EVE Online

Of the Tabletop, and other, lesser varieties.

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SlyReaper
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Re: EVE Online

Postby SlyReaper » Fri Jun 25, 2010 3:13 pm UTC

No, I think it's Conflagration that's the high damage crystal, but that's only a base damage of 56 compared to multifrequency's 48. So an increase of 1/6. That brings 670 to ~781. Now assuming I get the specialisation skill to 5, that's an extra 10% which comes to ~860.

That's still pathetic.
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Mishrak
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Re: EVE Online

Postby Mishrak » Fri Jun 25, 2010 3:15 pm UTC

Scorch L is what you want.

Also re-read my post, I edited it some.

I don't have EFT anymore or I'd post my old alliance's ideal pulse poc fit.

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Re: EVE Online

Postby Spambot5546 » Fri Jun 25, 2010 3:27 pm UTC

I found this on battleclinic.
Spoiler:
[Armageddon, Armageddon: 1000 DPS gate camp Gank Geddon]
Heat Sink II
Heat Sink II
Heat Sink II
Internal Force Field Array I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Dark Blood Energized Adaptive Nano Membrane
Dark Blood Energized Adaptive Nano Membrane

Stasis Webifier II
Warp Disruptor II
Heavy Capacitor Booster II

Dual Heavy Pulse Laser II
Dual Heavy Pulse Laser II
Dual Heavy Pulse Laser II
Dual Heavy Pulse Laser II
Dual Heavy Pulse Laser II
Dual Heavy Pulse Laser II
Dual Heavy Pulse Laser II
Heavy Energy Neutralizer II

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Ogre II

Read more: http://eve.battleclinic.com/loadout/162 ... z0rsclLoI7


Using regular multifreqs it gets 959 DPS with all skills at V
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Mishrak
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Re: EVE Online

Postby Mishrak » Fri Jun 25, 2010 3:33 pm UTC

You'd end up not double plating it, and also fitting a named MWD on it. No MWD = toast, at least in a 0.0 situation. 8 guns is what you want. Even in a gate camp situation, that BC fit is just a sitting duck. Scorch L >>>>> Multifreq. I'm glad I'm at work or I'd have d/l'd EFT and given you the fit.

Also try http://www.scrapheap-challenge.com over battleclinic. At least at SHC they're intelligent.

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Re: EVE Online

Postby Spambot5546 » Fri Jun 25, 2010 4:01 pm UTC

That's a BS, and it only has 7 hardpoints. Are you thinking of a different ship?
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Re: EVE Online

Postby SlyReaper » Fri Jun 25, 2010 4:37 pm UTC

Here's my setup.

[Armageddon, First]
Medium Armor Repairer II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Heat Sink II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II
Damage Control II

100MN MicroWarpdrive I
Sensor Booster II, Scan Resolution
Heavy Brief Capacitor Overcharge I, Cap Booster 800

Mega Modulated Pulse Energy Beam I, Multifrequency L
Mega Modulated Pulse Energy Beam I, Multifrequency L
Mega Modulated Pulse Energy Beam I, Multifrequency L
Mega Modulated Pulse Energy Beam I, Multifrequency L
Mega Modulated Pulse Energy Beam I, Multifrequency L
Mega Modulated Pulse Energy Beam I, Multifrequency L
Mega Modulated Pulse Energy Beam I, Multifrequency L
Large Coaxial Regenerative Projector

[empty rig slot]
[empty rig slot]
[empty rig slot]

Ogre II x5

It's actually 627 DPS from the guns, not 670. 938 if you include the drones.
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Re: EVE Online

Postby Mishrak » Fri Jun 25, 2010 5:03 pm UTC

Has it changed?

http://games.chruker.dk/eve_online/item.php?type_id=642

8 High Slots
8 Turret Hardpoints
4 Meds
7 Lows

http://eve-kill.net/?a=kill_detail&kll_id=6622514

Pulse Poc

[edit] My bad, I thought you were flying an Apoc. I missed that you were in a Geddon. Sorry about that. The damage you're missing is from not being able to use T2 Large Pulses. When you can do that, you'll see where the damage comes from. Also where are you flying this? An active tank in fleet pvp isn't very useful, so the armor repper is really a waste.

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Re: EVE Online

Postby SlyReaper » Fri Jun 25, 2010 5:33 pm UTC

That's why it's a medium repper instead of a large. I'll probably swap it for another 1600mm plate at some point.

And as I mentioned earlier, being able to use T2 guns, even with all skills at 5 and using maximum damage crystals, give me a 28% boost in DPS. Which is nice, but not worth the downside of training the specialisation skill to 5 and having to use horrible tracking-speed-nerfed high damage crystals. As for Scorch crystals, they actually do less damage than multifreq. With the specialisation skill to 5 and using Scorch, I'd be 0.8% better off in DPS. At level 4, my DPS would be 1% lower than it is now using T1 guns.
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Re: EVE Online

Postby Mishrak » Fri Jun 25, 2010 5:47 pm UTC

The most important part about using T2 guns over T1 guns is in fact the range increase you get. That's also why Scorch is so nice. Faction Multifreq has it's place, and is still very useful. In close range situations, you can get away with T1 guns, but if you ever want to use it in a sniper situation, your damage is going to be way below what it could be with using T2 guns. So an increase in optimal range increases your damage by a lot more than what EFT will show you as, afaik it doesn't take into consideration (at least not by default) range/falloff (you can check dps graphs though). Also tracking doesn't really matter when you're shooting another battleship or a battlecruiser. You'll hit for full damage most of the time, especially if it's tackled properly. Also T2 tracking computers really help a lot at longer ranges. You'll use medium range or close range Remote Rep BS on gates, against other BS fleets, against BC gangs and against solo Capital Ships. You'll use Sniper BS's against other Sniper BS's, sniper HACs and small amounts of Capital Ships >1. Basically situations where tracking isn't as important. You won't be shooting frigates and t1 cruisers with your Battleship at ranges where the tracking loss will matter.

28% boost in DPS is a lot of damage man. And also what specialization do you have to train to 5? Unless you're just referring to Large Energy Turret to 5. Otherwise it's only Medium Spec to 4. What else can you train that will give you a 28% boost in DPS, much better ranges and the ability to effectively fly a Sniper Battleship? The last benefit to using T2 larges is they're WAY less expensive than Meta 4 large.

It's a bear of a train, I will admit that. I was so glad I did it though, as I was really tired of not getting to participate in the sniper engagements. It's way easier to survive those in a t2 sniper BS than a divebombing dictor :P

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Re: EVE Online

Postby SlyReaper » Fri Jun 25, 2010 6:50 pm UTC

The 28% is a combination of using Conflagration L instead of Multifrequency L (16.66666% bonus), and large pulse lasers specialisation 5 (10% bonus).

Back to the DPS thing, have I just been spoiled by Gallente blaster boats? Because to me, 1000 DPS raw seems about average, and anything below that is pitiful. So getting 627 DPS with lasers (with three T2 heatsinks!!!) seems to be a hell of a step down. And I'm comparing raw DPS here, not anything with optimals and falloffs and tracking speeds. I like how my optimal is about 15km as opposed to ~5ish km with blasters. I suppose the price for that is lower DPS?
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Re: EVE Online

Postby Alasseo » Fri Jun 25, 2010 9:35 pm UTC

SlyReaper wrote:The 28% is a combination of using Conflagration L instead of Multifrequency L (16.66666% bonus), and large pulse lasers specialisation 5 (10% bonus).

Back to the DPS thing, have I just been spoiled by Gallente blaster boats? Because to me, 1000 DPS raw seems about average, and anything below that is pitiful. So getting 627 DPS with lasers (with three T2 heatsinks!!!) seems to be a hell of a step down. And I'm comparing raw DPS here, not anything with optimals and falloffs and tracking speeds. I like how my optimal is about 15km as opposed to ~5ish km with blasters. I suppose the price for that is lower DPS?


Yes.

Lasers pulse lasers have higher (optimal) range when compared with ACs/Blasters. It's the range you pay for with that dps. If you can do 600dps at 15km vs an opponent doing 900at 5km, well, if a fight starts at 20km (and we'll assume in this magical fight, there is no falloff, drones, or tracking), and your opponent has a closing speed of, say, 500m/s, that means that even though your theoretical max damage is 66% of his, at 30 seconds into this fight, you've done 12000 damage and he's done 0. It takes until about 85 seconds into the fight for him to do equal damage to you.

Now, this was obviously more or less made up numbers, no drones, no accounting for falloff, webs, etc. The point is, you can't just compare raw dps.

and speaking personally, on the BC level, Scorch is the devil ammo. Do you hear me? Devil ammo.
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Re: EVE Online

Postby Spambot5546 » Fri Jun 25, 2010 10:19 pm UTC

I did some tinkering, and you get a slight improvement on DPS and range by switching out a heat sink for a CPU and switching to Mega Pulse Lasers.

It's a very slight difference. 1088 DPS or 1110 DPS, 14+7.5 range or 15 + 10.

Edit: this also seems like a REALLY good ninja ratting ship to me. infinite ammo, good for PVP, high DPS. Might need to fit a small rep or something, but otherwise awesome.
Last edited by Spambot5546 on Fri Jun 25, 2010 10:21 pm UTC, edited 1 time in total.
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Re: EVE Online

Postby SlyReaper » Fri Jun 25, 2010 10:21 pm UTC

Spambot5546 wrote:I did some tinkering, and you get a slight improvement on DPS and range by switching out a heat sink for a CPU and switching to Mega Pulse Lasers.

It's a very slight difference. 1088 DPS or 1110 DPS, 14+7.5 range or 15 + 10.


I'm already fitting mega pulse lasers. Best named ones.
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Re: EVE Online

Postby Toeofdoom » Fri Jun 25, 2010 10:24 pm UTC

A geddon with 3 heatsinks, sentries, faction MF and tech 2 mega pulses does 1155 dps. A mega with null, neutron blasters, sentries and 3 magstabs does 1045 dps with similar range and a little better tracking. On the other hand, that mega does 1235 with CNAM. It's a tradeoff, but it usually tilts towards amarr due to the range particularly when at scorch ranges.
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Re: EVE Online

Postby SlyReaper » Fri Jun 25, 2010 10:42 pm UTC

Well that's only 200 more than what I'm already getting. Perhaps things aren't so dire then, if the DPS numbers everyone quotes are including drones.
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Re: EVE Online

Postby Veora » Sun Jun 27, 2010 5:42 pm UTC

Just bought eve on the steam summer sale for £1.50! :D
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Re: EVE Online

Postby Wyvern » Sun Jun 27, 2010 7:11 pm UTC

So did I, just cause I wanted to be able to have the client on steam.

And now I have a CD key that I can make a new account with apparently. I'm not interested in having 2 accounts... does anyone know what I could do with it? If I could just give it to a friend so they can make an account and start up then that'd be super awesome.

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Re: EVE Online

Postby Toeofdoom » Mon Jun 28, 2010 6:07 am UTC

Well, apparently you can get a month of playtime on your main account with it - create a trial using the buddy program, activate it with steam key. Though the buddy program might not be available with very new accounts, I don't know. I don't see any reason you couldn't just give it to a friend, anyway.
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Re: EVE Online

Postby Purky » Mon Jun 28, 2010 7:06 am UTC

A couple months ago I started up a new minmatar alt, but until now haven't had a clue what to do with him. So, just for a laugh, I thought I'd join RvB with him and I have to say it has been great fun so far. Due to the (uncharacteristically) sunny weather I've not had much play time this weekend, but when I did get online the people were friendly and weren't just out for an easy gank. Bumped into a couple targets at a gate, one whispered me asking for a 1v1 so we warped to a planet, duelled, then his mate asked for a fight too, I repaired, warped back and we duelled. At no point during the fights did the guy who was watching get involved, it was just about having fun and pretty explosions as Rifters went pop.
That said, I have heard from people that there are guys/gals in the corps who are just after easy kills, but I haven't seen that yet.

TL;DR version - RvB is fun and I recommend it if you want to log on, have PvP based funsies and then log off.

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Re: EVE Online

Postby Xeio » Mon Jun 28, 2010 7:55 am UTC

Wyvern wrote:So did I, just cause I wanted to be able to have the client on steam.

And now I have a CD key that I can make a new account with apparently. I'm not interested in having 2 accounts... does anyone know what I could do with it? If I could just give it to a friend so they can make an account and start up then that'd be super awesome.
Wait... you can play even with less than 2 accounts? :P The carebear in me rages at the thought, and the PvPer misses the free scout/POS gunner.

Maybe one day I shall return to EVE... maybe...

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Re: EVE Online

Postby halbarad » Mon Jun 28, 2010 8:33 am UTC

I got a friends account from him at the end of last week and it has been kind of fun running level 3 missions with a Drake and a Myrmidon. I did discover the spare account is only about 40 days from flying an Orca so I may train for that to help my corp on their mining ops. Then again this talk of RVB is also tempting.

I will probably end up doing both as I have nothing to lose either way, just a bit of time spent training skills.

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Re: EVE Online

Postby Swivelguy » Mon Jun 28, 2010 5:34 pm UTC

I played EVE for a while about a year ago, but never really got very deeply into it. Hopefully some of you can tell me what I could have done differently to make it more fun.

When I played, I flew caldari missile boats and did L3 missions in high sec - that was about it. Doing this in a battlecruiser, I would produce enough money that I could afford to lose a few cruisers. So, if I wanted to pvp, I'd only be able to do it with small, cheap ships and T1 mods. If I wanted to join a 0.0 corp and rat in nullsec, I wouldn't be able to fly a battlecruiser there, because I wouldn't be able to afford to lose it. And the money I could make in a cruiser would only let me afford to lose frigates!

So, I just don't think the rewards of putting yourself in low or nullsec ever justified the risk. If I lost a battlecruiser or two in 0.0, I'd be forced to clone jump to highsec and farm L3s for several hours just to be able to play in 0.0 again. So I stayed in highsec, got bored, and let my subscription lapse.

Did I misinterpret the game at all? Is there a "right" way for a highsec misison runner to progress to something with more action, and be able to afford it?
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Re: EVE Online

Postby SlyReaper » Mon Jun 28, 2010 6:40 pm UTC

Update: my geddon has survived a couple of fleet battles now and got a few kills in the process. This makes me happy. I think I might grow to like Amarr battleships. Pulses seem to do medium range very well, and having grown accustomed to gallente blaster boats, it's refreshing not having to charge full speed into my target just to get into firing range.
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Re: EVE Online

Postby Alasseo » Mon Jun 28, 2010 6:50 pm UTC

Swivelguy wrote:I played EVE for a while about a year ago, but never really got very deeply into it. Hopefully some of you can tell me what I could have done differently to make it more fun.

When I played, I flew caldari missile boats and did L3 missions in high sec - that was about it. Doing this in a battlecruiser, I would produce enough money that I could afford to lose a few cruisers. So, if I wanted to pvp, I'd only be able to do it with small, cheap ships and T1 mods. If I wanted to join a 0.0 corp and rat in nullsec, I wouldn't be able to fly a battlecruiser there, because I wouldn't be able to afford to lose it. And the money I could make in a cruiser would only let me afford to lose frigates!

So, I just don't think the rewards of putting yourself in low or nullsec ever justified the risk. If I lost a battlecruiser or two in 0.0, I'd be forced to clone jump to highsec and farm L3s for several hours just to be able to play in 0.0 again. So I stayed in highsec, got bored, and let my subscription lapse.

Did I misinterpret the game at all? Is there a "right" way for a highsec misison runner to progress to something with more action, and be able to afford it?


Frankly? Don't suck. I never progressed even to battlecruisers: I made my isk ratting in AFs, then HACs (in 0.0), to pay for the same. Ratting in 0.0 is no more dangerous than missioning in highsec assuming you have two braincells to rub together. Watch local. Have a safespot+cloak/tower. And in a real 0.0 alliance, not the shitty one posted about here earlier, you won't even have to watch local very hard: intel channels will warn you of any raids and you'll be so far back in territory that you'd rarely get hit anyways.

The other thing is you were spending your money on the new cruisers every time you got the chance: suck it up, buy and fit a battlecruiser, and fit it well. Caldari have no good t1 cruisers for solo/small gang, low skill PvP, unless you go ECM BB, which is VERY nice. Fact of life. Go T2 (Rook, and uh, er, Rook. Though the harpy's not awful, and neither is the crow) Or BC, either Ferox or Drake. Or switch races. With shield skills, you're not terribly far from nano-hurricane. Or suck it up and just crosstrain completely for say, vexor/throax. Your number of options is high.

In short, you were jumping the gun.

Edit: Oh, and flying frigates is _fun_. Dunno why you didn't want to do that!
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Re: EVE Online

Postby Swivelguy » Mon Jun 28, 2010 7:13 pm UTC

I think maybe I should have been more clear: I never actually went to 0.0. I listened to what they say: "don't fly what you can't afford to lose," and decided I didn't want to fly tiny ships which I had, in my mind, progressed out of (pvm-wise at least), in nullsec.

I understand that flying a frig can be fun in pvp, and I would totally do that, and scout or jam or whatever. But I didn't want to have to step down my ship size in pvm in order to be able to afford to lose them. As I understood it, I was making good ISK in highsec in a BC, and wouldn't be able to make as much in 0.0 in a cruiser, so why even go there?

Are you saying that I could survive in pvm in a BC in 0.0, and just run away to safe spots to keep my ship alive? Given the interruptions provided by people trying to blow you up, is it faster overall to make ISK doing that than doing missions in high sec?

I saw pvp as simply a moneysink (but a fun one), to be funded by (unfun, grindy) pvm activities. Is that generally the case?
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Re: EVE Online

Postby Spambot5546 » Mon Jun 28, 2010 9:04 pm UTC

I make most of my money ninja-ratting in a nano-drake. I fit a cloak in the utility-high and if anyone appears in local i warp to a safespot. I've never been caught on a belt, though once i ran afoul of a gatecamp on the way out. Took their Nemesis down with me, though. And anyway, that was after making WAY more than the ship was worth in bounties. So yeah, 0.0 ratting in a BC can work great. It'd work even better if i was part of an alliance out there. I wouldn't have to leave all the time to buy ammo and shit.
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Re: EVE Online

Postby halbarad » Mon Jun 28, 2010 9:24 pm UTC

Swivelguy wrote:Are you saying that I could survive in pvm in a BC in 0.0, and just run away to safe spots to keep my ship alive? Given the interruptions provided by people trying to blow you up, is it faster overall to make ISK doing that than doing missions in high sec?


I'm part of an alliance with null sec sov, it's not a big alliance but we are part of NC. Apart from some recent incursions by reds (ROL in particular) there is little danger while ratting in null. I did lots in a Drake and made quite a bit, enough to easily buy another drake or two and fit them, even at null sec prices.

The danger with null sec (assuming you can think, watch local, and are part of an alliance with sov) is getting in and out of null. There are some gate camps around depending on which parts of null your in, but travelling through low sec is where the issues will be. I know every time I travelled in and out of null before I was set up there I did it in a shuttle as they are almost impossible to catch if your smart and don't get caught in bubbles.

Everyone says that null is the most dangerous space, and while that can be somewhat true in NPC null sec or if your not in an alliance, it's just not true. With a good alliance support, intel channels etc then your safer in null sec than you are in high sec, at least in select parts of it.

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Re: EVE Online

Postby Alasseo » Mon Jun 28, 2010 9:32 pm UTC

Swivelguy wrote:I think maybe I should have been more clear: I never actually went to 0.0. I listened to what they say: "don't fly what you can't afford to lose," and decided I didn't want to fly tiny ships which I had, in my mind, progressed out of (pvm-wise at least), in nullsec.

I understand that flying a frig can be fun in pvp, and I would totally do that, and scout or jam or whatever. But I didn't want to have to step down my ship size in pvm in order to be able to afford to lose them. As I understood it, I was making good ISK in highsec in a BC, and wouldn't be able to make as much in 0.0 in a cruiser, so why even go there?

Are you saying that I could survive in pvm in a BC in 0.0, and just run away to safe spots to keep my ship alive? Given the interruptions provided by people trying to blow you up, is it faster overall to make ISK doing that than doing missions in high sec?

I saw pvp as simply a moneysink (but a fun one), to be funded by (unfun, grindy) pvm activities. Is that generally the case?


PvE, with the possible exception of sleepers, and high-end exploration (ehhh) is unfun grindy stuff, unless unfun grindy stuff IS fun for you. There are other (potentially more fun) ways to make isk, though. Trading and production are the two big ones, though exploration is arguably more interesting PvE than missions, same with sleepers, so at least you're doing something that you can't fall asleep for.

As to how much isk you make, that largely depends on where you're at, and how often you get interrupted. I used to make my money in -.7/-.8 truesec systems in first an AF and then a HAC. AF made me roughly 12m/hr with good spawns, only bounties, no loot, and the HAC was 20m/hr with good spawns. BC is as good or better than a HAC for ratting, esp when I was using a short-range HAC that had to burn around to kill things.

PvP is the fun moneysink, and funded by something carebeary, either PvE grinding (mission or ratting) or trading/production, most of the time, yes. However, in larger alliances, there's usually some sort of replacement program for at least Battleships, making participation in fleets cost little or nothing to you - but you don't make any money at all, because the reimbursement/replacement/however they do it will tend to take all the loot from the PvP.

If you had actually tried to go out to 0.0 and followed the advise of your alliance/corpmates (assuming you picked a good place) you'd have done well for yourself, I think. Reactivate and find out, plenty of recruitment drives going. :)

Also, echoing everything that spambot and halbarad said.
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Re: EVE Online

Postby Izawwlgood » Tue Jun 29, 2010 3:22 pm UTC

Just wanted to respond from the Game Economies thread;
I realize that simply lowering the amount of ISK going into the system isn't a solution, but a slight reduction to everything including insurance payouts, would increase the value of assets.

Wasn't there talk about tying insurance on ships to the current mineral index? That'd be shockingly sensible.
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Re: EVE Online

Postby SlyReaper » Tue Jun 29, 2010 3:23 pm UTC

Insurance payouts are a lot lower than they were before - maybe they already have tied it to mineral prices?
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Re: EVE Online

Postby Cynical Idealist » Tue Jun 29, 2010 6:00 pm UTC

SlyReaper wrote:Insurance payouts are a lot lower than they were before - maybe they already have tied it to mineral prices?

Yeah, they did with Tyrannis.

I swear I mentioned that in the economies thread.

Tyrannis patchnotes wrote:Ship insurance will now revalue itself periodically based on a trimmed mean of the ship's manufacturing materials global market weighted average prices. For more info, see The Circle of Life dev blog by CCP Chronotis.
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Re: EVE Online

Postby Spambot5546 » Tue Jun 29, 2010 8:32 pm UTC

Is there really anything left that isn't player-made? The only thing i can think of is skillbooks, and they can't ever be player made, of course. But as far as i know all trade goods are now made by colonies, aren't they?
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Re: EVE Online

Postby SlyReaper » Tue Jun 29, 2010 8:37 pm UTC

There are still loads of trade goods which are NPC only. Holoreels, for example. Also, it seems nano-paste for repairing heat damage is still only available from NPCs.
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Re: EVE Online

Postby halbarad » Tue Jun 29, 2010 8:43 pm UTC

Nanite repair paste is easier to make for players now as some of the components can come from PI.

I think some POS structures are still seeded by NPCs, not sure which ones though.

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Re: EVE Online

Postby Spambot5546 » Tue Jun 29, 2010 8:45 pm UTC

Is THAT what nano-paste is for? I always wondered.

Okay, let's alter my original question, then. Is there anything players use that isn't player made besides books? All POS fuels come from colonies now (i think). Do outposts require fuels?
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Re: EVE Online

Postby Mishrak » Tue Jun 29, 2010 8:52 pm UTC

Yes, Thermodynamics lets you overheat your modules. If you don't burn them out, you can use the nanite repair paste as an out-of-station repair so you can continue to overheat your mods and not destroy them.

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Re: EVE Online

Postby halbarad » Tue Jun 29, 2010 9:01 pm UTC

Spambot5546 wrote:Is THAT what nano-paste is for? I always wondered.

Okay, let's alter my original question, then. Is there anything players use that isn't player made besides books? All POS fuels come from colonies now (i think). Do outposts require fuels?


Modules which aren't meta 0 or 5, such as the named T1 modules and faction/officer/complex modules. They are still gained by players through LP or complexes but aren't actually made by players.

Other than that, I don't think there is much else.

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Re: EVE Online

Postby Spambot5546 » Tue Jun 29, 2010 9:05 pm UTC

Okay, faction items, that's the kinda thing i'm looking for. My hypothesis is disproven, there are still player used items available from NPCs.
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Re: EVE Online

Postby halbarad » Tue Jun 29, 2010 9:13 pm UTC

Looks like Autopilot is broken

I'm guessing most people here don't use it for actual travel but I find the route planner very useful for getting around between regions. Just going to have to be careful for a while when using it.

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Re: EVE Online

Postby Izawwlgood » Tue Jun 29, 2010 10:53 pm UTC

Spambot5546 wrote:Okay, faction items, that's the kinda thing i'm looking for. My hypothesis is disproven, there are still player used items available from NPCs.

I would strongly argue that anything purchased for LPs is still player created. It's a repetitive task that nets a certain commodity; not at all dissimilar from mining ore or ice or Sleepers.
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