EVE Online

Of the Tabletop, and other, lesser varieties.

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Re: EVE Online

Postby Spambot5546 » Sat Jun 30, 2012 3:25 pm UTC

"It is bitter – bitter", he answered,
"But I like it
Because it is bitter,
And because it is my heart."
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Re: EVE Online

Postby BlackSails » Mon Jul 02, 2012 12:39 pm UTC

We just beat no holds barred in the first round of ATX. Killed all of them for no losses.'

http://www.youtube.com/watch?v=K5eaLwrd ... r_embedded is the video
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Re: EVE Online

Postby halbarad » Mon Jul 02, 2012 1:54 pm UTC

BlackSails wrote:We just beat no holds barred in the first round of ATX. Killed all of them for no losses.'

http://www.youtube.com/watch?v=K5eaLwrd ... r_embedded is the video


I missed yesterdays matches but read up on the results. Seems like a good win for you. Any idea who your facing next week?
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Re: EVE Online

Postby Alasseo » Mon Jul 02, 2012 8:42 pm UTC

I applaud you for being the only tengu team that worked.. but you used tengus, so I contractually have to hate you. Also, you were fighting armor sleipnirs. The mind boggles. Not trying to say your team wasn't good but... seriously.

Armor sleipnirs.

Also, some of the other setups.. Let's say it'll be interesting to see the winner vs winner fights this week.
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Re: EVE Online

Postby halbarad » Mon Jul 02, 2012 9:19 pm UTC

I'd expected more of No Holes Barred, they do a lot of WH stuff and I figure they know how to fit ships. Maybe they are too used to flying armour gangs and just got confused. It'll be interesting to see what they bring next week.
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Re: EVE Online

Postby Spambot5546 » Tue Jul 03, 2012 1:29 am UTC

It'd be interesting to see smaller-scale tournaments done more often. It seems like a lot of the fleet compositions and strategies are pretty unrefined.
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Re: EVE Online

Postby BlackSails » Tue Jul 03, 2012 3:47 am UTC

Spambot5546 wrote:It'd be interesting to see smaller-scale tournaments done more often. It seems like a lot of the fleet compositions and strategies are pretty unrefined.


The majority of teams are clueless, and either copied what they saw other teams doing, or just came in whatever they thought might work (cough, double maelstrom loki, cough)
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Re: EVE Online

Postby Spambot5546 » Tue Jul 03, 2012 5:33 am UTC

Exactly, because they never get a chance to put them to the test. If there were regular smaller-scale trounaments (say, on Sisi) we would have teams fielding compositions, strategies, and pilots that have been tried and tested. It would make for an almost pro gaming experience in the alliance tournaments.
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Re: EVE Online

Postby BlackSails » Tue Jul 03, 2012 10:58 am UTC

All the good teams have no problems doing internal testing though. Not doing testing is just being lazy.
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Re: EVE Online

Postby Alasseo » Fri Jul 20, 2012 12:59 am UTC

So... what happened, TL? Why in God's name did you bring the triple tengu setup again? It wasn't great the first time.. :\
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Re: EVE Online

Postby BlackSails » Fri Jul 20, 2012 3:26 am UTC

It was great the first time, and it would have been perfectly fine the 2nd time if Serg hadnt inexplicably rammed them.
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Re: EVE Online

Postby Ralith The Third » Sun Jul 22, 2012 3:20 pm UTC

Jeegus.

I started playing again.

Currently out in the back and beyond of Minmatar FW space, killin' and chillin'... four jumps away from where Nulli is now moving in. UA has stepped up their activities, and the rest of the minnie FW is looking like it's gonna be completely worthless in terms of helping us out.

Things are gonna be interesting, since we can field maybe 40 people for a given (prescheduled) op between us and our allies in the area.
:|
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Re: EVE Online

Postby Cynical Idealist » Mon Jul 30, 2012 3:36 pm UTC

Hahaha, oh wow

The loot fairy hates us.

Edit: just realized I forgot to include the other one.
Last edited by Cynical Idealist on Wed Aug 01, 2012 4:06 am UTC, edited 1 time in total.
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Re: EVE Online

Postby Spambot5546 » Mon Jul 30, 2012 5:26 pm UTC

Image
"It is bitter – bitter", he answered,
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Re: EVE Online

Postby Ralith The Third » Wed Aug 01, 2012 4:32 pm UTC

I love Nulli.

They're terrible at PvP but not so terrible that it's not fun destroying them when we engage.
:|
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Re: EVE Online

Postby Ralith The Third » Sat Aug 04, 2012 5:09 pm UTC

Right now - An alliance with capital support for both logistics (in the moving shit sense) and tactical support has wardecced us and moved in. Nulli continues to plex and run the occasional fleet in our area. HUN has assaulted our pocket.

Also right now - 500 mil in damage on solo/duo kill in my thrasher. No losses. Alliance KB is incredible. Coalition killboard is also excellent. The system is fully decontested, and we're holding our own, handily, and getting kills while we're at it. I've got 75 mil in loot splitting headed my way in the next day which will cover all of my losses in the last week. This doesn't count the LP I've earned killing stupid people in big ships who know nothing about how FW works.
:|
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Re: EVE Online

Postby Ben's Brook » Sat Aug 04, 2012 10:39 pm UTC

Man, it's too bad XKCD never got a corp or alliance together. I think the name "Better than Vista" is still free.
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Re: EVE Online

Postby Alasseo » Sun Aug 05, 2012 2:54 am UTC

In which we blap a carrier in 44 seconds: http://www.youtube.com/watch?v=3U_WR8UrGsM. Sorry, audio didn't record through fraps because it doesn't go to the default win output, and I forgot to turn it on in mumble itself. Also there's no editing. :effort:.
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Re: EVE Online

Postby BlackSails » Sun Aug 05, 2012 3:33 am UTC

painters on a loki are unforgivable

Also you really need a list of what you guys had, otherwise its just impossible to see what is going on.


Edit: While on the topic of videos, here is one I made. Excuse the poor quality, it was the first one I made. http://www.youtube.com/watch?v=hbeQudtkoCE

http://www.youtube.com/watch?v=nas8cOjhRVU is a fun fight we had vs eve uni the night before our wardec went live
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Re: EVE Online

Postby Alasseo » Sun Aug 05, 2012 12:55 pm UTC

Painters are needed for BS guns/HAM legions to engage any other T3.

List is in the BR, but it's initially 1x Archon, 1x Legion, 1x Proteus, 1x Loki, 1x Tengu, 1x Rupture, 1x, Wolf, 1x Rook. There should be a second rupture. Dunno what happened to him. Then we add 3 revs and 2 moros (that's when the Bhall goes from taking damage and being repped to half armor in like 2 seconds).

Video's not really for external consumption, cause :no editing:. I might fix some of it later. A list of ships isn't that hard to do, and I can cut out some extra time at the end. Video's not that great though, so I doubt I'll invest much effort into it. :p
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Re: EVE Online

Postby BlackSails » Sun Aug 05, 2012 2:02 pm UTC

Alasseo wrote:Painters are needed for BS guns/HAM legions to engage any other T3.


Put painters on something else. Like the legion, since it doesnt have nearly as much use for its mids as a loki. Also a third web adds more damage than a painter, for megathon vs 10mn tengu (also vs 100mn tengu). A third web on the loki would also allow more battlefield control, like if you bump ships off the wh and want to web them to prevent them from coming back.
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Re: EVE Online

Postby Alasseo » Tue Aug 14, 2012 1:51 pm UTC

I had a reply for this and it disappeared.. The long and short of it is that a third Web isn't as helpful as a painter, and our legions have other things to do with their mids. Makes sense for the loki to have it.

Also, pro tip: when you're running from a fleet back home and your friends are going to crash the wormhole, it might be a better idea to jump home as opposed to trying to run away when your 100mn ab cloak loki is already mostly burnt out. Just a thought.
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Re: EVE Online

Postby boXd » Tue Sep 11, 2012 6:37 am UTC

Well, I suppose this is the right thread to post in...

Hi, I'm new to EVE. I've already uploaded the whole EVElopedia to my brain, but that (sadly) didn't turn my character into a god, which means I'm a newbie two days into his trial character with only a 100K skillpoints or so. So yay. Anyway, I don't have any questions at this time, but I don't really know anyone else who plays EVE, so I'm hoping to see some of you people in-game. :D
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Re: EVE Online

Postby halbarad » Tue Sep 11, 2012 7:24 am UTC

boXd wrote:Well, I suppose this is the right thread to post in...

Hi, I'm new to EVE. I've already uploaded the whole EVElopedia to my brain, but that (sadly) didn't turn my character into a god, which means I'm a newbie two days into his trial character with only a 100K skillpoints or so. So yay. Anyway, I don't have any questions at this time, but I don't really know anyone else who plays EVE, so I'm hoping to see some of you people in-game. :D


Look around for a newbie friendly corp (there are lots out there) especially if your going to continue playing after your trial. My corp is recruiting (once this stupid high sec war is over) but we've got a 1mil sp requirement as we've jumped to 50 members or so in about 2 weeks.
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Re: EVE Online

Postby Ralith The Third » Thu Sep 13, 2012 11:17 am UTC

If you want to join an RP group, I'm in one of the few (only major one, I believe) full-RP alliances.

Roll Minmatar if you do want to, though.

Or at least not Amarr.

Also, the loot fairy loves me - http://eve-kill.net/?a=kill_detail&kll_id=14561102

I'm the cyclone, and also baitscout who found him.
:|
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Re: EVE Online

Postby BlackSails » Thu Sep 13, 2012 4:33 pm UTC

Ralith The Third wrote:If you want to join an RP group, I'm in one of the few (only major one, I believe) full-RP alliances.

Roll Minmatar if you do want to, though.

Or at least not Amarr.

Also, the loot fairy loves me - http://eve-kill.net/?a=kill_detail&kll_id=14561102

I'm the cyclone, and also baitscout who found him.


Oh, hi. I believe we have met
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Re: EVE Online

Postby Spambot5546 » Thu Sep 13, 2012 5:59 pm UTC

"Oh, hey, we're busting up a dread, I better grab my Celestis."
"It is bitter – bitter", he answered,
"But I like it
Because it is bitter,
And because it is my heart."
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Re: EVE Online

Postby Alasseo » Fri Sep 14, 2012 12:02 am UTC

Wait, YOU'RE Bronn? Why are you never in the xkcd channel?

Also hi.

Also, RIP Vile Rat.
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Re: EVE Online

Postby Spambot5546 » Fri Sep 14, 2012 1:09 am UTC

I guess this guy was a big deal or something. I'd never heard of him, and am of the opinion that I probably won't like anyone associated with Mittani, but he inspired a cynolight vigil. Pretty sure I wouldn't get one of those if I died.
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Re: EVE Online

Postby Alasseo » Fri Sep 14, 2012 3:17 am UTC

Spambot5546 wrote:I guess this guy was a big deal or something. I'd never heard of him, and am of the opinion that I probably won't like anyone associated with Mittani, but he inspired a cynolight vigil. Pretty sure I wouldn't get one of those if I died.


VR was a very, very cool dude. Only interacted with him as a junior diplo in a shared channel years ago. don't know if we even talked, really. But he undoubtedly created the political landscape of 0.0 as we know it today, more than any other single person with the exception of Molle, Mittens, and a handful of others. And that's only because at that level, it's hard to assign credit.

Plus he died doing something that I'd have to do in the same situation. Makes it that tiny bit closer to home for me.
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Re: EVE Online

Postby Ralith The Third » Sat Sep 15, 2012 12:34 am UTC

BlackSails wrote:Oh, hi. I believe we have met


Alasseo wrote:Wait, YOU'RE Bronn? Why are you never in the xkcd channel?

Also hi.


Am I a celebrity or something?

Also, Vile Rat was a diplomat for Goons and a cool guy despite it.
:|
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Re: EVE Online

Postby BlackSails » Sat Sep 15, 2012 3:39 am UTC

Ralith The Third wrote:
BlackSails wrote:Oh, hi. I believe we have met


Alasseo wrote:Wait, YOU'RE Bronn? Why are you never in the xkcd channel?

Also hi.


Am I a celebrity or something?

Also, Vile Rat was a diplomat for Goons and a cool guy despite it.

We spoke in game a few days ago.
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Re: EVE Online

Postby Ralith The Third » Sun Sep 16, 2012 2:22 am UTC

We did? Who are you? I know Alasseo, now.

EDIT - Nevermind, I'm stupid.
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Re: EVE Online

Postby BlackSails » Tue Sep 18, 2012 10:48 pm UTC

Why is CCP so fucking terrible at game balance
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Re: EVE Online

Postby Spambot5546 » Wed Sep 19, 2012 1:02 am UTC

Man, you sound like the DUST forums.

What's unbalanced? Is it ECM again?
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Re: EVE Online

Postby BlackSails » Wed Sep 19, 2012 3:20 am UTC

CCP is buffing everything that helps a large gang quash a small gang.

Its basically "how can we reduce the skill cap of the game and have more orbit anchor-f1 gameplay?"
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Re: EVE Online

Postby DaBigCheez » Wed Sep 19, 2012 4:37 pm UTC

Elaborate? I've mostly seen buffs to frigates and cruisers that are welcome for small/low-SP roaming gangs, but it's entirely possible that I've missed some horrible change, and would appreciate having it actually referenced directly so those of us who don't gatecamp the EVE-O forums know what you're talking about?
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Re: EVE Online

Postby BlackSails » Wed Sep 19, 2012 8:59 pm UTC

Some of the frigate and cruiser buffs are great, particularly things like the atron and stabber that were 100% useless before.

Some of the other buffs are moving ewar and logistics off expensive t2 hulls that take time to skill for, to cheap insurable t1 hulls that cost less than a flight of drones and anyone with a month of skilling can fly at 90% max skill. This completely fucks the dynamic of small vs large gang. You dont need to use a scimitar to blob that one guy in a cane, you can use a scythe for like 5% the cost.

Additionally, the one solo ship that is actually somewhat resist to ewar, the drake, is having HUGE nerfs (20% range AND damage) in addition to having tracking disruptors affect missiles. The drake is now a worthless platform (it cant kill anything that has any sort of active tank, like a single rep myrm, or most armor assault frigates) and probably cant break the passive shield tanks on many other things.

Also, a random nerf to the cane, which does not affect welpcane usage, but is mainly a nerf to the artycane, something used almost exclusively by small gangs and soloers. This is also completely pointless because the artycane has been superseded by the auto nado in nearly all situations.


tl;dr - CCP is buffing logistics and ewar (ie, press f1f2f3 receive damage mitigation), which are also mechanics that are stronger against small gangs and weaker vs larger ones, and is nerfing last year's meta.
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Re: EVE Online

Postby Alasseo » Wed Sep 19, 2012 10:54 pm UTC

BlackSails wrote:Some of the frigate and cruiser buffs are great, particularly things like the atron and stabber that were 100% useless before.

Some of the other buffs are moving ewar and logistics off expensive t2 hulls that take time to skill for, to cheap insurable t1 hulls that cost less than a flight of drones and anyone with a month of skilling can fly at 90% max skill. This completely fucks the dynamic of small vs large gang. You dont need to use a scimitar to blob that one guy in a cane, you can use a scythe for like 5% the cost.

Additionally, the one solo ship that is actually somewhat resist to ewar, the drake, is having HUGE nerfs (20% range AND damage) in addition to having tracking disruptors affect missiles. The drake is now a worthless platform (it cant kill anything that has any sort of active tank, like a single rep myrm, or most armor assault frigates) and probably cant break the passive shield tanks on many other things.

Also, a random nerf to the cane, which does not affect welpcane usage, but is mainly a nerf to the artycane, something used almost exclusively by small gangs and soloers. This is also completely pointless because the artycane has been superseded by the auto nado in nearly all situations.


tl;dr - CCP is buffing logistics and ewar (ie, press f1f2f3 receive damage mitigation), which are also mechanics that are stronger against small gangs and weaker vs larger ones, and is nerfing last year's meta.


wat?

Everything you said.. just. I don't know. The Drake wasn't "somewhat resistant to ewar" it was completely invulnerable to one out of three damage mitigating ewars, and was the most resistant out of it's class to another. Going back a line, "blobbing that one guy in a cane" is hardly that much more effective with or without a scythe. If they're gonna blob you.. they're gonna blob you. Now, I think that the scythe has too much range, but that's got little to nothing to do with it.

Oh, and the drake is likely going to walk away with a ~5% damage reduction, with a rof increase vs the kinetic damage increase and a probable 8th launcher. So, uh.. yeah. The cane nerf I'm sad about, but understand where they're going with it. The hurricane is too strong, and has too much PG. Nerf needed.

tl;dr - CCP is putting logistics and ewar into the hands of younger pilots (ie actually training them how to use the t2 versions effectively, getting more people into them), which are traditionally mechanics used as force multipliers by small gangs against large gangs. (Seriously, where did you come up with the reverse of that?)
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Re: EVE Online

Postby BlackSails » Thu Sep 20, 2012 1:33 am UTC

tl;dr - CCP is putting logistics and ewar into the hands of younger pilots (ie actually training them how to use the t2 versions effectively, getting more people into them), which are traditionally mechanics used as force multipliers by small gangs against large gangs. (Seriously, where did you come up with the reverse of that?)


By fighting 100 man gangs with 8-12 people, on a regular basis and smashing their faces in, with 0 logi. Take a look at our killboard. http://teamliquid.killmail.org/

A single scimi doesnt do shit when you are fighting 100 drakes. If you get tackled, you die, logi or no logi. On the other hand, we have to expend massive effort to bait things away from their 20 scimitars.

The cane is not too strong at all. Harbs are equal to artycanes for kiting, while having the utility of 2 full flights of drones. They wreck autocanes for kiting. We dont even use canes anymore, relying either on harbs (for our amarr victor fleet comp) or nano neut myrms with more ehp than drakes (as anti/pseudotackle). It gets high eft numbers, and is good for blobbing capitals (which the nerf doesnt do anything about btw). The PG nerf pretty much only affects kiting with them, which is something that is very much not overpowered at all.


If they're gonna blob you.. they're gonna blob you


Thats nonsense. You are always getting blobbed. The difference is what kills you get out of it and/or if you manage to escape. Putting ewar and logi in cruisers and frigates removes the risk in fielding them. An arbitrator can have 108 km optimal with nearly 90% tracking disruptors after this patch, and its cheaper than a half rack of guns on a talos. You will literally be able to solo almost any ship in the game in an arbitrator. Drake, cane, tempest, it doesnt matter.
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