Moderators: SecondTalon, Moderators General, Prelates
Intrigued wrote:Well you're still min/maxing on items and their stats, what set of abilities you should have out, what set of passives, and how to slot all your abilities with runes. It's not like they removed all strategy and character building from the game, they just took out some systems that they found pretty much everyone made the same choices in.
Check these out for weapon info -
http://www.diablowiki.net/Category:Clas ... ic_Weapons
http://www.diablowiki.net/Class-Specific_Weapons
I think you'll find it'll probably be roughly as you expect - you can try some silly gimmicky builds, but not everything will be open, and those builds will not all be "viable". E.g. you can probably do a melee DH, but not necessarily a 2h axe one, and say you can do swords - the character may not have abilities that really compliment that in any way, shape, or form.
Obby wrote:I was particularly fond of my shout barbarian.
Obby wrote:I was particularly fond of my shout barbarian.
Gelsamel wrote:Whereas D2 allows you to do a thousand different and entirely unique things and -still have them be viable- simply due to the sheer size of the skill sets and item modifications you could mix and match to make it work.
The Great Hippo wrote:I am starting to regret having used 'goat-fucker' in this context.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
The Great Hippo wrote:I am starting to regret having used 'goat-fucker' in this context.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
Intrigued wrote:I guess I just feel like if they are all "adds on" then the force one is pretty bad. The only situation I can see it being superior to the fire one is if you're attacking only 1 target and are getting at least 2 attacks per second, which is made tougher by the fact that you'll be knocking them back frequently. Considering how rare it seems that you're fighting just one enemy in this game, on top of how rare it would probably be for a sorceress to really just want to be autoattacking rather than throwing spells into the mix too, it just doesn't seem like this would ever pan out. On the other hand, if fire replaces the 20% base damage, you only need to be attacking once every 1.5 seconds or so to beat it out, which is much more reasonable.
As for multi target killing, neither will likely come close to the lightning ability which maxes out at 144% extra weapon damage. Even at 1 attack per second if you're hitting 2 targets with the bounce, you're doing more damage than fire or force. Plus it shoots lightning.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
rigwarl wrote:Also, not every rune is meant to be competitive: some people just like to knock things back.
Intrigued wrote:Have to remember this is diablo, you're going to be ripping through enemies and you can run as well. Anything that you can't kill in that 4 seconds (i.e. you need to be able to spam freeze) is likely to be either resistant (only gets chilled) or immune (like a boss).
Whenever I played D2 single player, I would always set players to 8 for the additional xp and loot- if you did it at the start of the game, you would level up quickly enough to be able to take down everything easily enough. I seem to remember being level 18 after Act 1, but that might be wrong.ProZac wrote:I was going to comment how this isn't necessarily true, and have you ever played with 8 people in a game that wasn't a high-level gear/farm run, and every enemy could turn into an epic fight of life or death (I remember the sewers in Act 2 being exceptionally difficult), but then I remembered you can only have 4 people in a party in D3, so enemies won't scale as high.
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