DYRE wrote:EvanED wrote:...(NOTE: this is not on GH2. I don't have any consoles, so imported the songs from GH2 and hacked them into GH3. It's possible that GH3 changed the timings to make that more possible...
Yep. Hammer Ons and Pull Offs were changed a lot for GH3.
Not to take anything away from that accomplishment, though. It's still impressive.
I think they are pretty accurate.
HOPOs in GH1 and GH2 are done through timing rules only. "If this kind of note occurs within such a time of this other kind of note, the second is a HOPO." (I don't know what the exact rules are, but they are fixed by the engine, not the song.) GH3 allows (read: makes) the song specify what notes are HOPO, which allows them to do things like they do in the GH3 songs. But you could make the song specify that the notes that would have been HOPO in GH2 are HOPO in GH3, and it would behave the same.
So the question is how good the import engine is, and it seems pretty good. It's definitely better than the Frets on Fire HOPO engine, even with RF-Mod. (Where "better" = "more like GH2")