If you could combine two(or more) games

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Various Varieties
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Re: If you could combine two(or more) games

Postby Various Varieties » Fri Jul 08, 2011 2:06 am UTC

I recently replayed Ocarina of Time (the N64 version - sadly no 3DS for me!). It's still a wonderful game, and the in-dungeon design is still fantastic - but I couldn't help but think that its combat system, although perfectly fine for the game's needs, could be improved by swapping it for one from a dedicated third-person combat game like Ninja Gaiden or Bayonetta. Also, having played Shadow of the Colossus, Epona the horse feels extremely clunky and underused. So with that in mind, I got thinking about what you could add to make a game like Ocarina of Time even better...

ADVENTURING
So at the core of the game we'd have a third-person fantasy adventure with the basic "overworld and dungeons" structure and puzzle balance of a Zelda game, but we'd add...
... dialogue trees in the style of a point-and click adventure game, preferably as funny and memorable as Monkey Island.
... the horse riding system of Shadow of the Colossus.

COMBATTING
... a melee combat system of the quality and depth of Ninja Gaiden or Bayonetta. I'm not sure which I'd prefer: NG1/Black's weighting towards defensive blocking, or Bayonetta's very dodge-focused system. I love 'em both! (I'm less keen on NG2's more constantly-aggressive pace, though.)
... Halo's simple but effective "some weapons are strong against shields, others strong against flesh" and "minions panic when their leaders are killed" mechanics. (Yes, the former could work in a Zelda-esque fantasy setting - for "shields" read "magic barriers", and the game could feature swords or arrows imbued with particular spell properties.)

PRESENTATION-ING
... Bayonetta also has the best cutscene-skipping system I've seen: one button-press brings up options to resume or skip (plus there's also an undocumented instant skip shortcut). It's something that every cutscene-heavy game should adopt!
... also swiped from Bayonetta, a practice mode on every loading screen. (Somehow Platinum Games avoided infringing Namco's patent on loading screen minigames.)
... the replay and screenshot system of Halo Reach, as well as its depth of online statistics-tracking.
... a wave-after-wave combat-only "horde" survival mode as customisable as Halo Reach's Firefight.
... New Game Plus.
... enough Easter eggs to put Metal Gear Solid 3 to shame.
... the challenge customisability of GoldenEye and Perfect Dark's unlockable cheats and difficulty sliders, and Halo's skulls.
... Daily and Weekly Challenges like Halo Reach. Although building such things into the game kinda removes the "self-imposed" in "self-imposed challenge", I'm all for anything that increases a game's replay value by encouraging us to attempt difficult things out of the ordinary that we might not normally try.

GRAPHICAL-ING-ING
... and it would all be done in a cartoony graphical style as beautiful as The Wind Waker or Okami. With blue skies as far as the eye can see!

DREAM-ING
Now, that's not too much to ask, is it?

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psion
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Re: If you could combine two(or more) games

Postby psion » Fri Jul 08, 2011 3:32 am UTC

I think I'd prefer the combat of something like Demon's Souls with that type of game. Otherwise the theme of the game would be all over the place with high speed combat and... horse riding and block puzzles.

Ah, such a relaxing sunse-OHCRAPANENEMY FIGHTFIGHTFIGHT! Ah, back on my horse. How serene. OHGODDODGE! FIGHTFIGHT! How do I open this door? Hmmmm...

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Re: If you could combine two(or more) games

Postby SecondTalon » Fri Jul 08, 2011 4:08 am UTC

Man, I can't help but think that the horse aspect of any game could be hugely improved by adding in some Mount and Blade.
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Re: If you could combine two(or more) games

Postby Magnanimous » Fri Jul 08, 2011 5:03 am UTC

How would New Game+ work in a Zelda game? Half of the puzzles only exist because you don't have <item> at that point...

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Re: If you could combine two(or more) games

Postby novax6 » Fri Jul 08, 2011 6:30 am UTC

For me the thing that really killed a lot of excitement in Twilight Princess, was the lack of anything useful to find in the world. Even halfway through the game I had max money all the time, and there was never anything in that hidden away chest that would possibly be useful or fun. It was always just more goddamn rupies spilling out everywhere, or heart pieces, which only helped make an extremely easy game even less of a challenge.

So if I were to mix Zelda with something else it would be something like Baldur's Gate or any of the more 'western' rpgs, that have unique items or quests that aren't part of the main story to check out/collect. And of course I'd agree with psion that Demon Soul's' combat would be a big improvement. Lets crank that difficulty up a few (hundred) notches too, see what happens. :D

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Various Varieties
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Re: If you could combine two(or more) games

Postby Various Varieties » Fri Jul 08, 2011 10:28 am UTC

To be honest, I admit not all of the things in that list would necessarily work together perfectly. I just began by thinking "I wonder what would happen if you transplanted a more detailed combat system into a Zelda game?" and went on to think of as many things that added replay value and a general feeling of polish to some of my favourite games.

psion wrote:I think I'd prefer the combat of something like Demon's Souls with that type of game. Otherwise the theme of the game would be all over the place with high speed combat and... horse riding and block puzzles.

Ah, such a relaxing sunse-OHCRAPANENEMY FIGHTFIGHTFIGHT! Ah, back on my horse. How serene. OHGODDODGE! FIGHTFIGHT! How do I open this door? Hmmmm...

It needn't be any more jarring than the fights in a normal Zelda game - a few enemies when you enter each room, with the occasional enemy harassing you afterwards, with maybe a few sections throughout the game where you need to fight more enemies for more sustained periods. What it would take from Ninja Gaiden would be the spectacle of the attacks, and the variety of moves available to you - not necessarily the intensity and challenge.

Magnanimous wrote:How would New Game+ work in a Zelda game? Half of the puzzles only exist because you don't have <item> at that point...

Maybe in NG+ playthroughs you'd lose puzzle items but you'd retain all the weapon power-ups, so you could have fun smashing the game's earliest, weakest enemies with your most powerful arms? Or perhaps it would be like Metal Gear Solid, where the things you retain when you choose to load a completed save file rather than start a new game are either just cosmetic (MGS2's sunglasses) or completely optional, but make life easier (MGS3's camouflage suits and infinite ammo gun). It goes back to that feeling of polish in a game's presentation - I just appreciate it when subsequent playthroughs acknowledge that I've already completed them once.

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Re: If you could combine two(or more) games

Postby New User » Sun Oct 08, 2017 9:05 am UTC

I just watched a friend play Scrap Mechanic for a few minutes. The crafting system is interesting, and has several components that can be combined creatively to make contraptions and stuff. I'd be interested in seeing this game mixed with Factorio. I mean, I wouldn't play it, but I think the kinds of people who are interested in Factorio and crafting games would be interested. You'd have to have a factory to manufacture the individual components, then ship them around on a monorail or something to warehouses and distribution centers. The idea in my mind would make for a huge undertaking unless it was multiplayer.

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Re: If you could combine two(or more) games

Postby Ginger » Fri Dec 22, 2017 9:11 am UTC

I would combine World of Warcraft and Internet forums: An MMORPG where you can either play in the game or on the forums. The forums let you switch between any characters you've created to have their portrait show when you post as them in RPs. The game is pretty much like WoW but with way more mission options than just, "Kill the bosses." You can now do diplomacy, explore the histories and cultures of the races and even flirt with them or show off your special transmogrification things in fashion shows. Which the original game has but I'd want them to be way better. And every race in the game is available, you can side with other factions besides Alliance or Horde (Hi Pandaren Lorewalkers can I join you? <3) and you can even make dialogue choices when you talk to important NPCs to really customize your characters' personalities and reactions to the world. As well: The choices you make alter the quests and story line so that it's a different ending every time you play.

I give mercy to Deathwing. He reforms and stops trying to get it on with Alexstrasza against her will. The Black Dragonflight is welcomed as temporary allies of the Horde and now we can ride cool black dragon mounts into battles yay! ;D
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Re: If you could combine two(or more) games

Postby SecondTalon » Fri Dec 22, 2017 4:38 pm UTC

Ginger - look in to Therian Saga.

Seriously.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

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Re: If you could combine two(or more) games

Postby Sableagle » Fri Dec 22, 2017 4:57 pm UTC

Lord of the Rings Online and Age of Conquerors: Shire-Breeland-Rivendell-Lothlorien alliance versus Angmar-Nurn-Mordor alliance RTS conducted at the single-player level, with messengers delivering info to and orders from captains, generals and kings.

Timing would be hard. You'd have to get all 10,000 players online at the same time.

...

Asheron's Call: Dark Majesty (because the Hill Street Blues stuff just didn't appeal) and Kingdoms of Amalur: Reckoning, so I could be in a fellowship with all of the Oxbox / Oxtra crew and Ellen could squee at stuff a lot.

...

LotRO with something that'd let me do what it doesn't, in
Spoiler:
the scene where you meet that Angmarim lass for the third time and there's yet another old man trying to get one of you to kill the other and he's promised her a name in return for her help. She fought well, she survived alone as an outcast in Angmar, she made it to Forochel and survived in the icy wastes there all alone, she tracked you from there to the banks of the Anduin via Moria and Lothlorien and she's still going strong. She's officially awesome. She wants a name? "How about Willow Swanpool? Willow because Breelander names tend to be flowers and trees and willow trees are famous for not giving up easily. A willow tree can be uprooted by a storm and toppled into a river and will put down roots in the riverbed and grow right there in the water, and willow can be just about anything, a weapon, a chair, a child's bed, a basket, armour, a bird's home, ... Swanpool? It's my family name. I'd be honoured to call you my sister, and you can tell the people of Bree I said so."

The game doesn't provide the option to say that, or to rescue that one little Goblin who was always polite and respectful, more so to me than the larger ones were to him.


...

The writing teams behind the Narmelleth storyline in LotRO and the "Going Rogue" Hero-Vigilante-Villain-Rogue-Hero stories in City of Heroes, one of those worlds where success or failure and path choice actually matter (because I still haven't forgiven Turbine for burning the Glenden Wood we saved) and steampunk. Not "stick a brass cog on it" steampunk but actual "get a bunch of steam engine enthusiasts to design things and make them work" steampunk.
Oh, Willie McBride, it was all done in vain.


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