I need a Game Recommendation

Of the Tabletop, and other, lesser varieties.

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DaBigCheez
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Re: I need a Game Recommendation

Postby DaBigCheez » Sat Oct 03, 2015 2:32 am UTC

One-Way Heroics might fit, though it is turn-based. Relatively short individual games, too, so you don't feel as irritated when something bad happens late in a run. Relatively light on concentration/intense thought-and-planning required, so might be good for while doing something else. Its main gimmick is that you can't really backtrack (hence the name), which I guess isn't that different from the likes of FTL or BoI but gets around the loot-hoarding/"I might need it later" bit in things like Dungeon Crawl.

Also would recommend Invisible Inc. as a roguelike in general, but it doesn't really match the characteristics you're looking for in this particular case - not really cute-ish, purely turn-based, a lot of mental energy required, a lot of investment in a run, etc.
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Re: I need a Game Recommendation

Postby Echo244 » Sat Oct 03, 2015 9:24 am UTC

Another vote for FTL with the caveat that when I've tried to multitask it with the TV in the background, I've usually ended up paying all my attention to FTL to pick off a tough enemy or the boss ship... should be ideal for podcasts though, pausable and the sounds don't add much information.
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Re: I need a Game Recommendation

Postby SirBryghtside » Tue Oct 06, 2015 11:46 am UTC

Thanks for the recommendations - I've had FTL for a while, so I'll try that out first :)
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Re: I need a Game Recommendation

Postby Izawwlgood » Tue Oct 06, 2015 1:14 pm UTC

Duskers is also a pretty cool rogue-like.
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Re: I need a Game Recommendation

Postby Quercus » Tue Oct 06, 2015 1:16 pm UTC

Izawwlgood wrote:Duskers is also a pretty cool rogue-like.

Yes, it is. Not sure how suited to multitasking with podcasts it would be though, as the sounds are often quite important to the gameplay.

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Re: I need a Game Recommendation

Postby Adacore » Thu Oct 08, 2015 12:37 am UTC

Echo244 wrote:Another vote for FTL with the caveat that when I've tried to multitask it with the TV in the background, I've usually ended up paying all my attention to FTL to pick off a tough enemy or the boss ship... should be ideal for podcasts though, pausable and the sounds don't add much information.

I've tried to multitask FTL with the TV in the background, and I got distracted by the TV and my whole crew died.

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Re: I need a Game Recommendation

Postby emceng » Wed Oct 14, 2015 5:37 pm UTC

SirBryghtside wrote:I've been looking for things to play while listening to podcasts, and a friend recommended I play roguelikes. My go-to one for a while has been The Binding Of Isaac, but while I enjoy the mechanics on that, I really don't like the visual style, and I was wondering if anyone had recommendations for a 'cute' roguelike - preferably real-time/action-based. Bonus points if there's a pacifist one out there somewhere :)

Other ones which come to mind that I've played and enjoyed include Rogue Legacy and Roguelight - main problem with those two for this purpose is that I didn't really feel compelled to play more once I'd finished them.


Have you tried Dungeons of Dredmor? Not exactly what you want - turn based, and not super cute. But it is fun, has lots of cultural reference jokes, and in general isn't too serious about itself.
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Re: I need a Game Recommendation

Postby Koa » Thu Oct 22, 2015 5:42 pm UTC

Action RPGs are the best for podcasts in my experience. Diablo, Torchlight, Path of Exile, Victor Vran, those sort of games.

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Re: I need a Game Recommendation

Postby Izawwlgood » Wed Dec 09, 2015 1:50 pm UTC

I was looking at Kenshi for a crafting squad based city builder, but after watching a few Lets Play videos, it seems like it's pretty underdeveloped. I was also looking at Stonehearth, but similar issue.

Any suggestions for resource management + crafting game? I guess I want something like DF that has more than a passing thought at UI.
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Re: I need a Game Recommendation

Postby bigglesworth » Wed Dec 09, 2015 3:37 pm UTC

I had some fun playing Gnomoria for a while.
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Re: I need a Game Recommendation

Postby Izawwlgood » Wed Dec 09, 2015 7:22 pm UTC

I did too, but it felt like a shallower DF... I'll look at it again, maybe there have been some updates.
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Re: I need a Game Recommendation

Postby SecondTalon » Wed Dec 09, 2015 10:26 pm UTC

Factorio?

Nevermind, I see you play that already.
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Re: I need a Game Recommendation

Postby Zohar » Mon Dec 14, 2015 3:04 pm UTC

I'm looking for an Android game for my phone that I can sink some time into.
What's important for me:
1. Can be played offline (on subway/plane)
2. Can be easily paused
3. Not necessarily music/sound dependent (can play on mute)

What's not important to me:
1. Fancy graphics
2. Doesn't have to be free - I don't mind paying for something

Stuff that's worked great for me in the past - Pixel Dungeon, Dungeon Raid, You Must Build a Boat and 10,000,000 (both were a bit short). If FTL were available I'd get it in a heartbeat.
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Re: I need a Game Recommendation

Postby SecondTalon » Mon Dec 14, 2015 3:50 pm UTC

If you're marginally in to tabletop roleplaying, there's always Knights of Pen and Paper which spoofs the genre, sometimes hit and miss, but the gameplay is pretty solid and, being turn based, means it's pretty much always paused.
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Re: I need a Game Recommendation

Postby rmsgrey » Mon Dec 14, 2015 4:10 pm UTC

Terraria has a mobile port, though I can't answer for how easily it pauses.

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Re: I need a Game Recommendation

Postby emceng » Tue Dec 15, 2015 8:34 pm UTC

Zohar wrote:I'm looking for an Android game for my phone that I can sink some time into.
What's important for me:
1. Can be played offline (on subway/plane)
2. Can be easily paused
3. Not necessarily music/sound dependent (can play on mute)

What's not important to me:
1. Fancy graphics
2. Doesn't have to be free - I don't mind paying for something

Stuff that's worked great for me in the past - Pixel Dungeon, Dungeon Raid, You Must Build a Boat and 10,000,000 (both were a bit short). If FTL were available I'd get it in a heartbeat.


Somebody may have mentioned this upthread, but Battle for Wesnoth has a good port to Android.

I'm also kind of looking for a new game to play. I've sunk like 1000 hours into Solforge, and would like to branch out a bit. Ascension is good too, but I lost interest somehow. I used to steal my sister's phone whenever I was at her place to play it, but since it finally came to Android I haven't put much time into it.
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Re: I need a Game Recommendation

Postby PeteP » Tue Feb 09, 2016 6:26 pm UTC

I'm in the mood for tower defence, what should I play? I guees I could just get plants versus zombies. Though one with a decent story would be nice as rare as that is in the genre.

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Re: I need a Game Recommendation

Postby DaBigCheez » Tue Feb 09, 2016 7:34 pm UTC

Could always try Defender's Quest: Valley of the Forgotten. It's a bit tongue-in-cheek, but it does at least attempt to have a story.

There's also Defense Grid: The Awakening, though what "story" there is is mostly background fluff.
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Re: I need a Game Recommendation

Postby liveboy21 » Sun Feb 28, 2016 11:24 am UTC

Hello forum, I want to play a tabletop/board game with some friends over. I have no experience with these things and am currently imagining something like "you enter a room and see 2 goblins that have not spotted you yet". What would you recommend?

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Re: I need a Game Recommendation

Postby Zohar » Sun Feb 28, 2016 3:32 pm UTC

It really depends on what you're looking for. Have you played other types of games? What you're describing sounds a bit like an RPG, and there are plenty of those to play (though I'm not qualified to recommend any...). Are you looking to play competitively,against each other, or cooperatively, as the group trying to beat the game? How many players are you going to be? Do any of the others regularly play boardgames?
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Re: I need a Game Recommendation

Postby SecondTalon » Sun Feb 28, 2016 6:12 pm UTC

Honestly, a chat room and maybe a die roller is all you need.

The Pathfinder books are currently on the Humble Book Bundle if you need a rule system, but they're also mostly free at d20pfsrd.org
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Re: I need a Game Recommendation

Postby bigglesworth » Sun Feb 28, 2016 6:52 pm UTC

Apropos of nothing: a ruleset called Fate. It's designed to be simple and about storytelling above everything else.
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Re: I need a Game Recommendation

Postby SecondTalon » Sun Feb 28, 2016 7:46 pm UTC

Yeah, I was about to edit my post to mention that.

Point being - you *can* do something like get Neverwinter Nights or something like that with a creation kit and build a scenario for people and have someone actively DM it, but that takes time and everyone needs a computer and copy of the game. You can do something like Sleep is Death for a one-on-one RPG sort of experience, you can get Tabletop Simulator and build dungeons on that. You can break out pencil and paper and make or buy a battlemap and play a tabletop game...

But all you really need is a chatroom if some people are remote, an imagination, and some sort of ruleset. They can be huge and span dozens or more books, like Pathfinder and it's expansions, or.. all the rules can literally fit on one page. That's Lasers and Feelings, a way of playing a Star Trek space adventure. Literally everything you need is right there, and at most you'd need to supply a 6 sided dice (also known as "regular, everyday dice")

Here's a Reddit Thread full of fast and easy games
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Re: I need a Game Recommendation

Postby Xanthir » Sun Feb 28, 2016 8:02 pm UTC

liveboy21 is having friends over, tho - there's no need to faff about with internet stuff.

Tabletop and board gaming are extremely different in practice - the former is something you do with a dedicated group over multiple sessions, the latter is something you can do in an hour or two with whoever happens to be over, whenever you want. Unless you're really into the idea of RPGing, I'd say do boardgames.

On that topic, it sounds like you're a relative beginner to board games. Stay far away from the "classic" board games like Risk or Monopoly - they're old and it shows, as we've gotten much better at designing mechanics in the decades since. There's a bunch of good ones you can play that are simple and easy to learn. As Zohar alludes, the big distinction is "players competing with each other" games vs "players cooperating to win together" games.

Some good beginner "competing" games from my shelf:

  • Kingsburg
  • Ticket To Ride
  • Carcassone
  • Splendor

Some good beginner "cooperative" games:

  • Forbidden Island (or Forbidden Desert, which is a bit harder)
  • Pandemic (I recommend picking up Pandemic:Legacy and just not starting on the "campaign" aspect until you're ready to commit)
  • Hanabi

(Note that coop games are often tuned so that you lose often. Don't feel bad about playing on an easy setting at first.)

Or if you're looking for more "casual" games that are still really good, for a group that might not want to get "nerdy" with boardgames:

  • Dixit
  • Codenames (this is *really* popular right now)
  • Sushi Go!
  • Las Vegas


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Re: I need a Game Recommendation

Postby Znirk » Sun Feb 28, 2016 11:06 pm UTC

For RPGs: One very simple system I like is Roll for Shoes (or, to give it its full name, I roll to see if I have shoes on). This requires a Game Master with a prepared story (or one who is very confident at improvising). Rules are over that way.

Roll for Shoes games tend to run a bit silly, and the system is probably better suited to short stories than to longer multi-session arcs. I like it a lot for introducing people to the RPG medium because at least for the players there's no up-front investment: the rules are tiny, and the characters start out as little more than a name and a general description. Just agree on a familar genre and start playing, and most of the character generation and skill specialisation will happen during the game.

If you're open to GM-less games (i.e. where there is no one person who serves up that room with two goblins to the rest of the players), you could look into Fiasco. This is kind of Fargo: The RPG, where ordinary people make cunning plans well beyond their actual abilities, and fail hard (players may want to agree up front how dark they want to make the result). Games will play to a conclusion in about 3 hours. It's pretty critical to play this for the story rather than the win: there are ways to play for your character to "win", but the game is much better when players are selective about giving in to that temptation. The system itself is setting-neutral, with a large number of so-called "playsets" available out on the internet to provide very different backdrops to your characters' misery. 3-5 players, $12 for the PDF edition.

For a very different no-prep, no-GM game, check out Microscope. This one is mainly collaborative worldbuilding on an epic scale, so although it has roleplayed scenes, players have no fixed characters from one scene to the next. Play will go back and forth through time, and focus on the details of whatever the current player is interested in. On the whole this is very much an improv-style "Yes, and ..." experience: it hinges on allowing your fellow players to surprise you, and on accepting their curveballs as gifts for you to, in a deeply broken metaphor, build on. $10 for the PDF.

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Re: I need a Game Recommendation

Postby rmsgrey » Mon Feb 29, 2016 1:24 am UTC

I'd actually recommend going to your friendly local game store (assuming you know where it is, and/or can find it - if not, then you're going to need more lead time on getting hold of a game anyway) and asking a member of staff there if they can recommend anything (if they don't seem to know, then a fellow customer might) - though you should be prepared for them to ask you some more questions about what you're looking for.

There are some Dungeons & Dragons boardgames which use a version of the 4th Edition rules and basically let you play without needing a DM ("dungeon master" - a player responsible for running the world around the player characters - in particular, any enemies you encounter), which are probably the closest a board-game comes to the pen-and-paper RPG your imagination resembles.

For pen and paper RPGs, Dungeons and Dragons is the 800lb gorilla - 4th Edition is pretty much a tactical combat miniatures game; the current 5th Edition is reputed to be less about pushing tokens around a square grid and more about actual adventuring, but I've not checked it out myself. Pathfinder is based on the 3rd Edition of Dungeons and Dragons, and is also very popular - particularly with people who refused to switch to 4th Ed D&D when it turned up. Both of them are rules-heavy, but have plenty of published adventures so it's fairly easy to run a session with no experience once you've managed to absorb the rules.

Other major systems I've had some experience with:

Call of Cthulhu adopts its setting from the stories by HP Lovecraft, and focuses on investigation rather than combat, with human foes often being armed with firearms, making combat a matter of who can get the first accurate shot rather than trading blows for several rounds. The main threat is not physical violence, but the inevitable toll upon the characters' sanity as they confront hideous truths and learn occult secrets that are beyond mortal comprehension.

The World of Darkness from White Wolf is a shared setting for several rulesets - the basic world is similar to the one from the Underworld movies - Vampires live secretly in the shadows, scheming and politicking to pass their immortal lives; Werewolves seek to maintain the boundary between physical and spirit worlds, while finding their own balance between their human and bestial heritages; Mages impose their will upon reality, though cautiously since overt exercises of their power risk provoking a mystical backlash, known as paradox, which punishes visible deviation from the standard reality. The mundane humans of the setting are (willfully) blind to minor things out of the ordinary, and all major factions are very keen on avoiding any major things that can't be ignored occurring. The core rules for the setting, the Storyteller system, as the name implies, focuses more on promoting narrative than detailed mechanics.

Shadowrun uses a near-future cyberpunk setting (though more recent developments have made some of their future history obsolete - particularly the failure of magic to reappear in late 2011/early 2012) with what used to be a moderately clunky system (I hear it's improved in the latest edition, but I don't know how much).

Paranoia is a humorous game set in Alpha Complex, under the "benevolent" eye of the Computer, where the players are "Troubleshooters" - they find trouble and shoot it - ever alert for evidence of treason on the part of their fellow citizens (particularly their fellow troubleshooters - shooting first is the best defense against a knife in the back). Players get 6 lives, and in a one-off game session, it's expected that all of them will get used up. The rules are largely irrelevant, particularly since rule knowledge is treasonous, so players showing an understanding of the rules is valid grounds for crossing off another clone...

Fate is a very flexible, fairly rules-light system (though even the "accelerated edition" light rulebook is at least twenty times as long as Lasers & Feelings) which focuses on storytelling - rather than things like "pistols 15" your character's skills are things like "best at shoveling" or "throws forks with perfect accuracy" and you can add any conceivable aspect to a situation so long as you can justify it with story logic (and can afford to pay any required points to make it relevant) - so literally anything can happen.

If you're not familiar with tabletop RPGs, then I'd suggest going for something with a more substantial rulebook - once you've picked up the basic ideas, then something like Lasers & Feelings, which assumes you already have some idea how these things work, will make a lot more sense...

~~~~

Meanwhile, over on the boardgame side of things, I'd like to add Takenoko, Tsuro, and King of Tokyo to Xanthir's list - they're all competitive, but all fairly beginner friendly.

Takenoko is the most complicated of the three (though less complicated than Monopoly) - you are functionaries in the imperial Japanese court, attempting to curry favour with the Emperor by overseeing the new royal bamboo gardens, home to the recently received panda, a gift from China. Your turns consist of rolling the weather die, which gives you a random benefit, then performing 2 of a list of 5 actions - extending the gardens, ordering irrigation pipes constructed, moving the gardener (who causes the bamboo in his new location to grow), moving the panda (who causes the bamboo in his new location to shrink), or drawing an additional objective card. Once someone has completed enough objectives, the game ends, and the player whose completed objectives are worth the most points wins. The objectives are like videogame achievements - have a certain pattern of tiles somewhere in the garden, have certain stands of bamboo somewhere in the garden, or have caused the panda to eat a certain mix of bamboo types. The game is very pretty - gardener and panda are represented by miniature figures, the bamboo in the garden is represented by painted wooden pieces that stack to form moderately convincing stands of bamboo, each player has their own player mat with graphical reminders of the weather effects and available actions, as well as space for eaten bamboo (the belly of a panda silhouette) and other collectible items.

Tsuro is the simplest of the three, and possibly the most beautiful game I own. There is a board with a 6x6 grid, 36 tiles, 8 coloured player pieces, and the rule "book". 35 of the tiles each has 4 paths across it, connecting 8 points around the edge of the tile (at the 1/3 and 2/3 points) in pairs. You start with your piece on the edge of the board, where the path on one of the tiles would start, and 3 tiles in hand. On your turn, you lay a tile from your hand to extend your path, move all player pieces to the current ends of their paths, and draw a replacement tile. Any player whose path leads off the board is eliminated and their tiles in hand are returned to the draw pile. The 36th tile has a picture of a dragon, and is used to mark which player is owed a tile first when the draw pile runs out - when a player is eliminated after that, the player with the dragon tile claims one of their tiles and passes the dragon tile to the next player, who then claims the next tile of the eliminated player, and so on until either there are no more tiles to claim, or the dragon tile is passed to a player who already has 3 tiles - at which point any remaining unclaimed tiles form a new draw pile on top of the dragon tile. The last player remaining wins, or when all tiles except the dragon tile have been placed, all players around the last remaining square of the board share victory. The board is beautifully decorated, and the tiles themselves are also very attractive. Even the rule "book" is beautifully designed - it's actually a sheet of card the width and twice the height of the box, folded at the quarter marks to fit inside the box, with the rules on the inner surface and a simple design on the outside.

King of Tokyo is a dice-rolling game themed after monster B-movies - you play a monster (including such stars as totally-not-Godzilla and "The King" AKA you-can't-sue-us-if-we-don't-say-Kong) aiming to rampage in downtown Tokyo. On your turn you roll 6 dice, with Yahtzee-style rerolls, with the symbol on each face offering a different effect - claws deal damage to other monsters, hearts heal damage, lightning bolts get you energy cubes which can be spent to buy or fuel various special abilities, and numbers 1, 2 and 3 let you score points for rolling three or more of a kind. After applying the effects of your roll, you can spend energy to buy ability cards from the shop - which always has 3 cards available (drawing replacements from a fairly large deck). There's a king-of-the-hill aspect - one monster at a time can be in Tokyo, where you score points just for starting your turn, and your attacks deal damage to all other monsters, but you can't heal, and all other monsters' attacks deal damage to you - any time you take damage, you can abandon Tokyo, in which case the monster that drove you out takes your place (whether they want to or not!) and gets a point (you also move into Tokyo if the monster there dies on your turn). You start with 10 lives and 0 points, lose twenty dollars and my self respect if you reach 0 lives, and win the game if you reach 20 points - or are the last monster standing.

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Re: I need a Game Recommendation

Postby eviloatmeal » Mon Feb 29, 2016 8:36 am UTC

liveboy21 wrote:Hello forum, I want to play a tabletop/board game with some friends over. I have no experience with these things and am currently imagining something like "you enter a room and see 2 goblins that have not spotted you yet". What would you recommend?

Sounds like Munchkin, to me.

It's a lighthearted, card-game interpretation / parody of pen and paper games. It's a little on the oh-so-kooky side, so if you're looking for something serious, maybe not. Otherwise:

"Decide who goes first by rolling the dice and arguing about the results and the meaning of this sentence and whether the fact that a word seems to be missing any effect."
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Re: I need a Game Recommendation

Postby Zohar » Mon Mar 28, 2016 12:58 pm UTC

tl;dr: I need a co-op boardgame recommendation, that works reasonably well with two players, that's not in the horror genre. The people in question have played and loved Pandemic.

Slightly longer version:
Spoiler:
A while ago my in-laws decided to buy Pandemic and they really got into it. They really enjoy the co-op aspect. Yesterday they said they're interested in other stuff they could play. Obviously there's Forbidden Desert and Forbidden Island, but personally I really didn't like Forbidden Desert very much (haven't played Island).

Another issue is they often only play two-player, and they don't want any horror stuff (so no Touch of Evil, Betrayal on the House on the Hill, Dead of Winter... basically most co-op games are out).

With that in mind, and remembering they like Bridge a lot, I thought Hanabi might be perfect - it's a co-op game where one player can't take over the table, it's interesting, simple, and has some of the "contract" talk that Bridge has (giving specific hints to your partner about what you have). But my husband doesn't think that they'd like it for some reason.

Another option would be Pandemic Legacy but I don't think they'd deal that well with the shifting mechanics and rule changes.
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Re: I need a Game Recommendation

Postby DaBigCheez » Mon Mar 28, 2016 3:17 pm UTC

Hm. Most of the ones I know really work better with more players.

Space Alert is good fun, and gets around the "one player takes over" problem by having both incomplete information about each others' hands and a strict enough time limit that there's just no time for it, but really works best with four or five. It can be played with two, but you have to control two characters each with their own separate hands which can get a little disorienting.

Shadows over Camelot and Battlestar Galactica are great "co-op with traitor mechanic" games, but a traitor mechanic...really doesn't work all that well with only two players, and I think they might actually require 3+.

Could always try the Pathfinder Adventure Card Game; it works reasonably well with two (your party won't be perfectly-balanced to overcome every obstacle, but the game mechanics scale well to more or fewer players).

I haven't yet played the Spaceteam card game, so I don't know how well it works with two players, but may be a candidate; if video games are an option, Keep Talking And Nobody Explodes is a fun co-op/party game.

All in all, I think I'd just second the recommendation for Hanabi.
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Re: I need a Game Recommendation

Postby Zohar » Mon Mar 28, 2016 3:31 pm UTC

I don't think they'd deal well with the stress involved with the strict time limit or the traitor mechanic. I'll try to talk with my husband again on why he's against Hanabi. The only downside to it I can think of is the "don't look at your hand" requirement, which I don't think it a big deal. Thanks for the feedback!
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Re: I need a Game Recommendation

Postby rmsgrey » Mon Mar 28, 2016 4:39 pm UTC

I'd go with Forbidden Island/Desert myself - Forbidden Island is somewhere between Pandemic and Forbidden Desert, and is probably the easiest of the three.

Bear in mind that you're looking for a game for them rather than one for yourself, so the primary criterion should be whether they'd enjoy it, not whether you do...

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Re: I need a Game Recommendation

Postby Sableagle » Mon Mar 28, 2016 7:08 pm UTC

liveboy21 wrote:Hello forum, I want to play a tabletop/board game with some friends over. I have no experience with these things and am currently imagining something like "you enter a room and see 2 goblins that have not spotted you yet". What would you recommend?

I'd recommend finding a group who've played a few of those games together already and joining in the next campaign they start, really. Very few such games really work well (a) in a few hours and (b) without someone who's read the story, researched the characters, checked out game mechanics, thought about how different NPCs would react to different things and so on in charge of all the NPCs.
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Re: I need a Game Recommendation

Postby Znirk » Thu Mar 31, 2016 1:09 pm UTC

Zohar wrote:tl;dr: I need a co-op boardgame recommendation, that works reasonably well with two players, that's not in the horror genre

I like Hanabi, but I think it's better with 3-5 players than with 2.

Here's a boardgamegeek.com search for "supports 2 players", "+ co-operative" and "- horror":

http://boardgamegeek.com/geeksearch.php ... &B1=Submit

Note that these aren't necessarily in print, or necessarily pure co-ops. Click through and dig around on anything that looks somewhat interesting, I suppose.

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Re: I need a Game Recommendation

Postby Izawwlgood » Wed Apr 13, 2016 1:48 am UTC

Dragon Age, or Dragons Dogma?

I'm looking for something with reasonable class diversity and action. If there's resource gathering and crafting, all the better.
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Re: I need a Game Recommendation

Postby SecondTalon » Fri Apr 15, 2016 6:02 pm UTC

I have not played much more than a couple hours of the first Dragon Age a while ago. I have beaten Dragon's Dogma, though I think it's been a year since I've played. So all this is going off at least year old memories, if not older.

Dragon Age is an isometric party based RPG where I think you can pause the game to plan out actions. There may be crafting, but the focus appears to be mostly on the story.

Dragon's Dogma has a story that's kinda weird, but who fuckin' cares you're climbing on a goddamn Chimera to stab it in the fucking throat while your pawns distract it, then ripping out chunks of it's body to use in potions or whatever that may be outdated in a few levels anyway.

Pausing to plan your "party" actions? Fuck you. Pawns do what they want and at best you can pause it to suck down some potions before throwing yourself back in the fray.

Dragon Age has a variety of classes, each with different abilities and some overlap.

Dragon's Dogma has three major classes (Fighter, Ranged Attacker, Mage) with subclasses of those, some of which are hybrids. No matter what you pick, you're probably going to be meleeing at some point, though the magic classes obviously rarely and the fighter classes all the time, with the fighter style taking priority on the Mage/Fighter hybrids.

Dragon Age is Mass Effect with a fantasy reskin.

Dragon's Dogma is like the Soul series and Monster Hunter decided to mash their code together and put whatever happened on a disk and sell it.

If you want action and crafting, I thing DD is going to work better than DA.
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Re: I need a Game Recommendation

Postby DaBigCheez » Fri Apr 15, 2016 6:14 pm UTC

SecondTalon wrote:Dragon's Dogma is like the Soul series and Monster Hunter decided to mash their code together and put whatever happened on a disk and sell it.

...I may have to try this game.
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Re: I need a Game Recommendation

Postby SecondTalon » Fri Apr 15, 2016 7:07 pm UTC

Don't misunderstand - coming from a Souls game, combat seems like it's on easy mode.

But it is very much a game that will punish you for spamming attack and not thinking.

Also, at the halfway point when the real game starts and things go really, really weird and the tutorial suddenly makes sense.... It's kinda neat, is what I'm saying. Also don't spoil it. It's a game about hunting and killing monsters with some quests mixed in. End of explanation, learn more by playing.

Oh, and your character gen matters. Large characters are harder for monsters to shake off. Little characters .... I forget the advantage, as I played someone who made She-Hulk look puny.
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Re: I need a Game Recommendation

Postby Xanthir » Fri Apr 15, 2016 8:35 pm UTC

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Re: I need a Game Recommendation

Postby Izawwlgood » Sat Apr 16, 2016 3:17 pm UTC

SecondTalon wrote:Dragon's Dogma is like the Soul series and Monster Hunter decided to mash their code together and put whatever happened on a disk and sell it.
If there's more than just button mashing in combat, that sounds kind of fun.

Because,
SecondTalon wrote:Dragon Age is Mass Effect with a fantasy reskin.
Ah, noooooooooooope.
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Re: I need a Game Recommendation

Postby karhell » Tue Apr 19, 2016 10:12 am UTC

SecondTalon wrote:Oh, and your character gen matters. Large characters are harder for monsters to shake off. Little characters .... I forget the advantage, as I played someone who made She-Hulk look puny.

Little characters regen their stamina faster, and can fit in a couple places larger characters can't (no many of those, mind)
Larger, more muscular characters have more carrying capacity, and longer legs let you run faster.

Izawwlgood wrote:If there's more than just button mashing in combat, that sounds kind of fun.
There is, at least through most of the game. Once you start dishing out enough damage to obliterate anything without even trying, this obviously changes the dynamic (and even then, you can just switch to hard mode), but most of the time, you'll be running/dodging/blocking trying to get to larger monster's weak spots, which can have some pretty interesting effects (eg. hit a Cyclops hard enough in the right hand, and it drops its club, or trip it by damaging a leg).

Overall, it's a pretty fun game, even though some pawns might occasionally act utterly retarded ("I'll jump over this treasure chest... and RIGHT into the bottomless pit behind it!" Yes, this happened to me... several times.)
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