Adacore wrote:I guess it'll be hard to find a good game with even most of these qualities, but the ideal 'to have' list on games I want to buy is: suitable for 2 players and/or 6+ players; not too much language skill required; not too much tactical thought; not entirely luck-based; either easy for people to join part way through, or shorter than 30 minutes; shorter than 2 hours in total.
So, err, yeah. Anyone have any great ideas/recommendations? In addition to the above, I'd also be cool with picking up basically any game that people think is a fundemental gap in our collection, or any expansions to the games listed that you think are must-have.
When you say "tactical thought" do you really mean "long-term strategy / planning"? Strategy games are ones where you can plan for what you will be doing on future turns. These tend to be difficult for non-gamers since they won't understand the strategy until they have played the game a few times. Tactical games are more about heat-of-the-moment "that action is really good right now" without much thought to future turns.
Missing Archetypes in your collection: Worker Placement, Trick Taking Games, Press-your-luck, Cooperative Games, Pick-up and Deliver, Bluffing/Deception.
Here's some filler games (30 minutes or less, mostly press-your-luck):
Slightly more than filler:
Wizard (listed as "Fantasy Wizard" sometimes - Trick Taking game)
Elder Sign (dice version of Arkham Horror)
Castles of Burgundy
Lords of Waterdeep (worker placement)
Pandemic or Forbidden Island (cooperative game)
Valdora (pick up and deliver)