Oblivion

Of the Tabletop, and other, lesser varieties.

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Re: Oblivion

Postby Azrael001 » Mon Dec 10, 2007 7:14 am UTC

That is the difference I guess, consoles are always on the highest setting. I do play some kinds of games on the PC, but consoles will always have a special place in my heart.
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Re: Oblivion

Postby Amnesiasoft » Mon Dec 10, 2007 7:49 am UTC

Azrael001 wrote:That is the difference I guess, consoles are always on the highest setting.

Consoles are always on the highest settings compared to every other console of that type. You will usually* get higher resolution textures, among other things, on a PC. 512MB of ram shared between the game data that is currently loaded and everything on the graphics card, or 512MB of data dedicated just to graphics and that other 1.5GB of RAM you don't happen to be using on your computer dedicated to additional data? Sure, you then have to perform a slight bit of balancing because they aren't unified, but hey, they still have to live with that when it comes to vertex and pixel processing on older cards too.

* Yes, I do realize this is not always the case, so don't start arguing it with me.

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Re: Oblivion

Postby lowbart » Mon Dec 10, 2007 1:16 pm UTC

My $650, two year old computer ran Oblivion perfectly fine. Not on all the highest settings, but it was still beautiful. With a $100 RAM upgrade, it runs Oblivion great.

And I will never understand why people think it's easier to aim with their thumbs.
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Re: Oblivion

Postby headprogrammingczar » Mon Dec 10, 2007 1:40 pm UTC

So far, people have talked about gameplay and balance, but not so much the roleplaying aspects of either game. For example, the new AI system in Oblivion. Anyone who has modded in both games knows that in Oblivion you have a metric crapton more control over your NPCs than in Morrowind, that add personality through behavior rather than dialogue. Oblivion also had good voice acting. It may have been repetitive, but it was rarely grating (the biggest voice error I found was a pitch jump in the quest completion dialogue for the Bruma Mages Guild leader). Even in combat, small touches of dialogue make fights more entertaining (why won't you die!?). Morrowind had a great character development system, but Oblivion gives you a grander, more lively sandbox.
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Re: Oblivion

Postby Vanguard » Mon Dec 10, 2007 1:55 pm UTC

I roleplay in it definately. But as a 360 oblivion player, it's not as good as modded morrowind.
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Re: Oblivion

Postby Tei » Mon Dec 10, 2007 1:59 pm UTC

headprogrammingczar wrote:Oblivion also had good voice acting..


Good *english* voice acting is only important for english speakers.

My mark for good voice acting is Baldurs Gate. If a game can't deliver lines like "to te eyes, boo, to the eyes!". Or "Swords, not words!". Is less than optimal. Most games are less than optimal. Only The Witcher made me smile there. And has voice acting in spanish for me!, weeeeeee!! :D

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Re: Oblivion

Postby Matthias » Mon Dec 10, 2007 2:05 pm UTC

My standard for good voice acting, at least on a most-of-the-game-has-it scale, would probably be Septerra Core. Check it out if you haven't, I'd say.
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Re: Oblivion

Postby Tei » Mon Dec 10, 2007 2:07 pm UTC

Sunsnail wrote:I played Morrowind a little bit after reading this thread. I can't get used to how slow my character moves! Even with running, which doesn't last long.


Jump!

You can even put your character stuck in a area, and with a book over the jump key. Go to work, and return 8 hours later. After that your character will jump like a ninja. You will even get perks like acrobat, and stuff.

On the Morrowind system, the more you repeat a action, you become better.

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Re: Oblivion

Postby Vanguard » Mon Dec 10, 2007 3:00 pm UTC

Tei wrote:On the Morrowind system, the more you repeat a action, you become better.


I still like the "never miss" with weapons on oblivion, haha.
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Re: Oblivion

Postby Tei » Mon Dec 10, 2007 4:18 pm UTC

Vanguard wrote:
Tei wrote:On the Morrowind system, the more you repeat a action, you become better.


I still like the "never miss" with weapons on oblivion, haha.


IMHO, the morrowind way is more logical. If I love axes and fireballs, I sould become better at it. Like in real life.


Anyway the morrowind starting speed is totally ridiculous.

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Re: Oblivion

Postby Vanguard » Mon Dec 10, 2007 4:20 pm UTC

It was a half joke. In Morrowind it took 15 swings to kill a rat when you're wielding a warhammer with the blunt skill of 35. That's a bit unrealistic, eh? Warhammer = 5 times the size of the rat. And you miss?
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Re: Oblivion

Postby Sunsnail » Mon Dec 10, 2007 4:21 pm UTC

Let's not turn this into an argument about controllers vs mouse+keyboard. It's obvious that mouse and keyboard is superior! haha i had to

In Morrowind, I can't get past the first fighter's guild assignment playing a melee character. Those rats hit me too hard and I can rarely hit them back :(

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Re: Oblivion

Postby Benitosimies » Tue Dec 11, 2007 12:45 am UTC

If I eat a sandwich first, I can do the gritty dark elf voice from Morrowind really good. :D

Vanguard wrote:It was a half joke. In Morrowind it took 15 swings to kill a rat when you're wielding a warhammer with the blunt skill of 35. That's a bit unrealistic, eh? Warhammer = 5 times the size of the rat. And you miss?


Even worse: Punching a rat does not squish it. Rather you punch it 30 times and that knocks it out, and you eventually squish it with repeated punches.
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Re: Oblivion

Postby lowbart » Tue Dec 11, 2007 12:48 am UTC

I wish I could do the Dark Elf voice. I always do it too far in the back of my throat, so it comes out halfway between ZZ Top and a demonic possession.
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Re: Oblivion

Postby Azrael001 » Tue Dec 11, 2007 4:20 am UTC

Keep moving outlander, or go away.
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Re: Oblivion

Postby SpitValve » Tue Dec 11, 2007 1:26 pm UTC

Azrael001 wrote:Keep moving outlander, or go away.


Do they still say that if you're a dark elf yourself?

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Re: Oblivion

Postby Hench » Tue Dec 11, 2007 1:51 pm UTC

SpitValve wrote:
Azrael001 wrote:Keep moving outlander, or go away.


Do they still say that if you're a dark elf yourself?

Indeed, they do.
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Re: Oblivion

Postby lowbart » Tue Dec 11, 2007 2:30 pm UTC

Azrael001 wrote:Keep moving outlander, or go away.


Isn't that redundant?

We're watching you. Scum.
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Re: Oblivion

Postby SecondTalon » Tue Dec 11, 2007 3:50 pm UTC

SpitValve wrote:
Azrael001 wrote:Keep moving outlander, or go away.


Do they still say that if you're a dark elf yourself?


Even if you're a dark elf, you're from the continent, so.. you're still an outlander.*



*That's their excuse for not programming in IF RACE=DARKELF THEN PLAY WAV="Greeting01.wav" ELSE PLAY WAV="Greeting02.wav" ~


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Re: Oblivion

Postby Gunfingers » Tue Dec 11, 2007 3:56 pm UTC

No, i think it works with the plot.

That was also one of the reasons i didn't play Morrowind for very long. Everyone was so damned negative.

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Re: Oblivion

Postby lowbart » Tue Dec 11, 2007 4:00 pm UTC

I sell all the loot Creeper won't buy to the dunmer merchant in the St. Delyn Plaza of Vivec - now his disposition is about 100%, making him my only friend. :D

But I am pretty sure that to a Vvardenfellian, you are outlander first, Dunmer second.
Last edited by lowbart on Tue Dec 11, 2007 4:53 pm UTC, edited 1 time in total.
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Re: Oblivion

Postby SecondTalon » Tue Dec 11, 2007 4:01 pm UTC

Well.. see, if they said something like "(Dark Elven Word) to you, (GenderIdentifyier). How are... oh, you're an outlander. Pah!".. then yeah, it'd keep the same effect without making it seem a bit on the lazy side. As is, it's a little immersion breaking for me to realize my Dark Elf gets the same greetings as my Nord.

lowbart wrote:I sell all the loot Creeper won't buy to the dunmer merchant in the St. Delyn Plaza of Vivec - now his dispositio is about 100%, making him my only friend. :D


Haven't found the mudcrab then, I take it?
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Re: Oblivion

Postby lowbart » Tue Dec 11, 2007 4:54 pm UTC

No, I haven't found it, but I'm not really in a hurry because I don't usually have anything all that expensive yet. I found the creeper on my own, and I'm trying to wait until I stumble on the mudcrab.

Any ideas what "sera", "muthsera", and "serjo" mean?
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Re: Oblivion

Postby Benitosimies » Tue Dec 11, 2007 5:23 pm UTC

Way I figure:

Sera ~ Short for Muthsera

Muthsera I thought meant ma'am
Serjo I thought meant sir

But that's probably not quite right.
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Re: Oblivion

Postby Azrael001 » Wed Dec 12, 2007 5:56 am UTC

lowbart wrote:
Azrael001 wrote:Keep moving outlander, or go away.


Isn't that redundant?



Yes, but it is supposed to be (dunmer hating you and all)

It is a joining of two other things that they say to you:

Speak quickly outlander, or go away.
and.
Keep moving outlander.

The phase is something that my brother and I coined while playing through. It seemed funny (and fitting) at the time.
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Re: Oblivion

Postby Vanguard » Wed Dec 12, 2007 1:40 pm UTC

Gunfingers wrote:No, i think it works with the plot.

That was also one of the reasons i didn't play Morrowind for very long. Everyone was so damned negative.


It gets better as you level your personality. They still call you outlander but it's more like "So glad to see you, outlander" instead of "whaddya want, outlander?"
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Re: Oblivion

Postby SecondTalon » Wed Dec 12, 2007 2:46 pm UTC

Serjo, Sera - terms of respect, according to the UESP...which is usually pretty accurate.
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Re: Oblivion

Postby Tei » Wed Dec 12, 2007 4:25 pm UTC

Vanguard wrote:
Gunfingers wrote:No, i think it works with the plot.

That was also one of the reasons i didn't play Morrowind for very long. Everyone was so damned negative.


It gets better as you level your personality. They still call you outlander but it's more like "So glad to see you, outlander" instead of "whaddya want, outlander?"


If you get tons of "luck", everybody will receive in a warm way, but will look to the wall! the logic of this is that that way, is easier to steal stuff.

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Re: Oblivion

Postby Hench » Wed Dec 12, 2007 9:26 pm UTC

Interesting how a thread titled "Oblivion" has shifted to Morrowind.
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Re: Oblivion

Postby Azrael001 » Wed Dec 12, 2007 11:47 pm UTC

No it's not.

I am just being difficult now...
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Re: Oblivion

Postby Tei » Thu Dec 13, 2007 10:05 am UTC

Hench wrote:Interesting how a thread titled "Oblivion" has shifted to Morrowind.


Well.. Oblivium is a dumbed down Morrowind for videogame consoles, so can be played with a pad with blurry TV CRT technology. You can't have a discussion about Bioshock withouth comments about System Shock. Or Neverwinter Nights withouth comments about Baldurs Gate.

The father shadows is just to huge, to be ignored.

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Re: Oblivion

Postby Benitosimies » Thu Dec 13, 2007 12:31 pm UTC

Yes. Morrowind does rule. Morrowind for mayor.
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Re: Oblivion

Postby Gunfingers » Thu Dec 13, 2007 2:24 pm UTC

I was recently made aware of an Oblivion mod that expands on melee combat by giving you new abilities (such as shield bash), as well as introducing the possibility to decapitate people or chop them in half or (if you're using blunt instead of blade/axe) crush their skull. It adds an "insta-kill" stealth attack where your character will stab the opponent in the neck, causing them to gurgle and spurt blood for a few moments and then die, a random chance for an arrow to the chest to puncture a lung causing the victim to drop to their knees gasping for breath before dying. It becomes possible to get critical hits with magic, and if you kill someone with one of these critical hits you get a special effect (shock blasts them out of their boots and melts their armor to their body, fire turns them into a charred corpse, and ice turns them into a statue) that just sounds awesome. Oh, and mounted combat.

Because i learned about this mod, i'm playing Oblivion again after being clean for almost a year. Fuck.

It's called "Deadly Reflexes", for anyone interested.

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Re: Oblivion

Postby Amnesiasoft » Thu Dec 13, 2007 9:00 pm UTC

My friends and I came up with the best way to describe Morrowind and Oblivion (applies to Sims and some other games as well) "It's fun until you realize it actually isn't fun"

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Re: Oblivion

Postby i like pi » Thu Dec 13, 2007 9:45 pm UTC

I for one liked oblivion, I set the difficulty on low, and killed all of the guards and people.
Or something to that effect. Hell, I don't know.

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Re: Oblivion

Postby Azrael001 » Thu Dec 13, 2007 10:20 pm UTC

Those of you claiming that Oblivion had to be "dumbed down" for the console, seem to forget that Morrowind, and the two expansions of it were also on the console. Xbox 180 to be precise.
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Re: Oblivion

Postby Amnesiasoft » Thu Dec 13, 2007 11:31 pm UTC

Azrael001 wrote:Those of you claiming that Oblivion had to be "dumbed down" for the console, seem to forget that Morrowind, and the two expansions of it were also on the console. Xbox 180 to be precise.

That argument doesn't really work. It's possible that was the very reason it would be dumbed down. If many people complained that the xbox version was too complex, or difficult to play with a gamepad, would it not cause people to "dumb down" the sequel?

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Re: Oblivion

Postby Azrael001 » Fri Dec 14, 2007 7:35 am UTC

Well I didn't think that it was too complex. There were some annoying bits, but I have heard PC'ers complain about the same things.
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Re: Oblivion

Postby Amnesiasoft » Fri Dec 14, 2007 7:59 am UTC

Eh, it's only a theory. I've never played the console versions of either Morrowind or Oblivion. Mods are half of what make the TES games great.

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Re: Oblivion

Postby Tei » Fri Dec 14, 2007 11:55 am UTC

Azrael001 wrote:Those of you claiming that Oblivion had to be "dumbed down" for the console, seem to forget that Morrowind, and the two expansions of it were also on the console. Xbox 180 to be precise.


Well. Oblivium obviously show that the menus are designed for a user without mouse. So you have to navigate trough a endless and tireless series of windows. I have to admit that also has been enhanced, so more stuff can be see from a single window ( Dumbed down is not always a bad thing ).

Bioshock is another game dumbed down for consoles. Where to change the weapons layout you need to pause the game. That show that console players can't fight AND reconfigure a toolbar. So interfaces and games that work on consoles has to be designed so can be played withouth right click, without drag and drop, etc.
Try to use Windows XP with only enter, up,down, left, right for complex task.

If you disagree, lets create a tread on "Religious wars" about the topic.


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