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Re: EVE Online

Postby Spambot5546 » Mon Jul 04, 2011 12:51 pm UTC

What ship did they blow up?
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Re: EVE Online

Postby SlyReaper » Mon Jul 04, 2011 1:36 pm UTC

Edited back again because we have since left the alliance in question.

They attacked one of my corpmates because he lit a cyno in his Loki. It was right before downtime, so the risk was minimal, but our standing fleet lead by the alliance executor decided to shoot at him to teach him a lesson.

Okay, it was perhaps of questionable wisdom to light a cyno in an expensive ship, but it's his own ship and he can do whatever he likes with it. And they were going on in local about what a stupid noob he was for doing that (the guy has been playing Eve since beta).
Last edited by SlyReaper on Wed Aug 03, 2011 12:02 pm UTC, edited 3 times in total.
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Re: EVE Online

Postby Izawwlgood » Mon Jul 04, 2011 2:13 pm UTC

Sounds like a group of people not worth flying with.
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Re: EVE Online

Postby Swivelguy » Mon Jul 04, 2011 2:18 pm UTC

My corpmates and I have ransomed two POSes and stolen one as it was unanchored in the last 2 days. :D

I <3 wormholes.
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Re: EVE Online

Postby SlyReaper » Mon Jul 04, 2011 2:27 pm UTC

It's mostly just the lack of respect really. How can you fly with an alliance when you don't trust or respect the people you're fighting with?

Other complaints:
-They won't put up jump bridges and gate bubbles in our space, which makes it harder to defend ourselves.
-They forbid putting up POS refineries despite there not being an alliance station refinery in the main mining system.
-Forced my CEO to stay up to 3 in the morning for a directors meeting because the alliance leader is US timezone and doesn't give a shit about people in EU timezones (which is most of the alliance).
-Didn't listen to anything any of the other CEOs said anyway.
Last edited by SlyReaper on Wed Aug 03, 2011 12:03 pm UTC, edited 2 times in total.
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Re: EVE Online

Postby Izawwlgood » Mon Jul 04, 2011 4:10 pm UTC

The other points seem like a bigger issue honestly. We used to have a rule where if in the middle of an op you went AFK, we'd blow your ship up. It happened to a couple guys who had a habit of joining our ops, and then just orbiting someone while we did all the work. They were warned, and then they were blown up. Two of the three were kicked from the corp for subsequent offenses, the other wised up and stopped piggybacking.
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Re: EVE Online

Postby Swivelguy » Mon Jul 04, 2011 8:36 pm UTC

Swivelguy wrote:My corpmates and I have ransomed two POSes and stolen one as it was unanchored in the last 2 days. :D

I <3 wormholes.


Now add to that:
- I found an offline POS which coughed up about 200 mil in SMA/CHA contents
- An alliance mate found a moros sticking out of the shields in a C4 (where it can't be removed from system) so he suicided it against their POS for the insurance money.

Who says crime doesn't pay?
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Re: EVE Online

Postby Ortus » Mon Jul 04, 2011 8:38 pm UTC

What's the insurance payout for a moros?
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Re: EVE Online

Postby Swivelguy » Mon Jul 04, 2011 8:48 pm UTC

I haven't spoken to Hans about it, but word of mouth is saying 450 mil. That seems awfully high to me, cause it would just be the "oh, you don't have insurance, here's some isk anyway" insurance.

Word of mouth also says he brought an orca in and stripped a few hundred mil of faction mods off of it too. I wonder about the validity of that as well, cause it still has 250mil of capital modules that he didn't decide to take.
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Re: EVE Online

Postby Izawwlgood » Mon Jul 04, 2011 9:02 pm UTC

I was under the impression that insurance was void if a ship changed hands or corp ownership?
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Re: EVE Online

Postby BlackSails » Mon Jul 04, 2011 9:04 pm UTC

Last edited by BlackSails on Mon Jul 04, 2011 9:06 pm UTC, edited 1 time in total.
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Re: EVE Online

Postby Spambot5546 » Mon Jul 04, 2011 9:04 pm UTC

According to this an uninsured Moros pays out at 619m.
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Re: EVE Online

Postby Swivelguy » Mon Jul 04, 2011 9:04 pm UTC

Izawwlgood wrote:I was under the impression that insurance was void if a ship changed hands or corp ownership?

Actual insurance, yes. But you can't get actual insurance on a capital in a C1-C4 wormhole anyway because you can't take it anywhere to dock. There's still a small amount of insurance that you get whenever you die, even if you didn't buy insurance. That's what he got, and the grapevine reports it was 450 mil.
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Re: EVE Online

Postby Izawwlgood » Mon Jul 04, 2011 11:05 pm UTC

Forgot about the base amounts. But;
Swivelguy wrote:But you can't get actual insurance on a capital in a C1-C4 wormhole anyway because you can't take it anywhere to dock.

I missed that part; someone actually bothered to build a capital in a C3 or lower?
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Re: EVE Online

Postby Swivelguy » Mon Jul 04, 2011 11:20 pm UTC

Izawwlgood wrote:Forgot about the base amounts. But;
Swivelguy wrote:But you can't get actual insurance on a capital in a C1-C4 wormhole anyway because you can't take it anywhere to dock.

I missed that part; someone actually bothered to build a capital in a C3 or lower?


People do all the time. That's your home field advantage if someone decides to invade. If you search for dead WH caps on killboards you mostly find shitfits and 4xDCU pve fits but EVE is full of terrible people so that comes as no surprise.

It's also not really that hard to build one in a WH. You ship in capital components, not minerals, buy the BPC, and find someone with a character that can start the job. A couple weeks in the cooker and you've got a shiny WH cap. The total cost can be under 1 bil, so it's no more of an investment than a mach or nightmare, and triage will give you a huge advantage in a fleet fight.
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Re: EVE Online

Postby BlackSails » Tue Jul 05, 2011 12:24 am UTC

Not just triage, but it also gives you a huge advantage if the attackers manage to set up a pos - you can use dreadnaughts to kill it, and they cant bring in caps of their own to defend.
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Re: EVE Online

Postby Izawwlgood » Tue Jul 05, 2011 2:19 am UTC

Defense seems pretty useful, but I can't imagine a wormhole staying viable significantly longer than it takes to crank out a capital anyway...
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Re: EVE Online

Postby Swivelguy » Tue Jul 05, 2011 6:05 am UTC

Izawwlgood wrote:Defense seems pretty useful, but I can't imagine a wormhole staying viable significantly longer than it takes to crank out a capital anyway...


Do you mean for making isk? Indeed, if you farm your home system, it will be devoid of sites in a day or two and slow to regenerate. WH corps use their static connection to always have stuff available, and build caps in their home system so nobody can oust them.
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Re: EVE Online

Postby Swivelguy » Thu Jul 07, 2011 5:23 am UTC

Speaking of capitals in low-class wormholes, anyone need a WH with some caps in it?

http://www.eveonline.com/ingameboard.as ... ID=1546548

(I like how I just contradicted my previous post. We ousted them and took their capitals.)
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Re: EVE Online

Postby Spambot5546 » Fri Jul 08, 2011 1:50 am UTC

Ooh, new video. Neat. http://www.youtube.com/watch?v=OSxSyv4L ... ture=feedu
The Dominion trailer is still my favorite.
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Re: EVE Online

Postby halbarad » Fri Jul 08, 2011 10:38 am UTC

Spambot5546 wrote:Ooh, new video. Neat. http://www.youtube.com/watch?v=OSxSyv4L ... ture=feedu
The Dominion trailer is still my favorite.


That's pretty good. I think I'll find some time later to go back and watch the other trailers as they've been quite good in the past too.

Those ceptor pilots need to keep the transversal up though, poor piloting on their side.
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Re: EVE Online

Postby Swivelguy » Fri Jul 08, 2011 2:18 pm UTC

Not a very accurate portrayal. Sniper fleet remember their drones, or a loki/huginn -> ceptor instapops.

Short-range fleet brings probes instead of ceptors, and we can have an exciting video about the mechanic of dropping probes on grid, nudging them slightly in an interface that takes our eyes off the battle, then doing a fleet warp to a probe hit, no flying vulnerably across 200 km of space required.

Oh right, that's why we don't have sniper fleets anymore (shh, don't tell the marketing department).
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Re: EVE Online

Postby AvatarIII » Fri Jul 08, 2011 2:41 pm UTC

just wondering, is this where Dust 514 discussion happens? or is there another thread? i only found out about it the other day, seems like an interesting idea.
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Re: EVE Online

Postby BlackSails » Fri Jul 08, 2011 8:11 pm UTC

Swivelguy wrote:Oh right, that's why we don't have sniper fleets anymore (shh, don't tell the marketing department).


My corp's nano fleet works fine. When we see them align, we just burn, and they pretty much land right in our optimal range.
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Re: EVE Online

Postby Swivelguy » Sun Jul 17, 2011 3:07 am UTC

Reinforcing a death star in a C2 WH right now.

Image

That was half of the modules. We got interrupted after incapping one side by the server issues today, then on the 2nd leg our numbers had dwindled down to ~15 BS and 2 guardians, just the right amount of people to make the battle between our fleet and the POS mods (+5 gunners) very edge-of-our-seats. We lost 1 typhoon, which took 910k damage!
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Re: EVE Online

Postby Levi » Sun Jul 17, 2011 4:55 am UTC

My alliance got itself set up as a puppet empire two days ago. Thanks Red Alliance and your five titans!
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Re: EVE Online

Postby halbarad » Mon Jul 18, 2011 9:58 am UTC

Swivelguy wrote:Reinforcing a death star in a C2 WH right now.

That was half of the modules. We got interrupted after incapping one side by the server issues today, then on the 2nd leg our numbers had dwindled down to ~15 BS and 2 guardians, just the right amount of people to make the battle between our fleet and the POS mods (+5 gunners) very edge-of-our-seats. We lost 1 typhoon, which took 910k damage!


I kind of wish I could get more WH pvp (or any WH pvp really). Been living my corps C2 for about a month now and most of the C1s we get through our static either have people hiding or no one online. I'd like to start collapsing the static more often to see if I can get some pew but my corp seem to enjoy running the anoms there too much. I guess C1s aren't the best place to look for things to shoot but it's a start till we move up to a C3 or something else bigger in the future.

Edit: I say that and not long later we get some visitors to our WH.

http://rocdeepspace.eve-kill.net/?a=kill_related&kll_id=10184631

They had a few other guys around who jumped back and forth a bit and left just them. They apparently went afk and we closed the hole on them and dropped the bubble. Was a bit boring fight but still good to see the proteus in action.
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Re: EVE Online

Postby Spambot5546 » Thu Jul 28, 2011 12:41 am UTC

I've been in empire for a while helping a friend who is new to the game. I was bored and hopped on EVE and found a Punisher in my assets. I think I bought it to run the Sisters Epic Arc a while back. So I threw a warp disruptor on it and decided to head into low-sec to go hunting.

Several systems later the best I've found is a Myrm and a Rifter who flee at the sight of my failfit Punisher until I wander upon a station with a BS and an Archon sitting around it. So I approached on the Archon, orbited at 2500m, and demanded ransom. Naturally, he started repping me. My boredom fueled piracy was not going according to plan.

So I bullshitted with them for a while and I saw a Maulus sitting 100km of the station. "That Maulus with you?", I asked, burning toward it. The Maulus started burning away, and if I cared about the ship I was flying I would've warped off because, predictably, a Vaga warped on top of me. He was having a hard time hitting me and ended up getting bored and warping off, replaced a short while later by a Nemesis. He was able to kite my Punisher easily, orbiting 20km away slowly whittling away my armor while I complained in local about how long it was taking him to kill me. Suddenly, his ship stops moving quickly, I'm at optimal range, and my three small named lasers start tearing into him. A few cycles later he exploded. I got point on his pod, but was more focused on looting his wreck and forgot to start shooting him. While I was doing that the Vaga came back and killed my Punisher, which was sitting stationary next to the wreck.

Good times, good times.
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Re: EVE Online

Postby halbarad » Tue Aug 02, 2011 12:42 pm UTC

Anyone got any experience with corp infiltration, either for stealing everything or just general spying?

I've been a little bored of the game recently (only logged in to update skills on both accounts) and want a change of pace and a bit of a challenge.
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Re: EVE Online

Postby Izawwlgood » Tue Aug 02, 2011 1:36 pm UTC

Some guys who were in our corp were having fun with a PvP dummy-corp they set up. They meta-gamed HARD; noobs alts in war target corps before the dec, other alts in system with corp applications pending moments prior to engagement, etc. I think infiltration is likely easy, just dependent upon how many alts you're willing to set up.
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Re: EVE Online

Postby BlackSails » Thu Aug 04, 2011 3:50 am UTC

halbarad wrote:Anyone got any experience with corp infiltration, either for stealing everything or just general spying?

I've been a little bored of the game recently (only logged in to update skills on both accounts) and want a change of pace and a bit of a challenge.


I may have woken up one day with a corp hangar's contents in my personal hangar for some mysterious reason....
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Re: EVE Online

Postby Spambot5546 » Thu Aug 04, 2011 5:42 am UTC

So a guy I've been working with put this fit together.

Spoiler:
[Helios, point scout]
Co-Processor II
Magnetometric Backup Array II
Magnetometric Backup Array II

Catalyzed Cold-Gas I Arcjet Thrusters
Stasis Webifier II
Warp Scrambler II
Sensor Booster II, Scan Resolution
Sensor Booster II, Scan Resolution

Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher, Combat Scanner Probe I

Small Targeting Systems Stabilizer I
Small Targeting Systems Stabilizer I


Acolyte TD-300 x1


The idea is to be the forward scout for a gang and to actually probe down and point targets, holding them in place until your gang gets there. I really like the idea. With the improved de-cloak lock time I'll be able to lock targets in under 4 seconds after de-cloaking, which should be enough to catch most unaligned ships, especially if I can bump them.

But, looking at some DPS graphs in EFT I'm not sure it's actually workable. I've tried it with AB and MWD and in both cases it'll get eaten up by small drones in pretty short order. Most cruiser sized turrets can even track fast enough to hit it, albeit not for much DPS. Drakes downright ruin it, especially if it's within web range.

A few variants I'm trying:
Get a second CPU upgrade so allow an MWD and a disruptor. This would allow it to fly outside of the range of many turrets, and even some missile ships. More importantly, this keeps you out of web range and all but BS sized neut range.

I've tried adding a tracking disruptor to the above fit, since I think the one sensor booster is enough to lock most ships in time. This is no help against Drakes, but nearly halving the optimal/falloff of targets should do a lot to keep me safe.

What do y'all think?
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Re: EVE Online

Postby SlyReaper » Thu Aug 04, 2011 6:47 am UTC

BlackSails wrote:
halbarad wrote:Anyone got any experience with corp infiltration, either for stealing everything or just general spying?

I've been a little bored of the game recently (only logged in to update skills on both accounts) and want a change of pace and a bit of a challenge.


I may have woken up one day with a corp hangar's contents in my personal hangar for some mysterious reason....

As did I, recently. However, that was because I was legitimately helping to move a crapton of stuff from one end of the galaxy to the other. It would have been so easy to just yoink the lot, and I've only been in this corp for about a month. But I like this corp, so I'm not going to be evil.
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Re: EVE Online

Postby halbarad » Thu Aug 04, 2011 9:25 am UTC

Spambot5546 wrote:So a guy I've been working with put this fit together.

Spoiler:
[Helios, point scout]
Co-Processor II
Magnetometric Backup Array II
Magnetometric Backup Array II

Catalyzed Cold-Gas I Arcjet Thrusters
Stasis Webifier II
Warp Scrambler II
Sensor Booster II, Scan Resolution
Sensor Booster II, Scan Resolution

Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher, Combat Scanner Probe I

Small Targeting Systems Stabilizer I
Small Targeting Systems Stabilizer I


Acolyte TD-300 x1


The idea is to be the forward scout for a gang and to actually probe down and point targets, holding them in place until your gang gets there. I really like the idea. With the improved de-cloak lock time I'll be able to lock targets in under 4 seconds after de-cloaking, which should be enough to catch most unaligned ships, especially if I can bump them.

But, looking at some DPS graphs in EFT I'm not sure it's actually workable. I've tried it with AB and MWD and in both cases it'll get eaten up by small drones in pretty short order. Most cruiser sized turrets can even track fast enough to hit it, albeit not for much DPS. Drakes downright ruin it, especially if it's within web range.

A few variants I'm trying:
Get a second CPU upgrade so allow an MWD and a disruptor. This would allow it to fly outside of the range of many turrets, and even some missile ships. More importantly, this keeps you out of web range and all but BS sized neut range.

I've tried adding a tracking disruptor to the above fit, since I think the one sensor booster is enough to lock most ships in time. This is no help against Drakes, but nearly halving the optimal/falloff of targets should do a lot to keep me safe.

What do y'all think?


Possibly try to squeeze a MSE on there, should give you a bit of buffer if you need to tank drones or some gun fire. It depends on where you plan on using it really, a fleet ceptor might be better as they can orbit at about 28km with plenty of point range, out of most gun ranges and neut range and go faster than most drones and just shoot them down. The loss of the cloak may be an issue (in null sec most people will likely dock up or pos up when you jump in system) but I think the bigger loss would be the probe launcher (depends on where you want to find targets).
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Re: EVE Online

Postby Jesse » Thu Aug 04, 2011 9:52 am UTC

halbarad wrote:Anyone got any experience with corp infiltration, either for stealing everything or just general spying?

I've been a little bored of the game recently (only logged in to update skills on both accounts) and want a change of pace and a bit of a challenge.


I'm telling Nodus not to ever let you in our corp (Dathmora, for you non-espionagers interested).
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Re: EVE Online

Postby halbarad » Thu Aug 04, 2011 10:37 am UTC

Jesse wrote:
halbarad wrote:Anyone got any experience with corp infiltration, either for stealing everything or just general spying?

I've been a little bored of the game recently (only logged in to update skills on both accounts) and want a change of pace and a bit of a challenge.


I'm telling Nodus not to ever let you in our corp (Dathmora, for you non-espionagers interested).


I don't do the stealing on my main, and I've found a good bunch of wormhole guys that I'm enjoying being with right now. I'll make sure not to try joining your corp on my alt though.
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Re: EVE Online

Postby Jesse » Thu Aug 04, 2011 11:25 am UTC

:D
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Re: EVE Online

Postby gnutrino » Sun Aug 14, 2011 10:43 pm UTC

So I just started up in Eve again and joined a nice WH corp (as WHs seem the place to be in Eve atm), did not know there was an xkcd channel I'll look it up when I'm next on (Actus Ner in game).

In other news I really wish more people would engage obvious bait drakes in a 3bil isk machariel with no point and a loki: http://fcftw.eve-kill.net/?a=kill_relat ... d=10383000
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Re: EVE Online

Postby BlackSails » Mon Aug 15, 2011 1:43 am UTC

That helios fit isnt a good tackler since it will die pretty much instantly. A proteus can be made to be cloaky, tanky, probing and have massive scram range, while having a faster targeting time since it has 3 rig slots and more mids.
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Re: EVE Online

Postby halbarad » Mon Aug 15, 2011 7:36 am UTC

That loki is pretty awesomely fit, who knew that passive tanks are the way forward for pvp.
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