ProZac wrote:Sure, since it's a single player game, drop rates are kinda ridiculous, but it's still more fun. Fun > Balance, especially when it comes to PvE.
I still enjoy the gameplay. I'll probably come back when an expansion or major update hits to see if it improves. But right now, I don't feel that I'm working towards anything. Even in D2, running end game, I was always at least making level progression. I was getting stronger even if I didn't have the lightning reflexes to grab the items. That was enough. I love games with absurdly high level caps for this reason.
So you want a carebare server. Maybe D3 should make them. Places where you can become a god with 15 minutes worth of effort and your gear is so unbelievably unnecessary that you can laugh at mobs rather than worrying about what mods they spawn with or the differences in capabilities of your foes. Inferno is post-game. It's new game+. It's "Congrats on finishing the game, here's some extra challenge". It's what you DO with your uber gear once you get it.
If you want to be a god, go play act 4 hell. You can spend 100k combined on your level 60 character of any type with nearly any build and be all but immortal and kill everything in a few hits. When you want to actually USE those uber pieces, go to inferno. They go for superfluous to necessary. Some of us actually like having some purpose to gear up our characters and a reason to grind more than e-penis enlargement. Using your language, CHALLENGE = FUN. GODHOOD = BORING. CHALLENGE > GODHOOD.
ProZac wrote:I was under the impression that nothing above ilvl 60 dropped in Hell, so my mistake there. Still, I suppose the distinction I'm trying to make is: I agree they are not the same due to skill/difficulty, but my reasons for playing them are the same, character improvement. They just took out one aspect (xp).
They haven't released too much detail but the drop rates are close to as follows:
Act 4 Hell (likely act 3 hell is the same): ilevel 60 = 20%, ilevel 61 = 10%, ilevel 62 = 5%. In my experience, drops go down to ilevel 54 (53 req) if not lower but are rare. The most common drop is ilevel 60 but most drops will be lower.
Act 1 inferno ilevel 61 = 20%, ilevel 62 = 10%, ilevel 63 = 5%. In my experience, drops go down to ilevel 55 (54 req) if not lower but are rare. The most common drop is ilevel 61 but most drops will be lower.
Act 2 inferno ilevel 61 = 10-20% (unknown), ilevel 62 = 20%, ilevel 63 = 10%. In my experience, drops go down to ilevel 56 (55 req) if not lower but are rare. The most common drop is ilevel 62 but most drops will be lower.
Act 3+4 inferno ilevel 61 = 10-20% (unknown), ilevel 62 = 10-20% (unknown), ilevel 63 = 20%. In my experience, drops go down to ilevel 57 (56 req) if not lower but are rare. The most common drop is ilevel 63 but most drops will be lower.
I believe 50-60% of drops in act 3+4 inferno will be 61, 62, or 63.
Also, all the above doesn't seem to apply to jewelry. The loot table seems more evenly distributed over about an 8 ilevel range. For example in act 1 inferno I very very rarely see ilevel 61 or higher amulets even though the most common ilevel of regular gear is ilevel 61.
In terms of ingame items, most people farm Act 1 inferno so there are lots of ilevel 61 armor items on the market.
EDIT: When the 1.0.3 patch was released, the 2.5% number was given for ilevel 63 drops in act 1 inferno. It was quickly doubled in a smaller patch a few days later.
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