ConMan wrote:Castle of the Winds?
Not quite, I remember most of the screen was black almost all the time, since it'd only show what you've found so far.
Thanks for the suggestion.
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ConMan wrote:Castle of the Winds?
Deva wrote:Disciples of Steel? Does the moment of first-person (see: 28:08) disqualify it? Perhaps Ragnarok or Kingdom of Syree III *? Did the camera follow your character or remain fixed?
*Technically wanted II, for this screenshot.
Kingdom Syree 2.png
(Pre-post edit) Closer to Angband, then?
Unrelated:Spoiler:
Deva wrote:Seems rare to give monsters a portrait. In that case, Caverns of Xaskazien or Quenzar’s Caverns?
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.
Deva wrote:- Natuk. (Guesses not this. Mentions fighting trolls and dragons, at least.)
Deva wrote:Were your party members humanoid?
- Demon.
- Reaping the Dungeon. (Shows a more detailed monster description somehow. Probably requires inspecting it.)
- Natuk. (Guesses not this. Mentions fighting trolls and dragons, at least.)
Grop wrote:Deva wrote:- Natuk. (Guesses not this. Mentions fighting trolls and dragons, at least.)
Natuk was the one game I could remember of that kind, but indeed that would be unlikely (therefore I didn't suggest it). In that game you would play a party of orcs, goblins and ogres, which I suppose Kiresaur would remember. There was a lot of funny sound effects, especially the chants of your shaman.
SecondTalon wrote:Problem is - as I'm sure you're realizing - you described a genre more than a specific game. Like asking about "This game I remember where it was all first person and you ran around shooting things and there was a machine gun that was pretty fantastic. Maybe a rocket launcher too?"
Which describes at least 50 games in the 96-99 era.
Are there any more specific qualities you recall? Something that you haven't seen in another game, maybe?
You mention a party - did you pick up the other members as you went, or was it more of a "create them at the start and go" thing.
Were there tons of item slots in the inventory (belts, hoods, cloaks, boots, socks, etc) or very few (armor, weapon, helm) or.. no inventory at all?
Was it a single dungeon you kept progressing through, or multiple? Was there a town you could return to? If not, were there random merchants in the dungeon? If not, was there even any currency (gold, coins, dungeonbux) and did it have a point?
You recall a green dragon - was this a boss or a "common" monster? Was it winged?
Did you decide how to fight or did you just bump a monster once and the game told you if you won or not?
Was there health?
Do you recall spells of any type?
Questions lie that - can you give any further detail?
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.
Deva wrote:Take No Prisoners? Falls under post-apocalyptic more than aliens, though.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.
Jorpho wrote:How about Threat, from Webfoot? It's mighty obscure.
http://www.mobygames.com/game/dos/threa ... rId,71740/
Common_Freak wrote:* Background: a game I used to play a lot as a kid but is lost either in my 999 in 1 games CDs or collection of floppy's that I lost a lot of. You have a fighter plane you control with the mouse and there's a lot of power-ups while opponents come from all directions.
* System: PC: Windows 95 or DOS
* Year: early or mid 90's
* Perspective: 2D top down, you play on the left half of the screen, right half has points and current powers (and maybe even a mini-map of how far you are in the level)
* Art style: like Tyrian and Raptor
* Environment: several environments, over water, over land, i think even in space at some point
* Mood: colourful power-ups, mostly grey enemies
* Genre: top-down shoot-em-up
* Gameplay: I don't remember how the plane looks, but you start with the standard bullet shooting mechanic that has limited range. you can power up the standard bullet by picking up the appropriate power-up, but if you take different bullet power-up, you start at level 1 of that power-up. You can get mini-planes beside you who get destroyed when hit. There's bombs that clear the whole screen, you start with either 2 or 3 and they can go up to 5 or 6 bombs. You can destroy buildings on the ground by shooting and they can sometimes shoot back. I know there's levels involved, but no save mechanic because you're supposed to get the high score. I don't remember if there were bosses at the end of the levels, but unless you got lucky and had powered up something to level 3 or 4, the game was impossible. The power-ups included: normal bullets, shield bullets (banana shaped), lasers, mini-planes, bombs and shields (and maybe even a death or life power-up). I also don't remember if the power ups could also be power-downs, since changing your bullets would bring them back to level 1.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.
Common_Freak wrote:* Background: a game I used to play a lot as a kid but is lost either in my 999 in 1 games CDs or collection of floppy's that I lost a lot of. You have a fighter plane you control with the mouse and there's a lot of power-ups while opponents come from all directions.
* System: PC: Windows 95 or DOS
* Year: early or mid 90's
* Perspective: 2D top down, you play on the left half of the screen, right half has points and current powers (and maybe even a mini-map of how far you are in the level)
* Art style: like Tyrian and Raptor
* Environment: several environments, over water, over land, i think even in space at some point
* Mood: colourful power-ups, mostly grey enemies
* Genre: top-down shoot-em-up
* Gameplay: I don't remember how the plane looks, but you start with the standard bullet shooting mechanic that has limited range. you can power up the standard bullet by picking up the appropriate power-up, but if you take different bullet power-up, you start at level 1 of that power-up. You can get mini-planes beside you who get destroyed when hit. There's bombs that clear the whole screen, you start with either 2 or 3 and they can go up to 5 or 6 bombs. You can destroy buildings on the ground by shooting and they can sometimes shoot back. I know there's levels involved, but no save mechanic because you're supposed to get the high score. I don't remember if there were bosses at the end of the levels, but unless you got lucky and had powered up something to level 3 or 4, the game was impossible. The power-ups included: normal bullets, shield bullets (banana shaped), lasers, mini-planes, bombs and shields (and maybe even a death or life power-up). I also don't remember if the power ups could also be power-downs, since changing your bullets would bring them back to level 1.
Xbox 360....so long ago
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.
Deva wrote:Common_Freak wrote:* Background: a game I used to play a lot as a kid but is lost either in my 999 in 1 games CDs or collection of floppy's that I lost a lot of. You have a fighter plane you control with the mouse and there's a lot of power-ups while opponents come from all directions.
* System: PC: Windows 95 or DOS
* Year: early or mid 90's
* Perspective: 2D top down, you play on the left half of the screen, right half has points and current powers (and maybe even a mini-map of how far you are in the level)
* Art style: like Tyrian and Raptor
* Environment: several environments, over water, over land, i think even in space at some point
* Mood: colourful power-ups, mostly grey enemies
* Genre: top-down shoot-em-up
* Gameplay: I don't remember how the plane looks, but you start with the standard bullet shooting mechanic that has limited range. you can power up the standard bullet by picking up the appropriate power-up, but if you take different bullet power-up, you start at level 1 of that power-up. You can get mini-planes beside you who get destroyed when hit. There's bombs that clear the whole screen, you start with either 2 or 3 and they can go up to 5 or 6 bombs. You can destroy buildings on the ground by shooting and they can sometimes shoot back. I know there's levels involved, but no save mechanic because you're supposed to get the high score. I don't remember if there were bosses at the end of the levels, but unless you got lucky and had powered up something to level 3 or 4, the game was impossible. The power-ups included: normal bullets, shield bullets (banana shaped), lasers, mini-planes, bombs and shields (and maybe even a death or life power-up). I also don't remember if the power ups could also be power-downs, since changing your bullets would bring them back to level 1.
Will guess some anyways. Looked mainly at user-interface. Eliminated some solely in space too.
Overkill, Major Stryker, Flying Tigers 2, or Mirage Thunder?
Mentions Terroid only due to the lack of saving. Noticed few games with (obvious) mouse controls. Favored keyboard and joystick.
Edit: Released Gradius: Deluxe Pack for Windows too. Cannot save there either. Scrolls horizontally, though.
PortgasDMana wrote:2nd game :
-Pacman (lol)
-with every level, the map and the "fruit" changed
-besides the usual fruits (cherry, strawberry, orange...), there also was burger, chips and coke
-higher levels had teleporters
I've been looking for these games for ages, so I hope someone can help me here.
pollywog wrote:I want to learn this smile, perfect it, and then go around smiling at lesbians and freaking them out.Wikihow wrote:* Smile a lot! Give a gay girl a knowing "Hey, I'm a lesbian too!" smile.
Deva wrote:PortgasDMana wrote:2nd game :
-Pacman (lol)
-with every level, the map and the "fruit" changed
-besides the usual fruits (cherry, strawberry, orange...), there also was burger, chips and coke
-higher levels had teleporters
I've been looking for these games for ages, so I hope someone can help me here.
Pako 2 or Chomper 3D? About when did you play it?
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