There was a point and click claymation adventure game. The most significant moment I can think of from that game was killing some sheep with an elevator.
Another one was for the sega (I think) where you played as a guy that had a sword for his hand.
Hey, Moderator time. Though this request has already been filled, here's a handy idea for the future. Copy this template and fill in as much of the information as you can.. it's okay if you can't fill everything in, but tell us as much as possible. There's a wide variety of people from all over the world here, so the odds of someone having actually played the game you cannot remember are pretty good.
* Background: Where did you play it? When? Why do you remember it? What sticks out at you about it?
* System: Which system did you play it on? Jaguar? 32x? Windows XP? Window 3.1? Apple IIe? Megadrive? Genesis? Game Boy?
* Year: When did you play it?* You don't need to be specific, but the closer you can get, the better. While it'd be great if you could say that you know it came out in 1995, simply saying Mid 90s will work (If you remember). When in doubt, choose a wider scope (Say, Early to Mid-90s for a game that you think was new in '94) - *This is supposed to reflect when you think the game came out. If it was a NES game (Mid 80s to Early 90s life cycle) that you played in your college days (2005-2010).. then say "Somewhere in the NES life cycle" or something like that. Saying 2005-2010 is.. useless as it doesn't reflect when the game may have come out. And please.. please please please don't tell us how old you were. We have no idea how old you are now, so that's.. completely useless information. You may have been 11 in 2006, but I was 11 in 1991, and another user was 11 in 1974. Just tell us (as it is currently 2012) 6 years ago.
* Perspective: 3D? 2D? 2.5D? Isometric? Tile-based? First Person? Third Person? ... Second Person!?
* Art style: Cell shaded? Sprite-based? Foggy? Live Action? Particular special effects you remember? Any movie sequences you remember?
* Environment: What sort of places were you in? Times? What specific types of monsters did you fight? Bosses? Who was the protagonist? Any NPCs you remember? Dialog? Weapons? Remember dying a lot? What killed you?
* Mood: Was the game Dark or was it Hopeful? Was there an overwhelming sense of crushing despair, or was it a bright and happy candy land?
* Genre: Multiplayer? Shooter? Action? Adventure? RPG? Arcade? Puzzle-based? Strategy? RTS? Text adventure?
* Gameplay: Action? Turn-based? Did you have stats/levels? Remember any puzzles? What buttons did you press to control the protagonist? Was there a party of characters or a solo protagonist? Were you able to create a character and choose skills at the beginning, or were your skills pre-chosen (if any)? In short, How Did You Play The Game? What actions did you take?
For ease in Copy-Pasting, use this. Remember, try to answer all of the questions that you can, but not every game can actually answer every question. Tetris doesn't really have a mood. Zork doesn't have an art style. Progress Quest doesn't have gameplay... you get the idea.
- Code: Select all
* [b]Art style[/b]:
Thanks, Felstaff! - ST
Felstaff wrote:'Game Perspective' Information:
- Top DownSpoiler:
Examples include: Micro Machines, Grand Theft Auto 1, Re:Loaded, Smash TV, Gauntlet
- Isometric (Raised view with a fixed 45 degree angle looking down)Spoiler:
Examples include: Desert Strike, Farmville, Gangsters, Toejam & Earl, early Command & Conquer games, Commandos, Sim City, UFO
Examples include: R-Type, Metal Slug, Thunder Force, Braid, Menace, Lemmings, Kolibri (arguably the best hummingbird-based shooter on the 32X)
Examples include: Prince of Persia, Flashback ("2D Isometric Platformers") Trine, Crash Bandicoot ("Pseudo-3D Platformers"), Super Mario Bros., Sonic the Hedgehog, Alfred Chicken, New Zealand Story, Castlevania
Examples include: Tomb Raider, Gex: Enter the Gecko, Super Mario 64, Super Mario Galaxy, Legend of Zelda: Ocarina of Time
- 1st-Person Perspective ("through the eyes of the character")Spoiler:
Examples include: Goldeneye, Call of Duty, Medal of Hono(u)r, Doom, Half-Life, Elder Scrolls, Quake, Myst, Mechwarrior, Flight Simulator
- 3rd-Person Perspective (camera generally behind and above the playable character. "back of the head view")Spoiler:
Examples include: Fade to Black, Mass Effect, Uncharted: Drake's Fortune, Tomb Raider, Rainbow 6, Super Monkey Ball
Most games encompass at least two of these perspectives. For instance, Prince of Persia could be a third-person, side-scrolling, isometric, 2D-platformer. All top-down perspectives are, by default, 3rd-person perspectives, with the exception of Pest Control!, which is a 1st-person perspective top-down shooter