Moderators: SecondTalon, Moderators General, Prelates
The Utilitarian wrote:So how can I use dead animals better? Seems like unless I slaughter a live animal I can't get my dudes to use it, for instance if I want to butcher one that just starved, or use a long dead skeleton for bone bolts
The Utilitarian wrote:So how can I use dead animals better? Seems like unless I slaughter a live animal I can't get my dudes to use it, for instance if I want to butcher one that just starved, or use a long dead skeleton for bone bolts
SexyTalon wrote:The Utilitarian wrote:So how can I use dead animals better? Seems like unless I slaughter a live animal I can't get my dudes to use it, for instance if I want to butcher one that just starved, or use a long dead skeleton for bone bolts
Before one starves, mark it as butcherable. Might fix the issue.
Shivahn wrote:Is there any easy way to find caves in Adventure mode? I can't seem to find any, and I'd like to go caverning.
Shivahn wrote:Is there any easy way to find caves in Adventure mode? I can't seem to find any, and I'd like to go caverning.
Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.
Belial wrote:Listen, what I'm saying is that he committed a felony with a zoo animal.
Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.
eculc wrote:so, what would be the best way to capture an alligator in a murky pool? I think it'd make a nice addition to my fortress, either as a trophy or a beast of gladiator-killing.
lulzfish wrote:Exactly. Playing God is a good, old-fashioned American tradition. And you wouldn't want to ruin tradition. Unless you hate America. And that would make you a Communist.
MisterCheif wrote:eculc wrote:so, what would be the best way to capture an alligator in a murky pool? I think it'd make a nice addition to my fortress, either as a trophy or a beast of gladiator-killing.
Build a tunnel to the side of the pool and place a cage trap in it, as well as cage traps around the tile you will channel out to connect to the tunnel. It should eventually either wander up the ramp into those traps, or down the tunnel into those traps.
Actually, you could probably do without the tunnel, and just build cage traps around a tile to channel out on the edge of the pool.
Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.
eculc wrote:just found some gold nuggets and tetrahedrite, and some native copper. I guess it's a good thing I set up my metal industry in anticipation
EDIT: Just in time to lose all my dwarves to a lack of water source. *I* think that the river shouldn't freese over in a "warm" environment, since I'm not getting any snow. also, I think that the brew drinks on repeat in my still should have provided plenty of drinks.
SexyTalon wrote:eculc wrote:just found some gold nuggets and tetrahedrite, and some native copper. I guess it's a good thing I set up my metal industry in anticipation
EDIT: Just in time to lose all my dwarves to a lack of water source. *I* think that the river shouldn't freese over in a "warm" environment, since I'm not getting any snow. also, I think that the brew drinks on repeat in my still should have provided plenty of drinks.
And now you've learned 1 of the 2 reasons to always have an internal water source.
1. So you always have liquid water, no matter what happens outside.
2. So you can always fish in complete safety, no matter what happens outside.
3. So you can create a well/waterfall/meetingplace combination so that dwarves get happy thoughts from mist
4. Reservoir for power generation later on
roband wrote:Face, yes. Chest, probably. Pubic area, maybe. Scrotum, not a fucking chance.
Give it time. You'll pick it up quickly enough. If you haven't seen it yet, the wiki is tremendously helpful. There should be an option to make all the grass look alike, which you might want to turn on (can't find it in the init file, which means it's in-game or it's gone).Ortus wrote:I'm trying to get in to DF so hard right now, but I just can'tI'm having trouble discerning what is what and what those whats are doing.
I could have sworn I checked that one- but there it is. It's [VARIED_GROUND_TILES:YES] (and you'll want to change the YES to a NO).NieXS wrote:It's on data/init/d_init.txt now. The init.txt file is only for graphics settings and the like, and d_init.txt has the gameplay-related ones.
Ortus wrote:I'm trying to get in to DF so hard right now, but I just can'tI'm having trouble discerning what is what and what those whats are doing.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
The primary difference between DF and Dwarfs!? is that in DF, dwarves have names, and everything seems to flow from there.WarDaft wrote:Okay, no, it's slightly more like DF than Minecraft was when it first came out. It might be more someday, but not now.