2016 6:36 am UTC

And they already have multi-user battles, actually. If two people fight a gym at the same time, they'll simultaneously fight alongside each other. The defender gets to attack each at the same time (as if they were fighting two separate battles), but damage is shared between them, making it much easier to take down a strong leader.
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Re: Pokemon Go

Postby You, sir, name? » Sun Jul 24, 2016 4:18 pm UTC

Interesting design choice. Seems like you could pretty easily zerg down a strong gym.
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Re: Pokemon Go

Postby KnightExemplar » Sun Jul 24, 2016 4:46 pm UTC

You, sir, name? wrote:Interesting design choice. Seems like you could pretty easily zerg down a strong gym.


That's the point :-)

Its about coordinating friends in real life. And its why you see "zergs" of people running through NYC playing the game together.
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Re: Pokemon Go

Postby Xanthir » Sun Jul 24, 2016 8:21 pm UTC

Or in my quieter neighborhood, why my wife and I can take down any 1- or 2- pokemon gym, even tho we're only level 15 and 17, and a lot of the people around are in their low 20s. My strongest pokemon is only ~750cp, she's got two just over 800.

Gyms aren't really meant to stand for a long while, tho with a large coordinated group you can do pretty good jumping it up to level 6 or 7 and making it real intimidating. We just take two or three gyms while on an hour-long loop through the nearby trail, then immediately collect our winnings before someone else can knock them out. (This morning was annoying, a big Valor player with a bunch of strong Arcanines was sweeping thru in the opposite direction, so they took our first gym as we took our third.)
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Re: Pokemon Go

Postby SecondTalon » Sun Jul 24, 2016 10:59 pm UTC

Xanthir wrote:And they already have multi-user battles, actually. If two people fight a gym at the same time, they'll simultaneously fight alongside each other. The defender gets to attack each at the same time (as if they were fighting two separate battles), but damage is shared between them, making it much easier to take down a strong leader.
Exactly. Which is why it's not turn based combat - to keep someone lagging/dropping from fucking up the battle for everyone else.

KnightExemplar wrote:
You, sir, name? wrote:Interesting design choice. Seems like you could pretty easily zerg down a strong gym.


That's the point :-)

Its about coordinating friends in real life. And its why you see "zergs" of people running through NYC playing the game together.
Yup. Attacking a gym takes away at least a thousand prestige, if not more in the 2-4 thousand range.

The most I've ever added to a gym was... 600.

Three or four people actively trying to boost a gym can be defeated by one person attacking. You're pretty much having a potion battle at that point - who can heal up fastest?

If there's two attacking - forget it. Gym's gone, unless you've got something monstrous to throw in there no one can defeat with twelve monsters.
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Re: Pokemon Go

Postby SlyReaper » Mon Jul 25, 2016 5:09 pm UTC

So I've been playing this for one day. My thoughts so far:
* Charmander has a firey tail and is therefore clearly the best starter
* Nobody needs this many Zubats
* Squirtle is now my white whale. I found one out in the wild, caught it, but it broke out of its pokeball and skedaddled.
* Gyms seem to change hands on an almost hourly basis, and I live out in the 'burbs
* I walked 5 miles with a 5km egg. It registered about half a km. What the actual shit?
* While typing this, I have caught another Zubat that was attracted to some incense I used
* The pokestop is always a church
* Go Team Valor!
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Re: Pokemon Go

Postby Angua » Mon Jul 25, 2016 5:22 pm UTC

It only registers you walking if you have the app up and the phone unlocked
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Re: Pokemon Go

Postby Xanthir » Mon Jul 25, 2016 5:28 pm UTC

Yeah, PG eggs are like bitcoin - mostly just an excuse to increase the universe's entropy by pointlessly burning electricity.
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Re: Pokemon Go

Postby DaBigCheez » Mon Jul 25, 2016 5:54 pm UTC

In addition to only tracking while the app's on-screen (or in battery-saver), it doesn't use a pedometer or anything - it just polls location on GPS about once every minute, and uses the distance between the two points, throwing it away if you've gone further than about 300m during that time (~10 mph, so a bike will probably be too fast but a skateboard is likely fine). As a consequence, walking in a loop will probably get you very little distance registered for your eggs compared to walking in a straight line.
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Re: Pokemon Go

Postby rmsgrey » Mon Jul 25, 2016 6:46 pm UTC

DaBigCheez wrote:In addition to only tracking while the app's on-screen (or in battery-saver), it doesn't use a pedometer or anything - it just polls location on GPS about once every minute, and uses the distance between the two points, throwing it away if you've gone further than about 300m during that time (~10 mph, so a bike will probably be too fast but a skateboard is likely fine). As a consequence, walking in a loop will probably get you very little distance registered for your eggs compared to walking in a straight line.


On the other hand, one of my friends lives in a building with something in the walls that gives GPS fits, so they can just leave their phone on a table, and the position jitter hatches eggs for them...

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Re: Pokemon Go

Postby olliver » Wed Jul 27, 2016 3:29 am UTC

rmsgrey wrote:On the other hand, one of my friends lives in a building with something in the walls that gives GPS fits, so they can just leave their phone on a table, and the position jitter hatches eggs for them...


Sometimes the same happens to me and for a few seconds it'll generate new Pokemon where it thinks I am. If I time it right they're clickable. :P

Anyone else find the foot tracking impossible to use now that all "nearby" Pokemon only ever have three steps?

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Re: Pokemon Go

Postby Zohar » Wed Jul 27, 2016 12:38 pm UTC

Yes, it's a known bug, presumably they're working on a solution.
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Re: Pokemon Go

Postby Xanthir » Wed Jul 27, 2016 9:43 pm UTC

I highly suspect that the distance tracking was, somehow, one of the worse offenders in their networking-load troubles; apparently at SDCC they said they don't have a roadmap for turning it back on right now.

Just use PokeVision instead for now.
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Re: Pokemon Go

Postby SlyReaper » Wed Aug 03, 2016 8:43 pm UTC

Xanthir wrote:Just use PokeVision instead for now.


Welp. So much for that.
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Re: Pokemon Go

Postby Xanthir » Thu Aug 04, 2016 1:12 am UTC

Just use Smart Poke v2 for now (or whatever is roughly equivalent on iPhone).
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Re: Pokemon Go

Postby Xeio » Thu Aug 04, 2016 2:54 pm UTC

Xanthir wrote:
Just use Smart Poke v2 for now (or whatever is roughly equivalent on iPhone).
Aaaaaand... it's gone.

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Re: Pokemon Go

Postby SlyReaper » Thu Aug 04, 2016 3:41 pm UTC

Niantic aren't exactly winning hearts and minds are they.
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Re: Pokemon Go

Postby sardia » Tue Aug 16, 2016 5:50 am UTC

SlyReaper wrote:Niantic aren't exactly winning hearts and minds are they.

I don't think they planned it to be this big. They don't even have a community manager, or even a guy who's job it is to respond to basic complaints.

I finally caved and downloaded it when my local bagel shop offered a free bagel per day with Lox cream cheese! if I drop a lure or just the bagel if I stop by their pokestop and spin it. This game is well deserving of it's reputation as addicting and super dangerous. I almost walked into a wall a couple times.

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Re: Pokemon Go

Postby Zohar » Tue Aug 16, 2016 12:51 pm UTC

That sounds like a very expensive promotion...
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Re: Pokemon Go

Postby SecondTalon » Tue Aug 16, 2016 12:52 pm UTC

Observations from someone in a smaller city (Louisville is pretty much a tenth of Boston in many respects).

The more people playing in a limited area, the better the results.

The number needed to be a noticeable improvement appears to be >100

I am unsure as to how lures play in to the rare/odd spawn rates given that the area I've gotten most of my data appears to pretty much constantly be under lure influence.

I don't think I can convince 150+ people to be in an area with pokestops and *not* drop lures on them.

Arcanine appears to be the new Vaporeon.

Muk is goddamn huge on the screen when it spawns.

As for the promotion - you can't lure a stop when it's got a lure already, so that's one every 30 minutes. You can also only spin a stop once every 5.

But you're right - the lure part I get - business gets a free lure and hopes for more foot traffic at the cost of a bagel and lox. Probably makes them a little extra overall.

The free bagel for a stop, though.... Do they have to watch you claim it? Not knowing the rules might be enough to stop it from cutting too much in to profits.
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Re: Pokemon Go

Postby Zohar » Tue Aug 16, 2016 12:57 pm UTC

The lure isn't a big deal, yes. But the pokestop? You can only spin it every five minutes, so you probably won't make use of the promotion more than once a day. But that doesn't stop everyone else from spinning it. If every person coming into the store has Pokemon Go, every person could get a free bagel.
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